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Feedback comments for LD55
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| Timestamp | Since previous | Game | Spexxilove's comment | |
|---|---|---|---|---|
| Apr 15 22:29:08 | Summoner: The Greatest Wizard | ♥ 2 | Not that much here. From the intro screen I had trouble figuring out what button to press to continue. Love the walking animation tho ^^ Had to get the download. that worked for me | |
| Apr 15 22:43:24 | 14m 16s | 🐛Centibleed & The Necropods🩸 | ♥ 4 | I do like the concept. It just didn't give me a lot of choice. I was mostly just clicking the button that I could click. Nice graphics and it's fun to just watch them fight! maybe a bit too heavy on the camera shake^^ but overall a nice entry. |
| Apr 17 19:16:39 | 44h 33m | Summoney (VR Only) | ♥ 2 | plazed the whole thing! some really nice ideas in here. I like how I can cheese a few puzzles by just shooting things instead of summoning the obvious solution, makes me feel smart xD. I had the most issues with the firs puzzle to get the key. I think figuring out that the demon spawns on the highlighted area and that the summon is mimicking your hands took me a bit. Also I have issues reading the text in the book but that's just a general vr issue I guess. Very nice art and puzzle design. Was worth the effort to dig out my headset to play this! |
| Apr 17 19:32:04 | 15m 25s | SUMMON-NO | ♥ 0 | I don't know if I fully understand what to do. I typed some things but it just responds with "..." forever. Is it waiting for some call to finish or am I supposed to know what to type? :) maybe a bit more info on here would help. the visuals are nice and if this one of those AI things that could be cool too^^ |
| Apr 17 19:42:17 | 10m 13s | sam the summoner | ♥ 2 | Insanely hard or maybe I'm just bad ^^ it felt a bit too random and frustrating for me when I try to summon a bomb or trap near enemies but get a potion instead. knowing what comes next would be nice or having more control when you summon after charging. overall a nice game tho. |
| Apr 17 19:59:03 | 16m 46s | Εφιάλτης the game of Ephialtes | ♥ 2 | interesting concept. the controls felt a bit wonky using the mouse to look around and click on buttons at the same time. Liked the general vibe and atmosphere tho. There seemed to just be good and bad buttons that never change If I'm correct just filled the room with blue flowers because they looked nice ^^ |
| Apr 17 20:27:17 | 28m 14s | SacriSquare | ♥ 2 | weirdly addicting. love the choice between having help catching or summoning more to catch sooner. very nice |
| Apr 19 15:34:29 | 43h 07m | The Wizard Wizard | ♥ 2 | kind of hard to tell what the different wizards do and when to use which one. I assume there is some countering and stuff going on but I can't tell. so i was just spamming random things. mostly air since it's the shortest word to type ^^ Also it's hard to remember all the names since they are not in the game. interesting idea tho |
| Apr 19 15:42:31 | 8m 02s | Telefrag Trouble | ♥ 1 | I like the idea of summomning creatures that are not really your allies to fight each other. I just think that it seems a lot easier to just telefrag them so the choice of monster you summon has no impact anymore. would love t see a version where it's actually best to have them fight eachother and have to try to make the battles as close as possible to ensure everyone dies^^ |
| Apr 19 16:10:25 | 27m 54s | Summon Proof | ♥ 2 | I thought the thing on the right was me or a person so I never reylly tried summoning from there until the end. I tried to just pick the bookshelf apart and the box looking thing at the bottom. interesting concept tho having to figure out the correct summoning circle |
| Apr 19 19:19:04 | 3h 08m | Summon the Worms! | ♥ 2 | I did like the mechanic with the dice and the movement but it seems easy to go on forever by just spawning as many as you can and moving stuff up. I never used the left or right or down actions. I am also not sure why 2 actions have to be played at once they don't seem to have any interaction one at a time would yield the same results. performance tanks a bit at high combos too. I feel like some more limitations would be good to make the moves matter more. overall some really good basics for a puzzle game. and I love the visuals and the music / sound effect |
| Apr 19 19:32:19 | 13m 15s | The Cost of Rebirth | ♥ 1 | NIce game. It took me a while to figure out what was hurting me in the room on the right. it's the floor and not the enemies xD nice overall visuals and sound |
| Apr 21 13:59:52 | 42h 27m | Summoner Survivors | ♥ 1 | Very nice game. makes me feel a bit bad for my attempt at a survivor like in this jam ^^ Great art and I like the twist with getting summons instead of upgrading your own power but a mix of the 2 might have been cool too since your own attack is very hard to use later in the game. even with just the 3 options for summons there is quite a bit of choice in how you want to play which made me try a few times with different strategies to see how melee only or a mix of everything etc. would work out for me. some of the ui was a bit hard to read like the money counter and the cost of units. they were also very far apart on the screen which made me look up and down a lot. overall a very nice entry! |
| Apr 21 14:11:29 | 11m 37s | Protect Forest | ♥ 1 | cool idea. It just seems like a bit of balancing would go a long way. for example: the easy to hit big trucks give a lot of points while the small hard to hit ones give little points. I see how that would make sense thematically but not really in gameplay. I would have loved to see some countering being necessary where you have to hit certain vehicles with certain animals or something like that. |
| Apr 21 14:32:19 | 20m 50s | Summon In The Dungeon | ♥ 3 | cool game. I beat on my second try. I figured out to spawn skeletons on top of ranged units is very helpful and then immediately destroying them again by pressing D. before that the ranged units gave me a lot of trouble. I got a banshee early and some zombies which was very effective In the last few waves I was just spamming to get liches and reapers until it was over ^^ cool concept having to sacrifice units to get bigger ones. it felt a bit tedious when wanting to summon the very big boys with the skeleton limit ( I assume that's for performance reasons ) i was just spamming stuff in the end without thinking much anymore. one of the best entries I have played in this jam for sure tho! |
| Apr 21 14:51:55 | 19m 36s | Zelena's Summoning Service | ♥ 2 | cool stuff. would have loved to have some more obstacles or a time limit. maybe get some additional time when a letter is delivered or something. now it just felt like there is nothing at stake, but was sometimes just wandering around the environment to look at the trippy stuff which was cool too. I found a bed inside one of the houses I think^^ The upgrades were a easy to miss I think which was a bit sad. I never got the boost one. maybe put a marker to go to the house for the next level too when you have to^^ would play as watermelon mailman again. |
| Apr 21 15:03:28 | 11m 33s | Vampire Summoners | ♥ 1 | interesting concept to have to make your own difficulty basically. I think it just doubled the enemies every time I clicked which was a bit much but I'm not sure. I managed to get them stuck between things so they can't get to me and I can just kill others with lmb. got a few million points that way^^ |
| Apr 21 15:14:06 | 10m 38s | Firestarter | ♥ 1 | weird characters and weird sound for a weird game. the visuals definitely make a big difference in this one. I like it^^ |
| Apr 21 22:06:30 | 6h 52m | Soul Siphon | ♥ 1 | pretty cool game with an interesting upgrade system. some are kind of hard to figure out what they do like the aspect stuff. and it is a lot of information in form of numbers to take in. can be a bit overwhelming. but overall a really nice game. played a few rounds of it even |
| Apr 21 22:32:56 | 26m 26s | notepad game | ♥ 0 | I died :'( |
| Apr 21 22:54:16 | 21m 20s | Call of Aether | ♥ 1 | cool game. maybe a bit too long. I just started clicking random things when I didn't know what to do. very nice visuals. |
| Apr 21 22:57:54 | 3m 38s | LD55 - Hell Binder | ♥ 1 | nice stuff. I only wish there was more. which is probably the best feeling to have after playing one of these games^^ |
| Apr 21 23:11:39 | 13m 45s | Trago Seu Amor De Volta Em 7 Dias | ♥ 2 | managed to solve it after a few tries. I didn't realize the goal was to fill the meter and not get all the things in the right spot. maybe instead of giving red yellow green feedback do -1 0 or +1 or something less conveying the meaning of being correct. |
| Apr 21 23:27:35 | 15m 56s | Fortress Invader | ♥ 1 | nice game. liked the puzzle aspect of it. nicely designed at the right amount of difficulty imo. I wish there was a win screen when it's over just as a little treat^^ |
| Apr 22 21:07:42 | 21h 40m | Samuel, The Summoning Squirrel | ♥ 0 | cool core gameplay, and great visuals ! charm in the game. it devolves very quickly into spamming E and clicking cars towards the end. it didn't really feel like I'm making big choices when summoning units. nice entry ^^ |
| Apr 22 21:18:59 | 11m 17s | my summon game (potatoes) | ♥ 1 | there is not too much to do in the game. but it's nice to watch dva go for a while^^ |
| Apr 23 18:42:17 | 21h 23m | Rythm Ritual | ♥ 1 | very cool vibe in the game. love the guy slowly emerging from the bed and twitching in the air. I'm not a rhythm game person but it was beatable for me. the beat didn't seem to have too much to do with the actual music at times but that is probably the hardest thing to do in these games and I think you did a decent job there. The score is a bit hard to read in the bottom left because of the color. It's not clear how to play without reading the page here first + the lose condition was unclear to me. would be nice too just have an intro screen explaining stuff a bit. Was hoping for a jumpscare or something at the end I feel like it would have been some good payoff^^ |