Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → cihy
Feedback comments for LD39
cihy's games and stats for all events →
| Timestamp | Since previous | Game | cihy's comment | |
|---|---|---|---|---|
| Aug 1 12:05:44 | Locomatomatic | ♥ 3 | I was having the blast for the past 15 minutes! Great job. The game was simple yet fun, music was chill and didn't disturb at all. The only issue is that I would implement some sort of visualisation of machine level, so I knew how much they were upgrades, there was nobody in a restaurant wagon and you could give a guard some more love :D In terms of difficulty it could've been a little bit harder. After 8th day I could shovel the coal all day and drive 200km/g. Anyway, hope you guys have a nice day! | |
| Aug 1 12:17:05 | 11m 21s | Industria | ♥ 3 | Game way too fast with no explanation whatsoever. When I finally understood how to create power it was just placing another plants in the map. |
| Aug 1 12:35:08 | 18m 03s | Light out | ♥ 1 | As for a month in Game Maker you're doing alright! Keep on working and have fun! |
| Aug 2 12:24:08 | 23h 49m | Lightmare | ♥ 2 | Very nice game. I really liked the idea of a flashlight with a crank! Although for me I got kinda lost and didn't know where to go. Is the exit on the ground floor? Where should I go? What should I do? |
| Aug 2 12:45:04 | 20m 56s | Escape! | ♥ 1 | Took me a while to realise player was running out of energy based on movement, not time! Cool little game, although movement was a little bit slippery and often I was finding myself losing because I stepped into the hole when I wanted to go faster. Also I could only destroy the walls vertically. That could be fixed :D (If that's not already a feature which I didn't see). Anyway I really enjoyed your game! Have a nice day! |
| Aug 2 13:25:56 | 40m 52s | MotherBoard | ♥ 1 | Fun idea! Took me a while to find some apps, then they started to show immidiately. I didn't like the camera, it could've been it the lower angle and when app was coming from the bottom of the screen it took a long time to flip the view. Also I'd add some progress lvl, like the phone user is running to the charger, and when he run, the level would be complete. That would give a game a nice progress. Have a nice day! |
| Aug 2 14:13:29 | 47m 33s | Street Beat Saviour | ♥ 3 | God bless you and all of your relatives for the sound bar. I had fun playing that game, original and fun idea, although I have problems where's the "running out of power" part. Also when I died the sound was glitching. |
| Aug 2 14:23:31 | 10m 02s | Delivery.boy | ♥ 1 | Fun game! Although jump was kind of wacky, I feel like the height varies randomly causing me to being stuck for no reason. The environment was weird, why do I deliver pizza in tile world with tesla circuits and geysers? Why do I deliver pizza? Who's the guy at the begining? |
| Aug 2 15:45:20 | 1h 21m | Sparky | ♥ 0 | Liked the idea of that you need to control the power level, cause you can both run out of energy and overcharge yourself. More content would be great tho :) |
| Aug 2 16:26:59 | 41m 39s | Supermarket Slap | ♥ 0 | Wacky movement, I couldn't do anything. It would work amazing as those crazy simulator games, just need more polishing :D Also I'd appriciate if list was a part of the HUD and was automatically updated if an item is in a basket. |
| Aug 3 08:52:26 | 16h 25m | Don't Go Flat | ♥ 1 | I needed to get used to the camera, but it's kind of nauseous and needs tweaking. Overall, it's a pleasant, simple game. |
| Aug 3 08:58:54 | 6m 28s | 3eV | ♥ 0 | Those blue fields are not visible enough. The game is very nice, but I don't where is the "running out of power" part. |