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Feedback comments for LD39
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| Timestamp | Since previous | Game | ModalModule's comment | |
|---|---|---|---|---|
| Jul 31 07:44:11 | Jerry The Donut Eating Engine Driver | ♥ 1 | Can't wait to see what eating donuts does! :) | |
| Aug 1 23:32:57 | 39h 48m | Don't Get Fired! | ♥ 1 | hahaha oh jeez. well I tried! yes, I suppose without any rhyme or reason to the controls it has replay value... Definitely comical. I agree that uncomfortable music would be a good addition, as well as unique cityscapes, ie a different one for each screen. Also, could've been intentional, but I was confused by the fact that there were green bars or red bars under each screen, which I would assume was meant to indicate whether there was power, but then also the screens themselves dimming and lighting individually. It was confusing because at times I got a screen to light up, but the bar was still red, or the screen was dim, but the bar was green. Were they supposed to match or not? Anyway, it definitely made me giggle, so kudos for that! :) |
| Aug 1 23:38:31 | 5m 34s | The Power War | ♥ 0 | hmmmm, guess there was no one around... But I did notice a couple things. When moving forward and shooting, the origin of the bullets appears to be unaligned with the "gun". It's interesting that you can get to the edge and it cycles you to the other side, however considering the level is larger than one screen, it's confusing that that would happen. My suggestion would be either for you to cycle to the opposite side of the entire map, or to cut out the cycling altogether. Also, I was gaining points just by existing, is that right? Anyway, the movement felt good. :) |
| Aug 2 00:12:40 | 34m 09s | My Kingdom for a Rabbit! | ♥ 2 | Nice! The vibe of the music suited the game well, I felt calm and concentrated while playing. I enjoyed the concept, and definitely "got the hang of it" so to say. Maybe it's just me, but it would've been nice if there was just a bit more visual stimulation. Whether it be still images to represent each activity during the text saying how they did, or even animations of some sort, but of course I understand that all would've been quite difficult in the short amount of time we had. All in all, pleasant game, thanks. :) |
| Aug 2 00:24:29 | 11m 49s | rop | ♥ 1 | I like the concept, but the execution was a bit off in my opinion. First of all, was I supposed to put the boxes at any wall? Second, sometimes the boxes would spawn on the barriers, thus being impossible to pick up. Third, the enemies seemed to stay in relatively one place once they got there, so at times I had no way of placing the second box where I placed the first, because there was now an enemy there. But I definitely enjoyed the diminishing light representing your power, I wanted to do something like that, but didn't have the functionality with the trial version of GMS2 haha |
| Aug 2 00:34:57 | 10m 28s | Proto472 | ♥ 1 | I played the web version, and got a bit of stuttering, but I figure that was just because it wasn't a stable downloaded executable. I noticed at first I wasn't seeming to get the batteries, then I figured out they must be slightly above me, as in I had to jump to get them. It's hard to notice things like that when moving quickly, and at this 3d angle. Maybe like a small arrow below the battery pointing up would help indicate you need to jump to get it? just a thought. Either way, I enjoyed it! :) |
| Aug 2 00:47:15 | 12m 18s | Power Crisis | ♥ 2 | Nice! I definitely appreciated the throwback visuals and music. I liked how the impact sounds sounded like a kick drum, but where was the laser sound? I wanted a PEW PEW!!! haha a couple of times the flying guys got stuck in the walls, and the sound for them I guess hitting a wall kept repeating, which resulted in a really loud buzzing sound. Also I may be an outlier in having this experience (I have a High dpi screen), but this is what it looked like on my monitor: Screenshot (82).png hahaha I had to squint to play! haha Anyway, enjoyed it! :) |
| Aug 2 01:03:49 | 16m 34s | Running out of steam | ♥ 1 | I DID IT!!! haha I was soooo confused at first, thinking the other station was the building before where the bridge was out. But eventually I just tried to go as far as I could, which of course meant tackling that damn hill, I heard "I think I can I think I can" in my head haha, then finally saw it! Thanks for the tip about the brakes as well. :) I wonder, is it even possible to not run out of coal by the end? I barely made it. As far as feedback: MORE LEVELS! haha |
| Aug 2 01:12:11 | 8m 22s | PowerGem Arena | ♥ 1 | FUN! My only critiques are probably just personal preference: I wanna move faster! I was craving like a little deceleration tail when you stop holding a direction, like in space, except not forever, so like a bit of friction. it's a bit hard to code, but I did it one time with just the "friction" built in variable in GMS. And finally, I played like 5 rounds, got to level 2, and only ONE TIME did I get another weapon (flamethrower), more weapon spawns!!! haha All in all, very much enjoyed. :) |
| Aug 2 19:08:38 | 17h 56m | A Thirst For Power | ♥ 1 | Fun stuff! Only a couple things I would mention and all related to the last boss: there is no way of telling when he or the sentries are about to fire, something like a glint in his eye, or the sentries lighting up just before attacking would be great, otherwise it's a bit unfair. Also, it so happens his power bar was THE EXACT SAME COLOR as the rug, which lines up with it quite often while running around, thus making it impossible to know how much health he has left. I still beat it though! haha |
| Aug 2 19:16:39 | 8m 01s | Gymtastic | ♥ 0 | Hmmm, well the concept is fun, but definitely needed some more work. First of all the "window size" appeared to be off as far as my computer was concerned, the power bar went off the left edges of the screen. As others have mentioned there is extreme lag on the attack, and sometimes the animation didn't happen but the sound did (I had a similar issue with my game so I'm certainly not saying I did much better haha). Also, there were some layer issues, where an enemy was clearly in front of another, yet their image was partially "behind" the other. I solve this in gms2 by having the "depth" be adjusted every gamestep by their y coordinate, not sure how to do it in unity. Also, the beat is good, as a start, just needs some more layers to come in eventually, to keep things interesting. Of course this is all stuff you can improve with time, so don't worry! Congrats fellow first jammer! :) |
| Aug 2 19:25:00 | 8m 21s | Last Sunset | ♥ 2 | This might just be the nature of browser games, but when I accidently moved the cursor past the game window and clicked, the game froze, the first time it eventually came back, but the second time I had to refresh the page and start over. :/ Outside of that, I enjoyed it! I like the different weapon options and the strategy of changing weapons depending on the color of the enemy. the difficulty ramp was a bit steep right after the first boss, as I literally died immediately and wasn't even sure what happened... but I enjoyed it nonetheless! :) |
| Aug 2 19:32:45 | 7m 45s | Wreckage | ♥ 0 | ummmm, huh? I died a bunch of times not even seeing what killed me! I guess there's no light, so you can't see the enemies? If you at least emitted light that would help... I was able to latch onto some invisible enemy though, and got to level 2, only to immediately die by some unknown force again... I suppose you could say its a reeeeally hard game... haha |
| Aug 2 20:19:25 | 46m 40s | Expectations | ♥ 0 | I as well couldn't figure it out. If it's meant to be a puzzle game, good job! haha A little more explanation would be nice though. |
| Aug 3 01:16:16 | 4h 56m | Minor Jump | ♥ 1 | Yay! Simple concept, simple game, but a challenge to get a good score. All good elements. I agree with it benefiting from sound. Also, not sure if the platforms are procedurally generated, and if they are, I would suggest some kind of rule where they don't get created at the same x axis as the previous one to prevent them being lined up, because its near impossible to jump around the platform directly above you! |
| Aug 3 01:28:57 | 12m 41s | Powersnek | ♥ 1 | SWEET! Probably the most fun game I've played so far! I would loooove a bit of animation for the snake's movement from square to square. Just a little something to make it feel even better! Other than that, I liked that the levels were pre-built, because when I didn't understand the cause and effect of certain things, the next time I saw the same thing it would start to click. In a game like this the repetition helps a lot to learn. That said, maybe the first set of levels could be pre-built, then random from there? once the player gets the hang of it? Anyway, very much enjoyed. thanks! |
| Aug 3 01:37:18 | 8m 21s | arena.sim | ♥ 0 | Am I the only one who didn't have a cursor in game? Really hard to tell where you're aiming, and my cursor fell out of the game window often. Felt pretty good though, just wish I could see my cursor! haha |
| Aug 3 01:46:26 | 9m 08s | Power Sphere | ♥ 1 | I agree with others about movement speed, and also about levitation speed, I felt like I was on an elevator to the 100th floor... I like the ai of the enemies. Also, the power sucking concept is one I used too! haha, though I was a little confused about yours, it appeared the ball changed color to signify power? does the power return with time? Anyway, fun nonetheless! :) |
| Aug 3 05:35:50 | 3h 49m | The Wiz | ♥ 1 | Love the vibe, but didn't seem like much of a "game", more like a walking simulator. That said it was very pleasant for what it is. :) I also appreciated the musical sounds, including the talking of the other wizards. |
| Aug 3 06:47:17 | 1h 11m | Dear Leader's Love Powered Peace Bomb | ♥ 1 | I DID IT! THOSE AMERICAN PIGS NEVER KNEW WHAT HIT 'EM!! haha No but seriously that was fun! Definitely a unique take even if the result was a very simple game. I've only started programming recently as well, using GMS2 and I totally align with the mechanics you started by learning. Good job! There was a bit of a glitch with the controls where sometimes if I was holding left then pressed down it ignored the down command, but it wasn't all the time. Other than that, like others said it felt a bit unfair at times, but eventually I just upped my reaction time game and kicked it's ass! :) |
| Aug 3 07:26:30 | 39m 13s | Pura The Robot | ♥ 1 | I like it! Funny narrator, fun game, challenging puzzles. I agree about the hitboxes, it could be a bit more fair, and when I dropped the parts sometimes they'd orient a way I wanted and other times they didn't, so I had to keep picking up and dropping them till they were right, was kind of inconvenient. Definitely a great concept though! I don't see how this had anything to do with the theme, as far as I could tell the only time you lost power was getting hit. Also, I got stuck behind a door at one point, and there wasn't (that I could find) a button to restart level! D: I really wanted to beat it! Ooooh well. Good game! :) |
| Aug 3 07:36:53 | 10m 23s | Alien Swarm | ♥ 1 | My only complaints are there should be more gas cans, and the aiming should be rethought, primarily because my cursor kept ending up off the game window, which would then ruin the game! :( But I enjoyed it outside of that. Oh and music would be nice! :) |
| Aug 3 07:49:44 | 12m 51s | Hive Attack! | ♥ 1 | Like the concept! Perhaps it's intentional that he's so damn slow? haha Also, pushing mechanics are a bit wonky, but that seems pretty common. I gotta try a pushing mechanic in a game to see how hard it must be to code. Other than that, I enjoyed myself. :) |
| Aug 3 08:03:04 | 13m 20s | Power | ♥ 0 | Is it just me or is there not a restart? I enjoyed the game a lot, but I had to keep quitting and opening it again to try again. :/ |
| Aug 3 08:11:38 | 8m 34s | Decaying Card Game | ♥ 1 | 27 here. It was fun! there was a strange glitch where one card wouldn't drop but instead the little fire cursor was stuck on the screen, and I played another card, and the game continued, but it only spawned me 2 cards after that each time! haha Either way, I enjoyed it! thanks! |
| Aug 3 08:22:41 | 11m 03s | Charge UP: EXTREME! Limited Edition | ♥ 0 | Hey bud, so I was able to get the game to show up, albeit at a funky resolution which it switched my entire comp to for the duration, and I know this because although it seemed like it wanted to be fullscreen, it took up the top left corner, leaving the rest of my windows visible on the rest of the screen, as well as a command window with velocity etc written on it, which was interesting. Meanwhile, I tried to jump onto the first platform, but I couldn't jump high enough! haha I'm thinking maybe you built the jump code based on screen resolution and since mine failed to go fullscreen maybe the res wasn't right as well. I'm guessing on your computer you jump higher. Anyway, hard to help beyond that. The character looked cute! :) Also, you may not be aware, but you have to rate and leave comments on other people's games in order to have "karma" which then gives your game more visibility. I decided to go on the "zero" filter, which shows games that haven't had much or any activity, and that's how I ended up here... just fyi. Play some games! :) |
| Aug 3 08:27:11 | 4m 30s | Atlas | ♥ 0 | same here... @quitra! update your link with the "_data" folder! |
| Aug 3 08:28:26 | 1m 15s | They Call me Satan | ♥ 0 | Man I wanna play this! the itch.io page doesn't have a link to the game though.... Fix it!! |
| Aug 3 22:16:46 | 13h 48m | DraBot | ♥ 2 | Great art first of all! And yes, I figured even though the vampire robot concept was somewhat unique, that I would still not be the only one who did it. Though we both had very different approaches to it, so that's good. :) Though I read your disclaimer, I still feel at the very least the attack range should have been wider, as I had to get super close to enemies to hit them, meanwhile being bombarded by their attacks. As well, some kind of response on their end would've been good (knockback, freezing in place, etc). Because otherwise they were literally continuing to walk toward me, which led to a dance of buzzing them, running away slightly, buzzing them again, etc. That said, I really liked the variety of enemies and their different attacks. Also, I appreciated the music. You didn't mention who did it? Anyway, great game all in all! :) |
| Aug 9 07:25:02 | 129h 08m | Don't Go Flat | ♥ 1 | Fun game! Disorienting, but fun! haha My only problem was I couldn't really tell if I was shooting sometimes. The lasers should have a visible pathway somehow, in my opinion. Still enjoyed though! :) |