Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → sketchycode

sketchycode

Feedback comments for LD39

LD43 →

sketchycode's games and stats for all events →

TimestampSince previousGamesketchycode's comment
Aug 1 05:50:39 The Will to Live (a game about willpower) ♥ 0 Same as rigdonware, I liked the premise, and was all set to see how far I could make it. Nice concept, but getting stuck on day 1 is a showstopper bug.
Aug 1 06:07:08 16m 29s Planet Wars: Energy Crisis ♥ 1 Fun game, agree with other comments about controls feeling a little off. Hookshot aiming probably would have been better with the mouse. Enjoyed it overall.
Aug 1 06:23:49 16m 41s Intrepid ♥ 1 I liked it, pacing was a bit slow. Hit a bug on my first play through when I ran out of power, presumably the game over screen, but was just an explosion effect and looped sound forever while showing me crisis cards.
Aug 1 06:32:25 8m 36s The Last ♥ 0 Decent concept, movement felt off (how and when he'd turn, for example). Couldn't finish it, but was intrigued by the diary entries.
Aug 1 06:43:35 11m 10s Light out ♥ 1 The enemy sounds were nice and added to the mood. The enemies themselves didn't actually attack me it seemed, only ran up to me then away. Brief moment of panic when my flashlight ran out :)
Aug 1 06:48:24 4m 49s The forgotten mission ♥ 2 Fun, thought the pirates were a little annoying to get past. No sound killed the immersion a bit. Nice entry!
Aug 1 06:58:50 10m 26s Space Robot on a Space Ship ♥ 1 I actually liked the required turning of the ship and difficult controls (we had a similar concept, my game also intentionally used awkward controls). The on-the-fly tutorial was a nice touch. Enjoyed it overall.
Aug 1 07:28:58 30m 08s Power Earth Saver ♥ 1 Very cool, enjoyed it. The random motion of the enemies added a nice amount of tension given how slow the shots were, since you could usually kill them but sometimes at the last moment, they hop out of the way.
Aug 2 14:40:22 31h 11m MotherShip ♥ 1 Overall fun game. I liked the music. Needed more enemy types. Nice job!
Aug 2 14:44:02 3m 40s Battery Block: Bypass ♥ 0 Fun idea, setting up python was a hassle, could use a bit more depth. Overall decent.
Aug 2 14:50:10 6m 08s P3tr ♥ 0 Very nice, powering mechanic was fun, maybe make the enemies die a little quicker or give some areas a damage multiplier (like if you power up a defense station on the wall and then stand next to it you do more damage, idk). Overall great entry.
Aug 2 14:57:14 7m 04s Westwood Hills Hospital ♥ 1 Cute little entry, too short though. The mood was great, I think mostly due to the audio. Nice job!
Aug 2 14:59:44 2m 30s Micro Mayhem ♥ 1 Fun, took me a bit to get the controls. Great LD entry!
Aug 2 15:16:11 16m 27s Away Team ♥ 1 Great entry! Took me a couple tries to understand what I was doing (didn't fully read your tutorial, probably should have). Music provided that "driving focus" mood. One time I died when I had plenty of supplies but ran out of power while advancing an hour, probably should just auto-convert in that case. It would help minimize the clicking without really detracting from the overall game. Nice job!
Aug 3 02:51:14 11h 35m Energy Enigma ♥ 0 Got stuck a few levels in (see screenshot), had resistance at 49/49 but the level didn't complete (double checked the circuit, maybe I missed something though?). Fun concept, some sounds wouldn't hurt, nor a drag/drop interface (as in, once I've placed a piece on the grid, I'd like to move it to a new spot when I'm tweaking the solution to hit the exact resistance number). Nice job overall!flow.png
Aug 3 02:59:08 7m 54s VamBot ♥ 1 Nice job, liked your music. Gameplay could have used a bit more depth, maybe a different type of attacking robot. Also, I assumed your supposed to go right since you can't attack to the left, but the camera didn't seem to pan with me. Just something to think about. Anyways, grats on finishing your first LD!
Aug 3 03:06:28 7m 20s Don't Let the Light Go Out ♥ 0 This is a pretty decent entry. Sounds were decent, the graphics worked for the style. The speed of the guy plus the choice of control keys made controlling the player a bit awkward. Nice work!
Aug 3 03:13:55 7m 27s LOW BATT ♥ 2 This was really neat, and pretty unlike anything else I've played/rated this round. I would love maybe a more ambient chill track with some cooler (blues and greens, eg) colors. Great job!
Aug 3 03:20:59 7m 04s On/Off ♥ 1 Liked it, more challenging puzzles/levels would be nice. The camera clipping into the walls got a little annoying. Some audio would be nice, maybe a faint humming for when your robot is moving, and some audio cue that the level has been activated/deactivated.
Aug 3 03:33:11 12m 12s Audio Hook (formerly Hook, Beat, & Keeper) ♥ 0 Liked it, music mechanics are the best. It was a bit easy, maybe some different approach patterns for the pylons. Good job! (btw, wasn't working for me, maybe double check it).
Aug 3 03:43:09 9m 58s Alien Swarm ♥ 0 Overall decent entry, aiming was a bit tricky since I kept wanting to stand at the top of the ramps and aim down and it didn't seem like the gun would point that way. Nice job.
Aug 3 03:52:32 9m 23s Breathless Parks - Running, out of Power ♥ 2 Liked the art and the sounds, they really sold it. No replayability, but then this is a LD entry. Maybe making the race a bit longer with a different set of keys to rapidly tap to catch your breath or something? Anyway, nice job!
Aug 3 06:36:33 2h 44m Azrellian Asteroid Field ♥ 0 Very nice entry. Several choices seem really well suited to the overall aesthetic. The art style, font, sounds, music, and voice clips were all great. I would say that the difficulty didn't seem to ramp fast enough for my tastes; too many power pickups made it pretty easy to chain several warps in a row without worrying too much about recovering power afterwards. Great job on this entry!
Aug 3 06:57:03 20m 30s All Systems Online ♥ 1 Love the concept! As others have said, the start was a bit slow. A strafe ability wouldn't hurt. You could also add something to interfere with the strategy of just burning down enemy turrets right away. Even with hulls, it's kind of easy to essentially disable enemy ships within a few seconds. Overall, awesome job!
Aug 3 07:06:51 9m 48s Dorgus Needs Power! ♥ 1 Nice entry, pretty fun. Loved the controls, although the player could be slightly less floaty. The knockback effect of shooting was nice; I liked jumping above like 4-5 enemies and just shooting down to kill them and hold myself and the air, then just falling on all the batteries at once.
Aug 3 07:20:19 13m 28s Run and Slash ♥ 1 Awesome entry, agree with everyone here about the vocal sound effects being great. Simple soundtrack was also a great choice. Enjoyed the graphics, felt like they suited the game well. I'd love to see more depth in the abilities, and maybe more pickups (other than just power refueling). Depending on how crazy you want to get, maybe even a different class or two. Nice job!
Aug 3 07:35:09 14m 50s The Power Factory ♥ 1 Took me a bit to figure out what I was doing. Gameplay got a little monotonous. Maybe different kinds of events to disrupt your layout would help. Also, I think adding different parts to build with that have different functions would improve it quite a bit. Nice work.