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Le Slo

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TimestampSince previousGameLe Slo's comment
Aug 1 23:11:46 Wall Charger Addict ♥ 1 Runs smoothly, the movement of the player is great. Difficult to spot energy charging places, the colors of builiding and roads are too similar. The timer and the power leaking are almost the same mechanic but the power one is more difficult. I enjoyed, good work.
Aug 1 23:22:31 10m 45s The Sword from the Stone ♥ 0 Well, I'm not sure what have I played. I guess that the more you attack, less the damage you deal is? There are a lot of collision issues, the level of the sword can be under 0, and you can reach the princess without attacking once. The graphics and music were good. Keep coding!
Aug 2 17:02:03 17h 39m Robocre:8 trials ♥ 0 This was fun! The intro was cute. "press any buttons" except for the mouse button! Haha! I enjoyed this small game, it's a shame that once you die you have to restart all over. Maybe restarting with less power or something like that. I didn't like that much that once you hit a new level you can go back to smaller levels, it doesn't feel like you are losing power. Anyway I had a great time, and that is, for me, the 75% of the purpose of a game. Keep coding!
Aug 2 17:14:54 12m 51s Meltdown ♥ 1 I felt like playing Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald at first, but here the intensity escalate more quickly. The music was perfect for building tension but the footsteps were a bit annoying, a little less volume would be great. A cursor or little mark would be good to know where are you aiming. I think that if you try to enter an elevator backwards you get stack on the current floor with the time stopped. Nice game.
Aug 2 17:27:26 12m 32s Abstract Demon ♥ 1 Cool! I got stuck on level... 5, 6? I don't know, I went to someone who hadn't any option and I didn't know how to restart level. Really interesting concept but the lack of music and the difficult to see "people" stressed me in this reading puzzle.
Aug 2 17:44:03 16m 37s Computer Crisis ♥ 1 Hahahaha, really fun, polished at its maximum and fun. I really enjoyed the music too.
Aug 2 18:29:35 45m 32s Blobby ♥ 1 Really good mechanics! Everything has a double purpose and I love that kind of things. Movement (inertia) and input (you can only press the key after the level started, but you can press the mouse button before) kind of ruined the experience from AWESOME! to just great! The idea have tons of potential! Also the level design can be polished a bit, but I love how it isn't repetitive. Congratulations!
Aug 2 22:19:39 3h 50m Run'n Score ♥ 2 Simple but well executed. You can go beyond the right side of the screen and be on the void without taking any barrel.
Aug 2 22:26:59 7m 20s Power Core ♥ 2 For 8 hours this is great, an original approach to tower defense games and fitting perfectly to the theme. Congratulations.
Aug 5 08:54:03 58h 27m Scale of Life ♥ 2 Really cute, it's not reallt running out of energy but everything works so well I can forget about that. I enjoyed this little game about a really happy planet. Congrats!
Aug 5 09:59:12 1h 05m PowerGem Arena ♥ 1 Good game, I think the game it's not really difficult but a bit unfair. It's too obvious the decay of bullet shooting once you get half your energy and sometimes enemy's spawn position is frustrating. If you have the chance you may have a really good play, but it's a random thing. Beyond that, music and graphics were perfect and I enjoyed most of the time.
Aug 5 10:17:49 18m 37s Desert Rush ♥ 2 This was good. The music break a little with the atmosphere, but the game worked perfectly. As the room from above can be really far from the road it would be nice some way to know where your car is so some of the fuel tanks don't become too far and just make lose you in the desert. I got the plasma gun and doesn't feel great, it's too slow and you take more time to kill the same amount of enemies that with your base gun, maybe for some enemies could be balanced or something. I enjoyed a couple of plays. For you to know, if you want to get feedback, the best practice is to play other games, try to get always your "games reviewed" over yours "ratings received". Also people tend to play games from people who reviewed their own.
Aug 5 13:04:43 2h 46m Indiana Stones ♥ 0 Graphics were awesome and I really loved the music, I think it matched perfectly the dark mood. But, why on god's name would wood dissapear in front of me? That's really fast descomposing. If you click a lot of times the sound don't match the character animation. There are some issues when you arrive to the limits of the level and also some wood appearing outside those limits. And I think your score is a bit boring, it grows really slow, with low numbers and there are no extra points for killing skeletons or picking up wood, it doesn't feel like you are achieving something great.
Aug 5 13:12:10 7m 27s Power Hungry Robot ♥ 1 Simple but well executed. I don't understand why the background has a grid, I think a flat color would be nicer. I also used the technique of the second level, as the is no punishment of battery for dying. Enemies are fast and difficult to kill so its better just to avoid them. Jump's sound was too high and, for that, a bit annoying. Keep coding!
Aug 5 13:22:06 9m 56s Till the last spin ♥ 1 Original! You took the theme for the narrative and wasn't expecting at all to see a rhythm game here. I love how when you fail (80% of the time as you must be super good to do it perfect)arrows change place and rotate. It seems interesting. Like to see more!
Aug 5 13:38:14 16m 08s lit ♥ 1 Good work on the mazes! Thinking about your game makes me think that you don't really learn nothing on every new level, you just go randomly in search for the green cube, a that's a bit disappointing, nonetheless I found myself playing 20 levels as you proposed (257 seconds). Once you are too far from the start it makes no sense to go back to charge your energy back (I haven't run out of energy anyway). It lack something to be a compelling game. But well done.
Aug 5 13:54:52 16m 38s Gradient Descent ♥ 0 Beautiful game! A little repetitive as the particles you have to catch always move the same way. Really nice touch to add a link the the endings. I think movement should be a little faster for the walking levels. Congratulations! One of the best games i've played so far.
Aug 5 14:49:35 54m 43s LD39:Running out of energy ♥ 1 Is difficulty increasing between one ship and another? At first I didn't like that much that you couldn't speed up when going doing, but at the end it became part of the strategy, trying to be on the minimal height possible in order to guarantee a maximum of bolts. It is true that you depend on the random appearances of the bolts. The movement of the background is a bit dizzy when you move to the sides. I did 2650 points after a couple of plays. Nice sound design, weird ship, good job.
Aug 5 15:08:26 18m 51s Plug Me ♥ 0 This is perfect! Incredible level design, awesome idea, creative and fitting perfectly with the theme. I was amazed for real. The only thing I'm going to say, just for saying something, it's that after the 10 death streak the music is again the first one, well ok. You deserve to win. My sincere congratulations, never run out of energy! I beat the game with 36 deaths which I believe it isn't that bad.
Aug 5 15:18:45 10m 19s Shekateka ♥ 1 Really good concept, Nice dungeon you got there. Very polished, just some issues with those infernal birds when they are near the walls. And I believe that the boss is quite easy (with a little more life it would do). Congrats!
Aug 5 15:32:44 13m 59s Plugzzz ♥ 1 Nice art, the robot arms have cool movements. If you unplug one of the arms, it doesn't matter that the other is connected, the robot still turns off. Puzzles are simple and I'm not sure if there is much more to do with these mechanic, but you did well. The sound between level and level sound as if you have lost. The sound design is great.
Aug 5 15:53:53 21m 09s Tesla Siblings ♥ 2 I love this kind of games and this one was great. Some points: -You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit. -If you leave the down button pressed for a while, when you stop, the next piece won't fall. -The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand. -The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining. -There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough. -I missed a falling "animation" as well as a sound when bubbles are getting to the ground. Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Aug 5 18:43:46 2h 49m Ducks in a Row ♥ 1 Nice concept, not really sure about it potencial. Thank you for experiment for Ludum Dare, one thing I love about here is encountering fresh ideas.
Aug 6 17:21:06 22h 37m ZETPACK-99 ♥ 1 Amazing, nothing better than a well crafted puzzle. Simple, unique, and smately delivered. Congratulations!
Aug 6 18:55:05 1h 33m Solar Miner ♥ 1 Smooth movement. Some other type of ores would be nice, just for feeling surprise. Simple but very well executed.
Aug 6 21:11:37 2h 16m Swamped ♥ 1 This games feels like a demo of a bigger one. Tons of potential. Movement and attacks feel great (maybe the basic attack needs to look a little bigger, as it is more power full than it seems), the graphics are gorgeous (an hyper light drifter aura). The only think need some tweaking is level design because right know you can beat the game only using dash (which is enormously powerful). One of the best games I played from this Ludum Dare, you have something big in your hands.
Aug 7 16:20:11 19h 08m VoltRush ♥ 1 The mechanics are classic but I was immersed from second 0, the music helps a lot, and I think we both know the problem when you go back to the menu. Simple but perfectly executed. You have the usual bug when falling next to a moving platform towards you, some moments of blocking. Good job.
Aug 7 16:37:17 17m 06s Lightbulb ♥ 0 The physics are perfect! I think it's really good to try to go somewhere different each ludum dare, three days of learning new stuff really fast. Funny idea a bit empty for a game but I think today I'll key the window opened, just in case the bulb turns off.
Aug 7 16:58:41 21m 24s Corrupted ♥ 0 I think the game goes to fast, and without sounds it is difficult to know whats happening. Also it's difficult to know where did you already shoot on a big tile. Anyway, I enjoyed the mechanic, unique here in this Ludum, at least for now, and played several times, not winning that much.
Aug 7 17:44:13 45m 32s People are the power ♥ 1 I loved the concept, and worked really well for a couple of levels, until you discover that with "Family" Beam you can have it all and difficulty increasing really slowly. Maybe not having the option of choosing a beam can affect the way people play, as they are encouraged (forced) to play with different beams, but at the same time it is difficult to plan a strategy. It works!
Aug 8 15:42:44 21h 58m Mr Mayor's Energy Crisis ♥ 1 Really cool, it was difficult for me to reach far in this game, as I didn't understood when some of the bad news arrived, but had fun reading the news and feeling sorry for the first two deaths of the eagle. Cool graphics, I loved how the music starts and funny writing!
Aug 9 17:43:13 26h 00m SPHEER ♥ 1 Clearly puzzles are my favorite genre and you did a nice work here. Good level progression, although the last one was a bit frustrating as it is more like a pixel search than a logic jump. The graphics are awesome and the game feels great, for some minutes I felt like I was playing a game that could last a couple of hours. Well done!