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Le Slo

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TimestampSince previousGameLe Slo's comment
Dec 5 13:34:07 Kabloo8 ♥ 0 This is awesome! So simple and innovative but perfect for the theme and for the fun. Congratulations!
Dec 5 13:42:07 8m 00s Into the Slumber ♥ 2 The idea of rotating the level with the height was good, althought the controls and collisions with all the little bugs don't work really well and sometimes the seem random and annoying. I think the levels were interesting, but the "We mean it, one" too hard, should be the last one. Good graphics and sound, the add to the game and feel. Nice entry!
Dec 5 17:42:24 4h 00m Trashsucker ♥ 1 I like the idea of the vacuum, the effect is cool but I couldn't find the interaction between my weight and the amount of garbage I carry. I find fun that i can sprint just hiding the vacuum clear. The punch mechanic is weird and clearly unfinished, I think attacking with the garbage would be much more fun and engaging with the original concept. Ignoring the fact that the is no end to the game (I kill the monster and cleaned all the level) the execution was pretty good. Edit: I read the "Enter for next location" doesn't work for me on itch.io, as well as "Escape". I had an error punching the air.
Dec 6 11:56:24 18h 14m TYPPOS ♥ 1 Hahaha the music fit perfectly! Nice add to a type game, enjoyed for a couple of games. Creepy long fingers.
Dec 6 12:02:12 5m 48s Lapped ♥ 1 It reminded me of a game call commute (it actually really different, but the main idea of former runs occupying real space). It surprised me. I feel like controls are a bit awkaward at first, there is a lot of inertia all the time. Missed some music. Nice game.
Dec 6 12:12:21 10m 09s Shield Masters ♥ 3 Oh! No controller! Looks nice, just suggest making the points more fun! Gaining only one point doesn't feel as fulfilling as gaining 100, even if relatively it's the same!
Dec 6 13:09:55 57m 34s Didgeribug in da place ! ♥ 3 Nice game, some remarks: -ZQSD? Why? Another type of keyboard I guess? -I had some annoying lag playing your game, I don't know if it's just me. -The phantom bugs are pretty annoying, maybe the could disappear once you clean your bullet, because after a while the running strategy is the best choice. -The idea of ineffectiveness of the bullets is the real deal here but the rest of elements become annoying to explore that mechanic. The waves increase incredibly fast, so after 20 seconds of play you start shooting without looking which type of bullet is your next. Less enemies and with less speed could turn a fast paced usual shooter into an strategy original one. Would like to see that. -I loved the music and the design of the bugs, simple but beautiful. Overall it is a good entry. (342824 points, I guess not really bad?)
Dec 6 13:24:01 14m 06s Eat And Poo ♥ 1 I don't think it's difficult only because of the level design but of the unresponsive controls. The idea is good but every loss (after the first two or three that is funny to see the character) feels frustrating because the more I play doesn't give me more knowledge on how to beat the level. The game is eat something so you can run, avoid everything else, but the layout of food is made for you to pick up extra things and arrive to the end of level with little time. That is not really rewarding for the player. Also, besides the progress bar on the top right, a visual mark for knowing where is the end of the level would be a nice touch. The election of controls is a little weird, as both space and up arrow are classic jump keys. Keep coding!
Dec 7 10:19:07 20h 55m Molly's Space Nursery ♥ 1 Simple game with cute graphics, I liked the design of the game, the night-day counter, the "cooldown" info... very tidy and nice. The difficulty goes in such an expected way that it doesn't hook the player. Not bad!
Dec 7 11:42:01 1h 22m Bum Bag Bangin' ♥ 2 The is too cool to be true.
Dec 7 11:50:33 8m 32s Plastic ♥ 0 This game is so smooth, simple puzzle idea with a couple of interesting ideas, I enjoyed it a lot. Lack of sound is somehow disappointing. Nice game!
Dec 8 12:11:07 24h 20m Shoot off their lumps ♥ 0 Lot of work here but with such a little game play to test it. Really good mood because of the graphics and music. Aiming is a little frustrating mainly when the monsters turn around without any animation, so their lumps just teleport somewhere else, feels like a bullet wasted for nothing. Great job! I heard you are still working on the game, looking forward to see what will come out from this.
Dec 8 12:25:15 14m 08s Lava Cave ♥ 2 I didn't get the artifact mechanic during my first playthrought but it seemed like it wasn't necessary for playing. I got like 22000 just going up as fast as I could, carrying an artifact always with me, no more, in the end I stopped because the lava wouldn't catch me any time soon. After reading the use of artifact I understand how this game fits with the theme, but you should tweak difficulty for "punishing" the way i played the game. Controls felt a bit clunky but I liked the idea of the extra push with the gun. Nice entry.
Dec 8 12:40:04 14m 49s A Platformer for Ants ♥ 1 Wow! One of the coolest ideas I have seen for now. Some thought: -It's awkward not seeing parts of the level that are already on the screen. This could be easily justified with some light switch or something. -I loved the checkpoint idea of rescaling the screen. Most of all, the checkpoint before the pit, that was awesome. -The slime monsters where a bit useless as they just break the pace of the game, I feel like traps (arrow, or intermittent spikes) could fit much better. -I felt for some spikes just after a portion of the map appeared. I think that there can be juice in here, making the player decide where to just with a bit of uncertainty but, of course, not being unfair. Congratulations! One of the best and original games I played so far.
Dec 10 15:17:54 50h 37m Don't get drunk ♥ 0 My comments: -Smooth shaders, and really good idea this game is just shader stuff added, love it. -The theme was a perfect fit on this game. Simple, yet original and fun. -Ăšnfair deaths, no room for error is not so fun. -Points were boring, just one by one, without taking account of the beers you had, or the red cubes you avoided, even the visual number was not making a favour to the rest of the visual.
Dec 10 15:26:09 8m 15s Greed Mania ♥ 1 I really enjoyed this game I played until I was satisfied with my score not when I was bored. It was simple but very well executed. The only thing I didn't liked was that the spawn sound was a bit annoying.
Dec 10 15:47:07 20m 58s Overpopulation ♥ 1 Once I understood how to play (I had to read the comments) the game was good. The main menu is supercool. I had issues with the gui, some sentences were written over other stuff, the button to leave the highscores (I got second!) was barely visible on my computer. The game is a little uncomfortable beacause of the view and the size of the planets (Really difficult to have a revision on how your planets are), it's not obvious what have you selected (even when you click on Explore, for example, it looks like it turns off instead of looking selected). Maybe a much smaller solar system or just an overhead view would help much the player. Also, My citizen are not really good with the galileo's model and I have catch them pursuing a planet for quite a long time.
Dec 10 16:01:47 14m 40s Crosstalk ♥ 1 I couldn't really understand the relation between the shapes, I could see them but didn't know what to make with that information. I almost reached silence in a couple of "plays" but always got stuck. The white noise is supersmooth and the game pretty relaxing. Original concept.
Dec 11 20:20:54 28h 19m Rucksack ♥ 1 Really cool idea! I enjoyed the game, sometimes it's a bit frustrating but the originality was superb. I couldn't read the final sentence "you finished with one ruby (there was one...". Very well introduced the mechanic of switches. A lot of potential! Congrats!
Dec 11 20:31:41 10m 47s Great Deal ♥ 1 As someone mentioned this is a papers please little game. But, the gameplay is kind of boring (after having fun with the fingers). I always got stuck on the evaluation (is that an ending, cause I tried working as fast as I could with no further result). The idea is nice but it lacks expression.
Dec 11 21:04:21 32m 40s Toxic Towers ♥ 2 Not bad at all! I had fun. It's a shame that when you fall you have to start all over the game. I liked very much the start, the first two moving platforms are perfectly placed, it was the best part. I didn't like that much that after killing the first boss the radiation goes off, there wasn't that much tension to feel it was a relief. I also think that "Max health" shouldn't give you more health. Congratulations.