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OccultOne

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TimestampSince previousGameOccultOne's comment
May 1 04:52:05 eiland ♥ 3 The art is fantastic. I was having a lot of trouble how my actions were affecting gameplay, or what the core engagement was. I wasn't entirely sure anything I was doing was having any kind of effect. I think this would make a great unfolding game.
May 1 04:57:54 5m 49s Natural Killer Prototype ♥ 2 Great graphics, it felt very simulation-ish. However, I was having trouble understanding what I was supposed to be shooting, what I was supposed to be doing, and what the core engagement was. The shooting sound also hurt my ears. Definitely needs a tutorial.
May 1 05:04:32 6m 38s The End and the Beginning ♥ 2 So... I think the language usage contributed to a serious breakdown in profundity that the designer was going for. I don't normally point to it since a lot of international teams do this, but a huge part of the game seemed to be trying to convey some notion, and it wasn't well conveyed in english. I ran into a few bugs: One invisible turret. I was able to kill only the group of 4 turrets in the back corner and the game ended, saying something about Hitler... I don't think this was intended.
May 1 05:08:30 3m 58s Small Survival ♥ 2 I got about 120 Turns in. I'd love to see more of this in the future, but the core engagement is currently missing. Maybe add some unfolding elements where more things to do are added, and some choices are made... like spending resources to build a wall to block movement. Also, an indicator to tell me when I hit a zombie.
May 1 05:11:44 3m 14s SmallWorld ♥ 1 I think the foundation is good, but there didn't seem to be any core engagement choices, like, plant flower, or plant defenses, or to do anything beyond just spin the planet for all eternity. Perhaps adding some additional elements to increase engagement?
May 1 05:16:12 4m 28s Violent Goat ♥ 1 I'd like to see a WebGL Version. Downloading is a bit of a pain. I think this is a good first LD Attempt though! Things that need fixing: The jump often gets me caught on the world geometry, and the lack of an HP bar means I get killed had no idea I was so close to death.
May 1 07:26:31 2h 10m Tiny zombie house ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I wasn't sure what the objective was past "Survive" or even if there was one. The Zombies could use some pathfinding, I highly recommend "A*", with such a small map it wouldn't be too processor intensive. Otherwise a solid core game.
May 1 07:28:28 1m 57s A Really Small World ♥ 3 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I wasn't able to really get into this game, the camera system was very rigid and squirrely. I think it would benefit from not locking the camera directly on the player but lerping it into position instead. Also, making it slightly more top-down would help. The stealth elements are hindered by the lack of using any kind of "Vision Simulation". I got noticed when he wasn't looking at me, and that was kinda frustrating. The lack of a "Restart" button totally killed my mood and is the reason I did not try again a second time.
May 1 07:30:06 1m 38s Digital Backwater ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY The fact that this was a persistent world is really awesome. I'm always super impressed by networking in a jam... I just wish I could have played when more players were on so I could see how others were using it. Really interested in seeing what you do with this one in the future.
May 1 07:33:28 3m 22s Flatland ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I'd love to see some more unit variety in the gameloop, and a way to beat the optimal strategy that is: Pool everyone in one city, beat up all the tiny cities. Maybe add some units like Archers that kill units as they approach. Defenders that are good at defending, and attackers that suck at defense but good at attacking other cities.
May 1 07:37:40 4m 12s Save Our Tiny Planet ♥ 2 I played this on Livestream but GameMaker 2 seems to be blocking it from being seen. It is just a huge white screen. Not your fault. Just bringing it up. I have that here with my audio: https://www.youtube.com/watch?v=srBde18ASdY My big pet peeve was the control scheme. W-S is very difficult on my hand and I had to splay my elbow out to use it. Otherwise a very solid infinite game and I had fun. I think the decision to speed up the game too early is hurting the play-ability for starting players. You may want to revisit it.
May 1 07:39:25 1m 45s Hamsterscape! ♥ 2 I was unable to play, the game seemed not to accept my input, but it ended up on my livestream for a few minutes here: https://www.youtube.com/watch?v=srBde18ASdY
May 1 07:40:20 55s RETROHACKER 1993 ♥ 4 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I really, really enjoyed this. I didn't get a chance to go into detail, but it's on my "Top Games of LD 38" List this run. Really well done!
May 1 07:42:23 2m 03s Blomst 🌻 ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY Very polished. I think you have a really solid core game loop, though it is a little slow and the menu could use some more information display for the user. I had to go to the Buy/Sell Menu to understand what anything meant.
May 1 07:44:16 1m 53s Atmosphere ♥ 0 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I really like the hand-drawn style. I think as far as the gameplay is concerned, I was a little lost with how the slingshot was effecting the enemies. As far as I could tell, it wasn't until I used the "Red Blasty Beam" The control scheme was very scattered, and confusing. I think the font choices are a little crazy, and I suggest you look at making it a bit more conservative and readable.
May 1 07:46:48 2m 32s Lokator 3: This Time It's Pest Control ♥ 1 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I had a LOT of trouble understanding what I was supposed to do. And the game crashed on me. Maybe some ingame panels with a list of controls in the short term. Some text to tell me what the goal is? I'm still unsure even after re-reading the description again.
May 1 07:49:50 3m 02s My Micro Pony ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I got really hung up on the "Dressage" Stat. I come from an equestrian background and I've never heard it used in that context... I understand it means "Training" in French... but it's more like, the action verb "Training", not a kind of indication of skill... I'm getting hung up on it again... I think the game needs an easier way of earning money, the starting horses are just awful and didn't seem to breed with the good one I got. Some more info on how I can earn money and improve their stats would be helpful. Maybe "Boarding" horses to gain money?
May 1 07:51:30 1m 40s SMALL INFECTION: a hardcore cellular shoot-em-up! ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY Controls need some work, everything moves slowely and it didn't stress me out like SHMUP usually do (Good stress). The second boss' hitbox is way too small, and the "Landmine" projectile he leaves behind don't clear so you're basically screwed. I think a Boss HP Bar would really benefit the player experience!
May 1 07:53:20 1m 50s A Week's Passing ♥ 1 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I think this game is an amazing Nihilistic Experience, and nothing you say will convince me otherwise. I actually enjoyed myself, even if the plot got a little insane after day 2. I think some more stuff to break up the routine would benefit the user. Kudos to you for full consistent 3D Environment in a Jam. Also... maybe turn down the MouseLook Sensitivity a bit.
May 1 07:54:49 1m 29s Lost In Space ♥ 0 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I could not figure out the control scheme at all, it didn't accept my input at all.
May 1 07:55:59 1m 10s Fatal System Error ♥ 1 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY This is on my top games of LD 38 List. Very well done all around, I think my only complaint was I got boxed in at the checkpoint and there didn't seem to be a way to win. Otherwise, very, very solid and I love the aesthetic.
May 1 07:57:48 1m 49s Bad Antics ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I think the resource balance needs some work, the use of the stone as ammo was interesting but I ended up with an enormous stockpile of food with nothing to do with it by the end. Maybe a second tower that consumes food? Anyway... Solid core game.
May 1 08:00:48 3m 00s Stolen Earth ♥ 0 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY Level Design Criticism: Introduce concepts to players incrementally. Having the enemy right at the beginning meant I loaded in and needed to immediately move. Perhaps moving him to behind the hump so players can get a chance to understand what is going on. The lack of a restart button really frustrated me. I highly recommend having it restart the level from the beginning when you die. Short iteration cycles are your friend. The jumping area was really frustrating, I dont know how to clear the chasm and the game never teaches me how so I wasn't able to progress.
May 1 08:02:38 1m 50s Gnome Town ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY GNOMES IN A TRENCHCOAT! I loved this concept. The opening was fantastic. The controls are really rough. I guessed you had something like a tablet or touchscreen in mind, but it didn't translate well to computer. I'd love to see a rebuild with new controls.
May 1 08:04:04 1m 26s Space^3 ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I ran into a few game breaking bugs, like the character no longer accepting input after changing the face. The long times between dying and playing again. I think you may wanna restart levels at the beginning of being on the planet.
May 1 08:05:40 1m 36s A small World à la No Man's sky ♥ 3 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY There is so much going on here, I was impressed by the sheer scope of the game for a Jam. The Gravity system is a little wonky... I got caught a lot in spinning cartwheels of uncontrollably. Really cool entry though! Still less buggy than the original No Mans Sky.
May 1 08:07:52 2m 12s Terraform ♥ 3 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I actually think this game has some good foundations, I didn't understand what I was building or why I was building it... I think you could have an interesting core engagement by having the player use the planet populace to gather resources and rebuild their ship. The mouse control scheme is wonky, and the bars resetting if the mouse leaves the moving enemies was frustrating.
May 1 08:10:42 2m 50s Sunken Mystery ♥ 2 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I had a lot of trouble with the control scheme, I think the character controller could stand to have a few improvements. The timer is hard, but possible. Good puzzle design going on though.
May 1 08:11:36 54s ByteSized Something Something ♥ 1 I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY This is amazingly polished. I think some more info on the GUI would be helpful, it took me a little longer than I care to admit to understand the goal. Really solid entry and I had fun with it.
May 1 08:19:10 7m 34s Food Force ♥ 2 I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0 The control scheme could stand to be remapped. I had a bunch of issues with Movement and shooting, and there was no feedback to what I was supposed to be doing, if I had lost, or if I could win. I think the core game loop could use some inspecting.
May 1 08:21:11 2m 01s Invasion - The Chronicle ♥ 2 I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0 The Art is fantastic for a Jam Game. I think some feedback for the player as to what buildings do exactly, maybe making the aiming system a little more approachable.I have no idea what the radio tower does...
May 1 08:24:01 2m 50s A World In Her Eye ♥ 2 I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0 Great Atmosphere with the style of game. I think maybe fixing the sound to be a little less jarring? I think my playthru was bugged, I wasn't able to progress. Maybe some more exposition telling me what to do? Great job with the art style.
May 1 08:25:08 1m 07s The Escapist ♥ 0 I do not want to install third party software to play the game. It might be worth finding a new site to host.
May 1 08:27:07 1m 59s Big Ship on a Small World ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Great Art Style, and obviously a good knowledge of the solar system. My inner Planetary Geology Minor appreciated it all. I think some of the planets got cut up? But otherwise a solid narrative experience.
May 1 08:28:29 1m 22s Unicorn World ♥ 1 I'd love to play once you have a Windows build. Posting to encourage you to do so!
May 1 08:30:51 2m 22s Greedy Pigeon ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Solid base game, I found it pretty funny and I'm not easy to make laugh. "OH NO!" - I lost my crap at that far too often.
May 1 08:32:54 2m 03s Giant!! A LD38 Game ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I didn't find the core game loop, but it was cool to see a base building game. I'd love to see it expanded on to include some external engagement... maybe the occasional base raid? Also, please, a Web GL Build!
May 1 08:34:26 1m 32s Dog Park Lovers ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 The graphics are great, and the Mood is really fantastic. A lot of thought went into it, it took me far longer than I wanna admit to realize the dogpark pee spots were the facebook for dogs... (FaceBork?). Anyway, I had fun with it, a very solid entry!
May 1 08:37:58 3m 32s The Epic Quest For The Mighty Croissant ♥ 3 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Lack of an HP Bar hurt. I didn't quite understand when I was about to die, and the camera shifting made it hard to understand where exactly I was headed. Decently fun, and I managed to beat the game!
May 1 08:39:11 1m 13s Vanishing Point ♥ 3 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Really great art style, I wasn't able to progress through the game however. I look forward to a fixed build so I can explore it. Bonus points for a WebGL Build.
May 1 08:40:28 1m 17s Snake 3D ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Really great twist on a classic game, but man was that camera disorienting. Great job on the tunnel! A very solid entry!
May 1 08:42:14 1m 46s Crunching Creatures ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I managed to bork the AI, or at least, get it to stop giving me visual feedback. It would have tickled my distorted mind if you added cannibalism. Solid simulation!
May 1 08:43:45 1m 31s Lymphocyte Counterattack ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 The movement speed is insane. I think it needs to be cut by 75%. It's moving so fast I actually couldn't play. Also the lack of a reset button meant I didn't really wanna play again. Bullets don't move nearly fast enough to warrent the extreme move speed.
May 1 08:45:00 1m 15s Fungi Dash ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I actually enjoyed this, but I never figured out how to win. The art style is amazing, and I'd love to see where it goes.
May 1 08:47:01 2m 01s This world is mine! ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I liked this, but there was some negative design space with the enemy city. I reached it thinking I was clever, and nothing happened. Right now combat seems to be "Kick each other in the shins until the other falls over dead.", and I'd love to see the game take into account attacking from behind, and cover.
May 1 08:49:04 2m 03s The Little Astronaut ♥ 1 I could not find the download file. I was lost in space. 11/10
May 1 08:53:08 4m 04s Little Satellite of Doom ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 The font was a bit hard to read. The bullet speed and movement speed were very solid, core mechanics were solid, I think the purple enemy bullets looked like a shader error and you might wanna swap for a different color if that wasn't intended. Solid entry and it held my attention for a very long time.
May 1 08:54:09 1m 01s Scenes in a Globe ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Really interesting tech demo! I don't have much to say about it, but I really enjoyed what I got to mess with.
May 1 08:56:03 1m 54s Get Off My Lawn ♥ 3 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Great job on music and the Art style is solid. There were a few things that I wasn't sure of, like what exactly the chips did... as it was a little inconsistant. Dying and Winning just kicked me into the main menu so I was never quite sure if I managed to beat it or not.
May 1 08:57:45 1m 42s Goo's Tiny World Adventure ♥ 3 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I would get rid of the "Game Over" menu, and just restart the level upon death. Short iteration cycles are your friends and it would help make the game less "Ragey". I'd also reduce the hitbox just a bit to make it a bit easier on players.
May 1 08:59:36 1m 51s The tough tiny World ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I wasn't able to play it at all, the physics were totally insane.
May 1 09:00:21 45s Planet Sustainment ♥ 1 Sorry you weren't able to finish, I got sick last LD and wasn't able to finish. Look forward to future entries!
May 1 09:01:27 1m 06s Planet Rush: Save the Moiks! ♥ 2 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 This is really well done, I think there's a lot of thought that went into the design. The turret system was frustrating, but still... Made in 24 hours, very well done in my book.
May 1 09:02:34 1m 07s Tiny Ranger ♥ 2 I don't have 7zip due to issues with my network provider who doesn't allow it. I'd love to play a WebGL Build of it!
May 1 09:03:06 32s A lot of life in a small world ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I wasn't able to figure out how to play, I tried moving the temperature up and down, and doing things in the menu but nothing seemed to happen.
May 1 09:06:09 3m 03s Get Home ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I think there's a very solid core game, and a very good first game attempt! I was nowhere near where you were after only 6 months, so congrats! I think I'd like to see the controller be a little less squirrely. Maybe add some Drag to it to make it less slidy.
May 1 09:07:16 1m 07s Noe 2139 ♥ 1 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I could not get the game to function or react to my input.
May 1 09:08:08 52s Go with the Flow ♥ 3 I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I was really impressed with the water movement and flow. I've always loved seeing any kind of fluid dynamics in videogames! Good job!
May 1 09:13:15 5m 07s Bill's Micro Adventure ♥ 3 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I think the game could use some help with the death and respawn. And the game would really benefit from aiming with a mouse. I left more feedback in the video.
May 1 09:14:49 1m 34s FireFly ♥ 2 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I think the game could use a few easier tutorial levels. I think the timer + darkness contributed to my frustration levels, but I had a decent time with it.
May 1 09:16:01 1m 12s Firus! ♥ 2 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I could not get the game to function and the game didn't give me enough feedback to understand what exactly I'm supposed to be doing.
May 1 09:16:37 36s Twitch Assault ♥ 1 404 Not Found!
May 1 09:17:35 58s Happy Little Guys :) ♥ 1 It told me it couldn't display the game to Tablets or Mobile. I was on a computer.
May 1 09:19:40 2m 05s The SSS "Little Hope" ♥ 2 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I really enjoyed the art style of a few parts of the game. Movement was a little fast, and the camera was zoomed in so I had trouble not getting struck. All the guages at the top were a little confusing, maybe introduce them slowly to the player as they get used to the game?
May 1 09:22:01 2m 21s Smant World ♥ 2 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I spent WAY too much time playing this, I left a few notes in the video, but I actually had a lot of fun and I wanna come back and play more of it when I have time. I think the camera was the thing that threw me a bit. It's on my "Revisit" list when I'm done moving through the thousands of entries.
May 1 09:23:13 1m 12s More than a Pixel ♥ 3 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 (I think the OBS Software ate the video, but the audio is still valid) This was really well done! It's on my list to revisit and you have a very solid prototype! I want to see more of this game.
May 1 09:25:19 2m 06s Tiny Terra ♥ 1 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
May 1 09:26:50 1m 31s FON -Force of Nature ♥ 1 I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 The character controller broke on me and I wasn't able to progress. The level design seemed to keep me from getting past the first level. I enjoyed body checking the enemies around. Great pixel art style! The music was... obnoxious.
May 1 09:28:13 1m 23s Dung Beetle ♥ 6 I played this on my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Really solid game, my first Unreal game in the jam. I think the levels were well thought out, and the mechanics were solid... I think the animations threw me a little, and the character controller was a little stiff and unforgiving.
May 1 09:29:57 1m 44s NekomimiAtsume ♥ 2 I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Very neat little demo, the style is really amazing and the artist did a great job. I left some feedback in the video, but I think there's some neat mechanics you could implement to make it a fun little mini-game or time-waster.
May 1 09:31:14 1m 17s Turing Compete ♥ 4 I really enjoyed this as a programmer, and I wish it got more attention then it did. I think some of it could be made more approachable by starting out with a smaller board and scaling up over time.
May 1 09:32:42 1m 28s World Jumper ♥ 1 I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 The controller broke on me, and I had a lot of trouble getting it to do anything. Neat proof of concept though...
May 1 09:34:46 2m 04s Is fast ♥ 2 I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 I actually really loved what you were going for, it threw me back to my childhood and I hope you do something more with this and hit me up.
May 1 09:36:46 2m 00s Beloved Brothers ♥ 2 I think a windows or webGL build would let more people play. I couldn't due to the system limitations.
May 1 09:37:37 51s Monolith ♥ 4 I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 Probably the best game I've played all jam. Great job! No complaints!
May 1 09:56:15 18m 38s Cosmonaut Pavel Tokarev ♥ 1 I got a virus warning when downloading it.
May 1 09:59:26 3m 11s Daily Routine: the smallest worlds are the ones we get stuck in ♥ 3 This game gave me an existential crisis... Very well put together, I enjoyed myself.
May 1 10:04:29 5m 03s Tiny Planet Defense ♥ 2 Well thought out and executed, though it crashed on me and I wasn't able to restart.
May 1 10:06:15 1m 46s MiniWorlds ♥ 1 Needs more polish, but it was super neat to see seven small games made rather than one big one. I havn't seen that in LD in a long time and it was quite refreshing.
May 1 10:10:58 4m 43s FANCY SEEING YOU HERE ♥ 1 Really well made horror game, I quite enjoyed that. I think the camera was my only complaint.
May 1 10:13:30 2m 32s Eater of Worlds ♥ 1 The camera is super jittery and gave me a migraine. I was also teleported randomly all over the place as I moved. The game crashed my browser. With the camera, it might be worth Lerping the camera towards the player character rather than locking it to the target.
May 1 10:16:38 3m 08s Protozoan ♥ 1 A Really solid and well made core to a game, but there wasn't much to do after mastering the core Movement and Aim/Shoot mechanics.
May 1 10:17:34 56s Transistor Soup ♥ 3 I got a virus warning when I downloaded it. Not sure but Avast really didn't like it.
May 1 10:19:00 1m 26s Tiny Planet Defender ♥ 3 I could not get the batch file to execute, and the game would not start.
May 1 10:19:42 42s SCAPM ♥ 1 Is there a download link?
May 1 10:22:23 2m 41s I'm Not Comming Home ♥ 2 I'm not gonna lie, I have no idea what I'm doing. The instructions and control scheme are super unclear.
May 1 10:25:09 2m 46s Sky Fishin' ♥ 1 The lack of a quit button was quite distressing. I think the lack of sound and music hurt my experience, I was quick to grow bored. Also, the game froze on Windows 64 after a few minutes.
May 1 10:26:21 1m 12s GRIDTREK ♥ 1 I could not find any ancient secrets... nor did I get very far. I have no idea what I'm supposed to be doing. I think some guidance is needed ingame.
May 1 10:32:47 6m 26s Brainstorm 38 ♥ 4 I actually really liked this and connected with it as a developer who struggles with their creations. The difficulty was right on the money, and I think you did very well with every aspect of it. I think my only complaint is the feeling of losing even when I win... which is totally irrational, but it might be what you're going for.
May 1 10:35:26 2m 39s Small World of Charlie ♥ 2 I played a bit but resetting the whole thing every time I died was very frustrating. Shorten your iteration cycles to make the game more approachable. (And please do a WebGL Build, it will help more people play your game!)
May 1 10:36:42 1m 16s Vegicide ♥ 1 I got a Virus Warning when I downloaded it. Avast is not pleased with these files.
May 1 10:40:46 4m 04s Pluto's Revenge ♥ 1 Core gameplay is solid but it desperately needs some variety in enemy styles. Maybe homing projectiles, different projectile speeds, or some patterns. I got to Mars, beat them, and then the game never progressed further. I was just stuck in space.
May 1 10:44:33 3m 47s The Earth is Flat ♥ 1 There just wasn't all that much going on, and I wasn't sure what objects I was supposed to be catching, and what I was supposed to let go. I left feeling confused.
May 1 10:45:43 1m 10s Small World: Green Valley ♥ 1 Just for future reference: Installing another set of third party software in order to play hurts the ability for us to actually play your game.
May 1 10:49:46 4m 03s Ant Colony Blitz ♥ 3 The game could be clearer with how the ants travel. Maybe some overlay lines for their routes. The spider moves so quickly I have to time it way in advance which made playing difficult.
May 1 10:52:49 3m 03s Fast & Faeries ♥ 2 This was fun! I had a lot of trouble keeping on any kind of track, and I had huge issues steering with any kind of accuracy, but it was bouncy and enjoyable.
May 1 10:56:03 3m 14s Supermarket Sneak ♥ 5 This was far more relatable than I had imagined it would be... I think the vision cones got a little messed up as the game progressed, people who weren't even facing me would detect me as I moved. Really fun game with a great mood and aesthetic. Was the team really that big?
May 1 11:00:43 4m 40s Kryp ♥ 2 I really liked the growing mechanic, it's the kind of experimental thing I really enjoy out of Jams. That said, the whole thing got a bit repetitive as the game progressed.
May 1 22:15:43 11h 15m Spike Orbit ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs Great job for a 2 Hour Game! I had some issues with dying randomly, possibly things spawning on top of the ship as it ran around the ring. The control Scheme was a bit confusing for me, but I managed to roughly work it out. I think it might need a bit of polish but still very solid.
May 1 22:20:03 4m 20s Fossil Blastr ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I had huge issues with the game framerate that made it pretty unplayable. I suggest digging deep (har-har) into the code with a profiler to see what scripts are causing it. The pixel art was fantastic and you really nailed your mood and style.
May 1 22:21:02 59s Harry Inks Shrinks ♥ 2 I wasn't able to get this game running, either due to GameJolt, or Flash.
May 1 22:22:02 1m 00s One-Pass ♥ 2 I wasn't able to get the game running, you may want to check your builds. It may explain why noone has been able to play so far.
May 1 22:23:05 1m 03s Sugar Catcher ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs The fly swatter freaked me out. I would like to see a shadow or something to give me a second to react to the flyswatter... as is it basically is a "You lose 1 Health randomly until you die" simulator and I don't get a chance to have any say in the matter. Good solid game though!
May 1 22:24:50 1m 45s Pigs Mayhem In Space ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs Tight concepts, the controls need to be revamped. I had clearer comments in the video, but the pig on the top-right's controls were reversed and it made it very difficult to control. The aiming system was interesting, and I loved the destruction of the map. The game didn't catch when I had won and kept passing the turn over and over after one of the pigs fell thru the map.
May 1 22:28:15 3m 25s Pizza Delivery In a Small World ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs The game character froze on me, and the energy regen needs to be kicked up, more info in the video. Very well done for a first entry!
May 1 22:29:33 1m 18s "I can tell it's gonna be a great game!" ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs The faces I saw... the horror... I wasn't able to play, no XBox controller, but I did get mentally scarred for life so kudos.
May 1 22:31:08 1m 35s Cubical ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I had a few suggestions in the video. I think that I'd like to see the "Drag People to the Train" mechanic retired. It would be much better to double-click the worms... The core product is solid, but I didn't feel any sense of urgency. Might I suggest checking out MiniMetro for how they do this, it's similar to what your game does.
May 1 22:32:45 1m 37s Sky Roads ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs You have a very awesome, simple, core game here. I really enjoyed myself with it, and I think it would do very well on Mobile.
May 1 22:34:19 1m 34s Psycho Paul ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I really enjoyed this, I had a few suggestions in the video... but a very solid core product with a lot of potential to go places. The allusions to Hitman in the comments are not unfounded, you did a great job with it.
May 1 22:36:42 2m 23s My World ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I played this all the way thru. I think it was pretty decent, I enjoyed it. The story got dark, but the drug use thing threw me... I think that portion could have been written a bit better so as not to be as hyperbolic. Good game overall and I liked the art style a lot.
May 1 22:38:36 1m 54s The Witless ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs This was amazingly well built! I've seen this pop up on my feed a few times and I was excited to play it. I was not disappointing. My one criticism is the camera sensitivity is a little too much. Either scaling it back, or giving me an option to do so would have been amazing.
May 1 22:40:39 2m 03s Tiny Benn ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I think this would have gone better without such an obnoxious sound effect and music. It was very jarring. This is a very good first game. There's a bug with the restart not restarting the speed of the enemies.
May 1 22:47:50 7m 11s Sticky Keys ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs Excellent game, I sent this to my fiancee who lost a lot of time to it. I enjoyed myself!
May 1 22:48:54 1m 04s Bodynout ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I used a guy's junk as a catapult... I used a guy's junk as a catapult... Yeah... Yeah...
May 1 22:49:48 54s Neuroso ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I wasn't able to progress past the first level. I just hopped around for a bit.
May 1 22:51:03 1m 15s Keep Lookin Up ♥ 0 I think you'd see more reviews if you got a Windows build running. A majority of folks in LD use windows these days.
May 1 22:52:59 1m 56s Zheyang Tai Weixian (ZYTWX) ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs So I think you might want to look into getting this hosted on a more american-friendly website like Dropbox. The .ca links worry folks. The lack of English localization made it hard for me to understand what was going on. Very solid core concept.
May 1 22:54:11 1m 12s The point one percent ♥ 0 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I had trouble understanding what to do once I got to the next level. I had some suggestions like, being able to skip text or at least speed it up. I think there's a really solid game here I just couldn't get past the next level.
May 1 22:55:49 1m 38s +1💰 (the game) ♥ 0 -
May 1 23:01:10 5m 21s Globey's Revenge ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs The movement could use some polish, I was able to clip thru the wall. The ammo counter was confusing and I ended up destroying my population not knowing it couldn't be replenished. I wanna see more stuff where I can sonic spin into enemies.
May 1 23:03:06 1m 56s Shrinking Space ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs Good platformer mechanics, I'm still not sure what I was supposed to be doing but the core mechanics were solid. Maybe make the demons a little less beefy.
May 1 23:03:58 52s cocooning。love 。 ♥ 0 I'd love to see this game released, the Art Style looks absolutely enchanting.
May 1 23:04:33 35s Hamil the Hamster ♥ 0 No Link to the game.
May 1 23:07:08 2m 35s 38th Century ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I enjoyed this but I had some trouble understanding what having the bars full or not did. I think I'd like to see a deeper set of mechanics come into play. Really solid core though, it reminded me of games I played in my childhood.
May 1 23:08:50 1m 42s Skylets ♥ 4 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs Great job, the core game is really engaging. I think the play on 3D Platformers is really great especially for a jam game. I'd like to see tighter controls with the character controller. Maybe some more options for the player to lose time? A High Risk High Reward function for the game?
May 1 23:09:51 1m 01s Dungeon Escape ♥ 0 No download link could be found.
May 1 23:11:16 1m 25s BOSS DEMON ♥ 0 I was not able to play your game, you may want to look at how the files are packaged up.
May 1 23:12:45 1m 29s Planiverse ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs I had trouble getting anything to interact, I wasn't sure I was headed the right direction and nothing was really clear.
May 2 04:33:02 5h 20m Planet Hoppers ♥ 3 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I found the character controller incredibly frustrating to use, the jump gravity was way too low and the movement speed was a crawl. I had further notes but it boils down to that.
May 2 04:37:52 4m 50s The Wizard's Tower ♥ 0 The size of the game makes downloading this difficult and may be contributing to the lack of folks playing. I'd recommend in the future looking at one of the other game engines that supports WebGL.
May 2 04:39:04 1m 12s Debug Defence ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 This was a decent baseline, I had more comments in the video. I think the circuit-based tower holder is a fascinating game mechanic that is super unique. But the towers themselves were kind of confusing and I didn't figure out how to play deeper than just spawn a bunch of level 0 towers.
May 2 04:39:51 47s Super Collapse Guy ♥ 2 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 This was incredibly innovative and I found it absolutely fascinating. I'm looking forward to seeing more done with this set of mechanics!
May 2 04:41:04 1m 13s Farmageddon ♥ 0 I wanted to play this but don't have multiple players. I saw you had no comments and wanted to let you know, it looks interesting!
May 2 04:44:17 3m 13s Lunar Depot 38 ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 This was really neat, I had a lot of trouble understanding how to progress. It was very difficult to actually kill things and earn money, and I wasn't sure where to go from there. The art is really fantastic! The audio is great! I'm very pleased with the mood! My big issue had to do with controller consistency, I left detailed notes in the video on how it could be improved.
May 2 04:47:21 3m 04s Terra ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I had huge framerate issues that ended up killing me, and the game really needs to have quicker iteration cycles between death. Otherwise I think it was very interesting and I wish you well as you work on it!
May 2 04:49:11 1m 50s X-Pressed Delivery ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I think the AI is what frustrated me, the AI should be slightly easier to escape from, and I had some trouble with identifying the targets from the photo. The easiest fix I'd do is make them slower than the player so the player can run from them successfully.
May 2 04:50:23 1m 12s Glop Plots ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 Concept is really solid, I want to see this as a Mobile Game, but the current control scheme is really not intuitive. Really solid unfolding / clicking game.
May 2 04:52:09 1m 46s Thumbo ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I found the level design to be really inconsistent, and the ramp at the end of the level doesn't seem to be solvable. I think the game could use some more GUI Assistance to help new players in zones like that.
May 2 04:53:26 1m 17s Shipwrecked Blake and the Island Escape ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I managed to win, and then immediately lose. I think the game could use a few more verbs to help the player feel a little more harried. I have no idea what Stone was used for, I never got any.
May 2 04:55:24 1m 58s Planets of Zoltcon ♥ 2 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 The art style was a bit inconsistent, background objects were sometimes intractable, but you couldn't tell. The level design didn't seem to allow me to progress past a certain point. Solid puzzle background there though.
May 2 04:56:32 1m 08s My Planet is Bigger ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 Neat, and really well done for a first game.
May 2 04:57:25 53s IN CHARACTER ♥ 0 One thing that might be impacting people's ability to play is you're requiring us to use Flash. Flash is highly insecure and dangerous on the internet and a lot of us have disabled it. I'd love to play.
May 2 04:59:16 1m 51s One Golden Sun ♥ 2 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I left more comments in the stream. I had no idea what a lot of the things we were supposed to be doing were. The turret controls are a nightmare, I really recommend doing a kind of Auto-fire system instead. The audio was great. The game ended up crashing at the end of me playing, I read out the error and line number for you.
May 2 05:00:58 1m 42s .help (Visual Novel) ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I admit a few times, Visual Novels just aren't my thing. I couldn't connect to the story at all, it felt kinda meandering and didn't catch my attention.
May 2 05:02:04 1m 06s COSMOMOMOMOº ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I never figured out exactly what the goal was, or how to play and advance. I'd love to see the goal of the game mechanics you want us to use more explicitly laid out for us.
May 2 05:03:25 1m 21s Little Sprout Garden ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 Felt like one of those Simulation God-Games from the early 2000's. I wanted to do more but I think I broke the AI. I got ridiculously excited at the concept of them building things from the simulation and I hope you do something with that.
May 2 05:04:42 1m 17s Tiny Planet ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I wasn't able to get very far due to crashes. I went back and played it after the stream and continued to crash when selecting and trying to move characters.
May 2 05:08:34 3m 52s Stupid Humans ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I found the best strategy was just to spam everything, I'm not sure that's what you're going for. Some of the environmental disasters could use some tweaking as it's not immediately apparent that some of the are useful.
May 2 05:09:35 1m 01s Flovala ♥ 3 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I really enjoyed this, there was some serious game chug and framerate dips, but the game itself kept drawing me back into it as it unfolded and I hope you move forward with it!
May 2 05:11:01 1m 26s The Cashbags Man ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I got lost, there was too much random going on, and the dialogue window was SUPER FRUSTRATING to use. I think you might wanna add a "Skip Text Crawl" on click, and maybe speed up the dialogue crawl a bit. There were also huge gaps of time where nothing happened, and it might be worth adding something to do during that time.
May 2 05:12:19 1m 18s Sewers & Streams ♥ 0 I couldn't get a twitch group big enough to play, I think it might be worth seeing if you can get this to the big LD Twitch Users to get some feedback from them.
May 2 05:16:31 4m 12s My Lonely Island ♥ 0 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I could not figure out the core game loop. I think the game would really benefit from a few easier islands at the start to figure out how the game is supposed to run before the Golems came out to attack me.
May 2 05:17:09 38s Regular Monday ♥ 2 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 This game was amazing; literally the funniest I've played all jam!
May 2 05:18:27 1m 18s Koffer ♥ 2 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 This was really cool, I enjoyed the shader you wrote for the jam.
May 2 05:19:30 1m 03s Giant Friend ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 I left a lot of comments on the game in the stream, but I think with a different control scheme, this could be something really hilarious, and awesome. Check out Octodad or Surgeon Simulator for game control schemes that help simulate being a giant bumbling thing.
May 2 05:20:28 58s An Incomplete Planet ♥ 1 I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4 Very well done for a single day of work.
May 2 05:21:36 1m 08s Leaving Lumbur ♥ 1 No download link, couldn't play.
May 2 05:42:20 20m 44s Spider Collider ♥ 2 This is pretty good, the music and art style are awesome and the mechanics are very solid, though it suffers from the ability to spam the jump button over and over to quickly get the score up and bypass the collision between balls.
May 4 00:22:16 42h 39m D4RK and the Small Worlds ♥ 3 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I got pretty frustrated with it as I was playing, the difficulty might be a bit too hard for me to get into (Which is saying something, I genuinely like hard games). The block placement is super imprecise, I might recommend you look at a tileset solution (Or maybe ProGrids if you're in Unity, which I don't remember if you are or not. I have a migraine from another game I played).
May 4 00:24:57 2m 41s Taste the rainbow ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I left more detailed comments in the video, but the jist of it is, You have a really good core concept of a game that I think has a lot of merit, and the experience was really hurt by the "Taste the Rainbow" Meme.
May 4 00:28:06 3m 09s Limited Space ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 The Video doesn't seem to have recorded (It happens occasionally), but the Audio is there. I had the game crash when I was dragging astronauts around. If I have time later (And you get a patch in) I may give it another shot as I liked the concept.
May 4 00:30:05 1m 59s Throw ♥ 0 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 The core concepts are pretty good, I think the engine failed you. I had serious collision bugs that kept me from progressing through the rest of the game. Definitely a good candidate for mobile platforms. Possible solution would be to use Raycast Physics if your engine supports it rather than Box2D Physics.
May 4 00:32:16 2m 11s Qwer CiTy ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (Video didn't get recorded, it happens sometimes with OBS and GameMaker games, the Audio is there). Man, the controls are frustrating. I totally get that's what you were going for... I actually had fun with the concepts but could not master it as a game nor get very far.
May 4 00:35:24 3m 08s For The Love Of Money ♥ 3 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I had a LOT of comments and critiques, I Hope you find them helpful and find time to look thru the video I made that'll improve the end product. I think Level design might be one of the serious strengths of this game. (I personally didn't find it hard.)
May 4 00:37:41 2m 17s rovR ♥ 3 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 Really solid puzzle mechanics, I enjoyed myself with it. No real complaints and def. worth polishing up.
May 4 00:39:14 1m 33s Our Cramped Little World ♥ 5 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 This game was really good, I think my only real complaint was how difficult it was to move things around. Everything felt "Heavy" which might be what you were going for, but hurt my desire to play for long periods of time. Had a very soviet feel to it.
May 4 00:41:35 2m 21s Space Travel 15 ♥ 3 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 The camera controls got totally messed up in my playthru and it meant I couldn't play anymore. Having to manually load and unload passengers was not intuitive nor fun. I think setting the camera rotation based on world space rather than the rotation of the planet would really improve the experience.
May 4 00:43:43 2m 08s Cosmic Cleaner ♥ 4 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I spent a HUGE amount of time in-stream with the Dev playing this game. One of the best I played this jam and going on my big list of "The Best Of LD38" whenever I get around to doing that. Really solid all around, and I look forward to seeing the game grow and polish.
May 4 00:44:30 47s Flight Club ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I never figured out how to play, it comes at you a little fast and it might be worth easing the player into the system with an easier tutorial phase.
May 4 00:46:46 2m 16s Grall Axy ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I think some context to the High Score to let me know how badly I sucked or how well I did. SSS/A/B/C/D/F/FFF scores are super useful for helping people know how they're doing. Solid game.
May 4 00:48:44 1m 58s Amoebros ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 There's not enough feedback to the user to tell them what they're doing and how it affects gameplay. If I might suggest (As I do in the video), looking to cut the sliders down to 4 sliders, and having a series of "Traits" like "Venomous" or "Aggressive" that affect their behavior and are a little easier to understand. Solid simulation game. I had a crash with it, I dunno what caused it. (Also, maybe a "Speed Up" Button.)
May 4 00:49:49 1m 05s Diminishing Lands ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 The game is solid, but I had an issue where the character wants to run randomly in a direction and it was very difficult for me to play as was. I don't know if this was a bug or not, but it really hurt my experience.
May 4 00:51:30 1m 41s Little Space ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 I had some suggestions in the video, but they boiled down to, make the interface a little more intuitive. Make the intercept cost scrap, and make it easier to use where I don't need to press the button each time. Great job on a compo game.
May 4 00:53:00 1m 30s Ultra-ninja VS falling zombies ♥ 2 I think it might be easier on us if you had a pre-compiled version for us. I wish I had more time to spend where I could compile and run them, but I'd be here until next year.
May 4 00:54:54 1m 54s A.M.O.R.V. ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (The game seems to have bugged the Livestream and it didn't record the game. The Audio is there) The Camera controls were really bad and I wasn't able to play it. When I was pushing the up Arrow, it was just spinning the camera around randomly and made me mad/frustrated as I tried.
May 4 00:56:50 1m 56s Myrddin ♥ 2 I could not get it to run on the fly, are there external files I'm supposed to use? I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 And you're welcome to bug me and I'll try and get another run thru it at a later date if you wanna try and help me troubleshoot making it work.
May 4 00:57:48 58s Little Remains ♥ 3 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 This has probably the best graphics I've seen all jam, really astounding work. I will be coming back to this game when I do my "Best of".
May 4 00:59:42 1m 54s Alienus-Alienas ♥ 1 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 Scoring system should be fixed so I can know how well or poorly I do. The spawn rate is a little fast, and the controls could stand to be simplified. The WAD+Left Click is intuitive. If you're only using the mouse for one button, then just remap another key on the keyboard for it. I highly recommend spacebar or E for this would do better than Mouse Button 0. The gravity is VERY floaty and it made it hard to move around with any sense of urgency.
May 4 01:00:55 1m 13s From robots with love ♥ 1 I really want to play this and do a livestream of it, but alas, my roomates are at work when I do my streams.
May 4 01:02:05 1m 10s DEFEND YOUR TINY WORLD! v1.1 ♥ 2 I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (The game bugged and couldn't be recorded by the livestream) I think my big complaint was the Camera. Making the camera spin on the Z Axis made me very sick to my stomach. Maybe make them parallax instead? Everything else was super solid.
May 4 01:04:02 1m 57s Blackhole Escape INC ♥ 1 I couldn't get the JAR File to run, could you package a batch file with it or wrap it in an exe? I had this one pop up on my stream and I just don't have time to troubleshoot games on the fly.
May 4 04:56:44 3h 52m Superbugs ♥ 3 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs This was a really great puzzle game, I have no complaints whatsoever and I really enjoyed myself. The puzzle elements were really innovative and I think this would be a really great mobile game.
May 4 04:57:10 26s Id's Journey ♥ 0 I was not able to get this running in Windows 7.
May 4 04:58:02 52s Rocket Roller Space Polo ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I enjoyed it, I was a little mad with the robot, it felt like perhaps he was running on different rules than I was and I think I'd have had more fun against another person... but it was good and I had fun.
May 4 04:59:07 1m 05s Electric Space Jelly ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I struggled to really find the fun, the core game engine is solid and I had no real issues, but it got a little repetitive and I'd have liked to see shorter levels with more challenge. That said: The art was really good, and I think with some additions it could be highly entertaining.
May 4 05:00:48 1m 41s Why Go Outside? ♥ 3 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I connected with this game on a very personal level, and go into some detail. I had a great time with it. Thanks very much for making it, I'm putting it in my big "Best of" list for this jam when I get around to doing that video.
May 4 05:02:05 1m 17s This is the End: Small World ♥ 2 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I think the mechanics could use some work, I was able to just build a bunch of power plants and ignore the water altogether. I went into a few more ideas on the video, but the engine was solid and I think it worked pretty well.
May 4 05:03:30 1m 25s Crazy People, Friendly Giant ♥ 2 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I had fun, the mechanics are solid. I think my only complaint is that with the foot able to go off the screen and thus out of player sight, it's easy to lose points and not know why. I figured it out halfway thru, but it was still a tad annoying. Otherwise solid mechanics and a really good Mobile game. I'll be sticking it on my android to give it a shot later.
May 4 05:05:24 1m 54s Meteor Jam ♥ 2 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs Solid game and well executed, it shows that it kept drawing me back in as I kept saying "Just one more planet". I think my one gripe would be the graphics being a bit inconsistent. Very good game!
May 4 05:06:17 53s The Taker ♥ 2 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I couldn't play. I couldn't figure out what to do, and just kinda spammed stuff until the game became so laggy it wasn't playable. I gave some concrete tips on how to improve it in the video.
May 4 05:07:08 51s Human Tragedy ♥ 0 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs The game engine was solid, as was the mood and atmosphere, but I got lost and had no idea what to do. The character dialogue was thoroughly unhelpful and I ended up just giving up. Player needs more guidance.
May 4 05:08:29 1m 21s Aether Mine ♥ 0 I could not get the game running. Is there a way to package it up to be playable without the engine?
May 4 05:09:54 1m 25s Bad Panda 2 ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs The attack button didn't work, and I had some specific tips for possibly making the game better. The hitbox size of the player needs to be adjusted, and perhaps the level design looked at. I had more tips in the video.
May 4 05:11:02 1m 08s Hugely Unpopular President Simulator ♥ 3 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs The control scheme was really difficult, I think it should have been a Mouse-Look. Also, the infinite drop was painful, I think it would have been better just to have an invisible wall keeping the player in.
May 4 05:12:19 1m 17s Its a small world ♥ 0 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I couldn't figure it out, the level design was kinda crazy, the boost system wasn't strong enough to do much more then fix the super slippery movements. I had some more design tips in the video.
May 4 05:13:24 1m 05s Momma ZILLA ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I had a very weird bug partway thru one of my runs. I think the game could use some Variety, but otherwise a very solid pico game.
May 4 05:14:51 1m 27s Trapped in Engineering - My Game first time ♥ 0 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I left notes in the video, I have so many concerns. My big thing: That repeating audio sound was so obnoxious it actually was the thing that stopped me from giving it another try. The other thing is the player has no guidance, which was probably impacted by the dialogue windows being totally unreadable.
May 4 05:16:11 1m 20s EAT ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs Very solid game, I think my chief complaint was that enemy lasers could hit you from afar and there wasn't anything you could do about it. Being offscreen and hitting me was really frustrating.
May 4 05:17:15 1m 04s Space World ♥ 0 I could not get the game running: Flash is super insecure I won't enable it on my computer due to the security concerns surrounding it.
May 4 05:19:55 2m 40s The Burrow ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs This was an absolutely fantastic, I have zero complaints and it was amazingly constructed. The art and music are absolutely stand-out in this jam, and I have this on my list of 'Best of" for this jam when I do that video.
May 4 05:21:15 1m 20s Exhaust of Earth ♥ 0 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs This was really cool, but I could not get very far. Satellites are way too weak, I don't know if they're even worth building at all. The spawn rate might be too high, especially from the start, you might want to make it a shallower ramp up.
May 4 05:22:58 1m 43s HexCity ♥ 1 I could not get the game running.
May 4 05:24:46 1m 48s No One's Planet ♥ 2 I really want to play this, but I don't have the ability to use any of the platforms involved. I'd love to see some video of it running.
May 4 05:26:00 1m 14s One Giant Leap ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I have no idea how to avoid the obstacles, the game kind of just throws you into gameplay and jumping through the wall didn't seem to work for me, even when pressing W.
May 4 05:27:04 1m 04s Mouse and Blade ♥ 0 I think if you packaged this as an EXE or had a BAT file to run it, it would be more approachable. I know that's what kept me from streaming it this evening.
May 4 05:28:16 1m 12s Walkabout ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs Not enough things going on, I understand the appeal of Walking Simulators, but walking in this was a chore, and there just wasn't enough going on to really "Get" it.
May 4 05:29:05 49s Ellipticats ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs Difficult, but fun and had a decent aesthetic. I sent it to a friend of mine and she's apparently still playing it hours later.
May 4 05:30:15 1m 10s Neon Genesis Pluto ♥ 3 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs I didn't get the humor, and I would randomly die here and there despite not hitting anything. I think the core gameplay was very solid. Just not all that into memes. Great art style.
May 4 05:31:20 1m 05s Sunny World ♥ 1 I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs This was very solid, the best of this genre of games I've seen in the Jam so far. I don't think I had any real criticism and enjoyed myself with it.
May 4 05:47:16 15m 56s Island Boom (but it's cats so it's okay) ♥ 1 It was a decent worms-like game, I think the gameplay was a little simplistic, I would have liked to see more variety in what you can do, maybe more weapon choices or some depth to the strategy.
May 4 05:49:52 2m 36s SlapR ♥ 2 Simple, fun, a little buggy. I floated off the ice and into the sky before the enemy penguins pummeled my igloo into oblivion.
May 4 06:01:36 11m 44s D.A.D.S. (Destitute Agoraphobic Dad Simulator) ♥ 3 This was a good concept, I think the implementation needs work. I was bored and basically just sat around until the timer hit 8pm, then slept. I'm pretty sure the wife is the Skeleton and that he's just reliving the same three days over and over again. Just saying....
May 4 06:08:12 6m 36s For Eternity ♥ 1 There's an amazing amount of work that went into this, I think more of a tutorial / unfolding beginning to the game would have been very helpful... but yeah, no seriously great job on the sheer scope of this. I think the grind was a bit much, maybe adding an event system every X Ticks or something?
May 10 02:43:10 140h 34m Snowed In ♥ 1 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 Probably one of the best, funniest games I've played this jam. 10/10, will definitely go in my "Best of" Video at the end of all this. Zero complaints, Zero ideas, just joy.
May 10 03:10:12 27m 02s Dean's World ♥ 3 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 My big complaints revolved around not really understanding the interface, which I think could stand to be a tad more intuitive. I think some time spent in Minecraft studying how their crafting system unfolds might be a good thing for your game. I also had some trouble getting the character to mine and gather resources from any direction other than from immediately to the left.
May 10 03:25:23 15m 11s The Curator ♥ 3 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 This was really well done, I had a few thoughts on the lack of Invulnerability Frames and maybe taking a second look at how health is assigned. But otherwise, a very solid game with really good pixel art. (Was the boss bullet style inspired by Undertale?)
May 10 03:28:10 2m 47s Planet04 ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 The controls were a bit wonky, and it might have messed up my stream a little bit. (Not necessarily your fault, Jam games aren't really intended to be streamed). I think the Camera and controls could use some work, they're a bit rigid and difficult to maneuver.
May 10 03:29:12 1m 02s Evolve ♥ 4 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I enjoyed what I played, I will probably be revisiting this one in a bit of time as I've been thinking about it all day since I played.
May 10 03:30:05 53s Earth, 3568 ♥ 3 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I'm really, really bad at these kind of games but I had fun. Very difficult, have fun laughing at me sucking.
May 10 03:31:27 1m 22s Small World Sim ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I had a LOT of trouble understanding what I was supposed to be doing, what all the numbers meant, and what I was supposed to be doing. I think there might have just been too many numbers introduced at once. I think if the game unfolded a bit slower it might have been far easier to jump into.
May 10 03:33:28 2m 01s Globe Trot ♥ 4 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I had a LOT of trouble with the camera and character controller. It was seems to have been inspired by twin-stick shooters but the controls did not work well, I had to use the bumpers to steer the ship.
May 10 03:35:08 1m 40s Here Be Fish ♥ 1 As Requested, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I think this was a really cohesive game in terms of art direction and how information was displayed, my issue was I didn't quite understand what I was supposed to be doing after the Soup Cans. I think you should definitely investigate your core game loop and see if you can add some more user interaction, I had more comments in the video. Hope it helps!
May 10 03:38:15 3m 07s Day 862 ♥ 1 Really cool using your own engine, I was messing around with it but didn't succeed in getting it to run due to lack of the JRE on the machine I use.
May 10 03:38:49 34s Entropy ♥ 1 Always super impressed by online multiplayer games in LDJam!
May 10 03:40:06 1m 17s SHAKEDOWN ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I had a lot of issues playing this, the scrolling-dithering art style made me very sick. I don't know if others have had this issue before. I REALLY enjoyed the mood / Atmosphere and I'm really sad I can't get thru more of it as I'm a huge noir fan.
May 10 03:41:40 1m 34s A Mote in the Dark ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I couldn't really figure it out, I think the sheer amount of text thrown at me at the beginning was too much. Maybe having the text unfold over the course of the beginning of the game would have been easier on us new players. Great art style.
May 10 03:43:02 1m 22s Super Smash Globes ♥ 2 I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I FIGURED IT OUT! I actually enjoyed this, though I was very miffed about the enemy AI blatently using a different set of rules than I did. Good puzzle mechanics!
May 10 03:45:25 2m 23s The Seesaw Redemption ♥ 1 By request of the author, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I actually enjoyed this quite a bit, there are some problems with the implementation of the physics engine as you likely will see, and I may have bypassed some of the puzzles. Solid game otherwise!
May 10 03:46:24 59s NT-Virus ♥ 2 By request of the Author, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I actually like this a lot, I think I'd love it more if the File Paths were gotten from my actual computer. It would have really added to the atmosphere. More comments in the video.
May 10 03:48:52 2m 28s World Tours ♥ 0 I couldn't get it to run. Possibly an issue with my JRE.
May 10 03:52:39 3m 47s Llama's World ♥ 5 As Requested: I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4 I really enjoyed this, I wasn't able to play more than a couple levels but they were challenging and well thought out. No real criticisms other than the arrows being a little confusing to my brain.
May 12 02:02:58 46h 10m Until Tomorrow ♥ 0 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I also was asked to voice act for it. I apologize to everyone who is forced to listen to it! Very solid story, a great take on an RPG Classic Trope and a really good mood. Great job!
May 12 02:04:29 1m 31s Run, U Fool! ♥ 3 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo This was absolutely fantastic, the graphics and post-processing was very well done, probably some of the best I've seen in the jam so far. Puzzles were well thought out, and it got my heart going a few times there. Well done!
May 12 02:05:45 1m 16s Hamster, RUN! ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo This was pretty well done, I had some issues with falling from very small heights and being annoyed that it took health off for such a small hop down. Also, the character stopped responding to input at the end. Otherwise very well put together and I had a lot of fun figuring out the puzzles.
May 12 02:07:54 2m 09s Statera ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I liked the premise and had some thoughts on it (I'm hoping youtube got them back up, there were some issues converting the stream to a video.). I think my one thing was perhaps making the lightningbolt a little more powerful or giving it some range as it was hard to judge exactly where it was striking.
May 12 02:09:33 1m 39s TerminAnt ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo There were some really neat aspects, the 3D Art was really good for a jam game, but the platforming was frustrating due to the character controller. The grappling hook was fantastic!
May 12 02:10:23 50s NES ROM - Arlington Apple in an Interplanetary Pickle ♥ 1 I tried to play this on Stream today, but I could not get the emulator to run the NES Rom.
May 12 02:11:27 1m 04s A Sassy Platformer ♥ 0 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo We discussed in livestream my thoughts. I think the character controller was the chief culprit, and you would have a pretty solid core if that could be tightened up a bit. Funny stuff with the British Microsoft Sam.
May 12 02:13:17 1m 50s Murder Mitosis ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I had a bit of trouble understanding what to do with the game, the grey dots weren't immediately apparent (I got it into my head that I was supposed to eat the other cells). I may revisit this tomorrow if you want to drop by the stream and resubmit it.
May 12 02:14:29 1m 12s Noizy ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Great job! The game looked, felt, and sounded cohesive. You have a good core design concept and grasp of how you want it to play. I think the only thing I had trouble with was the spinning perspective versus projectile position, but otherwise really great!
May 12 02:15:52 1m 23s Small World Transport ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo A Great take on the Moon Lander genre, I think I'd love to see more extensive pixel animation and sound effects. Solid entry!
May 12 02:17:09 1m 17s TimeWars ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo A Great take on the Battle Simulator Genre. We spoke extensively through the stream, but my thoughts boiled down to wanting to see the environment have more effect on what's going on, and seeing more toggles and AI Decisions being made. Great job! I look forward to seeing more!
May 12 02:18:51 1m 42s Legends Of Block ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Fantastic Character Controller, I'd love to see the design aspect tightened a bit, the shooting mechanic is a bit unclear and having limited ammo and no place to hide versus enemies that don't play by the same rules is a tad frustrating, but the technical implementation is extremely well done. A stand out character controller!
May 12 02:19:43 52s Naughty Gnomes ♥ 0 This is definitely on my list to revisit when I can get the JRE Working on my computer.
May 12 02:24:53 5m 10s Small Planet ♥ 0 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Fantastically implemented AI, I was convinced for a second I was playing multiplayer. Well done on the implementation and I'd love to see more mechanics added for more versatile and expanded gameplay.
May 12 02:26:13 1m 20s Asteroid Hopper ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Fantastic puzzle game, very glad you submitted this game to the stream. I really enjoyed the puzzles, I think this would make a great mobile tablet game with swipe controls! I hope you move forward with developing it!
May 12 02:28:27 2m 14s Antagonistic : Hamburger Hill ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Really great time hanging out in stream with the developer. I already told you my thoughts in stream, but my big one was not feeling like I could trust my ally AI to assist me in battle. Maybe making them more combat effective so I could spend less time having to fight all sides at once. Also, a compass!
May 12 02:30:29 2m 02s iii ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Spent some time today with the developer, really great job. The game looks and feels cohesive, and "Sounds like how it looks". The dimension-shift ability was really great, very innovative. Really great job!
May 12 02:31:38 1m 09s Small Planet Tycoon ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I thought this would be a very neat Unfolding game, and would work really well on Tablet. Maybe adding a Clicker element (Such as the planet) to give the player something to do while the coins are racking up. Great job!
May 12 02:32:58 1m 20s drone ♥ 3 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Really amazing procedural audio and getting to hang out with the developer. I really look forward to seeing this as a tablet game, or maybe a tablet-based instrument. (Really want to dig into the code and see how it all worked)
May 12 02:34:59 2m 01s Strangeness ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Very cool Game, I think the puzzles were well done, and definitely challenging. Felt very stupid for not seeing rocks were push-able. Thanks for submitting it!
May 12 02:37:33 2m 34s Ragdoll Wars ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo This was actually really amazing. We originally thought it wouldn't be tremendously expandable, but a Party Brawl Game like Super Smash Bros would actually be kind of amazing. I hope you'll do a multiplayer version, and I look forward to seeing more of this game!
May 12 02:38:28 55s Micro-World Defense ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I had trouble with getting past the first level, might need the difficulty curve tuned a little. Unless there was something I was missing.
May 12 02:40:41 2m 13s War of Quiz! ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo We had a big laugh in chat at all the British-Centric-ness of the game. (I totally got the irony, as an American and everything normally being America-centric!). I think the core concept of the game was very solid, and I'd love to see more of this kind of game out there... Looking forward to multiplayer and maybe some kind of question engine that didn't repeat questions...
May 12 02:42:38 1m 57s Stop CO2 ♥ 1 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I could not quite master this game, but I could tell there was a lot that went into it. I may revisit it later when I have time to try and understand what I was missing. I think the thing tripping me up was allocating the resources into the towers, which wasn't immediately intuitive.
May 12 02:43:31 53s RoboLand ♥ 0 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo Really awesome game, I think this would be a fantastic tablet game. I look forward to having time to revisit this to play an updated version where portals worked. Great level design!
May 12 02:44:54 1m 23s Lonely Planets ♥ 2 I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo I think I broke the game loop, I never quite understood what was going on around me, and I think the controls could be simplified a bit. Maybe also having something to tell me when I'm near an intractable.
May 13 00:41:37 21h 56m One Small Step ♥ 0 I wasn't able to stream this today due to the Fullscreen hijacking the monitor feed from OBS, and I didn't have time to spend troubleshooting. It would be helpful if you could add a Windowed option for folks.
May 13 01:23:45 42m 08s The Microns ♥ 1 I played this on Livestream this afternoon as requested by the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE This was pretty good, I had fun with it and for some reason it was pushing the same frantic buttons that FNaF pushes (Without the jumpscares, obviously), though I found the controls very difficult to master. I had more comments in the stream.
May 13 01:27:22 3m 37s AstroGunner ♥ 1 I Played this in Stream Today at Request of the Stream: https://www.youtube.com/watch?v=ekGMbpHGKUE I think the camera was my big gripe, the spinning on the Z-Axis made me a bit nauseous and it's generally a good idea to lock rotation on that axis. Otherwise a solid game, and I loved how the shots curved around the planet. (I'm curious how you did that!)
May 13 01:28:18 56s Tiny Terraformer ♥ 1 I Played this in Stream Today at Request of the Stream: https://www.youtube.com/watch?v=ekGMbpHGKUE I really enjoyed this, I think it was a great end to a good stream. Really enjoyed chattering about the thought that obviously went into making this game accurate. Always neat to see a game with thought behind it!
May 13 01:29:41 1m 23s Flat Earths! ♥ 2 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE This was a really great game, I'm sad I didn't have other folks to play it with, but it's on my list of games to revisit when all is said and done. Great job!
May 13 01:30:53 1m 12s Escape The World ♥ 0 I was not able to get the JAR file running, and did not see a batch file. It's helpful to have them pre-made or wrapped in an exe so folks who are streaming can just jump in and start playing. I'll try and revisit it when I have my JRE properly configured.
May 13 01:31:55 1m 02s Agoraphobia ♥ 2 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE Really good take on the theme, it reminded me a lot of my own anxiety about the outside world. I had some thoughts on improvements that could make the game slightly more approachable.
May 13 01:32:48 53s King Of The Seals ♥ 1 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE I had a lot of ideas and thoughts on this game. Good arena-brawler.
May 13 01:36:35 3m 47s A Small World Cup ♥ 1 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE I SO BADLY WANT OBNOXIOUS ANNOUNCER VOICES! Very well done, I enjoyed this a lot. Great graphics and fun score! My one complaint was the Framerate had a lot of issues, it seemed to dip down very low for a lot of the game.
May 13 06:14:32 4h 37m Not Rude Bear ♥ 1 I Played this on Livestream with Atmospherium Yesterday: https://www.youtube.com/watch?v=ekGMbpHGKUE I think the art and music of this game are incredibly strong, I had a soft lock where the stick ended up stuck in the lava (I think it was lava?), but it definitely showed that there was a lot going on. I'm hoping to revisit this at the end of the jam to spend some time with it.
May 13 06:16:14 1m 42s Divine Marbles ♥ 2 I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE I was super impressed at the quality of the Simulation. Very awesome implementation, super cool. (Can't say it enough). I left a few comments on how to make it more approachable, but I believe you were in stream with me at the time. Great job!
May 13 06:18:30 2m 16s FREEDUMB! ♥ 2 I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE Congrats: I laughed hysterically for a solid minute. Totally over the top ridiculous. Thanks for sharing! This will help me survive the next 1.8 Years until Impeachment.
May 13 06:20:07 1m 37s Little House of Horrors ♥ 2 I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE This was really awesome, I had a few issues really understanding what was going on. My thoughts can be boiled down to: "There's too many stats and they aren't well explained.". I am gonna play around with the game tomorrow as I really enjoy boardgame style games. (Hence, why I made mine). Great job!
May 13 06:23:08 3m 01s Hopper ♥ 2 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE This... was... amazing. We were totally sucked in for a very long time. Great job on your design work, very impressed!
May 13 06:24:33 1m 25s Infinite Planet ♥ 3 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE Really awesome, very polished and with a great aesthetic. I'd love to see this on the mobile market: As is I could see this existing on the market, and I can only imagine what a few months of polish would bring it.
May 13 06:25:43 1m 10s Supernova ♥ 1 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE I spent quite a bit of time with this game, I think I'd love to see some variety of user interaction to modulate the engagement curve. Well put together and thought out!
May 13 06:27:09 1m 26s The Robot's Trial ♥ 2 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE The 3D Art is really, really impressive! My big issue came from the character controller which kinda drove me a little crazy. Great job on the Art, only 3D Mascot Platformer-like I've really seen all jam.
May 13 06:28:12 1m 03s Meteor Mania ♥ 1 I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE I had a lot of fun, though I wish the weapons could be ignored as I kept losing the weapons I wanted to have. Really great job programming a wide variation in weapons, it really helped break up the gameplay!
May 13 21:45:20 15h 17m Polyville ♥ 1 I just beat the game. The art style is very solid, you have a good base-line low-poly style and I think it was pretty good. The Character Controller could use a few tweaks to make it easier to use. I'd disable Z-Rotations, as it makes the walking and collisions jittery. I'd recommend making them a bit faster as well. The use of the G Button to interact was not intuitive. I'd recommend moving to using E, as it is easier with WASD and kind of an industry convention at this point. Good start, and a fantastic first entry!
May 14 03:45:45 6h 00m SnowGlobe Warrior ♥ 3 Your pixel art skills are absolutely top notch, I really enjoy the style you have going for you. The animations are very smooth (How many frames? So gentle!), and the music is very good, if a tiny bit repetitive. Great job on this front for a Compo Game! I think the combat loop didn't feel engaging, nor very fair. Enemies didn't telegraph their attacks and the attack seemed to resolve before they finished their attack animation. The main character attack animation was very, very slow and felt unweildly and just wasn't tremendously fun to use. The standard attack seemed super weak, the special attack didn't have enough oomph, and the Dodge didn't feel dodgy, nor was it useful when it locked down my other abilities and didn't remove me from the area I was being attacked. Overall very good, seems like a lot of thought went into it! Good job!
May 14 03:55:50 10m 05s Contamination ♥ 1 This game has a very solid premise. The core mechanics were solid, though I would have liked to see the Spawn Mechanics improved, as was, I had a super enemy spawn right on my head and kill me after what was a very good run. I think the Audio was a bit of a detractor for me: The sounds were very loud and sharp, and repetitive. I think adding some randomized pitch shifting to each one, including the coughing would help a LOT with that feeling as the game progresses. Good job with introduction of new enemy types as the game progresses!
May 16 06:01:20 50h 05m The Last Colony ♥ 0 So the concept was good, I had some huge issues with the control scheme. They were frustrating to use and I ended up looking at my keyboard more than the screen... 12 Button Controls likely isn't the solution I would personally recommend. Maybe swap to allow us to control them one at a time, and use something more conventional, like [Z],[X],[SPACE], and let us cycle thru them? Thanks for making it!
May 16 06:06:25 5m 05s Battle Bugs ♥ 1 I loved the concept, I did however get very frustrated with the head being knocked off which meant I was pretty much boned the moment I took any damage there. I don't know if there is some kind of hidden control scheme for when you have no pincers, but if there is it might need to be better explained. Solid music, I had it stuck in my head for a bit after the game ended.
May 16 06:12:02 5m 37s coollapse ♥ 1 I've never seen a breakout-like configured in this way, very interesting. It was simple in construction and I would have liked to see some Music, Sound Effects, or something to spice it up. The movement felt a bit slow, perhaps speeding up the movement? Good compo entry.
May 16 06:19:09 7m 07s Breakout Bunny ♥ 2 Great job on 3D Art in a Jam, always impressed when folks get around to doing it. I think the character controller was the big break in this for me, it was glitchy, I was able to glitch through the cage pretty much right off the bat, then got stuck in the ceiling for a while, then in the floor and was unable to progress past the kitchen. I think your collision checking is the main culprit. I'd also slow down the rate at which the rabbit moves, it's a little slippery.
May 16 06:30:47 11m 38s Bio Noid ♥ 0 The art really is the strongest part of this game, so much stuff to see made in so little time. Really awesome. I couldn't get past the 2nd fight due to frustration with the control scheme only accepting 1 input at a time. Jumping, shooting, and a bobbing enemy was just too aggravating.
May 16 07:03:59 33m 12s Prismaze ♥ 0 Very solid graphics, the camera not rotating fully made things slightly difficult. Maze was awesomely constructed, though I wish the black was a little less pitch, it made it very difficult to see where some holes in the maze were which was a bit frustrating. Good job on a WebGL Build! Note: It's worth rating and posting on other folks' games, and having them return the favor. It increases your coolness (An actual stat), and the website promotes your game to other users.
May 16 07:11:35 7m 36s Earth Moon Smash Squadron ♥ 0 Great job on your first jam game. I think reducing the size of the player hitbox a bit would help make it feel a little more playable. Also, killing or destroying asteroids that collide with you to help clear the field of clutter and some of the uncertainty I had while playing. I'd love more feedback when things are destroyed, and maybe some invulnerability frames when struck. Neat concept overall!
May 16 07:23:21 11m 46s Ranger's Royale ♥ 3 Really awesome concept, the art and music were very solid, I just wish I understood more of what was going on on the screen. Side Note: I think you could get more eyeballs on your game by rating other folks games and boosting your coolness. Right now you don't seem to have enough attention to get the 20 Ratings necessary!
May 16 07:46:52 23m 31s Draw a Small World ♥ 3 OhFuckWTH.png MY FINEST HOUR! Really funny thing you have going on here.
May 16 08:18:51 31m 59s Tiny Dentist ♥ 1 This was very funny, I had some issues with figuring out the controls and I never could get far enough in to see if the Gold Tooth spawned only after all the teeth were removed, or if there was some facet I was missing. I loved all the cling points, and really enjoy the concept you have going for you.
May 16 23:04:08 14h 45m Karma is a Bitch ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I died to the platform bug. I think the controller could use a bit of work, maybe add some graphical sheen to the package overall. I kinda liked being killed by my own axe... I'm weird. Thanks for the submission!
May 16 23:06:07 1m 59s Hops and Fever Dreams ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I think the controller was not totally explicit with how gravity affected the character, I wish there was a little more consistency and perhaps some user feedback with how my actions were affecting what was going on onscreen. I loved the animation, the face it made while eating will haunt my dreams. Good submission overall, solid construction.
May 16 23:07:30 1m 23s WATEREVER ♥ 1 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I think this game suffered greatly from lack of a Tutorial, and that sucks because it's very well constructed and thought provoking. I think you'd be doing better in the rankings if you participated in the event and rated other folk's games.
May 16 23:08:34 1m 04s Mr. UN and the small world village ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I feel like this game would be a great platform to really "Say something". Either for or against the one-world philosophy of the UN. Great job, I really enjoyed this.
May 16 23:09:45 1m 11s Cubic Explorer ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok This was really neat with how you handled rotations, but I got a little lost. I think it might be worth compressing the gameplay down a little and having the player's actions be a bit more guided. Good entry!
May 16 23:11:26 1m 41s Cosmos Minimus ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I spoke with the developer a bit, I'd love to see the player hit box lowered, the respawning to happen outside the ship to lessen the iteration times, and to force the player to pick up the map before they could leave the planet. Otherwise, very good entry!
May 16 23:13:00 1m 34s Defense Against the Giants ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok This was pretty funny with the sound effects. I managed to totally glitch out the game and offered some AI Advice for making it a bit easier on poor old Unity. (Advice in the Video). I hope you find it useful! Reach out if you're stuck! Thanks for the submission!
May 16 23:14:32 1m 32s Feed The Anthill ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok Great design stuff going on, I'm gonna spend a lot of time after the jam playing with this one. Awesome job with the unfolding of the game as time moves on. The music! The music is absolutely spectacular! Great job, good show!
May 16 23:16:18 1m 46s PlacidTeleCave ♥ 2 I couldn't get this game working mid-stream due to the fullscreen requirement. I highly recommend adding a Windowed Option. I did however play after the stream and thought that the music was really great. Good job with the controls and depth of options.
May 16 23:17:20 1m 02s EVO ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok Really neat concept, I had a lot of trouble really understanding how my actions were affecting the world. I think there was also simply too much GUI Stuff on the screen at once and the game would have benefited from trimming the UI Down. Good job!
May 16 23:18:40 1m 20s Solitary Freedom ♥ 1 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok Great job with the submission, I always struggle with puzzle game like this, and that glitch in the first level threw me. I think I would make the spikes a bit more forgiving, it's not immediately clear to folks when they are damaging and when they aren't.
May 16 23:19:55 1m 15s Shrunk Down ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok REALLY great job gating off the game until the proper skills are gained. This is not an easy skill for Level Designers to learn and you seem to have had a lot of thought put into it. Character controller was a bit stiff, but it was satisfying to win challenges and the boss chase you had was well constructed!
May 16 23:21:09 1m 14s Small Whirled ♥ 1 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I think the lack of good sound hurt an otherwise very well made game. I think the random spawning might need to be looked at... Spawning on top of rocks really hurt an otherwise great experience!
May 16 23:22:52 1m 43s Claimed ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I was very disappointed the game seems to end after the tutorial. I wish there had been a bit more that went into the experience after that one point. Great job introducing mechanics and gating off parts of the game. Great entry!
May 16 23:25:43 2m 51s Daffodil Village ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I left more comments in the video, but I wish the text would have scrolled a bit faster, and the interactions could have been a little clearer. I think the unfolding could have been done a bit faster, or perhaps more guidance given to the player. I was a bit sad when I pissed off everyone and nothing happened. Great job setting the mood of the game, great graphics. I wish I could have seen more of it.
May 16 23:27:16 1m 33s Her name ♥ 3 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok This game has a fantastic story, I wish I had gotten to see the good ending. One of the best emotional games I've played all jam, really hit close to home due to dealing with the disease with my family. Great job man.
May 16 23:33:42 6m 26s Snoozle Pooz ♥ 6 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I had more fun with this than I really understood, I sent it to a cat-loving friend of mine and I haven't heard from her since so I assume she's engrossed. I think my only gripe was the camera, but otherwise a very well made, very cute experience.
May 16 23:35:13 1m 31s Smallest MMORPG Ever ♥ 2 I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok I got a bit lost with what to do past a certain point, but I was super impressed with what you guys did in terms of networking an experience like that. I think the game could use some diversity of play, but otherwise a Great job guys!
May 17 21:15:11 21h 39m In Defense of a Dragon ♥ 0 This had some seriously innovative gameplay ideas, though it was compounded by some issues with the towers. This was really, seriously one of the more thought provoking games I've seen all jam as a programmer and designer. What you did was seriously cool, and I'd love to see a more polished version.
May 17 21:33:35 18m 24s Planet Defense ♥ 0 Very solid graphics, I would have loved to have had the missile system be a tiny bit more intuitive. The system as was, I wasn't sure when the missile I fired would self destruct, or if it would fire a new missile. I did enjoy the concept, and the art is great!
May 17 21:41:57 8m 22s Discours sur la révolution ♥ 1 Whoah... Ok, this was actually really awesome. Great mood, great job with the tuning of the atmosphere to slider. For a while I wasn't sure if I was having any effect, or if it was just amazingly timed. Not sure if I'd consider it a "Game", more an experience... but it was a good experience. Thanks for making it!
May 17 21:48:02 6m 05s The Space Dwarf Brigade ♥ 0 Very solid entry for your first go. I think the game could use a look into the difficulty curve, I was able to get very far without my heart rate going up at all, it wasn't challenging or engaging. I'd love to see new enemy types, and some variation in health pools, movement speeds, etc. Maybe some turret upgrades.
May 17 23:33:39 1h 45m Tiny Man's Skies ♥ 1 I managed to accidentally achieve a figure 8 orbit around two planets, being passed back and forth between them infinitely. It was amazing! Really neat stuff with the gravity fields, I got stuck on one with way too dense a gravity field and was lost. I think the game could use a look at how the planets are being procedurally generated... I saw a few that had a bunch clumped together and if you got close you were basically boned. Solid stuff.
May 17 23:50:59 17m 20s Planet Energico ♥ 1 COOL! So this was amazingly well put together, I have only one design request: Go check out "Crypt of the Necrodancer", they did something very similar, but the requirement of movement on every beat would actually really increase the enjoy-ability and challenge of the game. REALLY Great job guys, the music, art, and integration all fit really well together. A+
May 17 23:56:23 5m 24s The Village Helpers ♥ 1 I think feedback when a player hits a target would have been really helpful, it took me a WHILE to cut down things because it felt like nothing was happening. Great job on 3D Art for a Jam Game. Solid entry.
May 18 00:07:44 11m 21s Just started! ♥ 0 No download link.
May 18 00:11:40 3m 56s Dalsy ♥ 0 This game badly needs the RAR File to be split up. You include versions for each OS which bloats the download size to outrageous levels. Projectiles didn't seem to harm enemies, and jumping didn't seem to work in my version. Thanks for submitting!
May 18 00:17:53 6m 13s Fatal Attraction ♥ 0 I could not beat what I assume was the final level... but man that was surprisingly good. I think this game deserves a bit more attention than it's getting (I might recommend playing other games to boost your coolness!), and adding a picture for the game. I think I would have loved to see a "Self Destruct" button so I could more quickly destruct ships without moving my mouse so I could more carefully perform launches. Very solid entry!
May 18 00:21:56 4m 03s Your World: A Delicious Earth Caring Simulator! ♥ 0 This was such a strange game, I enjoyed the diverse reactions and it reminded me a bit of an expanded tomogachi game from the 90's. I think the game loop itself could use a lot of work, more interactions from the user, maybe some explanation of what things do. Thanks for submitting!
May 18 00:26:21 4m 25s Planetary robot ♥ 0 Final Score: 436 Good job with a very solid entry. The camera zoom added an interesting challenge element and it got my heart rate up a bit as I had to start making guesses and needed to up my reaction rate. Good entry, just a bit repetitive after a bit.
May 18 00:28:35 2m 14s Tiny World Escape ♥ 0 This game is kinda frustrating, the reaction time it gives is just too small... If you're in the middle of a face when it spawns, you're basically screwed and that isn't fun. Music is pretty good. I am not sure the concept is very solid on this one.
May 18 00:32:01 3m 26s Colonization Oportunity ♥ 1 I sent this to my teammate who is a Designer that loves games like this. I'll see if I can get him to muck with it.
May 18 00:33:19 1m 18s Galaxy Vendetta ♥ 0 The Requirement to install the game is likely scaring folks off. Is there a way to repackage it as a one-run exe? The game is very complex, there are too many GUI Icons on the screen, and too many things going on at once for me to really get a good grasp of what is going on.
May 18 00:40:41 7m 22s Crash landed: Quick Getaway ♥ 0 This game is enormous: The filesize is absolutely huge. I'd highly recommend getting a different download service because Game Jolt throttles downloads. I was able to rate two other games in the time it took to download this one. I feel like there wasn't a core game loop, which made me sad because graphically it was pretty impressive. The controller was squirrely and wouldn't always go in the direction I wanted it to go. Great explosions and 3D Models.
May 18 00:46:28 5m 47s No More Small Worlds ♥ 0 The control scheme is not really conducive to gameplay, I'd highly recommend revisiting that part of the game. Also, I tried to fire at things, and my projectiles just kinda... hang there in space...
May 18 00:59:33 13m 05s Pluto VS The Sun ♥ 0 This is really amazing, one of the hidden gems of Ludum Dare. The battle system is engaging and challenging, the animations are great! Music is also quite good, and it's FUN! Which is a more difficult and nebulous achievement with me. Great submission, I'm gonna see if we can get more folks to play it. PS: No, seriously, I wish you'd been able to rate more games to get more coolness.
May 18 01:06:08 6m 35s Spherit ♥ 0 I think this game had a lot of promise, but the execution just didn't stick the landing. I quickly lost track of the fun and wonder of exploring the world, things felt very static, and having to travel ALL the way back for the watering can or other objects was very frustrating. I enjoyed the concept though. Recommendation: Might wanna get rid of the camera looking directly at the character, as it allowed the seams in your background to become visible.
May 18 01:08:00 1m 52s Colored Dots ♥ 0 Sorry you didn't finish, better luck next LD!
May 18 01:09:27 1m 27s Super Ultra Space Escape Deluxe ♥ 0 I get stuck at the "View Ad: Be Upset" Game Jolt page, and it never loads for me. This might be what's keeping more folks from playing.
May 18 01:11:02 1m 35s TWABEFTTOU ♥ 0 My character spun around in a circle with my controller and didn't listen to my input.
May 18 01:19:09 8m 07s Loop ♥ 0 Even with controller, this game isn't really playable. There isn't enough feedback to know when I'm doing well or not. The obstacles aren't noticeable as they share colors with the moon, and there's too much movement going on for my eyes to really keep track of what's going on. Control scheme really needs work, I'd recommend moving to something more traditional for this kind of game.
May 18 01:27:15 8m 06s Androids in Andromeda ♥ 0 Does not include the DATA Folder. Does not work.
May 18 01:31:46 4m 31s CivCity ♥ 2 Cool concept, I think this would make a good clicker game. I think I'd have loved to know more about what went into things. Example: I had an enormous population, with a huge industrial workforce, I was making 5000 Gold per tick... dwarfing all other nations... yet I lost. Might have been worth giving more explanation to the player as to what the goal of the game is.
May 18 01:36:03 4m 17s The Mouse In The Kettle ♥ 0 Forcing an install to play is likely severely impacting folks ability to play your game. The animations glitched out when I moved, and I ended up getting stuck against objects as I tried to move around the world. The art was pretty good, you have good pixel art instincts.
May 18 01:40:10 4m 07s Planet Bowl ♥ 0 So I've played a bunch of games like this, I think the controls are really unpleasant. I think you may want to go look at how other games implemented the interaction systems. The camera angle makes the rotation of the ball really punishingly difficult to gauge.
May 18 01:44:20 4m 10s World of Spin ♥ 0 I'm sorry man, there just isn't a lot of real engagement here. Push Button, Click Things until Timer stops just doesn't really form a real engagement curve. Thanks for the submission!
May 18 01:45:41 1m 21s World Defense (Has Bugs: Will FIX (Probably)) ♥ 0 No Executable.
May 18 01:48:21 2m 40s Titan Destroyer ♥ 0 Scored 4450. I had a few laughs. Audio was the Wilhelm scream, and the graphics are from the Unity Asset Store I think, so you might want to opt out of Graphics and Audio. Thanks for the submission.
May 18 01:51:42 3m 21s EarthEscape ♥ 0 Sound was really unpleasant, the explosions were so loud I was worried they would damage my speakers... I'd recommend normalizing your audio volume to a reasonable level for next time. Shooting happened too fast, I'd click and just... disgorge my entire ammo store out onto the field. Thanks for the submission.
May 18 02:03:35 11m 53s Reach the Ship ♥ 0 Might want to opt out of Graphics and Audio. Game concept was solid, there wasn't a tremendous amount of engagement. I would have liked to see more things going on with the game loop, maybe more things to interact with or something to challenge me while moving?
May 18 02:12:32 8m 57s Forest Heaven ♥ 0 I beat the game: I think you might wanna look at your core engagement and how the user interacts with the screen. Clicking on a bulldozer 300 Times while staring at the screen waiting for spacebar to pop up just isn't all that interesting, and physically hurt my finger to do. I dug the art style. You may want to opt out of music since it wasn't your music.
May 18 02:16:57 4m 25s A small empire ♥ 1 I won all three levels: I just spammed light fighters until I won. Might need to look at how the game is designed to discourage an Optimal Win Strategy like that. The GUI is very dark against a dark background, and I had trouble making out what I was looking at. Thanks for the submission!
May 18 02:17:54 57s Turn Tower ♥ 0 404 Error on Page.
May 18 02:22:07 4m 13s Picotroid ♥ 2 Great job! I really enjoyed what little there was. I find Pico games tend to be very high quality and this one did not disappoint. Simplistic, but you did a good job of slowly introducing new mechanics to keep things fresh. Great job!
May 18 02:28:05 5m 58s Rage Ninja ♥ 0 The requirement to install the game is likely scaring folks off. I recommend looking into packaging it up to be more approachable. Lack of English is likely scaring folks off. Worth finding someone to translate your game for LD. Controls were not good, which when mixed with the level design choices you made made a very aggravating game but not in the good way. "I WANT TO BE THE GUY" and "Super Meat Boy" are HARD games that make you rage, but their control scheme is solid, you always know "It's not the game's fault", but that isn't the case here. WASD + Spacebar works for FPS style games, but I recommend using Arrow Keys, and [Z],[X] for 2D when you can. Thanks for the submission!
May 18 02:31:27 3m 22s Planetary Defence ♥ 1 Control scheme made the game pretty unplayable. Using the same controls to spin the planet as to fire weapons was very aggravating. The missiles move far too slow, they need to be sped up by a factor of 10. I'd also recommend brightening up the scene a bit, it's very dark. Thanks for the submission!
May 18 02:31:58 31s Test ♥ 0 Unfinished Submission.
May 18 02:32:54 56s cyomf ♥ 0 Non-functional Game: Please repackage so we can play.
May 18 02:36:00 3m 06s A Small World ♥ 0 This was neat in concept, and I wish there was more going on with it. I genuinely enjoy simulations, and would love to see more of this. I think the camera needs a bit of polish on it, and I wish there were some ways we could speed up and slow down the simulation, maybe watch them advance thru the ages. Good time waster or tamagachi style game base.
May 18 02:36:39 39s My 1st LD ♥ 0 Good luck next time!
May 18 02:39:35 2m 56s Eclectic ♥ 0 I died, the screen went black, and there was a terrible sound that spammed my speakers. I restarted the game and it crashed to desktop. I'm not sure it's in a playable state at the moment, but I loved the art style you were going for.
May 18 02:42:23 2m 48s Planet Dodger ♥ 0 It's worth separating your source from the download to make it a smaller file. You may also wanna opt out of art since you used external assets. It seems like an infinite game, which is fine, except it doesn't track how long I've been playing, and doesn't give me any kind of score which isn't really a good way to keep folks interested since they have no numbers they can compare runs against. I'd recommend adding those in, and maybe something to do with your [Z] and [X] Keys.
May 18 02:47:08 4m 45s Banana Grabbers ♥ 0 High score of 1440. I didn't really find any engagement from the game, clicking on things as they moved just didn't grab my attention over time, and the camera zooming out slowly was really more obnoxious than a fun game mechanic.
May 18 02:50:18 3m 10s GreenReaper ♥ 1 Control scheme kills the game: [W][A][S][D] + [U] to fire, and Mouse to restart is just miserable. I'd highly recommend looking at Arrow Keys + [X],[Z] for this kind of game. Music is interesting, as is the art style. Thanks for the Submission!
May 18 02:55:13 4m 55s Astroturf ♥ 1 Really interesting concept, might wanna opt out of Audio for Unity Asset Store sound effects. I would recommend regenerating life over time as it repairs itself from asteroid impacts. Game got frustrating when asteroid would sometimes clip thru the moon and hit the planet, I didn't feel like the gravity was fair and balanced.
May 18 02:59:23 4m 10s Escape The Room ♥ 0 Great core concept, sound effects were a bit loud. I could not advance past the bottom platforms. Might be worth tuning the difficulty a bit.
May 18 03:10:56 11m 33s ⵜⴰⵎⴻⴽⴽⴰⵙⵜ | Tamekkast ♥ 1 Sorry you couldn't post the game, better luck next LD!
May 18 03:13:51 2m 55s LARP High School ♥ 0 So... I actually GM a LARP (and have for the past 5 years) so I was looking forward to this entry quite a bit. The character controller was fine in terms of physics but the animation cycles lagged behind. I managed to have someone say they would go out to Prom with me on Day 1, but it didn't seem to take and I lost when it finally came time for Prom to happen. The buttons didn't seem to work, even when I clicked all over them, and when I entered the door on my second run, the days literally flew by and I went from Day 1 to Prom in one go. I think you had a great mood established, but the interactions with the player, and the animations could use some work. Would be awesome as a Turn Based JRPG.
May 18 03:22:59 9m 08s Dig Digger ♥ 0 I could not figure out how to refuel the Drill-Copter (I dunno what to call it). The store had several purchases but I didn't know exactly how they work, they didn't give any explanation. I ended up running out of fuel and having it just sit there, and needed to close and reopen the game to play again. Thanks for the submission!
May 18 03:30:32 7m 33s Last 5 Minutes ♥ 0 I think you may want to increase the amount of food and water you restore by consuming those resources. I ate my weight in berries and still only made a small dent in the food meter. Running around and gathering resources is a fine base engagement, but it falls off in games unless you add an exploration component. That component was missing as there wasn't anything particularly interested I could find. Might want to make the interaction range bigger for objects, I had to much myself into them and mash the interact key to get them to properly trigger. Thanks for the Submission!
May 18 03:34:11 3m 39s Chalk Run ♥ 1 This was actually really enjoyable, I think the speed at which tiles are drawn and removed could actually stand to be sped up a bit to increase the challenge, my high score was >600. This was a fantastic first entry, and it could stand to have more eyeballs on it. I highly recommend playing other folks' games to increase your coolness.
May 18 03:36:50 2m 39s castaway island ♥ 0 The File does not Download from this service, and my virus scanner went nuts when I visited the site. I highly recommend you put it up on a more trusted service like Dropbox.
May 18 03:39:12 2m 22s Robinson ♥ 0 Sorry you couldn't finish your game! It looked like you had a decent concept here, I couldn't figure out how to place buildings, but I did manage to deforest the island. I'd recommend looking at the camera system, which felt stiff.
May 18 03:40:19 1m 07s Parallel ♥ 0 Sounds great, but no Download link.
May 18 03:41:57 1m 38s Asteroid B 385 ♥ 0 Really cool concept, I wish I had a headset to give it a whirl.
May 18 03:42:34 37s Marcelino's Small World ♥ 0 No Download Link!
May 18 03:45:28 2m 54s Eden's Path ♥ 0 I could not figure out how to play, the huge block of text was indecipherable. The lack of labels on the various card piles meant I couldn't connect one set of data to another, and there was no feedback when I was unable to draw up to 4 cards into my hand and did not understand why.
May 18 03:48:13 2m 45s ConquestTheHouse ♥ 0 You likely want to repackage your file so it's a ZIP Archive with both the Data and EXE in the same archive. This would let more folks play it. The game crashed after I had 20 Tanks in a stack. When I tried to restart it, the game refused to load into scene and crashed again. I highly recommend not forcing folks into using Fullscreen. Thanks for the submission!
May 18 03:56:00 7m 47s Smallentists ♥ 0 On first run: Game crashed after the text finished scrolling. Second Run: I got to the Cell Maze before I could not find my way out. The pieces are very difficult to find and it's worth giving the user more hints, especially since the triggers that detect the items are very, very small so I had to revisit locations multiple times to check them. Thanks for the submission!
May 18 04:00:18 4m 18s T: -2:00 ♥ 0 I think the game loop is broken, I blew up a rock, walked over to a circle of rocks, clicked on one, and got the "YOU WIN" Screen. Not sure if that's it for the game, but it was a little perplexing. The first puzzle did a good job of teaching controls but I wish there'd been more feedback, maybe some audio. Thanks for the submission.
May 18 04:02:10 1m 52s A small tower. ♥ 0 No binary, just source code.
May 18 04:04:43 2m 33s Scary Terry's Tavern ♥ 0 Did not accept Keyboard, Mouse, or PS4 Controller Input. Do not have an XBox controller to test with.
May 18 04:11:13 6m 30s Lord of the Flies ♥ 0 Really interesting with the multiplayer, networking always impresses the heck out of me during Jams. The core gameplay is a bit simple, and I would have loved to see more ways to interact in the world. Mouse cursor appeared for me. Thanks for the submission!
May 18 04:11:56 43s Small Victory ♥ 0 No Download Link!
May 18 04:14:10 2m 14s Journey Of Gonan ♥ 0 Neat art. Sorry you didn't finish the game!
May 18 04:14:35 25s Small world in the sky ♥ 0 I left this to load for 20 Minutes and it never loaded for me.
May 18 04:20:46 6m 11s Astro-Metallicus ♥ 0 Graphically the game was fine, but there just wasn't all that much engagement to be had from it. I'd get rid of the loss of money when objects hit the surface... sometimes it's just unavoidable and happens off-camera... which doesn't feel fair.
May 18 04:26:19 5m 33s Island Escape ♥ 0 I Escaped the Island. Man, the amount of clicking I had to do was painful, physically. The interaction range was too small. I left with my finger throbbing from all the clicking and it just wasn't fun. I really recommend moving the interactions to a simpler key, like [E], or [SPACE]. Thanks for the Submission!
May 18 04:27:37 1m 18s Zob´s adventure ♥ 0 404 Game Not Found
May 18 04:28:42 1m 05s Tiny Bob's Big World Diner ♥ 0 Windows port would allow more folks to play.
May 18 04:32:38 3m 56s Lance Knight - The Beginning ♥ 0 I got an "INVALID AUDIO DRIVER" Error when I started playing. The enemies don't telegraph their hits, so there's no real chance to block. This makes it a bit frustrating to play. I got to level 2 and nothing seemed to change. I would have loved to see some variety of gameplay, and better animations (Which is the most important part of a fighting game). The audio was super repetitive, and I ended up muting it. I highly recommend pitch shifting it a bit every time it runs to make it a bit less so.
May 18 04:33:29 51s Super Al's adventure in SPAACCE ♥ 0 Page Not Found!
May 18 04:37:11 3m 42s Watch Your Step ♥ 0 This was a funny, well constructed game. I would recommend opting out of Audio as the Wilhelm scream was likely not made by you guys. I think the concept was very funny, and well executed. I would have loved the camera to be controllable as I ended up stepping on things behind me which felt a bit unfair. Straight forward and relatable: Who hasn't stepped on a lego before? Thanks for the submit guys!
May 18 04:38:15 1m 04s . ♥ 0 No Download Link.
May 18 04:39:34 1m 19s Ant Savior ♥ 0 No Download Link.
May 18 04:39:59 25s An ants jounrey! ♥ 0 No Download Link.
May 18 04:41:06 1m 07s Toy wars :Tower defence ♥ 0 404 Error. Tagging for later.
May 18 04:42:09 1m 03s Petite existence ♥ 0 No Playable EXE.
May 18 04:43:16 1m 07s The lost whale ♥ 0 No Download Link.
May 18 04:43:58 42s Space gardener ♥ 0 URL Still Broken.
May 18 04:46:05 2m 07s Agora ♥ 1 Really great Art Style, the controls stopped working after my second run. The Music and Audio was great! I never got past the first hurdle as the jump feature seems to not be functional, either on Keyboard or Controller.
May 18 04:48:18 2m 13s World Man Defends ♥ 0 The unity Data folder needs to be included with the EXE in order for it to run. Might wanna package up a ZIP File with both the EXE and _Data folder.
May 18 04:50:14 1m 56s Nebula Strike ♥ 0 Tagging as a Cloned submission.
May 18 04:51:02 48s Punch World ♥ 0 Tried to play, but got "Couldn't Connect".
May 18 04:51:41 39s It still makes sense, doesn't it? ♥ 0 404: Page not found. Also, might wanna opt out of Graphics since you didn't make them.
May 18 04:53:52 2m 11s Walking Bear Demo ♥ 0 No EXE link.
May 18 04:55:35 1m 43s Angry Volcano God ♥ 0 No EXE.
May 18 04:57:21 1m 46s The Duel ♥ 0 Really neat little micro-game. The graphics and sound are excellent. Kudos!
May 18 04:58:14 53s REMOVED ♥ 0 Tagged for Removal
May 18 05:00:59 2m 45s Furry Road - Ludumdare 38 ♥ 0 Simple game, well executed. Very adorable art style. Very badly needed cute audio. No real complaints on implementation, solidly done.
May 18 05:02:55 1m 56s Microbe Colony ♥ 0 No Download Link.
May 18 05:05:09 2m 14s Nano Assault ♥ 0 I think you forgot to get a Windows version up. Tagging linux users!
May 18 05:05:38 29s BreakoutTree ♥ 0 Please compile a build so folks can play.
May 18 05:06:15 37s Creator's Helper (aborted) ♥ 1 Tagging as Unfinished.
May 18 05:06:58 43s Chicken Little ♥ 0 Still Missing the _Data folder.
May 18 05:08:17 1m 19s Blue World ♥ 0 Likewise, it does not run for me either.
May 18 05:09:23 1m 06s Happy Islands. ♥ 0 Still missing the Unity _Data folder.
May 18 05:09:39 16s #Delete ♥ 0 Tagging for Deletion
May 18 05:12:36 2m 57s Our entry to LD 38 ♥ 0 404 Page Not Found
May 18 05:13:47 1m 11s Obots: Robotica (asset pack only) ♥ 1 No EXE. Tagging as Unfinished. Great job with the assets though!
May 18 05:15:36 1m 49s Bookolism ♥ 0 Same as the above user. Game skips immediately to game over and am completely unable to play.
May 18 05:17:45 2m 09s Star Catcher ♥ 0 I think something is broken, I'm able to run around the world, but nothing spawns or appears. I assume there are supposed to be clouds. Love the graphical style: Wish I could see more!
May 18 05:19:08 1m 23s TinyTD ♥ 0 Broken dropbox link.
May 18 05:19:51 43s Status: Planet ♥ 0 Link is still broken.
May 18 05:21:02 1m 11s Frog Terrarium ♥ 0 Missing the Unity _Data folder, which needs to be included with the EXE to run.
May 18 05:24:50 3m 48s Something's Fishy ♥ 0 I Froze on this screen. FREEZE_FishGame.png Very decent puzzle game, well thought out. I wish there was an onscreen indicator to tell me what color the squares need to be.
May 18 05:25:26 36s A small word but there can be only one (unfinished) ♥ 0 Tagging as Unfinished.
May 18 05:26:22 56s Small World ♥ 0 404 Link Not Found.
May 18 05:27:24 1m 02s Murder Island ♥ 0 No executable provided, so we're not able to play or host and your twitch appears to be offline.
May 18 05:28:25 1m 01s Keep Your Shit Out Of My World ♥ 0 Might wanna ping Mike on Twitter for help: @Mikekasprzak
May 18 05:29:57 1m 32s Random Invaders ♥ 0 No Executable download link.
May 18 05:31:19 1m 22s Social Anxiety Shopping ♥ 0 No Download Link. Tagging as Unfinished.
May 18 05:33:05 1m 46s Super Travel Agent Express ♥ 0 No executable provided. Cannot play.
May 18 05:34:54 1m 49s Tea Party ♥ 0 This site can’t be reached miryam.houali.free.fr took too long to respond.
May 18 05:36:00 1m 06s Above the Clouds (dnf) ♥ 0 Good job on the tile based movement scheme. Sorry you couldn't finish! Better luck next time!
May 18 05:36:58 58s Radion ♥ 1 SO COOL! I wish more folks could play it.
May 18 05:39:00 2m 02s Small Derpy World ♥ 1 Might wanna opt out of Music as you didn't make it. Sorry you didn't finish, an interesting start. Better luck next jam!
May 18 05:42:43 3m 43s Environmental Bot 3000 ♥ 0 Same issue as the above commentators. Could not control with either mouse and keyboard, or PS4 Controller.
May 18 06:04:24 21m 41s Disturbed ♥ 0 Super depressing, but relatable. Kinda exhausting to read through, probably the intent. Thanks for making it! (Might be worth opting out of Audio, Graphics, and Humor)
May 18 06:08:44 4m 20s FISHWORLD ♥ 0 Interesting take on cloning Stardew Valley's fishing system. Music was a bit repetitive. The game itself didn't seem to actually allow me to get fish, I kept them in the green bar but it didn't seem to take. Thanks for the submission.
May 18 21:08:44 15h 00m Wake Up ! ♥ 3 I enjoyed this as an experience. Something about it reminded me of Dreamfall / The Longest Journey (I think that ending). Navigating the world was a bit frustrating, just bumping into everything trying to navigate the dark shadow objects. I ended up just mushing the [A] button to navigate the world until I made it all the way thru. The Control Scheme badly needs to detect what region it is in, and select a control scheme that is good for that region. Switching Universe mechanic was interesting: Really holding out for that "Parallel Dimensions" Theme weren't you guys? =P Really good submission, great job!
May 18 21:24:25 15m 41s What´s the point? ♥ 1 Great art/pixel skills! I'm sad there weren't any audio effects. An interesting take on the theme, I enjoyed the experience enough that I went back and played two more times to get a look at any alternate endings. A great, short narrative experience! I think you should spend a bit of time just adding audio and polishing the systems, this is a great entry worthy of putting up somewhere as a great short narrative experience.
May 18 21:31:52 7m 27s Little planet ♥ 0 There isn't enough UI Information to understand what I'm doing, what the goal is, or why I can't purchase things or how much things costs. I wasn't able to play past a minute or two because of this.
May 18 21:38:15 6m 23s To Kill a Planetingbird ♥ 0 I only got the launch system to fire a few times before it broke down. Whenever I tried to place an asteroid or missile, it would blow up if it was too close to the planet, which sometimes broke the GUI and required me to reboot the program. Sometimes when I'd target stuff with the missiles or asteroid they wouldn't fly when I hit simulate and they were forever stuck there.
May 18 21:45:24 7m 09s Tommy's Shrinking World ♥ 1 The control scheme is not good, Arrow Keys + Jump + Mouse is just not usable while playing. I was very frustrated with that. I'm not sure the last level is beatable, I collected a bunch of the green gems but the game never ends, and eventually there ends up being far too many projectiles... so that was frustrating. I think you need to shorten your iteration times, rather then kicking me back to the main menu, just restart the level upon death. It would make it much less frustrating to play.
May 18 21:53:59 8m 35s Planet Pacer ♥ 1 This is a really neat concept, I actually think it could benefit from a more fixed movement scheme a la Crypt of the Necrodancer. The graphics are really great, excellent pixel skills. Audio is fantastic and totally fits the look of the game.
May 18 23:25:23 1h 31m 240,000km fastball ♥ 0 Could not start the game, it immediately crashes to desktop.
May 18 23:40:42 15m 19s Tribe Destruction ♥ 1 Congrats on your first game ever! This isn't bad for your first game, I think I would have liked to see the game be a bit more winnable, tighten up the attack times which felt a little long, and add regenerative health so players feel like they can be strategic about their movement! Next Ludum Dare: I might recommend rating other folks games. Doing so will boost your Coolness (An actual Stat!), and folks will come rate yours in return. It's useful to grow from!
May 18 23:59:30 18m 48s A Small World ♥ 1 Forcing folks to install the game is likely scaring them off. Good concept, but the tiny screen made it a bit hard to play. Graphics are very simple, but the music is good.
May 19 00:07:52 8m 22s Kenbor ♥ 0 Just kinda ended abruptly at the snowflake, I'm not sure if it was intended to or not. There isn't a whole lot going on as far as gameplay is concerned. The music is really good, but there isn't all that much there for me to analyze.
May 19 00:14:55 7m 03s RED AND BLUE ASTRONAUT ♥ 0 The controller is just too slippery to be fun, the character slides around and falls too fast. I have to focus on too many keys at the same time, and it gets frustrating to play very quickly. It also takes too long to die and respawn... I'd recommend shortening that time to as close to 0 as you can. Thanks for the submission!
May 19 00:18:34 3m 39s Turtle soup ♥ 0 Interesting concept, but the actual play was frustrating as over time it just felt inevitable that at some point I was going to lose or have so many dead that it didn't feel particularly fun anymore. I think this would be better if it followed a more modern formula with specific levels and differences in the engagement curve... IE: Different enemy and turtle types that move at different speeds, obstacles, etc. Thanks for the submission!
May 19 00:26:42 8m 08s It's A Small World ♥ 0 This is not really a game. I think you might want to look into what goes into Visual Novels as that's the closest thing I can think of to this. But there isn't any gameplay.
May 19 00:32:45 6m 03s Keyborb ♥ 0 This is an interesting concept, but I'm having issues with the implementation. I think there's an interesting set of mechanics under this, but the finger twister I need to use to play, and the real lack of understanding on my end of what I'm really doing with it made the game not a lot of fun to play. I think this would have been more fun with a real tutorial. Thanks for the submission!
May 19 00:39:37 6m 52s JUMAO ♥ 1 This was very frustrating the play, the camera being directly on meant it was difficult to gauge the Y Axis so when jumping it was very easy to get caught under things I didn't want to be under, or over things I didn't want to be over. The platforms being flat planes rather then extending all the way to the ground meant I would go flying under the platform I meant to jump on and it just made me mad. I liked the concept that you had with matching the GUI Elements up with the world, that was neat and I've never seen it before. Thanks for the submission!
May 19 00:44:36 4m 59s Budget Earth Defence ♥ 0 First thing: Please split up your download links into their respective platforms. Making me download the Linux and Mac Build just makes everything take longer then it needs to, and some folks in LD have limited data connections. I think the concept of destroying the planetoid was neat but it was marred by the controller being completely unusable once you got below the surface of the planet. I really highly recommend looking at your collision physics as I think the build as is is almost completely unplayable. Thanks for the submission!
May 19 00:47:26 2m 50s JRS ♥ 0 The boss isn't registering hits, the bullets don't seem to always affect their targets, and the game crashed on me when a lightning bolt stuck the ground near me. Thanks for the submission!
May 19 00:51:25 3m 59s John Electron ♥ 0 The camera started spinning at an insane speed, and the amount of things on the screen with slightly similar colors makes this game really unapproachable. Comparing "Red" from "Slightly darker red" isn't a core engagement I'm really enjoying.
May 19 00:53:37 2m 12s Planet Crush ♥ 0 Does not Run. You may need to repackage your Data File and EXE into their own Folder and archive that. It doesn't seem to unpack cleanly how it's currently up.
May 19 01:00:51 7m 14s World Factory ♥ 0 You might want to get a different host for your game and files, the current hosting service is just far too slow. I downloaded the Windows version and it immediately crashes to Desktop.
May 19 01:04:12 3m 21s Starlight Jolt ♥ 0 I started playing and immediately got launched off into space. Rebooted it, and managed to get to a second planet but there weren't any markers on it so I wasn't able to go anywhere from there. I think a [R] key to restart the level would help this game function a lot better, along with perhaps a mini-map, and a goal.
May 19 01:06:31 2m 19s LD38 Submission: Entangled ♥ 0 Interesting concept, a way to restart the level quickly would benefit the game greatly. I think the game unfolds a little too slowly, perhaps speeding up the game loop a bit would be beneficial to the player. Maybe picking different colors for the various particles to make them more visually distinctive. Thanks for the submission!
May 19 01:08:59 2m 28s At the DoFy Gates ♥ 0 The motion blur triggered my migraines, please don't use heavy camera effects like that. The control scheme is not fun, I would like options to invert the controller, and remap the controls. Movement is confusing, and difficult with the camera being so blurry. Thanks for the submission!
May 19 01:13:12 4m 13s God of the People ♥ 0 First thing: Please split up the various versions into their own separate download links. I wasn't able to build anything despite having all the resources to do so, the game doesn't appear to be in a playable state. Thanks for the submission!
May 19 01:16:31 3m 19s NinjaSky ♥ 0 I think this game badly needs an onscreen indicator of how far my jump will bring me, the AI was always much better then I was and I didn't feel like I was able to compete in any way. Interesting take on a Splatoon-like game, territory grab games are always interesting. Thanks for the submission!
May 19 01:20:02 3m 31s CodeNameCrystall ♥ 0 This seems to have a lot of thought put into it, but it isn't really playable. I shoot at enemies and they don't take any damage. They shoot at my buildings and I am unable to make any progress. I think the curvature of the planet is causing these issues and this game might be better as a pure 2D Game with how you have it set up.
May 19 01:26:24 6m 22s Lost Soul ♥ 0 Had major issues with possessing and getting stuck in objects, I got as far as getting the Teddy on the bed before it became unplayable. REALLY interesting concept!
May 19 01:29:46 3m 22s Bastion of the Abyss ♥ 0 Really interesting graphics, but found it a little easy to play. I enjoy retro graphics and this was pretty awesome to see. Grats on a solid solo entry!
May 19 01:33:09 3m 23s Interplanetary Golf ♥ 0 The camera is really difficult to make function when you start getting close to things. Might need some tweaking to improve the play-ability. Thanks for the submission!
May 19 01:40:26 7m 17s Together Alone ♥ 0 Great job on the Graphics and Audio. The control scheme was a little rough, I'd ask if you could make the firing repeat when held down, and maybe make swapping weapons thru the upgrades a little more transparent. It's a bit obnoxious to lose a weapon you like to a weapon you don't. Thanks for the submission!
May 19 01:54:55 14m 29s Inner World ♥ 0 Short, but funny. Worth the 20 Seconds I put into it. Thanks for the submission!
May 19 02:01:35 6m 40s Apophis ♥ 0 This game is super neat, but very difficult. I wish there was a way to more thoroughly adjust the thrusts as I had a lot of issues lining up what I thought was the direction of the thrust with the rotation of the Asteroid. Gorgeous visuals, I wish the impact had been more eventful. But it's a jam game. Thanks for the submission!
May 19 02:08:26 6m 51s Planet CLTV-8 ♥ 0 Really interesting little time waster with neat puzzle elements. I think this would be great as a zen game, just have things flowing into one another, trying to balance the components. Very solid base from which to build more off of.
May 19 02:12:00 3m 34s The Torus World ♥ 0 First: Please split up the seperate platform versions into their own downloads. There seems to be a huge delay when playing the game which I think stems from using "On Key Up" rather then "On Key Down", and I had some framerate issues. Thanks for the submission!
May 19 02:13:38 1m 38s Get Crystals ♥ 0 I wasn't able to play, the controls were confusing and when I went to pickup crystals they didn't react to me.
May 19 02:32:09 18m 31s Space Squid ♥ 0 Graphically it looks very good, but the implementation is very lacking. The controls were completely confusing and not documented anywhere. The camera spun on the Z Axis which made me very sick, and the core mechanics weren't really engaging as there wasn't a lot of direction. Thanks for the submission!
May 19 02:34:54 2m 45s Spacepants X ♥ 0 I Agree with the above commentor, the game badly needs checkpoints upon death. The long iteration times added a great deal of frustration to the gameplay. The controls were decent, and it looks like you have some good ideas graphically that I would love to see a little more polish on.
May 19 02:51:42 16m 48s Super Plumber Man vs The Evil Elf King ♥ 0 This was hilarious, very well done. I enjoyed every part of it.
May 19 05:57:35 3h 05m Asteroid Field ♥ 1 Art style was solid, the animation was pretty good! Control scheme seemed to work fine, so all the basics are covered. I think you might wanna make it a bit more difficult, modulating the speed of asteroids, and raising and lowering the rate of spawn. Thanks for the submission!
May 20 06:14:45 24h 17m Trapped Robot ♥ 0 Very frustrating. The control scheme was a bit difficult to master. Puzzles were challenging and well constructed. Good submission!
May 20 06:23:34 8m 49s Recognition ♥ 0 I really enjoyed this, the Graphics are fantastically done. I wish there was Audio, and I wasn't able to get up to 10,000 KW but the game is very solid and I quite enjoyed it. Well done!
May 20 06:28:07 4m 33s Cryofailure ♥ 1 I think I would have loved more to do, but the memos were pretty funny. I was really interested in trying some of the VR Games this jam but I only just got it working on my machine. Good job on not making folks nauseous! Great job on the atmosphere, 3D is no joke in a jam.
May 20 06:38:25 10m 18s Finitely Big ♥ 1 This made me think a bit about Gish, in a way it's kind of a super depressing Gish... Interesting concept, good job with the theme, it was very tiny in every way. Well done!
May 20 06:42:24 3m 59s Pocket World ♥ 0 As a child of the 90's, I very much enjoyed the experience. Music was extremely repetitive, I might recommend adding one other track to break it up a little. The control scheme was very tiring, I hated clicking on things over and over. I'm not sure how you could fix that off the top of my head. Also, it is possible to soft lock yourself due to poor resource management and I had to restart.
May 20 06:44:52 2m 28s Deep Down Uranus ♥ 0 Ugh, yeah, spinning the camera on the Z Axis makes me (And a lot of folks) super ill. I think the humor was pretty funny, but I couldn't play for more than a minute. It might be worth revisiting your core concept and seeing if you can get rid of the spinning.
May 20 06:47:21 2m 29s FoodCo ♥ 0 I have no idea what I'm doing. I think I broke the planting system because nothing seems to be growing nor being planted. I think it badly needs a tutorial that more fully explains the systems you're introducing and how to use them.
May 20 06:52:55 5m 34s SmlWhrld - A Puzzle ♥ 0 Controls were a super wonky, I think maybe using [E] instead of [F], or LMB / RMB to interact with things would feel better. (Make sure to opt out of Graphics), the puzzles were very simple and I'd recommend adding more variety of puzzles into the game. I enjoyed the concept, execution needs a lot of polish.
May 20 06:55:01 2m 06s Cloud Garden ♥ 2 I wish the camera were a bit more traditional for third person games, it was a bit frustrating to use. Audio was good, and you had good iteration times when you died. Not really sure if there's a greater point or objective to the game, but it was interesting!
May 20 06:58:20 3m 19s Alysson ♥ 1 So, to preface this: I don't like visual novels. That said, I enjoy storylines that touch on serious topics I would have loved music that adjusted to the changing atmosphere. The novel itself was well written, though there were some points that just had me go "What?", like the potato thing. Thanks for the submission!
May 20 07:04:47 6m 27s A giant called Frederick. ♥ 1 So I don't understand what I'm supposed to be doing, how I'm supposed to win, or what the overall point is. I put people on planets, they destroy them, and then die. I think you may want to retool the core gameplay as I had a lot of trouble fully understanding it. Thanks for the submission!
May 20 07:05:51 1m 04s A World in a Shoebox... ♥ 0 Did not respond to Keyboard or Controller input. Sorry!
May 20 07:07:51 2m 00s Caterpillar Chomp ♥ 0 Really short game. The movement was really choppy and I think I ended up flying off the screen a few times and it had to reset. I also got injured long after the ants had left.
May 20 07:10:53 3m 02s A Smaller World ♥ 0 Person above is correct on the lack of screenshot issue. Narrative games are hit or miss for me, I appreciated how dark it got towards the end. Story is well written, but the I wold have loved a bit more agency in my actions.
May 20 07:12:55 2m 02s Encircle ♥ 1 Great art style! The game would seriously benefit from Procedural Generation. The game is interesting but the movement isn't exactly a lot of fun to play with. Also, the gun recoil caused some movement issues with the walls. Boss was very well done! Great job on AI for a jam game.
May 20 07:15:24 2m 29s planetary billiards ♥ 0 Great core game concept, I was left playing for a while before I realized there wasn't more to the game and it was just going to keep going. I noticed some errors cropping up and my framerate started dipping lower and lower throughout the play session. Thanks for the submit!
May 20 07:17:35 2m 11s Primordial Ooze ♥ 0 This game would really benefit from a tutorial level. The graphical polish was really awesome! Great screen effects! (Probably the best I've seen all jam!). I need a lot more feedback to understand things like, "Why did I just die?". Controls were a little stiff, maybe laggy? They felt awkward but I can't put my finger on it.
May 20 07:19:52 2m 17s Puchi Pooches ♥ 0 Great graphics, I think I would add a few more animation frames though. The amount of time I had made the game feel very easy. Great job with Isometric style (I'm a big fan). I had to restart a few times due to the controls not working, was the game made to support the PS4 controller or XBox?
May 20 07:21:39 1m 47s Bacteria Fighter ♥ 0 The audio was super loud, I had to turn my speakers WAY down. It might be worth spending some time normalizing your levels. I highly recommend looking at your enemy movement and introducing some noise to their movement patterns. As is they didn't present much of a challenge. Thanks for the submission!
May 20 07:24:37 2m 58s SPAAAAAACE. ♥ 0 Congrats on a 1.5 Hour game! That's awesome! Game was super short, but I got a laugh out of the end. It does what I think you intended it to do, so grats.
May 20 07:29:33 4m 56s Repeat ♥ 1 Art is absolutely fantastic! I only spent a couple minutes playing it, but I enjoyed it. Might want to normalize the audio levels a bit, they seemed very spiky. Great concept, but the music shattered the mood of the visual art.
May 20 08:14:45 45m 12s Insekter!! ♥ 1 Please let people skip the text at the beginning. The gameplay itself was fun, but the spawn rate of the enemies was huge, and the AI wasn't robust enough to either be a challenge, or to pathfind in any way that made it possible for them to be worth spending time on. I just farmed their spawn point, bought the machine gun, and walked thru the rest of the level shooting. Good job with the music!
May 20 08:26:02 11m 17s WIP: World In Progress ♥ 0 Ran at 3fps on my computer, and the controls didn't respond to my input. Sorry!