Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → OccultOne
Feedback comments for LD41
OccultOne's games and stats for all events →
| Timestamp | Since previous | Game | OccultOne's comment | |
|---|---|---|---|---|
| Apr 24 05:34:30 | Aggroculture | ♥ 1 | Good job with the retro aesthetic, I always am a sucker for good pixel art. Audio was solid. I had a bit of trouble with the farming elements, but managed to figure it out in the end. I ascended to Eldergodhood, and proceeded to slumber in my tentaclepatch, waiting eons to be awoken and share my sanguine unknowable nightmares with the denizens of far off worlds. Constructive Feedback: Maybe add a slight pitch randomization for some of the sound effects to make them vary a bit. I find Random.Range(0.9f,1.1f) gives a pretty good result. I'd love some onscreen prompts to help teach game mechanics. Good job man! | |
| Apr 24 05:38:34 | 4m 04s | OPTIC | ♥ 1 | Amazing job as usual! The audio is addicting, and I kept it on loop long after I should have walked away. A+ Entry, and I'll be sorely disappointed if this doesn't smash the Audio category apart on it's way past everyone else. Great job with the waveform display, this would be a neat project to hack onto a monitor that hangs on your wall and listens to your currently playing music. |
| Apr 24 07:33:23 | 1h 54m | The Colossal Carrot Caper | ♥ 2 | Very neat concept, I wasn't able to get through Fields of Orange, the music seemed to desync from the beats (I was on the WebGL Build), so it might be worth seeing if that can be tightened up, or perhaps loosen the detection time a bit to be slightly more forgiving. Visual design nitpick: Some kind of indication that the wolves have seen me and are chasing me would be excellent. I couldn't tell when they were actively chasing me, versus when they were just moving around. Very solid execution overall, strong use of the themes. Great aesthetic. Edit: Maybe move the dots up towards the center of the screen so you can track the beats while you plan your moves? This would make the desync slightly more manageable. |
| Apr 24 16:38:57 | 9h 05m | City Surgeon | ♥ 3 | I'll echo what others said and say that this was certainly fun and addicting, made it to the end and was a bit bummed there wasn't more, but I'm supposed to be working so this is for the best. Great job with graphics and the overall tone of the game. I'd love to see this with controller support. A personal nitpick: Maybe swap to a blob projector rather than casting a shadow? |
| Apr 25 20:15:40 | 27h 36m | Tristakto | ♥ 0 | Really interesting core gameplay, I think this is the kind of game that would work really well with a juice pass, and fit well as a minigame. Solid overall concept, and good use of the topic. |