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Feedback comments for LD42
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| Timestamp | Since previous | Game | OccultOne's comment | |
|---|---|---|---|---|
| Aug 18 06:52:37 | Kingdoms Fall | ♥ 2 | This was very well produced! Graphics were excellently produced, and thought the gameplay was pretty solid. You guys managed to pull off a very good strategy game over the course of the jam and (Having done it myself) that is no small feat! Suggestions: I got caught in a point where the enemy castle, and two enemies were cut off from me, I owned the rest of the board, and I just had to wait about a dozen turns before I could finally win. Perhaps a more aggressive culling system for tiles? | |
| Aug 18 23:42:27 | 16h 49m | XORN: The Fallen God | ♥ 2 | Really fantastic entry, you guys nailed the timing elements of gameplay, all of the attacks had the perfect amount of windup, and almost every time I died I felt like it was my fault. I had a weird death to a cube that turned red under me and then immediately fell, but otherwise it felt fair. Great atmosphere! |
| Aug 19 02:01:27 | 2h 19m | CAVEMAN | ♥ 1 | Great job and a truly unique graphical style! Really using the unity lighting system for what it's good for, and making good use of a really under-utilized piece of Unity's tech tree always earns bonus points in my book. The style reminded me somewhat of the Maui tattoos in Moana, and if you could nail animation fluidity, you have the core here for something really fascinating. I always try and leave useful feedback, which is harder with this entry because it's very solid. I think the either the gameplay or puzzles (Or both) could have used a few more bits to give the player additional chances for mastery. After I killed the first rabbit and figured out the branches/leaves were destroyable I had basically mastered those gameplay elements. Anyway, a great LD entry to be proud of for sure! |
| Aug 19 03:01:36 | 1h 00m | SunnyLand | ♥ 1 | Suggestions for the programming side since that seems to be what you want feedback on. Physics felt slippery, like drag wasn't being applied. You may want to check how you're doing slope handling because it seems to intermittantly lose track of if it's on the ground or not, and stops jumping. Water affects you even if you aren't in it (IE: You're on the ground but touch the space right above it). It's worth checking out the Unity "Physics2D.BoxCast" section on their documentation page for ideas. Raycasts are so 2016. ;) Good first entry, and I wish you luck in your game dev journey! |
| Aug 22 17:04:53 | 86h 03m | Bob's Budget Bomb Disposal | ♥ 0 | Very difficult, I thought the core premise was pretty good, the forklift (?) moved a bit slow for my taste, too much time spent in transit, and I gladly would have traded control fidelity for speed. I think there's some legs for expanding gameplay, or conversion to a mobile game. Great job! |
| Aug 24 21:32:05 | 52h 27m | Easter Shabobble | ♥ 0 | This had some really interesting design elements, and there was obviously a lot done visually to accomplish what you guys did, so kudos! I had a bug: When I picked up an item and got hit at the same time, the egg despawned and I didn't receive it, so I was unable to pass that level. My biggest suggestion would be maybe a bit more variance in the sound effects, and make them fall off a little more when the emitter is offscreen. There were a few levels where it grew a little cacophonous. Great submission! Thanks guys! |
| Aug 28 22:07:56 | 96h 35m | TOROID | ♥ 1 | (I Posted a post and it looks like my internet might have lost it, so if I accidentally double-post two semi-similar reviews, my apologies.) Very interesting premise, swapping between the 2D and 3D World, I think there's some avenues for gameplay there that would be fascinating to see. The graphics were solid, and use use of the world as a texture projected on the Sphere and Torus were very neat: I'd love to see more done with that mechanic. 2D Controller was solid if a little slippery. 3D Controller was solid all around, I'd recommend maybe swapping out the Orbit Camera for a Follow Camera, but it works for showing off the visuals. Constructive Criticism: Audio feedback would be handy, Screenshake and Screen Effects are things you could look at putting in to help guide the player (And juice it up!). The game has a solid premise, and interesting things done with the space. |
| Aug 28 23:01:49 | 53m 53s | UEDJ - A Crime-Solving Desk Job | ♥ 1 | I really enjoyed this, the graphics were excellent for the genre, and the audio was spot on. I think more careful usage of color for the House Blueprint would have been helpful, I had trouble figuring out what was going on and which room was which between the upper and lower floors. I genuinely hope this gets expanded into a full game, and please give me a poke when you do, it's very well done and with some polish would be an excellent addition to the Mystery genre. Excellent job! |
| Aug 29 04:33:12 | 5h 31m | 20000 Leaks Under the Sea | ♥ 2 | Absolutely an excellent game, highly polished on all fronts. I have very little constructive criticism honestly because it's just all around very good. Grats guys, well done! |
| Aug 29 04:50:54 | 17m 42s | Bus Stop Blast | ♥ 3 | This was good, I had some issues with controlling the bus, I suspect the controls were difficult for a reason, but there were a few times where the bus spun out for no apparent reason. I also struggled to figure out when I had gotten all the kids, or not. Running over kids didn't seem to update the counter, which meant it was an automatic fail (Total legit if it is)? I'm not sure, I think more information would be helpful. Pretty decent overall, I am surprised at the amount of models you guys churned out in the length of the jam, great job. |
| Aug 29 06:13:22 | 1h 22m | Deadlock | ♥ 1 | Excellently polished, puzzle games are always my jam, and this was good to zen out to while I was not feeling well tonight. I think the mechanics were very solid, the audio was very well executed, and this looked like it would make a pretty great Mobile game. Really fantastic job for a Compo game! I'm amazed at what you got done in the 48 hour limit! |
| Aug 29 21:53:19 | 15h 39m | Electric Sleep | ♥ 1 | I love the amount of work that went into internal consistency and stylistics with the console, always a fan of console styled games. I had some trouble with the menus, I think something broke and I got caught in some kind of loop in the memories section so I wasn't able to get to deep in, and the delete function didn't seem to work. |
| Aug 29 22:13:17 | 19m 58s | Rude Bear Resolution | ♥ 2 | You guys continue to make some of the best feeling games in Ludum Dare, the attention to detail and game feel really makes these entries stand out, and honestly, this is probably the best Rude Bear entry so far. Art was excellent, consistent, and well scoped for the game. Everything made sense, was comprehensible. Good use of visual design. Mechanics were good, the main mechanic of the window resizing was a great idea and has a lot of space for play. I had a bit of trouble with faster moving platform puzzles when combined with the shrinking window, it meant a lot more blind leaps of faith than I'm usually used to, but overall it worked very well. Like I said, the attention to game feel really benefited the entire game. Music was Fantastic, didn't feel repetitive even after a longer play session, and had me grooving while I played. Always rate high when music has me moving to it. Great job all around! Hope this entry does as well as it deserves! |
| Aug 31 01:52:43 | 27h 39m | Due Process | ♥ 0 | This was interesting, a prison game came up for us as well when examining the theme so I'm glad someone else did it. The graphics were solid and did their job. You may want to consider opting out of sound for the extensive use of the Wilhelm Scream, if it were a one-and-done thing I wouldn't mind, but having it as a central sound effect might be a little too much. I think if I were looking for ways to improve things, more ways of reminding players of the combinations would be helpful, it was difficult to keep all the permutations in my head. I also didn't quite understand what was happening, as all I'd hear was a scream and suddenly one of the cages may or may not be empty, or be missing one, and I never quite figured out exactly what was going on. Good entry! |
| Aug 31 02:50:54 | 58m 11s | Space Invasion | ♥ 1 | This was very good, a ton of attention to detail with the Camera movements, text, and little things like the squash and stretch. I was following along in stream and didn't have as much trouble with the level you were worried about, I had more trouble not accidentally pressing the skip button out of impulse to quickly iterate. Thoughts and suggestions: Perhaps shortening the iteration time between deaths, making the Skip Level a thing in the menu, or an onscreen hint? I had a LOT of trouble with the Mouse Shooting and where the character was in the world. Maybe having a line renderer show me where the shot will land would help me not kill myself so often. Great job! I really liked this entry! |
| Aug 31 03:53:12 | 1h 02m | Bath Time | ♥ 1 | Probably the best game I've played this Jam, absolutely fantastic Aesthetic, the gameplay was excellent and pure in it's design and implementation. The mobile version of this was the superior of the two for sure, but that's to be expected. Graphics were adorable, and the sound effects too! I am really gonna scrape the barrel to find things I'd improve on because I try and always leave some kind of constructive critique in my reviews and I'm struggling, so I'll say: I think maybe it could do with some level based gameplay elements that mix up the design. Fantastic entry guys! |
| Aug 31 05:29:28 | 1h 36m | Poisoned Palace | ♥ 2 | This is an excellent Metroidvania, you managed to pull off a difficult genre and do it very well. The boss fight was difficult but I mananged to pull it off on my first try. The health regenerating thru the soul blast was forgiving enough to make me feel like I always had an ace up my sleeve and felt willing to use it, and not difficult enough to attain that I was unwilling to use it when I had it. Graphics and Sound were solid, and both tied together very well to create a kind of oppressive mood, which fit the theme pretty well! I always try and leave constructive and helpful feedback: I think you'd solve a lot of the issues we saw in the stream, and some game feel stuff, if you added a 4-6 frame coyote time after leaving a block where people could still jump. It would likely solve some of the feeling that some jumps are too difficult to make. Great entry man! |
| Aug 31 17:51:26 | 12h 21m | Placeholder | ♥ 1 | IGN SAYS: "STUNNING. A MASTERPIECE." POLYGON SAYS: "ONE OF THE GREATEST JAM GAMES OF ALL TIME." KOTAKU SAYS: "TRULY ONE OF THE FINEST EXAMPLES OF THE CRAFT... MIKE KASPRZAK HAS DONE IT AGAIN!" PLACEHOLDER: COMING SOON TO NO MAJOR CONSOLES! |