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Feedback comments for LD43
OccultOne's games and stats for all events →
| Timestamp | Since previous | Game | OccultOne's comment | |
|---|---|---|---|---|
| Dec 5 06:39:03 | The Vault | ♥ 2 | [SPOILERS] So I'm stuck, I have spent an hour or so on this and can't seem to figure it out. I've got the code from the frog, I got an SD Card, I shot out the light, got shot, etc... and I've been trying to figure out the Safe and Phone Puzzle. I've tried the code in the phone and safe. No result. I've converted the code to Binary, (011100111101) which converts to 1853, this doesn't work. I've played with the order of the code, flipping it, flipping it then converting it. Etc. No dice. 1101 converts to 13, or the character D. "SD"? SD Card? CAMP CURRTH, same number of numbers as a standard phone number. 226-728-7784. Nope, no result. Game is very well polished, the interface is exceptionally well put together. I can tell a lot of work went into making this feel polished! The story is engaging, the writing is spot on. I'm gonna recommend my wife play a bit tomorrow, I think she'll enjoy it. Suggestion: If there's information that gets dropped when not in the puzzle loop, it means I can't escape it other than to restart. It's effectively a Soft Lock. Unless I've missed something vital in the room which is certainly possible. Great job! | |
| Dec 5 21:27:26 | 14h 48m | Rude Bear Responsibility | ♥ 0 | I don't seem to be able to move, input doesn't seem to be configured in the Unity Configuration Panel. |
| Dec 5 21:31:01 | 3m 35s | Let's Join a Kitty Cult! | ♥ 1 | I don't seem to be able to bless humans fast enough before the bar returns to empty. Is the rate at which the bar decreases tied directly to Delta Time (And is VSync off?). |
| Dec 5 21:52:16 | 21m 15s | Total Party Kill | ♥ 1 | Really fantastically produced and scoped game. The Level Design and character mechanics obviously have a lot of thought that went into them to have executed it so brilliantly. The level of polish and attention to detail makes this a really stand out entry, and it fit the theme perfectly. This is the highlight of the Compo for me. Incredibly well done! |
| Dec 14 00:47:18 | 194h 55m | Inner Self | ♥ 2 | This was a really nice experience, very strong application of audio and... I want to call it "Psychedelic" without offending... stylized graphics tie together to create a really strong audio-visual experience. It's not really a game per-say, but it reminded me a lot of the wellness classes I took in University and got me to take a second to sit down, close my eyes, and focus for the first time since... my university wellness classes... so, I'll give that high marks. Well done! |
| Dec 14 01:21:04 | 33m 46s | Ronin Sacrifice: The Tale of the Last Rabbit | ♥ 3 | Did a good job with the theme, the audio and graphics were solid and I actually really liked the style you went for. Fast iteration times meant what could be frustrating gameplay was fun. The mechanics were well thought out, and while I had some struggles with the intended golden path through some of the levels, I managed to get pretty far. Looking at the platformer controller, I noticed a few things you might wanna look at for future platformers. 1) The Velocity didn't seem consistent from frame to frame, or action to action. Sometimes I'd jump and I'd move forward ~3 units, other times I'd jump and fly across the screen. The inconsistency made it a little frustrating to play. I'd recommend looking at clamping the Velocity, and using an easing function other than Lerp. 2) I had some trouble figuring out the controls. Specifically, the Seppuku mechanic. 3) Controller support was spotty. 4) Things felt unresponsive, I suspect the use of a Non-Kinematic Rigidbody is the responsible party. It's worth doing the leg work to build a simple kinematic platformer. Trust me. Overall, you did a good job and should feel good about the game you made! |