Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → fabula_rasa
Feedback comments for LD46
fabula_rasa's games and stats for all events →
| Timestamp | Since previous | Game | fabula_rasa's comment | |
|---|---|---|---|---|
| Apr 21 13:09:46 | Eggs With Legs | ♥ 1 | A nice idea! I really liked the walking animation on the chicken suit, it felt... chickeny :). It is indeed not obvious from the game itself that you should equip yourself before venturing forth and there really should be something happening when you get to 0% durability (I missed the fact that I died few times ;)). Some more audio and background music would really bring it out. | |
| Apr 21 13:48:38 | 38m 52s | Reckless Brave | ♥ 1 | Absolutely loved it! It felt very satisfying to figure out and plan the levels (reminded me somewhat of "Katana Zero" in that) and the difficulty increase curve is well-planned as well. Graphics is great and I positively adored the comic intro and ending. And even though the music is not my cup of tea, I think it fits very well. Overall, very polished experience and a great game! |
| Apr 21 14:08:36 | 19m 58s | Two Brot(h)ers - One and the other One | ♥ 1 | The chittery audio, art style and light really create a great and creepy atmosphere! It was overall quite fun and I was laughing when my brother picked up the bottle of fire spell, light himself on fire and was running around the dungeon ;)! He... didn't survive. Shooting my paper ball was really hard to aim though and I was sad to discover that I have no inventory (meaning, when I picked up ice bottle buff, I lost my lighting bottle buff I picked up earlier). Also, for me, parts the monologue in chat bubbles at the beginning were a bit hard to read (letters were kinda small). |
| Apr 21 14:24:19 | 15m 43s | Advise the King | ♥ 1 | Very nice and fun experience. Great work! I have one nitpick though - the text on the cards could be bigger, would be more pleasant to read (especially the italics). |
| Apr 21 14:33:04 | 8m 45s | Cactus Adventure | ♥ 1 | Awesome art and lovely animation! The first time I made daytime really made me laugh. The game itself feels a bit easy but the atmosphere is just great. |
| Apr 21 15:41:02 | 1h 07m | Seafood | ♥ 3 | What an enchanting world you have created! It's a pure pleasure to look at and swim around in! I liked reading the lore as well (but hey, I loved "Torment: Tides of Numenera" and that one has more words than "War and Peace" ;)). I did experience some bugs, like my unruly food getting stuck behind a piece of coral instead of peacefully following me to the slaughter... ekhm... to my dinner party, that's what I wanted to say ;). Some glitchy movement at times. Also one small note. You use dark color to highlight the button that is chosen, and a light one for the one that is not (I'm talking about the "restart" "next" and exit" buttons). Maybe it's only me, but it confused me very much - kept misclicking (it's almost embarrassing how many times I restarted the first level instead of proceeding to he next one because of this :D). Should be the other way around. |
| Apr 21 16:15:44 | 34m 42s | Inkazimor | ♥ 2 | I had a lot of cursor problems playing HTML version. The hand wasn't appearing, I had to click around to make it appear. It's a nice concept but it would be indeed much better of you would have to collect the items. As it is now, it feels like there is no challenge really. |
| Apr 21 16:19:36 | 3m 52s | Keep It Alive Game | ♥ 1 | I played the HTML version and worked just fine (Firefox). It is a very basic game but very impressive for a solo work in 48 hours! And I really enjoyed the beginning, when the character and bits of the world appear out of nothing. |
| Apr 21 16:28:56 | 9m 20s | The last tree | ♥ 1 | I really enjoyed the atmosphere you created: the music, the light, the minimalistic background. Animations on the main hero are great as well! |
| Apr 21 16:37:57 | 9m 01s | Abidance | ♥ 2 | I loved the atmosphere. The audio worked well with the light and the monster roar was truly chilling. The shadow monster reminds me of Don't Starve, by the way :). The player character is somewhat too small, in my opinion and it felt strange that he is always facing the same way, independent of movement direction. I also spawned once stuck near the big rock. Could not walk anywhere for a little while, was just walking in place. |
| Apr 21 16:46:44 | 8m 47s | Green Dream | ♥ 1 | Pleasant music and graphics! Gameplay is, to be honest, not my cup of tea but I was never much for gardening games (or for gardening itself, for that matter :)). But I think the concept is well executed and feels very complete. |
| Apr 21 18:47:09 | 2h 00m | Tell a Fairy Tale | ♥ 3 | I had a quite a bad experience with ingame camera. It kept resetting to a totally top-down view. I could correct it by zooming in but it kept going back to top-down the second I moved. From top-down, you can't say who is the child and who is an adult until they actually react to you. Made the game unplayable really :( I enjoyed the music though :) |
| Apr 21 19:13:10 | 26m 01s | Ice Light | ♥ 3 | Awesome atmosphere you created! Graphics, audio, lighting - all adds up to a great experience! Amazing job. The only thing I didn't really like was the aiming. Maybe it was a bug, but you can't see the aiming square until you are actually throwing. So, you can't really aim. |
| Apr 21 19:26:40 | 13m 30s | Keep THEM Alive | ♥ 2 | I really liked the two cute companions. Some indicator of companion hp would be nice. And some sound effects as well. Doing animations in Photoshop is not a good idea at all. That must have been a real pain in the... ;). Also: stick with Godot, you will love it, you'll see. We made our game in Godot as well :) |
| Apr 21 19:34:39 | 7m 59s | Mount Ookie | ♥ 1 | The web version didn't want to load at all (Windows 10, Firefox), it was just stick on "Loading game for the first time..." forever. I liked the Oookie - he is like a giant turtle :). Jumping with Z felt strange though, I kept wanting to press space instead. |
| Apr 21 19:39:01 | 4m 22s | Where`s my Pills | ♥ 3 | It felt to me that the character is too fast, which made him somewhat hard to control. The overall atmosphere would really benefit from some audio :) |
| Apr 21 19:43:42 | 4m 41s | Return of the Viper | ♥ 0 | Graphics may be rather simple but the mouse is a great conversationalist! :) |
| Apr 21 19:56:17 | 12m 35s | Lumberjack | ♥ 2 | Everything in this game felt so slooooow. It created a kind of meditative atmosphere, not really fitting to the premise of going to rescue a fox that is dying. The lumberjack is in no particular hurry, he attacks slowly, he strolls and so on. Even the sound ambience and lighting support this meditative atmoshphere. It's a nice atmosphere, don't get me wrong, but it clashes with the premise of the game so much that it just destroyed my immersion completely. |
| Apr 21 20:09:01 | 12m 44s | Lonely Year | ♥ 1 | I liked dying by a leap of faith :). I liked the minimalistic style as well. However, it did feel kind of boring, to be honest, repetitive really. Sleep, drink, eat nut, water tree - rinse and repeat. I managed to break a chain of the well - that was exciting! :) |
| Apr 21 20:22:44 | 13m 43s | Keep IT-Support Alive! | ♥ 1 | That was quite fun! Nice level design and pleasant graphics. And I positively adore your interpretation of the theme 😄 . Great work overall! Congrats on your first jam. You will grow to love the suffering 😉 Some background music would really add to the atmosphere. |
| Apr 21 20:29:54 | 7m 10s | Last Embers | ♥ 2 | I encountered an interesting small bug when the text informing me that I can press E to drink water was flipped. Otherwise, it played just fine. Nice job! Although some walking animation would do wonders for immersion here. |
| Apr 21 20:31:38 | 1m 44s | Help Vegan Guy | ♥ 0 | The folder to download in a Windows version is empty. Please fix. |
| Apr 21 20:42:23 | 10m 45s | Whalestrom | ♥ 2 | Very nice visuals and the audio is great a well. I adored the whale! The movement felt very confusing though. Too sensitive. Also, damn hard to go where you actually want to go ;) |
| Apr 21 21:01:42 | 19m 19s | Phoenix Tower | ♥ 1 | A nice idea and pleasant, if simple, graphics. It took me a bit to figure out how to direct the torch effectively. The controls felt too sensitive, though. It felt like all the surfaces were slippery :) |
| Apr 21 21:05:33 | 3m 51s | Clonization | ♥ 0 | There is no game under the link. Please update. |
| Apr 21 21:10:53 | 5m 20s | Time is of the Essence | ♥ 1 | I heard you like games, so I put a game in your game, so you can game while you game 😉 Quite a challenge, though! Pace is extremely high on all of them and they change around very fast. |
| Apr 21 21:16:56 | 6m 03s | Defenseless | ♥ 0 | Does... does the bear eat my friend and me...? Simple but fun! There is enough content to keep you having fun. Some sound would really add to the experience. But overall, nice job! We made our game in Godot as well :). |
| Apr 21 21:35:14 | 18m 18s | Mainframe overload | ♥ 1 | I really liked the atmosphere the audio and lighting created. Solid entry! And quite challenging. |
| Apr 21 21:43:56 | 8m 42s | Keep Your Town Alive! | ♥ 3 | Quite a nice graphics and pleasant farm sounds. Movement felt a bit strange, hard to get used to. I don't know if that is a bug or intended behavior, but picking up any carrots reset my egg count to 0, picking up eggs reset my carrot count to 0. |
| Apr 21 21:51:42 | 7m 46s | The Last Humans | ♥ 0 | The sound radar is a very nice concept. I also liked the duotone of the color choice :). It is a really solid game and I enjoyed exploring! Human race died a lot, though, I must admit. |
| Apr 21 22:34:42 | 43m 00s | Keep It Alive (didn't find a better title, ah) | ♥ 1 | A solid entry. Congratulations! I encountered a bug when I put the mana down and it kept falling though the world. As several people pointed out, casting the wind spell is a bit strange and A key doesn't work (and using QE for movement feels very strange). |
| Apr 21 22:55:07 | 20m 25s | Escape With Alive | ♥ 0 | Wow, that was hectic and wonderful. So confusing at the beginning. And quite hard. Good job. |
| Apr 21 22:58:12 | 3m 05s | Please Stay on the Line | ♥ 1 | Really good atmosphere and nice mechanics. I enjoyed a little bits of humor and the monster was truly creepy! |
| Apr 21 23:11:44 | 13m 32s | Saving IT | ♥ 0 | It was quite a buggy experience :(. My prisoner decided many times to just lie down a crawl on the floor, getting stuck from time to time on tile borders. Also it feels like I, a player, have no height at all. Congrats on finishing anyway. Just could use some work to make it more pleasant to play. Screenshot_1.jpgVery strange viewpoint. |
| Apr 21 23:26:41 | 14m 57s | STASIS | ♥ 1 | Wow! Very cool! Great atmosphere and nice voiceovers as well :). very enjoyable to play. Didn't run into any crashes or issues really. However, I do think that the custodian could be walking somewhat faster. Overall, a great job! |
| Apr 21 23:45:08 | 18m 27s | Mut-ant | ♥ 1 | Very engaging! Great job and thank you for this experience! It is also quite hard (good kind of hard) and there is no time to observe our little Anita (which is a bit of a shame). |
| Apr 22 00:28:30 | 43m 22s | Zima | ♥ 1 | This is a very nice game. I like the graphics a lot. And the changing state of the world outside was great (I was surprised and almost died when one day I went outside as usual and the safe zone ended at my door ;)). It feels a bit repetitive at times because there is really not much variety of activities - but I guess that is also somewhat of a point. And the hunger system works well now. |
| Apr 22 08:51:54 | 8h 23m | Bosskeeper | ♥ 0 | I liked the concept very much and the sound effects were cool. However, I found it hard to tell from some of the cards what is it that they place and what effect you can expect from them. Some description when you click on the card (or hover over it) would be nice. Or at least a name to give a player a hint. And even after you place a trap, it is often hard to say what it did, as the screen can get pretty busy and the game itself does not provide much feedback. |
| Apr 22 09:01:28 | 9m 34s | Simple life and zombies | ♥ 1 | Cute! I liked the character customization and made a cat in a skirt named Meve :). Pleasant graphics, although - in my opinion - the hard pencil lines on the characters do not go well with the soft style of the background. The game itself gets quite repetitive rather fast (not sure if it ever ends?) but it's a really great work for a short jam time! |
| Apr 22 09:11:44 | 10m 16s | Tear the damn tree down | ♥ 2 | Oh no! I microwaved this game and now my cat is on fire, my house is hunted and my neighbors turned into zombies! They weren't kidding - do not microwave this game! Very pleasant game and quite fun! Not sure what the purpose of planting corn was, though. I liked that you left the controls right there embedded in the world, it was brilliant and very helpful. Incidentally, we also made a game about defending the tree for this jam :) |
| Apr 22 09:23:20 | 11m 36s | Franky | ♥ 1 | The itch.io link you provide in your description doesn't work. I'm sad to say, that the game didn't really work for me. clicking the buttons didn't seem to register at all :(. Shame, as I was looking forward to smacking Franky around ;) |
| Apr 22 09:27:36 | 4m 16s | Soaring Islands: ludum dare 46 game | ♥ 1 | It was extremely laggy for me. Up to the unplayable point. It is a nice idea and I liked the graphics. Especially the drawing of the island on the start screen :) |
| Apr 22 09:37:46 | 10m 10s | The last plant | ♥ 1 | Not bad at all! Simple yet engaging. Graphics are pleasant to look at and informative. Suffers for lack of variety though - but that's logical with time constraints. Also, and interesting fact - power-up boxes block enemy bullets (and your own as well) - great shield if they happen to spawn in a right place. Incidentally, we also made a game about defending a plant (a tree) for this jam :) |
| Apr 22 09:54:03 | 16m 17s | Dragon Eggs: Greatest Hits Edition | ♥ 2 | Nice spin on chess :). It is too slow though and it feels like you are waiting forever for the dice to stop rolling and inform you of result. The pieces move slow as well.Graphics is nice if simple, but the blue text color chosen is too dark and it reads unpleasantly as a result. Overall, I enjoyed it and had time to make few coffees while waiting for the dice rolls. So, profit all around 😉 |
| Apr 22 10:13:02 | 18m 59s | Heart of the Dungeon | ♥ 0 | Very enjoyable! I loved the resource gathering system and soon learned to send my imps far away from the action, prospecting. Graphics is simple but pleasant. Great entry! Screenshot_3.png |
| Apr 22 10:21:47 | 8m 45s | Saving your Pet | ♥ 1 | So sweet! The sound effects are awesome, graphics are cute and the animations are great. Very enjoyable little game. But I should really train my dog better! I say to him: "No, bad Sparky, don't go into the monsters. Monsters bad, punch doggie". But he doesn't care at all ;)! Sparky died on my first try. But afterwards I got Scooby and he fared better! Screenshot_4.png Oh, and almost forgot - attacking with Ctrl feels kinda strange. |
| Apr 22 10:29:12 | 7m 25s | Dont Wake Him | ♥ 1 | My friend survived and went to watch TV I guess :). Pretty good concept and I liked the execution. Would be even better with somewhat harder puzzles to figure out! |
| Apr 22 10:39:43 | 10m 31s | Joe Disco | ♥ 3 | Interesting take on a guitar hero ;). This is a very nice little game that I completely suck at. The addition of the spoken comments was a very nice bit of polishing and the graphics were nice to look at. It really does feel polished. Great job! |
| Apr 22 10:48:13 | 8m 30s | Flerg's new obsession | ♥ 2 | OMG, Flerg is so huggable! I would be his friend. I really enjoyed the graphics (especially Flerg himself, can you tell ;)?) and the piano music really added to the atmosphere. Gameplay is simple but fitting to the overall feel of the game. Would love more than two levels. Great job overall! |
| Apr 22 11:03:49 | 15m 36s | Keep The Spirit Stone Allive | ♥ 1 | Pretty enjoyable and quite meditative! Nice job. I found myself just observing the animals, frolicking around :). The graphics is very nice (I know you didn't make it but it's still nice :)) and the sound effect add to the experience. Some background music would be great. The games lags pretty badly in a browser on a full screen. In a window it's fine. |
| Apr 22 11:23:45 | 19m 56s | Earth 2.0 | ♥ 1 | Very grim future you paint there ;). It was fun to play for a while and the graphics were pleasant to look at. The constant engine hum got a bit tiring, I must admit. And I found running into the surprise edge of the playable area very surprising ;) - that's how I lost my first 100 people. Overall, a nice jam job! |
| Apr 22 11:31:05 | 7m 20s | Dead Spirit | ♥ 2 | Beautiful! The graphics are breathtaking and the music compliments them so well. You created a great atmosphere, so fitting to your theme. I completely sucked at it and it took me a while to discover that I am supposed to jump not with SPACE ;). But - great work! |
| Apr 22 12:18:54 | 47m 49s | Game Jam Brain | ♥ 1 | Extremely engaging! I found myself replaying and replaying until I achieved true mastery 😉 You have some solid mechanics and very well-chosen theme. I will go get that coffee to slow my own procrastination! |
| Apr 22 12:32:58 | 14m 04s | Platdaughter | ♥ 0 | It's quite challenging and the concept is nice. I found the fact that my gun looks exactly like my arm initially extremely confusing. Also, my daughter got stuck behind a wall (in a place that maybe I wasn't supposed to jump to). She never got out of there, just jumped up sometimes. But she was still admiring me and everything, so I had a easy mode 😉 Screenshot_1.jpg |
| Apr 22 12:45:27 | 12m 29s | Jake, Zack, and Chad's Day Out | ♥ 4 | I enjoyed the graphics and the music. The concept is nice but the gameplay feels a bit strange. I am not sure why the hamster keeps dying really. He once died the second I put him down on the ground, for seemingly no reason. He just burst into blood. I also found that if you first go up at the beginning of the game, you can't jump. When I went back downstairs, I could jump. And there is a lot of getting stuck on stuff when you jump. I think Jack haven't had a shower in a long time and he keeps sticking to stuff 😉 It definitely needs some polishing but I liked where this idea is going. Good work! |
| Apr 22 13:01:26 | 15m 59s | Lich Clicker | ♥ 3 | The art lured me in. It's truly awesome. Loved it! And the music choice is also great. Lich's comments were a great bit of polishing, added a lot to the atmosphere. Gameplay is just not for me, as I truly dislike clicker games (as I said, art lured me in and I thought it will make me stick around). I stuck around to see how the story ends even though I got bored by gameplay enormously - so that says only good things about your storytelling and, again, the art! 😄 I bet people who actually like clicker games will love this one. |
| Apr 22 13:11:35 | 10m 09s | The Dragon's Curse | ♥ 2 | I loved the storyteling and the art both! Music was also nice and complemented everything else. It reminded me a bit of "Banner Saga", minus the cursed dragon ;). Great job on the game! I have like zero complaints about it and will definitelly replay it! |
| Apr 22 14:23:30 | 1h 11m | Dad's Breath | ♥ 2 | Very nice color choices, they did the job well! The graphics overall is quite nice. In did not appreciate the theme at all, I'm afraid. It's not like we need more reminders of the ongoing pandemic and I don't really like when games get political. But you did really impressive job on the game. It feels polished and well thought-out. Congrats! |
| Apr 22 14:41:29 | 17m 59s | Space Jelly Factory | ♥ 2 | It was quite fun! Nice graphics and an original spin on a classic. Great work! |
| Apr 22 14:49:18 | 7m 49s | Pizza with a Pulse | ♥ 4 | The heart just kept falling though the floor for me 😆 I felt as inept as in Surgeon Simulator. Nice graphics though :) and definitely an unique concept! |
| Apr 22 14:55:49 | 6m 31s | Star Buffs | ♥ 1 | Very, very challenging. It's a cool take on the theme! Some background music would add a lot to the atmosphere. Great job on the game :) |
| Apr 22 14:57:00 | 1m 11s | Walter and Water | ♥ 0 | The link to itch page doesn't work. You probably left it at private (it's like that by default). |
| Apr 22 15:02:41 | 5m 41s | Chaos & Order | ♥ 1 | The game kept crashing on me :(. I made the screenshot of the error Screenshot_2.jpg |
| Apr 22 15:09:39 | 6m 58s | Mega Kinetic | ♥ 2 | That is a first digital version of hacky sack I ever saw 😁 Graphics were very pleasant to look at - you chose your color scheme nicely! The game is simple yet fun. Good work! |
| Apr 22 15:43:44 | 34m 05s | Zombie Defence | ♥ 1 | It is poorly balanced 😆 - too easy. But I had lots of fun playing it anyway! Music is so greatly made that it's still in my head. Graphics are quite nice as well, except for the card effect font choice (the hollow text is poorly readable on the graphic). And my favorite building is the Holy Mole. I do bow before his holiness! Really nice jamming! Incidentally, we also made a game about defending a tree for this jam 😄 |
| Apr 22 16:03:11 | 19m 27s | Subsea Demon Hearts | ♥ 1 | Quite a nice art and I enjoyed the idea. It is very challenging! I found the control scheme quite unintuitive though. |
| Apr 22 16:15:15 | 12m 04s | Snoo's Quest to Antarctica | ♥ 2 | Very charming! Graphics are great and the music compliments them nicely. I enjoyed the level design as well. The only problem that I see is that it makes little sense to attack the fire enemies - they re-spawn rather fast and it just makes much more sense to avoid them and just proceed in your search for your hat 😄 Great job overall! I really enjoyed it! |
| Apr 22 16:28:39 | 13m 24s | Bubble Story | ♥ 1 | I liked the general atmosphere. The graphics are very simple but informative. Very hard game to master but well made :) |
| Apr 22 16:37:55 | 9m 16s | Keep Pit Alive! | ♥ 2 | Pretty fun! The graphics is nice, Pit is great and the apples are tasty. Checkpoints would indeed be nice. I also experienced quite a bit of stuttering (I'm on Firefox, if that matters). Great job overall! |
| Apr 22 16:49:55 | 12m 00s | The Holy Chicken | ♥ 1 | Holy Chicken, that was cool! I loved the lava and the story. And the chicken ass well, praised be his name. Some great concept you have here! And really great execution. Cudos! |
| Apr 22 17:14:21 | 24m 26s | Remember his Name | ♥ 2 | I liked this game very much! Graphics are great, music is pleasant and the mechanics are inventive. But it's the storytelling that I will remember best. You had me already at the battle of the Cat Bridge :). Great jam entry! Really cool. I tired to be as truthful as I dared and this is what the people remembered of my king: Screenshot_4.jpg |
| Apr 22 20:22:05 | 3h 07m | 🐱 Cat Fun Factory | ♥ 4 | Very very fun! Great graphics, nice buildings, inventive gameplay. And CATS :) I really had loads of fun with this one! However, I did encounter the bug described by @jefvel and others. The one with cats suddenly just moving off the map and no other cats produced. I also encountered another bug, when a game would just place whatever I had chosen to build in the path of my mouse cursor (like a game thought that I was clicking even though I wasn't). That bug I fixed by pausing/playing several times. Screenshot_2.jpg |
| Apr 22 20:37:54 | 15m 49s | 60 click to Alive | ♥ 1 | I was quite confused in this game. I guess this story was just not my cup of tea. It is indeed nice to see something different... it's just, I'm not exactly sure what it is that I saw. It is very nice that you finished and published though! It's not an easy thing to make a game on your own! Also, there is sadly quite a bad English at times, which does not provide a good experience in a text-based game. |
| Apr 22 20:46:45 | 8m 51s | Untitled LD46 Game | ♥ 2 | Well, that was some hectic pirate fun. I do have to wonder though, how do you make a mermaid your lover exactly 😉? Hmmmm. In any case, I liked the graphics and the ridiculous story set up! The gameplay is very simple, clicking around is usually not what keeps me engaged ;), but because of the fast pace of the game, you don;t get bored so easily. Good job for a jam game! Congrats! |
| Apr 22 20:59:25 | 12m 40s | CRASH OR LIVE (HTML5 & Windows) | ♥ 3 | Interesting interpretation of the theme! I liked the graphics an the audio a lot. Gameplay didn't really grab me but it was fun for a while :) |
| Apr 22 21:26:22 | 26m 57s | The God Of Adventurers | ♥ 3 | That was pretty cool! Controlling more than one adventurer gets pretty hectic fast but the gameplay is generally nice. The lack on an ability to pause made me just place random tiles around usually and didn't leave much time to read the feedback, which is a bit of a shame. |
| Apr 22 21:36:42 | 10m 20s | VampySitter | ♥ 1 | I liked the animations and the audio was nice. I adored the creepy atmosphere. It took a while (or rather, it took some vampire deaths ;)) to get used to the controls. At the beginning, I was quite confused. It's not easy commanding the vampire around! |
| Apr 22 22:11:36 | 34m 54s | Spirit of Resistance | ♥ 2 | Very nice art and the music is quite atmospheric. I liked your interpretation of the theme as well! Narrative is nice, even though I don't really like politics invading my games ;). Great job overall! |
| Apr 22 22:16:21 | 4m 45s | Keep Sweep | ♥ 1 | Amazingly cool idea! I loved being an actual tower defending itself 😆 Aiming felt kinda slow to me. But that may be just because I sucked at it ;). |
| Apr 22 22:25:54 | 9m 33s | Cheat Or Die | ♥ 1 | I really liked the cartoony graphics style! And this is a very dark kind of school 😉 You had a really nice and original idea and the game itself feels polished. Really well done! |
| Apr 22 22:44:11 | 18m 17s | Toastie | ♥ 3 | Loved the colors! Really really loved them! You created such a TOASTY atmosphere :) Lack of some visible cursor made it very hard to know what I'm aiming at and often I wasn't sure if I'm chopping a tree or hitting the deer. |
| Apr 22 22:59:45 | 15m 34s | Gaia | ♥ 1 | Excellent! Nice, if simple, graphics, pleasant music and quite an engaging gameplay. It sort of sneaks up on you - I didn't expect to be drawn in so much :). Great work overall! |
| Apr 23 14:40:29 | 15h 40m | Tamagotchi Mastermind | ♥ 1 | I will admit, that I was slightly confused at the beginning about my end goal here. But I got unconfused and had fun instead :). I liked the graphics very much and the music was pleasant as well. A very nice idea executed well! |
| Apr 23 14:54:56 | 14m 27s | Morphology | ♥ 1 | I really liked it! The graphics are great and the audio well-chosen for the theme. My morphling made the cutest sounds :). I didn't encounter any bugs or problems - a really polished experience. My first morphling ended up as a guardian. |
| Apr 23 15:10:01 | 15m 05s | Space Station Alpha | ♥ 1 | It was somewhat confusing at first as I tried to play without looking at the quick guide (you know, beware of spoilers and stuff). But I discovered that I often have no idea what exaclty I'm picking up (some icons are clear but most aren't really telling me much about what they are ;)). So, after I read the icon's manual, I had a much better time! The experience was smooth and polished. Well done! |
| Apr 23 15:20:26 | 10m 25s | Courier (Ludum Dare 46) | ♥ 1 | Not bad jam game! And definitely challenging. The walking animation looked somewhat strange and some guards kept getting caught on pieces of scenery (especially the second guard yo meet). But otherwise I didn't have any issues. |
| Apr 23 17:24:52 | 2h 04m | Frozen April | ♥ 1 | I enjoyed the aesthetics in this game. Although... I seem to have no face 😉! The music was relaxing, making me forget about the impending doom. Everything run smoothly and I noticed no problems (played the updated version 004). Incidentally, we also made our jam game in Godot :) |
| Apr 23 17:35:19 | 10m 27s | Pyromania | ♥ 3 | I liked that! I had some real fun playing it. The sound effects were bombastic! The pixel art quite nice as well. And everything worked very well. Really a nice jam job! However, I have one thing to say: burning books!!!?? How dare you 😉 |
| Apr 23 17:44:21 | 9m 02s | Another f****ng escort mission | ♥ 1 | I had a good laugh with this game! It is a very impressive work for a compo game - I didn't notice any problems, bugs and so on. I loved the humor - the escort missions are indeed the worst! Were you per chance inspired by this: https://www.youtube.com/watch?v=Ug-DZM2bhmo 😆? |
| Apr 23 17:55:57 | 11m 36s | Peacemaker | ♥ 1 | I did it! I spread the love :)! I liked the graphics a lot and the music complimented the atmosphere nicely. The idea is great. As my husband said "Hey, this game has a Free Love dispenser" :). That's really all you need to know ;). I encountered some bugs with enemies during my gameplay. Poor angry bas... ekhm... people were getting stuck behind scenery all the time, trying to walk into house walls or into a tree trunk. ALso, the game didn't really end. I'm not sure if that's a bug or just no time to program an end screen. Screenshot_1.png |
| Apr 23 18:56:30 | 1h 00m | Evergreen | ♥ 3 | That was a very relaxing game. Music was great, artwork was nice and clicking away all the bugs and clouds got somehow addictive. I don't know how you did that :). A great jam entry! But I feel like I have to say one more thing. And that one is: we also made a game about defending (*insert drum-roll here*) The Tree of Life. Great minds think alike 😁 |
| Apr 23 19:17:37 | 21m 07s | A tale of Rebirthism | ♥ 1 | Quite a nice game! It definitely gets too hard for me though 😆 But I was enjoying it all the way to the moment when I died horribly ;)! Music feels well-chosen as well. Impressive solo job! |
| Apr 23 23:48:17 | 4h 30m | Mutiny | ♥ 2 | Argh! A pirate theme never goes out of style! It is a shame that I had to sing my own sea shanties, as even the most drunken of sailors run away when I sing. Other than that, the game was fun. And with more variety of events and some shanties it could grow even better :). The normal mode felt too easy though, didn't even have to send anybody down the plank and mutiny meter stayed at zero the whole time - they were all very well-behaved pirates ;). Would be cool if dragging one pirate on top of another would make them change places. Great jam work, maties! |
| Apr 24 00:03:27 | 15m 10s | Keep Jeff Alive | ♥ 1 | Congratulations of finishing your first jam successfully! Getting Jeff to safety was quite a challenge! I could just make mummy jump and stick to the side of the wall. She would stay like that indefinitely, as long as you are holding the cursor. Also, the colors are rather unpleasant to look at after a time, as they are all lamp-bright, on the characters and on the background. Muting the background colors would fix that easily :), the characters could even stay saturated with that change. |
| Apr 24 07:40:52 | 7h 37m | Feed The Fire | ♥ 2 | Nice little game! Feels well-polished, I encountered no bugs or strange behaviour. I liked the clean graphics and I adored the alien :). Sound effects were well-chosen as well. Great work. |
| Apr 24 08:40:36 | 59m 44s | Fire my guitar up | ♥ 2 | The itch.io link you provide is not for your page, it's a link to a general list of games with ld46 tag. Would be nice to fix it :) I like the graphics and the ambience! But my friend were complete bastards - I'm coming to the fire chased by a monster and they don't even look up from their drinks ;). |
| Apr 24 08:49:29 | 8m 53s | BEARable apples | ♥ 2 | The graphics are absolutely adorable. I didn't really like the jumping. It felt like the koala is weightless - I guess it's because of the slow animation or something along this lines. But otherwise, I have no complaints and I did my best to take care of the tree! Incidentally, we also made a game about protecting a tree for this jam :) |
| Apr 24 09:04:47 | 15m 18s | The Flame Within | ♥ 1 | It's a nice game and an ambitious project for the jam! Really well done! Graphics are pleasant and the music sets the tone nicely. But something has happened to Alfred... no matter my choices, my character kept talking about seeing Alfred again. Yet I never found who Alfred is or how exactly to contact him. Some choices felt like they had strange consequences, if you played several times and compared. For example, when I stared working with Maria early in game, we never got together. In another game, I ignored Maria completely for a time and only went to start group project with her once and later. And that resulted in us being together and even celebrating anniversaries. |
| Apr 24 09:09:09 | 4m 22s | Spirit | ♥ 0 | I loved the concept and the energized music added a lot to the game! It's really fun. Also, runs just fine on Firefox. |
| Apr 24 09:14:14 | 5m 05s | Please Feed My Troll | ♥ 1 | Would be nicer if you provided zipped files instead of an installer. A lot of people will be apprehensive to let unknown software make potential changes to their system. |
| Apr 24 09:17:18 | 3m 04s | Keep the Heart Alive | ♥ 1 | That's really impressive for a solo project! A tip of my hat to you, good sir! Graphics are nice and clean, music is energizing and the whole thing feels just good. Thanks to the design, I even forgot that you went for the theme that I currently hate, as it's everywhere and it's not like we need more reminders ;) If I have one complaint, it's that constant pressing of space to stay up and hunt the greenies was a murder on my thumb. So I found a comfortable place to perch and only moved sparingly. |
| Apr 24 09:34:39 | 17m 21s | Clive's Flight | ♥ 1 | Greetings fellow Godoters :). Yes, Godot is indeed the best! I loved the color palette you have chosen and the music very great, very relaxing. Concept is great and unique! Really nice idea. The gameplay itself could still really use some work. It was sadly very unclear to me what exactly I am supposed to feed my little birds and how to do that. First, I was searching around for some warms and stuff. But, failing to find any, I figured the only source of food is the trees. So I was frantically flying around the trees but nothing seemed to be happening. I managed to feed the babies once, but how - I still have no idea. What I'm laboriously getting at here ;) is - some feedback for the player would be nice! Some UI element showing you that you picked up some food. Or just make those food items more obvious in the world, so the player can clearly see that they picked up something when they disappear. Chasing away the other birds worked just fine though :). I also experienced some hitches. Pretty regular even. No matter if flying in the air, near the ground or in the tree coronas - the game would just periodically freeze up for like half a second. |
| Apr 24 09:37:47 | 3m 08s | L.A.M.I.A | ♥ 0 | I was sadly unable to run the game. I even redownloaded but got the same error. This is the error I am getting, so it's something with Visual Studio: Screenshot_1.png This is on a laptop. Didn't try on my main PC. |
| Apr 24 11:31:34 | 1h 53m | RoboCharger | ♥ 1 | Very well done for your first jam! After I found my first magnifying glass, I wished the view was like that all the time - it was a nice gimmick :). The sounds were the only thing that I really didn't like. They are too high and too overwhelming, get unpleasant after a while. |
| Apr 24 11:43:53 | 12m 19s | Blocks 'n Trees | ♥ 1 | Very engaging! I like the clean art and the music fitted the game nicely. I found it somewhat counter-intuitive that a heavy block could destroy a healthy tree but not a dead and dried one. But I totally understand why that is from the game mechanics standpoint :). Overall, a really good work. PS. You should include the web build in your Downloads and Links section, so people can know right away that you have one! |
| Apr 24 11:52:02 | 8m 09s | Social Distancing For LadyBugs | ♥ 1 | So simple and yet so engaging! Graphics is very pleasant and the jumpy music gives a nice rhythm to your bug-smashing efforts. First time I pressed played, I immediately squished a ladybug, as I was expecting my bug-squishing implement to go on some king of arc, not just squish directly in front of itself. I got a groundbreaking score of 0 that time 😆 And none of the bugs are wearing masks! Outrageous 😉! |
| Apr 24 12:00:33 | 8m 31s | platformEGG | ♥ 2 | Nice concept and a very impressive work. Audio worked really well with the art style and the general vibe of the game. Very challenging though and I personally, as I suck at platformers ;), would love some checkpoint system. |
| Apr 24 12:11:18 | 10m 45s | Sunlit | ♥ 1 | Indeed very pleasant and relaxing. Good jam work! |
| Apr 24 12:24:01 | 12m 43s | My Mother is a Caravan? | ♥ 2 | Both animations and the graphics are great! You made an impressive amount of content in such a short time. It was fun to play, although I sometimes forgot to put mummy down before proceeding to smash ;). It felt polished and I didn't notice any bugs or strange behavior... at least nothing stranger than my mother being a caravan 😆 |
| Apr 24 12:56:23 | 32m 22s | Keep Me Breathing | ♥ 2 | As a graphic designer by trade, I can really appreciate a game with some good RGB slider action 😉 I really liked the atmosphere. I would not say it was relaxing, as I was constantly on my toes trying to meet the needs of this pickiest of plants. People who take up gardening as a hobby must be mad! A very nice concept and executed well. Graphics are also nice and the changing plant stages feel natural. Good job! |
| Apr 25 06:20:54 | 17h 24m | Desertification | ♥ 1 | I'll add to the voices :). I liked the graphics, the color scheme is glorious and the music fits the colors like a glove. Love the cover art, by the way! Gameplay, if simple, is still confusing. Not because it's hard (it is rather easy :)) but because you don't really know what is going on. What do the floating numbers mean (is it water running away?)? Why do I have only one mulch, shouldn't it go on every tile I want a tree on? Tooltips when you hover over stuff or just a short explanation screen would go a long way here. Also, I couldn't click on "settings" on the start screen. Not sure if that's a bug or settings were just not implemented ;). |
| Apr 25 10:42:02 | 4h 21m | SAVE THE DINOS! | ♥ 1 | I had a good laugh about the concept and I think you executed it well. It's definitely not my cup of tea (not really a fan of games where you just click around, no matter how cute the dinos are ;)). But I did not encounter any bugs or strange behavior - the game is well-polished! So, good job! |
| Apr 25 11:13:16 | 31m 14s | Friendly Fire | ♥ 5 | False advertising! FRIENDLY fire... right 😉 This game surprised me! I didn't expect so much story i a platformer, I didn't expect a guitar hero in a platformem either, and I didn't expect the ending. Well done, sirs and/or madams! I really enjoyed this game. What I didn't like was the music at the end and the fact that with multijump you could easily bump into invisible walls at the edges of the area - breaking the illusion. Some impassable mountain there or something would be nice instead. |
| Apr 25 11:23:56 | 10m 40s | Kaoamaru Kaiju | ♥ 1 | As it is now, it doesn't feel like a game. It feels more like a short-form movie and as such it has an Aronofsky vibe to it, but is much too short to convey its message well. Visuals and the music are suitably disturbing for the general theme you are going for (as I understand it, at least). Now you just need some game in your game 😉 |
| Apr 25 11:37:35 | 13m 39s | Open Fire! | ♥ 1 | This game is murder on my fingers but I finished it. The concept is cool and the graphics is pleasant to look at. Energized music is well-chosen as well. However... I will be honest - it would be much more of a game and much more of a challenge if you would have to press only chosen buttons when the light up, for example. The way it is, it's just a button mashing simulator 😉 - no real challenge, just need fingers of steel. Also, your text needs some work, corrections. Many sentences are not capitalized, punctuation is poor at times and there are mistakes (like: "to all unit" instead of "to all units"). Some dialogue also goes by too fast, in my opinion. But I didn't notice any bugs and everything ran smoothly! |
| Apr 26 10:13:49 | 22h 36m | Penance: A story of Resistance | ♥ 2 | Jumping felt kinda "floaty", not "jumpy" :). But I have no other complaints. I just jumped over few first enemies and was totally surprised by the crowd that greeted me later! Audio is very well chosen, I liked how it played with the graphic choices you made and with general theme. |
| Apr 26 10:16:21 | 2m 32s | Hell Yeah! | ♥ 1 | Minigames gave me some trouble. Sometimes they seemed not to perform as expected (for example, dragging a note and the name of music genre seemed to do nothing). I don't know if that was a bug or I missed something. |
| Apr 26 10:24:39 | 8m 18s | The Keep! It's Alive! | ♥ 2 | Excellent! I didn't laugh like that at any jam game this year. The animations and the sounds are brilliant. And I loved the twist on the theme. I noticed one maybe strange thing. Let's say I have a poor sod in my left fist. And I shake him around, as I am known to do on Tuesday afternoons, holding the mouse button down all the time. If I shake my left fist too close to my right, I change control between the fists. Maybe it's intended, cause it would make some sense, but it confused me a bit first time. Overall, I had a blast! |
| Apr 26 10:35:10 | 10m 31s | Mr. Cheesy | ♥ 1 | Simple, yet fun! I spent some time trying to lure the rat onto the grater spaces - but it didn't work out 😆 Some more cheesy powerups would make it even more fun! I met no bugs or strange behavior. Very impressive for a solo game! |
| Apr 26 10:43:57 | 8m 47s | Ubergine | ♥ 3 | I liked the dual hand controls - reminded me of Goats on the Bridge. Music was coll and set the mood nicely. fun and quite polished! The only thing that felt confusing to me is that enemies could hit the soil just anywhere and hurt my aubergine. I mean, It was on the very top and they hurt it by hitting at the very bottom - maybe they were causing tremors ;). First time I let them just go there to the bottom, thinking "Pfff, idiots, what can they do there?". And it turned out that a lot 😆 |
| Apr 26 10:47:54 | 3m 57s | The Call of the Unicore | ♥ 1 | Enemies were tougher than I fist expected and my first unicorn died in paaaain. But I was a better caretaker to the second one and all went much better :) Nice graphics and pleasant gameplay. I didn't experience any issues really. So: a great jam job! |
| Apr 26 10:51:29 | 3m 35s | DON`T DIE STAY ALIVE! | ♥ 0 | Very simple but polished well. You can get into kind of a meditative mood, going after the fishies with this relaxing music :) |
| Apr 26 10:56:53 | 5m 24s | AMT: Alien Medical Technician | ♥ 1 | Greetings fellow Godoter :) Awesome graphics and a very smooth experience. It's an interesting take on the theme. I suck at rhythm games, so I didn't dare go beyond "medium" 😆 |
| Apr 26 11:03:23 | 6m 30s | Bobbleheads want to dance | ♥ 1 | Narration took my be complete surprise and made me laugh. I failed somewhere after many many more guest showed up to my party. Just... couldn't... keep... dancing anymore 😆 |
| Apr 26 11:27:09 | 23m 46s | Ark Survive | ♥ 2 | Very engaging game. Graphics were pleasant and music complimented them nicely. Very nice job! I had two events repeat in the same 40-day run, with exactly the same outcome - which is a shame, as it broke the immersion a bit. I had fun overall and lost only a cat and an elephant. Screenshot_3.png I also found a typo. Should be God, not Got ;) Screenshot_1.png Also, look out for Polish government now - they are probably already on their way to get you for some kind of blasphemy 😉 |
| Apr 26 14:29:06 | 3h 01m | Pirabbit | ♥ 1 | Very cute graphics and quite a fun gameplay. I discovered I can double jump quite late 😆 Some checkpoints would be nice. |
| Apr 26 14:48:21 | 19m 15s | tiriplici | ♥ 1 | Fun concept! Controlling two characters at once makes it nicely challenging. I liked the hand-drawn characters as well. I felt that plici's movement was too fast and too wonky - it was like all the surfaces were icy for him, you pressed lightly and he was just sliding around ;). It might have been done like that on purpose, but it feels slightly wrong anyway, like he has no traction or is iceskating. More variety of sound effects would add a lot to the game. |
| Apr 26 18:54:22 | 4h 06m | Overjammed | ♥ 1 | It's harder than it seems at first glance :). I enjoyed it, seemed nicely polished - encountered no bugs or strange stuff what so ever. The audio was very cool and graphics were pleasant. Only the movement speed of our hero seemed somewhat too fast, was hard to stop where I wanted to at times - but I guess he should be fast if he's going to satisfy everyone :) I have one question though - what is the blue thingy you pick up from the floor are why does the guy want it? Is it a lost pixel ;)? |
| Apr 26 19:02:10 | 7m 48s | Snake | ♥ 0 | The game just completely freezes after a snake grows to some size (not at the same snake size every time, but I tried playing three times and it froze each time). The idea is interesting but it could definitely use more work to be playable. |
| Apr 26 19:09:46 | 7m 36s | Genki | ♥ 1 | That is seriously impressive for 7 hours of working alone! I liked how the music picked up tempo with the action. At some point, I really thought I was immortal. So I started to bump into enemies on purpose - and even then it seriously took a long while to die. Not that I'm really complaining! It felt nice to feel invincible in such a fast-paced shooting gallery for a change 😆 |
| Apr 27 17:43:06 | 22h 33m | Wanted: Alive! | ♥ 2 | Funny game. I enjoyed the off-screen comments very much and the wild wild west music was pleasant. Very nice atmosphere overall. I liked the interactions with the environment. Funnily, some outlaws kept walking once I already tackled them to the ground ;). |
| Apr 27 18:06:06 | 23m 00s | Sleepwalker | ♥ 1 | Interesting take on the theme. And a very challenging platformer thanks to an unique way of controlling the character, as well as some smart level design. The art and the music clashed, in my opinion. The art is simple, dark and moody. And the music is very energized and chipper. I would change to music. Maybe to something more sleep-walking ;). |
| Apr 27 21:58:50 | 3h 52m | Living Light | ♥ 2 | This is pretty cool! I simply adored the color palette and the soundscape. Gameplay was indeed simple to learn and harder to master :). I had fun with it! The whole experience felt polished and I didn't experience any bugs. Well done! |
| Apr 27 22:05:05 | 6m 15s | Keep it burning! | ♥ 4 | The mood in this game is really great. I liked your approach to lights in the world :). Mouse felt too sensitive to me - even when I lowered my sensitivity down to 1800 dpi. But then I discovered the sensitivity slider you added and all was well :). I also experienced some jumpiness, for a lack of a better word, not exactly lag, but looking around didn't feel smooth. |
| Apr 28 17:15:44 | 19h 10m | Root Quest | ♥ 1 | The root just chilling out on the leaf of his plant at the end makes no sense - he is a root-man, he should not be up there 😉! I enjoyed the atmospheric music and the animation of the root-man was great. The game hitched from time to time but I noticed no other issues. I wasn't able to hurt the enemies from behind, but I am guessing that this was intended (worms after all) |
| Apr 28 18:03:45 | 48m 01s | Medically Inaccurate | ♥ 1 | Simple yet engaging! I had fun playing it. It felt strange to me that you can just shoot through the walls and the enemies sometimes were just standing behind the wall, doing nothing, like they lost their nefarious purpose in life ;) |
| Apr 28 18:10:29 | 6m 44s | Zoo keeper | ♥ 3 | Gameplay was definitely not my cup of tea. But I loved the graphics and the music - you created a very pleasant atmosphere! An the game itself felt polished. Great work! |
| Apr 28 18:22:58 | 12m 29s | Potater Toss | ♥ 1 | For some reason, I found this whole thing extremely funny! I am still laughing! it is definitely a new concept for me and I never seen anything like it. Why am I wearing a dino outfit? Why is there a pirate in my kitchen? Why does he hate the potato? Where does he take all the knifes from? What happened to my arms? Was I hit by cosmic radiation? Why don't I just put the potato down? Why is my potato sentient? If he is sentient, why would I want to it him? Is the potato comfortable in the foil? So many questions! I loved the Mr Fantastic arms! Although few times I found them unresponsive, especially near the stove. They sort of glitched, I think, and didn't want to move. |
| Apr 28 18:37:08 | 14m 10s | Test-a-ball | ♥ 2 | I liked how the ball moved and was animated. It felt nicely squishy :) The gameplay was somewhat lacking though, it felt like there is not that much to do. But I guess that's only natural for a limited jam time. Some sound effects would be awesome, would really add to the atmosphere. I also wasn't able to find any ending (or even any way to close the game besides altf4 ;)), not sure if there is one. You may have something there concept-wise, I can definitely see it becoming an engaging little game. But I also don't see how it relates to the jam theme. |
| Apr 28 18:42:41 | 5m 33s | Apple Panick | ♥ 1 | I offered myself to the gods and I loved the sound effect that played while I was doing it :). |
| Apr 28 18:51:59 | 9m 18s | Space Ranger | ♥ 2 | Beautiful art, I really liked it. The game feels polished and really well-made. Great job :) But, if you are not in a hurry, you can win by practically doing nothing. Put the astronaut somewhere near top of the screen and the stars will gather themselves in time, no attraction cannon needed. And you can just keep holding the lmb down and move your mouse willy-nilly around - nothing will be able to even get close to you. Not that I am advertising this way of playing ;) - but it is certainly possible. And it probably shouldn't be. |
| Apr 28 20:19:52 | 1h 27m | Mammoth Expedition | ♥ 2 | I really liked it! It was truly engaging. Graphics were nice as well. Great job! Text itself could use some work, though. Many sentences are not capitalized and I found typos. There is one even at the very beginning, where it says "This Expedition have one purpose" and should be "has". I won on my fist try but by the skin of my teeth really ;). Ended up with a lot of food though, nobody ever went hungry. Screenshot_1.png |
| Apr 29 18:36:38 | 22h 16m | Get the Barky Started | ♥ 1 | A good kind of ridiculous! I liked the music changing between rooms, but I just wanted to stay in the metal one ;). It is a very pleasant jam game! |
| Apr 29 18:46:24 | 9m 46s | The Ludum Dare Flame 🔥 | ♥ 1 | It is a really nice community idea and it is pretty amazing that you had the fire burning non-stop for 2.5 days! Surprising and refreshing. Gameplay is, well, exceedingly simple - not much to say here 😉 and it didn't really grab me. But I can surely see how people can get into it. |
| Apr 29 18:55:13 | 8m 49s | The Flamethrower | ♥ 1 | Excellent graphics and atmosphere. I really adored it. Luckily for me, there were many checkpoints or I would never get anywhere 😆 PS. I remember your previous LD game as well! |
| Apr 30 08:29:12 | 13h 33m | Angst | ♥ 3 | Wow, you have the biggest jam team I have seen. But onto the game! The concept is really cool. I loved exploring the dark, twisted forest as a representation of dealing with inner demons. The graphics were also nice and the music was very pleasant. Together they created a very nice atmosphere. Overall a very nice jam job! And I won, defeated my demons and everything :) I didn't like two things. The walking animation - it was very stiff, like our heroine has no knees whatsoever. And the notification sound that was constantly playing in the office. It was confusing me very much, as it felt like this notification is for me (the player) but it wasn't. For the first minute or so, I was frantically looking at the screen and everywhere to try to establish what kind of in-game event is notifying me so much 😆 Also, it felt to me that the description of pills is misrepresenting their effect a bit. From them being "so very effective" I figured that taking them will just take me out of my headspace imediately. But it doesn't work like that. But that may be only me ;) I noticed quite a bit of performance problems in the forest, in the web version on full screen. In windowed mode it was much better but in fulls screen forest was "hitching" all the time. It was like the movement was going on frame by frame practically. There were also some problems with layering/colliders and I was walking on top of things I shouldn't be walking on. Like this: Screenshot_1.png Screenshot_2.png |
| Apr 30 08:40:57 | 11m 45s | Seeking Power | ♥ 2 | The concept is quite interesting and I liked the speed changes with the power level. That is really cool! The movement rate generally felt much better in the post-jam version. Graphic choices are strange, though, and it feels like the elements don't really go together. Like it was cobbled together from random things rather than created in a consistent style. When I played a jam version and I encountered quite a bit of bugs - I kept getting stuck on the elements of environment. But I tried the post-jam version and it was much better there. So kudos :) |
| Apr 30 08:57:32 | 16m 35s | Hungy Hungy Dwagons | ♥ 1 | 😆 That was so funny! I loved the barks the little dragons made and "Why didn't you protect me, mommmmmmmy"? made me almost fall out of my chair. I liked the concept and I think it fits the theme nicely. It is an impressive piece of work for such a short time. By the way, even though you didn't implement the point system, I still tried not to shoot the knight-steaks :). |
| Apr 30 09:19:09 | 21m 37s | Blood On The Snow | ♥ 3 | I loved both the graphics and the storytelling! Really engaging! very nice job on the game. The battle music was nice but if felt too loud in comparison to the rest of stuff (sort of took me by surprise the first time and deafened me somewhat ;)). The wrong opening typographic quotation mark (the closing one used as opening one) in many places was bugging me a lot 😆 In some fights, depending on the positioning, UI elements were obscuring battlefield stuff, so I couldn't see - fro example - what the Vampire is buffing himself with. Maybe the UI elements should have some transparency or just be moved completely to the side of the battlefield. |
| Apr 30 10:08:58 | 49m 49s | Keep Dano Alive | ♥ 1 | Very engaging game! At the beginning I felt a bit bored, there was a lot of waiting around and I wished that I could just pre-gather ingredients. But the tempo soon picked up and I definitely wasn't bored :), I really enjoyed myself. If Dano keeps eating this much, he will soon grow out of that hole he is sitting in, like a huge fleshy tree 😉 Graphics was pleasant and the audio as well. I didn't notice any bugs. Superb job! I got Dano 51 dishes, apparently. And I just run out of time by 3 seconds really (I was on my way to his hole, dammit ;)) on fulfilling the next one. Screenshot_8.png |
| Apr 30 11:07:45 | 58m 47s | Sachka, Heal-sitter | ♥ 3 | That was quite an accurate representation 😆 I quite enjoyed it! Well, except for that god narration - what the fresh hell was that? Felt totally out of place to me. The boss itself was quite weak (I don't mean hp-wise, it took proper ages to kill him, I mean attack power) and the healing too easy - it felt like no challenge to keep everybody alive and I could outheal the floor aoes, so no reason to use the push allies skill, really. Wish there were portraits of teammembers to click on for targeted heals - would be more pleasant than searching around on a map. I was sad to discover that the narrative drama is not really reactive. After Ellefys offered me to stop healing the others, I told him to suck it and stopped healing him instead, see how he likes that 😉 So he died but there was no reaction. Sad. I was also sad to discover that my character is a sucky healer. I mean, what kind of healer lets the tank die all the time? You always keep the tank alive! 😉 Screenshot_9.png |
| Apr 30 12:22:59 | 1h 15m | FIREGUARD | ♥ 0 | I loved the animation on the main character! LOVED it :) I found that I can just run around and get sticks and the enemies were so slow that they didn't really bother me at all. |
| Apr 30 12:35:59 | 13m 00s | NOAS | ♥ 1 | Pretty nice and a extremely impressive solo job for a short jam time. Shooting felt satisfying. I encountered a bug though when the enemies stopped coming and the way forward didn't open. Happened twice. I was just left standing there, neither failed, nor could proceed. Screenshot_10.png |
| Apr 30 19:11:00 | 6h 35m | Keep It Undead | ♥ 2 | I liked the visual style. Drawings worked well and the sparse color use really conveyed both the necessary information to the player and the mood of the game. Really nice job on this one! |
| Apr 30 19:20:45 | 9m 45s | Cities Of Wonder | ♥ 1 | I liked the main hero - the art, the animation, the sounds he made. I mean, how can you not like a giant hula-hoping robot? But the gameplay was, to be honest, a bit boring. I kept waiting for the challenge level to pick up and require me to, for example, remember and press some button combinations. But it all stayed the same, so it got old pretty fast. Still, a good jam job this is! Didn't encounter any bugs or strangeness. |
| Apr 30 19:32:53 | 12m 08s | Nortan Antivirus | ♥ 2 | I really liked the graphic style and dashing around was fun! Music was also fitting to the whole stylistics. Well done! I did encounter a bug though. I got stuck in a wall and couldn't get unstuck at all. Screenshot_20200430_223000.jpg |
| Apr 30 20:05:34 | 32m 41s | LD 46 - Guinea Pug | ♥ 2 | Loved the intro! Poor, poor Pug. Music was great and the jumping sound effect was glorious. The game itself feels well-polished and is on a rather hard side, due to the chosen perspective and random levels. But it feels very satisfying to complete a level. So - well done! |
| Apr 30 20:12:29 | 6m 55s | Save the FOX! | ♥ 1 | I really enjoyed the audio in this game. The sounds of the forest are just great. I enjoyed the aerie graphic style as well. But I had trouble with the gameplay. Seemed to me that I could sometimes double jump and sometimes could not - couldn't figure out why (bug?). Also, there was a ladder that I couldn't use - but maybe it was purely decorational @ |
| Apr 30 20:33:06 | 20m 37s | Morose | ♥ 1 | Very nice idea, especially with the plant battles. Felt fresh (pun intended ;) but also true). It would be great if the seed combinations had more varied effects, more flower types. The art style feels consistent and the music definitely compliments the mood. Resolution felt somewhat strange on my screen and the text was enormous. |
| Apr 30 20:45:13 | 12m 07s | Final Flower: Petals of a Lost Age | ♥ 1 | I adored the style of this game. Graphics are truly great, soundscape pleasant and the gameplay inventive. It is a great jam achievement, I say. It was really challenging to time throwing the capsule and jumping sometimes, especially if I accidentally ended up catching the capsule mid jump, loosing momentum and falling into the pit. Good time 😉 |
| Apr 30 21:03:48 | 18m 35s | Lab Rat | ♥ 2 | Overall a fun game. Actually, a third one about feeding things I played today - must be a themed day 😉 I liked the creepy atmosphere and crazy tasks (like: "hey, now cut off your finger and feed it to the thing"). Those PhD students will do just anything to keep their position! I encountered a sort of a bug. I approach a trashcan with a lot of things in my inventory and, as the list of things doesn't scroll, I couldn't chose "close" and they only way to exit from trashcan interaction at that point was to throw out my necromonicon or amulet. Screenshot_1.jpg |
| Apr 30 21:14:41 | 10m 53s | Resquack | ♥ 2 | Pretty fun piece of game! I was surprised how engaging it was for such a simple gameplay. I loved the audio - sound effects and the main music theme. Graphics were consistent and well-made. I really wanted to finish it and tried many times. But every time my run ended with a bug. A game saying that I have not enough ducks, even though I had more than enough (5/4, 6/5 and so on). Screenshot attached. Screenshot_2.jpg |
| Apr 30 21:24:08 | 9m 27s | Message | ♥ 2 | I loved the voiceover on the boos :) and the general mood was nice (audio, lighting of the scene, binary background). Character movement felt very strange though. It felt like he had no traction, like every surface was slippery. Made him unnecessarily hard to control. I also found a bug - got totally stuck between the platforms. Like this: Screenshot_3.jpg |
| Apr 30 21:56:58 | 32m 50s | Cat Dad Redemption | ♥ 1 | I adored the voiceover and the concept is great! Gameplay seems simple but is hard to master - I had a blast :) and died many many many times (it was a Cat Dead Redemption ;)). The artstyle is very pleasant and it reminded me of "Night in the Woods". The whole thing feels nicely polished. Very good job. PS. I tried holding my mouse like a gun in my belt but then I remembered that I don't have a belt ;) |
| Apr 30 22:27:00 | 30m 02s | Necromancer | ♥ 1 | I liked that you could read the grave inscriptions and the concept is really cool! Gathering the army felt satisfying. The very close up viewpoint didn't feel all that great to me - I found myself wishing I could zoom out a little. |
| Apr 30 22:45:01 | 18m 01s | WAVER | ♥ 1 | Wow, so simple and yet so complicated. I found myself wishing some of the audience people would wear reference t-shirts with letters on them, so it would be easier for me to establish who is who on the fly. Not even all of them, just some reference points would be nice. The game felt very polished. I liked all the little touches, like somebody throwing tomatoes (?), snowballs (?) at the crowd 😆 Graphics is simple but informative and pleasant to look at. The color choices are great. And the concept is unique. At least the first such in my experience. Really well done! |
| May 1 00:46:55 | 2h 01m | HIVE | ♥ 0 | Pretty engaging game and an original concept. Some cooldown indication on abilities would be nice - would save a player unnecessary clicking. |
| May 1 22:57:16 | 22h 10m | Future of Delivery | ♥ 1 | The concept is just the right amount of ridiculous 😉 I like it! Throwing baskets at people was fun but there is not enough variety to keep interest too long. But enough for a short game! Sometimes, when two clients were standing next to one another, one was obscuring the wishes of the other, so it was impossible to see what that other guy wants. I also had a lot of trouble with people on the balcony. Seemed to me like the balcony railing was interrupting path of the thrown basket when it really shouldn't. |
| May 1 23:07:52 | 10m 36s | Keep IT Alive | ♥ 2 | I kept IT alive! Screenshot_2.jpg Cool interpretation of the theme (although I did play one more game this jam that did that as well :), hoooray for IT). Graphics were pleasant, if simple and the soundscape fit in very nicely. Gameplay was engaging enough and kept my interest. Didn't notice any bugs. Well done! |
| May 1 23:23:56 | 16m 04s | Sadboi and the Swank | ♥ 0 | It's an interesting idea, if a bit sad, when you think about it. Music was nice, if a bit repetitive. The attack animation of the SadBoy felt too slow - it took ages for him to put down his arm. |
| May 1 23:36:00 | 12m 04s | URSAL - lriginim to protect | ♥ 1 | The graphics is really nice! As @pilarius said above, you really should use some of that and make a nice thumbnail. The game didn't have any audio for me (and that's a shame, it could really use some to compliment the atmosphere). But I see that you didn't opt-out of audio category, so I assume there should be some audio and it's a bug. Some explanation of controls and gameplay, even a short one, would be nice. I felt completely confused and lost at the beginning. And even after a time, I still had only half of an idea about my goals. I mean, who is Iriginim and how exactly do I save him 😉? Why do I want to build those defense tiles if the enemies just stroll away? Why can't I build more shooting tiles? I had so many questions! Clearly a lot of work went into this and it would be a much better player experience with some explanation. |
| May 1 23:38:02 | 2m 02s | Staying alive whoo | ♥ 1 | As @marcin-godzina said above, you are missing files from your upload. It's impossible to run the game. |
| May 1 23:40:38 | 2m 36s | Soul Dungeon | ♥ 1 | The link provided doesn't work. You probably forgot to set the game to public (publish it, basically) on Itch. It is private by default, hence nobody can access it. |
| May 2 09:32:59 | 9h 52m | Toasted | ♥ 0 | I won! Although I don't really know why - did I eat enough bunnies to win or was it just on a timer? I any case, I liked the fire graphics and animation. And the sounds/music were great as well. Gameplay gets repetitive very fast. maybe more variety of things to eat with different effects when eaten would help here :). |
| May 3 22:36:31 | 37h 03m | Hacking is Probably Not Like This | ♥ 0 | I liked the concept and the overarching hacking story. The minigames were nothing really new, standard brain-teasers. But they are classic for a reason - they are enjoyable :). It is a really impressive achievement for a solo job in just 48 hours! Well done! Also, additional points for using Godot :) |
| May 4 09:16:14 | 10h 39m | Father dies At The End | ♥ 1 | Nice voiceovers and the intro really set the mood nicely. It will hunt me for a while. It would be good if you could skip the into cutscene, when you fail and want to try again. Some more player feedback during the game would also be nice, some indicators of what kind of impact your actions are having. |
| May 4 09:25:08 | 8m 54s | Keep it Olive! | ♥ 1 | Nice concept and the game worked well. I liked the music! The gameplay is very simple but quite fun for a while. It seemed to me that the enemies were running away whether I hit them with my rock or not - it was enough to throw in their general direction and they were already running scared ;) |
| May 4 09:47:52 | 22m 44s | Guardy_Bird | ♥ 1 | Really fun and a very polished experience! I liked all the events happening around (although I had some trouble picking up a lit cigarette from the ground once) and how the tree changed its look. Music was very nice and set the mood. Graphics were nice to look at as well! I managed to overfeed my birds to death once 😆 |
| May 4 10:23:32 | 35m 40s | Brainstorm | ♥ 1 | Quite an engaging game! The words didn't move when I connected them - they always stayed in one place, frozen exactly where I caught them with my idea rope. I also didn't hear any audio, which I assume is some bug, as you didn't opt-out of the audio category. The saturated pink background is not the best idea. it is tiring for the eyes to look at it and it makes it harder to focus on the words floating about. If you want to stay with pink, I would suggest something more de-saturated (like #D982A2). But it would be easier on the eyes to go for some darker (so the white text remains visible, of course :)) pastel blues. A cool idea and a great job overall. Got just over 34000 idea points Screenshot_4.jpg |
| May 4 17:14:53 | 6h 51m | Keep What Alive | ♥ 4 | Very nice music and pleasant graphics! When it came to the world design, I didn't like forced invisible walls - broke immersion quite a bit. Consider putting some elements there that would be naturally impassable for the player (road works, thick bushes, high walls, unexplained rifts in asphalt ;) etc.) I found it pretty hilarious that the child of my character has a name but the wife is simply "the wife". I can feel the love in this marriage already 😆. The story is pleasant and branches out nicely. Good job on that! Although I don't really appreciate your choice of theme (it's not like we need yet more pandemic reminders, I have quite enough outside my window). But that is just my personal opinion. And I found things that gave me pause - like when I come back home to a murdered wife and child, yet there is zero reaction from my character. He just keeps going like nothing happened, even leaves them there on the floor. I guess he can just get another "the wife", but son he did name 😉 I know it's all on jam time and you can't expect polish but still - this felt bad. There is overall lack of consequences to many of your actions. You can shoot everyone and nothing (well, you will have much easier time going to the store, but that's it). And in a story-based game, that feels bad as well. Text itself also needs some work, I ran into several writing mistakes. It is a solid jam game overall. |
| May 4 17:23:40 | 8m 47s | MicroVore | ♥ 0 | It looks truly impressive! Great work. There is not much of a game in this game but damn, it's nice to look at :) |
| May 4 17:32:04 | 8m 24s | Keith's Flint & Steel | ♥ 1 | Pretty cool graphics and pleasant soundscape! The gameplay didn't feel very engaging. Because both kicking trees and throwing wood was done for me, it felt more like a "running back and forth simulator" 😉 And as such it was completely fine - I didn't run into any bugs or trouble. I wish I could kick the theiving deer though... |
| May 4 17:48:38 | 16m 34s | Alien Operation | ♥ 1 | I will not really say anything new and that is... the operation table xD!!! It really think it's impossible to interact with. I tried filling the syringe with green or red stuff, I failed. I tried cutting, I failed (I think, his life did drop but the graphics didn't change). I tried other instruments, they seemed to do nothing. And I wasn't able to interact with the operation table while holding the axe. I though I will cut the sucker open with that... but the plan failed as well. I loved the B horror movie vibe you created with the music, the graphics, the voiceovers, the whole intro. Awesome job on that! Roger Corman would be proud 😄 |
| May 4 18:01:38 | 13m 00s | 50 Shades of Pray | ♥ 2 | Pretty funny concept and a nice tough to let you customize your character and a religion name. You don't see such options often in a jam game. Everything worked as expected and I didn't run into any major trouble or bugs. Impressive work! The movement of the priest felt a bit on a slow side. |
| May 4 18:07:18 | 5m 40s | The Gates | ♥ 1 | It was really not bad at all for the first game. The puzzle part is not very challenging but everything seems to work as intended. A solid piece of jam work! It ended rather abruptly for me - it just stopped, went away. I'm not sure if that was a crash or a way this game says "the end" 😉 |
| May 4 20:32:53 | 2h 25m | Blood and Snow | ♥ 1 | Very cool little game. I enjoyed playing it. Graphics are simple but putting everything in this snow-covered serene landscape really works beautifully. And sounds are nice as well. Gameplay gets repetitive after a time but I found that the game is just long enough for that not to be an issue. I also think that you should start the player of with less supplies. As it is now, danger of running out of anything is really low and I ended up with loads of wood and deer meat; wasn't worried at any point about my supplies situation. I kept Emily alive through the snowstorm! But I kinda wish you went with your original monster idea instead and combined it with this one. I mean, if I would be keeping my pet monster alive, I would understand that he is not helping me with chopping trees and hunting. But Emily? She is just an unhelpful, lazy, demanding, bi... 😆 Sitting by the fire, gnawing on roasted deer leg while I freeze my ass of in the woods! I am not surprised that some players in the comments decided to shot her instead 😆 |
| May 4 20:56:40 | 23m 47s | The Drown | ♥ 1 | Very nice one! I enjoyed playing it and won! Graphics are great, sounds are too. Gameplay holds up and there is definitely enough variety of buildings and guns. great job overall! I noticed a strange bug - whenever i interacted with the repair station, I also shot my gun. This wasn't happening with Research bench and other stuff, only with Repair Station. Also, voicovers were sometimes out of synch with their respective subtitles. Not much, but still. I'm not sure if that was a fault of some game lag in the intro or just bad synchronisation. |
| May 4 21:08:30 | 11m 50s | Food Chuck | ♥ 1 | The concept is ridiculously awesome and awesomely ridiculous! The sound effects and the mayhem going on in front of you only add to the fun! The gameplay gets repetitive after a time and I am not sure if there exists some end level at all if you can just do it forever. It also sometimes felt like I should hit the order target but it didn't register. Overall, I had some great fun with this game (not sure how it fits the theme, though)! Thumbs up! 👍 |
| May 4 21:25:16 | 16m 46s | Firekeeper | ♥ 2 | The bear at the end is just the best! So cuddly. The graphics are quite nice and the music very pleasant. Limited field of vision definitely adds to the atmosphere. I don't know if there is any actual danger of fire running out, casue I screwed up platforming many times, had to backtrack and so on, and still I managed just fine with the fire. It is a very nice jam job! The theme you went for is a bit tired, in my opinion, as there are so many "find stuff and put it in the fire" games this jam. But the spin you put on this formula is very cool and makes the game unique. |
| May 4 21:35:03 | 9m 47s | Rouge Connection | ♥ 1 | I liked the minimalistic art and the soundscape really added to the mood. The game feels polished and pleasant. Great work overall! Gameplay is very simple and gets repetitive fast. I explored the area left and right and after that there was not really much to do but stand and click the ball from time to time. I found that there is really no incentive to move around much. Most of the time just standing works fine. Which doesn't make for a very thrilling gameplay 😉 |
| May 5 08:47:12 | 11h 12m | Chill Thrive | ♥ 2 | It's a fine little game. Everything works as expected, the graphics are pleasant if simple and the sounds create a relaxing atmosphere. Overall, a fine piece of work. It is very easy for the tree to suffocate. It feels like you need to drag the rain all the time. The controls feel like they were designed for touch screen and don't feel really natural on keyboard and mouse at all. |
| May 5 08:55:22 | 8m 10s | Keep It Charged | ♥ 1 | That is very impressive for a 48 hours work! Although I did play the updated html version. Graphics were very pleasant and the sounds were fitting. The game itself is quite easy, so the addition of checkpoints felt unneeded to me - no more than one try necessary :). |
| May 5 10:31:34 | 1h 36m | Keep it afloat! | ♥ 2 | Very cool concept. The music and piraty sounds are very cool and it's fun to give orders to the beat. I suck at rhythm games but here it was easy enough that even I could do it 😉 Graphics are also very pleasant to look at. Overall,a fun game! |
| May 5 10:44:30 | 12m 56s | Squatch Watch: Keeping The Myth Alive | ♥ 2 | The concept is super cool! And I loved the cheesy silly story and the voiceovers at the beginning. However, I found the gameplay itself somewhat lacking. 1. I wish the camera centered on the player. It was unnecessarily impossible to spot enemies coming at you (or the walls, for that matter) when I was running at the edge of the screen. 2. The forest is dark and gloomy. And so is our main character (color-wise). That makes him very hard to see. But that might have been the point the more I think about it - after all, he is bigfoot, he should be obscured 😆 However, having your character so obscured does not make for the most pleasant gaming experience. 3. I could not, for the life of me, find a way to escape. I found some side paths, that I thought might be a way to do it but I could running into them did nothing for me. There was just an invisible wall there. Overall, it's a nice jam game. Needs polishing :) |
| May 5 10:52:30 | 8m 00s | Save the torch! | ♥ 1 | Very pleasant graphics and sounds/music. Really great job choosing on those, they go well together. Gameplay was fun but hard, for me! Player seemed stop more incrementally than I expected most of the time, so I kept running into enemies 😆 (I was playing on keyboard) |
| May 5 11:15:41 | 23m 11s | Catastrophe: Wildfire Firefighters | ♥ 2 | It is a cool concept and quite fun gameplay. Music was tiring for me after a while, so I muted it 😉 . If I have one criticism, there is quite a bit of waiting around. I mean, after I do what I can, establish a defensive perimeter in the best way that I can and I can't really do much else - I still have to sit and wait for the fires to burn away. I was occupying myself with saving this one tile of forest for no particular reason while fires raged, sending trucks and planes of water into it 😆 Some fast forward button would be nice :). Also some stats at the scenario end would be nice. Like: you saved this and this many tiles of forest or something to that effect. |
| May 5 11:29:58 | 14m 17s | Can Adequately Generate Charge, C.A.G.E. for short! | ♥ 0 | It is a nice concept and impressive for a solo project. All worked well and I didn't encounter any bugs. Got boring for me after a while, as the minigames are very simple and repetitive. Maybe more mini-games would help for that. Or just some graphics to look at 😉 Oh, the music got very repetitive very fast. But I did manage to complete the charge and was asked if I did it in a away that satisfied me by the end screen 😄. There was, however, no way to answer. |
| May 5 11:41:29 | 11m 31s | Wayward | ♥ 4 | A really nice experience. I love the lighting and the music. Together they created aerie atmosphere. The tangled paths to chose from and an inability to go back. Whatever paths I chose, it always ended the same. That's life, I guess. Great job on the game. Thank you for taking me on this journey. |
| May 5 22:42:36 | 11h 01m | Cthulhu: The Cult Must Not Die | ♥ 2 | Yes! I summoned the great Cthulhu from beneath the waves! I liked this reverse Eldritch Horror experience you created :). I kinda hoped for Cthulhu rising animation at the end. Or just one face tentacle ;). Graphics are great and the audio is fine as well. Had no complaints there. Gameplay was just fine and it was nice to combo the silly unbelievers (investigators, I bet) to death. It would be nice if the altar didn't always get all my souls but only took as much as it takes to heal me to full. I gathered 8 souls before I went to sacrifice the first time and it just took them all. Later I sacrificed one soul and compared - and really, the altar severely overcharged me earlier 😆 In HTML version I had a lot of hitching audio (I'm on Firefox). So I played the standalone Windows version - everything was fine there. Thank you for this experience, it was fun to be a cultist of the Elder God. And now to take over Arkham, and then - the World. Muaahahahahaha. Screenshot_4.png |
| May 6 09:54:27 | 11h 11m | P4R3NTing 101 | ♥ 1 | So cool and surprisingly engaging. And now it's decided: never having one of those little nightmares 😆 Very competently made game. I noticed no bugs or strange behavior. Graphics were cool and clean, audio was great. Very good job! |
| May 6 18:59:29 | 9h 05m | Catch The Mouse keep it alive | ♥ 1 | Very nicely chosen art and audio, go well together. Everything can kill you in this game! Even nuts lying on the ground are deadly (which I discovered to my sorrow ;)). It is a very hard platforming experience and I am pretty sure I suck too much to see the end ;). But it's a well-made game and a great jam job. Controller didn't work though (I have Xbox 360 Wireless), keyboard worked just fine. |
| May 7 15:07:13 | 20h 07m | MiniDrone | ♥ 1 | You created a Wall-E without Eva game ;)! A very nice game with truly great atmosphere. It took few tries to get a handle on things but once I did, I had fun with it. For example, it wasn't immediately apparent that the droid has a battery on his back (I didn't zoom in from the start and it wasn't visible at the distance). Graphics are pleasant to look and the soundscape is also nice. The background music bets repetitive after a while. Gameplay gets repetitive after a longer while but it's really to be expected in a jam game. Overall, it is an extremely impressive job for a compo! Hats off to you, sir or madam 😄 |
| May 7 19:10:32 | 4h 03m | The flame of life | ♥ 1 | This game is kind of addictive! I found myself restarting and trying again and again. As nice as the fire particle effects was, it was kinda unfitting to the emojis. Something more drawn, cartoony would work much better. Or maybe if you made your emojis from pixel art - the divide between styles would not be so big. Graphical incongruities aside, I had fun with this little game! The gameplay really has something charming in it. Well done! |
| May 7 20:22:33 | 1h 12m | Feed The Beast | ♥ 0 | I loved the idea and the beast was pretty fun to feed. Performance was very bad, though. Started out completely fine. After about two waves of enemies is started dropping and after the third wave it was abysmal, a slide-show at times. The timing of the waves could be tweaked. The waves come very fast one after another at the beginning, leaving you little time to feed your beast, not to mention explore. Afterwards, between the gates, there were zero enemies and no activity what so ever. And after the second gate they started coming again like crazy. |
| May 7 20:42:27 | 19m 54s | Keep it aloft | ♥ 1 | I enjoyed playing it! The art was pleasant, if simple and the color scheme was nice. And I really liked the animations on the star character. Gameplay is very fun. Didn't really have trouble till the last level. At first, I thought it was diabolical! But once I figured I can actually control how far into the air I throw the ball, it was fine. It was fun to figure it out :). Overall, a fun and satisfying experience |
| May 7 21:28:07 | 45m 40s | City Soundscapes | ♥ 1 | It's a nice concept but I'm not sure how it fits into the theme. What am I keeping alive? The city? The police force? In any case, idea is good and I liked how the sounds of different songs mixed together and changed as you travelled around the map. The sound is very nice in general. And juggling of everybody's musical preferences can be potentially very fun. What muddied up the experience for me was performance. Many times, after I paused the game and later unpaused it, I could not make the camera to move around the map anymore. It took some random clicking around, pausing, changing speeds to finally get it moving again. And the game was all the time running, of course, making me essentially unable to play. I also experienced other problems with the camera panning around the city - speed was very inconsistent, sometimes fast, sometimes slow, sometimes it took ages for it to start moving. It is an impressive jam job overall, but could use lots of polish on top :) I positively loved the dino though :) |
| May 7 21:37:34 | 9m 27s | Faire L'Amour aux Plantes | ♥ 2 | I really adored the oil/dry pastel drawing style. Each plant is different and definitely unique, which gave me something nice to look at to compensate for a very simple gameplay 😄 It is a very nice jam job! One thing I noticed is that the plant on the right in the second row can be a bit hard to target when it's tiny (as so much of it is hidden behind the plant in the front. It's completely fine when it grows up though. |
| May 7 21:57:27 | 19m 53s | Solar Colonizer | ♥ 1 | It was not a bad playing experience at all. A good jam job! The idea itself reminded me of Spore somewhat. It would be great if the game gave you more feedback about your colonization efforts. As the goal is to colonize the whole solar system, there could be a tab where you could check how many uncolonized planets of which type you have. The music is nice at first but gets very repetitive very quickly. Graphics is pleasant but I think the stars should be much smaller - they muddy up the view very much and make what's important (your planets and ships) less visible. I liked the interactions between different elements of the solar system and it was fun to watch as my gas giants blow up asteroids :) PS. Incidentally, we also made our game in Godot. Additional points for using Godot 😉 |
| May 7 22:08:36 | 11m 09s | iNanny | ♥ 1 | I love your style! The old slides' intro, the graphics, the music, even the font (the Broadway one). I get the good old movies vibes all over. It is a really well-made game, if a bit on the hard side when gods of RNG are not with you. The game has very positive energy and this sort of bouncy feeling that makes you want to try again and again :). It feels rather confusing at the beginning and takes a while to figure out what different stuff does and why. But it's all fun learning experience, in my opinion. Great work! |
| May 7 22:37:07 | 28m 31s | The Land I Live On | ♥ 1 | So Pratchett was right! We do live on a back of a giant turtle! But why is the turtle not standing on elephants, I wonder... When I first read in your blogpost "relaxing 3rd person shooter", I thought to myself "Well, well, here's a paradox not to be ignored". But damn, you were spot on! The game is truly relaxing, meditative even. The platforming bits are not overly complicated and only add a bit of spice to our exploration of the turtle. I really liked how the elements of the environment appeared and changed. At first, I had an impression that hit detection is somewhat off. But that went away after I got used to my water gun and how it works. The only thing that spoiled the experience a bit was a buggy camera. At times, it just moved strangely, showing me only my gun, disappearing the character entirely. And I loved the intro! @ Screenshot_3.png |
| May 7 23:06:55 | 29m 48s | Shipping Schrödinger's Cat | ♥ 2 | Very nice little game! Gameplay is simple but the puzzles are quite fun, if not very complicated. I liked the graphic style and the general vibe of the game. Thumbs up! Screenshot_20200508_020212.jpg However, are we really keeping the cat alive if his actual state is a superposition of both death and life untill we open the box? Or are we just keeping him in a state of uncertainty 😉 |
| May 7 23:19:38 | 12m 43s | Keepin' It Charged | ♥ 2 | I tried on Android and it seems impossible to me there 😉 On PC it's much better! I liked the "just keep running" concept and the execution was flawless really. I didn't encounter any bugs in my attempts and the game seems polished well. I suck at it, but it's polished well 😄 Great work! |
| May 8 08:34:17 | 9h 14m | Rogue Janitor | ♥ 1 | It was pretty fun! Got to level 10 on my second try and just missed the portal by a second! I positively adore the concept of this game. You never think of the little guy that has to clean up after you are done raiding dungeons and looting treasures! The graphics, or rather the color choices, I didn't like. The stark contrast of pure black and white gets very tiring for the eyes after a while. It would be fine if the environment was colored like that and the interactables had their own colors. But because everything (besides the blood) is the same black and white, you really need to strain your eyes to find things. After a while, that strain adds up. I liked the animation on the mop and Grue-in-a-Box was just superb! I encountered a bit of bugs, especially with the chests. Happened to me not once that the gem I was dropping into the chest just disappeared. Not fell on the floor, simply went pufff. I think it mostly happened when my hand was touching the lid of the chest and I let go of the gem. Maybe it wasn't disappearing per se but just got stuck inside a lid? In any case, that was forcing me to run back for more gems. It also happened to me that there was a sort of additional body on the level. It wasn't included in the "to do" list, yet it was lying right there. Maybe that one was for decoration 😆 |
| May 8 08:52:05 | 17m 48s | The Last Flower | ♥ 1 | The chosen graphics is pleasant to look at, if simple. And the concept is quite nice as well. Difficulty curves well and it is very nice to be able to chose level to play. You chose your color of the font poorly though. It really should be something dark on your light gray buttons. Right now it's very poorly readable (text on the buttons should also be somewhat bigger, by the way). And in the tutorial it's invisible on the background of a cloud - you have to jump around to be able to reed the tutorial text. It is still buggy at places and could use some polish. The character gets stuck on the platform sometimes and placement of some spikes seems strange. Also, would be good if you actually introduced to the player this last flower we are supposedly protecting. You write that in your description but there is nothing about that in the game. So, while playing the game itself, the theme of this Ludum Dare is not really visible at all. |
| May 8 09:13:01 | 20m 56s | Beelieve In Yourself | ♥ 1 | I really liked the music - it created this relaxing, picnic atmosphere. I wish there was a bit more of it! Bee movements felt strange to me. First, it felt very strange that you can turn with A D, but you cannot go straight with W. Why? Also, happened to me a lot that I was pressing up arrow, which should be making me go straight but was just making me spin around. Not sure why. Addition of some slapping sound effect when the bee gets damaged by the hand would go a long way in providing player with feedback. Overall, it is a good jam job and you should be indeed proud of finishing! Just slap some polish on top :) |
| May 8 09:52:51 | 39m 50s | Commodore Commander | ♥ 0 | As a proud C64 owner, I can say - that was super fun! Great job on the game! One of my favorites this Jam. I loved the concept and the graphics, as well as sounds. All went together super well. I spent most of my time in top-down view anyway 😆 Gameplay was great and I actually liked that there were no checkpoints - it accented the old-timey feel of the game. I wish there was an easier way to tell which way your tank body is facing in the top-down mode. At the beginning, that was my one and only cause of death: I thought my body was facing side x and it really wasn't ;). Afterwards, I just started double checking in the other camera views. I also wish the ABot was displaying his text a bit more rapidly or that we could just click to cancel the typing effect and see it all. The typing is somewhat slow. I encountered a bit of bugs. Nothing game-breaking. The C64 sometimes did not react to command (thrown syntax error) and I had to repeat it. Like this: Screenshot_7.png Also, not really a bug but a thing: ABot tells me that I can put any number after the MOVE command. But that is not true. If you put a number of 10 and above it is treated as 1 or just ignored altogether. When playing in full screen in the browser, buttons (like the "next" button) become unclickable. And some strange artifacts appear. Makes it practically unplayable full screen in a browser. Like this: Screenshot_5.png |
| May 8 10:19:04 | 26m 13s | Floccy Land | ♥ 1 | Graphics are well-chosen and I liked the audio. It created a cute experience! The game itself is very short (or at least I couldn't find anyplace to go after picking up the seed and the carrot - I could just jump into nothingness ;)). It's not bad that it's short, it's a jam game after all. But you really should let the player know that it's the end. Some end screen with "you gathered this and this many seeds/gold and now you can buy a yacht and sail away" would be nice. The gameplay could really use a lot of polish. It is sadly very buggy. You can easily walk through walls and fall though the map. Like here: Screenshot_9.png Screenshot_8.png You can also fall through the floor and get stuck on walls. Sometimes it even runs with your character being unable to pick up anything up: Screenshot_10.png It seems to me like you didn't relate to the theme of this Ludum Dare at all. What am I keeping alive? But, with all that out of the way, it is still a valiant jam effort :smile" And congratulations on finishing! |
| May 8 10:45:53 | 26m 49s | Welcome Home | ♥ 1 | It's a solid concept and I adored the voice acting! Graphics are simple but they do the job. I had fun with this. Some feedback when you positioned the zombie correctly on the pressure plate would be nice. Just some audio effect or a flashing of the plate. I also found a bug. On my first try, the two turrets standing between the fences on the first level were uber turrets. Their projectiles were pushing away my zombies like crazy, pushing them into the bushes and making them stuck there. I could not make the zombies move out of there, I could not kill them. So it was game over by bug ;) I restared and everything worked fine. w.png Additional points for a Godot game. We also made ours in Godot! |
| May 8 11:04:28 | 18m 35s | Revenge of the Woods | ♥ 0 | Fine idea and I didn't encounter any bugs while playing. I liked the story and the illustrated into. Incidentally, we also made a game about protecting the Tree. With quite a different take on it :) Graphics are a bit of a mess - the widely different pixel sizes don't go together very well. And, in my opinion, the music didn't really go well with the theme. Same goes for the font in the intro - it's not really the best choice for the wall of text you want your player to read. Such fonts are fine for short headlines but nothing else really. I also felt like there is too much time before the first wave of enemies comes and afterwards not enough time between the waves. You had to be really lightning fast to be able to plant some new trees and move your defensive position. It is an impressive piece of work for a solo development! |
| May 8 11:54:44 | 50m 16s | Rampage | ♥ 1 | It is an EXTREMELY impressive compo job. Graphics are great and the color choices are excellent. Music compliments everything nicely. I didn't encounter any bugs or strange behavior. Well, maybe except for one. In the level where there are four blocks and one path in the middle of them, Rémy seemed hell-bent on smashing as many blocks as possible. It didn't really matter where I stood or whether I was moving or not - he just kept on smashing till satisfied 😉 Other than that, everything seems to work as intended. And I successfully saved Rémy! Screenshot_1.jpg |
| May 8 12:16:26 | 21m 42s | Keep It Alight | ♥ 1 | Very nice mood in the game and a competent platformer! I like the aesthetics in general and simple graphics worked well here. I didn't encounter any bugs or issues - it seemed well-polished. The light mechanics are great! I had lots of trouble figuring out where to go after M.L. King's bonfire. But it was fun exploring and dying to try to figure that out ;) |
| May 8 12:24:22 | 7m 56s | Keep It Alive | ♥ 0 | Well, you made Tamagotchi:). And it is completely fine for what it is. Very cute and great sound choices! Although I seem to be killing my pet with happiness whatever I do. |
| May 8 14:18:35 | 1h 54m | The Well of the Past | ♥ 0 | I enjoyed the general feel of the game. The music, the color choice, sketchy drawn graphics, the atmosphere. It felt like a story time by the fire. It felt polished and really well-thought-out. I enjoyed the story and wondered, can I achieve a different outcome at the end :). I will definitely play again and see. Found some small mistakes in the text, but noting major. Like here there is "are carefully to listening your words", "to" is in the wrong place :) Screenshot_4.jpg Overall, a great job! |
| May 8 14:32:12 | 13m 37s | Living Woods | ♥ 2 | It is pretty basic, but what it has in it works well! There are no bugs, crashes or strange behaviors. And it is quite fun for a while. Although insanely hard! I don't know if there is some end to it or you can just go endlessly. But if you can go endlessly, then some high score when you die would be great. Like: "you have defeated this and this many enemies and managed to survive in the woods for whooping 30 seconds" - you know, like in real life 😆 Graphics are also simple and if I may present a criticism here - background it too busy. Too much texture in it, obscures the important things unnecessarily. Sometimes less is more 😄 Overall, you should be proud of finishing the project in such limited time! And it works! So, I say, well done. |
| May 8 14:48:40 | 16m 28s | Cursor | ♥ 1 | This is more engaging than I initially thought! I found myself restarting and doing the "just one more try" thing 😄 I really liked the slightly psychedelic feel to the graphic design. Show how much you can achieve with just practically basic shapes. Music went extremely well with the graphics and everything created this energized, hectic feeling. I totally sucked at this game but I liked it! Great fun, great job. |
| May 8 16:16:08 | 1h 27m | Dance Dance Unicorn of Magic! | ♥ 3 | The game over screen is the saddest thing I ever saw! I loved the unicorn animations in this game - both of it dancing and of my character carrying it. The art overall is pretty cool and the soundscape is great as well. The concept is great - just the right amount of ridiculous! The shooting I didn't much enjoy at the beginning. It felt like I have the slowest gun in the world 😆 Some picking up of the pace would do this game much good, I think. |
| May 8 18:05:48 | 1h 49m | to Leave | ♥ 1 | This game is so not for me - I could not match any tune with any tune if my life depended on it 😆 I think you have something great here. It's nothing like I ever seen before and I can see people with less of an "elephant stepped on my ear" problem really enjoying this one. Graphics is very cool and clean. Reminds me of the "Touryst". Very nice job on the game! |
| May 8 18:25:23 | 19m 35s | Fishing Survivor Extreme | ♥ 0 | If you will forgive me quoting one of the worst Godzilla movies of all time: "That's a lot of fish" 😉 Screenshot_2.png That was quite a nice little game and a very impressive piece of work for a compo! Everything seemed to work as intended and I didn't notice any bugs. Graphics are simple but informative and the music was alright as well. |
| May 8 18:43:22 | 17m 59s | DI(e)NO(t) | ♥ 2 | That was super cool. The sounds and music were just awesome. Graphics are very nice as well. Cyranodocus all the way! It is a very nice and fun concept. I enjoyed playing it and really have nothing to complain about. I didn't encounter any bugs. It's just a well-polished great experience! I managed to save 3 dinos :) Screenshot_3.png |
| May 8 19:06:01 | 22m 39s | MootInSpeech PRO | ♥ 1 | Awesome concept! I really enjoyed it. The music was pleasant (traditional version) and the color choices really exquisite! The resulting speeches were a bit ridiculous, a bit crazy, and wholly great! 😄 Great jam job! Here is one of my inspiring speeches: Screenshot_5.png |
| May 8 19:55:22 | 49m 21s | On Air | ♥ 2 | Very nice concept and I enjoyed the graphics! It gets so hectic and messy! Pure fun to play. And the music complimented the graphics very nicely. Congrats on a great jam game! |
| May 9 08:01:35 | 12h 06m | Tablet Force | ♥ 1 | That was really pretty cool. I liked the atmosphere that the lighting and music created. I was kept on my toes, constantly looking for charge. And I was getting lost like crazy further in the game :). But it was fun overall, felt polished and well-made. Great work! |
| May 9 14:20:00 | 6h 18m | The King's Gun Guy | ♥ 1 | I played and rated the jam game. But then I played the new and improved version, so I will comment on that one. And that one is great! You fixed many things that I considered bad/strange in the jam version of the game and improved the whole experience greatly! The music is fun and energized, the animations are great, the whole environment is improved markedly, the unneeded and unused status bars on the king are gone and the whole experience feels very fun and polished! really well done :) |
| May 9 21:43:38 | 7h 23m | Petra | ♥ 0 | Nice graphics and the general atmosphere. This is really impressive. But the game worked strange for me. It didn't allow me to go into a next room. When I crossed the threshold, it just kept teleporting me back. Maybe I missed something. I tried picking up the water right before crossing - though that that may have something to do with it. But it didn't help. I was permanently stuck in the first room. |
| May 9 22:57:46 | 1h 14m | Keep Hope Alive | ♥ 0 | It is very interesting. Never played anything like that! I think you are spot-on with how the game works. Once you hit rock bottom it seems practically impossible to climb out (I thought it's actually impossible but I discovered later that I was wrong - just like in life, I guess). So, huge kudos on game design! A really though-provoking concept. The programmer art is indeed atrocious - I won't lie. But the audio creates a nice atmosphere and after a time you get so focused on the mechanics that you stop noticing the art 😉 My first tries in this game were as atrocious as the art 😉 . I spent whole life with zero good days - that must be some kind of record! But after I got the hang of juggling the energy, hang ups, opportunities and movement, I managed to get quite a bit of good days, even when setting a pretty shitty starting conditions. Screenshot_1.jpg Screenshot_3.jpg |
| May 9 23:59:09 | 1h 01m | Curse of Uddh | ♥ 2 | Extremely cute! The graphics are great and the characters are just adorable :). Soundscape is also nice. The whole thing feels very polished and enjoyable to play. It's not very challenging, managed with no trouble on my first try. But the various attacks felt nice and were intuitive to employ. Great jam job! Oh, and the comic book style intro is great, you should incorporate it into the game as a cutscene! I was kinda hoping to see my sharky character transform back to his original form at the end! But I guess you can't have everything 😉 |
| May 10 00:38:55 | 39m 46s | DR U's Magic Medicine | ♥ 1 | It was fun for a while and the doctor comments were funny as well. Especially the "You survived, look at that!" - I love how it's said 😄 However, the gameplay gets boring after a while. The difficulty doesn't go up with upgrades and it starts just feeling like a chore with no really challenge to the gameplay. Some balancing would be most beneficial here. Also, the pimples appear just about everywhere - on the teeth and on the heir as well. Also, completely outside the character, just floating in the air. Those are some powerful pimples! Screenshot_4.jpg |
| May 10 09:03:49 | 8h 24m | 1922: The Unfortunate Olympian | ♥ 1 | You download is marked wrong - it's marked as Source Code and it's not, it's a Windows build. Also, you forgot to mention "E" to pick up a torch in your keybindings explanation. But onto the game! I found graphics very pleasant and I wish there were more sounds/background music to compliment the atmosphere. The concept is quite fun and funny. I, sadly, had a pretty buggy experience with the game itself. For example: - I pressed a valve to "empty the room" and first of all, the room didn't empty and second of all, my torch went out for some reason when I pressed the valve. - Many times, the water didn't seem to spawn at all. I was in a room where my character was even mentioning that I can float with space but there was no water. That made the room impossible to finish. - I saw a wall close behind me, yet it just disappeared when I went a bit further and came back. I am a proper bug magnet 😉 |
| May 10 09:15:55 | 12m 06s | StarMart | ♥ 1 | This is extremely impressive for a solo game! Graphics are great and the background music is pleasant. I liked the gameplay as well. You should be really proud! I only have two small issues. I wish I had some robo sixth sense or a radar - in other words, I wish there was some arrow that pointed in the direction my robo child went - I lost track of him quite a bit. And the performance is not so great. Game was quite laggy for me. |
| May 10 09:28:32 | 12m 37s | Hell's Desk | ♥ 1 | I wish there was more gameplay in this game. You have a tiny fetch quest at the beginning and that is it. I went all around the map, talked to everyone and found really nothing else to do but... well, walk and talk 😆 And there is nothing wrong with walking and talking in the game, when it leads to something or has a purpose (character development, for example). But this just felt hollow. I know it's because of lack of time during the jam, though. It is a nice concept and with a lot of potential! I really wish it was more developed. The color choices, in my opinion, don't really fit the setting and I didn't like the blocky way the fog of war was "unfogging". Some more smooth transitions would be much more pleasant on the eyes. I liked the audio though, that was quite fitting! Congrats on finishing and posting the game! :) |
| May 10 10:15:45 | 47m 13s | Bones 'n Roll | ♥ 2 | That concept is so for me! Hell yeah and rock on 🤘 ! Graphics are awesome and the color scheme is great as well. I wish background music was more "rocky". Gameplay was fun and I liked observing the environment as I rolled by. It is a really polished experience and a great jam job! Thank you for posting the blog post today, or I would never find it! It took a few tries but I finished it with non-stellar marks 😉 Screenshot_1.png |
| May 10 11:56:20 | 1h 40m | Protect the Queen! | ♥ 0 | Long live the queen! I like your take on the theme. The game is fun but could use some balancing - it feels too easy. I was smashing those ants left and right, they had no chance 😉! Soon I had a full board of bees and so much honey that I could roll around in it. I liked the bee color scheme of the whole thing and the music was fitting. Voiceover was just great, made me laugh. As somebody mentioned before, the web version is rather unplayable, as it cuts off the top of the screen and you can't see the "End turn" button at all. I was quite confused about that and was wondering what I should do to make the game proceed. Luckily, you have a downloadable version :). The web view as seen in Firefox: Screenshot_3.png |
| May 10 12:31:43 | 35m 23s | The Forest Below | ♥ 1 | I liked the mood you created in the game. Music was very nicely done and the color scheme is great as well. Two thumbs up for the atmosphere! The gameplay itself felt a bit lacking. It feels meditative though, especially watching your trees grow around you :) - that might be what you were going for! The guardian themselves seemed not to stray far from their trees often, even those that were the attacking kind. As a result, there was not much attacking of the enemy monolith going on unless you started planting your trees close to the red forest. Very nice jam job overall. |
| May 10 13:21:57 | 50m 14s | Pupa | ♥ 1 | Interesting concept and nice execution. The connection to the theme of this jam feels rather slim to me. The game runs smooth and feels polished. Some background music would really add to the atmosphere! |
| May 10 13:42:44 | 20m 47s | Anti-Matter | ♥ 1 | Simple yet fun! It got me into "let's try one more time" mode. So I would pronounce it a success. Gameplay is obviously not very complicated but it feels well-polished for what it is. At no point did I have an impression that there is something wrong with the bouncing :). Good jam job! |
| May 10 15:57:31 | 2h 14m | Protect The Torch! | ♥ 1 | It's a nice game with some pleasant graphics. It takes a bit to get used to but the gameplay is fine once you do. Every level is a little puzzle to sole, which is very nice. I didn't like that my sword/bow etc. were one-time use things. It felt really strange that I can swing a sword once, then I drop it and can't pick it up. I understand that you needed it to be that one in service of game mechanics but it still feels rather silly. |
| May 10 16:53:38 | 56m 07s | Abyssal Accessory | ♥ 2 | It feels really polished and complete! The story is very extensive for a short LD time, well done! I felt that the mini game within Tamagochi was totally unnecessary. I found myself most of the time just letting it play itself (especially that I played the Jam version and controlling such a game with mouse clicking is on buttons... uncomfortable, to put it mildly). Some more indication when one of the Squid's needs is borderline unsatisfied would be nice. Some sound alert, preferably. Because I found myself being taken out of the story just to look if it's not dying of lack of hugs again 😉 Overall, it's a great jam job. And additional points for using Godot engine! |
| May 10 16:59:08 | 5m 30s | Paid In Full | ♥ 1 | The concept is very funny, I enjoyed it! I liked the background music as well, it created mood well. But the gameplay is so not for me - my poor, poor finger 😆 |
| May 10 17:37:09 | 38m 01s | Power Slime Shootout | ♥ 1 | I loved that the game refused to quit and just told me "nope" 😆 It is a fun little shooter that I totally sucked at (as in any shooter ;)). I tried tough, I tried and tried and got to 10 even at some point. Personal best! I liked how you showed the health of the slime directly on the body - awesome effect! I really liked my slimy glowy character overall. And, I'm not gonna lie, I liked that sometimes enemies were kind enough to just stand there while I was shooting at them. Some might consider it a bug, I think it's a feature 😄! I met one actual bug. On one of my tries, after I killed the first enemy, no more enemies appeared. I was just standing there, in an empty room, undisturbed by anyone. So tranquil. Oh, and I sometimes had trouble picking up batteries. They seemed a bit less responsive to me pressing E than I would like. But that may be only me. Screenshot_1.jpg |
| May 10 19:38:23 | 2h 01m | Keep Your Dreams Alive | ♥ 0 | Gameplay was not really my cup of tea (I don't really like clickers) but it was a fine-made game. It felt polished and complete. I didn't experience any issues with click detection and such. Hearts come rather rarely but that's probably by design. I really liked the music, it's creepy and dreamy at the same time! I don't know if there is an end to it, I assumed it's endless (is it?). I saw only one issue to report. Text "Back to Main Menu" doesn't fit on the button really and as such spaces between words get completely smashed together. Screenshot_1.png |
| May 10 19:48:09 | 9m 46s | untitled mob game | ♥ 0 | Well, I have no idea what I just witnessed 😆 Music was enjoyable and the graphics were completely fine as well. Buuuut... I really don't know what I was playing. Some instructions or introduction would be nice. Right clicking gives me hex grid of food products. Seemed to me that if I caught people in that grid, I got some counters on. All with Godot icon, so who knows what they were counting. I still am not sure what left click does except for display green circle. |
| May 10 20:08:25 | 20m 16s | Dream Rock | ♥ 1 | My dream rock had great success in the wilds! Run, run, you dreamy rock :)! I really love the abstract concept of this game. Such things really get my imagination gears going. The game worked just fine and I didn't really notice any strange behavior or bugs. Gameplay is simple but you get more engaged in the idea than the gameplay itself. Good jam job! And additional points for Godot engine (incidentally, we also made our game in Godot :)). Screenshot_1.png |
| May 10 21:17:44 | 1h 09m | The Diamond-Flowered Orchid | ♥ 1 | You had me at "The crash-landing went well" 😄 The adventure kept my interest, even though (logically for the limited jam time) there were a lot of things I couldn't examine and try to break. I enjoyed wandering the jungle. I only wonder if there was a way to catch Henry - I couldn't find any, he was running away too fast! A mystery of Henry and a unicorn. It is very nicely written and I didn't notice any mistakes (and I always pay attention to text closely and see stuff others would ignore, a professional quirk :)). In the end I was saved and both me and the Orchid were in great condition. I headed the warning about sound effects and I lowered my volume too much - I think I missed out on some sound effects at the beginning. But I bumped the volume up again after a time of not hearing anything. It is a really solid LD entry. I say - good jam job! And, I even made a "map" in Notepad++ while playing :) Screenshot_5.png |
| May 11 10:24:39 | 13h 06m | Blockemon | ♥ 1 | It is a pretty fun game! I am not sure if there is an end to it or you can just battle endlessly or die (?). Graphics is exceedingly simple but the color choices are great - very pleasant to look at. Some audio effects (or background music - possibly something 16-bit, would fit well) would really go a long way here and help create a more urgent, battle-like atmosphere and made exploring the world more immersive. I went to the gym and this is where my faithful Snow got murdered. I tried to avenge him but sadly, ended up dying with him. Screenshot_2.jpg And thank you for participating in our **Feedback Exchange** program 😄 |
| May 11 10:41:54 | 17m 15s | VAMP | ♥ 1 | This is SUPER fun! I loved both the animations and the sound effects. And I always wanted to eat the football team 😆 Everything in this game just comes together so well - it's energetic, it draws you in and keeps you there. Graphics is simple but does the job well. Sometimes I got completely turned around after feeding on a tasty football player and it took a second to get my bearings. But that's just me ;). I noticed one bug - I tested, and I was able to reproduce it 100% of the time. When playing a web version, after you press F to go full screen, mouse clicking doesn't initiate feeding (clicking just does nothing). Up arrow still works fine and after you press up arrow once, mouse clicking starts working. I managed to beat the Par only on level 2. But still! Screenshot_3.jpg And thank you for participating in our **Feedback Exchange** program 😄 |
| May 11 10:58:41 | 16m 47s | SkyRoots Ultra | ♥ 1 | The game looks very nice graphically. I really enjoyed looking at it! And I like the concept a lot - feels like "Jack and the Beanstalk" fairy tale and the aesthetics reflect that as well. However, because of the controls it is very unpleasant to actually play. You cannot move with WASD (D works but W and A do not), so you have to move with arrow keys - which is fine in itself. BUT you need to control your camera with a mouse and you jump with SPACE. That... that makes the game only playable comfortably by people with 3 hands or by those with a veeeeery long pinky on their left hand (to press SPACE while moving with arrow keys) 😆 Maybe it was a bug with controls? I also found it unintuitive that you cannot step on the root itself, only on the leaves, you just fall through the root. And I encountered some visual bugs with the root actually disappearing totally. Screenshot_5.jpg Congratulations on finishing that jam! |
| May 11 12:49:44 | 1h 51m | Entropia | ♥ 2 | Very nice graphics and pleasant music. I liked the concept and the mood your game created! Gameplay got repetitive after a while but while it was still fresh it was fun to figure stuff out and see how everything works. Very nice jam job! I will not be mentioning things that I see you already addressed in the new and improved version. But the original jam version also presented me with some bugs that you may or may not know about. Once it became totally unresponsive (music stopped, couldn't move or do anything else) and once it started like this (awesome score though 😉): Screenshot_6.jpg |
| May 11 13:16:08 | 26m 24s | THE SECRET FLAME | ♥ 2 | Very beautiful. The art (both the pixel art and the drawings) is great. I especially liked the character drawings. Gameplay is fine and there are enough puzzles (albeit very simple ones) to give variety to the game. Worldbuilding is also nice, I enjoyed it. I wish there was away to click away the text reveal animation (and jut reveal the whole text) - but sadly, clicking anything just cancels the text completely. And I have one story problem... how did the last lady you meet get through the bridge? I mean, the bridge didn't collapse behind me when I crossed it, so if she solved the same puzzle and crossed the same bridge - why wasn't it rebuilt? And if she didn't cross the bridge, then how did she get there? Did she fly on a big eagle (or teleported - are there teleportation powers in this universe?)? And if she flew (or teleported), then why she was too late to save her fire? Did she procrastinate too long on getting the cure and just one day was like "Yeaaaah, I guess I can fly and get it now" but it was somewhat too late? 😆 |
| May 11 13:43:41 | 27m 33s | It is tired | ♥ 1 | Gameplay is very simple and not really my cup of tea. But I can see how people who like this kind of "clicky" gameplay would enjoy this one! It is very well-made and feels polished. Graphics are pleasant to look at and the color choices are great. Music definitely adds to the atmosphere and doesn't feel repetitive or tiring after a while. So, well done on that as well! I noticed that I can also keep the fox statues alive. I wasn't sure though if it mattered in any way or affected the score. But I tried my best to do that anyway - after wall, the cute foxes don't deserve to be blown up! Here is my foxy family: Screenshot_2.png And here is my score: Screenshot_3.png Great job on the game! |
| May 11 14:35:26 | 51m 45s | Margaret's Little Shop of Wonders | ♥ 3 | Loved so much about this game. The earthy pastel color palette is exquisite, graphics are great (and even more impressive for 3 days of work!) and the sounds, as well as the background music fit very well! The crying sound gets a bit annoying after a while but it's the only one. Gameplay is simple but engaging and the story develops in an unexpected way! I really, really... don't want him to come and see me soon... I think it's time to move my shop! 😉 I have only two quality of life improvement suggestions. First: I wish we could apply whatever we are holding to every plant we want before putting it down and not have to pick up the ingredient every time anew. Second: I wish the book would remember the page I was at under every bookmark (care, recipes) and was opening on that page, instead of the first page of every bookmark. It always opens on the first page of a bookmark and that makes for some unnecessary clicking. It is completely possible to grow the target plant that is ordered without growing anything but the first plant in the chain. Not that I recommend this kind of gameplay but it is possible. Maybe there could be some way of preventing player from skipping the intermediary plants. Some additional ingredient that is needed that only spawns when you grow each intermediary plant for the first time, for example. Oh, and I wish ESC was used to close the book. I say, great job overall! You really should be proud! |
| May 11 14:51:43 | 16m 17s | Life Alive | ♥ 1 | Interesting concept - I saw some games based on the Game of Life this jam but this is the first multiplayer one. The graphics are indeed very basic but they are informative. Although I once spawned in a completely empty area and died before I even saw any other cell. And I was moving but with no other cells as a reference point, I wasn't even sure if I am moving at all. What I am getting at is that maybe some simple move animation would be nice (like jumping delicately up and down). I felt like the sounds are somewhat too loud in comparison to the background music. But soundscape was well-created otherwise. Well done overall! Here is my lonely board. Screenshot_5.png |
| May 11 15:28:11 | 36m 28s | flamaraderie | ♥ 2 | Hey, this was pretty nice! I played the jam version, as I wanted to rate your game and seemed like post-jam changed too much to be suitable for rating. But I will play the updated one now, because I want to see the ending! I loved the cannibalism twist (reminded me of Rimworld) and figuring out who is the most worthy sacrifice to eat. I even got my favoire pawns that I decided to keep alive no mater what (and buff up with tasty tasty friend meat ;)). Graphics are fine and animations are simple. More detail to the world (like you have done in the updated version) is exactly what was needed. I loved the atmospheric music, great choice. Interface is indeed not very good. There is a looooot of clicking around just to feed your guys. I wish it was done by clicking some icon on the "portrait" of the character instead. Like an icon for meat and a separate icon/icons appearing if you have tasty somebody to eat. At the beginning I was playing a bit wrong, focusing too much on resources and not enough on praying to the fire. But I soon caught on and managed to pick up the pace of my fire worship. Overall, it is a nice jam game! Just work on the interface and you really have a nice spin on the fire theme here. |
| May 11 15:56:31 | 28m 20s | Soulectron | ♥ 1 | Cute graphics and a nice color scheme. Really nice job on that! I also like the bouncy atmosphere the music created. Very challenging gameplay, harrrrrd. It felt to me that the controls are somewhat too sensitive. But that may be just because I am not very good at this 😉 It is a very nice jam game. Works well and I didn't notice any bugs or strange behavior. Great work! |
| May 11 18:14:22 | 2h 17m | Will of the Wisp | ♥ 1 | Well, I guess I figured why this game doesn't have more ratings. I wanted to play it and rate it, but am totally unable. It refuses to run (Firefox). It asks for my name but after I type anything it just hangs, the music stops, I get a flash of what I should probably be seeing and go to black screen with ellipsis, where I just stay forever. Screenshot_8.jpg |
| May 11 18:23:43 | 9m 21s | Pug Panic | ♥ 0 | There is A LOT going on in this game. I think you overdid it somewhat on the popups - you can get like 10 at the time and be completely swamped by them. And there is already a lot to keep track of without them. In my opinion, you could get rid of the popups altogether. Graphics are nice, doggie is cute and I really liked the concept of this game. It is an amazingly impressive achievement for two days of solo work! I don't know you did that but I bow to you, sir! |
| May 11 19:22:10 | 58m 27s | Gluttony | ♥ 1 | It is certainly unforgiving because you need to learn the level to be able to make it everywhere in time (you don't initially know where the food is) and with every learning experience you have to start over from the beginning. Some will like that, some will not :). There are games out there that require you to practically memorize a level before you can beat it. However, if you plan on making this into a bigger game - so checkpoints between levels (not during a level) would be a must. It is a competent platformer with a twist and a nice idea definitely. Graphics are alright and I positively LOVE the grin on a main character. And the mushrooms are smart, damn them! That definitely surprised me - here I was just jumping over a mushroom and it changes direction on me! Sneaky! I liked that :) |
| May 11 19:44:00 | 21m 50s | Protect The Artifact | ♥ 1 | It is very basic but impressive for such a short time and working alone! I don't know how you achieved that but congratulations! But because it is very basic, it gets tiring and rather boring after a while. Difficulty doesn't ramp up, enemies don't do anything new, you can't do anything new, enemies just keep coming in the same patterns over and over. And because it's not very challenging to begin with (which is nice - start your player of slowly) and it doesn't become harder over time - it becomes just tiring and repetitive. Difficulty changing over time, introducing new enemies and so on would really do this game good. I also noticed some achievements popping up downstairs. The pop up is in red colored font and appears on the red background of the ground - making the pop up barely visible and readable. You should really move it somewhere else to make it more readable 😄 Also, I have no idea what's up with the counter in the top middle. At the beginning, I thought it's minutes and just counts time played. But I noticed later that it can't be because there are 100 "seconds" in this "minute". So can't be time. So now I am very curious! What is it? Screenshot_1.jpg |
| May 11 20:29:15 | 45m 15s | Bubbles Saves Grandma | ♥ 1 | I just adore this concept and it's fun being Bubbles. The game is very hard and it takes quite a while (at least, it took me quite a while) to get used to the controls and to how fast Bubbles can get in his little ball. The flat drawn art is simplistic and charming (and kinda psychedelic) and the sounds are great as well. I really have nothing new here to complain about - so I will not! I will just say - nice jam job. |
| May 11 21:12:15 | 43m 00s | In the Valley of Souls Deluxe Edition | ♥ 1 | Let me say, this was brilliant. I loved the twist, the evil mastermind feel. I was waiting for "What are you doing, Dave" 😆 Graphics is quite basic but everything else is simply brilliant. That story behind it all, the commentary - that's what really made the game for me. Thank you for this experience! I left... before it was too late. |
| May 11 22:17:02 | 1h 04m | The Little Bakery of Horrors | ♥ 1 | Very cute graphics and a unique take on the theme! Great job on that! It would be nice to have feedback on pressing the buttons (some light-up of the button you clicked). And maybe get rid of "open door" option altogether. The sourdough monster doesn't seem to scare customers or anything, so it would be more streamlined if our baker would just open the door whenever we chose "feed" and "use" options. Some background music would also add to the atmosphere. |
| May 11 23:09:11 | 52m 09s | Task Manager | ♥ 0 | It is a nice start on a game but it does feel unfinished - or maybe rather unpolished. Many events repeat themselves, sometimes you have the same one twice in a row and that destroyed my immersion in this world. I mean, it makes some sense if your boss tells you to give him coffee twice in a row, but to fire Anders? I guess Anders didn't hear the first time 😆 The graphics are quite nice and I really liked how completely uninterested in life my character looked. The music was quite pleasant. The concept is great and I think you could run with it. I wish the environment provided more feedback as well. Some does, which is great (like people or a coffee maker) but the rest just treats you to ellipsis whether you actually needed to interact with it at the moment or not. But, in any case, it is still a solid jam game! |
| May 12 08:54:46 | 9h 45m | Fire Is Life | ♥ 1 | Congrats on finishing the game in jam time! For a first time in a jam and alone, that is a cool achievement! It is sadly very buggy and that makes it practically impossible to play consistently, so impossible to get a full impression of the game. I met some strange behavior, for example: - When you press SPACE to restart, the mouse cursor disappears, making you unable to choose a Level. Only reloading the page works. - You can get a Game Over screen for no reason really. Enemies stop spawning, nobody is around and suddenly puff "game over". - Enemies just tend to stop coming altogether sometimes. I made a screenshot: 10 enemies left on a counter and I'm just standing there with my fire in an empty room. After about a minute I stopped waiting. Screenshot_2.jpg I found a car breaking sound a strange choice for an audio here. You may also think of developing the theme of defending the fire (cause at the moment it could be just anything there). Like maybe some enemies drop logs that you need to throw into the fire. Maybe some enemies come with water guns or threaten to piss on your fire 😉 You know, something to make the fact that it is a fire actually matter. |
| May 12 09:42:57 | 48m 11s | Flippy Fish | ♥ 2 | The music really makes this game! And the animations, as well as sound effects add to it as well. It's just so funny to look at and play. It is simple and fun. Well done! If I wish for one thing it's that we could jump and roll at the same time 😁 |
| May 12 10:00:07 | 17m 10s | For Ducks' Sake | ♥ 1 | The different messages on the loading screen are hilarious - loved that! Audio (both music and sfx) is very fitting to the game and compliments the graphics and the general mood nicely. I saw a strange bug on my second try with a gnome seemingly just floating away slowly with my duckling. He was invulnerable and just floooooating. I'm not sure if I actually shot him earlier and that was just a visual bug, or he was actually the legendary Invincible Gnome Thief - the bane of ducks everywhere 😉 Great job on the game! A smooth and fun experience! Screenshot_4.jpg |
| May 12 10:15:20 | 15m 13s | KidPunk | ♥ 2 | Purely adorable! The graphics and the audio go together really well. The game is quite challenging but that's okay :). The only thing I didn't like is a very round collider on those platformy thingies. It was hard to push them when needed (as if you just kept pushing, you ended up going over the top to the other side) and very easy to slide of them when you were jumping on them. I guess that added additional difficulty but just not in a way that I enjoyed. I really like the concept here and your take on the theme. Well done! PS. And additional points for making the game in Godot! We also made ours in Godot :) |
| May 12 11:55:05 | 1h 39m | KEEP IT ALIVE | ♥ 1 | It's an interesting little puzzle game and a unique take on the theme. Very nice for a first jam! Gameplay is really enjoyable. Some better graphics would definitely benefit the game :) |
| May 12 12:10:07 | 15m 02s | Keep Him Alive | ♥ 1 | It is a nice idea and the game works well. But it could use some polish: - Some sound effects/music would do wonders here for the atmosphere and immersiveness of the game. - I think the screen shake effect is just too much as an effect for killing one enemy. Maybe tone it down somewhat or change to something else. - Old man seemed to get stuck in the corners a lot, had to go and get him. That is not such a bad thing, though, as being stuck in a corner made him stay safe ;). - HP bar of a main character would be great. HP bar on the old man is probably unnecessary as I bet he dies from one hit 😉 - I am not sure why I am gathering the gold at all. Can't buy anything with it and the game tells me nothing about that. If you would, for example, start the story with something like "You take your father on his last dungeoning trip. He used to be a great looter but now he is getting old and needs protection. Gather as much gold as you can and make your father rich in his golden years!" That simple change would justify the protection element and give me a reason to gather all that gold. Congratulations on finishing a jam game! |
| May 12 12:38:30 | 28m 23s | The Consequences of Gardening | ♥ 4 | Very nice jam game and I simply adored the concept! The story is pretextual but funny and feeding various people to the plant is where the real fun is, of course! I liked the art and loads of detail and the background music was also nice. However, the text effects were driving me crazy. Craaaaaaazy 😆 I feel both the text pop up and the text reveal effect are totally unneeded and somewhat don't fit to the rest of the atmosphere either. And they can really be tiring, especially if you are clicking through the conversation you already read before to get to the continuance of the story. I also think that the text pop in animation is not really needed, but that may be just me ;). Great job on the game overall! I hope that Gerty will not eat Ghosty! |
| May 12 13:05:44 | 27m 14s | Kreep Alive | ♥ 0 | The idea is nice and it's always fun to shoot some zombies. I liked the lighting effect you used. But it definitely needs polish to make for an enjoyable gameplay: - Some background music and sfx would do wonders for creating the atmosphere - As it is an infinite shooter, you need to display some stats to the player on the game over screen. Like: you stayed alive for this many minutes and killed this many zombies. I know there is a tiny number of zombies killed at the button, but when you're shooting, you're not really paying attention to that. And without the stat screen at the end, I have no real incentive to try again and do better. - Something to refill your energy bar would be nice. Because otherwise it also feels sort of tacked on. It just keeps depleting till it's gone and that's it. It provides no further interactivity and stops serving any purpose. - Ability to control the camera would be nice (zoom in and out). Good job on finishing a jam game! |
| May 12 15:15:06 | 2h 09m | Feed da Boss! | ♥ 1 | My bear boss was extremely happy with my performance 😄 Graphics is very nice, I adore the drawing style. Audio design is also great - both the music and sfx. Gameplay is not complicated but kept my interest long enough and never got boring! Different types of food are also a nice touch. Great jam job! Screenshot_7.png |
| May 12 15:30:52 | 15m 46s | Rickety, Rickety Robot | ♥ 0 | Cool puzzle game and an interesting take on good old sokoban 😄. Your interpretation of the theme is definitely unique. I really liked the graphics and wished there was some audio to enhance the atmosphere! Great jam job! I noticed no bugs or strange behavior - all feels polished. I only wished that level reset was bound to something else than SPACE. I pressed SPACE not once trying to "activate" rather than "reset" 😆 And then I had to redo everything. |
| May 12 15:45:00 | 14m 08s | Little Human | ♥ 0 | I generally liked it. Nice puzzle game and cool level design. Audio is fitting as well and I liked your color choices. I didn't like that you stifled player creativity with the worm that would come and eat me if I didn't solve the level exactly as intended. For example, I built an elaborate trampoline and block perpetual jumping around system in one of the levels. It was cool but the worm said "nope". |
| May 12 15:57:34 | 12m 34s | Sheep Keep | ♥ 1 | Graphics and lighting in this game are just great! Exploring the world is nice and the audio supplements the atmosphere nicely. But it very much lacks gameplay. You mentioned in the description that the sheep will follow me around and I should lead them home. But apart from the few initial sheep, no sheep I found wanted to follow me. But on the other hand, you also mentioned in the description that sheep are static. So now I am confused and I don't know if it's a bug that they don't follow or intended feature or just following was not properly implemented. I'm guessing the last one 😉 It is a nice concept and a sheep scavenger hunt would indeed be fun if it was finished. Keep at it! |
| May 12 16:14:20 | 16m 46s | The Tale of the Lumberjack who did not want to cut trees | ♥ 1 | It's a pretty cool puzzle game! I liked the music and the low-poly blocky art. Colors are just great and the bouncy quality of the whole world is adorable. The setup is very corny but that doesn't matter much 😆 Some additional sound effects would flesh out the world even more. The only thing I wish is that the character would keep moving when we keep the button pressed, so you don't have to pres and press when you want to move the same direction for a longer stretch. Very impressive compo submission! |
| May 12 16:40:10 | 25m 50s | Leap Of Faith | ♥ 1 | Nice graphics and fitting audio. And the concept - I LOVE IT. I mean, you had me at "be free!" 😄 The game itself could be somewhat frustrating because of lack of checkpoints combined with the design of the world (many nooks and carnies inside the houses). I once shot myself into an impossible situation - stuck between the wall and the cabinet. And all I could do is watch my fish slowly suffocate. A sad day was had by all. The fact that you have to start at the beginning after such events (especially if they happened after a long time of playing already) really discourages you from trying again. Don't get me wrong - lack of checkpoints is generally fine and I love games that challenge me. But lack of checkpoints in a jam game probably makes a big difference - a lot of people will just give up instead of trying again. In any case, this is one great jam game! Cudos! |
| May 12 18:32:07 | 1h 51m | Controller | ♥ 1 | I like this concept of controlling the environment instead of a character, Played some games in this jam based around that and enjoyed them all :). The art is rather inconsistent but okay enough for jam purposes. Gameplay worked fine, although dragging things to the sides felt much less responsive than dragging up/down. I found it a bit surprising that I can drop a plank on my adventurer's head and it doesn't squish him at all - he just kept on running 😆 I also wish the camera was a bit more zoomed out - somewhat too close to the action for my liking. Overall, it's a fine jam game! |
| May 12 20:06:00 | 1h 33m | Wonder | ♥ 1 | I really liked this game! The last one I played in this Ludum Dare :). I wish I could have played it with my graphic tablet. I enjoyed the atmosphere, even the lack of music fit somehow. And I really liked the gameplay! I met a bit of a bug when game would not recognize that I stopped holding left/right mouse button and just kept drawing. I also wished the control was finer as it was impossible to erase only one of the lines when they were close to one another. Also, you could draw a line through the ball and that would propel the ball forward - a bit cheaty 😉 But overall - a great and unique game! Thank you for it! Screenshot_1.png |
| May 12 20:50:21 | 44m 21s | Guns N' Violets | ♥ 1 | Definitely unforgiving 😁 If you don't shot just right, don't conserve your ammo - you are dead. So, I was dead more often than not. And that is not a bad thing at all. The game works well and feels polished. Art is very nice and the sfx are fine as well. |
| May 12 21:01:30 | 11m 09s | Hostage Savers | ♥ 0 | It worked wonkyly for me and hanged often. That made it sadly a bit hard to play. It consistently hanged if I made one portal under another and something was going through it (a cube or me). It is a very ambitious idea for a short jam time co congratulations on finishing! |