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| Timestamp | Since previous | Game | fabula_rasa's comment | |
|---|---|---|---|---|
| Oct 5 22:25:00 | Last Trip of the Monorail! | ♥ 1 | That was short and sweet! I enjoyed the writing (especially the fact that there were 42 screws - that answers everything ;)). Graphics are cool for a compo game as well. Really impressive work to do on your own! If you had time to add some "false leads" it would be truly glorious. Music gets very repetitive very fast, so thank you for including an option to mute it π | |
| Oct 5 23:01:22 | 36m 22s | Lunar Loop | ♥ 1 | I survived! It wasn't very challenging but pleasant to play. I enjoyed my time with this game. I was particularly pleasantly surprised [spoiler ahead!] when my electricity failed on loop 2. Just when I thought that I know everything about this game! I really liked the music. It was so fitting to the atmosphere and general theme. And I liked the gloomy atmosphere the color theme created. I didn't like the graphic "noise" effect - it got very tiring for the eyes after a while. But maybe it's just because I'm very tired after all the jam efforts and should be already catching up on some sleep and not playing jam games π Overall, an impressive solo work. You should be proud! Oh, and almost forgot - thank you for allowing the player to jump! |
| Oct 6 08:23:20 | 9h 21m | Hell Glider | ♥ 2 | Some of those levels are truly diabolical! Grappling around is SO MUCH fun! Great mechanic and a very well-implemented one. I also loved the color scheme and how the color accent could change in a level with a new attempt. The intensity of highlights may get very tiring to look at after a longer time - but I bet it's only a problem when somebody sucks at platformers as much as I do and has to keep retrying ;). Really well done! |
| Oct 6 09:14:27 | 51m 07s | Anomaly 47 | ♥ 1 | Very nice atmosphere you created. The hand drawn style, the music, the minimalistic color scheme - all went together beautifully to create a memorable atmosphere. The only problem I had is that it was really easy to get stuck on the elements of the environment, making for quite a clunky-feeling movement. I wish the story was more fleshed out. It is nicely told mystery and I enjoyed putting together the bits and pieces of information. Well done! And truly amazing for 48 hours of solo work. |
| Oct 6 09:49:46 | 35m 19s | Recurring Detective | ♥ 3 | I really loved the music and the general atmosphere of the game. Street lights are very cool! Story ends on a cliffhanger, which is a shame - I hate cliffhangers π It also feels somewhat disjointed, for example: If I go to examine the poisoned guy first, I should not know about the glass with powder (as I didn't examine it yet), but my character acts like I know about it and already examined it. Seems like the story has an established sequence of events and doesn't react to you doing things in a different order at all. I'm also a bit dubious about the powder. How can you place poison in ice cubes, and yet have some powder left around the glass? If the poison is powdered, wouldn't it dissolve when placed in water and then made into ice cubes? Or is there some other way of poisoning ice cubes that I'm missing π€? Found a bug, I think - maybe it's intentional. When the game makes you leave the bar and resets the loop, the transition happens so fast that all you see of text is "As you leave the b". There is also some text strangeness that could use corrections (e.g. "Describe me the criminal", "Where are trying to get at?"). Overall, it's not a bad jam game but could use some story polishing. Good work! |
| Oct 6 09:55:58 | 6m 12s | Stuck in a Hula Loop | ♥ 0 | It left me wondering: is that truly it? Maybe I missed some way of going to another level? But if not, it is very short and there's really not much to say. The concept made me laugh though, so that's a definite plus π |
| Oct 6 10:19:36 | 23m 38s | Cursed Temple | ♥ 1 | I really loved the graphics. The color scheme is just great and the rain adds to the overall atmosphere. Ambience is spot-on, really well-made. Awesome job! I'm not sure if I hit a bug or this is how it ends. After one of the levels (not sure about the number but it's the level where you start at upper left corner, with several small platforms to jump, slopping downward, and the totem is in the lower right corner) I just got a black screen. I could still hear the sounds and when I pressed controls I could still hear their sounds as well. But nothing was displayed - just blackness. Tried twice - same thing happened. Mechanics are definitely innovative but I will admit that most of the time I ended up planning semi-randomly π, as I had trouble "seeing with my mind's eye" where my hero will be positioned. |
| Oct 6 10:43:43 | 24m 07s | The Cold Loop | ♥ 2 | I had fun with it! Played through 3 times and every time I did get a different culprit :). Voiceovers rock - especially Turtella! And the characters are just great - they look nice and are amusing. Could not figure out the way to interact with the house with an eye but maybe you just can't interact with it. Also, all the items you find in the world (except for one, obviously ;)) seem useless? At least I could not find any use for them. Found one mini-bug: after you finish the mystery, you are presented with end screen. The "Return to main menu" button on that screen doesn't work. It's a nice piece of a jam game. Good work! |
| Oct 6 11:12:25 | 28m 42s | Pete Repeat | ♥ 4 | The invisible mines are just not fair π At the beginning I thought that maybe I can disarm them - tried and died for it π. I ended up making screenshots to know where they are. I agree with the others that maybe at least two hp, to allow for one error, would be more user-friendly. Although I think it's also fine as it is - after all, what kind of scientist survives walking into a mine. But maybe introduction of some armor/shield item that you could find and that would allow you to survive a hit would work. Nice graphics and I liked the concept overall. Teleporting between areas and seeing what changed after the lab accident was very nice. I didn't experience the fatal error at all. |
| Oct 6 11:32:04 | 19m 39s | Hyperloop hell | ♥ 4 | I played the version with a more readable font. There are definitely issue (that you are probably aware of π), like last line of conversation just staying on screen, conversation pieces repeating even though I already did a thing (like: hero saying he has new info for Diane, even though he doesn't anymore). In the scripted convo between two thugs some lines go away waaaay too quickly, leaving a player unable to read all that is said. Those are all understandable issue, especially for a compo game! I enjoyed the game overall, cut the right wire and saved the day! It's very impressive solo job and an entertaining piece of story. |
| Oct 6 11:41:54 | 9m 50s | Worm's loop | ♥ 4 | Music is spot-on! It really adds to the overall atmosphere of the game. The gameplay is a bit confusing at first as it's hard to figure out where to go in the darkness - but that's the idea, I assume π I was getting constantly stuck on a letter "n" in "1 for turn" - I'm not sure if that's intentional or a bug. The worm in tiny glasses is exceedingly cute! |
| Oct 6 11:56:51 | 14m 57s | Purgatory Mechanic | ♥ 1 | It's a cool concept. Would be more enjoyable if the game required bit less precision but overall I had fun playing it for a while π I encountered a bug where the text in speech bubbles suddenly becomes very low resolution and looses some readability. Screenshot_7.jpg |
| Oct 6 13:28:48 | 1h 31m | Locomotion Commotion | ♥ 2 | Top-down shooters are not really my jam but I finished! Maybe that means the game is too easy π? Screenshot_8.jpg Everything worked fine and I didn't encounter any big bugs. Took me a while to realize that there is an upgrade buying menu but I found it. It felt like it was responding a bit slowly to input but was fine otherwise. I liked the sounds in the game. Especially the "there you are"! I didn't really see the "Stuck in a loop" theme here. |
| Oct 6 13:49:44 | 20m 56s | Mr. Loopy | ♥ 0 | I tried playing it but it is quite buggy. At first run, mr. loopy would not jump with any button. That I fixed by restarting the game. On second start jumping worked just fine. But on second and third try I run into game-stopping invisible wall. All I could do is just jump up and that's it - could not progress any further. It was also very easy to get stuck on the wall - easily fixable by pressing R to restart from last checkpoint π Screenshot_9.jpg |
| Oct 6 14:15:30 | 25m 46s | Cereal Killer | ♥ 1 | Fighting in cereal bowls is hard, sir! It took me quite a bit of time to get any good at it π I loved the humor in this game and the concept is pure gold. Really well done. I didn't like the color choices, though - quite jarring, in my opinion. But that may be on purpose! |
| Oct 6 14:31:36 | 16m 06s | One Slicing Minute | ♥ 1 | I like the concept of this and slicing enemies is quite fun. Graphics is also rather nice, if minimalistic. But the clunky camera controls spoil the experience. It makes it very hard to play. I also seen little reason to change the blade angle. Horizontal just worked the best. |
| Oct 6 18:01:34 | 3h 29m | Little Pirate Adventure | ♥ 1 | My cheese and Beerenburg scheme made this game too easy π Famous treasure in no time. I was also wondering if there is some kind of end game to reach but the comments already answered that question. I'm glad you introduced the holding button to buy more! Even with that one, buying 2500 food rations took a looooong time. I love the color scheme and music fits the atmosphere very well. It's a charming game and a nice jam job π PS. Additional points for using Godot π |
| Oct 6 18:10:24 | 8m 50s | The Magician's Maze | ♥ 1 | I won and all the magic in the universe is mine!!!! Speed was just fine now. The only real issue I had is that I wished there was a way to look/turn around. Now you can only turn right/left on a sort of a half circle path, which makes for some awkward walking at times π |
| Oct 6 18:43:25 | 33m 01s | con-junc-tion | ♥ 2 | Very cool puzzle game! I really had fun with it. Graphics is really pleasant and the music fits well. Figuring things out feels fun and satisfying - even when what you are figuring out is not necessarily what objectives tell you to do π |
| Oct 6 19:09:40 | 26m 15s | Death Day | ♥ 3 | Very cool art and nice atmosphere! The puzzle was enjoyable to solve and I liked all the comments that the character made on examining stuff. The area of effect of the water trap seems too big to me and I killed myself like three time while walking around it π I think I also caught a bug. After I killed the spider with the trap, the game didn't really end. So I went to the spider (thinking that maybe I have to examine the corpse or something). I examined it and my character commented on it like it was a tank with gas, not a spider. And suddenly, the game just reset. But not fully. Everything sort of went back to the beginning but there was no shovel to be found and the generator was on fire. I'm really not sure what happened there π Cool game overall. Congrats! |
| Oct 6 19:52:29 | 42m 49s | The Time Terrorists | ♥ 1 | Cool puzzle game. Not as hard as advertised but nice! π I once killed one of the criminals just as the day was ending and it was pretty funny watching the time roll back with a lifeless violet body of a criminal floating around the floors. The game plays well and the music is quite atmospheric. I wish the investigator looked different from other characters. But other than that: great jam job! |
| Oct 6 20:30:08 | 37m 39s | Orbitality | ♥ 1 | Pretty cool mechanics! Played it with touch controls and it was quite fun to spin the stuff around and shoot it at my enemies. I liked the graphics as well. It's a very nice jam job! And made only in 18 hours - that's very impressive. |
| Oct 6 20:45:35 | 15m 27s | Too Many Circles | ♥ 2 | Such a neat idea! And indeed - meditative. I played it on touch controls and it felt fine and quite smooth. The only trouble I encountered was when there was a smaller circle inside bigger one and the character was more moving on the smaller one - it took some trying to "grab" and resize that circle. I also really liked the idea of changing background colors as the game went along. If you would choose some more muted color palette (something earthy, desaturated etc.) - you would have a real zen game π Well done! |
| Oct 6 20:57:23 | 11m 48s | Robetrotter | ♥ 1 | Nothing groundbreaking but a nice take on the theme. Neat idea! I liked how the rhythm of the music helped you to get into the rhythm of jumping π Very well made. Everything worked well on Android. And after the initial challenge of figuring out a good jumping timing, it played smooth and almost meditative. |
| Oct 6 21:10:09 | 12m 46s | Looped | ♥ 1 | More engaging than it looks at first glance! Not the type of game I usually play, but I really had fun with it. Touch controls worked well and I encountered no problems. I liked the minimalistic music. It gave the whole thing a meditative feel. Well done! |
| Oct 6 21:23:03 | 12m 54s | A Night Around the Fire | ♥ 1 | Loved the fact that when I looped back to the campfie, my ghostly friend was sitting right there π Mood was very nice - the lights/darkness and the music went well together. The game is very simple but well made. Definitely impressive for a solo project! And the take on the jam theme is unique. I liked that. Some message at the end akin to "you have survived for so an so minutes" would be nice. PS. Played the Android version and everything worked smoothly. |
| Oct 6 21:31:24 | 8m 21s | Portaloop | ♥ 0 | It's a fun idea and nice take on the theme. But touch controls, at least on my phone, don't work well at all. Sometimes the snake responds as you would exoect but most of the time it seems to just move as it wants to, in some random.ways instead of the ways you ordered it to move. That makes at least the Android version of the game sadly unplayable π’ |
| Oct 6 21:40:12 | 8m 48s | Circle Loop | ♥ 1 | Cool take on the theme and a simple gamepley that is engaging for a while π The only small problem that I saw is that sometimes (on the phone at least) the joining of two circles ended up being at the very very edge of the screen, where you couldn't realy see it well. Otherwise, nice jam job. Sounds could be improved upon though - felt a bit creepy π Screenshot_20201007_003700.jpg |
| Oct 6 21:55:56 | 15m 44s | Peck-It! | ♥ 2 | I had a laugh with this one! The chicken animation, the pecking sound, the piano music! It's all great. The piano score is the best part - I really love it here. Simple to learn, hard to master. Did not really see much connection to the theme, though. Great job overall! |
| Oct 6 22:08:59 | 13m 03s | Fancy Trash | ♥ 3 | Hilarious concept, commander! And very well exectuted. The game is simple yet fun. I played the Android version and everything worked fine. Going up felt like it presented more resistance than going down but I guess it only makes sense! I liked the art and the animation on the racoon is just adorable. Music is cool as well and fits the game. Really, really nice job. |
| Oct 6 22:32:48 | 23m 49s | Sisyphus Beetle Takes His Daughter to Work | ♥ 3 | I actually went and checked if slut indeed means end in Swedish π - and it does! Learning all the time. The setting is hilarious. And those constant screams of the damned. Brilliant. Gameplay may not be very engaging (as rolling poo up hill should not be very engaging!) but the atmosphere of the game makes it all worth it. Great jam job! |
| Oct 6 22:56:16 | 23m 28s | Cyber Blob | ♥ 1 | Graphics are impressive truly impressive for 72 hours! I don't know how you did that π Performance is quite bad and on my (older) laptop it's next to unplayable (on PC it's fine). I liked the monster and the sounds it made were just scary enough to give me the creeps! Definitely a good job on that. |
| Oct 6 23:11:59 | 15m 43s | Blind Faith | ♥ 4 | But is it really over π? I loved the twist, the loop of vengeance - truly a great concept! Gameplay is basic but it works fine. It felt a bit bad that the goblins are throwing spears at you from beyond the screen and you have no block (or dodge) ability - so basically you can do nothing but "stand there" and take the damage. But after a while I figured out that what you call "secondary attack" in keybindings is really a block ability (on humans) and not an attack at all. That felt better! Some HP bar would be nice. A some point I figured I must be immortal (taken so many spears to the chest and still walking) - so I figured I will check and just let the goblin hit me until I died. I wasn't immortal! But, anyway, HP bar would alleviate such doubts. Art and animations are pleasant. The music loop, even though fitting, is very short and get very repetitive very fast. I just muted it π It's a nice jam game overall and once again - awesome take on the theme! Congrats. |
| Oct 6 23:24:48 | 12m 49s | Party Pooper | ♥ 1 | I really liked the art style and color scheme. Story boards are the best. I am kind of grateful for lack of explosive diarrhea animation when you fail π |
| Oct 6 23:57:53 | 33m 05s | 40 Days Till Impact | ♥ 0 | Such a nice idea. I like this kind of resource management games. Sadly, there are a lot of bugs that take away from the experience. For example: - it is completely possible not to be able to proceed with a tutorial because you won't have enough resources to buy a farm (if you buy an oil rig and a mine for example). - during the tutorial, game claims you get 100 steel but I got only 20. Later it claims you have 10 people but I had 5 (and 15 on my second playthrough) at that moment. Seems like the tutorial doesn't really know what I have π - storage doesn't work properly which is the biggest game-breaker. In my attempted playthroughs steel was never stored properly - e.g. I stored several thousands of steel and got back 20 after the impact. Food just disappeared when I was attempting to put it into storage. People were also not being stored properly at all (e.g. put in about 700, get back 15). If you'd like to keep working on the game, it would also be nice if you wouldn't have to stare at the stuff you ordered to build. In other words, I would like to just order my 40 infantry, and they can be built in the background while I do other stuff. Currently, the progress is halted if I close the window and not stare at the progress bar. Maybe it's a bug? Graphics could do with some improvement as well. But hey, it's a jam game π I really hope you will keep working on the game, as the concept is nice and it can potentially be really fun if it works properly! |
| Oct 7 10:03:56 | 10h 06m | Loop Land | ♥ 0 | I love the idea of being stuck in a cereal. The world is compelling and the vivid color palette really suits the setting! The boss design is awesome - the glasses, the hat, he is one fancy Loop! It is fun to play and platforming was well-done and not frustrating π This is an extremely cool jam game! Oh, yeah, and the music is perfect as well. It fits the setting and sets the mood. Perfecto! The only thing I would add is some visual "hit" feedback to the boos. I was jumping on his head and wondering if that is actually accomplishing anything or am I just wasting all that Fruit Loop energy. He finally did fall apart but if he would just flash (or something to that effect) every time he is successfully hurt that would be nice. Game also generates an error when you press "quit". Not really a problem but I figured that you may want to know (if you don't already) Screenshot_2.jpg |
| Oct 7 10:27:39 | 23m 43s | Loop Run | ♥ 1 | It is a very nice take on the theme. I loved the animations of a main character (really, really cool!) and all three levels were interestingly built. There are some problems / tiny bugs with gameplay: - often when you touch an edge of any platform (or cage) the game treats that as "you died" and resets the level; - in the third level there was one platform on the bottom that caused my character to juuuuuuump sooooo high that once she even left the game screen and I had a game without a protagonist for something like 5 seconds. I expect she jumped so high that it took her a while to fall back to earth π It was happening only in the third level and only on one of those bottom platforms; - sometimes the character got stuck in the top phase of jumping animation (with legs folded under her). That sort of bugged the next jump you made as it made it last longer (character was first finishing the previous jump animation and only then starting the next one). I also met a visual bug - my settings icon background was huge and appropriated quite a bit of screen Screenshot_3.jpg |
| Oct 7 10:51:00 | 23m 21s | Hamster Dash | ♥ 2 | You may find it hard to believe but it's the first hamster game I played this jam! Perspective was the biggest killer in this game π I was often not sure if I will fit through the tunnel or not and jumping though walls was a pain. I loved the level names - it's a really nice touch! The hamster looked more like a mini-cow than an actual hamster to be honest. It's because of those legs (much too long to be hamster paws) and the animation. Level design is very nice. The fiery level (with the first carrot in the fire) was the most devious of all π Some background music would really enhance the experience here. |
| Oct 7 11:16:12 | 25m 12s | Happy Land 4 | ♥ 1 | I... never saw anything like it π I love this concept - leaving dead bodies of yourself (?) to create "bridges" is phenomenal! I murdered 47 poor unsuspecting copies of myself before I got to the "end" Screenshot_4.jpg The music is also very fitting. I didn't like the walking animation of our beaver-bear. It's very jerky and not in a good way. And I just adore your game description. Good job! |
| Oct 7 11:41:21 | 25m 09s | Phil Alone | ♥ 2 | That was very cool! I loved playing this game. It was very fun to explore, discover all the possibilities and figure out, how to get out of the loop. It's really well done! And the art is cool as well. Thank you for this experience! Screenshot_6.jpg Your English could use some proofreading and corrections. It's just a bit clumsy at times and it spoils the impression a bit in a game where you have to read to play. |
| Oct 7 14:34:10 | 2h 52m | Magical Marissas Troubles with Time | ♥ 1 | The second I run the game I knew what I had to do - give it 5 stars in audio! It's brilliant! Purely brilliant, I tell you! I enjoyed the game itself - it was a tiny experience but well-made. I managed to assemble my wand on my first try. I ran the game again - as I thought that maybe the placement of wand pieces is randomised. But, sadly, it wasn't. Well done. Short and sweet :) |
| Oct 7 14:50:28 | 16m 18s | Traveling the Wild West | ♥ 1 | It took a while to get used to but it was fun once I got the hang of it! Graphics get the job done and the music is alright as well. I am not sure if it's endless or is there some kind of end-game you can get to? I try and try but the Bison herd is always the death of me π Screenshot_9.jpg |
| Oct 7 15:02:54 | 12m 26s | Legacy Looper | ♥ 1 | It's really challenging. Gameplay is simple but enjoyable and the idea with legacies is brilliant! Music is not to my taste but it fits the game very well. It's an interesting take on the theme. Congrats! I suck at this game ;) but after a while of trying I got to some semi-respectable score π Screenshot_11.jpg |
| Oct 7 15:09:35 | 6m 41s | Human Generator | ♥ 1 | That took me by surprise and made me laugh! Oh, and sound effects are spot-on. |
| Oct 7 15:39:13 | 29m 38s | Roller Riches | ♥ 2 | Great concept, I had a laugh at all the marketing and lab options. Some background music would be a nice addition but otherwise I have no complaints. I bet my skeletal customers have some complaints though π Screenshot_12.jpg |
| Oct 7 17:19:30 | 1h 40m | Slime Boi | ♥ 1 | I really like the art style and slime animation. Sfx are very nice as well. Very polished experience! I did not feel much connection to the theme of the jam but have no complaints otherwise :) Not my kind of game but a great jam job! |
| Oct 7 17:53:37 | 34m 07s | (Nu) Da Drum | ♥ 1 | I really like the story told in backgrounds and left to player interpretation and experience. It works well as it plays with your own imagination and memories to create a story that is singular and personal to you (the player) but also says something about you (the creator). And as I navigated this life told in backgrounds and tried not to leave my bear behind, I got quite drawn in by it. Well done, sir, very well done. The mechanics of a screen moving around my screen is very unique and I liked it. Dragging the bear was hard and frustrating at times. But I realized that that was exactly the point! I loved the background humming as well. Sometimes my bear bugged a bit, I think. It just glitched in place, making his squeaky sound over and over. But dragging him again fixed that. And on a side note - I managed to take both the bear and the trashcan with me for a time. What does that say about me, I wonder ;) Screenshot_10.png |
| Oct 7 18:19:07 | 25m 30s | The Looppy | ♥ 4 | Total cuteness overload :). Arts style is very nice and I love the color scheme. Very nice sounds as well. Overall, the game is simple but feels extremely polished and satisfying to play. Well done! |
| Oct 7 18:49:36 | 30m 29s | How to rope a cow | ♥ 1 | Hilarious concept. Totally ridiculous in a good way. However, now that I think about it... if the cows explode, nothing is really stuck in a loop, is it π I like the simple 3d graphics and the pastel color scheme. I encountered some bugs. Once the game stopped reacting to the mouse click and I could no longer shoot my lasso. And three times something very strange happened and my character just started walking backwards and backwards and backwards. With no input from me. Until I ended up in white nothingness. That was funny as well π Screenshot_11.png |
| Oct 7 20:43:37 | 1h 54m | HERO BURGER | ♥ 1 | Very funny setting and the burger graphics is adorable :). Not the kind of game I usually like to play, but it seems well-made and polished to me. I really loved the sounds! Didn't see much connection to the theme. Although I guess any endless game is sort of a loop π |
| Oct 7 21:44:11 | 1h 00m | S P A C E D O U T | ♥ 1 | I got so much into the loop (pun intended) with this one that I decided to upgrade everything to max before heading home π It's a very nice game and an amazing compo achievement. I liked the gameplay, the visual changes with upgrades and the graphics as well. Great all around! Music was really not to my taste, so thank you for including a way to turn off the radio :). One strange thing I found (Maybe a bug? Or simply oversight) - the maintenance of the ship takes away 50 bucks. But the description doesn't say anything about that. And it does cite costs with everything else. So I'm not sure if the cost of maintenance is intended and just not mentioned or if I just encountered a bug. Also, after upgrading, maintaining the ship also started to increase my happiness. Again, not sure if a bug or a feature :) Thank you for a cool game experience! Screenshot_2.png |
| Oct 7 22:40:53 | 56m 42s | Eternal Voyage | ♥ 1 | This is very interesting. I liked the concept and died sooooo much on my first try :) (of cold mostly, but also of food poisoning). I did better latter, as I familiarized myself with the game. It is a nice experience, I enjoyed it. There are some neat ideas in the game and you really could keep working on it, if you wanted to. Shame you cannot change what you want to make in a crafting hut/build on a tile after you ordered it, even if the project is not started. Would be nice if you could do that. Would also be nice if you could examine a project that is in progress (sometimes I found myself missing resources to complete a project but being unsure what those are ;)). The graphics is obviously very basic and some sfx/music would add a lot to the experience. But you know that :). I really think it's a great jam job and could be a beginning of a very cool resource management game. |
| Oct 7 22:53:22 | 12m 29s | Chronos Time Warp | ♥ 2 | Short and sweet dungeon crawler. Nothing revolutionary but you don't need to be revolutionary to be fun! And I had fun with this game. I liked the graphics and the chosen color scheme. Music was alright but became quite repetitive after a while. Theme was not really strong, felt rather tacked on a bit. really nice job on the game besides. Congrats! |
| Oct 7 23:22:02 | 28m 40s | Imperial Eggnog Incorporated | ♥ 1 | Oh, the song at the end made me laugh so much. Voice acting was cool and the sounds as well. You did a fine job on the graphics as well. Messages for the corporate were just great and juggling corporate and public approval required some planning. Gameplay gets so repetitive that after a while you do indeed feel like you're stuck in a loop π |
| Oct 7 23:35:36 | 13m 34s | Souless Loop | ♥ 1 | The final boss is scary and he/she/it sounds like Godzilla! So I guess the loop is the "endless" loop of grinding π |
| Oct 8 00:03:07 | 27m 31s | Dolen Days | ♥ 2 | This game has some great music. It really creates the atmosphere and elevates the whole experience. I like this interpretation of the theme and you did a very nice job implementing the idea. I felt for poor Dolan. Although I did find it very funny that making the bed in the morning costs twice as much energy as working all day π Must be why I never make the bed! |
| Oct 8 00:14:16 | 11m 09s | Chompy | ♥ 1 | Very cute art, just adorable. The radio conversations are great and elevate this simple game to the next level. I completely sucked at it and always eventually ended up hitting the spiky ball in the air π A great job on the game! |
| Oct 8 09:34:22 | 9h 20m | Orbiting Defense | ♥ 0 | That was quite fun if short. It took a while to learn, get used the controls enough to actually save the planet. But I did it :) I liked the audio as well, it gave the game a nice rhythm. It's a nice small game. Good work! |
| Oct 8 11:01:09 | 1h 26m | The Flying Tree | ♥ 1 | Great mood. The art, the music and the simple gameplay all band together to create a practically meditative game. Very nice. Finding thermal currents is quite hard and if there is some way of predicting where they could be from afar, I didn't notice any. So it feels quite random - go the right direction, discover the current and survive or choose poorly and fall to your doom. That's the life of a seed in a nutshell I guess ;). |
| Oct 8 11:51:34 | 50m 25s | Crypt Loop | ♥ 2 | Loved it at first. Really cool idea and fun to figure out. Sadly, it offers no difficulty ramp, the same basic solution principal can be applied to every level and that never changes or modifies. Yeah, some level will require more rolling around but that's it. So, after you figure out the principle during the first 2-3 levels, that is it. It never took me than two minutes to finish a level. What I'm saying here is that some ramping difficulty would be nice. Maybe more rings, more shapes, more colors as the time goes on. Not sure if there is an end or are the levels generated endlessly. Went through twenty and didn't get to the finish line π Is there a finish line? Don't get me wrong - it's a very nice jam game. I love the concept and it's well-implemented. The game feels finished and polished (just lacks some chill background music to feel complete π). And for a 48 hours of solo work, this is more than amazing. Great work! I had fun - for the first few levels. After that I was just stubbornly waiting for some difficulty change I guess π Screenshot_3.png |
| Oct 8 12:28:34 | 37m 00s | Cycloop | ♥ 2 | Quite a fun little game. It was fun to figure out the levels and the art was pleasant and nicely varied. Very nice work! I only wish there was some setup to the game - so I would know who the little cyclops robot is and why is he stuck in this strange facility π |
| Oct 8 18:47:02 | 6h 18m | Za Loopo! | ♥ 1 | The setup is ridiculously crazy - I'm not even sure what to think about it. I liked the sound effects and ability to slide is something I don't see often. The graphics felt creepy to me - I think it's because of how the balloons "smiled" π |
| Oct 8 19:42:50 | 55m 48s | Stuck in the Luntic | ♥ 2 | This game could really use some moody, abstract music - that would be a great addition and would elevate the game a lot. I liked the creature design and graphics on them. Really nice. I'm not really sure what the game is trying to say and how I should interpret the universe I find myself in. But that may just be a part of the point here. I liked the little comments the character made - maybe he could make more comments to introduce me to his world and this way make me, as a player, care more about his plight and fate. Just a though :) |
| Oct 8 20:02:35 | 19m 45s | Fearcle | ♥ 5 | This game is beautiful and has awesome mood. The sound design is also great. It really made me feel for poor Timeo. The poem at the beginning was a nice touch as well. A lot of work and heart went into this game and it certainly shows. I have not even one complaint. Perfect job! |
| Oct 8 20:15:46 | 13m 11s | Loopout | ♥ 2 | The spin on the South Park disclaimer screen at the start was brilliant. Looking at other comments, I just thought I will mention that I had no troubles understanding the tasks. Explanation at the beginning seemed perfectly clear to me. It's very fast and I wasn't very good at it but I had my fun with it anyway :) Screenshot_2.png I loved how exacerbated the poor developer looked. Anyway - a nice interpretation of the theme and a good jam job! |
| Oct 8 20:48:58 | 33m 12s | Quantum Split | ♥ 1 | Oh, nooooo, the reality has collapsed! I enjoyed the splitting mechanic very much. Although there is no real loop to be stuck in, is there? The levels are nicely designed and the last one is one that gave me platforming nightmares (the one with three cubes hanging over a spiky pit - devious!) π Graphics are simple but do the job and the glowy laser beam (?) is actually awesome. The soundtrack is very fitting! Really goes well with the game. Five thumbs up π π π π π |
| Oct 8 21:25:55 | 36m 57s | Group Chat | ♥ 1 | You definitely need more game in your game π Graphics are very trippy and the concept could actually be an interesting one. Spending your days chatting as a loop. If you included some actual chats between your characters, that would be cool. Just imagine what those strange, strange creature could have to say! But for now it is indeed just a walking simulator. |
| Oct 8 21:48:17 | 22m 22s | Void Climbers | ♥ 2 | I like the idea but, as others have mentioned already, the controls don't work very well. And having an ability to jump would be great! It feels somehow strange when you can't jump in this kind of game. Even if it's only for fun :). So, definitely the game needs some polish. But the potential is there! There's no real connection to the theme of this jam, at least that I can see. I like the graphics of our main hero, he looks cute is his winter cape! |
| Oct 8 22:37:32 | 49m 15s | Peng's New Ting | ♥ 1 | That was surprisingly addictive. I found myself just looping around and shooting and looping and shooting. I think the music is what gets you into this trance π In any case, it's a nice game and I liked the core gampelay loop (pun intended ;)). I liked that the upgrades to buy each loop were provided randomly (although I sometimes cursed the lack of HP UP ;)). It has some things that could be improved upon, in my opinion. Because of the forced perspective, enemies will sometimes shoot at you from beyond the screen and you have no chance to avoid being hit (as you don't even see the enemy yet). I didn't like that. Coin collecting could be somewhat easier, you have to really stand on top of them now. I think it's a nice jam job :). |
| Oct 8 23:17:30 | 39m 58s | Bloop | ♥ 2 | This is AWESOME. It's one of those games that make me go "You want me to do whaaaat??? No way I will ever do that!" when I first look at the mechanics. But as I played and learned and got comfortable with the core concept, I went "Okay, I can do this!". And then I just got into the groove, so to speak. This game is hard. But it's also rewarding and meditative. The color scheme, the well-made minimalistic graphics, music, the smoothness of movements, even the muted delicate "shooting" sound - all of this creates a seriously calming atmosphere where you just hyper-focus on the movement of your character (for the lack of a better word), akin to how you focus on breathing in some meditation techniques. I never though I would find myself saying that about anything that classifies itself as top-down shooter (not really my genre) but... this game is perfect. Every inch of it is perfect. It's a zen garden of top-down shooters. Even the animation of enemies appearing reminds me of zen gardens. PS. I found it better (for me personally) to use left right up arrows but S key instead of a down arrow. For some reason that felt more natural to me and it instantly made me stop confusing controls. |
| Oct 9 00:40:34 | 1h 23m | Fault Outcome | ♥ 1 | I liked the atmosphere you created in this game - it was dark and foreboding, very in-line with the story you told. The story is simple and fitting to the theme of this jam. Very nice job on that. The puzzle itself felt too straightforward and simple. And because of that there was no real satisfaction in solving it. Congratulations on your first jam! I think you did a nice job here and can definitely build upon that if you want to improve or even expand your game further. |
| Oct 9 10:00:32 | 9h 19m | Gelato HRMS | ♥ 1 | Very nice humor and a great idea. You did such a good job of creating an atmosphere of soulless corporation drone work, that I was actually relieved when I finally got to click "go home" π I enjoyed playing! I am still wondering if the server going down and me having to resend the data to continue the game was a part of the game ;). The only strange thing is that often on CV I found skills/traits listed double. Maybe it was intentional, as somebody was twice as good at sniffing feet as the next guy so he just had to list it twice π Great job! |
| Oct 9 23:08:23 | 13h 07m | Oops Loops | ♥ 2 | Wow, that was super fun! On my first try I actually run out of cards juuuust before I reached the power switch. But on my second try, I did it! And with a card left to go. Screenshot_1.png I never saw a mechanic like that and I think it's brilliant. So fun and it makes you think about your surroundings and plan for the future. And the randomness of cards you have in your hand brings a variation to each playthrough. I really think that you could build a nice full puzzle platformer around this mechanic. I don't know if full map is needed (as other comments mentioned). I didn't really feel a lack of a map here - maybe it's even more fun without it. I liked the main character design, animations on him and the comments he was making. All very cool! The world could use some variance (maybe some random cracks on the wall from the experiment gone bad and such) - but that really is just a wish, as I know that jam time is very limited :). One of the better games I played this jam. Very nicely done. |
| Oct 9 23:41:38 | 33m 15s | Loopfield | ♥ 2 | A solid compo entry and a take on the theme that I haven't seen before. I like that. Simple but well-made. Shame you didn't keep the background music though the whole game and only played some in the main menu. I agree with the sentiment expressed by some other commenters - tutorial should have a larger font. And you probably could just display lore at the beginning as a "cutscene" (just display it once, when the game is first run) and make your tutorial in few points - no need to be so verbose there. The graphics is rather simple but informative, so it gets the job done π |
| Oct 10 00:24:25 | 42m 47s | Tower of Madness | ♥ 1 | This game would really benefit from some audio/background music but I do know that compo rules are strict, so I will not hold that lack against you :). The controls felt good and you get many additional points for mid-level saves. I liked that the character commented on his adventures and I totally agree with him: Who would put all those spikes in the tower? It's a very clever and nice idea to take exactly the same base and create increasingly difficult levels on it - very nicely done. I bet your game will satisfy platformer aficionados! I didn't like the background graphics much. The colors, while compatible, work together to create muddy, dull environment. Your own game character put it best "The interior design was not very creative" π Platformers are not my genre, so I couldn't really finish it. This is the level that finally defeated me :). Does the boy get out of the tower and all ends well? Or does he finally die on a loopy spike? Screenshot_2.png |
| Oct 10 00:44:12 | 19m 47s | A Duck in Time | ♥ 2 | That was wonderfully ridiculous. I really enjoyed the setup and the ending. I also enjoyed dying over and over in the pit, so I can climb up over the bodies of my previous selves (*insert evil laughter here*). The gameplay was nothing revolutionary but it was totally okay. Shooting felt fine and responsive, so did movement. Graphics were okay but the color scheme was chosen a bit poorly. By that I mean that our hero had a very similar color palette to the background environment. And that's not very good for the player's brain ;). You could keep the backgrounds and dress your character in dark greens, blacks or deep violets. I enjoyed the music, I think it fit the game well. And, last but not least, I got me a bug (and I don't just mean the spitting spidery creature). One text box got stuck on my screen and stayed all the way till the end cutscene (when it was finally "killed" by the endgame text box). And not only that - the text box degenerated to half gibberish π Screenshot_3.png |
| Oct 10 01:12:23 | 28m 11s | Hang on, Bill! | ♥ 3 | I saved Bill, but he never learns, does he π You may not believe it but this idea (of a cowboy stuck in a noose) was the first one that my husband suggested when we were brainstorming after the theme reveal. But we had no good concept of where to go with it. But you, beautiful people, you did it! And it's glorious. Puzzle was nicely designed and the solution not immediately apparent. I liked that. To make it all possible, however, our Bill would need some telekinetic powers! Maybe he has some? That would make his bank robbing lifestyle certainly easier. Or maybe... am I, the player, a hand of god? Or Bill's etheric guardian! That must be it π Graphics is very nice and so is the music. Generally the whole mood of the game is quite great. This is a little gem and I'm glad I found it. |
| Oct 11 10:44:12 | 33h 31m | Lyza's Knot | ♥ 2 | Excellent death animation. The crunching sound only adds to its juiciness. You did a good job on mood creation - I really felt stalked by the monster and always wondered, from which corner he will jump at me next. Monster-bating was a daunting and a slightly frustrating experience at times. What I mean is situations like this: I just made a monster hit his head the wall one tile south from me; I go straight north few tiles and find myself wondering straight into the monster coming at me from the north. The puzzles were nicely designed. If I could just... get the damned monster... to follow me. Oh noooo, he got me again π± |
| Oct 11 12:08:04 | 1h 23m | The Curse of Cattenburg | ♥ 3 | Beautiful game, great art and animations all around! Really impressive. 6/5 But the performance on my laptop (didn't try on my main PC) was sadly very bad. And I mean it runs worse than "Deus Ex: Mankind Divided" does on my laptop π Often I felt like in a slide show. Luckily, I am a patient person, so I was patiently waiting π I didn't like the Monopoly-like mechanic of roll a die and move where it says. It's a mechanic I always disliked, as it gives the player exactly zero agency and hence it feels more like the game is playing me than I am playing the game. This feeling of no agency is sadly compounded by some other game design choices: - It feels like there is no incentive to fight at all (at least I saw no rewards pop up; but maybe that was just my luck?); - Other events, except for finding relics of course, also seem to yield little to no effects; hence making me feel like nothing really happened; - Sometimes the game gives too little feedback, I think. For example, I met a wizard, was allowed to choose a character that would interact with him, and told that the success will depend on Luck. Great. So I send in my wizard in. Game focuses on my wizard card, highlights his Luck attribute and.... nothing. I get no message of success or failure, no message of reward or punishment. Just nothing happened. Making me again feel like I am doing nothing yet again. On the other hand, the fighting card game has some very nice ideas and it can be quite fun! I enjoyed the memory element of it and potential strategic use of cards you revealed earlier. I'm not sure about those very target-specific cards (attack/defend P1, E2 and so on) - as with a little bit of ill luck in revealing you can end up with a turn that does exactly nothing. But that's a nitpick really. The card game really does have a solid base gameplay. Good job here! I experienced some strange behavior in the card game, that I thought you may want to hear about. Might have been bugs, but might have just been a result awful performance. I had problems placing my wizard on cards (he wasn't stunned or anything) - he just often refused to "stick" and just went back to his starting position. I also sometimes revealed cards that refused to be intractable at all (didn't highlight), which - funnily enough - I managed to fix each time by just alt-tabbing out and back into the game. I wrote an essay, I see π But hopefully you will get some useful feedback out of it! I think you did some titanic and really impressive job here. |
| Oct 11 19:55:29 | 7h 47m | Plasma | ♥ 1 | It almost broke my heart to send so many tiny astronauts to their deaths. But I'm also not ashamed to admit that I once used an astronaut as a projective to shoot down a ship... he was lost anyway, but he did this one last service to his planet gladly π I liked this interpretation of the theme. Aiming astronauts takes some getting used to but is definitely doable. Some way to temporarily accelerate would be nice. Or maybe even lifeline you could shoot to catch a runaway astronaut? Like the last-chance attempt to reel in a guy you are loosing. I think the graphics are quite nice, if simple, and sound effects are cool as well. And for a compo game - this is very impressive! |
| Oct 11 20:15:06 | 19m 37s | HONK II | ♥ 1 | Awesome soundtrack! The energy of this game is great and it's very fun to play (even if you suck at it, like I do). Theme of the jam is rather tacked on π |
| Oct 11 20:48:13 | 33m 07s | PARADπX SECURITY | ♥ 3 | After reading your description, I tested the game on my older laptop (NVIDIA GeForce GT 745M GPU) and it runs fine. I liked the mood created in this game. The graphic style, lighting and music worked together well. Shooting could be better, I think. Because aiming controls a camera controls are really one and the same, sometimes I found myself having to aim at the Anomaly while not really even seeing it (as the view was blocked by my character or some other element). Or maybe I was doing something wrong? Some crosshair for aiming would be nice as well. I really loved the concept of my present self and my past selves sort of working together. And the fact that you could actually save your past self by distracting the Anomaly was awesome. I bet you can get to all kinds of shenanigans with this π |
| Oct 11 21:42:27 | 54m 14s | Project R.O.O.M | ♥ 1 | The questions drew me in so much that I went through all of them before I even attempted to use the exit π Some of them get wonderfully dark. Great, great creepy atmosphere (which is not so easy to achieve in a bright room). And I loved the one that ends with "OR BOTH" (without spoiling much) - I wanted to choose "or both" but couldn't stand on both buttons at once π I also still wonder... where are the first two questions (as it starts with 3/10)? Did... did the shadow behind me eat them? The game lags somewhat and the mouse felt too sensitive by default. But the environment looked nice indeed. |
| Oct 11 21:50:08 | 7m 41s | Terror of the Lazy River | ♥ 0 | The setup is adorably ridiculous. Controls work perfectly and the game is simple but polished. And you are doubly stuck in a loop - in a tube on a looping river. 10/5 for theme π |
| Oct 11 22:01:54 | 11m 46s | Temporal Tether | ♥ 0 | It is a nice concept and good take on the theme. But the game itself is too easy. It seems like it's just impossible to fail and you retain the progress you made on the previous loop. Some more challenge would be welcome :) |
| Oct 11 22:20:47 | 18m 53s | Gorilla Power | ♥ 1 | The ending is super sweet. It was really enjoyable to play and two-hands controls were just fine. Although you could allow for some alternative to C button. With generator bound to C you pretty much have to use arrows to control man gorilla - WASD would be very uncomfortable. I found that most guards don't mind when the gorilla stands on their heads. Hell, it's not even any cause for alarm for them. That made me laugh aloud - in a good way π |
| Oct 12 00:32:25 | 2h 11m | Lucky Lefty Loves Loops | ♥ 2 | Very nice way to transition from one playthrough to another and make us all stuck in an endless snail shell loop π The game is simple and short. But I liked the idea and a fresh take on the theme. |
| Oct 12 00:59:41 | 27m 16s | Gorilla Taxi | ♥ 2 | I loved those times when there were no quest markers and "all" the games didn't think they absolutely have to be open word (I was replaying the original Deus Ex not so long ago and got nostalgic). But I'm here to talk about your game. Remembering the street layout was the easy part. What I found very challenging was the actual driving. I am pretty sure I didn't get even one client to his destination without copious amounts of riding off the road, poking other cars and driving into buildings. If the game had more detailed graphics/animations, it would be a veritable bloodbath π I even drove into my clients - I am the worst taxi driver ever! I liked the client feedback and the inclusion of various radios to choose from is great and very thoughtful. |
| Oct 12 13:37:37 | 12h 37m | Loop Invader | ♥ 1 | Very satisfying to figure out! Such an engaging game! Not overly easy, not overly hard (when you get the hang of it). I had fun trapping the data and hunting down invaders in increasingly elaborate ways (*insert evil laughter here*). Really well done! Graphics is simple but informative - and you don't need much more than that in such a game. Music is perfect, even though the loop is short, it does not interfere but creates a great background. If I had one complaint, it would be that I wish I could shrink/grow already created boxes. Done and done π Screenshot_3.jpg |
| Oct 12 20:06:32 | 6h 28m | Light footsteps after the rain | ♥ 1 | More an interactive experience than a game - reminds me of an installation I once saw in a modern art museum in Warsaw (I think it was Warsaw, it was sooo many years ago). I really liked the mood you created. Reflexive but a bit disturbing, uneasy yet meditative at the same time. Or maybe rather - meditative with a hint of uneasiness underneath. The music really enhanced the whole experience - well-made, maybe just a hint too loud in comparison to the voice-over. I really always liked existential art pieces. And this is definitely one of them. Not sure about a relation to the theme of this jam, though. |
| Oct 13 00:50:39 | 4h 44m | Loopy Flight | ♥ 1 | Welcome to the Godot cult - you will like it here with us π I really enjoyed humor in the intro. And the stolen graphics are pretty well-stolen π (you should not steal graphics, by the way, you'll make designers cry! π’ πΏ See?). It is indeed a shame that you had no time to carefully steal some music - that would add some energy to the gameplay. Without it, I just had to play myself some Powerwolf on my own. Okay, joking aside, almost - it is a nice and unique take on the theme. On my first try I got a respectable score of 1 before I gracefully blew up. I did successively better on next tries. Turns out, clouds taste like frozen yogurt. 1 HP seems a bit unforgiving to me - would be nice to be allowed one simple mistake of crushing headlong into a bird. We all do it sometimes ;). It got hard for me to look at my constantly looping flyboy after a time - I mean, it felt progressively more tyring on the eyes. But that may be just me (I have astigmatism, maybe connected to that?). It's a fun little game and definitely a funny one. I saw in your blogpost that you plan on working on it further - so, all the power to you π! |
| Oct 13 10:26:08 | 9h 35m | Routine | ♥ 3 | The ending is sweet and uplifting, if you think about it. I liked the art style very much (that's actually what drew me to play your game) and the music was nice as well. However, I think I experienced a bug - I completly lost sound after a third/fourth loop. But maybe it was intentional? To make my sad loopy life even more depressing through silence? It would add a lot to the game if a character made some comments when he's interacting with stuff. I think it would allow the player to connect to him and get to know him better. Also, if I wouldn't read that in the description - I would have no idea that pressing E is all about my charcater killing himself with a chose object. The feedback in the game itself doesn't make it clear. Again, some comments made by the character would make it all better π This is a total nitpick, but something you may want to correct when you will be working on the game further: you call it a "furnace" and it's an "oven" π I think you have a very good concept here and can definitelly flesh it out further. Well done! |
| Oct 13 11:16:46 | 50m 38s | Tempus Locus | ♥ 3 | Really fun to play! I liked the mechanics very much. It took a bit of experimentation to figure out what is actually recorded - but experimentation and figuring things out is part of the fun! Levels were not overly complicated but fun to figure out and the platforming elements were not as devious as I initially thought π When I first saw the level when you have to scale the wall, I was like "No way I will be able to do that!". But it proved easier to execute than I thought - that's a huge tribute to how well you implemented the controls in this game. Awesome. Graphics and music are also solid and create a nice atmosphere. Story is cryptic but it's fitting - lots left to player's interpretation. The game feels polished and made with love. Really well done! 5/5! |
| Oct 15 00:32:57 | 37h 16m | Frozen Potency | ♥ 0 | Quite fun to play and impressive work for a solo project! I really adored the colors. Such a misty, mysterious and moody world. Music fits well to that. I loved the idea of walking around the screen and the cloak made it even more fun to observe. However, the movement really just came down to holding Shift and W at all times - once I got the hang of the game, I saw really no reason not to just sprint all the time. I would love some bit of lore about the world at the start. Who am I? Why is the Amalgamate so intent on killing me? I noticed some quirks/bugs: - My character sometimes just teleported form the middle of the screen to the edge. That was only happening on the lower edge. - Sometimes the character would seem to have some trouble getting over the corners on the screen. - Seems like some global highscores were supposed to be displaying, but they weren't. And clicking on the highscores button did nothing. - I also had no "replay" button or anything like that, so to try again I just had to restart the game. I'm not sure if that's by design (no time to implement such a button) or if I stumbled upon a bug. |
| Oct 15 01:00:19 | 27m 22s | Time Crash | ♥ 1 | It feels really polished. Graphics and animations are great and the setup is just the right amount of ridiculous π The gameplay is very simple but I liked the memory element. Would be great if it would be possible to save the poor doc! And maybe it would be nice to be able to "unclick" the chosen pictogram. I once misclicked and really wished I could undo my mistake. You say in the description that it is "modern version of Simon Says" but I didn't really see the connection here. Maybe I missed something? |
| Oct 15 01:28:28 | 28m 09s | Hiccup Time | ♥ 3 | Interesting idea that you could potentially develop further! Hiccuping wizard made me laugh quite a bit. I think you could build upon this mechanic - maybe allow for a bit of control over the hiccup (hold your breath, drink some strange dungeon water - some stuff like that, that would allow you to temporarily delay the hiccup). Or maybe you could even develop your hiccuping abilities further - train yourself to hiccup on command π I felt that the timer on the hiccup was too short, after a while you just start feeling like you are fighting against your own game character to move forward. |
| Oct 15 22:12:30 | 20h 44m | Beyond Death | ♥ 4 | Cool graphics and a nice voice over! The world changing color was also a very nice graphical ouch. I liked the idea of leaving your own skeletons behind to open up new paths - shame it wasn't utilized more (I found it necessary only in two places). I enjoyed the level design overall and the world felt fun to explore. The only thing I didn't like were those few traps you could not see (because of forced perspective) until you actually stepped into them π felt like no fun dying to such a trap. I also feel like I'm being lied to by the soul collector! I collected the totems, I went through the door, and he just returned me to the beginning! I have a feeling he is wiping my memories and playing some kind of devious game with me. Foooorever! Cheater π |
| Oct 15 23:13:26 | 1h 00m | TimeSplitters 4 | ♥ 3 | Very cool puzzles! So satisfying to figure out! Really nice design and a great cerebral game. Music is very fitting as well, created nice ambience but didn't get in the way. Graphics are obviously very basic, so not much to talk about here. However, I will talk about colors :). I think it would be somewhat better if the color differences between me and my new selves were more pronounced. I am, of course, not advertising creating a color circus here π but some more pronounced variation. The game indeed took a while to get a hang of, figure out the inner workings (like it wasn't immediately apparent that my clones skip the specific action where they have an empty bar - it became apparent once I looked at the image you provided π). But after I got comfortable with the core concept, the puzzles were very enjoyable to solve. Well done, well done indeed! |
| Oct 15 23:34:21 | 20m 55s | Stuck in a Soup Loop | ♥ 3 | I really liked your graphics and the animations as well! Music is very fitting as well. The whole game has a great energy to it. Very bouncy π Gameplay is not my cup of tea - I liked the part where you needed to remember the recipes though (would be even better without the ingredient icons). The whole game feels polished and I bet that it will satisfy fans of this kind of genre π So I say - good work! |
| Oct 16 00:29:31 | 55m 10s | Hyperloop | ♥ 5 | The scariest moment in the game was when I decided to go left with my third character. I decided he is a bit of an asshole, and wondered if he can maybe reach some station on foot and ditch the suckers π. So I was walking, walking, and walking through the Hyperloop tunnel for about 5 minutes, maybe even more. I reached nothing, so I figured it's time turn around. I expected to have to walk back... yet I bumped into the Hyperloop car right away. Scared the shit out of me! π It's a very polished game and I really liked the concept of playing each passenger in turn. I very much died on my first try (everybody died, I mean) - totally forgot I can reload my gun π But on my second try, I managed to fix everything with the first guy and all was well... until... I think the horror elements are well done here. The monsters roaring in the darkness was just the perfect amount of creepy, lighting was great and if you really think about it: being stuck in a fancy metro cart, in the darkness, with strangers and monsters roaring happily in the distance is nobody's idea of fun. I'm surprised the last guy even has the guts to get out of the train car π Conversations of the passengers at the beginning was also pleasant and gave a bit of meat to the whole story. If each of them made some little comments as they explored the world - that could give them some personality and flesh everything out even more. The song at the end took me by surprise! But it was a pleasant surprise. All the soundscape in this game is just glorious (song, music, sound effects - all of it!). The voice-over at the beginning could be a bit higher level in comparison to the music but I seriously have no other complaints at all. Well done! |
| Oct 16 00:59:54 | 30m 23s | Mr. Cheeks Sweet Dreams | ♥ 3 | Super cute! Great graphics all around. And the attack sound Mr Cheeks makes is just brilliant. Made me laugh every time. I will even admit to attacking thin air just to hear him go "haaaa-yah". Some of those candy was really hard to get and I felt like hitboxes on the spiky walls could be smaller. Gameplay is simple but achieving candy-flavored success is quite hard! Good jam job :) |
| Oct 18 15:07:00 | 62h 07m | Onrail | ♥ 3 | This is a nicely designed puzzle game. I think the levels are very well-made and introduce the player to mechanics in an effective way. Level 7 was quite fun to figure out π I think you chose your music very well and I liked the simple technical schematic-like graphics. It made me feel like I'm riding my trains around on some track designer's work table. Pretty cool! The game works well and seems well-polished - I didn't encounter even one bug! |
| Oct 18 15:31:29 | 24m 29s | Sinner's Hotel | ♥ 1 | So, I didn't get the loop idea at all when I was playing. But then I read through the comments and I understood why - apparently I have chosen all the right answers on my first playthough, so I just got to the end, went through the door and ended up in darkness (I assume that was the end as noting else happened?). I was never returned to the start because I answered wrong - no loop for me π So I guess I really experienced a different game than everybody else π Maybe you could introduce something to prevent that from happening - to make sure that the player experiences the loop. Like make one of the "proper" answers only appear as an option to chose from if the player got returned to the beginning at least once. |
| Oct 18 15:50:16 | 18m 47s | Beware, space! | ♥ 1 | I really liked the art and animation in the start screen. So cool! Gameplay is hard to get into. Controls seem to respond strangely, especially movement, which makes it even harder to get into. First time I died while I was reading the in-game instruction on how to play π I think you should stop the madness and damage progression when the player reads those instructions. As I was very surprised to discover that I died the second I "put away" the tutorial paper. Or maybe just display the "how to play" before the actual gameplay starts. It took me a bit of trial and error to realize that I actually have to spin my mouse to spin the valves. I also think that both madness and damage grow too fast - making an already frantic gameplay feel even more frantic. The concept is nice and with some improvement to controls and timing it could be a nice, claustrophobic space castaway experience. |
| Oct 21 22:35:21 | 78h 45m | Full Ascend | ♥ 0 | As a non-proficient platformer player, I would love some more checkpoints π The game is haaaaard. I bet that it will really satisfy platformer aficionados! Controls felt very responsive and natural. Really good job on that. I adored the music and the atmosphere it created. I liked the graphics as well. The paper-crafted world is very appealing and a pleasure to look at. It made me wish I was better at platforming, so I could explore more π . But, as it stands, with lack of checkpoints and my middling skills, I finally gave up and never got to the end. I really think that just putting some checkpoints in there would encourage more players to keep trying and more people would experience the entirety of the game as a result. |
| Oct 26 16:02:09 | 113h 26m | Pillars of Anguish | ♥ 1 | This is hilarious! The narrator really made this game for me. I DIDN'T press escape when he told me to - I figured he is just trolling me π The game is fun to play and I really enjoyed the music. It would get tedious to just go through the same motions over and over again until you manage to leave enough of your dead bodies behind - but the narrator makes even the tedious part fun! Beginning of the first level is great for "building" fun shapes from your own dead bodies! Great work all around :) |