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| Timestamp | Since previous | Game | Trexxak's comment | |
|---|---|---|---|---|
| Oct 5 23:10:01 | WhileLoops | ♥ 3 | played this while on a break, like you suggested :D Really dig the humour. The game really shows how conditioned we are to just click away without really thinking about it :D (and with "we" I of course mean "me"). | |
| Oct 5 23:59:25 | 49m 24s | Last Minute | ♥ 1 | Love the music getting more and more intense, the eventual explosion feels on point with the acceleration of the beat. The gameplay loop feels also very addictive, as the next game is almost guaranteed to be easier :D |
| Oct 6 00:26:42 | 27m 17s | Eternal Punishment | ♥ 1 | this is actual HELL! everything feels sluggish, unfair, and punishing. I have the feeling you were going for "punishment" though ;D I did however stop after I fell through the world in world two after spending nearly 30 minutes to complete the level |
| Oct 6 00:33:03 | 6m 21s | Rock Bottom Serfdom | ♥ 1 | Great idea, of course the implementation was lacking, but it's easy to see what you were going for :) Wish the timer wasn't so harsh though... maybe give the player a minute or something like a short time bonus for planting carrots? |
| Oct 6 00:50:55 | 17m 52s | Something to Tell You | ♥ 2 | Wow, what a feverdream and a nightmare, I love it! Fantastic video effects and phenomenal voice acting! Absolutely up my alley! Oh and thank you for not jumpscaring me (for some reason I predicted something along those lines...) |
| Oct 6 01:11:16 | 20m 21s | Loop's Way | ♥ 5 | Very cool mechanic you implemented! At first I too was stumped, until I again read your game page and understood what I was missing :D Did make it to "Again it always loops" or something like that. Keep going! |
| Oct 6 01:36:25 | 25m 09s | Suicidal Boyfriend | ♥ 4 | The art is beautiful, the subject matter daring. Love it! The gameplay itself... I can't get to grips with yet. I will be sure to revisit the game with a clearer mind though. Great efforts all around! |
| Oct 6 01:51:16 | 14m 51s | Over | ♥ 2 | very nice, smooth gameplay loop and fitting visual display! Could totally see people competing for the highscore :D |
| Oct 6 01:59:46 | 8m 30s | Space Wrangler | ♥ 3 | OKAY! If the "How To Play" Screen can make me smile, you already did something wonderful! Gorgeous presentation, lovely game concept! With a bit of polish this could be an instant classic, honestly :D |
| Oct 6 02:29:31 | 29m 45s | Chipperton | ♥ 4 | Awesome collection of assets for the short amount of time! The song in the background too is drastically enhancing the mood. Furthermore, I was in awe of the gigantic open map :O Maybe make the distances for the first quests a bit shorter? Maybe even make the first questgiver be in the very first frame of the game so the player gets introdueced to the principles as quickly as possible? I get the idea of exploration, it just doesn't work that well when all you can find is people who want you to do things for them, I think. All in all - great potential for a great RPG! Will definitely revisit the game later on. |
| Oct 6 02:37:50 | 8m 19s | Crosslink | ♥ 1 | Reminds me a lot of Mini Metro, which is a very good thing, I love that game! :D Can only mirror what was said: VERY CLEAN game! Very intuitive. Lovely, all around! Keep it up :D |
| Oct 6 02:46:27 | 8m 37s | Dude Ranch | ♥ 4 | This is ridiculous :D The polish you guys bring to the table is insane... The cowboys AGAIN delivered an unforgettable experience. Thank you so much :'D |
| Oct 6 10:36:50 | 7h 50m | Witch Loop | ♥ 1 | The second build works for me! :D The game is fun as hell :D very intuitive - you get the feel for the loop almost instantly. Gratz m'bois, proud'a ya! Great prototype for a unique kind of bullet hell! o: |
| Oct 6 11:09:10 | 32m 20s | Loopy Flight | ♥ 1 | ye it's simple, fun nonetheless! Sweet little game you went for :3 Also: Welcome to LD, btw :D |
| Oct 6 11:24:11 | 15m 01s | Do-Nut Stop! | ♥ 2 | What a unique and fun concept :D Would have loved to play every level, but there seems to be a bug (or I simply missed something) - I can't grab the more advanced units, even if I have the money for them. Case in point would be level 2, where I completed the money task, but then could not finish the second one because I couldn't recruit glazers. All in all though, extremely fun to play game! Would look forward to see more of it :D |
| Oct 6 11:40:01 | 15m 50s | Parry knight | ♥ 3 | I love the sprites for the protagonist <3 other than that, the combat was a bit confusing and didn't feel snappy enough... I made it through the slimes and the witch, only to be stuck in the fire without dying in the following pit. Overall good idea! I like this concept of literally only defending yourself :DD |
| Oct 6 12:23:43 | 43m 42s | Bunny 7: Scorpio Cobra Operation | ♥ 2 | Intriguing game concept, gorgeous art direction, setting the mood on point! Embarrasingly enough, I closed out the game 2 times before mashing my keyboard to eventually find out "e" makes the dialogue move along. From that point on, the controls were explained and everything was fine though. I feel the fast-forward speed could be adjusted a tad to make the gameplay feel a bit less punishing, but other than that it's a great entry. Thank you! |
| Oct 6 13:11:02 | 47m 19s | Ghost in the LOOP | ♥ 0 | I appreciate the handdrawn map and assets a LOT! :D Other than that, the major problem is indeed the combat feeling not very impactful/ precise. |
| Oct 6 13:27:11 | 16m 09s | The Cycle | ♥ 1 | Huh, intriguing! I understood what I was supposed to do, but I didn't quite get the rules (which I don't necessarily see as the games fault per se, btw). Somehow it twisted (huehue) my common understanding of where things are supposed to go. Well done! |
| Oct 6 13:56:24 | 29m 13s | Tickets, Please! | ♥ 3 | Wow, I admire the ~~mons~~passenger design you went with! And there's 20 of those? Kudos, I'm a huge fan! The background mapart is beautiful to look at as well, and the music is eerily fitting, with the synth-choir(?) really underlining what kind of train this is! :D Gorgeous all around! I experienced some glitches in the html5 version. At one point for example, the game just froze (the music still went on), and at another point when clicking a few heads to check whether I have to "remind" people to get off the train, I got stuck in the ticket menu and couldn't get back out. Nonetheless, great fan of what you did! Thank you so much for delivering this gem! :) |
| Oct 6 14:04:50 | 8m 26s | Action Loop | ♥ 2 | That was **PERFECT!** but... nah, there's no but. This game is perfect for what it tried to achieve. The sound design is on point, the humour is great, you don't ever feel annoyed or bored from a task. Excellent short game. Thank you for bringing it to life! :3 |
| Oct 6 14:25:40 | 20m 50s | The little walk | ♥ 1 | awwww what a beautiful experience! I'm in love with the art! Thank you for sharing this walk with me right back at you <3 |
| Oct 6 14:38:59 | 13m 19s | Core Guard | ♥ 2 | I love the dual nature of the game, it really keeps you on your toes! That being said, I feel a bit of eyestrain after playing it for a couple of minutes from always squinting to the right... :'D Great game, keep it up! :3 |
| Oct 6 14:47:22 | 8m 23s | Hunger Pains | ♥ 1 | Fun! The game feels like it achieved what it wanted to be, which is impressive for your first gamejam, as first timers (such as me last jam) overshoot drastically in terms of scope. I guess it does show you are programmer first after all :'D Great first jam game! Thank you for bringing it and keep it up! :3 |
| Oct 6 15:52:58 | 1h 05m | Brick'd Out | ♥ 0 | Godot Tutorial Bear Person who told me all about statemachines and why I need them o: The game plays great - controlling the bar is very intuitive and on point. Love the aesthetics you went for aswell. I played the html and windows version. Due to the fact you're using Godot, I was curious to see how well the game performed in the browser, and as expected there were some mild to heavy lags (not gamebreaking though). I'm not much of a technical guy, and this may not be the right platform for it, but why not make a video on why Godot games have these annoying issues when ported to html5? (I obviously feel this has to be a general issue if even one of the youtube godot guides I trust can't just circumvent those problems). Other than that - great fun, the game! The html version seems to be fixed now, the windows export still shows the layouts of unplayable maps after the first level, though. |
| Oct 6 20:38:36 | 4h 45m | Hyperloop hell | ♥ 1 | Like others already said, the artstyle is looking great! The narrative portrayed does also make a lot of sense within the games world and did capture my attention. Very intriguing and fun game you created! Thank you! |
| Oct 6 20:58:34 | 19m 58s | Need More Space | ♥ 6 | "I... I just played that in my browser?" The times we live in, man... This is all things considered just a beautifully well executed game. Great art for the short amount of time, great sound design, fun and challenging gameloop. I love this! If I were to nickpick and change one thing though it would be to change the "input" method for confirming things to either the mouse click or the space bar and thus unifying the control scheme (seeing how the game does not use the mouse anywhere else, I'd go for the spacebar). That is however gripe at a high level, but I couldn't find any other flaws :'D Fantastic job you did there. Thank you for making this gem of jamgame <3 |
| Oct 6 21:21:09 | 22m 35s | Bjorn to Dance | ♥ 3 | Wow, this is a one very well rounded and polished game! Also love that you even have a leaderboard - makes me want to come back with a more competitive attitude :D If there's anything to nitpick about it's that it would be a nice little addition to have the board light up when the pattern is presented to you, just to make sure the player doesn't mess up the timing. All in all fantastic entry. Thank you for making Oolag Bjørn's dream a reality :3 |
| Oct 6 21:52:16 | 31m 07s | Time Saver | ♥ 4 | aight, I diiid have my problems at first, but after reading through the comments I finally killed all enemies and reached the portal. After you get past the initial grind for the first dude, the game actually feels extremely fun, the ninja plays super badass :D Loving it. Also a detail I just noticed waay to late was that your "Action Points" are displayed via your backpack. The aesthetics of the game are btw absolutely marvellous! Love everything about the style you chose. Thank you so much for bringing this game to fruition <3 |
| Oct 6 22:10:23 | 18m 07s | iLoop - the 2D endless runner game of a robot stuck in a loop :) | ♥ 1 | ld_s1.png Whew! This is an amazing entry for your first jamgame! Your game knows EXACTLY what it wants to achieve and is fully content of itself. I do also disagree with the former posters: Isn't the whole point of an endless runner a repetitive zen-like game that just runs increasingly faster with time? You totally sold that idea. Great job, thank you for joining and welcome to Ludum Dare :3 |
| Oct 7 00:26:14 | 2h 15m | LÖÖPS | ♥ 1 | Very funny little idle/ clicker! :D Realized pretty late I couldn't upgrade machines that are currently in use, so I thought the game was bugged or I missed something. you may have some lööps, bröthers! |
| Oct 7 00:29:00 | 2m 46s | Looped Fellas | ♥ 1 | I'm in love with the artstyle, man! The sound design is great as well, and of course the gameplay is weirdly addicting. Played both endings, I'm happy I did! |
| Oct 7 00:38:13 | 9m 13s | Mr. Cheeks Sweet Dreams | ♥ 3 | such a charming and cute artstyle! :3 The opening was incredibly funny, couldn't stop laughing for a few seconds :DD You guys were on point with that! The gameplay feels a bit too punishing in my eyes, but other than that: great entry! Kudos to this very polished game! |
| Oct 7 12:32:09 | 11h 53m | Delivery Boy Forever | ♥ 2 | Sooo, so many references I understood! :D Fantastic game principles! While I really liked the background music, it didn't quite feel right for the game at first... and also at second, but at last I understood! Another thing that made more sense the more I played: I was about to nitpick why there's no "show dialogue instantly" button, and only later with the newly introduced mechanic did I understand that it was most likely a deliberate choice to make the player actually pay attention to every single word - and I loved it! The choice at the end of the game was reasonably hard to make. Though it's a question we all ask ourselves at one point in life, deciding on the spot for one thing over the other without a quick-save/ quick-load system gave it a lot of weight! I wrote down a lot of potential codes while playing, so uh... are those number combinations part of an ARG, more references to series and movies or just random numbers for the sake of atmosphere? :DD Super interesting entry! Thank you for your phenomenal work! :3 |
| Oct 7 14:25:19 | 1h 53m | Shadow of Archimedes | ♥ 1 | ld_s2a.png YESS! I finally made it :D The minimalistic artstyle is incredible, the perfectly fitting score music is an instant favourite for me! Concerning the gameplay, I would have liked a pause screen maybe, as it's pretty painful to start anew when you just made enough progress to reach the endgame, but at the same time I think I understand that it would run against the leitmotif's grain of an endlessly spinning, incredibly dangerous world. I did encounter a graphical bug though. Sometimes when building or feeding a machine, the icon would not change to display you just filled up the corresponding slot. Other than that - congratulations, you again succeeded in creating one of my favourite games :D Thank you for your amazing work! |
| Oct 7 17:35:53 | 3h 10m | Internshit | ♥ 3 | Nice, fun competitive entry :D Liked how the player is called all kinds of different names, didn't like how shit I am at the game :DD |
| Oct 7 18:03:10 | 27m 17s | Frozen Potency | ♥ 2 | Loved the concept of the game :D The slowdown on the edges of the screen didn't feel too good though. Loved that there is an actual online leaderboard and it gives you a sudden boost of eager motivation whenever the "You are now xx'th on the leaderboard" text shows up! Fascinating entry! (I also loved the enemies dancing, btw!) |
| Oct 7 18:22:21 | 19m 11s | Stuck In A Loo | ♥ 1 | I like games just casually rearranging letters of the theme to make it their own thing, as such I did smirk a bit reading the title, ngl :D The movements are slick and intuitive, which would be the most important factor for platformer-like games. I did experience a bug that made me walk inside the walls though, just as a heads up :D |
| Oct 7 18:39:13 | 16m 52s | Into the Iron Mist | ♥ 1 | God I love the idea of the game and was excited to pack it onto my "to play" list, but sadly I get immense frame drops as soon as an enemy is rendered. I did manage one run without too big issues, and fighting the enemy mech was immense fun. I for one liked that they are somewhat bulletspongey, like of course they are - they are freaking mechs! :D But like the poster before me already said, technical issues aside it IS an incredibly impressive 3D game. Especially for a Godot game! Big Ups! |
| Oct 7 18:50:01 | 10m 48s | Resurrection | ♥ 6 | I liked your game my congratulations, I also did one if you want to know. (I actually did like it, but seriously stop spamming the comments with your game link. People will find it without you doing it, be sure of it :3 ) |
| Oct 7 22:00:03 | 3h 10m | Project R.O.O.M | ♥ 1 | We shall meet in the place where there is no darkness. You captured a rare and pretty complex feeling with this game! Some of those questions were pretty fucked up man, and I love the game for it :D The inevitable "search for the "real game"" also made me smile and just fitted so perfectly into the point you were trying to make! Thank you so much for this experience! |
| Oct 8 10:59:11 | 12h 59m | Roll 'em Up | ♥ 3 | This is one underdog of an entry I feel :D Did make it only to level 3, but the mechanics are challenging and fun enough to come back for more! If I had to nitpick on something it's that the background seems a bit lackluster, but that would be everything I can say. Thank you for this fun ~~ride~~ roll :3 (Oh, and a heads up if you didn't already know: The installer triggers a false-positive.) |
| Oct 8 11:58:29 | 59m 18s | Animal_Valley_V2080 | ♥ 1 | FANTASTIC JOB! There's not much more to ask of you for a 72 hour jam, this is a complete experience with incredibly powerful commentary on how willfully we choose to live in a fantasy world instead of facing the problems of our own one! I can and will recommend it especially to Animal Cr[redacted] fans among my friends, if you'd allow it? :3 Everything just clicks. The atmospheric music (in both worlds) is beautiful and fitting, the "cartoon cutout" sprite style works great, 2D in 3D, the stark contrast between worlds, where is Jessica... no not the rat, the rich cat, the gameplay loop is fun and incredibly well balanced... Dude, I'm just a fan of this :D This might be my first 5-star rating! Gratz! :D Thank you for your wonderful work on this absolute gem! (furthermore: The cake is a lie!) |
| Oct 8 12:15:10 | 16m 41s | The Sun Wants a Hug! | ♥ 2 | man, that sun is so cool :D Really love the artstyle and mood you set up, I could also get behind the gameplay. Speaking of though, while I did catch on how to use the orbiting projectiles to my favor, it still felt a bit too hard to manage. Maybe that's because of all the debris on the screen and the hectic atmosphere, though. All in all still a great entry though. Shine on! (get it, because sun? nvm...) |
| Oct 8 12:44:06 | 28m 56s | Gelato HRMS | ♥ 1 | Asshurtiveness: Exceeds expectations :DDDDD Great humour and fantastic concept. I would've liked the game reacting to my mouse input faster, but I guess that was a deliberate choice to make the whole "office" setting even more immersive :D The game stopped reacting completely shortly after it called me asshurt though, so I don't know who has the real problems 🤷 (this one isn't intended, I'd guess?) /edit: turns out the server went down... Will play later to finish the game for sure! Nonetheless, well done, I really had fun playing this :D |
| Oct 8 13:30:10 | 46m 04s | Za Loopo! | ♥ 2 | I like the general concept of the protagonist! Couldn't really connect the dots between the name, the game and the story. Everything seems a bit arbitrary. The gameplay itself does show potential, but needs a lot of work. I genuinely have the feelings something went very wrong in the making of the game. D: |
| Oct 8 23:22:26 | 9h 52m | Start The Game (Together) | ♥ 5 | This is a neat concept with incredibly polished resources! The lengths you must've went for this experience are unreal... Kudos to the whole team! You did a maginficent job at this. This is a neat concept with incredibly polished resources! |
| Oct 8 23:30:35 | 8m 09s | Loop Frogs | ♥ 3 | oooh, this is such a fun game :D While confusing at first (is any mechanic introduced this LD not confusing?), I really loved the creative way to rethink a puzzle platformer! Once you get the jist, it is an extremely fun, enjoyable and rewarding ride! What I particularly loved was the death sound of frog_green :D One thing I'd have to nitpick is that the hurtbox of the firethrower is disabled a bit later than the animation implies, which makes the level with the line of them a tad bit frustrating (I personally went with the slow route for that level for that very reason). Other than that though, I really feel this is on the level of an actual demo, not just a jam game. Thank you for bringing us this game u_u. |
| Oct 8 23:40:10 | 9m 35s | 30 Seconds to Die | ♥ 1 | I like games where I can not lose if I just grind long enough :D This is a competent and very confident game that knows exactly what it does, which is something I always have respect for. I didn't like the echoing bullet soundeffects too much after a while, but I wouldn't be able to come up with a solution myself other than muting all ghosts - which would be a bit detrimental for the immersion factor, I'd guess. Cool game, all in all! |
| Oct 9 00:56:48 | 1h 16m | Chompy | ♥ 1 | like the others said, the commentary was a great last minute compromise :'D I was actually into the commentary so much, that I wholeheartedly disagreed with the off voice talking about my enjoyment level. As long as the game tells me new stuff, I want to hear it and do not feel bored at all. Alsooo, I too didn't catch the chomp-beam mechanic. Just now a few hours later I thought to myself "yeah, I must have missed something with this one" (happens a lot this ld actually) and finally did a legit run. It's a very solid entry, but again, your voiceover just steals the show :'D |
| Oct 11 17:08:19 | 64h 11m | Cyber Curse | ♥ 1 | A very competent entry all around! I do wish the hitbox of the simple enemies would be a bit larger though, as it felt a bit awkward to actually land a hit. I love how you gradually upgrade the character, and the parallax layer looks really cool :D |
| Oct 11 17:31:33 | 23m 14s | ludum factorum | ♥ 3 | Yes, yes, this is EXACTLY how it feels :‘D Especially loved the simulated coding because I was constantly searching on my keyboard for various brackets, symbolic for the search for the code that’ll „make it work“. Great meta entry, love it! Thank you for creating this! also nice touch with „the theme does not matter“ :D |
| Oct 11 17:45:45 | 14m 12s | Groove Interpolator | ♥ 0 | Wow, I feel this is really great to come up with musical prototypes! Placing beats felt really intuitive, as do the other controls. Nice work! |
| Oct 11 18:36:38 | 50m 53s | Stuck In Paris | ♥ 2 | Ha, this feels very accurate to the real thing! Especially how infuriating it is when someone cuts into your line! A real game of patience… and a bit of luck. Made it to Level 10, but I will be back to make it to the Arc de Triomphe! Thank you for this realistic traffic hell simulation :‘D |
| Oct 11 18:47:15 | 10m 37s | Around | ♥ 1 | First of all: doge is a cute :3 The main idea of the level looping around in a twist is super cool and is what has drawn me to the game! The controls feel a bit too inaccurate though which made for a bit of frustration… But maybe I’m just bad at the game. super cool game otherwise! :D |
| Oct 11 18:59:01 | 11m 46s | Caterpiloop | ♥ 2 | I love the visual style you went for, the ad-libbed organic sound effects enhance the style furthermore, and the background score meshes them together into one lovely atmosphere :3 The game idea itself is genius in terms of „why wasn’t this idea exploited sooner and more frequent?“ and plays incredibly intuitively. I would have wished the actual end of the platform to be a bit more generous, as I fell over the edge quite a few times without realizing I couldn’t go that far out. Other than that, just a very cute game! |
| Oct 11 20:15:35 | 1h 16m | Dead Hand | ♥ 1 | YES! A game where it's worth it to write some things down o: Immensely immersive text adventure! Had a lot of fun with it! (had this ending: False warning) |
| Oct 11 20:21:29 | 5m 54s | A Night Around the Fire | ♥ 1 | aaah, what a nice little experience! Full points on innovation just because I love the simplified controls so much, also for graphics as the assets just worked great with one another! Thank you for that fun experience :D |
| Oct 11 20:35:53 | 14m 24s | Pseudogravity - You Control Gravity by Going Through Doors! | ♥ 3 | I'm super happy to read that you will continue to work on this game, as I find it very promising, and it's amazing that you did all that in just 15 hours o: I couldn't get very far though... Seems I'm getting old, but I felt nauseous after every time walking through a portal. I do agree however that this is a fixable problem! Thrilled to see where you will go with this prototype! |
| Oct 11 21:02:24 | 26m 31s | Creed | ♥ 0 | Came for the anime tiddies, stayed for the gameplay, like it should be :DD amazing voice acting, my kind of humour, really cool implementation of the main mechanic, super fun gameplay loop! Made it through the first 5 levels, but couldn't find the "grave"/ tilde key on my keyboard (QWERTZ), even after bashing it vigorously, so sadly had to stop :( Other than that, huge kudos to you guys! This is such a great game! Thank you for bringing it to us u_u |
| Oct 11 21:24:26 | 22m 02s | Snek | ♥ 0 | Love your reinterpretation of the classic! The intro voice over was also top notch! :D Only made it to level 9, the spikeball's rules were a bit too confusing for me, nonetheless, I appreciate the "seperation" mechanic for the levels before :D |
| Oct 11 21:50:16 | 25m 50s | Time Crash | ♥ 1 | very competent and polished looking game! Made it to level 20, as it gets progressively harder to memorize all those patterns :D Well done! |
| Oct 11 22:07:14 | 16m 58s | HONK II | ♥ 1 | Wow, that one Sans Undertale sample was misleading - I didn't have a bad time at all :'D Great soundtrack, wonderfully fluent framerate (especially the html export from Godot... o:), and super fun gameplay! Everything about this is just extremely solid all around! |
| Oct 11 22:16:53 | 9m 39s | Ribbon | ♥ 2 | I'm absolutely blown away! As soon as I discovered the "main game" it became an instant favourite. What an amazing job this would have been for Jam title, but as a Compo? Chapeau bas! This is a masterpiece, thank you for creating it! u_u |
| Oct 11 22:34:05 | 17m 12s | Hiccup Time | ♥ 2 | super interesting mechanic you used there! My only nitpick is the ui being a little too "shy" in a sense - I didn't really pay attention to the bottom banner as I never felt the need to, even though I should have, as monsters constantly stole my reagents :D Other than that though, very fun game! Good job! |
| Oct 11 22:46:27 | 12m 22s | Loopfield | ♥ 1 | I love the intuitive, simple gameplay you went for <3 Every single piece of debris you defend against feels like a victory, and every piece you let through feels like immense failure. The cringe experienced when accidently blocking off useful upgrades does also just really feel organic (so you're always giving yourself the blame and not the game). Great entry, especially for a first, especially for a Compo! |
| Oct 11 23:25:35 | 39m 08s | Beyond Death | ♥ 5 | This game is stunningly beautiful. I especially loved the gradual purple overgrowth and the river changing to a more suitable colour :'D Also really liked the idea of using your corpses as platforms to overcome hazards, but regarding this, while I get that the projectiled traps are a different type of hazard, it felt a bit disconnected that they would still work after I placed my... dead body there. But other than that man... just beautiful experience. Did the living and the death playthrough. Thank you for this gem u_u /edit: Oh before I forget: The score is FANTASTIC! Love the positive adventure vibe growing darker over time o: |
| Oct 12 00:21:26 | 55m 51s | Light footsteps after the rain | ♥ 1 | aaah, love the idea of using ai to some extent in your game :) With how you filtered the voices, I didn't even realize at first that it's machines speaking and was about to write how great the voice acting was :'D The photographs look oddly familiar to me, like I want to say "these photos have to be taken in Germany", but I would think that was the purpose - to make you feel like you know the place. You nailed the mood. I was immersed into a world with certain expiration date and really felt what the different people were saying. Especially following quotes hit right into the feels: ld_s3.png The background music really enhanced the overall feeling, too! The textbox at the end did ask me for the purpose, then I simply THOUGHT about the question and gave a somewhat vague answer, but I feel that doesn't even matter, it matters that I thought about the question asked in the first place. Thank you so much for bringing this piece of art to us all u_u |
| Oct 12 00:52:37 | 31m 11s | Chroma Clones | ♥ 1 | gotta be honest, I thought I will never get it. Still managed to beat the game in the end though :DD Really cool mechanic. Really brainy and puzzly. Liked the tutorials in the enivironment, though they obviously didn't help my confusion too much. Oh, It wasn't too obvious that those things on the wall (lamps I guess) are interactable. A hint like later on on the lever with "push", respectively with "shoot" would have been nice. Really cool game! |
| Oct 12 01:38:44 | 46m 07s | Plasma | ♥ 1 | I played a very similar game in concept last ld with fancier graphics but way less thought out gameplay. I prefer your game over the other one! It's so cool to have a "minigame"(only for lack of a better term) be your resource for ammo generation! Due to the restricted amounts of astronauts you have, it also felt incredibly challenging, which is another plus in my book! |
| Oct 12 01:51:10 | 12m 26s | Hold "A" To Win! | ♥ 4 | powerful, as you did a great job at making the bar going up be very satisfying. I especially liked the commentary on... [...] ### [The rest of the comment is only visible to LD-Premium Users. Want to buy a [subscription](https://www.patreon.com/mikekasprzak) NOW?] |
| Oct 12 02:48:15 | 57m 05s | S P A C E D O U T | ♥ 0 | Feels like a metaphor for life in uhm... these times :'D So many assets in so little time are super impressive, especially for a Compo! The radio song was perfectly chosen for the sedated, calm lifestyle portrayed. Would have been nice to have some more in-game indications, but in that short timeframe this needed to be done, I really don't want to complain too much. What I do feel is a shame is that you obviously spent a lot of time on the upgrade system, yet a small amount of players will ever see them as the pacing of the game is rather slow... or maybe I'm just a moron who missed an obvious mechanic (wouldn't be the first time). Nice, grindy game for a chill evening! |
| Oct 12 03:12:42 | 24m 27s | PARAD🕑X SECURITY | ♥ 2 | Very intriguing idea and realization! Would love a full game with these mechanics to explore its full potential! Game played fine for me on a technical level, but I would have to agree with others - a crosshair would've been nice, or just the hitbox/ model of the anomaly being much larger. Nethertheless, it's always super awesome to see a 3D Godot title! Keep it up! |
| Oct 12 03:27:15 | 14m 33s | Terror of the Lazy River | ♥ 0 | First up, THANK YOU for including an easy difficulty level <3 Did beat it on normal too, but it's just a relief after a long series of games played to just sit back and do one without putting your A-Game in. Fun game! Everything felt easy to grasp and satisfying. Thank you! |
| Oct 12 03:37:45 | 10m 30s | Outside The Loop | ♥ 1 | cool main mechanic with throwing your own platforms! Would love to see a full game like that :3 |
| Oct 12 16:10:13 | 12h 32m | Temporal Tether | ♥ 1 | short, sweet little game! Seems you did know what you could do in the given timeframe and played it safe, which is applaudable! |
| Oct 12 16:21:31 | 11m 18s | Space Loop Kit | ♥ 1 | the base idea is very nifty! I just feel the implementation could use some work, as it is now, the game feels very punishing by getting a game over after just one hit, which usually isn't the fault of your weapons setup but not concentrating on the screen at all times. What I could see working is the bullets of defeated enemies being deleted as soon as they are, or a slower projectile speed. The different abilities felt great to use though, and I could see this making for a great hybrid rythm/space shooter! |
| Oct 12 17:17:45 | 56m 14s | Loopit | ♥ 0 | This puzzle game is fun and challenging, but I would have loved some indication of what I'm supposed to do. Only with @rialgar's help was I able to grasp the gameplay. Maybe give a quick tutorial on the description page here? Cool entry! |
| Oct 12 18:04:46 | 47m 01s | Gorilla Taxi | ♥ 1 | Aw man, what a nice reminder of the times when the journey was at least as important as the destination. Enjoyed the game greatly! Also had to grin at the street names. Could see the game being way easier for german speakers, as we won't have difficulties differentiating them too much :D The game just works, there's not much to complain about here, you even included several radio stations! Lovin' it. Thank you for bringing this game! |
| Oct 12 18:47:53 | 43m 07s | Gorilla Power | ♥ 1 | Felt incredibly satisfying killing the guards! Especially the moments leading to this: ld_s4.png Liked the idea of repeatedly pressing "c" to generate energy, but I tend to agree that the idea didn't feel realized to its full potential, which I get of course, its always a matter of time - especially for compos. Played both versions, both were fun! Thank you for your great entry! |
| Oct 12 19:03:32 | 15m 39s | Orbital Rescue | ♥ 1 | It does everything it wants to and feels like a complete game! That being said, I suck at the game and could only make it to level 4 with a lot of trial and error :DD Maybe the gravitational pull could be tweaked a bit? But again, that could be my own incapability speaking. Really cool title for a compo game! Good job! |
| Oct 12 19:23:25 | 19m 53s | Sputtering around the Loop | ♥ 1 | I didn't expect much from this game tbh, but wow did it deliver on the fun! also like the smooth and subtle animation of the player rectangle a lot! The screen inside the game is also brilliant! Great job! |
| Oct 12 20:49:32 | 1h 26m | I've Been Busy Being Dead | ♥ 2 | There’s little left to say that wasn’t praised already! Stunningly polished game, incredibly cute artstyle, smooth animations, fitting dynamic score… man, you really sold this game! The gameplay remains interesting even after the first few introductory levels. Pretty sure this will rank highly across the board! Thank you for bringing this gem <3 |
| Oct 12 21:11:56 | 22m 24s | LoopHole | ♥ 2 | the theme for this ld makes for some really interesting mechanics, but I feel this one may be one of my favourites yet! I really liked the decision making in later loops whether to kill or just run for it with every single shot. Well done! |
| Oct 12 21:21:19 | 9m 23s | Ouroboros | ♥ 3 | just like @bomdiajj, I too had difficulties grasping the rules of when I wouldn't be able to control the snake. That didn't stop me though from ignoring the mechanic almost completely (except the one level where you have to choose one entry). But overall, very fun game, liked the vibrant colourscheme and minimalistic graphics a lot! |
| Oct 12 22:37:44 | 1h 16m | Among Stars and Robots | ♥ 2 | Stellar (huehue) presentation! All I can really critique is that it's not obvious you can't change the loop once Cubot is running, as the tiles are still easily swappable yet Cubot will not follow the new commands. Maybe that's a bug though? Regardless, incredible work for only 2 people! |
| Oct 12 22:47:16 | 9m 32s | in. loop. out. | ♥ 1 | I too couldn't make it past the second level, but I do appreciate the general idea and the clean look! |
| Oct 12 23:20:21 | 33m 05s | This House Looks Familiar | ♥ 1 | Ah yes, caretaker :) Very immersive experience, maybe on the same level as the music you were inspired by, just in another format and... quicker. No flaws I can talk about honestly. Chapeau bas! Thank you so much for your tremendous work in this short timeframe! u_u |
| Oct 12 23:44:22 | 24m 01s | Minotaur's Labyrinth | ♥ 1 | Clever game, fitting like a glove for the theme! I like the minimal aesthetics a lot, and the gameplay makes... sense, in some sense, the good sense! :D |
| Oct 13 16:57:50 | 17h 13m | Stuck in a Soup Loop | ♥ 3 | Incredibly cute artstyle you went for <3 It was also very nice to have an entry be pretty self-explanatory for once :'D What a nice game :3 |
| Oct 13 17:00:48 | 2m 58s | Hamster Simulator | ♥ 1 | Haha, what a fun and to the point idea for an idling game :'D |
| Oct 13 17:08:51 | 8m 03s | Hyperloop | ♥ 3 | I didn't at all expect so much content and polish! For me, the whole game played out fairly admirable. The first corpse didn't know that the gun would eventually run out of ammo and died to a mutant(?) after shooting rats for fun, the second one was very careful with his ammo and made a lot of progress before he died, the third one did FINALLY learn how to reload (read: I finally learned), but was of course at one point jumped by way too many beasts, the fourth again made a lot of progress before dying, and then... with the last person left, I finally got it and made it through! This learning curve felt... incredibly natural and encouraged without being forced! This game is easily one of my favourites so far, well done and thank you for your tremendous work! |
| Oct 13 17:12:22 | 3m 31s | Amusement Shark | ♥ 1 | What a fun game! Didn't expect so many levels to get through, you really explored where you can go with this mechanic! I especially liked the level where you have to repeatedly press the "button" to align the wheel constantly in a straight line! |
| Oct 13 17:15:06 | 2m 44s | Fault Outcome | ♥ 1 | Cool concept for a point and click puzzler - there's an actual reason why you have to progress fast, which I liked a lot! I too noticed the mouse cursor and at first thought I have to jump out the window after the door opens, but the next time I understood it's most likely not intended to be there^^ |
| Oct 13 17:17:59 | 2m 53s | Lyza's Knot | ♥ 2 | Well that was terrifying! Pretty much nailed it with the mood of this game! The puzzle was at first a bit confusing and it kinda broke my heart to see poor Lyza going through these horrors over and over again, but after a while I understood and appreciated the game on a different level completely! Aesthetically the game of course is very pleasing, too! Wonderful job all around! |
| Oct 13 17:23:00 | 5m 01s | Unholy Echo | ♥ 4 | aah, the whole game really reminded me of raid progression :'D Very interesting puzzle/ action game! Love how you used the obvious tried, tested and proven loop mechanic of Respawning instead of trying to reinvent the ~~wheel~~loop! |
| Oct 13 17:27:51 | 4m 51s | Sisyphus Beetle Takes His Daughter to Work | ♥ 2 | By satan, I love those puns! Also like the sweet surprise of my whereabouts when first winning the uphill battle! The emblematic gameplay being completely optional was furthermore just a very poetic realization. It's... the strangest favourite I have collected this ld so far. Well done! :'D |
| Oct 13 17:33:58 | 6m 07s | Lily Pad Drifters | ♥ 1 | You really did it, you really did make me want to impress frog waifu. Congrats! The implementation of the theme is genius, the gameplay is fun and feels fair, the VO is funny... I don't want to like this game as much as I do... but I still do. It's just too enjoyable! |
| Oct 13 17:38:07 | 4m 09s | Colorful Memories | ♥ 2 | Mhh, touching experience! Making the world colorful again felt amazing! |
| Oct 13 18:24:15 | 46m 08s | Fearcle | ♥ 5 | Beautiful artystyle and great atmospheric horror you created! The first sighting of the monster was scary, as was the flickering of the lights. I think it did add to the gnawing terror that not every lever did actually work the same and some… wouldn’t even work at all :‘D Fantastic job <3 |
| Oct 13 20:29:41 | 2h 05m | LA FAILLE | ♥ 1 | I feel like this is the game I was always looking for without knowing it. Fives across the board and thank you for the trip!!! |
| Oct 13 21:10:34 | 40m 53s | Not Enough | ♥ 1 | It's about the cycle of self-doubt, right? Or maybe I'm reading too much into it. It WAS quite enough! Your description of the game also made me realize what PICO-8 actually is, as I was wondering last LD why those games look so limited. So thank you for that, too! Might try it out myself now :3 The gameplay felt smooth and fun, the transition graphics looked impressive, the antagonist looked creepy enough... More than just enough, from me :D |
| Oct 13 23:12:55 | 2h 02m | Little Pirate Adventure | ♥ 1 | Very calm and relaxing game! Really like the presentation especially! |
| Oct 13 23:16:11 | 3m 16s | Peck-It! | ♥ 2 | Simple and smooth tapping game! Could totally see it working even better on a phone o: |
| Oct 13 23:17:30 | 1m 19s | HERO BURGER | ♥ 1 | aww what a sweet endless runner :3 You really sold it with thos voice overs :'D |
| Oct 13 23:23:47 | 6m 17s | Dolen Days | ♥ 1 | Depressing yet relatable. Polished, solid and fitting. Good job! Feeling very elevated about real life all of a sudden. Surely noone will notice if I don't make my bed today, right? |
| Oct 13 23:26:35 | 2m 48s | The Flying Tree | ♥ 1 | What a meditative experience! Meditative, but still quite challenging. The thermals could be a bit more visible, although I do understand that it would probably just destroy the beautiful landscape. Wonderfully crafted game all in all, good job! |
| Oct 13 23:31:17 | 4m 42s | Hang on, Bill! | ♥ 1 | YESS! FINALLY GOT IT!! ^ the gameplay moment you wanted me to experience, and it felt amazing when it suddenly all clicked. Speaking of clicking, presentation wise, there wasn't a single thing I could say would stick out in a bad way, you created a very harmonic experience all around (not so much for Bill, of course...) Very fun short brain-restarter! Thank you for creating this! |
| Oct 13 23:57:20 | 26m 03s | I'm stuck in a pool | ♥ 1 | Eyyyy, those animal models are adorable :3 |
| Oct 14 16:13:26 | 16h 16m | LoopyDraw | ♥ 1 | Huh, makes you feel like a child again, drawing in patterns you just see in front of your inner eye! Super interesting tool I could see myself using to come up with new designs! |
| Oct 14 16:30:13 | 16m 47s | The Chungus Machine | ♥ 2 | Oh no is big chungus! Didn't know blender had a game engine. Love the voice lines a lot, you captured a very weird mood with this, Super weird game, and I like weird! |
| Oct 14 16:50:06 | 19m 53s | Yandere Emulator | ♥ 1 | You definitely coded, son! :D Thought I figured it all out and everything looked fine, but I still got the bad ending. Might come back to see what it was I did wrong exactly (not much of a VN kinda guy). I really liked that actions are performed with open cards - the skill checks aren't hidden from me, which let's the player choose his very own strategy to get into senpai's heart without many frustrating bad rolls out of ignorance for the mechanics. Well done! Make sure a certain Dev doesn't see this, though. We know how well he receives competition... |
| Oct 14 17:21:01 | 30m 55s | Tempus Guardian | ♥ 3 | Wewie, what a neat concept you have going on there! To imagine where this "cogwheel" mechanic could go... Appreciated the music a lot, was very fitting with the artstyle and game concept. The gameplay itself was also satisfying, yet felt a bit samey after a while... maybe spice things up with cool upgrades you could buy with bones or coins? Overall very cool game! Thank you! |
| Oct 14 17:38:32 | 17m 31s | Ouroboros Chess | ♥ 1 | Ahh, I was just thinking "well this isn't exactly like chess" before reading your comment about Mandarin Chinese. Thank you for the explanation! I couldn't play it with anyone else, but I like the concept a lot and could see it becoming a classic board game with time, if you were to consider making it a physical version, that is. As soon as I get the possibility, I will play this with a friend! Great job, the game feels very much like a finished concept! |
| Oct 14 17:55:33 | 17m 01s | Hackermon - Evil Edition | ♥ 1 | Wow, makes me feel very proud of myself that I understood what I had to do in this game (not big on programming)! :D Cool idea with a lot of potential! Would play the full game! |
| Oct 14 22:55:08 | 4h 59m | Mental Loops | ♥ 0 | The background music really sets the tone with this one! Gameplay-wise, progression felt very smooth and steady, the pace was overall very well adjusted! Liked the puzzle at the end especially! |
| Oct 14 23:46:09 | 51m 01s | Escape from LAB 2635 | ♥ 1 | very hard game! I agree with the controls feeling a bit off, but it was still managable until checkpoint 2 (I think). I think the learning curve turns funnily to really-easy-mode with the challenge after checkpoint 3. Checkpoint 4 was... a lot in a very short time frame, and while I did try my best, I did give up after falling through the world after dashing: ld_s5.png Still, I did enjoy my time playing it a lot! :D |
| Oct 14 23:58:30 | 12m 21s | Crystal Curse | ♥ 1 | Cool game, though the controls felt a bit awkward for me and, as others, I would have liked to know what each trap does, but otherwise very solid tower defense! I agree with the previous poster here, I too would like to see a post-jam version! |
| Oct 15 00:16:24 | 17m 54s | Loop Lab | ♥ 2 | Soo much fun :D I feel like you could just make a few more levels, put a level editor in and sell it. Maybe some goofy titlescreen music would enhance the experience even more? (also liked the achievement names a lot :D) |
| Oct 15 00:29:30 | 13m 06s | LABLOOP | ♥ 2 | Felt bad to shoot those poor red bois repeatedly in the back of their metallic head D: But it also felt very rewarding! I really liked your implementation of the mechanic and would love to see how far it can be explored! Yeah, it would be nice to just continue where you failed, but at the same time, once you beat the level you know exactly what to do, so it wasn't that much of a big deal! Great work :D (oh, also liked the very basic and clean look!) |
| Oct 15 00:39:01 | 9m 31s | Smoothing things out | ♥ 1 | super basic concept, YET clever! Really liked the Reaper-esque sound when getting hit! I totally could see myself playing this for a few rounds with a friend... if I had any. Very fun. I will rate it because my imaginary friend did like it too! (c'mon, we're indie devs, imagining a second player shouldn't be out of our creative boundaries!) |
| Oct 15 00:49:55 | 10m 54s | Future Loop | ♥ 1 | yeah, this feels really, really good. 'specially the dashes do their work admirably well! Can't really complain about anything really, everything seems to be on point. Of course it gets repetitive after a while, but that's kind of the point in this kind of games! Very solid work! |
| Oct 15 01:00:15 | 10m 20s | Building Bot | ♥ 0 | Liked the idea a lot, would have liked a bit more handholding probably, was very confused as to how actually pick those bars up. But honestly, I think this is a very expandable concept! NICE! |
| Oct 15 01:39:23 | 39m 08s | Jerry's Misfortune | ♥ 2 | Funny! Fun! Especially like the nice surprise at the end :D Bashing f multiple times in a row and see those flying numbers combined with the increasingly more high-pitch soundeffect is satisfying for some reason :'D Also had a laugh with every upgrade, of course the best one was the elevator :D I did run into a bug though. At the start I wanted to tell you about "maybe letting the text pop a little" because the graphic of the speech bubble/ background wasn't visible, so all I saw was some black text on some very dark red gums, but later on the text was displayed just fine. Great sense of humour and good use of the Wilhelm scream! |
| Oct 15 01:50:14 | 10m 51s | HamsterLoop 2020 | ♥ 1 | I got both of the hamsters of the first level to the hamster wheel, but they didn't want to go in or something? Don't know what I did wrong there D: Regardless, great style you went with and music is very fitting for a puzzler. The mechanic, while struggling at first, is intuitive enough. The hamsters just... won't go into the ~~loop~~wheel! Ergh! |
| Oct 15 02:09:41 | 19m 27s | Loading: The Game | ♥ 1 | haha, really love the concept! I just suck/ don't have the patience required for this, but it IS fun! Nicely done! |
| Oct 15 22:09:29 | 19h 59m | Stuck in the Clock | ♥ 1 | chill, simple and short game! Like others, I didn't quite grasp the mechanics fully, but I still made it through :D Noice! |
| Oct 15 22:13:16 | 3m 47s | Pillars of Anguish | ♥ 2 | Oh man I died so many times... You really got me with the "press escape and see what it does" thing. I was infuriated! :'D Couldn't finish the second level, though I gave it a lot of time. I think you did a great job with the pacing of the game still, as I have the feeling I'll try it again later on and don't fear level two too much, now that I somewhat know what to do! Super cool concept, a great sense of humour, and a lot of pain, this game! |
| Oct 15 22:20:10 | 6m 54s | Another | ♥ 1 | Fantastic in all aspects! I assume the theme comes into play with the narrative, right? Didn't finish the game just yet, but I assume at the end the player is alone again until there is a new "another" one. This would be impressive for a jam game from a team, but for a compo I'm at a loss for words, man. Thank you for creating this gem! |
| Oct 15 22:24:09 | 3m 59s | Justin Time | ♥ 1 | Liked the creativity with the enemy types :D How did you come up with them? Did I miss an obvious reference? other than that, was also a big fan of the purple clock animation aswell as the "wavey" distortion! |
| Oct 15 22:29:02 | 4m 53s | I Reboot | ♥ 1 | Gameplay is super smooth and intuitive, the artstyle is weirdly basic but sophisticated. Good polish on the game in general! Maybe it's just me, maybe I'm missing something, but I felt after a while there was just a bit too little of a challenge, or rather I felt like there could be a few more mechanics to be introduced. Other than that though, VERY solid title! Good job! |
| Oct 15 22:33:31 | 4m 29s | Project Loop | ♥ 1 | Great potential, yet there are some hurdles to still flatten. As others, I felt a bit underwhelmed by the gameplay loop (huehue). Maybe add some more challenges on the board? Other than that, I've watched your Devlog and am interested to see where you go with this game! |
| Oct 15 22:37:11 | 3m 40s | TIME TO DANCE! | ♥ 2 | Super fun idea :D The gameplay is nice and all, but I had way more fun to come up with my own dance! Artstyle is cute yet cheeky (literally), which I like too! |
| Oct 15 22:40:22 | 3m 11s | CONTRAST | ♥ 0 | Intriguing mechanic! Would have loved to see more exploration of it :D Good job! |
| Oct 15 22:54:30 | 14m 08s | Led Astray | ♥ 4 | Oh man, the art is really selling this! I got this weird childlike vibe, and things that wouldn’t fit that idea (like the pills, the alcohol bottles and, well, the rope) are put in scene with such a sense of childish naivety that it strangely fits again. Very magical, sentimental atmosphere! I loved how the bringers of unfortunate events were made to be guides and useful platforms, which really underscored this whole idea of children’s openness to things adults may have strong connotations for. When the rope finally entered the screen, I was cringing a bit, hoping things would turn out well, and while I’m not certain of that, the protagonist does look at it (fittingly) with incredible objectivity. What a beautiful and strange and beautiful game you created. Thank you so much for it! |
| Oct 15 23:00:34 | 6m 04s | Re-Slash | ♥ 1 | Felt like being unbelievably bad at the game YET managed to make it to level 9 with a lot of retries :'D Love the filter-effect a lot, the music is never outstaying its welcome (which is important for how much the player will hear it) and everything just felt really, really polished. Furthermore, the added challenge of getting the crystal was just a very nice gesture for completionists! Could see people playing this for hours on end just to get every single crystal! Amazing job, thank you for making this game! |
| Oct 15 23:07:44 | 7m 10s | Gravitron - 2047 | ♥ 1 | Amazing! Hope you work on it, I'd love to see the introduced mechanic explored even more, the atmosphere is fairly unique and completely different from Portal or Super Hot, which is good! It was super satisfying shooting those enemies up into the air! :D Wonderful entry, thank you! |
| Oct 15 23:10:37 | 2m 53s | Cycloop | ♥ 2 | aww, the level transitions though! <3 Obviously you chose a great artstyle for this game! The gameplay was way less brainy than I anticipated, which was also pretty cool, as it was thus very "intuitive" and "trial and error" for me :D Absolutely impressive for a first jam entry! Well done! |
| Oct 15 23:13:20 | 2m 43s | Re-Version | ♥ 1 | hah, what a neat idea! Was really surprised to find a clone of myself! As others, I hope you work on it, as I see great potential here and would love to see the mechanics introduced being explored a bit more! Great entry! |
| Oct 15 23:19:47 | 6m 27s | Skycrawler | ♥ 0 | This was incredibly fun! Liked the mechanic and liked even more how you chose to explore it! The learning curve was just right, as even I made it through the whole game with a few tries. I see myself agreeing with another comment here, too: You should pack this game up and just sell it commercially. Feels very complete! Good job! |
| Oct 19 23:17:34 | 95h 57m | Countercl0ckwise | ♥ 0 | Neat aesthetics :D Besides the fluent gameplay, I also really dig the very clean and minimal controls! |
| Oct 19 23:21:29 | 3m 55s | Locomotion Commotion | ♥ 2 | I love the idea of the shop and the settings being game objects :D The game played exactly as smooth and wonderful as I predicted, yet I did feel it was a bit harsh to not pause the game while in the shop-menu. Other than that, it seems you really wanted me to play both versions, and yes - the post-jam version felt a lot better with minimal downtime! Great work overall! :D |
| Oct 19 23:28:21 | 6m 52s | Battle of Neptune | ♥ 1 | This was way better than I expected, no offense :D You tuned the game just right that even someone like me with not too much interest in bullethell's feels accomplished, chapeau! Liked a lot the upgrade system you went for too, yet I think the optimal power level at the beginning would be +1 sniper and +1 bullets everywhere. Not that this would matter too much, as it made getting the first upgrades even more satisfying! Oh! I also really like the idea of most of the map being destructable, aswell as the great use of the green-block-generator-enemies! The music fits fantastically too! Wonderful job, thank you for this game! |
| Oct 19 23:30:06 | 1m 45s | Energy Flow | ♥ 1 | really creative idea! Unfortunately, the movement felt too imprecise for the rest of this great game, but surely with a bit of work this could easily be fixed :D |
| Oct 19 23:36:40 | 6m 34s | Revenge of Loopy the Turtle | ♥ 1 | So uh... going into this I was thinking Loopy would get his revenge against plastics or humans (especially seeing where you got your inspiration), but you threw me for a LOOP with Loopy making every animal go through the same pain he had to endure haha :'D I think I may have experienced a bug though (or maybe I missed something) - Some animals would still kill me if touched even while roped. |
| Oct 19 23:38:08 | 1m 28s | Hammy the Hamster | ♥ 2 | Incredibly cute artstyle :3 Love the creative key-mechanic introduced in later levels aswell! |
| Oct 19 23:40:42 | 2m 34s | Paper Loop | ♥ 0 | Yeah no, this is impressive work (especially on the aesthetic front) for only 28 hours! The gameplay felt satisfying enough and frictionless! Great job! |
| Oct 19 23:46:47 | 6m 05s | Ouroboros | ♥ 2 | Tough as nails, this game is. But it's also incredibly polished in the sense that the vision feels completed. Everything works together nicely and makes the narrative and gameplay believable! Also that scorpiontail!! What a nice surprise! |
| Oct 19 23:54:20 | 7m 33s | Johnny Lootem's Going Loopy! | ♥ 1 | The music just keeps you playing and playing and playing! :D Really appreciate being able to change the controls! What a nifty quality of life feature you implemented there! Talking about controls, handling the ship feels slick and satisfying! Especially loved how smooth and relatively undangerous it is to visit a shop! Super fun game! |
| Oct 19 23:59:23 | 5m 03s | The Basement | ♥ 1 | Well done! I did play a lot of orientation-altering games this ld, but yours is the first that did not give me a case of motion sickness! The puzzles are maybe a bit too easy, but at the same time, I can appreciate a game not making my brain hurt for once. Played 3 times through thinking with further loops more rooms would unlock or something, but it was the same game, which is fair too. |
| Oct 20 00:01:05 | 1m 42s | PolyFury | ♥ 1 | Sslick and fun and polished and quick... and short? Yeah, a bit unfortunate that their's only that one level, but at least that one level was of top quality! Thanks! |
| Oct 20 00:05:06 | 4m 01s | Stuck in a Loop (station) | ♥ 3 | Whoa! Loved the puzzle! Did take a few minutes to solve the tv room and the following, but with reading a few tips on this page, I finally managed it! "F" to applaud yourself on this creative puzzle you created (and the audio prototyping tool, aswell)! ld_s6.png |
| Oct 20 01:19:40 | 1h 14m | EvoLoop | ♥ 1 | Lovely graphics and music! As others I first was confused what to do in the first phase and did need a few tries to get the timing right. The second phase was even more confusing though :( With a bit more time spent on leading the player a bit and explaining the gameplay, I'm sure this could be a hit! Keep it up :D |
| Oct 20 01:21:17 | 1m 37s | Full Ascend | ♥ 1 | Mhh, almost immediately fell in love with this games visuals and how it plays, but sadly the ice level is just way too punishing for me, so I had to give up at one point :( |
| Oct 20 01:28:43 | 7m 26s | Emile's Journey | ♥ 2 | Very unique concept for a game! The artstyle is beautiful! That being said, I trial-and-error'd my way through, I have the feeling that's not the intended way to play the game :'D |
| Oct 20 01:31:31 | 2m 48s | Hamsta's Paradise | ♥ 2 | What a lovely entry :3 The game played super nicely, the visuals were clean, the score was very fitting to the game! Can't really complain, very solid game all in all! |
| Oct 20 01:32:55 | 1m 24s | Degrimer | ♥ 0 | Haha, funny concept and even FUNNIER execution! Loved the clothing wobbling around and somewhat hindering your way a lot :D |
| Oct 20 01:36:39 | 3m 44s | Escape the Sun | ♥ 1 | okayy this was way more than I anticipated! Can't imagine how many hours must've been spent on the different planets assets alone! Like others said, it's hard at the beginning to make out what exactly it is you are supposed to do (except escaping the sun), but after a while you get the hang of it. Incredible job for a jam game! |
| Oct 21 22:43:25 | 45h 06m | TimeSplitters 4 | ♥ 3 | The puzzles are really fun after you get the mechanics! I do have to say though, this game was on my "to play" list for a long time before I actually tried it out because the schematic you posted made it look way more complicated for me than it actually was in the end. Also @tino particularly, thank you for helping a certain ld participant learn about common netiquette. It was because of your courage I finally played this game! |
| Oct 21 23:22:24 | 38m 59s | An Hour Long Minute | ♥ 1 | I agree with the previous poster - the VO in the phone call was great to set the mood! Other than that, I also liked the random aspect to it! Also encountered the bug with the safe sadly :/ |
| Oct 21 23:26:59 | 4m 35s | Arthur Fisher Intelligence | ♥ 2 | It's incredible how effective it is to simply give the robot another eyecolor to emphasize its mood :'D Really appreciated the humour in this! The little bump the building bots do after encountering an obstacle also makes the game feel very polished for some reason! Liked the "crafting" and building component to the puzzles especially! |
| Oct 21 23:32:06 | 5m 07s | Bullet planet | ♥ 1 | This is actually very solid! Everything felt satisfying, especially driving across the looping world! The projectiles were a bit overwhelming for me, but I can't put my finger on why that is. Maybe if the were a little less thick or had somewhat differing colours? I don't know. Other than that, the only complaint would be that the game started playing with less and less fps as time was going on. Cool entry all around though! |
| Oct 21 23:36:53 | 4m 47s | Troubled Mind: A Life of Torture | ♥ 1 | Horrifying. 10/10 |
| Oct 23 01:49:06 | 26h 12m | Despairship | ♥ 0 | This may be one of the most underrated (literally) games this LD, wow! While the gameplay is relatively simple and the difficulty is tuned a bit too forgiving maybe, nothing else negative can be said about this game! The aesthetics work - the artstyle works together greatly with the sounddesign and, of course, the gameplay. Although the ghost-clone mechanic was used a lot this time around, it feels like it's very original and belongs to the game. Well done! Thank you for this great hidden gem! u_u |
| Oct 23 01:52:27 | 3m 21s | Eat your cereals | ♥ 1 | My kinda game - easy to understand with a pinch of weird and unsettling! |
| Oct 23 01:58:03 | 5m 36s | LoopIn | ♥ 3 | This was very fun, the soothing background music made me play this for far longer than I anticipated :'D Incredible for a first game! |
| Oct 23 02:03:53 | 5m 50s | Stuck in a pool! | ♥ 2 | Aaaaah, I love the artstyle :3 The gameplay felt a bit unresponsive at times, even after "getting" it, nonetheless I had a lot of fun! Especially with the yodelling log boat riders :'D |
| Oct 23 02:09:10 | 5m 17s | Lucky Lefty Loves Loops | ♥ 2 | What a cute little game :3 Got about 31 with my last run :D On a somewhat unrelated note, while not really a fan of twitch streams, I appreciate the great service you do for the community @elysiagriffin. Thank you! |
| Oct 23 02:12:50 | 3m 40s | Orbit Jumper | ♥ 0 | I think the viewport could be a bit closer to the player character, thus making it easier to aim, but other than that, just a solid entry! |
| Oct 23 02:25:47 | 12m 57s | Woofice Chair! | ♥ 4 | If there was a prize for a cutest game, it would surely belong to you guys :3 I can't put my finger on it exactly, but something feels a bit unfair when you're getting surrounded by enemies and lose a lot of spinning power. Other than that, wooow, such an adorable and polished game <3 |
| Oct 23 02:38:15 | 12m 28s | Circleline | ♥ 1 | Perfect game to relax to! Personally, I would love to see you expanding on this, as I would legitimately play this whenever there's nothing else to do. The chill background music really enhances the experience, as does the very clear style you went for. Thank you for this great zen-puzzle! |
| Oct 23 02:45:28 | 7m 13s | Rogot Slide [Prototype] | ♥ 1 | Super interesting puzzle! I actually managed to play through all levels! As others said, it's impressive how many things you got done, especially how well you implemented all the different obstacles! Big fan of the scratching sound whenever Rogot slides along the walls! Very satisfying for some reason! |
| Oct 23 02:47:28 | 2m 00s | BagJam | ♥ 2 | wow, this gets really hectic really fast :'D Can't complain, everything worked fine, although I would have liked the damaged luggage to be a bit more obviously damaged, as I had difficulties making them out. That being said, had a ton of fun! Great entry! |
| Oct 23 02:51:43 | 4m 15s | Loopsky | ♥ 1 | I adore the vision you had for this game, and visually it indeed is beautiful, though the implementation of the mechanics feel a bit too punishing maybe. I played both versions and agree strongly with the continued handholding for the level after the tutorial. Great change! If the game would start a little easier maybe, I could totally see it selling a lot of copies on the smartphone market! Great job! |
| Oct 23 02:54:53 | 3m 10s | Perseverance | ♥ 1 | I sadly have to agree with others - it felt a bit too hard from the get go, but I could see great potential for the game and how easily it could be even expanded upon! O: |
| Oct 23 04:09:21 | 1h 14m | Switcher-00 | ♥ 1 | Cool concept! Wish the controls were a bit more accurate though, but other than that very solid! Made it to level 3 where the exposed wiring just made me ragequit at one point :'D |
| Oct 23 04:10:03 | 42s | Wash machine loop | ♥ 1 | Sweet short and enjoyable :3 I'm happy I could help the ladybug out :D |
| Oct 23 04:26:56 | 16m 53s | Crazy Scientist: Lost in Dimensions | ♥ 1 | I made it to the UFO level. I wish the controls were a bit crisper, but other than that it's obvious you spent a lot of time on level design and it payed off! |
| Oct 23 04:33:22 | 6m 26s | Cereal Killer | ♥ 1 | Ok, you had me with the salute at the start :D Great humour, lovely surreal game and very interesting mechanic! |
| Oct 23 04:42:20 | 8m 58s | FIND THE LOOP | ♥ 1 | I really, really love the look of the protagonist, which made me curious for your game in the first place! Really like the gameplay concept, but yeah, it would need a bit of work maybe^^ |
| Oct 23 04:52:22 | 10m 02s | Super Box Bot's Package Push | ♥ 1 | oooh, this looks very polished for a compo entry! O: Not that great in these kind of puzzles, but I appreciate the level select screen a lot so that I had a chance to see more advanced levels :D |
| Oct 23 04:58:46 | 6m 24s | Keys and Goblins | ♥ 1 | Does exactly what its name suggests! A lot of goblins and keys! :D I lost myself in the labyrinth, but in a good, exloring way! |
| Oct 23 05:06:34 | 7m 48s | LittleIC | ♥ 0 | Love the protagonist :D As others have suggested already, the gameplay could be a bit faster, nonetheless a very fun entry! |
| Oct 23 05:15:30 | 8m 56s | Deep Winter | ♥ 1 | HOW can those few pixels look so lifelike? o: Impressed by the spritework you've done! I loved to read your comment about the background story of the protagonist! Would love to see the finalized vision one day or at least a spinoff game in the same world! |
| Oct 23 05:22:57 | 7m 27s | Falloop | ♥ 0 | Man I missed Spore... Shook everytime I got eaten, well played there! The "twist" at the end was also very funny for some reason :'D |
| Oct 23 05:32:55 | 9m 58s | ⛧ Hellycoaster ⛧ | ♥ 1 | Metal as hell! :D It's so satisfying seeing the hellycoaster racing around! |
| Oct 23 05:37:34 | 4m 39s | Vitruvian Escape! | ♥ 1 | Huh, interesting protagonist! I wonder if you were the first to make the vitruvian man the protagonist of a video game! Seems very unique, how did you come up with that? :'D |
| Oct 23 05:44:42 | 7m 08s | Ghosts in Limbo | ♥ 0 | What a lovely experience, I really didn't expect that! Well done! |
| Oct 23 05:53:46 | 9m 04s | IT Guy | ♥ 0 | Most things were said already! I loved the animation work you did and I feel it really enhanced the whole experience. Also, yeah, the hidden hint was great (but also wasn't all that hidden - I immediately found it) |
| Oct 23 06:01:24 | 7m 38s | Mind the Gap | ♥ 1 | Awww sucks to read you ran out of time! Was a fun experience either way though! Loved the moment I could fly the drone, as it felt as I was just promised more invested gameplay only to come to a full stop. Sad. I would rate 10/10 if I could (no seriously, pls continue this game) |
| Oct 23 20:57:13 | 14h 55m | Divine Drifter | ♥ 3 | This is lit! Aesthetically you just nailed the mood! The gameplay is a lot of fun and due to the different vehicles, "stunts" and levels varied enough to allow for multiple playthroughs! Bonus points for the different radio stations and occasional voice overs, charming the player's skill :D Thank you for this great gem you delivered! I had a lot of fun drifting around in circles! |
| Oct 23 21:01:28 | 4m 15s | Universalis | ♥ 0 | aaah, I appreciate the relaxing atmosphere you create yourself while playing this game! Would have loved to see how the objectives mode looks like and am glad to read you'll continue working on it! Keep it up (or in orbit, rather :D)! |
| Oct 23 21:17:48 | 16m 20s | Clockmaker | ♥ 1 | This feels like a very complete vision all around! The controls feel great, the beautiful artstyle has this radiant aura of polish I haven't seen in any other title this jam. From a level design standpoint, progression feels very natural and the learning curve isn't too steep. A wonderful entry all around! |
| Oct 23 21:37:24 | 19m 36s | Paper Planes | ♥ 0 | I could see the updated version be a banger on mobile devices! Nice, clean and calm arstyle in it aswell, and the gameplay is simple enough to be understood by anyone! Incredible work! That being said, I had to rate the original version. Sorry :/ |
| Oct 23 21:41:59 | 4m 35s | Splines 'n Shapes | ♥ 1 | Wow, incredibly intuitive and fun to play game! I stumbled upon a very similar game this jam, and while I wouldn't want to choose a favourite, the presentation of this one is very pleasant for the eyes and ears! Thanks for these great puzzles :3 |
| Oct 23 21:49:02 | 7m 03s | O O O | ♥ 1 | Saw it being played live back when Cole played it on the keyboard cowboys livestream, and now that I played it too, I wanna tell you that you did an amazing job at making sure the player feels FANTASTIC for every hit achieved. Making the pitch of the score sound go higher pitch with every point over your personal score seems like such a tiny detail, but makes all the difference! The slight delay when hitting the puk is also just right and gives you this sweet feeling of accomplishment! Very nicely done! |
| Oct 23 22:03:10 | 14m 08s | MonkeyVM | ♥ 2 | So... I'm very bad at these kind of games and I'm extremely new to programming, as such I couldn't really appreciate the game to its full extent I feel. But what I can say is that the visual style you went for looks distinctively slick and captivating! |
| Oct 23 22:14:24 | 11m 14s | Singularity | ♥ 1 | I could totally see this being expanded into a physical boardgame! That is not to say the digital version you delivered wasn't beautifully polished and offering great gameplay, more that it's the right mix of strategy and luck that would make for a great evening with friends! Nicely done! |
| Oct 27 18:01:04 | 91h 46m | Sinner's Hotel | ♥ 1 | the piano caught me off-guard :D Very funny dialogue, also very emblematic game! Combining this ld's theme with the *Divina Commedia* is an inspiring idea I wish I had! :D |
| Oct 27 18:05:03 | 3m 59s | I Can't Get Anything Done | ♥ 1 | Mhh, yes! Loved how the gameplay mirrored your overarching topic (right at the beginning, the sloppy lift is such a genius interpretation of how it feels to not get forward with your plans, for example!) - also getting stuck at a point REALLY hammers the whole idea of getting "Stuck in a Loop" home! |
| Oct 27 18:16:22 | 11m 19s | HamStuck | ♥ 0 | Yeah, my hamsters splashed into giblets a lot! :'D The artstyle and animation is super slick! Makes me want to try drawing stuff with no outlines! |
| Oct 27 18:20:48 | 4m 26s | Aztec Ride | ♥ 3 | Dude, the visuals are amazing! The sprites are very unique and the (parallax) backgrounds look absolutely amazing! It's strangely super fun to bounce those passengers up, it's a real challenge to get them back into their carts again though :'D Moreover, the game just plays so smoothly and intuitively! Love this entry! THank you for creating this! |
| Oct 27 18:23:07 | 2m 19s | 8BEATS | ♥ 1 | This is mad scientist levels of genius! I had the feeling it was overtuned a bit, but I really, really hope you'll make this a full game, as it has something very unique to offer I didn't knew I wanted! |