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Trexxak

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TimestampSince previousGameTrexxak's comment
Apr 21 02:45:35 Keep It Alive ♥ 0 gotta say, I was never a big fan of tamagotchi, but this was a really cute little reminder of those more simpler days... Thanks :3
Apr 21 03:00:27 14m 52s UnLeeched ♥ 3 I want to be honest, I started playing and immediately went into Zen-Mode. I love the idle animation of the leech, the slushing sounds it makes, but I have no clue why I'm bleeding so hard while taking a stroll down the labs. maybe it's a bit tooo free of consequences, but other than that I'm just vibin' to the nice Soundtrack!
Apr 21 03:07:56 7m 29s Crop Time ♥ 1 very soothing gameplay, the ominous timer takes away from that a bit. The soundtrack might be the best one I've heard today and unbelievably fits the mood!
Apr 21 03:12:46 4m 50s Botanist Blitz ♥ 3 oh you can drown :D great work on the assets! Very clean and pretty visuals!
Apr 21 15:41:22 12h 28m Abandoned Archive ♥ 3 Amazing game with absolutely stunning presentation! Gameplay feels very intuitive and is really in depth for a 3-day-game. It just shows you guys are very well organized and/ or extremely good at what you are doing. Absolutely adore the game!
Apr 21 16:17:31 36m 09s The White, The Dead and The Bullets ♥ 2 I was sceptical at first when I actually had to install the game, but my oh my did this game deliver! It actually feels like a polished, publishable title that is intuitive to understand and actually really fun to play! If I were to really critique it, I had to be nitpicky. So I am I guess :D - The Icons for the guns look to samey for me, I shortcutted the 'selectionwheel' in my head to "ok the 4th one does this" instead of looking at the icon to get an indication. - the shotguns feel too weak. That being said, I had the most fun with the spread-gun and the 'sniper'. - there seem to be a few optimization issues, don't know where they come from, but at about the fourth level (I think) my character started to lag around a lot. But honestly, this is the most fun game I played up until now. I made it to 8 minutes :)
Apr 21 16:26:39 9m 08s Eat preys, love ♥ 3 Beautiful game. I actually had a tear in my eye when the babies hatched :') The concept feels so 'natural' yet unexplored. Loved every piece of it. I played it alone in Multiplayer, which still felt immensely appropriate.
Apr 21 16:40:16 13m 37s Gino the Neutrino ♥ 5 Very appropriate as an educational game for kids, loved the ParticleDex especially. The music is absolutely fantastic and enhances the experience, and the art is obviously crafted with love and knowledge of the matter! I made it to 2.23 AU through cheating by simply staying on the bottom border, might want to look into that before handing it off to students who will most likely abuse that and make the cheating part the main attraction :D
Apr 21 16:54:11 13m 55s Save The Bird! ♥ 0 sweet little minigame I could see being implemented in a bigger project. Feels very finished and packed up. Great job :D
Apr 21 17:14:58 20m 47s Morose ♥ 1 Gorgeous game. Can't imagine how you made it to the Compo finishline, as it feels so finished o: That being said, controlling the 'inventory' was a bit frustrating and even made me quit the game in the first bee-fight after repeatedly being told YOU HAVE NO SEEDS. But honestly, with a bit of polish and quality of life improvements, this game is ready for the world! Astonishing to think you did all this in 2 days! Wonderful job!
Apr 21 17:22:08 7m 10s The Gates ♥ 1 very nice idea! I didn't make it far honestly, but I feel like the run speed should be the default walking speed, as I was always running anyway.
Apr 21 17:38:02 15m 54s Time Agent: Protect the VIP ♥ 3 YEEEEEEET! Cool game with very clear win/lose conditions. The gameplay could be a bit more forgiving, for example, sometimes it feels unfair when you pull the gun out, shoot the target and then get YEETED out of the game because people thought you were rude :D All in all though I had a fun time with this!
Apr 21 18:31:16 53m 14s Tell a Fairy Tale ♥ 2 Fun little game! I could see how this game scales in difficulty as it progresses, with fun bonus objectives and easter eggs. The game runs really smooth and the gameplay is enjoyable! That being said, it would have been nice to cut down on borrowed assets. Totally understandable why you would use what is already out there with all the time concerns, but it's just a shame I couldn't see what YOUR fairy looks like.
Apr 21 18:49:52 18m 36s DJ Data Bender ♥ 1 Wow what a funny game :D What this game delivers is, in a very primitive way, how taste in music works, which I really liked. The game idea could easily be extended upon, and overall I really had a great time. Few nitpicks: - The 3D renders seem a bit overkill, especially seeing how they did not even render on the html version (that might just be on my side though) - The 2D elements lack a bit of love and care, a bit of branding if you will. They do what they are supposed to, but especially the icons which are so crucial to the game and where most of your eye's focus lies feel left behind Maybe settle either on 2d or 3d? In any case, I had a fantastic time :D I made it to 17 Fog Machines, 6 Confetti and 2 Fireworks n_n /edit: whoops, I just realized I can actually use the Party enhancers. Great game just got even better :D
Apr 21 19:38:02 48m 10s The Flamethrower ♥ 4 I THREW THE FLAME! /edit: but in all honesty, very cute game with a quite a few challenging puzzles! Loved playing through it! You guys should expand upon it and make it a full release :D Nitpicks: - The MC's movement is a bit 'floaty', especially when falling down. - The MC being just a random no name is a bit sad. Other than that, very polished game. I experienced no glitches, bugs or other odd behaviour (except when walking towards the end - there's a green pixel in the middle of the air). Very atmospheric! Thank you for letting me play this gem u_u
Apr 21 20:51:21 1h 13m Dungeon Day-Trippers ♥ 1 this is such a great idea for a game, and the execution feels really polished! I love how the player has an option to play either "safe" by first clearing the puzzles and then catching the visitors or bruteforcing it through :D Not enough praise get be given for the great aesthetic the game managed to maintain. Really loved it. Thank you guys for bringing this neat experience. If I had to nitpick something it's that the MCs collision body sometimes will hang on to a platform, yet not fully reach it, making the player actively give up. But that's really not a big deal. Another thing that might be raised a lot is a problem with the perspective, but I honestly feel like the perspective IS the difficulty. Thanks again for one of my favourites :D
Apr 21 20:57:46 6m 25s Save The Bebe ♥ 1 funny idea and cool gameplay the presentation is a bit bland though other than that cool game
Apr 21 21:18:15 20m 29s Keeping IT Alive ♥ 1 When you take the trolley for the first time and the music starts playing, you just know there are some heinous acts you will commit! Very cinematic moment honestly! I loved it's roguelite elements. If it weren't for the bubblegum machine, I would have quit after the first night, because I felt I'm simply too slow with the keyboard to really enjoy the game as it should be enjoyed. With the upgrade system though I felt things could only get better and the excitement to explore the next upgrade. Very good thinking implementing upgrades! Other than that, I feel the game might be juuuust a bit too unforgiving, but that might just aswell be my incompetence :D I really liked the "voice" acting and the previously mentioned score-soundtrack. OH and the lonely, yellow balloon transition was superb, visually!
Apr 21 21:56:39 38m 24s Displacement ♥ 1 this is a finished product! I feel like if you were to give the cube the narrative of "it needs to go to green or it will die" it actually fits the theme quite nicely, no need to overcomplicate THINGS :D Had a blast playing it, though I did start out having a headache already and your game didn't help my problem :D thanks for letting me play u_u
Apr 21 22:48:55 52m 16s Peacock Potions ♥ 3 oof. The dream died because I gave someone I never saw before 1000 bucks 3: Very chill little manager-type game. I really loved your interpretation of the theme :D The soundtrack is also very tranquil and works absolutely perfect with the game <3
Apr 21 22:59:39 10m 44s DODGE IT ♥ 0 0.png let's all post our highest scores here :3 had a lot of fun. Great work!
Apr 21 23:26:57 27m 18s Coldman ♥ 1 This was the very first gamejam game I played, which will make it a milestone forever :D Really involved gameplay and really atmospheric, but, I don't know whether it is intentional, I had no idea of what I was doing. Somehow I planted a tree, eventually I found out how to get some wood for the fire, of course I stayed HYDRATED at all times, but then I died. I'm not too much of a survival game connoisseur though, could actually see fans of the genre really fall in love with this! Great job!
Apr 21 23:42:02 15m 05s The Plant Shop ♥ 1 Really great little game :D The mechanics sounded stupidly easy when I started, but felt a lot more meaningful and difficult as I progressed, as they should. Absolutely fantastic for your first jam game. It seems you actually found the scope to go for and thus delivered a finished product :3
Apr 21 23:49:39 7m 37s Imagine ♥ 1 Great idea, very creative, one might say :D A concern though: Why is the .rar-file so big? 146 MB? That seems kind of inappropriate for a 2D Pixelgame. Did you accidently pack assets you're not using in the game? It might feel nitpicky of me, but I almost didn't download it because I grew skeptical.
Apr 22 00:39:05 49m 26s Tablet Force ♥ 2 this game is so addictive, I have no idea why, but I couldn't just stop playing before beating it. I really love how the hack wave has actual utility, though seeing how it "disables" the turret with one shot while the blaster needs two, maybe it is a bit overpowered? Or there is a message hidden in these mechanics about not destroying but recycling :D The art is absolutely great, and the music you chose really fits the atmosphere. Thank you for letting me play your game!
Apr 22 01:15:53 36m 48s untitled ♥ 1 wow. I think I understand what you were going for. You absolutely blew my mind, I simply don't want to spoil anyone which is why I choose not too say much, except the obvious: The visual fideliitty is absolutely unfathombale for the little time you had. Unquestionably my absolute favourite game I played up until now! Thank you for letting me play your game u_u /edit: you know what? I will spoil something. For you! 5s across the board! :DD
Apr 22 02:50:56 1h 35m Fire Camp ♥ 3 Loved the clean look of the ui elements! In the same vein also greatly appreciated the iconographic explanation of the game :D (MC + Ghost = Ghost is kill, Ghost + Fire = Fire is kill) I like how the need to explore is given with enough time while at the same time always trying to look out for ghosts near the camp, makes the map stay fresh for a long time, as you simply don't want to stray away too much. That balance was on point! Sadly, sometimes the ghost did not behave appropriately (aka despawn after you walk through them), which was a bit frustrating at times. I made it through the Tech-Tree until I had 1 of any kind of upgrade. Again, great, cleaned up UI! Would have appreciated a bit more variation though, maybe something more than a numbers-upgrade, but then again, I understand how limited the time was. Overall was a great experience! I can mirror the sentiments of @idf-productions and @overmolo - it seems like a viable, complete, almost ready for the world game!
Apr 22 03:06:37 15m 41s Mr. Cheesy ♥ 2 What a GRATE experience. Would have been even CHEESier if the hand was a Monty Python-like real-life hand that comes in when you do an oopsie. Very distinct, pleasurable aesthetics! I smiled through the whole game, thank you for that. :D 1.png
Apr 22 03:56:12 49m 35s GORID-19 ♥ 1 Weirdly enough I couldn't click the aliens in the opera browser, so I changed to firefox and it worked. I really liked the humorous flavour you gave everything - example: 2.png yes, this did indeed make me laugh :DD Other than that, I do have to agree with @lery on the difficulty - even when not being able to play (back with the Opera Browser), I managed to get through Gorid-19 with only 1 casualty (but maybe that's just a little, hopeful scripted joke about how we will all make it through the crisis atm). I did manage Egora with no difficulties whatsoever on the Firefox Browser afterwards... so maybe raise the difficulties a bit? All in all a fun little simulation game :3
Apr 22 04:25:05 28m 53s Unnamed Space Game ♥ 1 Made it to the space shuttle thingie. Really loved abusing the gravitational pull to predict movement of enemies :D I did not realize up until now when reading your description that you can actually steal ships, which of course makes all the difference in regards to it's rating, so I'll take a second look at your game later. All in all though, impressive task you accomplished for the Compo. Thank you for your game! /edit (04/26/2020): Played it again a few days ago and made it to the last level with the knowledge of pirating ships in mind. As predicted, it was thousandfold as enjoyable. Thank you again!
Apr 22 05:00:45 35m 40s Doin' It Live ♥ 2 3.png i cri evry tiem :'( Fascinating stuff! To think you did this all on your own O: I think, because the game is otherwise easy, the bit of chaos introduced in the multiplayer with the colorscheme being confusing brings a bit of conflict-dialogue to couch co-op, which in turn would be a nice mirror of the mayhem that has to go down in a real-life news station :D Oddly enough I had more fun goofing around with the puppets on my own rather than playing the game normally, so yes, I did only manage to gather the attention of 3 people, but at least I had fun "singing" all my little ducklings with two virtual socks, and isn't that all that really matters in life? :D Thank you for bringing us this wonderful experience n_n
Apr 22 05:20:25 19m 40s Wayward ♥ 4 Wow. Very emotional, thought-provoking experience. Gorgeous presentation, that goes without saying, but the content--- 4.png oof, it just hits you right in the heart. Thank you guys for bringing this brilliantly heartstringy game to me <3
Apr 22 06:10:57 50m 32s Space VIP: The Needyon Ambassador ♥ 0 Cool entry :D Really loved the sound design, especially the background soundtrack was soothing and on point!
Apr 22 07:51:39 1h 40m The Scary Job ♥ 1 Great art direction, although it is still obvious there were time concerns. I'm sure if you guys were to expand on the game, you'd change the MC's model to something more unique-looking :D While you did not provide your own music, the music chosen for your game fits like it was made for your game, so great job at the selection! Gonna be honest, I'm not much of a Luigis Mansion fan, or of the overall idea, as such I did not have too much fun with the game, but I just have to be objective and acknowledge that that's my problem and that you still did a great job at what you set out to do! Thank you for letting me play your game u_u
Apr 22 21:12:30 13h 20m Drop the egg Jeff ♥ 2 oh boi, I'm so impatient with balancing games D: For having no prior history with Godot, this is amazing! Personally couldn't make it through the first colourscheme, but I see from the screenshots you have at least 3 tilesets aka I was far from finishing the game. Big Kudos all around!
Apr 22 21:41:43 29m 13s Shiny ♥ 1 Absolutely magical artstyle! I really want to play a full release Shiny game, because it is so, so pretty and intriguing. I want to explore this world of swordwielding foxes, rat-wolves(?) and living spacedebris! The gameplay could be improved a bit though, - the triggerarea which lets Shiny move could be a bit expanded. - the spawnrate of the enemies seems a bit too high for any real exploration outside of the maintrack to happen. - there is bloodsplatter as indication of the brave Fox being hurt (I think?), but I have no clue how many hits he can take before dying. Does he die? Or is the bloodsplatter just to obscure the view? - Shiny dies a little bit too fast for my taste :D But honestly guys, please make this a full game, I'm so in love with the world you crafted <3
Apr 22 22:04:29 22m 46s Letter to Thomas ♥ 1 The feel when you are too distracted with reading and this happens: 0.png :DDD Great artstyle, great little story, great game overall. And great twist at the end, of course.
Apr 22 23:08:10 1h 03m Ark Survive ♥ 2 1.png Never knew I wanted that, but I really wanted that o: Really love the humour of your game, really right up my alley :D That being said, usually in these type of games there's a common logic behind answers, sometimes I really felt screwed over by the game. Maybe give indications of what which card does? I understand that you probably deliberately chose against doing that, though. What was also really weird is how I had playthrough after playthrough landing at Day 19 approximately, and then, when it finally clicked, I made it to day 40. That is because after a certain storyline ended, the cards just repeated from the beginning, so there was no problem making it to the end. Overall though it's really a great game you did there and I had a lot of good laughs from it :D Thank you for your hard work! also this: 2.png
Apr 22 23:20:56 12m 46s Resquack ♥ 2 Not enough ducks... Never enough ducks! Impressed by all the different deaths, weather and more special fields implemented. Great job :D
Apr 23 00:08:47 47m 51s Tumbleweed ♥ 3 Tumbleweed? Goosebumps! (That is to say, absolutely phenomenal, I felt things I was not ready to feel for this experience)
Apr 23 00:42:28 33m 41s Dying Concerto ♥ 1 I'm going down to South Park, gonna have myself a time :D Very fun idea! I don't actually mind the perspective - in my eyes, an uneasy perspective can be used for difficulty. What I did find a bit more frustrating than rewarding was the small hitbox of the balls, maybe. But that's more of a nitpick. The gravity pull of the stages on the other hand - very satisfying seeing tiny balls getting sucked away! I love the animations of the concert and the whole style. Great job! :D
Apr 23 01:03:26 20m 58s Untitled Phoenix Game ♥ 4 Two very intense gameplay moments: The first is, when the game tells you you can glide, catapulting your imagination what might be possible level design-wise to another dimension. The second is, when you realize you have to scout out the area before putting your egg in danger, very intuitively thus recreating bird behaviour (I think?) Really enjoyed playing through! Great work! n_n
Apr 23 01:23:28 20m 02s Dance Dance Unicorn of Magic! ♥ 2 I played it for a few minutes, not realizing the whole thing with packing the unicorn up, said "wow, that's it?", looked at this page again, reading repeatedly "GET CLOSE AND CLICK TO GRAB UNICORN" and felt extremely stupid. I was then amazed that the play area is so big and immediately dreamed up what you could do with this mechanic. I was also immediately reminded of "expectation-reversal"-games like Pony Island and other Metagames of that time. I think it would be awesome (but require gigantic cojones) to hide the real game in plain sight, showing only the surface, the starting dancefloor, not telling the player what they can actually do, and let the casual on-looker think that the game is trash. You guys inspired me, that's for sure! Thanks :3 /edit: Oh, my first "real" game score is 14880 :D
Apr 23 02:07:27 43m 59s The Ludum Dare Flame 🔥 ♥ 1 This is such a neat concept :D Really wish more people played/ stayed though, especially because you could simply idle and only show up once in a while, like chatrooms back in the day. Thank you for delivering this great project!
Apr 23 02:39:05 31m 38s Planet Sitter: The Galactic Inquest ♥ 3 Very chill simulator with some interesting implications :D Did have a few tries and always accidently killed all the planets :( Before I stopped playing I did manage to ascend one though - which was a planet I was ignoring up until the one I was actively babysitting died on me. Funny how these things can turn out :D Absolutely excellent work for a jam game! I can't even start to begin to imagine how much math was required in the making o: Do you guys think it would be possible to map Heat, Life and H2O Cargo-Selection to the 1,2,3 keys (or better even - the mousewheel)? I just intuitively pressed them and had to remind myself that I actually have to click them. Phenomenal work all in all though!
Apr 23 03:41:01 1h 01m Flamebearer ♥ 1 Nice entry! Especially liked the RPG-lite Upgrades :D Maybe it's just me, but i had problems seeing any indication whether I do a melee attack. I had an audio indication, but couldn't see a sword or anything, which again made it very hard to hit orcs in melee range. Still very nice for your first entry n_n
Apr 23 04:07:45 26m 44s Kevin the Can ♥ 0 I really didn't think I'd like this game so much! In terms of mechanics there's just so much more than what meets the eye with this game, there's real depth to it, which is remarkable for the short timespan. It's also great you have the medal and highscore system in place - really adds to the replayability a lot. I for one couldn't pass the first level until I got the best medal (other levels aren't as important, but the first one always has to be S-Rankable :D ) I would say that it feels a bit frustrating to need to be so precise with Kevin, but the aforementioned Scoreboard really doesn't agree with me - there are people who enjoy to overcome this challenge and this game seems to already have found it's audience. Great work! Will surely come back to play again some time :D
Apr 23 04:39:40 31m 55s Fleur Defense ♥ 1 Mysteriously the game won't load on my machine D: Like, yes, there will be a process, but it won't show up anywhere but in the task manager. Any idea why? Really looking forward to finally play this and be sure I'll try my best to fix it myself :3 /edit: nvm, fixed by downloading again. weird.
Apr 24 06:33:07 25h 53m Goat Rider ♥ 2 Really appreciate the humour :D Very clear visuals and really unique setting for a puzzle game! Maybe the controls are a bit overcomplicated? I feel it should be a tiny bit simpler, but that might just be me. All in all though really great work!
Apr 24 07:04:02 30m 55s Aviarium ♥ 2 Amazing, really immersive experience! Two moments really stood out and elevated this from a simple game to a memorable experience for me, the first being finding the seventh stick. It really made me think how happy our real birdies must be when they find just the perfect material for their nest. The second one was when I was looking for a crab for the first time. I saw a red dot, indicating at least something different in the distance and thought to myself how similar their perception of the world could be, and in the same moment the artstyle made total sense to me. Stunningly beautiful experience. If there's anything I can critisize it for it's that my left arm is hurting now :D
Apr 24 07:21:04 17m 02s Eveleen ♥ 1 Charming art! Is that font your own handwriting? It's so fitting to the whole ensemble and really ties everything together. Also, please don't be mad, but your game really invokes some deep emotions, so I will have to play the second time through another time D:
Apr 24 07:34:10 13m 06s War of the Elements ♥ 3 nice, scalable ressource management. Good work!
Apr 24 07:44:40 10m 30s Tanks For Nothing ♥ 1 why.can't.these.people.just.be.nice.for.ONCE! awesome entry! Really dig the art, music and the idea in general.
Apr 24 07:52:25 7m 45s city beats ♥ 1 I liked the graphics. You could really up the difficulty though, since the mechanics aren't too difficult.
Apr 24 08:20:06 27m 41s PARENTHOOD ♥ 0 oof, this is a hard game! But I bet it doesn't compare to the real thing harharhar :D Phenomenal work for 48 hours... The modelling on the baby alone! Also like this pressing mood the game exudes. It really is immersive in a weird way and works fantastic as a metaphor (I think). Fantastic stuff overall!
Apr 24 08:35:25 15m 19s Space Ranger ♥ 3 Beautiful artstyle <3 I felt the controls were really hard to get used to, but the basic gameplay loop is fun overall. Great work you guys!
Apr 24 09:01:58 26m 33s Peck Beach ♥ 1 The visuals work great together, well done!
Apr 24 09:13:13 11m 15s Hot Day ♥ 2 Really cool idea! The "sun" could be a bit more forgiving for my tastes though :'D
Apr 24 09:52:35 39m 22s A Cold Walk Home ♥ 1 Usually in "bar is running out, scavenge for ressource" games I feel bored after a while and don't care anymore. What this game delivers however is permanent storytelling. If you don't click stuff, you read, if you don't read, you click stuff. The Scavenge Action-RPG-lite interludes were additionaly a great change of pace every once in a while. Everything that was put into this game made the survival genre actually work for me! The ambiguity concerning the theme of this ld (is the visitor the one you are keeping alive? is it the fire? is it yourself?) is also a great idea :D Fantastic work, doubly so for a Compo! The concept of the gameplay loop alone is so complex, but then to think you had to come up and write down the story, do assets AND code and have fitting sound design... unbelievable!
Apr 24 12:11:19 2h 18m Sleepwalker ♥ 1 Can relate to the cat :( Interesting concept for mechanics and really nice realization! It's easy to see you were really having a blast with the level design :D On the same note: Thank you so much for your playthrough video! I tried, I really did, but I couldn't make it even halfway it seems. Really love the art too, it's just a shame the cave is a cave and thus dark, making the protagonist almost disappear in the shadows. But I feel it was a deliberate decision, maybe to add a bit to the difficulty? Either way, I had a great time with it! Thank you for letting me play your game!
Apr 24 12:20:45 9m 26s Keep 'em Alive: Retro ♥ 1 Oh wow, I really love this! The artstyle is so very nice and I love finally finding a city builder/ god simulator among the entries. Really glad you tipped your toes into this genre! As for the gameplay, ye, there's a bit potential still open, but I could totally see the finished product blow up in the mobile market space (I guess that's your target platform from the orientation of the playscreen and... well your name :D ) Keep up the great work!
Apr 24 13:21:54 1h 01m One Alive At A Time ♥ 1 Interesting and obviously very fun idea! Like others said, yeah, the camera's sometimes awkward, but other than that - I had a blast!
Apr 24 13:40:36 18m 42s Shmup with grappling hooks ♥ 1 oh. Mankind doomed. Sowwy. :( Really creative idea though and really cool execution! I really liked it a lot and could see great potential in this energy transmission mechanic. And everything's so smooth! You also chose a really nice-for-the-eyes hue of green. All in all just a very pleasant experience.
Apr 25 05:39:19 15h 58m Pigeon Ascent ♥ 2 okay?! This is epic?! Had a lot of fun with it! The evolution-aspect is definitely what kept me interested after dying the first time around and the Food mechanic is such a neat concept and makes stall builds actually work!
Apr 25 07:45:15 2h 05m In A Game Wherein ♥ 1 The text you saw advertising the title loops into the beginning of the game. You close In A Game Wherein. While you did maintain a smile throughout the game, you feel proud for correctly guessing how the game would turn out. You go back to your browser, back to the page wherein "In A Game Wherein" was found. You look for the "Ratings" section, then search for "Innovation" and smirk. You feel yourself as superior for your hazardous guess that turned out to be true, yet you can't deny the game was clever enough to make you smile. You admire the accurate guesswork "It Mustn't Wither" delivers for some titles, though you would have liked "The Campfire Can't Go Out" included within "In A Game Wherein", wherein only "It Mustn't Wither" and "To Keep Me Alive" can be found. Briefly you ponder the possibility of conscious fires, then disregard the thought as it only distracts from the task at hand. Click one of the five stars. [⭐️](https://ldjam.com)[⭐️](https://ldjam.com)[⭐️](https://ldjam.com)[⭐️](https://ldjam.com)[⭐️](https://ldjam.com/events/ludum-dare/46/in-a-game-wherein) You don't click them because this is a comment. Now you consider clicking one, but reading this sentence assures you in the assumption nothing will happen. You click one of the interactive stars within the "Ratings" section for each row. You scroll down, here and there reading a word or two from other comments. You reached the text field. You write "good game :)" and click on the blue "Publish" button.
Apr 25 08:29:23 44m 08s Brainstorm ♥ 1 I am 0% pumped :DDD Love the concept of the game, but I would have inverted the win-condition. My mind runs wild when it has to associate crazy ideas with each other - being passively penalized for what is, in my opinion, a great thing feels really frustrating :(
Apr 25 09:37:44 1h 08m Cub Valley ♥ 2 Loved the idea of the combo-system! Not a big fan of the artstyle though, but I guess there is a big audience who will appreciate it :P Very impressive what you guys achieved all in all!
Apr 25 09:52:25 14m 41s Rocket Maniacs ♥ 1 Vittusaatana was this great fun :D Very much appreciated the intro with finnish accent. I was confused at about the third checkpoint though. I didn't know where to go, somehow the buildings led me back to where I was. Oh, and Windows at first didn't let me run it because it suspected a virus, thought you should know. Would be incredible work for a jam-game, but as it is a compo game even, I'm at a loss of words. Very nice stuff!
Apr 25 10:05:59 13m 34s Hack'n Dice ♥ 3 can only mirror what @loopypicklehead said. The assets are phenomenal! I was confused how the dice influence the battle though. I wasn't even sure what the symbols on them meant. Maybe a tutorial would clear up these questions?
Apr 25 10:13:19 7m 20s Keep it burning! ♥ 4 Overall this was a very nice entry! I don't have too much to complain. Gathering the crystals is a bit awkward sometimes. You think you get only one out but get 4, then the next time you think you'll get all and get none. The only other thing that could be detrimental is that it gets samey very fast. The first three level were really exciting, but my curiousity sated and so the fourth level I didn't even care whether the torch runs out. On a completely different note: The whole game through I thought how cool this would be in VR :D
Apr 25 10:33:31 20m 12s Keep Me Alive ♥ 1 @texz Sorry, I'm in the same boat my dude. ~~We'll get through it eventually. If you need someone to tal-~~ I mean great game 8/8 would play again!
Apr 25 11:13:19 39m 48s Firekeeper ♥ 2 Imagine picking up a badge and suddenly jump 2 meters high :D Really cool power-up system and neat graphics!
Apr 25 11:30:28 17m 09s Zoo keeper ♥ 4 THIS IS SUCH A CUTE! Loved every single minigame to bits, the art is glorious! And then the crab danced, it's a beautiful day outside, birds are singing, flowers are blooming... on days like these, devs like you... should really be proud of themselves!
Apr 25 11:56:32 26m 04s Minor Inconvenience ♥ 2 C'est absolument parfait! This is only the second game to receive all the stars from me. You just delivered an original, full game with everything I'm looking for, I don't know what to say man. lol me ded? :D
Apr 25 12:25:35 29m 03s Patty & the Cannon ♥ 0 Really like the concept. Impressive work for 4 hours, keep it up!
Apr 25 14:31:00 2h 05m The Planetarian ♥ 1 Awesome aesthetics and great humour :D Loved how the game tried to guilt trip me for leaving! That being said, I couldn't make it far, I suspect because of a bug? Or maybe I'm just being stupid. The first time I was playing, I closed it at about the point where you should craft the crafting module after having gathered 2 scraps and 1 battery. After restarting, I wouldn't find any batteries or scrap anywhere. Restarted it again, same problem. Reinstalled, started - same problem. Would have loved to get further into the game 3: Still absolutely awesome entry!
Apr 25 14:43:38 12m 38s Last Beer ♥ 0 What a satisfying game about a frustrating experience! The artstyle kind of reminded me of LISA (which is a good thing in my books), the animation was so slick and smooth, and the gameplay was varied and unusual in a good way (how would I know that vomit might be a good thing in this game except for trying it out or accidently walking into it), and then there's all the interactions between objects, different states, wow. I'll definitely try again later to get the highest score!
Apr 26 14:24:28 23h 40m Rememberance ♥ 1 Liked the artstyle a lot! I think this blend of RPG and Detective Game has great potential. Keep at it!
Apr 26 14:35:43 11m 15s Potato Pandemonium ♥ 1 Really nice little mini-game. It was fun balancing my favourite food around, though I would have liked a bit more variation in the gameplay. Still great submission, keep at it!
Apr 26 14:49:32 13m 49s Struthio Camelus ♥ 2 Absolutely brutal blood splatter on the chimpansees there :DD I think you nailed it with the picking animation - feels very enjoyable clicking stuff. The sound effects too are very fitting! The windows distribution lacks a .pck file though, just a heads up :)
Apr 26 14:55:06 5m 34s LIFE:anti-viral ♥ 1 I too feel like I'm in the team too-stupid-for-this-game, but it does look and sound awesome! I didn't understand it, but I still had a great time :D
Apr 26 15:11:25 16m 19s The Last Guardian ♥ 2 Very creative, intriguing gameplay! Loved to balance out whether watering my cacti or the tree was the way to go. Artstyle and sound design enhance the enjoyment too!
Apr 26 15:19:32 8m 07s To Thine Own Heart Feed Blood ♥ 3 Really dig the art, especially the sound really sells the mood! If I had something to critisize it's that the game could start out with a few more spawns, as I was really confused what to do for the first 10 seconds or so until I finally found something red :D Other than that though really great work!
Apr 26 15:23:25 3m 53s Vacuum Queen ♥ 0 The art is really cool, especially the animations for smacking and sucking things up. The text is a bit small though, which makes having any idea what you are actually doing rare.
Apr 26 15:27:07 3m 42s Keep Campfire On ♥ 1 cool little catching game with a twist! Would be even cooler if the gameplay varied after you get the jist of it, but for what it is still a cool entry! Keep it up!
Apr 26 18:24:21 2h 57m Keep our Mother alive ♥ 0 phew, that artstyle tho! Really strong Darkest Dungeon vibes going on there (which is very good thing in my book!) I really liked the trash-variants of nutrition and got tricked into going for it a few times :D Fun game! Really appreciate the efforts that went into the aesthetics!
Apr 26 18:26:24 2m 03s Mega Kinetic ♥ 2 Slick, smooth experience all around! Was a lot of fun trying to keep the specimen alive, although the perspective sometimes tricked me into thinking I could make it reset when I obviously couldn't :'D
Apr 26 18:28:36 2m 12s Hive Preserver ♥ 1 whoa, nice blast to the past! Really appreciate the in-depth settings-menu! As for the gameplay, I love the reversal of the genre. Yes, how about you play the facehugger? Great idea and even makes for something like a stealth/ puzzle game. Had a lot of fun playing through this! Thank you guys so much for bringing us this game!
Apr 26 18:32:03 3m 27s Disco Lets's Go! ♥ 1 Very fun game! :D Had a lot of fun with managing my partygoers up and down and up again for maximum dancing! Great game idea!
Apr 26 18:38:47 6m 44s The Bloodhaven Academy Dragon Club ♥ 1 Concept is sweeet. Can't believe this wasn't already a thing. :D Other than that I really enjoyed the humour. All in all it is obvious great efforts went into the making of this, especially the monster design! Great work all around.
Apr 26 18:45:49 7m 02s The Dragon's Curse ♥ 2 Great artwork and very DnD-y gameplay :D I was happy to see that consequences weren't too harsh like I know them from these type of games, but instead forgiving if you don't choose to do something extremely ill-advised, and even then the game is so kind to remind you that you did an oopsie.
Apr 26 19:28:24 42m 35s Alien Operation ♥ 2 Appreciate the effort that has gone into the intro exposition. Really sets the mood and makes me care to not fail at the extraction. Sadly I failed at the operation table multiple times over :'D Did try all the tools at the wound, but only the scalpel gave me notable player feedback, that is the life bar has gone down. Will try some time later though! The art is also really weird in a good way and fitting for the subject! For some reason when the setting was mentioned (Oregon, Redwood) I was reminded of the Flatwood Monster sightings and different alien sightings of that era. Fantastic work overall! Thank you for your efforts!
Apr 28 12:18:42 40h 50m A Troll-y Problem ♥ 0 Appreciated the humor and the aesthetics a lot :D
Apr 28 12:24:20 5m 38s Lantern ♥ 0 Really charming and creative work has gone into the minigames. I smiled a lot playing this!
Apr 28 12:28:04 3m 44s My Egg and I ♥ 1 eggselent fun game! I am a bit impatient with balancing games however, so thank you for uploading a video featuring the shooting mechanic. Clever combination!
Apr 29 12:23:41 23h 55m The Tome of the Ccaizhdi ♥ 2 Very intriguing idea! Would really love to see this concept expanded upon! Keep it up!
Apr 29 12:25:53 2m 12s Anatomic Mayhem ♥ 1 Mindblowing gameplay, amazing presentation and intuitive point this game communicates. Absolutely fascinating. Thank you for this gem!
Apr 29 12:28:31 2m 38s The Village ♥ 1 Very nice spin on the RTS genre (at least I interpret it as RTS-y, kind of). Really hope to see more of this!
Apr 29 12:31:43 3m 12s Frozen April ♥ 1 Yeeted April(?) directly into the fire, survived the game with ease. I'm sure I could've done that without the human sacrifice too, but this April just really needs to end :D Amazing assets! Inspired me to actually use Godot for 3D some time soon, thank you for that!
Apr 29 12:36:18 4m 35s Birb Island ♥ 1 Unbelievable what you did with the little time you had! Like others said, the scope is wild, and considering you had to craft the assets too... just wow! Thank you for your amazing job! And birbs!
Apr 29 12:38:38 2m 20s light. ♥ 1 Very zen game! Could see me coming back for the atmosphere alone. Thank you for your great entry!
Apr 29 12:47:12 8m 34s Dr. Noid's Perfect Creature ♥ 0 I'm really not good with these controls :'D Otherwise great concept!
Apr 29 12:52:54 5m 42s StarShip Hamster ♥ 2 Played this on the first day of the jam and was absolutely amazed not only by the graphics but the sound design, too (...and the ragdolls, everybody loves ragdolls :D). Really love the alternating between turret mode and on-foot mode and how they both have their reason for being in this game. Thank you for this pleasurable, pretty game!
Apr 29 13:01:09 8m 15s What the Shell ♥ 2 I like turtles! Cool tower defense-y game! Really liked how the difficulty curve kept ramping up. And also the inclusion of the crab dance. All in all great work!
Apr 29 13:03:59 2m 50s Slime Mama ♥ 1 The controls feel a bit wonky at times, but that's actually all I can criticize this beautiful entry for. Everything else is just so enjoyable. Thank you!
Apr 29 18:29:13 5h 25m Princess Ribbon ♥ 1 What a lovely concept! Learning the mechanics was a lot of fun and very intuitive, and every time the big heart pops feels very satisfying.
Apr 29 18:32:46 3m 33s to Leave ♥ 1 After understanding what to do this is so much fun. Made it through and left the island, eventhough I'd really loved to stay a while longer <3 Clicking the trees, while making the map interactive and bringing more depth to the table, felt kind of unintuitive, but other than that I really can't stress enough how much I loved playing this gem. Thank you for bringing this great game!
Apr 29 18:39:14 6m 28s Sachka, Heal-sitter ♥ 7 "Alles Vergängliche ist nur ein Gleichnis" Oh this game is too real :'D No problem whatsoever immersing yourself into the shoes of Sachka as someone who's experienced quite the bit of guild-drama and raid-healing! What I found somewhat out of balance was the gameplay sequences - they felt very challenging and not really telegraphed all to clearly, but then again, that's just the ordinary experience of an unorganized, multi-tasking dungeon group :D Great work overall, thank you so much for the efforts you put into this game. They really came through! /edit: Oooh, what I also really liked was the portrayal of people through simple movement: You have the sturdy, somewhat bored tank and healer, the overambitious little brother DPS who just has a lot of fun with the game and the dickhead elitist dps who doesn't even move most of the time but just loooves to tell people how bad they are. Fantastic little touch that makes such a difference!
Apr 29 19:11:09 31m 55s Root Quest ♥ 1 It feels so nice drawing trails in both overworld and dungeon. Really like the aesthetics too - for some reason the enemies being worms and your root looking oddly similar I had strange, otherwise aesthetically speaking unsupported, Earthworm Jim vibes from this, which is always a good thing in my books! Such a unique, interesting experience. Thank you for that and keep it up!
Apr 29 19:29:19 18m 10s Keith's Flint & Steel ♥ 1 Big fan of the very easy and smooth experience through the abstinence of ultimately unnecessary input (i.e. why would you click the tree? There's no difficulty nor challenge in it). Also - that smiling face is hauntingly marketable :D
Apr 29 19:42:07 12m 48s Defend the Loot! ♥ 1 As someone who never learned to code properly and desperately needs tutorials to move anything in a game, thank you so much for your work! If nothing else it'll definitely help people in similar situations learn how to bend C++ to their needs! That aside, I really like how smooth the gameplay loop is!
Apr 29 19:43:42 1m 35s Hell TD ♥ 1 Fantastic work doing a tower defense in only 48 hours. Really dig the artstyle, too!
Apr 29 19:47:52 4m 10s Cells ♥ 1 Gorgeous aesthetics and presentation! I'm also really thankful for the in game tutorial, as I was really struggling doing anything on my first try. Good thinking on including that! Stunning job all around. Thank you!
Apr 29 20:10:21 22m 29s THE PATH ♥ 3 Short, simple, atmospheric experience! I especially liked the sound effects who, to great effect, contrast the gloomyness of the artstyle with silly cartooniness!
Apr 30 22:05:37 25h 55m HYPERHOP: GALACTIC LANCER ♥ 2 Absolutely stunning visual work! The graphical fidelity is nothing but breathtaking and the artstyle in general is just on point. One could even be led to think this was a AAA title prototype that got leaked or something :D The movement on the other hand, especially the seems between overworld and individual levels, as well as the awkward movement angles on the planets made me have motion sickness. Throwing the javeline could be a little bit more forgivable, too. I'm curious to see where this is going! Thank you for this great entry!
Apr 30 23:21:27 1h 15m Bonsai ♥ 2 nice, lovely, wholesome :3 0.png
Apr 30 23:57:33 36m 06s Horny Rhino ♥ 1 Really, really love the aesthetics! Gameplay too is funny to say the least :D
May 2 00:56:58 24h 59m Catch The Mouse keep it alive ♥ 1 Way more fun than what I anticipated! Thank you so much :D
May 2 01:54:01 57m 03s Irving Forrest Technologies and [REDACTED] ♥ 0 Wait, you mean twine games count as games? Whatever. 😄 The whole [Redacted] thing as well as the aesthetics of establishment and removal really reminded me of "The Trial" by Kafka. But more tongue in cheek, of course :D Fun little story. I learned not to invest in hotels and that cereals can be deadly.
May 2 02:03:04 9m 03s Faire L'Amour aux Plantes ♥ 2 I'm so in love with the ~~monst~~ plant design! The colourscheme, artstyle and music are so in sync! Weird and wonderful!
May 2 02:18:37 15m 33s The Keep! It's Alive! ♥ 2 I really love the creative interpretation of the theme! How to play/ what to do was also a very intuitive, pleasant experience! The art is great, music is great and the gameplay is fun! I'd maybe say that the difficulty curve is apt for a game jam, but for a release candidate it should be made juust a bit tougher, maybe, but other than that it's just fun! Super fun, even. KEEP it up :D
May 2 02:28:53 10m 16s Hungy Hungy Dwagons ♥ 1 oh god, the voice acting is just top notch, not even joking :'D Really loved the whole principle behind the game, and it was quite fun to play! Thank you so much for the good few laughs I had with it!
May 2 02:37:51 8m 58s MicroVore ♥ 1 oh noooo seems I need to upgrade my PC very soon D: So thanks for reminding me lol :D But seeing the video - this looks absolutely phenomenal. Can't even comprehend how one would build something like this within 72 hours! Fantastic work, thank you so much for this experience!
May 2 02:50:54 13m 03s Signal Fire On Mystery Island ♥ 1 nice, relaxing experience! Loved to see Godot used in a top-down RPG fashion! Had a few problems understanding how the wheelbarrow is supposed to work and found myself getting a bit stuck in the bushes, but that's far outshadowed by the cute, chill atmosphere of the game :)
May 2 08:48:30 5h 57m Mycelium ♥ 1 whoa, this is such a good game o: I love all the unique things about it: - the setting is way out of the ordinary - the cute sprites (I like the thiccshroom the most :3) - the colourscheme (lovin' the purple), - the sounddesign and music is awesome and on point - the gameplay is fluent, fun and, well, very much unique! Unbelievable thinking one single person came up with all of this. Certainly you deserve your username, this is one hell of a happy little game! :D Thank you for this absolute gem! I will certainly come back to it and try to get the highest score!
May 2 08:50:30 2m 00s You are on the wrong path! ♥ 1 Was confused what exactly I was trying to do (still am honestly :D) ended up racing the other chicks and exploring the level. Had a lot of fun with that, even if I was on the wrong path :'D!
May 2 08:51:41 1m 11s Keep Defender ♥ 0 Hey that was cool! Would've been cool if there were a few "security measures" (i.e. "start at last level") or maybe some indicative help on where the projectiles will land, but I totally understand why that simply wasn't in the time budget. Keep __IT__ up! :D
May 2 08:53:19 1m 38s Burned by the Poi ♥ 1 oooh I love the main character and her long ponytail! Goes absolutely fantastic with her fireball flinging. What I liked too were the spooky red eyes everwhere! Really cool concept gameplay-wise and very distinct stylistically! Keep it up :3
May 2 08:54:03 44s Back Four Seconds ♥ 1 I'm a sucker for 2D in 3D, and I appreciate voice work a lot - and you did a fantastic job on both fronts. Very intriguing concept and funny dialogue, too! :D
May 2 08:55:23 1m 20s Elementrees ♥ 2 Dig the artstyle and metal soundtrack a lot! The concept too is really cool (or hot/ thunderous/ something-with-earth) and expandable I feel :D That being said, I feel the great amount of customization from the get go is a bit overwhelming. Super submission, thank you for all the work!
May 2 08:55:52 29s This Fire Burns ♥ 1 Fun entry! Personally had a hard time being very good at it, though :'D
May 2 08:56:48 56s The Sky Land ♥ 1 Really liked the gameplay loop a lot and the difficulty curve seems just about right. I would have liked a few landmarks, a few more colours maybe, as I was losing orientation sometimes. The most important thing, the gameplay though, is very enjoyable. Great work!
May 2 08:57:50 1m 02s Save the torch! ♥ 1 Ey, I really like the ideas in there! I understand you borrowed assets and music? Not that there's anything wrong with that, I'd just have loved to see the game how you envisioned it :3 Great submission in any case!
May 2 08:59:20 1m 30s GhostVac ♥ 0 Thinking this is all just 2D sprites with a lot of trickery and know-how is so fascinating to think of. On that same note, thank you so much for including the source code, as I can see people actually learning a lot by analyzing what really happens in there. Goes without saying that the game looks and plays fantastic, but it's just outshined by the aforementioned education potential. Phenomenal work!
May 6 04:18:18 91h 18m Keep Boner Alive ♥ 1 Instructions unclear. Got boner caught in ceiling fan. Nice, fun entry! Especially like the sliders, big fan of sliders. And jiggle physics.
May 6 04:31:33 13m 15s Title: Help!? ♥ 0 Never seen a puzzle point and click like that, but then again I'm not that familiar with the genre. With "like that" I mean with the constant danger of walking into a trap. Is the aforementioned pause-unpause strategy a valid one? Without reading the comment above, I had trouble making it through that arrow-shooting section. All things considered solid entry. Really inspiring idea! Keep it up!
May 6 04:41:55 10m 22s Scrambl'd ♥ 2 This is not a Game Boy game. It's way too beautiful for that :D Thank you for bringing a part of my childhood back! Together with the fact this is made for the Game Boy, the design decision to not make checkpoints available and let the game be played by trial and error really, really makes it an authentic experience. Trying, and trying and trying until you are the absolute master of the game seems like a somewhat forgotten idea these days. I love it, and as soon as I get my hands on a Game Boy be sure I will play it on there too! All the good things have been said and I can't add any critique. Phenomenal work. Thank you all!
May 6 04:45:14 3m 19s Rude Bear Gotchi ♥ 1 You got me with the ending! While I _did_ expect something like that, I still was a few seconds away from panicking :'D Well done! Really makes you think why desktop games aren't explored more!
May 6 05:05:19 20m 05s Keep It Charged ♥ 1 This was a pleasant experience! Loved the writing on the wall :D The gridbased movement broke down after a while and the character had trouble moving. Other than that - great game! Terrific understanding of aesthetics especially!
May 6 05:17:33 12m 14s cheяnoбуl simulator (chernobyl simulator) ♥ 2 Great atmosphere as well as orientation - you really did accomplish creating a believable room layout, I very intuitively understood where everything was. Good job! :3
May 6 05:21:07 3m 34s The Last Tree ♥ 0 Gorgeous models and in-depth gameplay customization it seems. This has great potential!
May 6 06:47:57 1h 26m Outpowered ♥ 1 Very intuitive gameplay! It really did come all together neatly and without hesitation. The difficulty curve seems perfect for a jam game, too! Don't know whether intentional, but at some point 2 of each enemy type combined and "danced" in a circle, creating a beautiful new shape. Wonderful job! Thank you!
May 6 06:52:40 4m 43s LD 46 - Guinea Pug ♥ 2 Oh wow, this is really cute! :D Appreciated the short introduction story, and was left curious what "pugspective" is (was that the first idea for your game? Now I want to see a game based on a pug ragdoll :DD ) Very straightforward, fluent gameplay loop! Had a lot of fun playing, thank you!