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Mika la Grand

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TimestampSince previousGameMika la Grand's comment
Apr 29 16:37:22 Sigilite ♥ 2 I can see how it fits within the theme, but I can't figure out how to interact using E. You kill enemies by clicking on them, which you could also mention under the controls. I thought that the audio was alright, but the camera was way to sensitive.
Apr 29 16:42:49 5m 27s The cold ♥ 1 I thought that the audio and the mood was really good. However it wasn't clear to me were I was suppose to go. It was very dark and therefor hard to see. There was a counter counting down above the fire, but I don't understand what you're suppose to do.
Apr 29 16:54:37 11m 48s Slave: Unpaid ♥ 3 I thought that it was a pretty funny game, but it looks quite bad. I don't if that was your intention, but I would make it look a bit better. Also upon game over the game doesn't restart, it just says "game over" on the screen.
Apr 29 17:02:03 7m 26s Flowaz ♥ 1 I didn't expect a point and click game, but it was well done man!
Apr 29 17:13:52 11m 49s Precious Memories ♥ 0 It's unclear how to sell good memories and pay for the removal of bad ones. The character also moves across the screen at lightning speed, maybe you can change it to wasd/arrow keys instead of mouse.
Apr 29 17:45:34 31m 42s GERYDAS TOWER ♥ 0 It's an interesting story and good background sound. Maybe there can be somewhat of an indication in which direction you have to go. There were also bats flying over the wall and the UI in the top left is partially outside of the frame (so I can't see it).
Apr 29 17:53:19 7m 45s Delta Fighter ♥ 1 It's a pretty fun game. I did notice that the sprites for the thrusters don't rotate when you rotate the spaceship, they just float there not attached to anything. Also nothing was depleted from the shooting, the health only decreased when hitting an asteroid. It is also impossible to read the text on the itch.io page, because of the colour choices.
Apr 29 17:59:10 5m 51s Bora Bora Or Bust ♥ 1 Pretty awesome game. Only issue was that the font was hard to read.
Apr 29 18:04:31 5m 21s Wizards Bane ♥ 1 I am pressing the correct buttons, but the enemies don't die. Perhaps you can display the range of the spells and not make all of the enemies walk up to the wizard in one big group. If you plan on expanding the game, I would make the player protecting the castle and be able to walk around.
Apr 29 18:23:03 18m 32s Super Annoying Escort Mission ♥ 0 It was a pretty good game, not annoying. The pathfinding wasn't great (they just move in a straight line), but what do you expect for 48 hours. However I don't see how it fits the theme.
Apr 29 18:32:39 9m 36s Oscilloscope ♥ 1 I think it is a very innovative game, so that perhaps why I have no clue how to play it. The Oscilloscope also looks very nice.
Apr 29 18:38:04 5m 25s A Burning Rabbit Experiment ♥ 1 I feel like there is too much happening at once. There are also sometimes two rabbits on screen at once, which doesn't help either. Though it was funny game and the graphics looked really good.
Apr 29 19:12:41 34m 37s Pay Me in Blood ♥ 1 Great game! Especially the last puzzle was quite challenging. Maybe you make a couple more levels after the jam, because the game was pretty short.
Apr 29 19:28:49 16m 08s Contract Cleric ♥ 1 It's hard to understand how it works. There are a lot of abilities, so some kind of tutorial would be usefull.
Apr 29 21:15:56 1h 47m Does Money Grow on Trees ♥ 1 Great game! 5 stars across the board. I found that at max you can plant 4 seeds, if you can eat a fruit before sleeping. However I only got about half way to the goal of $300. The amount of crops dying seemed to happen quite randomly, but it was often more than 5 per day. So it was difficulty to maintain a large crop field. I also found one bug; if you press space by the pc, you can then walk to the table and space to eat appears. So probably disable movement when in a selection menu.
Apr 29 21:43:00 27m 04s Blood Currency ♥ 1 I found another bug, if you quickly press up multiple times you can go on the roof or even up into space. The same bug happens quickly pressing down. Overall it was a pretty funny game Theme 5.0; Humor: 5.0; Bugs: many. I also kinda missed another level with the ending, like your other son was the pizza guy. Bug (1).JPG What dead guy? Bug (2).JPG
Apr 29 22:14:36 31m 36s Mr. Lootbox ♥ 1 Perhaps you can expand a bit on the concept. The gameplay is quite limited in variety.
Apr 30 15:03:00 16h 48m We Live in a Society ♥ 1 I thought that the art looked very nice. However the story was too slow for me and the gameplay was quite limited. In which case good music/audio is very important.
Apr 30 15:17:17 14m 17s Feed My Sheep ♥ 1 The models looked really nice. The game did run quite poorly on my laptop. I think that the performance of the game was bad, because the grass was too detailed. It was also very hard to see anything at night (even with brightness at max). The first night I was pretty scared for the wolf; but after surviving for 5 days without a sight of a wolf, I stopped playing.
Apr 30 15:29:21 12m 04s Seaway ♥ 2 The game is very beautiful! I would have liked some UI letting me know that I'm in auto-pilot and that I'm in peace mode. I couldn't find any harbours to get upgrades for my ship, so I turned on auto-pilot. On multiple occasions the ship started to endlessly rotate around a point. It also ran the ship into an island, causing it to get stuck. Schermopname (277).png
Apr 30 15:47:46 18m 25s The Battle for Slime King on Slime Mountain ♥ 3 I thought that the slime guy was hard to control. He shoots in the direction that he is facing, while I expected him to shoot towards the mouse position (same goes for dashing). The slime is spawned very far away from the camera and it is hard to see which slime you are controlling, since there are no good indicators (only what you remember from the setup screen). I also expected that I would gain back hp upon eating an enemy. The models and the background audio was good though.
Apr 30 15:56:14 8m 28s PepperTony ♥ 1 Happy birthday man! I do have some unfortunate news, the game doesn't work. Schermopname (278).png
Apr 30 16:07:59 11m 45s BULLDOZERS! FROM OUTER SPACE ♥ 2 It's a pretty good game. The models look very nice and the sfx are decent. However I thought that you didn't explain very well how it works. A good explanation would be that the purple machines destroy the land, which decreases the maximum amount of points the bar can have. The shaman increase your points at the temple. The points are used to attack the purple machines. I wasn't sure if the shaman could also die from my attacks or only by the purple machines.
Apr 30 16:39:50 31m 51s Orb of Life ♥ 1 It's a nice game. I thought that the audio was kinda annoying, because it's so high pitch.
Apr 30 18:25:59 1h 46m Timezone ♥ 2 Great game, but a bit hard for me. Maybe there can be some green crystal scattered across the level, to make it a bit easier.
May 1 17:30:59 23h 05m Blocks for Life ♥ 0 It's an interesting game. You didn't really describe how to play the game though. Move using the arrow keys, jump using z and place/remove using x. I did find that the controls aren't great on a keyboard. The player also falls very quickly (gravity), making it quite difficult.
May 2 14:14:46 20h 43m Artvertising: The Battle of the Dollar Stores! ♥ 1 Hey great game! I really liked the art and it was quite funny when I all of sudden got run over by a metro. Perhaps you can explain a bit better how to play the game (controls and how to advertise). There was also no target score to work towards, so perhaps add that if/when you add the other levels.
May 2 14:23:25 8m 39s Survival Miner ♥ 1 Pretty good for a first game jam. I thought it was interesting that you can kill enemies that are falling through the air by keeping your axe upright (perhaps not intended, but leave it in please). My guy got reset to the starting point multiple times eventhough I still had a lot of points, I thought that those points were also your health? The game was also quite hard at times when a bunch of enemies are all stacked on top of each other.
May 2 14:34:43 11m 18s Coins life. ♥ 1 Hi nice game. When shooting the pigs its hard to see in which direction I am going to fire a coin, since the coin stack sprite looks the same. I also didn't realise that you could shoot the counterfeit bags of money, so perhaps say "to kill enemies" instead of "to kill pigs". Maybe the counterfeit bags can do some animation before they jump, because I just waited with jumping untill they had. Lastly, you can add some animation for when the player looses a coin.
May 2 14:55:44 21m 01s RoShamBo ++ ♥ 0 Nice game, I was mainly trying to figure out how the AI works. It seems to choose the same card multiple again if you lost, but then other times it switches to another card. I notice it mainly doing this with scissors and paper. Though the AI also seems to be better when you gamble more points. I would decrease the starting amount of points, because it takes to long to beat an enemy and give each enemy a certain strategy so that the gameplay mainly revolves around understanding your opponent. It would also be nice if you could just click on a card right away, instead of first having to confirm the betting amount for every turn.
May 2 15:14:27 18m 43s The Bounty Hunter ♥ 1 It's an interesting idea to use voice commands, it's not often used. Unfortunately that's because it doesn't always work. In my case I couldn't get the game to start. I sayed "start" and "say start" and "bounty hunter". Maybe "for f sake just work" is the magic term, but I didn't try that.
May 2 15:27:24 12m 57s Populistic Optimization by Genetic Selection ♥ 1 The game doesn't work, this is all I see. Schermopname (280).png
May 2 15:37:49 10m 25s Myrrh ♥ 1 Beautiful art, but how do I get past this enemy. It was also not clear to me that the stone with the x is a checkpoint and that you can choose to sacrifice a heart in order to use it. I also think that you show the screensize art for too long, disrupting the flow of the game. Schermopname (281).png
May 2 15:43:23 5m 34s The Healthy Gladiator ♥ 0 The windows build doesn't work.
May 2 15:54:30 11m 07s Combo Wiz ♥ 0 The art is quite unique I would say, but it can also be distracting. I thought that it was a bit unfair that the eyeballs can go across the darkness, while the player can't. I was mainly looking at the counter at the top right, not noticing the UI for the combo's at the bottom. It wasn't clear to me what that counter stood for. I also didn't understand how you can buy the upgrades. I pressed E whilest standing on them, but I didn't see something change. Maybe the colour of the upgrade circle can change temporarly when buying an upgrade.
May 2 16:14:05 19m 35s Necro-Mart ♥ 1 Hi 1’ year old boy, the main menu buttons are cut off when viewing the webplayer not in full screen. I would recommend mainly talking about the controls in the tutorial, because those aren't explained on the page. Regarding the controls, I would make the guy shoot towards the mouse cursor instead of the direction he is facing. Good choice of background music and funny art. dumbdumb.JPG
May 2 16:24:51 10m 46s My Sweet Money Shooter ♥ 1 No idea how to actually win, you shoot and then you die because you don't have any coins. The intro movie was pretty funny. Maybe make it so that you can survive for 5-10 seconds with zero coins, so that the player has somewhat of a chance to kill a couple of enemies.
May 2 16:35:17 10m 26s Lost In Limbo ♥ 0 Nice game, but I can't get past the first level (1-1). I would like to control the guy with wasd and the controls are also a bit too sensitive. I managed to get the key and all of the heart, but I didn't know were to go next. Each time I die, I loose a bunch of heart, so how can I get 666 hearts? ld44.JPG
May 2 16:42:37 7m 20s Money Cabin ♥ 1 The hair is quite funny. The goal is to collect the coins but the controls are a bit unconventional (rotate with a/d is usually move in the x axis). I can't really see what is going on, because the camera clips through objects and doesn't change as I rotate the guy with the funny hair.
May 2 16:54:11 11m 34s Force of Nature ♥ 3 The art looks very nice. I can move by clicking the right mouse button and plant trees and do the attacks with the buttons. Planting trees decreases the health, but the health regenerates. How do I harness the energy of the forrest? I tried the attacks on the trees (existing and placed) and on the purple animal, but the meter stayed at 0%.
May 2 17:02:34 8m 23s Arrow of Light ♥ 1 The shooting mechanic is interestig, but the enemies shoot too fast in order for me to aim miss and then shoot at them to kill them. The art looks good and the music creates a good mood.
May 2 17:22:29 19m 55s EXO ♥ 2 A tower defence game is an interesting take on the life is currency theme. Though the 3D FPS element makes it quite difficult to play, since you don't have an overview of the battlefield.
May 2 17:33:18 10m 49s utsvulten ♥ 0 It's definitely a weird game! I found it a bit hard to big thinks up, since the hand moves to the mouse position, so you can't just move the cursor on to a grape to pick it up, you have to move it slightly away from it and hope for the fingers to grab it.
May 2 17:44:19 11m 01s Labyrinth of Souls ♥ 0 The voice of the red sphere was good, though the intro was a bit long. I also thought that there needed to be more build up before you reveal the "enemy", perhaps with some music.
May 2 17:54:47 10m 28s Rogue Money ♥ 1 Crazy Japanese game. I think the entire budget was spent on the frog creature ;-), but nice game! Maybe you can better explain how the game works: - You collect coins, but can only hold 10. - Enemies can only be killed by coins that are the required value or above, but you can't choose which coins you fire. - You need to achieve a certain amount of total value before the timer is at 0.
May 2 18:12:35 17m 48s Blood Caverns ♥ 1 I have tried out your game and I didn't give up already! I think I made it to level 9 or 10, I had just unlocked the weapon after the minigun. So what are the two rules in life? Weapon reloaded a bit too slow for me, so perhaps change it so that it reloads bullet for bullet and you can stop the reloading when you need to. In the level I died there were a lot of dead ends, so it was quite hard to find the exit. Enemies also do a lot of damage, so that didn't help either. I do like the mechanic of your health also getting decreasing by time. Why do you have humor turned off, that's one of the best parts of the game?
May 2 18:47:56 35m 21s Blood for Blood ♥ 1 Man this game is well polished! I made it all the way to wave 12, but it became too difficult to continue. I did get reset to wave 1 a couple of times after I did some upgrades, so maybe that was a big or I didn't see that my health ran out. Schermopname (283).png
May 2 19:11:59 24m 03s Loot Goblin ♥ 0 The art is okay, it's quite a simple game. I would have opted out of the humor instead of the audio, but alright. I am not sure if you can just camp in one of the corners, but I would recommend changing it so that you have a healthbar that is constantly depleting and you have to pick up coins in order to stay alive, whilest avoiding the enemies coming across the screen.
May 2 19:23:54 11m 55s Space Pilot ♥ 1 I thought that was very interesting that damaging the ship means you don't generate power. However it seemed like loosing one of the four panels immediately stopped all generation, rather than 1/4 is tied to each panel. Sometimes the rotation inverted, but other times it was fine (bug). The wasd input didn't influence the position of the ship very much, so I only used the rotation and the ignition to move around. This was quite clumsy, so maybe wasd can be turned up a notch.
May 2 19:43:15 19m 21s Sold Soul ♥ 1 To answer your question, if you participate in the compo you have to provide the source code, if you participate in the jam you don't have to. On itch you have to set the resolution to the same width and height as the resolution of your game, otherwise you can only see the entire game in full screen. After doing the dungeon or training the mainmenu displays this black thing on the left. Schermopname (284).png I liked the weapon from the training area. Though I didn't like the yellow one in the dungeon, since it had quite a high pitch sound and it wasn't all that effective. It was good that you can aim the weapons with the mouse in 360 degrees, some games have the weapons fire in the direction that you're walking in which isn't great. Weapon ammo seemed to be tided to the weapon; while I expected your health to be the ammo, to fit in with the theme.
May 2 20:19:16 36m 01s Grand Theft Life ♥ 1 Awesome game! This is one of those games you can keep expanding on for the rest of time. An interesting addition would be family and another could be managing a business.
May 2 20:28:38 9m 22s Mosquito Hunter ♥ 1 Lovely game Michael! The aiming of the tong was quite difficult though, I think it would be easier if you could aim with the mouse. Perhaps you can also make the health deplete a bit slower, because I couldn't get past the first bigger level (I think it is number 3).
May 2 20:49:00 20m 22s Bloodmoon Season ♥ 1 The camera movement is kinda bad, which makes it pretty scare when all of sudden there is this giant werewolf in front of you. A tried firing the crossbow, but it didn't work eventhough I had 10 ammo. I am not sure how you are suppose to switch between the weapons that you have picked up. I thought that the weapon would be dropped on the floor, but I didn't see it. There was also some lag (maybe just my laptop), which probably made the camera movement worse. It's impressive that you made the art in 72 hours.
May 2 21:07:36 18m 36s missed messages. ♥ 1 It's an immersive story and the art is very beautiful. There were some bugs with the laptop though. Some of the icons in the dockbar at the bottom of the laptop screen are in the wrong render layer, so they appear in front of the windows. You can also accidentally drag the windows to far off screen so that they disappear.
May 2 21:20:00 12m 24s The Coin's Unexpected Adventure ♥ 2 Great looking game and a cool concept. I tried to switch sides (keyboard), but I couldn't get it to work. I tried doing it while standing still, while moving and whilest in the air. The motion blur is also quite high, making it a bit hard to see this beautiful art that you guys made in one weekend!
May 2 21:40:21 20m 21s Bloody Accord ♥ 1 There is a rule in game jam making called the 4:44 rule, 4 hours making and 44 hours polishing. I think you wanted to add as much as possible to the game, but then the end product is quite unpolished and clumsy. For instantance; the teleporting is an interesting mechanic, you could teleport between a high and a low position so that you can better attack the bats when needed. Here's a list of other thinks: - It's good that the enemies have a healthbar above them. - The gun has a very limited range. - The bow doesn't shoot very far and it's hard to see were the arrow will go. - You can just stay at the shop indefinitely, defeating the purpose of the game. - I never bothered with the spells and just used the gun. - The bats attack you with hinting that they are going to attack you. - Player movement is very slow and jumping doesn't work all that well. - The ground enemies seem to all do the same thing. - The enemies are introduced to quickly after each other (doesn't matter now, since they all do the same thing). - Split the enemies up into rounds (each round you have a different enemy, later you combine multiple types). - If you die from an enemy attack from behind, you can't see that since the screen just fades to black. - The tutorial only explains the controls, not the gameplay (do I just endlessly defeat increasing amounts of enemies?) Making videogames is all about slow improvements, but all of these change shouldn't be to difficult to make or keep in mind for the next game. I do also want to say that the models look quite good. You good also flip it around and make a game that is so bad that it is good, but that is difficult in its own way.
May 2 22:16:41 36m 20s Seeds Of Life ♥ 1 After a certain amount of time has passed a green bug flows from the top of the screen and insta kills me eventhough he doesn't hit me. The sound is nice and the concept of sacrifing health for more health in the future is certainly interesting.
May 2 22:16:56 15s Seed. ♥ 1 It's a really great game, those annoying humans cutting down all of my trees! You said there was a second ending, but it seems like it is very hard to win from the humans.
May 3 11:25:56 13h 09m Axed ♥ 1 Great game, the art looks good and the background tune is nice. I couldn't get the red "regen" to work (did you forget to translate it to "rain"?). It seems like it would be a consumable that the player can activate during the battle, but I can't purchase it.
May 3 12:07:01 41m 05s Sheep It ♥ 3 Great graphics and funny sound effects (mushrooms and sheep)! I was worried that there wouldn't be enough sheep, since a bunch of them fell in between the truck and the bank of the road. However I noticed that they keep respawning, so that was no problem. The broken fence near the cliff that you can kinda fix with the movable fence was funny since sheep kept trying to jump down. The sheep also kept walking in circles and sometimes didn't react to the orange sphere (untill you walk into them). Sometimes the sheep form a very high stack of sheeps, this mainly happens on the bridge and the spawn area near the cliff. I thought that 150 made the game to long. The robots were a good addition, but the game kinda plays itself after that.
May 3 12:30:08 23m 07s PATH, a game of life ♥ 1 Nice art and good background tune. The tile effect was interesting, but it was hard to see what you had already explored. I thought that you could spent time at each question mark, but there were quite a few were this wasn't possible (example: person in hammock). There was this blue flower that I picked up, but I didn't notice any changes in the world. I became friends with the weird animals, but I still couldn't interact with them. From the pictures it seems like you need to get the blue flower and then give it to the cube at the hammock, but this isn't clear when you are playing the game. It's interesting that you need to decrease your playtime in order to unlock certain things, but the time decreases quite quickly forcing you to move fast and not take in the world.
May 3 13:14:00 43m 52s Dear Substance of Kin ♥ 1 Great game! I am still not sure how the energy lines work. There is this pot with blood(?) that you can put on your fingers, before drawing the lines. In the game it is mentioned that if you do all of the lines, the person turns into stone; but I the blood refills quite slowly after you have used it (one line after each crimson cloth you collect) and I don't think you actually have enough when the jar is completely full. Also the gameplay is a bit slow-paced, but the mood is very good.
May 3 13:39:54 25m 54s BattleType ♥ 1 So you use your life points to spawn soldiers (Igor & Zoth) and by killing the enemies you gain life points. I tried clicking on Igor and Zoth, but I couldn't get them to spawn. Once the enemies reach the left side they turn into blue smoke, does this also decrease life points?
May 3 13:45:14 5m 20s Death's Purse ♥ 1 Eating the pizza slices to grow up was funny. The graphics look nice, but I guess that you didn't make those since you opted out of that category. I would have liked to be able to choice the things from the white menu with buttons (so no menu appearing whatsoever). Perhaps you can also add some sounds and animations for the various actions that the player can do.
May 3 14:24:44 39m 30s Sick Business ♥ 2 Great game, really liked playing it! The humor was great. At one moment there was a dead body laying just outside of the hospital and I figured it wouldn't get moved to the bin, but it did.
May 3 14:38:49 14m 05s The Tail of the Serpent ♥ 1 Very interesting puzzle mechanic!
May 3 14:44:10 5m 21s Thief of Hours ♥ 0 The old guys are very quick making it quite difficult and there aren't many allies to hide in.
May 3 14:52:58 8m 48s LastSwap ♥ 2 You customise a creature using a,s,d then you spawn it with w. Then you combine the eye and the green using left and down (up to confirm) to change the healthbar to red. Then you combine green and red using down and right (up to confirm) to refill your bar back to full. Repeat untill you have killed the enemies? This seems very complicated, so maybe I am playing it wrong but this does seem to kind of work. My point is that it is quite complicated and there is no interactive tutorial taking the player through the various steps.
May 3 15:37:04 44m 06s Spirit ♥ 1 Fun game, though I would change it to shoot with the left mouse button since that is kind of the norm. It's good that you introduce new enemies each wave. It's also handy that you can sell upgrades to get some health back, although this wasn't obvious to me from the start. When you introduce the blue enemy, all of the enemies start to bundle up into one big blob, making it hard to survive. I would add some code to make sure that enemies maintain a certain distance from eachother.
May 3 15:51:58 14m 54s Dr. Ectomy ♥ 1 Great game and nice graphics! Unfortunately I couldn't save Mr Livermore. It's a shame there isn't any sound in the game though.
May 3 16:08:53 16m 55s Your life is my money ♥ 1 Funny game! At the place were you sacrifice the sheep I ditched my giant train of animals. So when the ladies made comments about how I am bringing the whole islands food supply with me, I realised that you don't check how many animals are following me. After the game is finished you continue to centre the screen on the mouse cursor, so you can't actually press quit. Other than those things, was it a great game.
May 3 16:19:07 10m 14s Fair n Square ♥ 0 Hi Dani, I guess we're all plebs at some point. I quite liked your game, though it would be nice if the player can also jump with w or up arrow. I guess now back to that adventure game with the ragdoll walking animations that you're working on!
May 3 16:32:32 13m 25s This is your life now ♥ 0 Nice game! I was going to complain that I can't jump with w or the up arrow, but I didn't need to jump. So I guess it's a life choice whether or not the player aimlessly jumps.
May 3 16:44:51 12m 19s Noobmancer ♥ 2 In the level after the tutorial it is very hard to get up the giant wall, just after the pink door. I understand that you have to place a clone, jump up and then place a second clone. However when I jump up from the first clone this giant tube comes up pushing me away from the wall, making it quite difficult.
May 3 16:59:07 14m 16s Gacha ♥ 0 The art is nice and music creates a great mood. It wasn't all that obvious at first that you're suppose to press the "a few years later" button to continue, since it is the same colour as the background.
May 3 17:17:09 18m 02s Koe ♥ 1 Quite quickly I figured out that you can swipe the floor with space, but I didn't know what it was for. I think most people will click on the bed, when you tell them not to. I clicked all over the place to find ammo, thinking that you need to kill the giant insect on the wall. However I couldn't find any. I clicked on the bed multiple times, because I didn't realise that the game got reset to a certain point each time. Once I realised and got back to the part were the BUGS are introduced, I swiped the floor and that seemed to be how to finish the game. There were a lot of messages trying to be edgy and break the fourth wall, this can be humourous but it disrupts the gameplay flow. So it's best not to spam the player with messages the entire time. Though the mood was good and I liked the combination of the two artstyles to create contrast.
May 3 17:29:43 12m 34s Ollo's Life ♥ 1 I couldn't even solve the first puzzle with rocks, so I looked up the solution. It's very hard to solve a puzzle if you don't know that you are suppose to interact with the rocks and that the rocks need to be a specific colour. Because of the art style, it is not possible to see to which colour you have set the rocks. I would recommend showing the player that they can interact with rocks. Perhaps change the puzzle so that you need to move the rocks (since the colour think doesn't work with art).
May 3 17:39:58 10m 15s BETRAYDED ♥ 2 Very funny how their heads turn red and that you can jump on top of eachother to paralize them. I did encounter a bug though. **[BUG ALERT]** When you hold down d and left arrow at the same time the blue spy can't jump while the orange spy can. Though when holding down a and the right arrow they can both jump at the same time. I had to play it alone, so I guess that it isn't obvious when playing against someone. Also the crosshair doesn't actively aim, it just points at the middle of the screen. It would be nice if the player can control it.
May 3 17:51:55 11m 57s Angry Planet ♥ 1 Great drawings, though it is hard to see the humans. Maybe you can create more contrast between the planet and the humans, to make it easier to see how many and were they are located on the planet. I also saw that you added the Moon, perhaps the player can slam the Moon into the Earth to get rid of loads of humans at once (while doing damage to the Earth).
May 3 18:14:36 22m 41s One More Drop ♥ 2 If you click continue before all of the text is created, it breakes the text box and after you click start no enemies spawn. This is still the case when you go back to the mainmenu and click start again. After breaking the game the only way to fix it is to restart the game entirely. Schermopname (286).png After pausing the game, the shooting doesn't work anymore; untill you press esc again. The potions are a good addition, but the fast walking potion makes you walk way too fast. The regenerating health is a good choice, but perhaps the game could be more challenging if damage from the enemies permanently decreases your health for that wave. The art was great though and it was funny that you had to collect the souls of these giant monsters.
May 3 18:29:10 14m 34s Cats Without Cars ♥ 2 Nice game and great art. It's a bit clunky that the camera doesn't automatically rotate. I would also like to be able do get some lives back by downgrading certain skills, after I have upgraded them.
May 4 20:28:45 25h 59m Pew Pew Crew! ♥ 2 The game looks good and the audio is nice, but the ship just becomes impossible to control when you have lost a decent amount of crew. It seemed like the crew that you loose when taking damage favours the crew type that you have selected as ammo. So you can quickly loose all of a certain type of crew member when under attack. I also couldn't quit the game with esc, but that's minor issue. I made the other promising idea we had during the first livestream, in which the player controls a bag of money.
May 4 20:45:48 17m 03s GÖLDF ♥ 1 Great game, but I couldn't get past level 7. I would have liked if the shooting was the other way around (arrow on the same side of the coin as the mouse cursor). It would have also been nice if there was a little marker showing you what force you had applied previously (before the reset) foreach shot of each coin. Other than those things, was it very enjoyable!
May 4 21:00:58 15m 10s Blood and goods ♥ 2 Awesome art and great music. The audio was a bit buggy at times in the webplayer, but perhaps that's not the case in the standalone builds. The enemy stats seem to be random, which is great for replayability. The restarts could be a bit faster though. Perhaps also do more balancing on the enemy stats, because I had a lot of very high stat enemies right from the beginning. Perhaps also tie them in with the upgrades that the player has.
May 4 21:09:37 8m 39s D.R.I.E.D. ♥ 1 The game has great mood. It's a bit short though, unless you replay it a lot. I took the route along the bottom of the map and made in one go. There is little reason to deviate from the shortest path. Perhaps you can add some icons on some of the movepoints to encourage players to go and explore there.
May 4 21:23:30 13m 53s Apocarmalypse ♥ 2 Nice game guys. It was quite funny that the car looked completely different after every upgrade. Though I would like to replay the level when you fail, instead of being reset to the beginning. The quit button also doesn't work in the main menu.
May 4 21:36:57 13m 27s THE GAME ♥ 1 Art looks good, but the motion blurr is just of the scale. I don't believe that you made the art, because of the contrast of quality with the UI and other parts of the game. You move the character around by clicking, which you could also mention at the beginning. The player uses Q,W,E to use the abilities, but you didn't explain how the abilities work. I thought that you could burn down the gate with the fire, but you have to use it to light the canon (eventhough the canon shoots straight through the player to destroy the fence).
May 6 13:36:15 39h 59m Soul Surge ♥ 0 It looked fun in your video and the art is nice. There are quite a few points that need some work though: - It's hard to attack, because he only attacks in the direction he is facing (making it hard to aim). - Enemies seemed to be killing me eventhough they were far away and I was attacking them properly. - Enemies don't telegraph when their are about to attack. - There was no indication of how many times I could still get hit and no indiction that you take damage. - The audio didn't work (webplayer). It also didn't work in your previous jam game Date Night, so it's likely some piece of code that you keep using that is broken. - Upon game over the game doesn't restart, like seriously man.
May 6 13:58:43 22m 28s City33 ♥ 1 I really liked the game, but yeah it is a bit hard. The main difficulty is in finding things. I kept on dying, untill I figured out where you buy health. There were also multiple gun shops, which was good design. However I couldn't find the bank or otherways to make a lot of money. The cash machines give some money, but not a lot. I don't know if they have a cool down or that you can only rob them once, but that would otherwise be a good change as well. The humor was great though; with people getting run over by cars, civilians getting shot and bounty hunters shooting each other.
May 6 14:27:30 28m 47s Heartaker ♥ 1 Great game! Some enemies had a little waterdrop icon near them and I didn't understand why I couldn't kill them. From what I can gather, this means that you can only kill them while on blood area's. It's a cool idea, but I would change it so that they sometimes block your attack, because otherwise it just becomes too complicated. The kill counter was sometimes hard to see, because it's the same colour as the platforms. I was also wondering if you keep the abilities that you purchase after you die again or if they only apply for one round after you buy them.
May 6 14:36:32 9m 02s Piggy Butchery ♥ 1 Great art and music, though it was pretty difficult because they walk so quickly. If you place an object in the wrong place, it is also very hard to remove it using the bomb.
May 6 14:48:32 12m 00s Pulsation ♥ 1 It's a very innovative idea, but it is too difficult at the moment. It seems like it is based a lot on trial and error, instead of understanding the mechanic.
May 6 15:23:59 35m 27s Insert Coin ♥ 1 Nice game, though very difficult without the 2244 "exploit". The jumping and teleporting was an interesting way of scaling large heights, but sometimes hard to pull off.
May 6 15:58:57 34m 58s Dusty ♥ 2 It's pretty well balanced and starting off nearly dead is also funny, but I could figure out how to use the altars. The levels are also very big and there it's hard to know were you need to go. I was also unable to access the settinsmenu. The weapons seem to have unlimted ammo, but there is nothing indicating that you actually have unlimited ammo. So in the beginning I switched to a new weapon each time my ammo got low.
May 6 16:32:44 33m 47s Lousy Life Lessons - [LLL] ♥ 3 Pretty purfect, but it would be nice if the cutscenes are skippable for those that want to see both endings. The art, story and voice acting was great though. Kitty has nine lifes too right? So it would have been funny to see everyones reaction to the hero not saving the girl.
May 6 16:54:05 21m 21s Path of Redemption ♥ 0 The music and art was nice. It was good that enemies telegraph before attacking and don't all attack you at once when entering a room, however they don't get damaged by obstacles. I also didn't really like the puzzles and they were all based on the same mechanic. There were also multiple times that pick-ups from defeated enemies would spawn on the walls, so that I couldn't pick them up. Schermopname (287).png
May 6 17:35:19 41m 14s A Cup's Life ♥ 3 Good art and animations, level design and music. Only complaint is that the margin for error was pretty much non existant, so it would have been nice if you can revert steps with z instead of redoing parts, but it didn't matter as much since each section wasn't that long. The game was also quite short in general, quality over quantity is not bad though.
May 6 18:07:44 32m 25s Drytown ♥ 1 Very good game, but I was just wondering which track(s) you are using from incompetech?
May 6 19:05:54 58m 10s Necromarket ♥ 2 I played this game for way to long, great work! Some things that I noticed were that the movement was a bit glitchy from time to time, that you can walk right of the map (left, right and bottom), the objects are rendered in front of the man when does the trading with the other people and that you often pick up/drop the item next to the one you want to pick up/drop (at the gray tables).
May 7 14:31:01 19h 25m Wizard of Worth ♥ 1 I have really seen a game like this. I was wondering if the wizzard can also get killed by the demon. Multiple times I died when the demon did his little flying away animation. Maybe you can check if the wizzard is in the path of the demon and fly him away in the other direction. It would also be nice if you give the player a few seconds to see why he died, before showing the game over message.
May 7 15:23:52 52m 51s Brave Swordsman ♥ 1 The sword swinging was funny. Though the music was a bit repetitive, because there is only one short track.
May 7 15:53:00 29m 08s Finding Cookie ♥ 0 **Press z twice to start the game.** It was difficult to find out how to even start the game, so I would suggest letting players just use enter or space. I know how difficult it is to make music (because I'm bad at it), but I didn't really like the music and would have found it nice to be able to mute it. The art looked very nice and it was good that people flicker when they take damage. There were a lot of bats flying around and this brown animal was following me after reading a poster about cookie. I was unsure about were I needed to go or what I needed to do, in order to find cookie.
May 7 16:10:39 17m 39s HWEY Heist ♥ 1 **Press x twice to confirm difficulty** The walking animation was funny and the game as a whole is quite silly. I didn't like the slow movement and the controles were a bit unconventional (normal is wasd and arrow keys, jump with w, up arrow or space). The jumping feels of because he continuously moves at the same speed, he should slow down as he goes up and speed up as he falls down. I started of by going down right but there was this unpassable enemy. Then I went left and up, but after a while I could progress further. I also wasn't a fan of the one tone music. Here's the enemy I couldn't go past: weirdgame.JPG
May 7 16:26:59 16m 20s TOSSC ♥ 0 I really liked level 4, 5 & 6. In level 8 it is very hard to shoot the guy in the bottom left from the blue guy. In level 9 the aiming is very difficult, because you need to think about the angle and account for the time it takes for the projectile to reach the target. Level 10 & 11 just seemed impossible to me. It was nice though that you get a preview of the levels and that you don't need to complete previous levels to progress (although I didn't need it). It was also good that there wasn't any music, so that you can just focus on the puzzles.
May 7 16:42:21 15m 22s Kaumaha ♥ 2 Interesting idea, but I didn't notice any clues indicating to in which order I needed to sacrific to the gods. After failing there was also no message explaining why I failed: Did the volcano erupt? Where there to few people? The music was also a bit repetitive, though animations and models were great.
May 7 16:54:28 12m 07s Jukebox Panic! ♥ 3 The art and music is great, but I found moving the coins with the mouse frustrating. I was kind of expecting that you control somebody frantically running around trying to collect the coins, kind of like Tapper but than without beer kegs. Since the player is the jukebox, as you poetically say, the jukebox itself would run around.
May 7 17:17:48 23m 20s Elevator Pitch ♥ 0 @amerigo-gazaway I must admit that your music is great! Combined with the art and humor it's a great game. I'm mainly a programmer, so if @hugimugi7 is mostly an artist, perhaps we can team up at the next Ludum Dare. Otherwise I would love some insight on how to make good music.
May 7 19:28:30 2h 10m Die Back ♥ 2 The art and music is great, but I wished there was more gameplay. I don't know how much is random, but my level 3 boss had high defense. So even while having the +8 hp per turn ability and like 120 hp I still lost from him, while he had like 60 health (down to 30 when I died). Perhaps the gameplay can be more engaging if each turn the player can activate one of his abilities.
May 7 19:37:41 9m 11s The Fabulous Wandering of Gorgeous Inconspicuous Piggy Bank 9000: Amazing Pigsy ♥ 0 It would be nice if you explain the controls and how to play the game. **Use spacebar to drop coins.** After dropping a coin, the hammers move towards it. However if you're close to the coin they will still kill you. The art and music was good. Though it was very difficult to get past the enemies, because all of the enemies of the entire level come when you drop a coin. The website with the webplayer is also a sleep.
May 7 19:53:59 16m 18s Money Mafia ♥ 1 The art and music were great, but the guns were very inaccurate and I didn't like having to constantly scramble for another weapon. Enemies were also sometimes positioned below view of the camera, making it hard to kill them and pick up their weapon. Though the intro was well done and the bullet holes in the wall and breaking of the window were a nice touch.
May 7 20:12:13 18m 14s SHELTER ♥ 1 ### Instructions The 64x version doesn't work, use wasd to move, e to interact and f to turn on the flashlight (yes I tried pretty much every key on my keyboard), pick up the flashlight before picking up the walkie talkie (thank me later). You should now also have 20 ratings.
May 7 20:25:58 13m 45s Mine Corp. ♥ 1 A well polished game. Some minor complaints would be that the healthbar of some of the bigger enemies can be obscured by clouds.
May 7 20:41:40 15m 42s Blood Mage: Human Sacrifice ♥ 1 I feel like you have made the game more complicated than it needed to be. It's interesting that you sacrifice limbs using card. Though there are too many bars indicating various things and too many abilities of which the player is unfamiliar with.
May 7 20:54:26 12m 46s Graveyard Ghost ♥ 0 Nice game overall. Some points critique would be that teleport and hide both use the c key, which leads to some annoying circumstances. I also didn't understand how to use the map in the top right. At one point I think I went through the wrong gate (just after learning about the hide mechanic). I ended up where the red circle is on the picture, I must have gone back accidentally. So perhaps don't allow player to go back through gates. 236b4_LI.jpg
May 7 21:10:31 16m 05s Kill The Money ♥ 0 It's a fun platform shooter with good art and music. The enemies telegraph their attacks and there are a bunch of weapons. BUT the enemies take too many hits to kill, you don't take damage when walking into enemies and there is little variaty in the enemies (shoot balls in all direction; orange moves, green doesn't). The bullets are also tied to the coins, so if you run out of coins or are a bit trigger happy, you fail eventhough the enemies didn't defeat you. Furthermore, you can't point upwards or change direction while in the air; meaning that you have to jump, spray bullets and hope some land.
May 8 19:27:07 22h 16m Heart of the Grove ♥ 0 It's a good looking game and quite innovative, but I didn't find the gameplay very engaging.
May 8 19:39:32 12m 25s Seize the Clay ♥ 3 It's a nice game, but it really needs a tutorial. Without watching someone else play the game, you don't know how to begin. Which is by walking over to the table with the drawings of the pots, after that walk anti clock wise to each table thingy.
May 8 19:44:37 5m 05s Jamsterdam ♥ 1 The graphics are great, but the game is too difficult and there is little explanation on how to play. It was funny though that you put the movement controls in the windows.
May 8 19:49:42 5m 05s Obliteration Station ♥ 0 Audio would really improve the game. It's also hard to kill enemies because you can't aim.
May 8 19:54:25 4m 43s Life for Likes ♥ 0 Innovative concept, but pretty difficult. I wasn't a fan of the music, but I could mute it so that was nice.
May 8 20:16:02 21m 37s Demonidle ♥ 1 I'm not much of a fan of idle games and without some sound it's not very engaging. I also feel like you could have done more with the idea. I was going to give an example, but I think the example is so interesting that I am going to make it myself.
May 8 20:49:37 33m 35s Slice of Scythe ♥ 0 The math puzzle is bugged; the end answer is 16, but the game says that is wrong. Funny idea though, with nice art and music.
May 8 21:14:13 24m 36s SHROUD (Synthetic Human, Radiation OUtput Determined) ♥ 0 It was a funny game, but with all of the survival elements it becomes more focussed on scavenging rather than the mechanic of selling of pieces of your body. Perhaps you can change it so that you can sell small parts of your body (fingers for example) and let that be the only currency.
May 8 21:29:01 14m 48s Knock Knock... The travelling soulsman ♥ 2 Lovely game, maybe it can be a bit more forgiving. I got quite a few right, but getting all five right is a bit too hard.
May 9 09:14:50 11h 45m Enemy Of The State ♥ 1 I'm not sure how it fits into the theme. The apartment doesn't look like it is set in Russia. Enemies don't telegraph when they are going to attack, so it's hard to know when to take cover and when to attack. There is also no animation to show that someone is taking damage.
May 9 09:27:44 12m 54s Piggy Bank ! ♥ 2 Good that you slowly introduce new mechanics and explain them using the levels (instead of text walls), but there are too many tutorial levels. I really liked level 8, but in level 13 & 14 (perhaps others afterwards) the turning is very unresponsive making it quite annoying to play the game.
May 9 21:01:55 11h 34m Pucamuc ♥ 0 Nice game, it is quite difficult though. The pink bouncers can sometimes be a bit glitchy, but this seems to only be a graphical bug not impacting gameplay.
May 9 21:10:40 8m 45s CrazyAmbulance ♥ 0 I kinda wish that the level was only in the day time, because it's very hard to see obstacles at night. The ambulance also sometimes stops all of sudden, sending you straight into an obstacle with no way of stopping. Though on my best run I managed to get 682 points.
May 9 21:29:51 19m 11s The Ends ♥ 0 Pretty unique game, a bit like Papers Please. Though there isn't much of an endgame. I managed to figure out how to survive indefinitely; ie mash only three buttons during the typing so you don't fall a sleep and try to hit every sphere. On the other hand, maybe that is the end game, just endlessly delay the inevitable.
May 9 21:48:38 18m 47s Peepo's Parlour ♥ 0 It's a nice game, but I don't know the names of the flavours. Some orders had way too many different flavours and the orders are only visible for a few seconds. On the second day I encountered a bug stopping me from progressing. I once again served the wrong ice cream, but this time the customer didn't leave. I made a new ice cream but I also couldn't give that to him.
May 9 21:54:06 5m 28s Fields of Sacrifice ♥ 1 Great art, I just wished you added some audio. The movement of the enemies also seems to be a bit buggy and they cluster together a lot.
May 10 16:30:30 18h 36m Fluffensnuff ♥ 1 Great game! I couldn't get past level 15, but there were quite a few difficult levels that almost beated me before that. Though some of the hint were quite helpfull. It would be nice if you can also select individual levels.
May 10 16:51:55 21m 25s BOB ♥ 1 On the first try I managed to get the humans to the new planet. I once had the fat guy with the vr ask a question and bob answered with "You need to be with your parents little one", so that's probably a bug. Besides the bug was it a great game, with nice art and music.
May 10 17:00:06 8m 11s Bob the Zombie ♥ 1 Eventhough zombies have been done to death, you guys made a great and innovative game. So well done! I also agree with the points @secretpocketcat made.
May 10 17:07:25 7m 19s Me And Sir Knight ♥ 1 I can't sharpen weapons; because when you want to sharpen a weapon it has the action "handover weapon" selected, if you try to select the sharpen action first all of the items become grayed out since the game things you want to sharpen the item the knight has in his hand (which isn't possible).
May 10 17:34:10 26m 45s Dressed in Red ♥ 1 It's certainly quite an interesting game. I do agree with the feedback of @manuel-rauber on the art inconsistency. I would also like to mention that the whole barter things doesn't work well, because you don't know how much you're of from what they want to get. Usually I just payed 20x the blood amount in gold and that seemed fine.
May 11 16:17:47 22h 43m Inflate Me to the Moon ♥ 0 Well polished game! As others have mentioned, the intro is a bit long and you could change up the gameplay in the later rounds (now it's just more of the same). The fail screen was also the same each time, maybe as the duck falls from a higher heigth in later rounds he breaks something. Then you also have gameplay variety as he needs to fix his broken body first.
May 11 16:34:53 17m 06s Consume ♥ 1 I got stuck on level 2 and couldn't restart the level with R, though I have just read on the page that you have to press tab. It would be nice if there is a tutorial in which you explain how the game works. The hints are a good addition, but it still wasn't clear to me how you can see which spider has the key and how the dragging of objects when you move mechanic works.
May 11 16:47:10 12m 17s Reaper's Keeper ♥ 0 I couldn't really wrap my head around the controls, I guess that's because they aren't lined up in front of the character. Perhaps it's easier if they are all lined up and you use 1,2,3 to select and space to submit. Other than that, was it a great submission to this ludum dare.
May 11 17:11:19 24m 09s Nine Lives ♥ 0 I really wish there was some audio in the game. It would have also been nice if the movement was grid based, because now it was a bit clucky at times. I think I got all of the endings, finding the sword was definitely the hardest. After you give the boy his sword, the collider of the sword prevents you from walking to the area above the boy (though there is nothing there anyway). The art was very much in the gameboy style and the humor was on point.
May 11 17:34:35 23m 16s The Price To Pay ♥ 1 The boss with axe seems to be impossible to jump over without taking damage and the guys shooting arrows were very hard to dodge. I couldn't get past the second guy with the arrows, because it was too hard. You can also partially glitch into walls (by just walking into them). I also agree with @adam-clayden that it's difficult to determine from where you need to attack enemies so that you don't take damage. It would also be nice if there were more checkpoints and ways to regain health. Schermopname (290).png
May 16 12:51:20 115h 16m Battalia ♥ 1 It feels a lot like Age of War and I wish that you had done more with the theme. Since the warriors overlap, you can't see how many there are really on the battlefield.
May 16 13:00:56 9m 36s The Kindercatch ♥ 1 The lighting is very dark, making it hard to spot kids and dogs. I thought that you could walk on the roofs, but this is not possible, the dogs do a lot of damage and the kids can run into their homes. Combined this makes the game very difficult.
May 18 17:57:08 52h 56m Phaser's Edge ♥ 0 Nice graphics, perhaps also add some music. I found it quite difficult to control. I am more used to wasd being the direction of travel, rather than w/s forward/back and a/s to rotate.
May 18 18:03:33 6m 25s Meds of Honor ♥ 1 Interesting game! Though I couldn't figure out how to throw medkits in the second level.
May 18 18:07:38 4m 05s Face to Death ♥ 3 Great graphics and nice controls! Though I didn't understand how the rage mode worked and how you eat humans.
May 19 12:25:39 18h 18m Jailocorp ♥ 1 I played the post compo version. I started off by trying to find objects that I could interact with, but none of the things I thought that I could interact with showed the circle around the cursor indication. Perhaps you can explain elements of a puzzle, before introducing the player to the puzzle.
May 19 12:36:26 10m 47s Island Chain ♥ 0 It's an interesting game with nice music. Though I don't fully understand how to win. It seems like cities need to have a big enough circle to buy and sell, but the economy can quickly hyperinflate. I also don't know what the UI at the top of the screen stands for.
May 19 12:46:55 10m 29s My Life is Not Currency ♥ 1 Nice music and interesting take on the theme, my score was 9700. I found the levels quite easy, since the enemies are not much of a threat. So you can just run around until you find the life boxes.
May 19 13:06:57 20m 02s Cats Against The Society ♥ 1 Pretty funny, but quite a limited amount of questions. Nice graphics, though I was kinda missing a background tune.
May 19 13:14:14 7m 17s DEVOUR THE FLESH ♥ 1 Great game, really enjoyed playing it.
May 19 13:21:30 7m 16s safecrack ♥ 0 Pretty unique game. Though I found the progress to be quite slow at the start. The html webplayer also frequently freezes when you're taking damage.
May 19 20:14:25 6h 52m Ocean Ecobalancer ♥ 1 I found it a very calming game with nice music. Though I did encounter a bug with the fish get stuck on the left side of the screen. Schermopname (291)_LI.jpg
May 19 20:22:52 8m 27s Blood Money ♥ 0 It was nice that there was some art to look at. Most text games are just text, making it hard to get immersed. The game was quite short though, but you already said that you're going to expand it. Some music would also be a nice addition.
May 20 13:34:08 17h 11m Sword of Hearts ♥ 1 Well done! The progession of the levels was well balanced. I made it all the way to the end (spoilers). I wanted to ask if you can actually get the sword depending on how many times you died in the previous levels or if you never get the sword?
May 20 19:00:00 5h 25m Mani ♥ 1 The game doesn't work. It loads up, but then the program freezes and I can't display the program (remains minimised). Windows 10 (64 bits) couple year old decent laptop.
May 20 19:09:06 9m 06s Trash Planet Explorer ♥ 1 Nice graphics, maybe with some music and sfx it could be a pretty cool game.
May 21 12:20:42 17h 11m Corporate Hamster ♥ 1 Wait this game is made by five people? I agree with the points made by @firedragis. It seems like the collider of obstacles on the ground is way too big, making the jumping very difficult.
May 22 13:29:53 25h 09m Coin-Op Kid ♥ 0 Nice game with great art and music. Though the level in which you have to jump in between the spikes and shoot backwards was a bit of a difficulty spike compared to the other levels.
May 22 13:42:26 12m 33s Escape from the Mint ♥ 0 The puzzles were well made. Each time you have to rethink on how to approach the puzzle. I couldn't get past the level with the 40c gate with the tree coins. I guess you have to jump over the barrier using the coins, but I couldn't do it. You can also loose a coin if you fall of a platform, but this doesn't result in a restart when all coins are gone.
May 22 14:08:46 26m 20s Immortal's game ♥ 0 This sure is an innovative game! Some welcome changes would be audio, being able to skip the typewriter text effect, persistant purchases (now reset when dying) and being able to equip and unequip purchases. @pov How can this game and Coin-Op Kid both be number 1 in the fun category, while they have different ratings?
May 22 14:20:53 12m 07s Boil Them ♥ 0 Very nice game, though it would have been nice if there was an ending. Like the townspeople destroying the house if they overrun it.
May 22 14:34:13 13m 20s Bank Burner ♥ 0 I made it to level 19: keep pushing through. Though there seemed to be multiple level 16's and level 19's. I also found level 9 to be quite difficult compared to the other levels.
May 22 14:45:43 11m 30s Memorandum ♥ 1 Pretty interesting game. I managed to end with 2 memories left. Congrats on scoring quite high in several categories. The pion does get stuck against walls though, rather than it just gliding against them, which was a bit frustrating.
May 22 15:37:07 51m 24s SACRIFIGHTS ♥ 0 Nice graphics and good music, though the gameplay is quite simple and the enemies move around very quickly.
May 22 15:44:19 7m 12s Oink Royale ♥ 0 Nice game all around, though I wasn't a fan of the motion blur and there seemed to be some input lag each time I wanted to start moving.