Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → Dark Acre Jack
Feedback comments for LD20
Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| May 2 14:02:00 | Party Favours | Loved the party-people, very funny. Then things got weird... <br/> <br/>Not sure the cross-hair was clear enough, and wasn't sure if I was "winning". I lasted longer the longer I played though. <br/> <br/>Congrats on clearing the LD48! | |
| May 2 14:07:00 | 5m 00s | Tornado | Funny, and educational! <br/> <br/>Congrats on clearing the LD48! |
| May 2 14:11:00 | 4m 00s | Codename: Taken | Parappa returns!? <br/> <br/>I'm a sucker for orbital mechanisms, so this has a lot of potential. <br/> <br/>Congratulations on beating the LD48! |
| May 2 14:16:00 | 5m 00s | Lonely Fortress | Gorgeous. <br/> <br/>Got to love annoying faeries. <br/> <br/>I want to win this one, I really do, but I'm gonna have to get a hold of the source and rebuild it with the option to flip the camera axis, because I simply cannot handle the inverted vertical. <br/> <br/>Great work, congrats on clearing the LD48! |
| May 2 14:44:00 | 28m 00s | CaveBot | Everybody loves a decent platformer. <br/> <br/>Good potential here, nice execution. Got to 'the end'. ;) <br/> <br/>Congrats on clearing the LD48! |
| May 2 14:45:00 | 1m 00s | Furious Fighting Felines | No web-links present on this page... |
| May 2 14:48:00 | 3m 00s | The Last of the Nyoms (Prologue) | Pretty pretty, and something Spore-ish about it. <br/> <br/>Makes me want to play Bionic Commando, too. <br/> <br/>As always, ace execution and you do live up to your name. While checkpoints may have eased the burden a tiny bit, the overall challenge level was good for an advanced player. <br/> <br/>Thanks for this, and congrats on clearing your first LD48! |
| May 2 15:03:00 | 15m 00s | A fine day in the parking lot | Beautiful, totally reminds me of the older adventure games! <br/> <br/>Audio's suitably creepy, and a great atmosphere established. <br/> <br/>I couldn't interact, even on reload. Not sure why. Also, could push the first zombie through the scene to the next and then he vanished. |
| May 2 15:52:00 | 49m 00s | Better You Than ME! | Sweet. Tons of potential here! Very nice presentation. <br/> <br/>If the procedural generator is tweaked I can see this as a funner Canabalt (there, I said it). <br/> <br/>Congrats on clearing the LD48! |
| May 2 16:11:00 | 19m 00s | Eunaborb | This game is a real drag. :P <br/> <br/>Liking the overall concept, not sure how it fits the theme, but the inclusion of a level editor is nice for extending it. <br/> <br/>Great potential here! Congrats on clearing the LD48! |
| May 2 22:38:00 | 6h 27m | Robot Village | Congrats on clearing LD48! |
| May 3 01:52:00 | 3h 14m | Brass Monkey | I went monkies for this one. Ook ook ook! <br/>Reminds me of KA-BOOM! <br/>Congrats on clearing LD48! <br/> <br/>P.S. What is in that a pipe? |
| May 3 01:57:00 | 5m 00s | It's Not Easy Being Muammar | That music seems familiar! <br/> <br/>Nice, a timely geo-political exercise. :) <br/> <br/>Congrats on clearing the LD48! |
| May 3 02:04:00 | 7m 00s | Entity | Very pretty! And good ambiance. <br/> <br/>I guess standing in the aura built health back? But I still died :( <br/> <br/>Congratulations on your first Ludum Dare. |
| May 3 02:07:00 | 3m 00s | It is Dangerous to Go Alone in the Dark | Ah, very good use of audio cues! I liked the tension. First time I was killed I was like, WTF but then I realized why. <br/> <br/>Not a huge fan of walls of text to start with, but hey whatever gets the story across ;) <br/> <br/>Good job on finishing! |
| May 3 02:10:00 | 3m 00s | Lonely Pods | So the cure for loneliness is disintegration? I like it. <br/> <br/>Congrats on finishing LD48! |
| May 3 22:27:00 | 20h 17m | Multiplayer Zombie Garden Adventure | Well, kudos for making a multiplayer HTML5! <br/> <br/>Grats on clearing the LD48 |
| May 3 22:38:00 | 11m 00s | Ghast | Link, or Tingle? Nice work! <br/> <br/>Nothing like getting mushrooms at the end of a hard level's work. <br/> <br/>Grats on clearing the LD48! :) |
| May 3 22:45:00 | 7m 00s | CAT in the city | Opening cinematic was hilarious. <br/> <br/>Hey wow framerate... couldn't move. |
| May 3 22:58:00 | 13m 00s | Curse Of The Golden Pearl | Best one yet. So fun, great feedback loops and progression. <br/> <br/>You definitely put your skills to good use here, Ham. Thanks for making this one for us! |
| May 3 23:10:00 | 12m 00s | Appy 1000mg | Gorgeous. Excellent work. |
| May 3 23:19:00 | 9m 00s | Everything is Sand | Heh, I had a larff. <br/> <br/>Gratz on getting this one out in 24 hours! |
| May 3 23:23:00 | 4m 00s | Unlimit | Simple platforming pleasure. <br/> <br/>Gratz on clearing the LD48! |
| May 3 23:28:00 | 5m 00s | PandaBot | Haha, where's my robo-bamboo shoots? <br/> <br/>Interesting idea for a feature, with some tweaks it could be pretty cool. <br/> <br/>Congrats on finishing! |
| May 3 23:36:00 | 8m 00s | Dangerous Dan | Haha, that was pretty fun. <br/> <br/>Sorry, but I couldn't resist posting it to funnyjunk.com <br/> <br/>Congrats on finishing the LD48. |
| May 3 23:39:00 | 3m 00s | Penguins vs Aliens | Loved that backing track. <br/> <br/>I avoided the bombs at first, thinking they were bad. :( <br/> <br/>Good job on completing the LD48! |
| May 3 23:47:00 | 8m 00s | Elidia | Nice minimal approach! <br/> <br/>The enemies should spawn on the edge and come in, or at least shimmer or something before materializing, lots of cheap deaths. <br/> <br/>57 my record! |
| May 3 23:50:00 | 3m 00s | Atomic Pinball | Pretty lights and music. <br/> <br/>Yep, with tuning and polishing this could be quite interesting! |
| May 3 23:54:00 | 4m 00s | Clone Wolf | Pretty neat. <br/> <br/>Controls felt a bit uncomfortable to me for some reason, but I could get a handle on them with practice. <br/> <br/>Gratz on clearing the LD! |
| May 4 00:03:00 | 9m 00s | Robber Attack | Well done! <br/>At first I was like, I totally hit that guy but he stole my bag, and then I was like, ohhhh rhythm game! <br/>Congrats on finishing the LD! |
| May 4 00:05:00 | 2m 00s | Laser cats VS Zombie rats | Heh, cute idea! <br/> <br/>Perhaps taking it away from grid-based and making it more free-form and dynamic would make it more fun. <br/> <br/>Congrats on clearing the LD. :) |
| May 4 00:09:00 | 4m 00s | Nano Seed | Asteroids with a twist. <br/> <br/>With a bit of tuning could be better, but yeah for only 8 hours it's a great effort. |
| May 4 00:25:00 | 16m 00s | Lone Tank | Boom. |
| May 4 00:32:00 | 7m 00s | Jump Climb Die | I like the jumping controls. <br/> <br/>Also, seeing my own guts splatter is weird. <br/> <br/>Great job on clearing the LD48! |
| May 4 00:35:00 | 3m 00s | Pitch In | Pretty neat idea. <br/> <br/>Congrats on clearing the 48! |
| May 4 00:37:00 | 2m 00s | Dangerous II | Was I just trolled? :) |
| May 4 00:47:00 | 10m 00s | Bonifaco's Bazaar | Decent, as with other comments more tuning would make it more accessible, but I get it. <br/> <br/>Great job for 48 hours! |
| May 4 00:58:00 | 11m 00s | Wild Forest | Fun little run. <br/> <br/>Good job on completing the Dare! |
| May 4 01:03:00 | 5m 00s | Fiat Lux | I like the concept a lot. <br/> <br/>Congrats on finishing the Ludum Dare! |
| May 4 01:09:00 | 6m 00s | Sprung | Congrats on clearing your first LD! |
| May 4 01:12:00 | 3m 00s | Summon heroes to go home | Seems like there's an interesting concept here, with a bit more player control over the heroes it would be very cool. <br/> <br/>Congrats on completing the challenge! |
| May 4 01:16:00 | 4m 00s | It's dangerous to take this, go alone. | Pew pew pew! <br/> <br/>Gratz on finishing. |
| May 4 01:19:00 | 3m 00s | Pathfinder | Nice smooth controls, bit wider passages earlier on would raise the accessibility. <br/> <br/>Congrats on clearing the LD! |
| May 4 01:28:00 | 9m 00s | The Last Survivor | Zeeeeeep. <br/> <br/>Excellent number of well-thought out puzzles! Thanks for this. |
| May 4 01:32:00 | 4m 00s | Solo Adventurers' Hospital | Reminds me of the journeyman First Aid quest in WoW. <br/> <br/>Nice work. |
| May 4 01:35:00 | 3m 00s | Urguff | Pretty. Gonna finish it? |
| May 4 01:38:00 | 3m 00s | Ludum - the Magic bird of AWESOME | Painful. It hurts. I'm hurt. |
| May 4 02:24:00 | 46m 00s | Officer Alfred | Wow, great work for a 48. <br/> <br/>Small collision issue on the first elevator had me moonwalking up through the second floor and breaking the game, but that's only if players try to leave before the elevator reaches the bottom. <br/> <br/>Solid, very nice work visually. |
| May 4 02:28:00 | 4m 00s | Phantom Keeper | Poke-soul. <br/> <br/>Congrats on finishing the LD48! |
| May 4 02:39:00 | 11m 00s | Cleansing | Awesome that you used the UDK! <br/> <br/>Wouldn't mind playing a more refined version of this, for sure. <br/> <br/>Congrats on getting it done! |
| May 4 02:48:00 | 9m 00s | Condom Corps | Pew pew penis. Nice work on pushing some boundaries with this one. <br/> <br/>Congrats on finishing the LD48! |
| May 4 02:50:00 | 2m 00s | Item Quest | The neck may be tiny, but it's strong. <br/> <br/>Good work on finishing the Dare! |
| May 4 02:53:00 | 3m 00s | Legend of Parasite | Anyone else find themselves uncontrollably humming the Zelda theme? Ah, imprinting. <br/> <br/>Impressive work, nice execution. |
| May 4 02:54:00 | 1m 00s | Let Me Save You! Your Faithful Companion | I guess sex really does sell! <br/> <br/>Congrats on clearing the LD48. :) |
| May 4 03:01:00 | 7m 00s | Waterfall Rescue | Wow, that had a sort of QWOP feel to it. Very enjoyable. <br/> <br/>Great work! |
| May 4 03:03:00 | 2m 00s | Yhn | Beautiful graphics and moody music, nice! <br/> <br/>Collision.. gnashing teeth.. collision. <br/> <br/>Tune that a bit and speed up the respawn and it'll be a lot more accessible. |
| May 4 03:06:00 | 3m 00s | Attack of The Heavenly Bats | This game makes me feel rich and covered in blood. Excellent! |
| May 4 03:17:00 | 11m 00s | VIGILANCE | Amazing work, really inspirational. |
| May 4 03:20:00 | 3m 00s | The Legend of Mulida | Really accessible and nice level design. |
| May 4 03:32:00 | 12m 00s | Innocence | Hard. Good, but hard. |
| May 4 03:40:00 | 8m 00s | Block Push Championship | Good. |
| May 4 03:48:00 | 8m 00s | A Spawn Named Bob | I lived happily ever after. <br/> <br/>Best maze EVER. |
| May 4 03:51:00 | 3m 00s | Ant General | Insect Overlord. Very nice. |
| May 4 03:52:00 | 1m 00s | Dwarvenly | Yay Minecraft! |
| May 4 04:00:00 | 8m 00s | Throwbots | Very nice, perfectly challenging little platformer. Clearly a lot of thought and love went into this one. <br/> <br/>Ace work! |
| May 4 04:03:00 | 3m 00s | Breathing Room | Solid platform for further development, would highly recommend taking this one to the next level. <br/> <br/>Great work! |
| May 4 04:09:00 | 6m 00s | >Start >Fight >Run | Great work on the art. <br/> <br/>I would have had the hero on the left side of the screen, there was something a little off-putting (to me) having him on the right. <br/> <br/>Great work with the art assets and story! |
| May 4 05:43:00 | 1h 34m | Hangman | The fire! It burns my fragile flesh! <br/> <br/>Pretty neat, though a few of the scenes made me think I was hanging myself. |
| May 4 05:46:00 | 3m 00s | Fear of the Dark | Interesting concept, kinda cool to be able to control a whole gang of dudes by myself on one keyboard. |
| May 4 05:53:00 | 7m 00s | Quaintbrush | Really cool concept. <br/> <br/>I must be brain-damaged from the weekend, though. I couldn't figure out how to bypass the turrets. |
| May 4 05:57:00 | 4m 00s | Guinea Pig Warrior | Really liked this riff on the 'temporal displacement' mechanism. <br/> <br/>Lovely artwork, great job! |
| May 4 06:05:00 | 8m 00s | Bottoms Up! | Nice twist in the intro, and the allowance for gamepads was nice. <br/> <br/>Not the biggest fan of "do it again, silly" mechanisms, but I could see the appeal for other players. <br/> <br/>Congrats on finishing the Ludum Dare! |
| May 4 06:13:00 | 8m 00s | Total Achluophobia | So very very pretty. <br/> <br/>So very very punishing. |
| May 4 06:19:00 | 6m 00s | A Tiny Sin | Very nice aesthetic. A starfield for motion reference would be a good addition, I got disoriented a fair bit. Perhaps the squares indicating enemies could get larger based on their distance to player. <br/> <br/>Congrats on clearing the LD. :) |
| May 4 06:22:00 | 3m 00s | Don't Go Alone | Download link didn't work for me :( |
| May 4 06:25:00 | 3m 00s | Acid | Decent little player mechanism, with tuning this could be really great! |
| May 4 06:32:00 | 7m 00s | PuddiPuddiPlatform | The sensation of sailing through the air is really tangible. <br/> <br/>Too bad there wasn't more game, but congrats on submitting! :) |
| May 4 06:35:00 | 3m 00s | Kobold Goes Alone | I guess I'm bad at games, I couldn't beat the third screen. :( |
| May 4 06:38:00 | 3m 00s | Postman Chicky! | Couldn't return after picking up the mail on level 1, dog kept killing me. |
| May 4 06:49:00 | 11m 00s | The Dark | Wandering around in the dark... is this an LD pre-pro simulator!? :) |
| May 4 06:52:00 | 3m 00s | It's dangerous to be the King! | Rather easy, but you know what? That's exactly what I needed after hours of punishing entries. Thanks! :) |
| May 4 06:57:00 | 5m 00s | It's dangerous to "go" alone! Take this. | Nothing like a bit of toilet humor. <br/> <br/>Clever puzzles. |
| May 4 07:02:00 | 5m 00s | Who Goes There? | Ice Weasel was my first ever handle on the old BBS systems in the 80's. Crazy nostalgic moment, there. <br/> <br/>Pretty cool take on the 'powers' progression player ability. Nice graphics, interesting setting. |
| May 4 15:07:00 | 8h 05m | SkyFall | Really cool concept, nice use of combinations. <br/> <br/>Could see this being really good with some more assets. <br/> <br/>Congrats on finishing! |
| May 4 15:11:00 | 4m 00s | Cave: The Dark Ascent | Love these Poke-battlers! <br/> <br/>I could bypass the guys and still get an item. |
| May 4 15:15:00 | 4m 00s | Priority Cats | Hard not to score a perfect audio when you write and sing original and very funny tracks! <br/> <br/>I like the player movement mechanism a lot. With a bit more iteration this could be really engaging. <br/> <br/>Good work! |
| May 4 15:18:00 | 3m 00s | c | I lack the technical know-how to make this run :( |
| May 4 15:19:00 | 1m 00s | Here, have a spaceship! | No Mac boot available atm. |
| May 4 15:21:00 | 2m 00s | A Robot's Adventure | I lost :( <br/> <br/>Congrats on submitting! |
| May 4 15:27:00 | 6m 00s | Another Dimension | The intro was hilarious! <br/> <br/>Wasn't sure how to win. <br/> <br/>GTA: Ragnarok |
| May 4 15:37:00 | 10m 00s | S-Raid | Nice, a side-scrolling SHMUP! <br/> <br/>Wasn't sure how to work the purchasing at first but once I got it I was good. <br/> <br/>Gratz on entering the LD48! |
| May 4 16:02:00 | 25m 00s | It's Dangerous: The Escort Quest | Very well done, very innovative! <br/> <br/>I was rather disappointed there wasn't more, so that's a good thing. <br/> <br/>Great work, highly recommend you polish this further. |
| May 4 16:06:00 | 4m 00s | The Adventures of Adam We | Was there only the one screen? |
| May 4 16:10:00 | 4m 00s | Cheese Hunter | Haha I got the cheese. Nice work, not sure if it would be better to start inside the house or not? <br/> <br/>Congrats on finishing! |
| May 4 16:25:00 | 15m 00s | Loonadrift | A balloon with a machine gun was pretty much exactly what I needed this morning. <br/> <br/>Excellent work, congrats on finishing! |
| May 4 16:30:00 | 5m 00s | CatTroller | Cat-attack! <br/> <br/>Pretty fun, I managed to kill the end boss even though I was dead. <br/> <br/>Great work! |
| May 4 16:31:00 | 1m 00s | A Colorful Man | Congrats on submitting! |
| May 4 16:43:00 | 12m 00s | Take It Take It Take This | Nice take on the theme. |
| May 4 16:46:00 | 3m 00s | Ted, the singleminded adventurer | The guy walked really slowly for me, and the first two levels were just empty? |
| May 4 16:52:00 | 6m 00s | The Village Elder | Interesting take on the theme. <br/> <br/>Nothing like a little fornication in the morning, especially when there's no houses and nothing to eat. <br/> <br/>Was this too heavy for a web build? |
| May 4 16:56:00 | 4m 00s | Protocol Droids Get No Respect | Robo-blastin'! <br/> <br/>Bit disappointed that the 'gun' wasn't actually a pew-pew kind of thing, but the mechanism of it relying on the player's health was a good decision. <br/> <br/>Great job submitting to LD! |
| May 4 16:58:00 | 2m 00s | Liquid Choices | With some simplification and a slower introduction to the concepts, this could be far more accessible. <br/> <br/>Good job on submitting, and I love how it's pretty much an instant-open in my browser. |
| May 4 17:12:00 | 14m 00s | Have You Considered the Benefits of Life Insurance | Fantastic. <br/> <br/>Reminds me a bit of that game that the UK indies made recently about the life of an American stock broker. Very biting. <br/> <br/>Great work! |
| May 4 17:18:00 | 6m 00s | Leaving the Vault | Loved the 'organic' SFX. :) <br/> <br/>With a bit of conflict it would be really compelling. Some mutants to zap or so. <br/> <br/>Great execution on the mood and the visuals really nailed it. |
| May 4 17:20:00 | 2m 00s | Legend Of The Sord | Ah! Lara Croft and the Guardian of Light! <br/> <br/>Lots of potential here. <br/> <br/>Congrats on your submission! |
| May 4 17:25:00 | 5m 00s | "Tower Defense" | Cool concept, manual control of turrets gives it that little bit extra innovation it needs. |
| May 4 17:43:00 | 18m 00s | Resurgon Futuron | This was so pretty and mesmerizing. <br/> <br/>The screenshot doesn't really do it justice. Must be played to be appreciated! <br/> <br/>Thanks for making this. |
| May 4 17:53:00 | 10m 00s | Trollbridge Armours | Crafting and capitalism, like my two favoritest things in the world! <br/> <br/>Great effort, and congrats on submitting for the LD! |
| May 4 18:32:00 | 39m 00s | SINGLEHANDEDLY | Punishment overwhelming! <br/> <br/>It wasn't until I came back to check SonnyBone's comments that I realized there was more to this than at first glance. <br/> <br/>I hope too many players don't get put off by the game hiding a lot of its functions from them, because it's worth playing in the long run. <br/> <br/>Congrats on a great submission. |
| May 4 18:35:00 | 3m 00s | Monophobia | Outstanding, elegant, a joy to experience. |
| May 4 18:39:00 | 4m 00s | Square Vs. Blobs | Curse those blobs! <br/> <br/>Decent progression though, like when faced with zombies, it is much simpler to run than fight. <br/> <br/>Congrats on clearing the LD! |
| May 4 18:47:00 | 8m 00s | A Really Big Rock (Compo Release) | I really like the vibe this one is giving off. Really cool use of the physics for the most part. <br/> <br/>Slippery character movement made navigation a bit tricky. <br/> <br/>First time through got stuck on tut.3, couldn't toss the rock out of the hole. |
| May 4 18:50:00 | 3m 00s | Dragon Island | Nice graphics! <br/> <br/>The combat systems was a bit difficult to understand. <br/> <br/>Good job on submitting! |
| May 4 19:34:00 | 44m 00s | Myrktorch | Nice. I love the 'burn them with light' player ability. <br/> <br/>Very pretty, excellent mood. <br/> <br/>Well done! |
| May 4 19:46:00 | 12m 00s | Hagerbot | Loved the concept, great graphics. <br/> <br/>If the aerial control was just a tiny bit tighter this would be perfect. |
| May 4 19:53:00 | 7m 00s | Courier of the Crypts | This scared me! Nice work! |
| May 4 19:55:00 | 2m 00s | Take This Or Die | No offense, but I'm leery of installers. |
| May 4 19:59:00 | 4m 00s | Its Dangerous to go Alone! Take BUBBA! | Interesting concept. Physics can be hard to tune! |
| May 4 20:12:00 | 13m 00s | Dodgeball Massacre | Apologies, I lack the technical understanding to make this run. :( |
| May 4 20:34:00 | 22m 00s | The Legend of Old Man | Thoroughly enjoyed that, well done! |
| May 4 20:46:00 | 12m 00s | Stalwart Umbrella Chronicles | There's a lot of good going on in this game. Loved the tight graphics and level progression. <br/> <br/>Just feels like it needs something extra. An umbrella glide, maybe? <br/> <br/>Congrats on submitting! |
| May 4 20:52:00 | 6m 00s | Overcoming danger with trees | I'm a winrar! <br/> <br/>I loved this, excellent work and great combination of features. |
| May 4 22:22:00 | 1h 30m | Diamond Hollow | Fantastic! Reminds me a bit of Tower of Greed, only with way more to do. <br/> <br/>Great work. |
| May 4 22:43:00 | 21m 00s | It's dangerous to go alone, take these shiny things! | Visually nice. Challenging puzzles. <br/> <br/>I took those shiny things. |
| May 5 03:30:00 | 4h 47m | Surrounded | Decent concept, smooth player movement. <br/> <br/>I grabbed the first package a couple of times and no more spawned after that. |
| May 5 03:34:00 | 4m 00s | Gemini | Wow, great, really great. Hit all the right notes. <br/> <br/>Good work! |
| May 5 03:36:00 | 2m 00s | Recursive Questing | What is love? <br/> <br/>Baby don't hurt me. <br/> <br/>Don't hurt me. <br/> <br/>No more. |
| May 5 03:39:00 | 3m 00s | Light The Way | Very pretty. I liked the overall tone of the game. |
| May 5 03:40:00 | 1m 00s | Bloboy's journey | Sorry, I lack the technical know-how to get it going, but it looks very cute. |
| May 5 03:43:00 | 3m 00s | Drum Hammer Dig | This would have been perfect for a digging theme. <br/> <br/>I loved the riff on Minesweeper. Very well done. <br/> <br/>Also I know how difficult 2D is in Unity, but you pulled it off rather well. Good work! |
| May 5 03:49:00 | 6m 00s | LD #20 - Never Let Go, Sam! | Loading. |
| May 5 03:50:00 | 1m 00s | Ngurvilar in the Temple Of Bastet | My mind.. too weak.. to bounce cat.. |
| May 5 04:41:00 | 51m 00s | Void Runner | I run this and I get the bouncing cat game? I seem to lack the technical know-how to make this go. :( |
| May 5 14:28:00 | 9h 47m | Das Sad | Very cool concept, took me a bit but when I got it I really liked it. <br/> <br/>Excellent work. |
| May 5 14:36:00 | 8m 00s | Lady Save Yourself!!! | Very nice, moody atmosphere and music. <br/> <br/>The overall control handling made it difficult to play. |
| May 5 14:40:00 | 4m 00s | SpaceJump | Oh yes, that was awesome. Love those hand-drawn graphics, organic sounds, and epic twist. <br/> <br/>Great work! |
| May 5 14:48:00 | 8m 00s | TelePortal | I downloaded the XNA thing but it tells my graphics card is NG. Sorry. :( |
| May 5 14:58:00 | 10m 00s | Woplin | Am I a frog-monster? That's cool. <br/> <br/>Silly blue guys for wandering into the caves! <br/> <br/>Excellent execution, really enjoyed this one. |
| May 5 15:01:00 | 3m 00s | The This Quest | The included level editor was pretty neat. And I was glad I could cut the grass. <br/> <br/>Great work on submitting! |
| May 5 15:05:00 | 4m 00s | Lasers Are Dangerous | I loved the puzzle design here. Really well-considered. <br/> <br/>Frying the enemies was right fun, too. <br/> <br/>Great work! |
| May 5 15:05:00 | 0s | Aussie Puncharoo | I don't have a Windows Phone. Can you please post a video so we can check it out? |
| May 5 15:10:00 | 5m 00s | A Colourless World | Those cutscenes were hilarious! <br/> <br/>I threw my knives 'knife style'. <br/> <br/>Congrats on submitting to LD48! |
| May 5 15:16:00 | 6m 00s | Unknown Planet | Really liked the voice synth, and enemy motion was pretty creepy. <br/> <br/>The controls threw me off a bit but once I got a handle on them it was fun to explore. <br/> <br/>Good work on submitting a 3D game, I know how hard it is to put one together in such a short time. |
| May 5 15:18:00 | 2m 00s | EscapeBot | Decent platforming, nice visual style. |
| May 5 15:22:00 | 4m 00s | A boy and his monstertruck annhilation | Congrats on entering the LD48! |
| May 5 15:24:00 | 2m 00s | PSYCHOSOCK | Okay, that scared me. I think I might need professional help now. |
| May 5 15:31:00 | 7m 00s | Deadweight | Probably the most fun I've had out of the 100+ I've rated thus far, but then again I'm a sucker for physics puzzlers so this was right up my alley. <br/> <br/>Amazing work for only 16 hours! Way to go! |
| May 5 15:33:00 | 2m 00s | Air Pirates | Really cool to get a top-down flight game like this done in the time allotted. <br/> <br/>I think that allowing unlimited ammo might had made it more fun, and perhaps limiting the fuel instead. I'm not sure though. <br/> <br/>Great work, should def develop this further. |
| May 5 15:36:00 | 3m 00s | Zom-key-bot-calypse | Interesting concept. Wasn't exactly certain how to advance past the second screen.. |
| May 5 15:38:00 | 2m 00s | Danger at US Robotics | I appear to lack a python26.dll.. :( |
| May 5 15:43:00 | 5m 00s | Take This Penguin | Awww. I loved it! |
| May 5 16:02:00 | 19m 00s | The Alone Sword | Superb. A bit slow but that was the point, yes? :) <br/> <br/>Congrats on submitting! |
| May 5 16:07:00 | 5m 00s | TAKE THIS!!! | TAKE THIS! <br/> <br/>Well done, very pretty. |
| May 5 16:14:00 | 7m 00s | 4 TEMPLES | Excellent effort. Really pretty, nice player control, and punishingly difficult. <br/> <br/>Great showing! |
| May 5 16:17:00 | 3m 00s | Misplaced | The spells are a lie. ;) <br/> <br/>Congrats on submitting, this has a lot of promise. |
| May 5 16:25:00 | 8m 00s | Squid Squares | Please post the source. |
| May 5 18:05:00 | 1h 40m | OUT OF HERE | This was worth installing. <br/> <br/>Really pretty, and some more audio assets would definitely heighten the experience: harder breath with longer/faster runs, jump and slide noises, and perhaps the sound of the whatever behind you catching up. <br/> <br/>Great work! |
| May 5 18:11:00 | 6m 00s | N3: Name Not Needed | A lot of thought went into this. <br/> <br/>Decent progression and a fairly solid platform for further development. <br/> <br/>I'd make the enemy bullets indestructible though, that would immediately make it more challenging. <br/> <br/>Good work! |
| May 5 19:31:00 | 1h 20m | Boomerang ! | Love noised textures, love 'em. Minimalism is great, too. <br/> <br/>Don't like not being able to sprint, or getting tossed back to the start. <br/> <br/>Congrats on submitting to Ludum Dare! |
| May 5 19:34:00 | 3m 00s | Fishing vs Aliens | Yep, great potential with this one. Hope you add more to it! |
| May 5 19:39:00 | 5m 00s | Danger! Take. | Swarms are all the rage this season! Nice work implementing one. <br/> <br/>I can see the potential for sure, more development might make this mechanism shine. |
| May 5 19:42:00 | 3m 00s | Isolation | I don't have what it takes to push through the relentless enemy, and make it home. :( <br/> <br/>Nice visuals, and some good groundwork here. Needs further development like cover and other enemy patterns. |
| May 5 21:48:00 | 2h 06m | It's Time | Ah, wow! Great execution for the time limit. Love where all the concepts were going on this. <br/> <br/>The visuals were perfect, and if the zombie noise was just a bit moanier or something it would have the potential to scare the crap out of players. <br/> <br/>Great work! |
| May 5 23:12:00 | 1h 24m | Speculum | Oh man this was great! With a few more cannon types, some extra levels, a couple of sub-bosses this could really have legs. <br/> <br/>Great work, and congrats on finishing! |
| May 5 23:18:00 | 6m 00s | Crawl Alone | It looks very pretty, but the game throws an exception error on my Windows 7 so I can't seem to get it to run. |
| May 5 23:20:00 | 2m 00s | Duple! | Easy, easy, and then a puzzle that totally broke my brain. <br/> <br/>Love the concept, great execution, could use maybe one more medium-difficulty puzzle between 2-3. <br/> <br/>Good work. |
| May 5 23:23:00 | 3m 00s | Super Shotgun Deathrace | Ha, this one was comedy gold. Loved the taunts, great work! |
| May 5 23:28:00 | 5m 00s | Dungeon Runners | Very clean aesthetics, I like the polish on the visuals. <br/> <br/>I can't decide if allowing free movement would have been better or not, probably not but a speed slider or maybe even an intersection go to selection would have made it a bit less tedious. <br/> <br/>All in all a solid entry. |
| May 5 23:32:00 | 4m 00s | Squaretackular! | I appear to lack the technical know-how to get this going. Sorry :( |
| May 5 23:41:00 | 9m 00s | Grab a Jetpack or You Will Die | I seem to lack the technical ability to make this run. :( |
| May 5 23:49:00 | 8m 00s | Save The Cats | Everybody loves digging for cats. Looks like someone wanted to incorporate a bunch of the themes, and it worked out pretty well. <br/> <br/>Loved the cute little sprites, nice looking, nice playing. <br/> <br/>Good job! |
| May 5 23:52:00 | 3m 00s | Elders Items | Is that Rebecca Black?! <br/> <br/>Interesting effect on the cube. <br/> <br/>With checkpoints this would be a little more enjoyable. |
| May 5 23:56:00 | 4m 00s | Never Go Alone | I would highly recommend attaching a gameplay video as that would give us some idea of what should be happening. |
| May 5 23:58:00 | 2m 00s | mainFrank | I got a 404 error at that link, will try again later. |
| May 6 00:03:00 | 5m 00s | The Last Robot Standing | Very beautiful, but also very punishing. I like a good challenge but this was a bit beyond me. <br/> <br/>Congrats on clearing the LD48! |
| May 6 00:10:00 | 7m 00s | The Dimension | Great effort. <br/> <br/>The "other dimension" level lagged a bit, but it was still passable. <br/> <br/>The extermination level was really punishing, those pendulums were murder. <br/> <br/>Congrats on submitting! |
| May 6 00:16:00 | 6m 00s | "Alone" | Nice work on the puzzles, and the switching mechanism was handled well. <br/> <br/>This would be great with a gamepad and more SFX. |
| May 6 00:18:00 | 2m 00s | Take One of These | Congrats on submitting for the LD48! |
| May 6 00:21:00 | 3m 00s | Song of Adventure Day (sAd) | This gave me flashbacks. |
| May 6 00:23:00 | 2m 00s | Graphics Are For Losers | Ah, text adventures. Nice work on taking a stand against graphics. :) |
| May 6 00:25:00 | 2m 00s | Torch | Cool, like a micro-minimalist version of Amnesia. <br/> <br/>Great job. |
| May 6 00:29:00 | 4m 00s | Questling | I'd been waiting for an updated version of Lemmings, and here it is! <br/> <br/>Please develop this further! |
| May 6 00:35:00 | 6m 00s | Eminence | The planet's complaining was the highlight for me, but I'm always looking for a giggle. <br/> <br/>Great work, excellent concept here, hope you work it out into a fuller piece. |
| May 6 00:45:00 | 10m 00s | ZombieRunner...Ware | Oh man, this hit all the right notes. Funny, fun, and full of zombies. <br/> <br/>And a screaming baby! Perhaps the escaped mutant child from a certain research hospital? ;) <br/> <br/>Well done, I thoroughly enjoyed this. |
| May 6 03:25:00 | 2h 40m | Take This | I love crafting! This was pretty neat, if there was a way to make the system just a tiny bit more intuitive and less guess-y it would be real gold. <br/> <br/>Good work on this submission! |
| May 6 03:26:00 | 1m 00s | Wizards of the Brew | Kind of gives off that Magicka vibe. Nice riff! |
| May 6 03:29:00 | 3m 00s | The Legend of Zelda on Budget Cuts | Homage? Parody? Thanks for the little laugh! |
| May 6 03:32:00 | 3m 00s | Bunker 69 | I'm afraid of the dark. <br/> <br/>Interesting concept here, I like the swarm handling. <br/> <br/>Good work! |
| May 6 03:39:00 | 7m 00s | Take This | Pretty nifty. |
| May 6 03:41:00 | 2m 00s | Deathbot Love | What you had planned sounds pretty great, I hope you build it! |
| May 6 03:43:00 | 2m 00s | Dangerous | Would like more to do in this big field! Lots of baddies, I can see you were going for a pretty big scale. <br/> <br/>Nice effort. |
| May 6 03:49:00 | 6m 00s | Forge Story - a story about friendship | Major props for making a Facebook game! I shared an LD48 creation to my Wall, how awesome is that? |
| May 6 03:51:00 | 2m 00s | Shotgun | I like the inventory control, and the overall player movement/blasting mechanism is working very smoothly. <br/> <br/>Good work! |
| May 6 03:57:00 | 6m 00s | An Old Man And His Quest | Best graphics yet! Really love this style. <br/> <br/>And that's a ton of content for a 48, great work! |
| May 6 03:59:00 | 2m 00s | It's dangerous to take this ... go alone! | I won! |
| May 6 04:02:00 | 3m 00s | Pludum Dary | The intro was great, then I crashed into the planet. I suppose that's what I get for drinking and rating. |
| May 6 04:09:00 | 7m 00s | The Extinct Fireplace | I clicked the mouse to continue, but it looks like there's nothing I can do. <br/> <br/>I guess I'll have to cut open my dog's stomach and crawl inside, taun-taun style. |
| May 6 04:12:00 | 3m 00s | A Portrait of my Curious World | The anti-SuperCrateBox? <br/> <br/>Cool concept, enemies smoked me a little hard for my enjoyment, but good execution all around. A visual feast. |
| May 6 04:14:00 | 2m 00s | Bad Hotel | Cool take on the "Missile Command" type of game. |
| May 6 04:19:00 | 5m 00s | Tim: Legends | This was really cool, really fun to play. <br/>It seemed that the only purpose for the upper half of the screen was to see Tim's thoughts? Perhaps a PIP enlarging the Robot's view would be another way to view the game world. <br/>Excellent work! |
| May 6 04:22:00 | 3m 00s | Backtalk | I killed an old man. Again. |
| May 6 04:23:00 | 1m 00s | SHARE-IFF | Hey, it's those dudes from 21st Century Boys! <br/> <br/>Nice nod. |
| May 6 04:26:00 | 3m 00s | Hooj | Thank goodness I'm a for-reals pirate seaman or I'd no idea what was going on. <br/> <br/>Raise the sails and roll out the cannons! |
| May 6 04:42:00 | 16m 00s | RELIEF!! | Nice interpretation, I think this is the first "go" in this definition that I've come across. <br/> <br/>Well done, I had a good chuckle. |
| May 6 04:53:00 | 11m 00s | Mittens | Could it be? An escort quest that's actually fun-packed? <br/> <br/>Sure, the cat was an invincible death-machine, but that was the point, amirite? <br/> <br/>Nice work, congrats! |
| May 6 05:12:00 | 19m 00s | Doctor Whoops and the Running Fellow | You really shouldn't joke about pregnancy. |
| May 6 05:16:00 | 4m 00s | Take this! (and everything else) | 102! <br/> <br/>Yeah, this was perfectly designed, from a player feedback standpoint. Sound would only make it better. <br/> <br/>Great work! |
| May 6 05:19:00 | 3m 00s | My Minions | I can feel the scope of this one, and hope that you develop it further. <br/> <br/>The genesis was the farming mechanism in Minecraft? ;) |
| May 6 05:25:00 | 6m 00s | Stab the guy in the bushes | Very pretty entry. Got caught up on some collisions and had to restart but it ran fine on my system. <br/> <br/>Good work. |
| May 6 05:30:00 | 5m 00s | WHALE of a TALE | Not enough golds to builds stuffs! <br/> <br/>I liked the part where you rode the whale. |
| May 6 05:31:00 | 1m 00s | City Collision III | Neat tech demo. |
| May 6 05:33:00 | 2m 00s | Killer Bees | Definitely has potential. <br/> <br/>I mean, who doesn't love swarms of killer bees? |
| May 6 05:34:00 | 1m 00s | Syrup | I got 16 fps. <br/> <br/>Kudos for SketchUp, apparently it's what the Uncharted team uses, too. |
| May 6 05:36:00 | 2m 00s | Crazy Ball | Please get a DropBox also create original assets. |
| May 6 05:37:00 | 1m 00s | I'm in a Tub!! | I appreciate how hard 2D is in Unity, so great work on executing this one. |
| May 6 05:42:00 | 5m 00s | Choppa', Run to thee! | Not for the faint of heart. |
| May 6 06:33:00 | 51m 00s | Don't Go Alone | Visually stunning, very well executed and a nice take on the escort mechanism. <br/> <br/>The twist was the kicker. Great work! |
| May 6 06:36:00 | 3m 00s | Chronos | Very nice presentation. Really tough, though. <br/> <br/>Damn those purple squares! |
| May 6 06:43:00 | 7m 00s | Robots nicked my stuff! | Really liked the visual presentation. <br/> <br/>The controls need a touch of tweaking though, they felt a bit loose to me. <br/> <br/>Congrats on submitting to the LD! |
| May 6 06:47:00 | 4m 00s | Hero, Monster, Boss | Ah, my favorite sub-theme, capitalism. <br/> <br/>Nicely executed, fun take on the main LD theme and quick to play. |
| May 6 06:48:00 | 1m 00s | Armageddon Moochery | A great all-around game. Lots of depth, and it's always fun interacting with AI. <br/> <br/>Good job! |
| May 6 06:54:00 | 6m 00s | A Steampunk Axebot Supply Run | Like my favorite part of Heavenly Sword, arrow-cam! <br/> <br/>With balancing and clearer graphics this could be a really compelling experience... and definitely would be awesome multiplayer. |
| May 6 06:56:00 | 2m 00s | Escape from Hazmat Cave | I won it the non-violent way. <br/> <br/>Grats on submitting to the LD! |
| May 6 06:58:00 | 2m 00s | Red | I was eaten by a wolf. |
| May 6 06:59:00 | 1m 00s | Spud | I lack the appropriate video card :( |
| May 6 07:05:00 | 6m 00s | CUBOC | Solid platformer with a pretty innovative player ability. <br/> <br/>Good job for such a short production time! I would have gone with Giger too. :) |
| May 6 07:07:00 | 2m 00s | Finely Tuned Corridormabob | Interesting progression system, would have been a bit more enjoyable with checkpoints after each ability gain. <br/> <br/>Congrats on submitting! |
| May 6 07:10:00 | 3m 00s | Grave Robbers | Very cool concept. The QWOP/GIRP of dungeon defense. <br/> <br/>Inspiring work, as always! |
| May 6 07:17:00 | 7m 00s | Screw you Amazon! | I seem to lack the technical know-how to make this one go. :( |
| May 6 07:19:00 | 2m 00s | Mine Escape | Seems like I don't have the technical skills to run this game. :) <br/> <br/>It looks very nice though. |
| May 6 07:25:00 | 6m 00s | You Cannot Beat This Game | Full points on innovation for the use of the outside assets. <br/> <br/>Very interesting concept, was a bit unsure about where the spaceships were but had fun blasting the Earth with orbital energy. |
| May 6 07:29:00 | 4m 00s | Fish With Weapon | I was indestructible fish with a giant sword! What's not to love? <br/> <br/>The music was excellent, I'm guessing that's your main gig? <br/> <br/>Nice work. |
| May 6 14:40:00 | 7h 11m | Many Small Hands | I loved the dastardly BGM, and the graphics were right cool. <br/> <br/>Works as a PoC, hope to see this developed further. |
| May 6 14:44:00 | 4m 00s | Nitro Racer | Full marks for innovation on this one, very cool concept and you proved it could work! <br/> <br/>Didn't really buy the post-apocalyptic set up when it opened onto green fields, blue water, and healthy trees. ;) <br/> <br/>All in all, a great effort and would love to see this developed further. |
| May 6 14:47:00 | 3m 00s | Talisman | Cool, I won! <br/> <br/>Pretty neat, cute graphics, nice feel to it overall. <br/> <br/>Great work, and congrats on submitting! |
| May 6 14:53:00 | 6m 00s | The Heart is Safe | 13,825. I feel like that's marginal, given all the leading zeroes... :) <br/> <br/>Wow, I really love what's happening here. Sort of giving off a SuperCrateBox feel but nailing the constrained single-screen design. <br/> <br/>I think it needs some more progression, like maybe a tower to climb level by level? <br/> <br/>Great showing, thanks for making this. |
| May 6 14:57:00 | 4m 00s | Misunderstood | The screenshots look promising, but I didn't have the patience to reach them as the game was running at like 1fps on my machine. |
| May 6 14:58:00 | 1m 00s | Space Bombers | I lack the technical prowess to make this go. :( |
| May 6 15:11:00 | 13m 00s | Princess Mystery Dungeon | Great Zelda clone here, probably the most accurate dungeon one I've come across. <br/> <br/>Some of the doors in the dungeons wouldn't open, was pushing the blocks supposed to unlock them? <br/> <br/>Great work, congrats on entering the LD48! |
| May 6 15:26:00 | 15m 00s | Ascent of Kings | Ah the classic parable of the four siblings! <br/> <br/>Four siblings set out to compete in the Ludum Dare! The youngest was told she 'lacked the skillz to pay the billz' so was forced to work her part-time job at a local manga/maid cafe instead of enter. (sad trumpet) <br/> <br/>Well the first sibling tried to make an RTS, and crashed and burned when he realized it usually takes 48 *months* to create proper orthogonal units, so he gave his dev rig to the youngest. <br/> <br/>The second sibling spent so much time creating the most gorgeous and beautiful artwork that by the time the deadline rolled around... that was all she had. She gave her tablet and stylus to the youngest. <br/> <br/>The third sibling had his stuff locked down tight, but ended up drinking way too much the night of the competition and woke up with a hangover the evening it was due, slapped together a 'joke entry', then promise that NEXT LD HE WOULD REIGN. He left his Internet connection to the youngest. <br/> <br/>So, now armed with all the tools she needed to make a killer game, the youngest braved the terrors of the Ludum Dare. She kept it simple, she kept it cute, and she kept it (reasonably) bug free. <br/> <br/>Submitting her awesome game with just moments to spare, she revelled in bliss as the positive comments avalanched in and she became a super famous indie developer, eventually hiring her brothers and sister and forming the best independent game studio ever. <br/> <br/>THE END. <br/> <br/>P.S. Your game was awesome. |
| May 6 15:31:00 | 5m 00s | I Don't Need Your Stupid Weapons | I had a giggle. What am I, an alien or monkey or monkey alien? |
| May 6 15:34:00 | 3m 00s | Trashman | Yes! Crafting FTW. <br/> <br/>Pretty cool concept, would make a good feature for a larger game, maybe some post-apocalyptic thing with mutants that try to eat your face? <br/> <br/>Great entry, congrats on submitting! |
| May 6 15:38:00 | 4m 00s | The Legend of Danger Kitten | LOL that was GREAT! |
| May 6 15:41:00 | 3m 00s | Forever Alone | Really liked the look of this one. <br/> <br/>I'm guessing the achievement particle is spawning endlessly? Made it unplayable for me, unfortunately. |
| May 6 15:42:00 | 1m 00s | Wait For Me | Interesting concept. |
| May 6 15:43:00 | 1m 00s | hollow | I lack the hardware to run this. :( |
| May 6 15:45:00 | 2m 00s | Get the flock out of here! | Windows version crashes on load here (Windows 7) :( |
| May 6 15:47:00 | 2m 00s | The World Above | Very cool little game. Resolution was a bit big for my laptop, but it was still playable. <br/> <br/>Nice mechanisms all around, and eminently playable. <br/> <br/>Great work, now that tune is stuck in my head! |
| May 6 16:06:00 | 19m 00s | Crunchies - Its dengerous so take this DHL parcel and a spoon | Interesting concept. <br/> <br/>I personally think that any game with char-by-char reading definitely needs a "skip the typing and show me all at once" unless it's somehow tied to the game dynamic. <br/> <br/>Also it seemed to want to crash while waiting for the text to finish, but recovered when I could press space. |
| May 6 16:10:00 | 4m 00s | Auto-Army | Top points for innovation, and I can definitely see the potential. <br/> <br/>Good work on submitting! |
| May 6 16:13:00 | 3m 00s | B.Y.O.B | This would have been awesome on the Atari 2600! <br/> <br/>Always nice to get/play some multiplayer entries. Good work on this one. |
| May 6 16:16:00 | 3m 00s | Take this cloning device and multiply yourself | Winterbottom was one of my favorite games of '10, so cloning mechanisms are always on the top of my 'love to play' list. <br/> <br/>This was well executed, and with tuning it has a lot of potential. |
| May 6 16:34:00 | 18m 00s | Sonar | That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed! <br/> <br/>Grats on submitting! |
| May 6 16:37:00 | 3m 00s | The Legend Of Super Grapple! | Extremely well done Unity entry! My congratulations! <br/> <br/>Love the style on this one, very pretty. <br/> <br/>I would decrease the respawn time to maybe 1 or even .5 seconds, just to keep the player in the game. Other than that, flawless execution! |
| May 6 16:42:00 | 5m 00s | Retrace | It's great that gems like this are showing up near the end of my review run. <br/> <br/>Really, really good. I'm going to need a walkthrough to pass it, though, got stuck on 'Delay'. <br/> <br/>A fantastic result, very happy to have played this. |
| May 6 16:46:00 | 4m 00s | Francis Bacon | I think FRANCIS BACON this is a really good FRANCIS BACON tech demo. <br/> <br/>FRANCIS BACON. |
| May 6 16:49:00 | 3m 00s | Monsters Dont Like Water | Super Pants Boy! <br/> <br/>Loved the style, couldn't figure out how to wall jump properly. :( |
| May 6 16:52:00 | 3m 00s | Another Rainy Day | Can anyone confirm Blodyavenger's comment? Will withhold rating until then. |
| May 6 18:18:00 | 1h 26m | Diagnosis | Some pretty cool enemy designs in here. <br/> <br/>Bit more feedback on how damage is being taken would help, but overall a smooth little SHMUP with some tripped out visuals. |
| May 6 18:27:00 | 9m 00s | p.i.g | Wow, what a gem. I love these games that are like, 'it's over... no it's NOT.' <br/> <br/>Great work, but I'm gonna need a walkthrough to clear it. :) |
| May 6 18:32:00 | 5m 00s | Tanks a Lot, Old Man | Wow, the setup was really great. I LOL'd. <br/> <br/>The boss, on the other hand... well, no health bar for me should have been my first clue. <br/> <br/>Restarting at the start was ouch. <br/> <br/>Otherwise a really funny take on the theme. Good work! |
| May 6 18:37:00 | 5m 00s | Wurrums | Oooh nice homage to Worms. The death was exceedingly gory: I loved it. <br/> <br/>Great work, though the second level had me stumped. :( |
| May 6 18:38:00 | 1m 00s | Space Danger | I lack the technical patience to get this to run, sorry. :( |
| May 6 18:44:00 | 6m 00s | Red-Ball-City | Full points for humor, and that noise effect was pretty neat. |
| May 6 18:46:00 | 2m 00s | Thank You Hobo | Pretty cool, SuperCrateBox-ish in the weapon distribution. <br/> <br/>Not a fan of the bomb gun, but that didn't stick around too long. <br/> <br/>Collision was a bit harsh, I wonder if a player health system would make this a little more enjoyable? All in all, solid entry. |
| May 6 19:03:00 | 17m 00s | My little selling shop on Earth | Best killscreen ever! <br/> <br/>At first I was like, is this game done? And then I was like, holy crap this game is deep. <br/> <br/>Very nice collection of player abilities, I especially liked the wall-jump. <br/> <br/>Good progression, well-rounded package, audio would have scored this perfectly. |
| May 6 19:28:00 | 25m 00s | brotherhood | You nailed the theme on this one! :) <br/> <br/>Kudos for rolling a multiplayer game, and this would be an excellent framework for future development. |
| May 6 19:32:00 | 4m 00s | Hammer Time | Ouch, another one that demands my laptop produce better graphics. :( |
| May 6 19:35:00 | 3m 00s | Heroic Cat! | Second game with a cat escort I've come across, only this one's got health and puzzles and stuff. <br/> <br/>Pretty nifty, had to kill the audio because it was killing me. <br/> <br/>Solid effort, congrats on submitting! |
| May 6 19:40:00 | 5m 00s | Take This Convoy | Decent entry, nice to have more multiplayer games. <br/> <br/>Pretty cool, would like to have had a score meter in-game, just because I'm competitive like that. :) |
| May 6 19:44:00 | 4m 00s | Kokoriki for Ludum Dare | Congrats on submitting your first game to the LD48 compo! |
| May 6 19:47:00 | 3m 00s | The ADD RPG | Making games like this means never having to say you're sorry. <br/> <br/>Thanks for the lulz. :) |
| May 6 20:30:00 | 43m 00s | Before Evil Come | Nifty little Minesweeper-y RPG full of EVIL. <br/> <br/>Nice backing track loop. Made me want to do an EVIL dance. :) <br/> <br/>Could have benefited from a little clearer explanation but I got it in the end, good work. |
| May 6 20:31:00 | 1m 00s | ... Take This Triangle!!! | Oops no OS/X on this machine, sorry :( |
| May 6 20:39:00 | 8m 00s | LD20: Alone | I tried to meet up with the people in the park playing with the dog but never seemed to get any closer... ;) <br/> <br/>Good work on a successful Unity deploy, could use a bit more player direction to help get into the game. |
| May 6 20:54:00 | 15m 00s | Rainy Day | There totally should have been a power-up that gave the player 'double rainbow'. <br/> <br/>All the way. |
| May 6 20:54:00 | 0s | Spider Babies | 404 error, will check back again later. |
| May 6 21:06:00 | 12m 00s | Change of Heart | Big points for innovation. <br/> <br/>This would be super-awesome if coupled with action, like you know how Amnesia is sort of the opposite, with pure visual terror and no narration? Visual terror with this narration would make it amazing. <br/> <br/>Of course, that's way out of the scope of this submission, so I'm looking forward to seeing what comes out of the visual interpretation version you have planned. |
| May 6 22:12:00 | 1h 06m | Too Many Pixies in Pixel Town | Congrats on the Chrome build, very slick. <br/> <br/>A bit more player direction is needed, but this looks very pretty. |
| May 6 22:29:00 | 17m 00s | Egglins Attack | Thank goodness for the P button. Once I pressed that the game got way better. <br/> <br/>Okay, there's a lot of good ideas going on here, always make stuff happen too fast rather than too slower, most players will thank you for it. <br/> <br/>Congrats on submitting! |
| May 6 22:32:00 | 3m 00s | Hammerspace | Always in for some Smash TV-a-likes. <br/> <br/>Wishing for more weapon upgrades (I only ever got the axe?), but the foundation here is solid. Also allow for some pause time to show the player the final score, mine always passed by because I was mashing fire. <br/> <br/>Good work! |
| May 6 22:38:00 | 6m 00s | Against the Wall | Very nice. Visually stunning, would be awesome with sounds and a final objective. <br/> <br/>Good work! |
| May 6 22:48:00 | 10m 00s | I Hate Games With Powerups! | Sorta didn't really understand what was happening. I know the yellow square slowed stuff down, but... and then the level shifted to a kind of pong thing? <br/> <br/>More player feedback tools needed, like text popups or a scoreboard or health meter or something, but I definitely got that the red circles were bad news. <br/> <br/>Oh, and the bass riff was cool. |
| May 6 22:55:00 | 7m 00s | Organs and Marriage | Buddy Holly -is- awesome. <br/> <br/>Nice little game about heart management. I thought it was impossible but I saw it through to the end. <br/> <br/>Congrats on deploying your game to the LD48! |
| May 6 22:58:00 | 3m 00s | Space Genocide | I'm sorry, I lack the technical abilities and energy levels to make this run. Will check back later. |
| May 6 22:59:00 | 1m 00s | QUENGON DUNGEON RELAY | Unable to evalute Linux-only stuff, but this -looks- cool. Will check back later. |
| May 6 23:01:00 | 2m 00s | L-Porter | Sort of an abstract take on Frogger? Cool idea! |
| May 6 23:04:00 | 3m 00s | Overdead | Waiting for confirmation on Yezu's comment to vote. |
| May 7 03:27:00 | 4h 23m | Hot Potato | This would be a great board game. |
| May 7 03:34:00 | 7m 00s | The Invasion of The Blobs | Oh this was very entertaining. <br/> <br/>Was getting a bit of lag but not sure if that was the build or my machine. <br/> <br/>For balancing I'd recommend improving the levels of spray regeneration for difficulties, with faster for easy, etc. <br/> <br/>Otherwise, a visual feast and fun to boot. |
| May 7 03:38:00 | 4m 00s | Fight This! | Got my ass handed to me repeatedly by the first enemy. <br/> <br/>The thumbnail had me thinking something else entirely. ;) |
| May 7 04:07:00 | 29m 00s | Tri | I'm not worthy. <br/> <br/>It's a shame you couldn't roll your own character controller in the time allotted... this deserves to be in the compo. |
| May 7 20:06:00 | 15h 59m | "Roger the beer dwarf" | I fell down a hole for an insta-kill! That wasn't very nice! <br/> <br/>Funny dialog, and a nice idea 'beer-dwarves'. Good job! |
| May 7 20:07:00 | 1m 00s | A Sword and His Hero | Oh this looks pretty. <br/> <br/>Any chance of a web build? |
| May 7 20:08:00 | 1m 00s | A Unnamed Whale Adventure | Any chance this might make it to a web build? |
| May 7 20:09:00 | 1m 00s | Asteroid Explorer | I'm still astounded that Flash has got 3D magic going. The video play looks as good as anything, I'm really looking forward to what people come up with with Molehill. |
| May 7 20:13:00 | 4m 00s | Bacoon | WarioWare on LSD with about 1000mg of AWESOME. |
| May 7 20:15:00 | 2m 00s | Branding Iron | Yeah, I branded that chicken GOOD. <br/> <br/>It's cool to see an art-heavy entry, good work. |
| May 7 20:16:00 | 1m 00s | Brik-A-Brak Item Shop | Top points for humor, solid writing there. I laughed! |
| May 7 20:21:00 | 5m 00s | Cave Of Cursors | This was pretty neat, with some bomb powerups like Bomberman it'd be rockin'. <br/> <br/>Got 220. |
| May 7 20:25:00 | 4m 00s | Danger Lawn | Cool progression! The bouncy balls that went off at angles were a nice touch and whack-a-mole! <br/> <br/>The hammering SFX was epic at first and then it was okay because I went deaf. |
| May 7 20:34:00 | 9m 00s | DudeBlob | Oh, mad props for building a 2D game in Unity, that's one of my personal weaknesses. <br/> <br/>The soundtrack was kickin', and the gameplay solid. Good work! |
| May 7 20:39:00 | 5m 00s | Escape Alone | Cool little platformer, always down for some robo-jumps over disembodied crocodile heads! <br/> <br/>That gun definitely needs to pew-pew faster, it would make clearing the boxes way more fun. <br/> <br/>Minor collision issues on the steps, sometimes hard to jump, but very nice visuals and great tone. Good work! |
| May 7 20:41:00 | 2m 00s | Fearless journalist version 0.9 | Can't seem to get this one going, it gives me the opening splash screen but when I press Enter it drops to desktop. :( <br/> <br/>Windows 7, 8GB RAM |
| May 8 05:28:00 | 8h 47m | From the wreck of HMS Lightning... | You weren't joking when you said it would tax the system. <br/> <br/>I think I'm getting 10 fps on my lappy. <br/> <br/>I wandered around the tripped out landscape for a bit but didn't get a clear indication of what I should have been doing. I'll try again later on a more powerful machine. |
| May 8 05:34:00 | 6m 00s | G.R.A.N.T. Device | Pretty cool little concept. <br/> <br/>I think that having different colors for the beams would have been nice for immediate recognition of what power was firing, but not completely necessary. |
| May 8 05:36:00 | 2m 00s | Going Alone | That guy brought a gun to a knife-fight! |
| May 8 05:37:00 | 1m 00s | GunHack | I get an error, OpenGL 2.1 not supported. I'm not sure what that means... :( I want to play this, it looks cool. |
| May 8 05:42:00 | 5m 00s | Hoot & Annie | Got a solid beginning here, hope your progress goes well over the month! |
| May 8 05:45:00 | 3m 00s | House of Dangerous Kittens | I love how the screenshot sums up the experience: spawn, get swarmed by murderous cats, die. <br/> <br/>Very punishing! |
| May 8 05:49:00 | 4m 00s | how to be a girl | Reminds me a bit of Every Day the Same Dream. <br/> <br/>Really digging the art style here. |
| May 8 05:53:00 | 4m 00s | I can haz sword? | It's cool how the camera follows the projectile. <br/> <br/>And the cat jump sound is perfect! |
| May 8 06:00:00 | 7m 00s | Icarus' Descent | I forgive you. <br/> <br/>Cleared it without firing a shot, but man that last stage was brutal. <br/> <br/>Reminded me a bit of the trench run from the old vector Star Wars arcade game. <br/> <br/>YAHOOOO YOU'RE ALL CLEAR, KID! |
| May 8 06:04:00 | 4m 00s | Incomplete Rope-Based Game | I totally get what you were going for here, and there's a lot of potential for this feature. Hope you develop it further! |
| May 9 00:04:00 | 18h 00m | Insert Rupy and take th... take something | How can I make this work? Sorry, I lack that level of understanding. :( |
| May 9 00:18:00 | 14m 00s | Inventory of One | Holy smokes I think I sprained my hand trying to survive. <br/> <br/>Got 15 seconds: http://twitpic.com/4vavbv <br/> <br/>Great game! |
| May 9 00:59:00 | 41m 00s | It's dangerous to "go" alone. | This was great! Very well executed. <br/> <br/>Haaaaanes! |
| May 9 01:03:00 | 4m 00s | It's Dangerous to Fall Alone | You weren't kidding, that was incredibly dangerous. |
| May 9 01:09:00 | 6m 00s | It's dangerous to go alone! (Jam entry) | Very nice artwork, lots of fun. <br/> <br/>I liked that the sheep moved at variable speed, really kept me on my toes. |
| May 9 01:39:00 | 30m 00s | It's Too Dangerous To Go Alone Take This Shotgun a.k.a Not The Game We Wanted To Make | That was extremely charming! Nice graphics, decent overall gameplay. |
| May 9 01:58:00 | 19m 00s | Its not dangerous anymore | Really cool, lots of enemy and weapon variety. The jump to the ranged weapons was a bit jarring but I got used to it quickly. <br/> <br/>Really nice little game, though the opening and closing doors was a bit buggy, sometimes enemies came when they were closed. |
| May 9 02:00:00 | 2m 00s | KingsExercise | Pretty good little dodge-em game, I like the trail-of-lives effect, very well done. |
| May 9 18:50:00 | 16h 50m | LD20X6: Initialisms | Having a hard time figuring out to make this work... any chance of a Windows executable? |
| May 9 18:53:00 | 3m 00s | My Protectors | Yep, no links, no journal... another great LD48 mystery! |
| May 9 18:59:00 | 6m 00s | Mary's Awesome Adventure | Loved the concept of a bullet hell with melee! Cute sprites, and a nice progression of power ups and rewards. <br/> <br/>Great work! |
| May 10 03:42:00 | 8h 43m | Matt's Trial Dungeon | Falling down the first long drop froze my character, then killed him, every time... :( |
| May 10 03:49:00 | 7m 00s | My Hero Factory | It seemed to take forever to load for me. Is that normal? |
| May 10 16:43:00 | 12h 54m | Only for voting | Isn't this the Minecraft alpha? :D |
| May 10 16:48:00 | 5m 00s | Mystery Mansion | The more you know... |
| May 10 16:57:00 | 9m 00s | Old Man Village | I won! <br/> <br/>Also, jumping into the sky was awesome. |
| May 12 00:58:00 | 32h 01m | POLARITY | Very pretty, great potential with this! |
| May 12 16:05:00 | 15h 07m | Quest for the enlightenment | I most certainly did not know that I shared that many of my genes with sheep. |
| May 13 01:49:00 | 9h 44m | Rainbow_Riding_Hood | Nice art. Seemed to get impossible around 200K. <br/> <br/>Great ideas and a complete A/V asset set here makes this one to tune and release. Great work! |
| May 13 01:53:00 | 4m 00s | Right Thing. Right Time. | Great beginnings, hope you can work it up into a full game! |
| May 13 02:07:00 | 14m 00s | So I herd u liek memetics (Also Comic Sans) | Level 5 caused a bit of bacon-overload, but this was really good for getting caught up on all the memes I've missed. <br/> <br/>Great job. :) |
| May 14 16:04:00 | 37h 57m | Zombieland | I won! <br/> <br/>A lot of really nice game in here. I would recommend allowing maybe a keyboard key to close the dialog boxes, having to mouse down to them was a bit of a game-breaker. <br/> <br/>Also, good work on creating replayability by letting the player know what the extended goals are after the first level. <br/> <br/>Was this impossible to build for web? Don't like seeing Unity standalones only. :P |
| May 14 19:01:00 | 2h 57m | Violent Security Essentials | Yeah, you got the basics of a cool side-scrolling SHMUP happening here. <br/> <br/>Hope you work on it further! Really liked the main character. |
| May 14 19:09:00 | 8m 00s | UpdateGames - Hidden Cues | The installer is missing some files. Another LD Jam mystery... |
| May 14 19:16:00 | 7m 00s | Soap | Great work for the time allotted. Sound would make this awesome. Not exactly certain how it fits the theme? |
| May 14 19:23:00 | 7m 00s | Soul Keeper [ fixed link ] | Pretty cool, a Limbo-inspired visual with a Prey-inspired spirit walk mechanic. Great work! |
| May 14 19:25:00 | 2m 00s | Space Adventures In Space | Is there supposed to be something to do on the planet? It was an interesting take, having mouse control for the guy, and the transition between SHMUP and platformer is a good idea. <br/> <br/>Hope you develop this further! |
| May 14 19:26:00 | 1m 00s | Spark | I'm not sure how to make this run. :( |
| May 14 19:31:00 | 5m 00s | Square City [jam only] | Wow, great execution on the drag mechanism. Very nice level design. Really liked this one. |
| May 14 19:33:00 | 2m 00s | Super Fat Man | Really good, I'd recommend making the exit a door or trigger rather than having to collect all the candies/veggies because if you miss one you're kinda hooped. <br/> <br/>Nice job! |
| May 14 19:34:00 | 1m 00s | The Creek | I was entirely certain I was in control, but the idea is really cool. |
| May 14 19:43:00 | 9m 00s | The Dark Diversion | Pretty interesting little game. The shot collision was a bit buggy, but the weapon choices made up for it. <br/> <br/>Nice effort! |
| May 14 19:48:00 | 5m 00s | The Legend of Iowa | Hope to see a compiled version, this looks neat. |
| May 14 19:50:00 | 2m 00s | The Way Home | Nice message in this one, I think I'd just rather take a taxi. |
| May 14 19:53:00 | 3m 00s | Their Finest Space Pixel | I was think that's a ton of art for 72 hours, and then I noticed the credits. Nice collaboration. <br/> <br/>Was it possible to get the power ups again after losing them? I couldn't seem to. |
| May 14 19:56:00 | 3m 00s | Torches | Was there a way past the third room? Nice lighting. |
| May 14 19:57:00 | 1m 00s | towlrAlone | The Windows link didn't want to download. :( |