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Incomplete Rope-Based Game

By Gopher

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Comments

gopher 2011-05-03 06:50

so, a friend tested this and it crashed for him; on investigation, I found it will crash for me if I run in release mode with the debugger active, tho it doesn't crash for me otherwise. Seems an fstream::operator << call is clobbering the stack somehow, as it returns from the call with an "improved" this pointer. >.<

gopher 2011-05-04 03:56

oohkay, not sure I've fixed the real problem, but got a hackfix that has worked for everyone who's tried it so far. Now, I return to figuring out what was actually going on, so I can turn logging back on :P

the-jack 2011-05-08 06:04

I totally get what you were going for here, and there's a lot of potential for this feature. Hope you develop it further!