fifth 2011-05-03 17:52
Decent, but kinda frustrating.
I didn't really like the floaty movement, or that it looked like you could almost jump up 4 tiles, but could never actually make it.
Foon → Ludum Dare Explorer → LD20 → EscapeBot
By ahnimal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 207 | 2.48 | 21 | |
| Fun | 168 | 2.62 | 21 | |
| Theme | 210 | 2.29 | 21 | |
| Graphics | 190 | 2.67 | 21 | |
| Audio | 139 | 2.43 | 21 | |
| Humor | 265 | 1.64 | 14 | |
| Overall | 202 | 2.52 | 21 | |
| Community | 131 | 2.73 | 15 | |
| Coolness | 177 | 2 |
Decent, but kinda frustrating.
I didn't really like the floaty movement, or that it looked like you could almost jump up 4 tiles, but could never actually make it.
Fun but a little slidy it seemed especially when trying to jump or do the wall jump.
Still very fun though :)
Pretty fun, although I definitely agree with Fifth.
Not bad. Trying to jump up through 1-block-wide gaps is quite frustrating, though - I'd suggest making the character a bit narrower so it's possible. Also frustrating: unskippable adverts every time you die?
Decent platforming, nice visual style.
Congrats on finishing your first LD! I agree with Fifth mostly, and I also found the game pretty difficult. I didn't manage to get to the end. Visuals get the work done, sounds are adequate, and apart from the floaty controls, pretty fun overall.
I liked the slidy movement.
It was a little hard to aim, since it shoots slightly above where my cursor is. I think there's a little too many of those batteries considering how slow energy goes down, I don't even know what happens when energy reaches zero.
The level generation seems pretty good, you have to work to get all of the batteries and the different positions of the enemies end up creating some variety.
I would like to have some kind of progress meter or time limit or something to help me know how far I have gone and how far I have to go.
Nice game, well done!
Found it a bit hard and it got monotonous a bit fast... a way to restore health would've been nice as well as a bit more variety in enemies.