Foon → Ludum Dare Explorer → LD20 → Surrounded

Surrounded

By rasherb2

Percentile
CategoryRankScoreCountLD20Ever
Innovation2302.311619.38.4
Fun1342.881651.530.9
Theme2402.001513.32.3
Graphics2402.251615.16.2
Audio1342.461351.916.3
Humor2741.5082.41.5
Overall1772.691637.611.8
Community2242.001118.526.7
Coolness243

Ratings received

OverallFunGraphicsInnovationThemeAudioCommunityHumor
33131
3432342
2211122
33232221
33333
33341211
3433322
221112
132221
3322231
55555555
3221232
11111111
3332231
3232221
23121121

Comments

endurion 2011-05-02 06:30

I've tested on Windows, won't run. Please include the openal32.dll file. The only other dependencies seem to be the MSVC 10 runtimes, as you said.

rasherb2 2011-05-02 11:43

Hi, thanks for trying it! I included openal32.dll and the redist just in case. Hope it works now!

yezu 2011-05-02 12:05

You could have written it requires SFML. After installing the packages everything works fine :)

yezu 2011-05-02 12:06

"You'll need SFML" ... I must be going blind... Sorry...

endurion 2011-05-02 16:47

Thanks for including the missing Dll! Worked fine now.
Nice little game, increasingly hard. I liked the little extra room below ;)

grungi-ankhfire 2011-05-03 20:36

Nice :D (And the Arch binary was a nice touch too). I did recompile however because of the fact that it's basically way too hard to play with a non-qwerty keyboard. But it was worth it. Love the frantic gameplay, the sound effects just work, and as a bonus if you let the game run after you died, it still fills up with ennemies, making for some kind of mesmerazing modern art :D Good job !

the-jack 2011-05-05 03:30

Decent concept, smooth player movement.

I grabbed the first package a couple of times and no more spawned after that.

matthias_zarzecki 2011-05-08 07:27

At first I thought that this would be intensely hard, but then I realised it's quite the opposite actually. It#s fun, but waaaaay to easy.

jfroco 2011-05-09 03:27

I couldn't hear any sound (Windows Vista 32)

lingmops 2011-05-22 20:48

That's quite cool, I like the idea with the health packs VS spawns and weapon strength