Foon → Ludum Dare Explorer → LD20 → I Hate Games With Powerups!

I Hate Games With Powerups!

By pauloseamano

Percentile
CategoryRankScoreCountLD20Ever
Innovation2282.321919.78.7
Fun2202.261922.66.8
Theme2531.891911.21.7
Graphics2761.74192.81.0
Audio1522.371945.814.0
Humor2231.931420.68.5
Overall2552.161910.52.0
Community2052.171228.335.3
Coolness243

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
22211111
11111111
32332233
55555555
232121
2221121
2121231
11111111
1211121
22131341
2322221
2121121
3413344
55555555
1211111
12121111
3344224
11111111
232222

Comments

sonnybone 2011-05-04 21:22

Couldn't tell what the red powerup does.

pauloseamano 2011-05-05 08:48

The red powerup stops you taking damage, is the title graphic with the explanation of powerups not easy to read?

the-jack 2011-05-06 22:48

Sorta didn't really understand what was happening. I know the yellow square slowed stuff down, but... and then the level shifted to a kind of pong thing?

More player feedback tools needed, like text popups or a scoreboard or health meter or something, but I definitely got that the red circles were bad news.

Oh, and the bass riff was cool.

dividebyzero 2011-05-07 15:51

Very addicting and easy to understand what is going on from the get go.

venzon 2011-05-08 21:59

It's not a bad concept, given how simple it is. It would have been nice to have more feedback about what's going on with the power-ups; I kept forgetting what the different colors did. :-)

endurion 2011-05-13 06:57

A clean simple concept. However some feedback on how long the invincibility held on would be nice. Also there seems to be no indicator when and why the gameplay steps to the Pong type and back.
What exactly do you have to do to pick up the powerups? Sometimes they vanished, sometimes they didn't.