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Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| Aug 22 15:42:00 | Captain Starfire's Great Escape! | Really liked this, could see it translating well to mobile touch device. Great first entry! | |
| Aug 22 16:07:00 | 25m 00s | The Man Who Sold The World | At the end I didn't make a choice, was that making a choice? <br/> <br/>The character animation and art was well done, found myself wishing I could interact with the environment a tiny bit more, at least with some of the NPCs. <br/> <br/>Solid results. |
| Aug 23 14:50:00 | 22h 43m | Untitled Escape | I'm digging the concept here, and see it working as more fully-developed game. Nice job! |
| Aug 24 16:01:00 | 25h 11m | BATHOS | At first at felt bad at being trolled, and then I was happy and smiled. Thank you for this. |
| Aug 24 22:34:00 | 6h 33m | Help! I'm trapped in a compact 2D Riemannian manifold! | Visually interesting, and I always love abstract stuff like this. The controls were surprisingly tight for something done in such a short time. |
| Aug 24 22:36:00 | 2m 00s | Vault | Mind-boggling. Great take on the theme, nice setup and a really well-developed puzzler. |
| Aug 24 22:39:00 | 3m 00s | AWAYGET | Short and sweet. Suggestions for "full" version: shooting the moon and the car as Easter eggs, maybe they blow up or something. |
| Aug 24 22:41:00 | 2m 00s | Escaparazzi | I was so disappointed that running the paparazzi in front of the cars didn't kill them. |
| Aug 24 22:48:00 | 7m 00s | The Escape of the White Square | Nice take on this model, and good use of various "AI" patterns. |
| Aug 24 22:57:00 | 9m 00s | Abigail's Descent | Cool, punishing, nice graphics. |
| Aug 24 23:49:00 | 52m 00s | Foxtrot | I escaped from some traps but died in the end anyways. <br/> <br/>It's a lot like life, this game. |
| Aug 25 00:20:00 | 31m 00s | Prelude of the Chambered | I wouldn't be surprised if a AAA tried to pick this guy up for this entry. Solid. |
| Aug 25 03:28:00 | 3h 08m | Cubicle Escape | Not sure if the motivation feature was functioning or not. |
| Aug 25 22:20:00 | 18h 52m | Caved In | Brilliant. |
| Aug 25 22:25:00 | 5m 00s | Stuff From the Past | I would love to see the other 40% :) |
| Aug 25 22:27:00 | 2m 00s | Chemical A-21 | Very pretty, loved the tech minimalism. <br/> <br/>Very difficult for me, perhaps a slightly easier couple of warm up levels would help. |
| Aug 25 22:30:00 | 3m 00s | Escape From Poorhood | Yeah I was pretty amazed until I realized it was a jam game :) <br/> <br/>Did you manage to stand up the whole time? |
| Aug 25 22:39:00 | 9m 00s | Not Without You | Really well-executed puzzler. I could see how this could be developed further with the addition of other features like teleporters/destroyers and translation level geometry. Great work! |
| Aug 26 02:14:00 | 3h 35m | Space Pirates Suck! | I was dying for an option to beat on the aliens, but I'm violent like that. |
| Aug 26 02:18:00 | 4m 00s | A memory | Perfectly emo. |
| Aug 26 02:19:00 | 1m 00s | DarkRun | I am finaly dead. |
| Aug 26 02:21:00 | 2m 00s | The Sky Is Falling | With tighter control this could be awesome. |
| Aug 26 02:25:00 | 4m 00s | Crime Zone | Now I need to take a piss. |
| Aug 26 02:29:00 | 4m 00s | Followed | I like the characterization that was applied to this mechanic. Well done, and very good execution on the tone. |
| Aug 26 02:32:00 | 3m 00s | Arena Escape | Would have loved a full auto option, my clicking finger is so tired :) <br/> <br/>This was hard, even on easy mode. Nice graphics and a good concept, would like to see it developed further. |
| Aug 26 02:34:00 | 2m 00s | Ignore Them | Really nice example of HTML5 gaming goodness. Cool way to establish the controls, that was very intuitive for me. |
| Aug 26 02:37:00 | 3m 00s | Death Game | I'm a... creeper? <br/> <br/>The mechanics definitely need more development to bring out a smoother flow to the gameplay, and the audio could use a tiny bit of variety to avoid driving players insane. |
| Aug 26 02:39:00 | 2m 00s | It Burns! | The music is creepy. <br/> <br/>I had no idea how to control my guy so I kept dying. |
| Aug 26 02:43:00 | 4m 00s | Boingo's Escape | Wow, this had a lot of work in it. The escape system was very well-balanced, too. Impressive. |
| Aug 26 02:44:00 | 1m 00s | Maze Escape | A... wait for it... mazing. |
| Aug 26 02:49:00 | 5m 00s | Under a Watchful Eye | Very nice visual work. Never a fan of railroading, I was hoping I could run and hide. |
| Aug 26 02:51:00 | 2m 00s | The Hooks, the Lava and Me | Spider-man, Spider-man... <br/> <br/>Really liked the concept, I think the first escape could have been a bit easier/clearer to help with getting players into the game. |
| Aug 26 02:52:00 | 1m 00s | Escape from Limbo | Good effort. Please donate to a poor game developer. |
| Aug 28 15:54:00 | 61h 02m | A Underwater Escape | Escape... or avoid? <br/> <br/>Nice work with the scoreboard, provided additional motivation on top of the achievements and score-get. <br/> <br/>I felt some collisions with the harpoon were a little dodgy, but hey at least you get an achievement for getting gutted. |
| Aug 28 15:57:00 | 3m 00s | A Cave Escape | Nice attempt. Diggin' the potato-headed main avatar. |
| Aug 28 16:00:00 | 3m 00s | Spotlight Search Deluxe | I just got trolled :P <br/> <br/>Nice background image, smoother controls would help. Liked the floaty-blobby spotlight effect. |
| Aug 28 16:05:00 | 5m 00s | UpRunner | The little dude's got an eyepatch. Sweet. <br/>Made it to 250 something before it generated platforms I couldn't jump to. <br/>Solid effort! |
| Aug 28 16:07:00 | 2m 00s | Mob Escape | All my friends died. Just like in real life. <br/> <br/>Great entry, with a little polish and tweaking this could be really fun as a Flash diversion. |
| Aug 28 16:11:00 | 4m 00s | Vector Dash | This game would be so rad if I had a trackball and could use it like the original classic Asteroids arcade machines had. <br/> <br/>Asteroids - The RPG. <br/> <br/>Well done! |
| Aug 28 16:14:00 | 3m 00s | "Get to da choppa!" | I got to da choppa! <br/> <br/>If any game has ever needed a mini-map/objective arrow, this would be it. <br/> <br/>Solid effort though, 5 for humor :) |
| Aug 28 16:16:00 | 2m 00s | You can't escape the colors! | Nice concept, and pretty tight controls. Good work. |
| Aug 28 16:18:00 | 2m 00s | The Bachelor's Escape | Not the biggest fan of being tricked into an inescapable pit. |
| Aug 28 16:23:00 | 5m 00s | Coin Runner | I wish I could get to the fun that everyone else seems to be having :( <br/> <br/>I didn't understand why sometimes the pursuers stopped after beating me, and sometimes (like, 5 games in a row) a single dude just kept bum-rushing me to the point where I wouldn't even have enough coins for the first upgrade. <br/> <br/>I can see the concept here, though, just punished me way too much. |
| Aug 28 16:27:00 | 4m 00s | Self Destruct: Activated | Punishing, but well-executed. Good work. |
| Aug 28 16:33:00 | 6m 00s | HMS Lance | Unskippable intro cutscene makes Jack put it in another window and play Minecraft until it's finished. <br/> <br/>This game was brutally punishing. I liked the sailing controls but man. It seemed like the goal was to kill me as hard and as often as possible. |
| Aug 28 16:34:00 | 1m 00s | Escape Velocity | Space Harrier flashbacks. <br/> <br/>Pretty good attempt, thanks for making this. |
| Aug 28 16:36:00 | 2m 00s | Qua-tzar | Very nice concept, though the other player could see my moves? Would benefit greatly from a "hidden turn" feature. |
| Aug 28 16:37:00 | 1m 00s | Thruster | I like the aesthetic. Nice entry. |
| Aug 28 16:38:00 | 1m 00s | EscApe | Funny stuff. |
| Aug 28 16:40:00 | 2m 00s | Bomber Planet | Less overmap, more minimap. <br/> <br/>Beautiful pixels, as always. Thanks for making this. |
| Aug 28 16:46:00 | 6m 00s | The Blueprints | Aaaugh! <br/> <br/>Hard, but once I got it, I got it. Could benefit from a slightly more gentle introduction but I understand how the time constraints wear on the overall scope. <br/> <br/>Solid entry, and something to tide me over until Schatz releases Monaco ;) |
| Aug 28 16:51:00 | 5m 00s | Escape from Pleasure Resort | I love LD games that I can actually complete. <br/> <br/>Great take on the recharge to stay alive feature. Well done, I liked this one a lot. |
| Aug 28 16:54:00 | 3m 00s | VT74: Escape from EEPROM | Wow, very nice concept here. If polished this could do very well as a fun diversion. |
| Aug 28 17:15:00 | 21m 00s | The Cell | Quite a few entries using this dual-avatar movement mechanism. This one's had the best aesthetic so far, but I'm not sure if I prefer the static movement to the one where you can push the replicant around by bumping into walls. <br/> <br/>Still, a solid effort and nice graphics. |
| Aug 28 17:17:00 | 2m 00s | Forever Running | As hard as I tried, I couldn't run forever. <br/> <br/>Nice kitty. |
| Aug 28 17:18:00 | 1m 00s | Something embarrassingly bad | Cool proof-of-concept, let us know if it gets developed further. |
| Aug 28 17:22:00 | 4m 00s | Escape From Zoo | Always love to see Unity being pushed hard for compo entries. <br/> <br/>Player-controlled camera (right-click to pan/zoom/rotate) would be greatly appreciated but not strictly necessary for this one. <br/> <br/>Cool art style, the birds were very well done. |
| Aug 28 19:20:00 | 1h 58m | The Great Volcano Escape | What am I escaping from, exactly? There wasn't really any motivation to vroom vroom. A timer or wave of mutilation would have helped with that. |
| Aug 28 19:52:00 | 32m 00s | Effugere -- an escape game | Interesting, like a stripped-down Metal Gear Solid. Good work. |
| Aug 28 19:55:00 | 3m 00s | Astar | Very cool concept. I wonder if being given 4 tiles and allowed to plan the movement path wouldn't be more fun? <br/> <br/>Further development is required! |
| Aug 28 20:14:00 | 19m 00s | Flee Buster | Really nice. Would benefit greatly from a visual cue other than the timer bar to signal a change, like perhaps a global flash of the screen before flipping, as the sudden change would sometimes cause an unnecessary death. <br/> <br/>Probably the most innovative game I've seen so far. |