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Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| Dec 19 11:05:00 | Always Alone | Nice little story. I think that Limiting the number of pushes would have made it more game-y. | |
| Dec 19 11:26:00 | 21m 00s | 3 Missing, 4am | Very cinematic, good use of camera and light. <br/> <br/>As others have commented, a tiny bit more direction on where to get the batteries would have been greatly appreciated. And keeping in mind that I'm a lazy bastard on a tight schedule. |
| Dec 19 11:27:00 | 1m 00s | Shadow Glow | At first I tried using WADS but had to switch to WASD. I guess it's just a personal preference. <br/> <br/>This should totally be Alan Wake DLC, or maybe a game he plays on his mobile phone between episodes. |
| Dec 19 11:32:00 | 5m 00s | Minicraft | Playing to your strengths. Congratulations on completing the Ludum Dare 48, you're now just as good as I am :) |
| Dec 19 11:52:00 | 20m 00s | Zolcan | Oh, that sneaky little rock sumbitch! <br/> <br/>Decent platforming. Am I supposed to be some kind of an interstellar exterminator? <br/> <br/>I gave up at the second rock-monster jump. |
| Dec 19 11:56:00 | 4m 00s | ALONE! | This would make a great intro to another game, and apparently that's what it is. |
| Dec 19 12:01:00 | 5m 00s | Courage Quest | Impressive work for 48 hours. <br/> <br/>Platforming was solid, and the environments interesting. <br/> <br/>I only lit a handful of torches before retiring. |
| Dec 20 03:54:00 | 15h 53m | Puppy Shelter | It was okay, kind of wish there was something I could do about the puppies being put down, like if it depended on how many moves it took to complete a board. |
| Dec 20 03:59:00 | 5m 00s | The Word Alone | Astounding accomplishment for 48 hours, I can't even begin to imagine how this was done. Oh, hello source code. |
| Dec 20 14:12:00 | 10h 13m | Last breath | I don't use the word "innovative" often, probably mostly because I'm a bitter dick, but this was a very innovative use of movement recording. The graphics were meh, but I'm sure you could do better with more time. |
| Dec 20 14:14:00 | 2m 00s | Afrocity Atrocity | What is? I don't even. |
| Dec 20 14:19:00 | 5m 00s | Abandoned | Nice pixels. |
| Dec 20 14:24:00 | 5m 00s | By Your Side | I'm not smart enough for this type of gameplay. |
| Dec 20 14:25:00 | 1m 00s | [Greeble] | I found the kitty! But that was before clipping got turned back on. |
| Dec 20 14:27:00 | 2m 00s | .Journey to Polygonia | HTML5 eh? Interesting audio limitation. |
| Dec 20 14:30:00 | 3m 00s | Best Friend | I got the "dog" ending. This was absolutely brilliant and a benchmark for about how long I can deal with platforming in my old age. Great work, thanks for making this. 5/5 |
| Dec 20 14:51:00 | 21m 00s | Craequ | Brilliant, kinda sad I haven't thought of this yet, and happy that you have. |
| Dec 20 15:41:00 | 50m 00s | Mountain | I really liked this concept. When I realized they were cranes, I nearly wept. Great work. |
| Dec 20 15:45:00 | 4m 00s | Abandon | Very pretty. First thing I did was walk off the edge... <br/> <br/>Tuning jump is one of my least-favorite things about rolling/managing a character controller... so frustrating! |
| Dec 20 16:59:00 | 1h 14m | Me and Myself | Absolutely brilliant. Loved this one. |
| Dec 20 17:10:00 | 11m 00s | Sol Solo | Very interesting concept. Took me a bit to figure out precisely what was happening. Excellent graphics. |
| Dec 20 17:49:00 | 39m 00s | Alone | Couldn't get past 7/9. |
| Dec 20 17:50:00 | 1m 00s | A.L.O.N.E. | I rated because it was the first thing I saw. |
| Dec 20 17:54:00 | 4m 00s | Farrokh | Where's the source at? Is the pixel effect a shader? |
| Dec 20 17:55:00 | 1m 00s | Leave Me Alone! | What the... |
| Dec 20 17:58:00 | 3m 00s | Step Off | Pretty interesting little shoot feature. I love the simplicity, though it did take me a few to figure out what was going on. |
| Dec 20 18:41:00 | 43m 00s | 5 DAYS | Well done. A "shift-to-run" would have been most welcome. Definitely a strong foundation for future FP 3D work. |
| Dec 20 18:48:00 | 7m 00s | Moving Day | I ran, died, and was eaten by a cat. I, too, was disappointed by the feedback to my responses :P |
| Dec 20 18:50:00 | 2m 00s | A form of monotheism | Wow. I'm way too OCD to know how to make this go. I blame TV. <br/> <br/>Thumbs up for HTML5? |
| Dec 20 18:58:00 | 8m 00s | The Lonely Arena | Very well done. Love the voice-work, I really must try harder to get more into my next attempt. <br/> <br/>I'd recommend Screen.lockCursor for this type of control, as well... when I found the button and clicked it I closed my 3DS Max project >.< |
| Dec 20 19:02:00 | 4m 00s | Quiet, Please! | Wicked good. That mom was just like mine! |
| Dec 20 23:22:00 | 4h 20m | Chromboid | Gorgeous. I got lost and gave up. |
| Dec 20 23:29:00 | 7m 00s | The Sheep & The Peach | Three games for the price of one! Value+ |
| Dec 20 23:47:00 | 18m 00s | Ravenwood | Enigmatic. Cute graphics and great atmosphere, hard to go wrong with thunder and lighting. |
| Dec 21 01:52:00 | 2h 05m | Soliloquy | Very excellent idea, and I get what you're going for. It gave me serious vertigo and I couldn't go on. |
| Dec 21 02:23:00 | 31m 00s | Gemclusion | Nice twist on this type of puzzle, and I really want a physical version so I can put those gems in my mouth. |
| Dec 21 02:41:00 | 18m 00s | Lonely Planet | Very nice on the visual side. With some sound and level design this could be very good indeed. |
| Dec 21 02:51:00 | 10m 00s | Skull Hunt | It's a platformer alright. I really dug the physical thrown objects, very fun that. And the noodling guitar was a nice touch. |
| Dec 21 04:42:00 | 1h 51m | Survive The Desert | I was kind of shocked to see my LD entry on the PC in the desert. |
| Dec 21 05:31:00 | 49m 00s | Forgotten Memories | Pretty cool tech demo. With a bit of ambient sound and some drugs this would be killer. |
| Dec 21 05:36:00 | 5m 00s | This Sentence is False | oh oh oh I'm on fire |
| Dec 21 05:40:00 | 4m 00s | Solus | I died pretty hard in this. Liked the Insanely Twisted Shadow Planet vibe. |
| Dec 21 05:49:00 | 9m 00s | Lonely Island | Nailed the theme and mood, and a very well-executed 2.5D perspective. |
| Dec 21 05:56:00 | 7m 00s | Umbrella Trip | Wow this game murdered me early, and often. Interesting feature, though, that umbrella. |
| Dec 21 06:00:00 | 4m 00s | Cirque du Seul | Did you really make that whalesong yourself? <br/> <br/>Thank you for the pretty pictures. |
| Dec 21 06:04:00 | 4m 00s | The End | That old dude went down like a sack of beans. |
| Dec 21 06:49:00 | 45m 00s | Arzea | Great technical execution with a buttload of character. Top contender for sure, though not sure how Alone I felt... |
| Dec 21 16:57:00 | 10h 08m | Separation Anxiety | Very nice visual presentation. |
| Dec 21 18:16:00 | 1h 19m | /follow | S&S:EP and Skyrim theft hack. Companion cube and Scarface. <br/> <br/>Very well-executed point-and-clicker, a real nice modern throwback to the halcyon days gone by. <br/> <br/>Wonderful characters, very charming. Had this been a compo entry it would have cleaned up for sure. |
| Dec 21 18:30:00 | 14m 00s | Midas | Brilliant. I would totally steal this if I was of the thieving bent. |
| Dec 21 18:51:00 | 21m 00s | Alone In A Crowd | Pretty cool, liked the little representations and was sad when I couldn't get the girl back from the bigger square. Fortunately there was a kitty to watch me swing... |
| Dec 21 18:58:00 | 7m 00s | Alone in the Unknown | First impression (and caveat, I just load the games without reading instructions or descriptions) couldn't figure out what I was being trained for. Had to drop out to figure out what the "action" button was, an on-screen prompt would have fixed that right up. <br/> <br/>Went back in and got stuck in a wall. Retried and there were two of me and it loaded me into level 3 without passing level 2. Then it froze. <br/> <br/>I think there might be a few bugs in there. <br/> <br/>The ghosts were cute. |
| Dec 21 19:10:00 | 12m 00s | ToastCat | N.Y.A.N.C.A.T. call of Catnobyl. Excellent concept, damn those radiation bugs! |
| Dec 21 19:29:00 | 19m 00s | VOXTERIUM | Lovely concept. I kept thinking of how this would be with motion control. <br/> <br/>Rather insane difficulty ramping, for my skill level anyway. Couldn't win on anything but NOOB. |
| Dec 21 19:57:00 | 28m 00s | You Can't Go Through The Door | Loved the Costanza logo. Didn't really get what to do so I just hammered keys until it froze. Fortunately, mashing buttons is fun. |
| Dec 21 20:54:00 | 57m 00s | ZERO2 | Very impressive visuals, a little weird plotting. The kind of interactivity I hope to have next time. |
| Dec 22 04:05:00 | 7h 11m | Ennui | What's the point? |
| Dec 22 04:08:00 | 3m 00s | Bootstraps | 91. Seems accurate too, considering I patterned my behavior after my real-life history. |
| Dec 22 04:14:00 | 6m 00s | Cat Match | I must have downloaded 3 portable versions while clicking the bottom row. <br/> <br/>For a 1st-time no experience kind of deal, this was a pretty good effort. I love making kitties disappear, for sure. |
| Dec 22 04:17:00 | 3m 00s | A Blind Man in the Darkness | I'm sorry for your loss. |
| Dec 22 04:25:00 | 8m 00s | Castaway | Very nice visually and decent BGM/SFX. Super-frustrating movement made me give up. |
| Dec 22 04:30:00 | 5m 00s | It's Space | This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy. <br/> <br/>But yeah, great effort. A score counter for blasting the baddies would have been welcome. |
| Dec 22 04:32:00 | 2m 00s | Alone in the city | Really awesome jam entry. Hope PoV or whomever can get it transferred into that category. |
| Dec 22 04:42:00 | 10m 00s | Asteroids: Alone Edition | I hate you. <br/> <br/>Nyan Cat is the next generation's Rick Roll. |
| Dec 22 04:46:00 | 4m 00s | AS:ZT - Assault Squad: Zombie Tactics | I couldn't cut the human off and quit. I can't read. |
| Dec 22 04:51:00 | 5m 00s | KITTENS the Great | I like the concept, and would be super-fun multiplayer. <br/>Locked up for me around 20 turns in, but I got the gist of it. |
| Dec 22 04:59:00 | 8m 00s | OMFG FFS will you LEAVE me ALONE | Bang bang bounce bounce. What were you saying? |
| Dec 22 05:06:00 | 7m 00s | The Lonely Island | So much better than CrineMaft. |
| Dec 22 05:13:00 | 7m 00s | Expecting a Call | Fun until I realized there was no lose condition, and it was an endless positive feedback loop. <br/> <br/>Penalty for missed calls, or an overall timer (the sun setting would have been visually cool) and then making it a high-score chase would have been a couple of ideas. |
| Dec 22 07:08:00 | 1h 55m | And then, alone at Epsilon-1 | Excellent foundation for future expanded projects. Minor camera issues and raycasts obscured by the player avatar, would probably want to set the player to the "IgnoreRaycast" layer. <br/> <br/>Love the texturing, fantastic. |
| Dec 23 17:49:00 | 34h 41m | Down A Well | You should be. |
| Dec 24 14:37:00 | 20h 48m | sQared | I was surprised how angry I got at not figuring out the keypad. Found the green flashlight and the person up the ramp, that's pretty much where I gave up. <br/> <br/>Good work on introducing the player to the controls, and nice atmosphere. Also I'm falling in love with the lo-fi texturing that some of these Unity games are showing off this compo. Really slick. |
| Dec 25 15:50:00 | 25h 13m | Cardiac and fireproof Kitten alone in Alps after a plane crash | Forest fire simulation of the year. |
| Jan 3 17:04:00 | 217h 14m | HUG MONSTER | Hah, I'm glad you pointed me here, at the risk of missing this gem. Excellent work and love love love the 2D Unity. |
| Jan 4 14:24:00 | 21h 20m | Things you do alone... | Simulator of the year, great work! |