fredericrp 2011-12-19 00:03
Please note that the webplayer have issues on Mac : if you're on a mac, use the OS/X standalone version, thanks !
Foon → Ludum Dare Explorer → LD22 → sQared
By fredericrp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 25 | 3.10 | ||
| Coolness | 3 | 57 | ||
| Theme | 29 | 3.15 | ||
| Overall | 42 | 3.05 | ||
| Innovation | 46 | 2.80 | ||
| Audio | 46 | 3.00 | ||
| Fun | 56 | 2.65 | ||
| Graphics | 62 | 3.15 | ||
| Humor | 91 | 1.71 | ||
| Community | 398 | 2.36 |
Please note that the webplayer have issues on Mac : if you're on a mac, use the OS/X standalone version, thanks !
Also, in this preview version, press Cmd-Q to exit on a mac (the Escape key issue will be fixed tomorrow), Alt-F4 on windows. Good night for those in the same timezone :)
Really great mood :) Good job with this one! Anyway, when I open the door at the top of the large slope, it gets me back in a previous room. Bug or is it normal?
I like the code-breaking-minigame, it's quite intuitive. The 3d-interface is interesting aswell, but the lookAt(player) doesn't work quite (it looks at my chest, not the head). Perhaps it isn't even necessary.
Thanks for your comments
>deepnight: you may have played before the last version was uploaded, I'll look into it
>Mathias yeah, I had a lot of trouble to make it right, I'll do some more test when I get home
Arg, I spotted two bugs, but one of them is very annoying and is present in all versions, don't know why since it was working on my computer : the text is written in white on a white background for the dialogs ! As a workaround until I fix this when I get home (in 2 days) is to walk near a wall when you dialog with another character : you can see the text "through the wall".
Sorry for the inconvenience, I'll fix that asap.
I'm on a Mac and the controls are SUPER SUPER sensitive. The slightest twitch sends the mouse flying across the screen to the point of unplayability. Thought I'd let you know.
I didn't noticed it but you're surely right: I'm on a mac too, but as I created it I was surely too used to it !
I'll do some test to improve the sensitivity (but: back in 2 days @home :( ).
I would say I loved it, but the contols made it very frustrating. Far, far too sensitive. I think the graphics and sound were superb and made for a very atmospheric game, but the controls did spoil it somewhat. I'm sure it won't be difficult to fix it, and when you do, the game will be a strong contender, I'm sure.
Great job! I wasn't able to complete it though, because I just kept getting lost.
The biggest problem I had is with the sensitivity of the mouse movement. And yeah, I'm on Mac.
There's also a number of bugs/glitches, such as lights from another room cutting through the wall, or falling through the floor when hitting that moving red wall, but they're not major.
Thanks !
I'm uploading the fixed version (details on the description above)
I was surprised how angry I got at not figuring out the keypad. Found the green flashlight and the person up the ramp, that's pretty much where I gave up.
Good work on introducing the player to the controls, and nice atmosphere. Also I'm falling in love with the lo-fi texturing that some of these Unity games are showing off this compo. Really slick.
That means the keypad served its purpose ;)
Thank you very much for the feedback !
Found the flashlight, the old lady and the man in the wheelchair and than gave up. The mood was excellent, but I kept getting lost... I am not sure about the keypad, but when I clicked the position where the "open door" icon should be I was allowed to pass anyway. Bug or imagination of mine?
This was pretty ambitious!
> summaky : Thanks for your comment ! I wanted to make path with lights but did not have time to finish it, so it's kind of hard to find your way. I think you're right for the bug, but it's not in all versions, I'll take a look.
> Make A Game : yep, ambitious, but why don't be a little ambitious at least ?
at first i was like: THIS GAME IS AWESOME.
but then i was like: THIS GAME IS REALLY AWESOME.
Great overall, but desperately needs a minimap. I couldn't complete the game because eventually I just wasn't sure where I was. Also the body swapping was very cool but I never saw any payoff from doing it, nor did talking to various characters as other characters do anything, etc. So all that aside and it was a confusing maze that seemed like it was almost awesome.
Thanks for your comments !
I realize that it's hard not to be lost, I wanted to have lights to guide the player but did not have enough to implement all of them. You can see the full playthrough here : http://youtu.be/xnGiIbyAOVw
By the way: you can push the green button to "save" Willy only if you are the old woman (she can push with her stick)
(video has been reuploaded there : http://youtu.be/2d7Z1pyQ7JM )