FoonLudum Dare ExplorerLD21 → Mob Escape

Mob Escape

By joedev_net

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CategoryRankScoreCount
Community233.67
Innovation853.50
Coolness876
Overall1023.33
Graphics1183.33
Fun1423.00
Theme1663.25
Audio2592.10

Comments

ointment 2011-08-22 16:04

"Reverse tower defense" sounded promising, but it isn't quite what the player might expect. Gets a bit uninteresting quickly because of the lack of variation. Also, there's little payoff for fighting rather than running away - but I guess that just fits the theme, heh.

ointment 2011-08-22 16:04

More level progression could've made this a gem. Don't introduce every enemy in level 1. Shorter levels, more new mechanics per level.

tgijsola 2011-08-23 00:34

Fun little dungeon crawler! Would have liked to see some treasure, maybe a little character progression or powerups, and a little more variety in the levels. I liked controlling four dudes at once, occasionally using the lesser party members as meat shields :)

fireslash 2011-08-23 14:10

Interesting idea. I agree with the above comments on level progression.

I also found a strange quirk with your tile renderer. http://fireslash.net/~fireslash/images/ld21_reviews/ld21_joedev_net_1.png seems to happen randomly while running through the levels. Could be a floating point math issue?

joedev_net 2011-08-23 16:20

@ointment

Exactly! I agree that the game does become uninteresting quite quickly. That hit me about half way through developing and I almost ended up quitting, but I'm glad I kept going and finished. I made a mistake making the levels random hoping that they would be fun enough to play, but they weren't, so I would have been better off just creating a set of predefined levels. I probably would of had to time to add a semblance of a story line as well. Lesson learned.

@tgijsola

Yeah, there was plans for some treasure and more items, but I didn't really have enough time to achieve what I wanted. I'll probably work on this a little more and make it more of a tradition dungeon crawler with a non-linear dungeon layout and actual enemies. Also having your followers participate in fighting would be pretty cool.

@FireSlash

Strange, I've never seen that before. Probably not a floating point issue as the tile rending is all integer math. I'm tempted to say it might be a driver issue, but that's probably unlikely. I'll investigate and see if I can find anything.

Thanks for the feedback, it really is appreciated!

jonnopon3000 2011-08-23 20:30

I liked the concept, but the implementation would have been a lot more enjoyable with more audio and maybe some level progression.

the-jack 2011-08-28 16:07

All my friends died. Just like in real life.

Great entry, with a little polish and tweaking this could be really fun as a Flash diversion.

andybrown 2011-09-10 06:59

It was fun, I played the first time without realizing I even could attack and just dodged bullets, then the second time I read the help first and did worse trying to take out towers. I like the guys following you though, I can definitely see some potential in this =)