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B.Y.O.B
B.Y.O.B
By encryptedshadow
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| Category | Rank | Score | Count |
|
|---|
| Innovation | 186 | 2.67 | 18 | |
| Fun | 196 | 2.39 | 18 | |
| Theme | 91 | 3.00 | 18 | |
| Graphics | 266 | 1.94 | 18 | |
| Audio | 181 | 2.06 | 18 | |
| Humor | 123 | 2.57 | 14 | |
| Overall | 194 | 2.56 | 18 | |
| Community | 158 | 2.55 | 11 | |
| Coolness | 156 | 3 | | |
Comments
mintman
2011-05-02 07:45
I like the cooperative concept as far as the theme goes. The levels didn't really play into that aspect - Why am I bringing a buddy? - although that might be partially by design, such that a single person could judge the game. That being said having at least some non-trivial puzzle for each level would have gone a long way.
@mintman You are taking a buddy cause its dangerous to go alone :D
yrael
2011-05-03 19:02
I think it's a good take on the theme ! Maybe more coop level design could have been cool, but as mintman said that makes it easier to rate. Good job !
@Yrael Thanks man! I take you got your certificate :D
Sorry, would gladly have tested it, but XNA games + Linux doesnt go well... Wish you luck with your entry nonetheless!
yrael
2011-05-03 20:43
Indeed ! That was a nice touch ^^
telluse
2011-05-04 11:46
You have the basis for a solid cooperative puzzler. I figure the time constraints were the real reason the puzzles were very simple - rather get the thing working than spend half the time coming up with brain-busters, right?
I wonder if there's any value to try and make these quasi-cooperative games with a single user in mind. Are our brains even capable of that level of multi-tasking simultaneously between characters? Interesting notion, there.
the-jack
2011-05-06 16:13
This would have been awesome on the Atari 2600!
Always nice to get/play some multiplayer entries. Good work on this one.
Amazing concept, can see it being a great game when added to. The certificate was a nice touch too. People love achievement type things and the certificate is essentially that.
The certificate is now my screensaver.
The first game on this LD I've actually finished. =)
The puzzle-concept is good, but the level design seems a bit rushed and using rars for different levels are cure, but annoying. =)
endurion
2011-05-10 11:16
The cooperative part was a nice idea. The puzzles are unfortunately not too hard. Some timing would probably spice things up.
Oh, and please, do not break the game apart in different executables ;)
mwest
2011-05-15 11:52
The buddy coop mechanism was a cool idea, my buddy left me in jail in level 3 to "WIN" though :(! Bad fiance, bad!
Also thought the many RARs were a tad annoying, but it worked, so...
Well done on finishing something decent for your first LD!
My fiance is planning to frame the certificate :P...
eli
2011-05-19 21:41
I like the game's message! Not subtle, but good nonetheless.
Looking at the source, it seems you hard-coded the obstacles directly into the game. I admire your perseverance!! Using a map tool (say, Tiled, for instance) might help your level-building immensely.
Good work this LD! I like your style and I want to see more of your stuff.
ps. I thought the .rar system was a creative solution.
Thank you everyone for your comments and to all those that rated and played it. I am extatic about the result, especially as it was my first game and first Ludum Dare :) So thanks again!