Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → MZA
Feedback comments for LD42
MZA's games and stats for all events →
| Timestamp | Since previous | Game | MZA's comment | |
|---|---|---|---|---|
| Aug 14 10:48:43 | S.P.A.C.E. Module Collectors | ♥ 1 | -- Very good use of procedural generation -- Familiar controls When first starting the game, I accidently closed it down (pressing the quit button) because the play button was highlighted. Done this twice. Played with keyboard, then gamepad. Keyboard controls are super. Gamepad crosshair movement sesnsitivity needs a bit of tweeking. Then again, you have far more control with K@M. Gameplay was good. Solid entry | |
| Aug 14 11:07:16 | 18m 33s | Emissary | ♥ 1 | Bonus points for making a game involving a globe just like me :) On a serious note, Aesthetics are clean and appealing, controls are responsive, sound is fitting. I understand 2D circular physics. 3D spherical physics is a bit more challenging to implement for myself. Therefore, glad this is a compo too. Once, I have more time, i'll delve into your source code for nuggets of knowledge regarless of the quality of your documentation. |
| Aug 14 12:44:42 | 1h 37m | Slime Escape | ♥ 1 | It took me 30 deaths to realise that precision platformers are not for me. Concerning mechanics: I thought they were good. Perhaps start with an easier level to help the player get to grip with things. Cool game nevertheless. |
| Aug 14 13:52:11 | 1h 07m | iPhone Defender | ♥ 1 | An Iphone game for Windows. I see what you did there. Game feel and aesthetics are great. Sometimes a blue file/enemy can get in the way of the camera though. |
| Aug 14 14:21:14 | 29m 03s | Space Saver | ♥ 1 | I like the robot player. Reminds me of wheatley from Portal. Graphics generally looks cool. Sounds are cool to. Planet shrinks too fast for my liking. It takes a while to get used to the controls. Feels like a game built for an gamepad. Gr8 entry though. |
| Aug 14 14:34:18 | 13m 04s | Samuel's Escape | ♥ 1 | I like the simplicity of this game. Controls are great. If there was more levels I wouldve played all of em. Within the time limits you got the mechanics done, which is what counts the most. |
| Aug 14 14:52:03 | 17m 45s | Cheating The System 32 | ♥ 1 | Love all the meme references in this game. Its been a long time since i've seen clippy lol. I know the goal is to break free to the internet but I searched everywhere to break free but couldn't. I guess it doesn't matter though as I was too busy reading dumblr and zeebook :) |
| Aug 14 15:05:48 | 13m 45s | Security Run | ♥ 1 | Giving the gunshot more bass and creating an effect every time an enemy dies, will make the game feel meatier. Other than that, Fairly solid controls. Nice Speedy gameplay. |
| Aug 14 15:31:22 | 25m 34s | Anxiety | ♥ 1 | Very innovative. The art, the audio helps build the mood greatly. Very fitting entry. Was there ever a Library? |
| Aug 14 16:11:27 | 40m 05s | Construction Pit | ♥ 1 | Game fealt fun - even the bug that got me stuck in a crate was fun. Using a gamepad controller is a lot better than keyboard controls. KB controls are not bad - i tend to play platformers with gamepad. Audio is spot on. Thought it was very fitting for the game. I did not know the reason for those pickup items in the level though - Or i didnt pay much attention to them. |
| Aug 14 16:29:26 | 17m 59s | OUT | ♥ 1 | Artstyle is gr8. Audio sets the mood. If you plan to make more levels, having checkpoints after each stage would be appreciated. I thought the first level was a bit of a challenge (the right level of challenege), which i personally find great Overall decent game. 👍 |
| Aug 14 20:00:34 | 3h 31m | The Backpacker | ♥ 1 | With a lack of a title screen and the cluttered-ness, it took me a bit of time to understand the gameplay. The mechanics are very innovative though. Good job. |
| Aug 14 20:15:55 | 15m 21s | Follow Line | ♥ 1 | Had fun playing this game. Went a long way before loosing. Is there an endgame? There came a point when the platforming drawing became predictable. |
| Aug 14 20:41:59 | 26m 04s | Deep Down | ♥ 0 | Its like super meat boy - hard and fun. 👍 for fitting in so many familiar platforming mechanics in such a short time. 👍 💯 to the audio guy too. Is there any specific feedback you need? Gameplay is fairly polished. Excellent job |
| Aug 15 10:23:32 | 13h 41m | No Escape | ♥ 1 | - I like the graphics / models and color pallete Using the joystick, i was unable to move the crosshairs around. I feel like the player is taking up too much of the screen too - I feel like playing it in first person mode. Either way, I liked your take on a shooter game. 👍 |
| Aug 15 10:32:13 | 8m 41s | BunBrigade | ♥ 1 | Nice RTS-ish game. perfect for mobile. I get the mirror thing - but level three was a real-headscratcher for me. I had to think a lot. Execution is good. Gets difficult quickly though for me. I may try it again when i'm mentally refreshed. |
| Aug 15 10:50:04 | 17m 51s | Vupu | ♥ 1 | Something about that screenshot above made me want to play this game. Really enjoyed it. Just a few pointers: -- While dashing, disable gravity on the hamster. This is what most platformers do. -- Enable dashing, while in mid-air -- This following stage i feel is super-difficult. I thought i left the void behind but it catched up super quick. bun.png Overall, the game is solid! |
| Aug 15 11:06:52 | 16m 48s | Forkin' It Up | ♥ 1 | I liked everything about the game apart from the controls. I appreciate the fine controls that a mouse can give you but the sensitivity can be too much. also experiment with the scroll-wheel to move the forklift up/down - but leave the current controls too as there are MAC users with a mouse with no scrollwheel. For a first gamejam, Its great. I know how hard it is to make a 3D game in 3 days. Congrats. |
| Aug 15 11:17:16 | 10m 24s | Padundle | ♥ 1 | Dude, this is a very cool innovative idea. Its a game that requires a lot skill. I have a few personal suggestions: - the block sometimes gets blocked behind the paddle. Make the paddle on the very left edge of the screen. - Adjust spee accordingly to players skill level. i.e make the physics more floaty and the void slower for people who are less skilled at these sorta games. This is a great mobile game idea. 👍 |
| Aug 15 11:37:02 | 19m 46s | CubiCo | ♥ 2 | Nice, simple and relaxing game that works and is fun. Great that you could fit a lot of levels into the time limit. I'd prefer these types of interviews rathar than actual interviews :D Game is simplr and fun - cant say much. Is there any particular feedback that you want? |
| Aug 15 11:52:07 | 15m 05s | Screen Saver | ♥ 1 | Ahhh, the good old Windows 98. The OS that took a hour to boot. This is actually a fairly accurate representation of computers back in the days. What's the best combination to last longer in this game. I find that 20 coins for extra storage is ok. After that is something like 500 coins. That seems impossible to me. There has to be a way round it. Very fitting entry and solid game mechanics. |
| Aug 15 12:03:59 | 11m 52s | Space Defender | ♥ 1 | Nice artwork. I understood your concept. I think it would be nice to shoot multiple lasers per turn or include a blast radius on contact. |
| Aug 15 14:07:34 | 2h 03m | Terraform | ♥ 1 | Dude, I like this game because: - The art / graphics - The concept/gameplay Possible bugs found - When the enemies get close enough, they burst into a big block w/out me shooting them. Is this normal? Suggestions: - A health system as oposed to a "one-hit-KO" system. - more UI and GUI - Experiment with first person camera Overall, was really enjoyable to play. BTW, What engine/framework did you use. I'm interested. |
| Aug 15 14:21:02 | 13m 28s | Stack Master | ♥ 2 | Simple idea that works. I found a possible bug where I could not move a wodden box on top a metal box. I feel the boxes should be animated when the hit the ground. Nice game! |
| Aug 15 16:06:06 | 1h 45m | Abalite Crystal Defender | ♥ 0 | I like shooting those tanks. I was slightly confused by the map at first though. 👍 |
| Aug 15 16:19:32 | 13m 26s | Running Out in Space! | ♥ 1 | A short game but really enjoyed. Nice innovative and simple concept executed well. Great compo edition. Game is easy in my opinion. controls are gr8. What engine did you use? Do you want any feedback in particular? |
| Aug 15 16:38:37 | 19m 05s | Shblow | ♥ 2 | Familar concept well executed. Had a lot of time playing this game. First of all i tended to go near the walls. But bugs spawned there - then I realised that the best thing to do is to stay in centre. Dont think this is a bug - just an observation. |
| Aug 15 16:48:56 | 10m 19s | Tomb Robbers 3: Curse of the Pharaoh | ♥ 1 | This is good platformer. Really enjoyed it. I was stuck on a level for at least 15 mins though. Maybe its my reactions or maybe the level is way too difficult. Is this level: tombRobbers_2018-08-15_17-45-19.png |
| Aug 15 16:58:24 | 9m 28s | CENTIFEED 2042 | ♥ 0 | Reminds me alot of snake on my nokia phone. I like hoe colorful the snake gets. I instinctively thought that if you hold left down, it will keep rotating left etc.. kinda like the slither.io. |
| Aug 15 17:11:49 | 13m 25s | R.O.O.M. (Really Obvious Objects Moving) | ♥ 2 | I like the concept and the game was fun. I feel like is a game that suits a controller. Theres a few collisions here and there ... but the game was super fun. |
| Aug 15 17:22:45 | 10m 56s | Lemon | ♥ 0 | Enjoyed the game, later on, it became parkoury which is a nic touch. We need more voice acting - they are hillarious but repetetive. 👍 |
| Aug 15 17:38:48 | 16m 03s | The Flopp | ♥ 1 | Its a super cool platformer with gr8 pixel art. There was a section that i got stuck at though? Was really really fun till i got to this part. 2018-08-15_18-35-35.gif |
| Aug 15 22:16:37 | 4h 37m | Gassy Dancer [LD42] | ♥ 1 | I eventually realised that i can spam the space bar. I really wanted to do a super-fart but i do not fully understand how to do that. Really funny entry though XD. |
| Aug 15 22:45:20 | 28m 43s | Surrounded | ♥ 1 | Simple graphics and simple, yet addictive gameplay. Fitting name too. I literally felt surrounded. Have you experimented with a bigger level? |
| Aug 15 22:57:10 | 11m 50s | Space Cleaner | ♥ 1 | Really fun take on the theme and the game was really fun too. At times i wanted the truck to move faster in comparison to the junk boxes falling. Plus when the pile is high enough and the truck is north of that pile of junk, it hard to tell where it is. Maybe at that point, make the blocks translucent. These are just suggestion for what is already a solid entry. Good job! |
| Aug 15 23:12:19 | 15m 09s | Wild Warehouse | ♥ 1 | Ver fitting game. Fits the theme really well. Sometimes I ran out of space when i feel that i should not have though. Im probably missing something or it might be a bug. Another point is that I could see the framerate drop the more I played it.. wasn't 100% visible, but I could see the lag. |
| Aug 15 23:58:15 | 45m 56s | L: An Interactive Mystery | ♥ 1 | From tha ambient raindrops in the background to the impeccable voice acting. The audio is outstanding. A good story well told. I did feel a bit restless, trying to find L's location - battery dried out though. I'll have another go later. |
| Aug 16 00:06:14 | 7m 59s | Soggy Bunny | ♥ 0 | Simple concept. Well executed. 👍 |
| Aug 16 00:23:04 | 16m 50s | head space | ♥ 1 | Interesting concept. Maybe a menu with the instructions will ease the player into the game. I've also noticed that there wasn't many grey thoughts. But I do like where you going with the idea. 👍 |
| Aug 16 10:45:25 | 10h 22m | High Tide [html5] | ♥ 2 | Initially, I tried creating a game using a framework because I like coding and the challenge. Time was running out and life took over, so I had to switch to the unity engine mid-jam. The fact you made a fully functioning game without an engine should be credited in itself. Super Work!! Only feedback i have is that the enemy spawning is very predicatable. |
| Aug 16 11:13:10 | 27m 45s | Runnink out of Space | ♥ 1 | A very unique idea. Animations are super smooth and very well done. Graphics are well done too. I fealt that you should incorporate the tutorial in your game somehow. |
| Aug 16 11:24:08 | 10m 58s | The Red pixel | ♥ 1 | Solid platformer. There was a platform in section 2, which was quite tough for me to get to though. The onion-skinning effect is cool too. |
| Aug 16 11:34:51 | 10m 43s | Dear Leader's Diet Plan | ♥ 1 | I like the fact that you dont need to know anything to play this game. By looking at it I figured the controls out. The intro is hillarious and the gameplay is juicy. How many levels are there? |
| Aug 16 11:54:31 | 19m 40s | Easter Shabobble | ♥ 1 | Its brilliantly presented and super fun. Perhaps, i'm biased because, my childhood consisted of many types of this collect-athon type of games. Well done for submitting to the compo too + unusual, yet creative use of the theme. You did mention that every level is beatable by jumping. Having said that, there was a level, where i literally ran out of space and had to go nowhere. It looks like you like rabbits/bunnies. If so, check out my game - it has bunnies to :) Once again 👍 |
| Aug 16 13:03:07 | 1h 08m | Rainbow Rave | ♥ 1 | There's a lot of nice touches to your game: The intro music, the game transition animations, the facecam at the bottom left, the fact that you can move clouds. The only thing is that i am unsure about the endgoal - is it Drink as much as you can? Is it specifically for multiplayer? Do you take damage in this game/ is there a health system? |
| Aug 16 13:11:12 | 8m 05s | Invasion Failed | ♥ 1 | I like the effects, the art and the controls. I understand you incorporated the theme really well, but I really wanted a larger playground. When it comes to fun - its really fun. Solid Entry! |
| Aug 16 15:23:24 | 2h 12m | Super Overachiever 42000 Deluxe | ♥ 1 | Took me a while to see how you implemented the theme - then I got it!. I personally think you got the controls right. Yes they are floaty but with the way the levels are, they need to be floaty. Its all to familar but I enjoyed the game loads. It would be nice to see what achievements you got - or have a description of them when you clikc them etc... The pics give you a clue but im not 100% certain. Overall, a fun entry. |
| Aug 16 15:38:59 | 15m 35s | Running out of Keys | ♥ 2 | Haven't played anything like this before. I think its a unique concept. It took me a while to figure out the first puzzle though. |
| Aug 16 15:46:58 | 7m 59s | Climb | ♥ 1 | First of all, congrats on finishing the game. First thing I though was that you implemented the theme really well. The art style is also quite cool. Thers a lack of UI and replay button but i think that's due to the compo time limit. |
| Aug 16 15:53:22 | 6m 24s | 2954: Robot Puzzler | ♥ 0 | I like your idea of a puzzle game and your take on the theme. I did run into a bug where I couldn't eject a disk. I was playing the html version. |
| Aug 16 16:02:48 | 9m 26s | Space Runner | ♥ 1 | Love the graphic. Especially that space guy running on a treadmill. Intuitively, i knew i had to collect the yellow things and avoid the rocks. Eventually, i learnt the controls better. But i didnt know my end-game/ end-level goal. |
| Aug 16 21:28:33 | 5h 25m | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Played really well on Android. I was unfamiliar with trumpology and communism but liked how simple the mechanics are. Trying out different shapes could be interesting also. |
| Aug 16 22:11:57 | 43m 24s | Crumble | ♥ 2 | Love the artwork and how goofy the player is. Really fun! It may sound wierd, but i used a combination of the controller, mouse and the keyboard and this was the most effective for me... but it was fun multi-tasking XD. |
| Aug 16 22:20:16 | 8m 19s | Changing spaces | ♥ 1 | Simple and works. I fealt the spawning of the rocks was very random though. Either way, it was fun. |
| Aug 16 22:30:21 | 10m 05s | The Hero's incredible Chronicles | ♥ 1 | This was a good laugh albeit a short one. Wished it was longer and you gotta make it longer XD. |
| Aug 16 22:40:35 | 10m 14s | King of Bjorp | ♥ 1 | Highly polished game. Lots of fun although I wanted to please bjorp for a longer period of time. The levels are kinda samy but thats me being very nit-picky. |
| Aug 16 23:05:28 | 24m 53s | Rebound | ♥ 3 | It was a nice mental exercise as well as a fun experiance. Its almost like portal - you know there is a solution - then it comes to you. + I think thats a sign of a good puzzle game - personally. I can tell a lot of effort went into the level design. |
| Aug 16 23:15:27 | 9m 59s | Slaughter House | ♥ 0 | Has a South-parky feel to it. Just dont market it to animal lover :P |
| Aug 16 23:24:46 | 9m 19s | Volka | ♥ 1 | I thought its an innovative take on the theme. Works really well. Was really fun but only in a short burst. When you have time, I would be interesting to see if you can make a different difficulties on this game - or give the player customisation abilities like: arrow rotate speed and growth speed etc... Impressive compo entry 👍 |
| Aug 16 23:35:28 | 10m 42s | Arrows | ♥ 0 | Its simple and fun and thats the best combination to have. I always wanted to beat my previous score every time i retried. For a simple games that well done, the only feedback i have is for a bit of particle effects to make it juicy. |
| Aug 16 23:49:28 | 14m 00s | Storage Madness | ♥ 2 | Saw you game on Tim's twitch and felt like playing it immediately. Fun shooter game. I was expecting Microsoft Edge, then again what the likelihood of it appearing? Very fun game and well made. A few pointers: - I felt like my mouse was lost amidst the background. Something like a red crosshair will help a lot. - In fullscreen mode, I went to the far left (no up/down), started shooting and the bullets won't follow the mouse but the player shot top-left always. This was all done in windowless fullscreen mode btw. Most first games are not this great. Mine wasn't. 👍 |
| Aug 17 00:02:06 | 12m 38s | Beat These Games! | ♥ 1 | A well-crafted game. the mini-games are cool too. It has a warioware vibe to it too. Graphics are on point too. Animations are smooth too. |
| Aug 17 20:14:10 | 20h 12m | Loneliness | ♥ 2 | Really spooky. I was playing the game with my eyes wide open. Good us of music, colours, lighting to give a sense of immersion. A litle bit of momentary voice acting would perhaps make it more immersive. Overall, great entry. |
| Aug 17 20:45:45 | 31m 35s | Flood Of Pirates | ♥ 1 | I think its quite a cool idea. I feel like the enemies spawning per wave is a bit to random. For example, there was a point on the second wave where all the enemies that entered were pirates with guns - Then eventually the ship sank, which i though was unfair. With this kind of game, i feel like it should start with one enemy, then two... basically start slowly and build up enemies. Having said that, for a compo game, the amount of game that you made is impressive. |
| Aug 17 20:56:17 | 10m 32s | Collapse | ♥ 0 | I like it. It was very parkour-ish. The platforms fall down to early for my liking. Other than that the mechanics wouldve been 100%. Enjoyed it nevertheless. |
| Aug 17 21:27:40 | 31m 23s | Overflow | ♥ 0 | A very high level of polish. Very professional. Very enjoyable and well presented as well. The sound guy did awesome here also. It seemed that the red lizard had lost the wall jump mechanic though. Amazing work guys! |
| Aug 17 21:50:13 | 22m 33s | OVERLOADED | ♥ 1 | Very fun, relaxing and funny games. When playing, I got a passenger stuck onto the front of the bus. I had a thought of lots of ragdolls in the bus like "Human fall flat". Audio was great - inc voices. |
| Aug 17 22:04:37 | 14m 24s | No disk space | ♥ 0 | Who on earth has this computer? Either way, who woul'vr known using a computer would be so much fun. The lack of audio is an excellent design choice. In the nexty iteration, you should add right-click menu functionality. It was really fun playing. 👍 |
| Aug 18 19:58:52 | 21h 54m | Disembodied | ♥ 1 | One of the more surreal LD experiences. You are very good at keeping the player intrigued. |
| Aug 19 17:04:53 | 21h 06m | Super Crate Hoarder | ♥ 1 | Well done on making a game thats frustatingly fun. It took me 10 goes to get a score over ten. This game has the right amount of feedback and difficulty is just right for me. At times i felt the response to chaging direction is slow. For example when I pressed left and shoot while i was facing right, it didnt turn around. Other than that. It was great fun! 👍 |
| Aug 19 17:23:14 | 18m 21s | Dirty Duty | ♥ 0 | Voice acting is great. The audio and premise is really funny. It is like a point and click puzzle game. The good thing is that it looks like a early prototype and you can make it into multiple things. A stealth poop game.. etc... |
| Aug 19 17:57:04 | 33m 50s | Shopper | ♥ 0 | I ordered a lot of boxes and soon there was no space. A few suggestions: -- Hide the cursor -- The data entry job was quite interesting. The hacking was basic. Maybe add more of the data entry type of jobs. |
| Aug 19 18:12:43 | 15m 39s | Space Invasion | ♥ 1 | Nice fluid gameplay. The addition of a level skip is very effective I thought. Users are able to give you feedback on levels further on. The level whrer there was an orb surrounded by the black circle. I did not have a clue of what to do. |
| Aug 19 18:23:16 | 10m 33s | Dungeon Trader | ♥ 1 | I played this without reading the instructions and knew what to do. That is a big plus. Some of the item's function were confusing. When i dragged the heart onto a player, it did not heal the player but it was packaged as a gift. The audio and mood are great and the artwork is great. |
| Aug 19 19:06:59 | 43m 43s | Get To The Airlock | ♥ 3 | The game was fun and enjoyable mostly due to its simple controls, simple artstyle and effective mood-setting sound effects. I do have a few suggestions, which you may or may not want to consider. -- The collision with the spikes are a bit harsh. The more your in contact the less health you get. Maybe make something like a rebound, so that it damages a little. -- I noticed that the music was on only on some levels. I think the lack of music adds to the mood. But if you have music in some levels, may as well have it on all of em. PS This fealt like running out of breath rathar than space.. because ut was so fun, im happy to overlook that. |
| Aug 19 19:23:18 | 16m 19s | Where Stars Belong | ♥ 1 | Graphics are gorgeous. So is the choice of music. Its a great showcase. I found it difficult to get the thrid anf final black core though. |
| Aug 19 19:39:11 | 15m 53s | Running from ⭐⭐Space⭐⭐ | ♥ 2 | Something about the sound effects are hillarious. I like whizzing around in space using the grappling hook. It has a "mirror's edge in space" feel to it, which is implemented well + thats what makes it fun. Another positive is that I was able to look at the title and the screnshots and was able to imediately know what the jist of the game. I did not read anything else and I found the controls intuitive. I feel the gun has little to no use though. |
| Aug 19 19:48:14 | 9m 03s | Running Out from space to Live | ♥ 1 | This game is fun but it can be more fun. If you die in this game you start all the way at the begining. I think its better if you start from the start of the level instead. For the start of each level I feel there should be a second or two to start the level to prepare the player. The music starts relatively quiet then it becomes loud and more enjoyable. That transition takes alot of time. I feel that it should start quicker. Sometimes, I got stuck inside a platform. Possible collsion issue maybe. All the effects and fluidity of the controls make it a good game. Great work!! |
| Aug 19 19:57:37 | 9m 23s | Castle Z | ♥ 0 | Unique mechanic indeed. I like the way you combined aspects of memmory-puzzle and platforming. However, on the 2nd/3rd level, I was there stuck for ages and couldnt progress :(. Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also. |
| Aug 19 20:14:23 | 16m 46s | Stop Climate Change! | ♥ 1 | MY favourite is having 50 penguins in a field size of 10. Mayhem breaks loose and its hillarious. I'm aware that the last man standing (or pengiun) wins but I enjoyed it as apenguin simulator more than anything. Didn't get a single win but enjoyed nevertheless. Although the audio is fitting, I thought it was also under-whelming. I feel like this game should be designed for multiplayer. |
| Aug 19 20:32:44 | 18m 21s | Personal Space | ♥ 1 | Nice game. At first I like the sound it made when you walked. However, it became repetetive soon. Thats all really - other than thatit was fun to play. |
| Aug 19 20:39:22 | 6m 38s | Polygon Bash | ♥ 1 | Sound is great. Controls are smooth as well as mechanics. A simple game - almost flawlessly executed. May be a tad hard though. |
| Aug 19 20:53:51 | 14m 29s | Literally | ♥ 0 | I like the premise. However, I'm unsure on the best way to land on the planet. Its a smart, innovative take on the theme. 👍 |
| Aug 19 23:13:05 | 2h 19m | Warehouse Madness | ♥ 1 | The graphics are great and mechanics are good. I think the four second spawn is "edge-of-the-seat" stuff. A little less randomness and it'll be better. Its still great especially the graphics. |
| Aug 20 11:43:44 | 12h 30m | Bomber Dash | ♥ 1 | Extremely fun. Overall a very adictive game. I can play this for a long time. Tha animations are smooth as **** and a successfull attack is very satisfying. -- I thought it was difficult to attack people on top of you and below you. -- I think its a good idea to get more points when attacking enemies as well as getting coins. I did not notice getting more coins when damaging enemies. -- The dash animation is cool. But I did not use it once. Can you bypass holes with the dash? |
| Aug 20 12:04:48 | 21m 04s | AEKI Wares | ♥ 0 | Sound effects are funny. Sometimes i got stuck underneath the tables but that added to the fun. It had a physic-y "Human fall flat" feel to it, which again makes it funny. As a local multiplayer is a lot of fun but using the same keyboard is meh... Graphics are fairly impressive. Let me know if you fixed the controller issue. |
| Aug 20 12:16:59 | 12m 11s | Out Of Mind | ♥ 1 | Nice atmospheric audio and setting. Well done for a briliantly layed out tutorial. Well done alos on making a playable game. From personal experience, my game was not playable at all. Here is some feedback: - I feel the jump should be a lot more responsive - I feel like the flashlight should start bigger in the first level. + at later levels you can decrease the area to introduce higher difficulty. Great work nevertheless. |
| Aug 20 12:29:09 | 12m 10s | XORN: The Fallen God | ♥ 2 | Very cool game. I like the models made and the fact that it runs really well in the web. Audio is nice especially the thunder effects. Great mood building also. At times It took me a while to register which way the player was facing. I think it may be due to the fact that the player is all one color. My cursor also faded into the background also. I think I relied on the cursor to point to the enemy so that I can land a hit. |
| Aug 20 12:46:19 | 17m 10s | Space Goats 2 | ♥ 1 | Terrific use of audio and visuals to make one of the most funniest games this LD. Fun is short-lived by it being one level. But the mechanics a super polished. |
| Aug 20 12:56:41 | 10m 22s | Kid with a phone + game | ♥ 0 | Good Entry. Here is my feedback: Its all whacky with the iphone in space with a dragon. You should brush up on the tutorial section as well. It looks slightly disorganised. |
| Aug 20 13:11:33 | 14m 52s | Boom Bat Battle | ♥ 1 | Game mechanics are good and fun. There was a point where I was stuck in between a tile when its falling. From that point onwards I was invisible and I watched my score go past the 4000 mark XD. Perhaps is a bug but fun nevertheless. |
| Aug 20 13:26:47 | 15m 14s | Test Subject 42 | ♥ 1 | Quite fun. Took me a while but i finally realised how well you implemented the theme. Quite innovative and fun. The lack of background music adds to the ambience. Maybe add sound effects everytime you do something good too in an update. Overall, quite enjoyable. |
| Aug 20 13:38:14 | 11m 27s | Gravity Hook | ♥ 1 | Game gets quite challenging eventually. There is a nice difficulty curve. The mechanics are solid. Although it could be more fun with a longer hook. |
| Aug 20 13:57:09 | 18m 55s | Closing in on Pascal | ♥ 1 | Great implementation of the theme and fun gameplay. A game thats perfect for speedrunners. Bring right-handed, I feel like I would be better with the arrow keys .. If you do implement this - let me know. |
| Aug 20 14:07:44 | 10m 35s | Closing Arena | ♥ 0 | I like the gameplay you got here. It took me a while before i knew that I cannot touch the walls. The AI movement is good but may be a bit fast for me. AI programming is hard so 👍 for that. Great entry and keep up the work! |
| Aug 20 14:16:28 | 8m 44s | Aura | ♥ 1 | fealt like a little racing game. Interesting mechanics and also quite enjoyable too. Controls are very simple too. I also like the detail when you are low in aura. It would be interesting to know what our plans would be with this game - because of its potential. |
| Aug 20 14:26:12 | 9m 44s | Endless Game | ♥ 1 | A simple game that is a ton of fun. Everything is well executed apart from the menu screen which lacks a bit of sparkle. For gameplay though, its very fun. Moreover, audio and effects are superb. Impressive entry for a one-man/women army. 👍 |
| Aug 20 14:33:33 | 7m 21s | Concentrate | ♥ 1 | Superb innovative concept. It's quite challenging but well implemented. Like you said, its not 100% yet but, you can take this concept and amke many things. |
| Aug 20 14:53:49 | 20m 16s | Wells cleaner | ♥ 1 | I played the original and the post-compo. The post-compo was improved soo much. I felt the difficulty and audio was much better and perhaps the fluidity of the game also. So 👍 for that. Although , I liked the post-compo alot. The main thing I liked about it is that its difficult to lose. I lost one health somehow but after that all the fishes and ghosts can't touch me + plus my score kept on rising + i maintained the right water level at all times. Eventually, I had to close the browser because I had something else to do. It felt like I was invincible, which is fun. I like having complete control of my player. I realised it was on auto-fire but i like to have the option of clicking to fire for example. It also took me a while to get to grip with the horizontal controls - felt they were initially unintuitive. Audio and graphics are great on the post-jam version - especially audio. Game is super fun. |
| Aug 20 19:59:58 | 5h 06m | Maze Crusher | ♥ 1 | I was an invincible dragon burning down everything. That felt great. There are optimisation issues, when theres a lot of AI in the maze. Plus I would liked it if they AI fought back and the ability to use my own firepower. Overall, a very enjoyable game. |
| Aug 20 20:06:26 | 6m 28s | Dessert War | ♥ 1 | A game very well done. I played it with my niece and she very much enjoyed it + we found it to be a fun local multiplayer game. The tect at the begining is fairly small though. |
| Aug 21 10:18:22 | 14h 11m | Summer's Lease | ♥ 1 | It is a very well written visual novel with some interactive real-time features, which is always good. I also liked how colours of the text you used to make it less monotone and much more easier to read. Very engaging to read. Well done! |
| Aug 21 10:27:15 | 8m 53s | Bunnymark | ♥ 1 | It is a very cool idea - almost like an RTS game. I eventually figured out that the bunnies with red outlines are the enemies. I suggest, you make that more obvious - make the outline thicker. If you plan to update this, consdider sound effects and animations :) |
| Aug 21 10:31:07 | 3m 52s | Growth Rates | ♥ 1 | I would say its an innovative concept for me. You can take this functionality further in so many ways. |
| Aug 21 10:52:08 | 21m 01s | Little Bear Planet | ♥ 2 | Spot on with the graphics. IT looks like a very polished game. You have rebindable keys too, which is very rare in LD jam games so well done on programming that. Solid entry! |
| Aug 21 12:57:08 | 2h 05m | Misadventures of Crowley Flatcheeks | ♥ 2 | Its quite cool that you made a game of that calibre able to run on a web browser at a constant 60fps. The birds eye view and transition are amazing. The aesthetics are nice. It totally fits the theme but i never felt I was running out of space. Some ideas for future update: -- Fill the empty green earth space with trees, flowers, NPC etc... - make it more populated. -- introduce vehicles for whizzing across to the other side of earth. I admire the coding done to create this. I wouldn't mind learning. |
| Aug 21 13:15:31 | 18m 23s | Never run out of SPACE: a ZIP folders journey | ♥ 1 | I like how you introduce different mechanics per level. It mixes up the gameplay and introduces a new challenge everytime. The game controlled realy well and it was enjoyable. Here are a few suggestions for future updates: -- Make a skip-text key. -- Make the diffrent platforms have a unique feature. I mention this because, they were some bouncy platforms of different colors and it was a bit incoherent. Perhaps, make the bouncy platforms all one color for consistency. -- zoom the camera out. This way I can see more of the level and can plan ahead. I say this because some platforms were offscreen on level 2. For that particular level, because it was easy, it was fine. But generally speaking, for traditional platformers, the player would not appreciate platforms hidden offscreen. -- The boss level was at level 3 was hard. I think its because of the narrow platform. |
| Aug 21 13:24:40 | 9m 09s | Dungeon, Demon and 2 Walls | ♥ 3 | Gameplay is fun. Graphics are nice and professionally done. I'm not a big fan of the one-hit KO nor the random spawning. However, I did find out that spamming the spacebar is the best thing to do for longevity. Art, controls and animations are excellent. Sound is good too but a bit underwhelming. It was gr8 fun playing. |
| Aug 21 13:35:23 | 10m 43s | OutThere | ♥ 1 | Game has a nice juicy feel to it thanks to the brilliant sound effects as well as the background music. I found it very hard to land on a planet. I know speed has to be low. Is there anything else i'm missing? I also found that the planets spawned randomly - it seemed that way. But great game with nice mechanics. Well done! |
| Aug 21 14:07:01 | 31m 38s | Space is running out of space | ♥ 1 | Nice conceptual idea that has a lot of potential. For a typical spaceship related game, the controlls felt good. Only thing is that the game felt to massive. When I was going at super speed, it felt like the ship was shaking. Dont know if this was intentional for the effect or whether it is something else - like the camera struggling to keep up with the ship. I felt like that the best method was to float in space and wait for space-junk/rock to come nearby but it was more fun going at high speeds. |
| Aug 21 14:45:11 | 38m 10s | Void Knight vs PEST | ♥ 1 | The like the art style a lot. Within 48 hours youve done really well. 👍 The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective. With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course. Mind you, it didnt stop me enjoying it till the end. |
| Aug 21 16:26:39 | 1h 41m | Inventory Wars | ♥ 1 | A very inovative idea well implemented. I felt that there was no consequences for a low score though. |
| Aug 21 16:44:57 | 18m 18s | Boxed | ♥ 0 | Lookinga at the graphics, I would not have thought that this game was fun. Its a one click mechanic game well executed. The adranaline was high when multi-tasking despite the lack of audio. I felt like Iw as running out of space. There were some issues with picking up objects were I had to be fairly specific with my clicking. I wouldve personally prefered keyboard/joypad controls myself but i also understand the compo time is limited. An excellent effort !!! |
| Aug 21 16:59:24 | 14m 27s | TrackBlasters | ♥ 1 | The game is nicely presented. Everything from the game art to the itch.io page is of high quality. The idea is pulled of quite well and game was enjoyable, mostly due to the visually appealing color pallete to the audio. I liked the fast-paced music. Made me feel like that I had to drive the car fast. However, I tended to drive slow with precaution to make sure I dont fall off the grid. I'm not sure if thats the right way to play this game. Another reason I played slowly was due to the fact that I am used to driving games that have diffrent control mechanics. For example, turning in this game is far more sensitive then turning in other driving games. A high quality fun game nevertheless. Great Entry 👍 |
| Aug 21 17:07:05 | 7m 41s | Calorie Killers | ♥ 0 | This was funny. Controlled well too. Do you run out of ammo? I felt that onceI ate a burger (while holding down click) it stopped and I had to start clicking again. Other than that, a very good simple game, which is genuinely funny. Great entry! |
| Aug 21 17:14:07 | 7m 02s | Mommy Hates Playday | ♥ 0 | A very fun idea that I think a lot of people would like. Plus it is implemented really well. Only feedback I have is that the mouse sensitivity may be a bit too much. Another cool idea is to vacuum up the kids LOL. |
| Aug 21 17:31:28 | 17m 21s | Snake Mango | ♥ 1 | Fun game that's reminds me of the original nokia snake. There should be a mode where its one big box. I like the effect at the end when you lose. Its a very nice touch. |
| Aug 21 20:29:11 | 2h 57m | Pop it! | ♥ 1 | The sound effects are cute and great. I managed to get through the levels by trigger-clicking wihtout any strategy involved. But enjoyed it nevertheless. |
| Aug 21 20:41:09 | 11m 58s | Slimeblast! | ♥ 1 | A simple effective survival game. Loads of fun for each playthrough. Perhaps you can increase the longevity of each level by increasing the size of the level. |
| Aug 21 20:49:01 | 7m 52s | Bergy Bits | ♥ 0 | The animation you've made is excellent. Although, its a barebones game, the mechanics are solid and fun. It can be a great couch multiplayer game. LAter on in the game, where the scene is filled with penguins, its almost impossible to capture enough fish to survive. |
| Aug 21 21:01:24 | 12m 23s | Snorton Man | ♥ 1 | As a plaformig experiance is great! The concept is interesting too. Although the platforming at times is slighlty challenging, there was a lack of challenge overall. For example, no enemies to avoids or a "firewall". |
| Aug 21 21:13:24 | 12m 00s | Space Cavern | ♥ 0 | A simple game with simple contols.I liked the background patterns too. An idea would be to make an inifinte mode where the speed of play gradually increases. |
| Aug 21 21:28:42 | 15m 18s | Chroma Jump | ♥ 1 | I like the colors and graphics filling the screen and the concept. I dont relise how platforms dissapear though? |
| Aug 21 21:38:16 | 9m 34s | Worm Island | ♥ 1 | Nice concept. Sometimes the worm gets stuck on top of a tree. I also like the low poly style. You got the main mechanics finished and know you can experiment to improve the game in general. 👍 |
| Aug 21 21:49:15 | 10m 59s | Space Chase | ♥ 1 | Gorgeous graphics and simple working gameplay. I found that I could bypass many planets if i managed to time my propulsion such that it goes straight. I think thats the best method to get the highest score in the game :). |
| Aug 21 21:58:16 | 9m 01s | Zlinx | ♥ 0 | Difficult game but very satisfying upon completion. Took me a while to realise that you can double jump.. duhhhhh |
| Aug 21 22:09:41 | 11m 25s | Slay The Slime - Too Much Loot | ♥ 1 | Nice fast-paced fun gameplay. If you've done the art yourself within 72 hours then you are an amazing graphical artist. Although very enjoyable, I didn't understand the purpose of the different potions. In the midst of the fast-paced gameplay, I may have missed some key information about the loot. |
| Aug 21 22:22:17 | 12m 36s | Bus Stop Blast | ♥ 4 | The game was super fun despite the okay-ish controls. I enjoyed destroying the buildings more than anything. Controlling the bus felt like controlling a huge monster truck and controls felt a little delayed. The person who made the graphics done an amaxing job!!! |
| Aug 21 22:36:16 | 13m 59s | Blocks | ♥ 1 | This in 5 Hours? Thats extremely impressive - bearing in mind that everything looks so polished. Because the camera is at an angle (which looks cool btw), it can be difficult to determine where the blocks are landing at times. When jumping I seem to linger up in the air a bit too much. You seem to have a knack for this. For the next LD, you may want to forget about schoolwork - would be interested to see what you can make in 48/72hrs... Joking school is important lol. |
| Aug 22 09:34:10 | 10h 57m | Cubed In | ♥ 0 | A very enjoyable brain teaser. I like the way you introduced the new mechanics. It was wierd that the bombs didn't dissapear though. |
| Aug 22 09:50:19 | 16m 09s | Sir Dashaton | ♥ 0 | Its very impressive to see a 3D looking game made with a 2D framework. The game looks awesome. The initial voice acting is top quality too. I never really understood on how to defeat the omega skeleton in the middle of level one. I kept making combos but thats it. |
| Aug 22 10:00:04 | 9m 45s | Deluge | ♥ 0 | Nice atmosphere. I thought the red plus sign was some sort of health kit but it was the target you have to go towards. I lost once or twice but i didn't know why - was it timed? When I read the help section everything made more sense. Shouldve done that earlier :P It is quite simple and short but mechanics are solid. |
| Aug 22 10:09:58 | 9m 54s | Kingdom Brunel in the Temple of Teacakes | ♥ 0 | Had a real good time with this game. The shaking effect felt a little wierd at first as it was shaking all the time as oppose to gradually becoming shaken from still. It wasn't 100% obvious that the ceiling was collapsing. Either way i had plenty of time to collect the teacakes which is nice. Level design is cool too. |
| Aug 22 10:33:21 | 23m 23s | Anstorm | ♥ 1 | A gorgeous game. A great deal of fun to play too. Only feedback i have is that even if a little bit of the player (even the shadow) collides with the outside void its game over. That does make it more challenging as a game but does also make it a bit unfair. I amy revisit this game 👍 |
| Aug 22 11:58:03 | 1h 24m | Running Out Of Space | ♥ 1 | A really good series of mini games, with polished presentation and graphics. I find the jumping mini game much more harder than the rest. Also, perhaps implement a life system, where for every time you lose a mini-game you lose a life etc... |
| Aug 22 12:08:10 | 10m 07s | Save the Galaxy | ♥ 1 | A nice charming platformer. Very easy to play. I didn't realise that the screen of text will go away when you click the screen. Moreover, when I ran out of health... nothing happened. Having said that, this was really fun to play. |
| Aug 23 13:49:17 | 25h 41m | Unfamiliar | ♥ 2 | I wanted to play this game because a lot of people from the community reccomended it. Game is well executed from the very first minute to the last. It is a showcase of gorgeous art and brilliant literature. I also think the way the music shifted further into the game was excellent. It obviously wasn't fun but its probably one of the most powerfully profound experiances from a video game. ... and the ending 😢 |
| Aug 24 14:48:17 | 24h 59m | The legend of the looter and the incredible backpack that never runs out of spac | ♥ 1 | I found myself being very engrossed in this game. It was a great game to play with fun mechanics. The only thing i noticed is that there was some repeptetive collision sounds when a skeleton walked towards a loot near a wall. This did not detract from the overall enjoyment of the game though. |
| Aug 24 15:18:00 | 29m 43s | Spaced Out | ♥ 0 | I found that the slower you go, the further you last and the higher your score. The floaty mechanics adds to the challenge. Highly polished for a gamejam game. Well done! |
| Aug 24 23:28:02 | 8h 10m | Encroaching | ♥ 1 | So stylish and atmospheric. Some gamers wont like being lost in a maze but I fully understand the design choice adds to the immersion. As a game heavily based on atmosphere and with such simple controls makes for an awesome game. |
| Aug 24 23:49:04 | 21m 02s | System_Corruption | ♥ 0 | Very good use of sound. If there was a jumpscare i wouldve pissed myself mind you. You could add some horror elements to see how that'll work - just an idea. Once the radar appeared and a couple of minutes into the level, I stopped the game. This is because of the multiple thumping sounds and I couldn't locate some of the batteries. But is a great atmospheric game. |
| Aug 25 00:08:51 | 19m 47s | Volcano Escape | ♥ 1 | It was challenging to play but a good challenege. At first I thought the horizontal controls were a bit too sensitive but then again smoother controls will ditract from the challenge. One thing you may want to consider is giving the option for arrow keys to move left/right. |
| Aug 25 22:02:32 | 21h 53m | Running Out of Space LDJ42 | ♥ 1 | I like your take on a match-3 game. It does need a bit of love and polish - but you conveyed the controls and purpose of the game well and the controls and movement seen very functional despite the blocks being abit slippery. |
| Aug 27 00:00:15 | 25h 57m | Block Jumper | ♥ 1 | Fun little game. Was hoping the block's velocity increased per level to increase the challenge. |
| Aug 27 23:28:41 | 23h 28m | Smart Gecko | ♥ 1 | A headscratcher that I enjoyed loads. I had a mind-block on level 5 though. |
| Aug 28 12:01:10 | 12h 32m | Bathtub Toys | ♥ 1 | Cool, cute and funny game. The objects that drop seem a bit random. Maybe when they drop, cast a shadow onto the water so that the player has time to move out of the way. |
| Aug 28 22:24:56 | 10h 23m | Claustrophobia (the walls are closing in) | ♥ 1 | I liked this idea a lot. It seems I lose everytime when I eliminate the bugs. I thought you loose when the walls close in or the bugs contact the heart. Correct me if im wrong. |
| Aug 30 23:10:52 | 48h 45m | Poisoned Palace | ♥ 1 | Controller support or rebindable controls will make this game more fun. Everything else is quite cool. |
| Aug 30 23:19:27 | 8m 35s | Get To The Park | ♥ 0 | I think the difficulty is a reflection of how drunk the player is. If thats the case, make the player less drunk XD. |
| Aug 30 23:34:51 | 15m 24s | Narrowing | ♥ 1 | Very satisfying game. Also, the only FPS ive played so far which is suprising. Very polished also. |
| Sep 3 18:50:59 | 91h 16m | Tomb Looter | ♥ 0 | Game was really fun! I liked the way the intensity of the level increased the more you stayed on. The controls worked smoothly and the animations are great. I also like the fact that you have to be always moving in this game. Feedback: - There is a slight perspective issue here. Because the falling blocks do not cast some sort of shadows, it is difficult to tell where it'll fall when it is in mid-flight. This is the main reason why I kept loosing. - I thought there would be more levels when you exit the tomb - but it finishes the game. This is just an observation, which i find unusual. |
| Sep 4 19:26:09 | 24h 35m | Moon Racer | ♥ 0 | The idea for the game is really solid. However, i felt that the physics are quite unnatural. The car has a high tendency to flip when it's in mid air. It makes it challenging - a bit too challenging for me though. Nice entry!! |
| Sep 4 19:31:16 | 5m 07s | Faceguy | ♥ 0 | This game is soo000 simply good. I think you inocorporated the theme very well. Hope you get a ranking :). |