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Feedback comments for LD43
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| Timestamp | Since previous | Game | MZA's comment | |
|---|---|---|---|---|
| Dec 4 17:30:48 | Mayan Headache | ♥ 1 | It looks beautifull and the feedback you get from cutting the heads off is π. High Production value. I am being extremely picky here but ...The scoreboard blends in with the environment quite well. For people who wants to get high scores - may make a bit difficult. | |
| Dec 4 17:45:51 | 15m 03s | Santa Clause: Troll Hunter | ♥ 1 | It did look like you run out of time on this game. The platforming looked a bit clunky. I'd be interested in playing the finished version π |
| Dec 4 17:56:05 | 10m 14s | Deadly Sales | ♥ 1 | It was quite fun playing and the premise is very hilarious. I think the shooting could be more satisfying by making more use of visual effects etc.. |
| Dec 4 18:08:39 | 12m 34s | Escape from Arex | ♥ 2 | Game is suprisingly atmospheric. I think is the lack of bckground music. I like where your going with this game. However, running out of bullets is way too common. Dunno if it is a bug. Then again you did say it was "unfinished". Pretty solid work nevertheless. |
| Dec 5 12:15:33 | 18h 06m | Follow the Leader | ♥ 1 | Congrats on your first entry. Was it all completely from scratch? |
| Dec 5 12:35:20 | 19m 47s | Volcano Fling | ♥ 1 | Funny, fun, enjoyable little game. Sometimes, it was hard to estimate the trajectory of a human fling. |
| Dec 5 12:50:25 | 15m 05s | Ember's Light | ♥ 1 | Platforming feels very smooth and the visuals are very nice. The red flame meter seems to be hogging a lot of space on the left, which hides some of the graphics. In my opinion, I would make it smaller. π |
| Dec 5 13:15:23 | 24m 58s | Birds in Space | ♥ 1 | My favourite part of this game is when you open the cheats page and increase your speed to almost game-breaking levels - looks awesome. Having said that, I find that I cannot get far in this game without cheating lol. Running out of O2 is soo easy. π for creating all the different menu options like graphics and mouse sensitivity and for the fluid controls. |
| Dec 5 13:44:21 | 28m 58s | Screw them | ♥ 4 | Comments are regarding jam entry: The intro scene is very charming so is the artstyle. Animations are well-done too. Sometimes, the game starts zoomed out then once it zooms in - it stays zoomed in - so I cannot see more of the map. Game could do with a few more sound effects also. |
| Dec 5 14:11:42 | 27m 21s | Ai System | ♥ 0 | I like the fact that the game encourages you to "learn" the game via trial and error and it did not feel punishing. I also like the puzzle platformer elements to it. Your choice of special effects is great too. The game may be a bit too abstract for some people - depends on whether you are trying to tell a story or not. Its very fun and innovative. Well done. |
| Dec 5 14:21:35 | 9m 53s | Volcano Island | ♥ 1 | The death sound effects get me every-time. The sounds and music is very well made - so is the artwork. There was a time where the volcano wasnt doing anything - then I realised it called out humans in a sequence - so its a memmory game as well - nice. This was not clear to begin with though. Good work! |
| Dec 5 14:40:12 | 18m 37s | Altar | ♥ 1 | Artwork and sounds are great. Physically carrying around spiders looks a bit clunky, perhaps an inventory would be better and some more damage animations/vfx for both sylvia and the spiders would be cool. Congrats! π @mertios : Regarding the question about BlackThornProd. I saw a couple of his tutorials, but I didn't get inspiration from his artwork - albeit it looks similar. I do tend to draw things more cartoony as oppose to being more realistic. His artwork is far better than mine lol. |
| Dec 6 13:58:56 | 23h 18m | Altruist Project | ♥ 0 | I'm having difficulties loading the game in browser. Does it require a specific plugin? |
| Dec 6 14:07:12 | 8m 16s | Miguel's Birthday present | ♥ 1 | Baeutifull graphics. It took me till the end of the game to figure out the purpose of the game. I also realised, the tooltips that appeared while the game was loading were to quick to read. π |
| Dec 6 14:18:10 | 10m 58s | The Noble Asparagas | ♥ 3 | Nice fluid Gameplay. Good use of color and neon artwork too. I played it several times and was on a roll. At times I could not see my high score at the end because I pressed Space and the game starts all over again. Do you go to the next level once you get a certain number of points? I say this because I noticed a slight pause, when I was racking up the points. It could just be lag. You could make things interesting by introducing blocks in mid air too. Great fun playing. π |
| Dec 6 14:34:03 | 15m 53s | Love is Sacrifice | ♥ 1 | Movement feels sluggish and Interaction takes a long time. But the art is awesome and simple. Great choice of colors and a very creative use of the theme. Well done! |
| Dec 6 14:42:15 | 8m 12s | Jesus Take the Wheel | ♥ 1 | Game is Hillarious. Multi-tasking was soo fun. The checkpoint system works very well too. Can Jesus control two cars at once? |
| Dec 6 15:03:23 | 21m 08s | Samurai's Legacy | ♥ 2 | Its a fun platformer. Thoroughly enjoyed it. You can mix things up by introducing a set amount of sacrifices and make it a bit of a puzzler. On the first sandy level where you have to follow the arrow and jump on the tree bark, The sign was not immediately obvious. This was becasue it blended perfectly in with all the colors and I was focussed on whats in front of me rathar than behind me. So i made a Samurai pyramid to get on top of the tower - which is more fun than the straight-forward path. The collision detection needs fine tuning but still very fun to play. |
| Dec 6 15:15:43 | 12m 20s | Ethical Smoothies Co. | ♥ 1 | The fact that you can sacrifice a work is a nice addition to the game. The game mechanics seem perfect. I suggest creating an interactive tutorial. Admittedly, it took me a couple of reads to figure out the instructions. A very fun entry! |
| Dec 6 15:30:00 | 14m 17s | Stjarna HΓΆfuΓ° | ♥ 0 | It took me a while to understand how to win and i had to look at @mbc comment to figure it out. It was fun seeing the head bop around the place. Is there supposed to be any strategy involved or do you have to accelarate as much as you can to win? I feel like, I dont want to change accelration direction because it'll be slow - so I stick with the same direction. Also, what does the name of the game mean? |
| Dec 6 16:01:24 | 31m 24s | Views | ♥ 3 | This defo is a game that needs skill to play. I found that I was 10X better playing this game on my IPS screen. Bearing in mind, it only took 24 hours - its very impressive. Any plans for a slow easy mode for casuals like me? π |
| Dec 7 08:50:30 | 16h 49m | Not Me! | ♥ 1 | Everything is crisp, clean and polished - from artwork to animations. This game is definitely made for mobile devices. I think you should consider introducing more problem solving/ thinking scenarios. At the moment, the initial sacrifice to start off with feels a bit like trial and error. Think of point and click adventures and how they tackle problem solving. The game looks polished enough for the app store. That's an impressive faet for your team in three nights. π |
| Dec 7 19:54:32 | 11h 04m | Feasts must be made! | ♥ 2 | It took me a few attempts to figure out how to play the game despite there being a help screen - but got there at the end. Talking about the help menu (UI) itself : The words feel cluttered and it looks like one big paragraph + the font (as opposed to something like sans-serif) makes it slighly harder to read. Perhaps picture tutorials will work - in terms of communiocating the goal of the game clearly. The platforming controls are great and feels very responsive though. The "running-out of time" makes for fun frantic gameplay. |
| Dec 7 20:37:43 | 43m 11s | Hyper Skater | ♥ 1 | From the name and the screenshots I got an idea about at least 50% of the game and the rest was self-explanatory/well-explained in-game + no tutorial was needed = very good game design. I didn't read a single word on your game's homepage. I found the screenshots very appealing (made me want to play the game). I think it is because of great pixel art and color scheme. When you described the game as "retro skate-platformer" in a post - I was thinking something fast along the line of Sonic... But it is a very good precision platformer instead. I fealt like some of the beverages were intentionally placed to kill you. If this is true, bear in mind that if you expand on this game, i would try not to do too much of this. You can perhaps expand it to create levels, which involve more strategy and thinking, thus making it more interesting to play. π |
| Dec 7 21:07:24 | 29m 41s | Be The Bridge | ♥ 1 | Great idea. Very unique and innovative. I can't describe in words but I have this screenshot. It was very dificult to progress because of it: 2018-12-07_21-04-29.gif |
| Dec 7 22:01:29 | 54m 05s | Vikrifice | ♥ 1 | I played this game with my GameDev hat on and I could probably write an essay on everything good about this game as a platformer. Some of it is aforementioned in the comments above and then more. Considering the time frame - it is a LOT of game. Perhaps, one of the longest I've played in any jam. This is not the most constructive comment. If something constructive comes to me, I'll let you know but take it as an appreciation of your collective talents. |
| Dec 9 14:49:55 | 40h 48m | Just delete them | ♥ 0 | Very innovative game. It was quite a hassle getting to the folder to delete the files. Maybe display the directory in a text-box so that we can copy and paste. |
| Dec 9 15:10:30 | 20m 35s | For The Greater Good | ♥ 1 | I like it. Its definately a game for the thinker. Consider incorporating clues/hints if the player is stuck for a long time. |
| Dec 9 20:22:04 | 5h 11m | Save the Town! | ♥ 0 | Audio has a nice punch to it. Very easy to pick up and play |
| Dec 9 21:19:31 | 57m 27s | Super Robot Carl | ♥ 1 | A simple idea thats executed really well. The webgl version only has level one. Do the other versions have the other levels too? I like how you used the sprint and the suttle animation that goes with it. |
| Dec 9 22:12:22 | 52m 51s | Slime Girls | ♥ 1 | Game got me hooked. Animations were super smooth and art is gorgeous. The platforming has a good ammount of difficulty to it. It is also refreshing and I like it to have unlimited lives but if you want to amke this into fully fledged game, you may want to to consider some minor consequences for loosing. |
| Dec 9 22:43:44 | 31m 22s | Escape of the Cheese Droid | ♥ 1 | Nice game controlled really well. I find that the jet pack very easily runs out of fuel sometimes even when Im not using it. There was a point where I sacrificed my leg/mobility and when the level start - the fuel quickly ran out for no apparent reason. Its very difficult to play the later levels with both legs removed - mobility is so slow and can be a nightmare to dodge the spaceship bullets. As an overall compo package its a great entry. Everything looked professional. Sounds were interesting. Art is fab. |
| Dec 11 15:55:03 | 41h 11m | Planet 43 | ♥ 1 | Aaah Finally I found someone who has a similar taste of GameDev to me. My entry is very similar to yours. It is very difficult to get the balance of ludums and life - took me several go's to become good at this game. Controls and art are very good. |
| Dec 11 16:05:51 | 10m 48s | Muscles and the Gun | ♥ 1 | I like the retro-sih look to it and the music to match. What did you use to create the music? The bullets are soo tiny, they can be easily missed- consider making them bigger. When I first played it, there was a black screen and I thought the game crashed while the music was playing (but it didn't). I think I pressed enter, and dialogue started. However, this was not obvious. Its very difficult to make a polished compo game but you have created a lot of elements to this game. Well done. |
| Dec 11 17:40:47 | 1h 34m | Sacrifices Must Be Made | ♥ 1 | Extremely engrossing. I found a bug to get unlimited rabbits. When you have the warren card - but dont place the card on the field. Press S and then you will draw two rabbits. Rinse and Repeat. Still a brilliant game. |
| Dec 12 23:20:23 | 29h 39m | loaned tut glasses tut wife | ♥ 1 | You mentioned you can pull doors but I was finding difficulties with that. I was slightly lost on what to do or where to go in the game. Graphics look good with the blurred effect. The mood you built with the sounds is excellent. |
| Dec 13 11:29:25 | 12h 09m | Zeus Needs Omelettes | ♥ 1 | A very well rounded solid entry. Only had one bug while playing and thats to do with getting stuck in a platform. The only thing i didn't understand is the throwing coins bit. |
| Dec 13 11:50:51 | 21m 26s | Fenik | ♥ 1 | Very charming little game. Perk system is fabolous. The score is wonderfull. What software did you use for the music? I like having little or no UI if possible with games like these. Personally, I think the healthbar UI at the bottom is taking up more screen-space than needed. π |
| Dec 20 13:32:41 | 169h 41m | Blood for Magic | ♥ 2 | The camera movement around the 3D world is quite cool here. I like the idea of the game. I think there is few hit-box/collision issues here. When I use my magic spells to capture an animal, it'll work maybe 20% of the time. Theres time where I am spamming the LMB and nothing happens. Everything else is well-made. Well Done! |
| Dec 20 15:22:04 | 1h 49m | Your Life? The World? | ♥ 0 | There is very good atmosphere-building going on here. The use of colors, lighting. At times, I thought there should be a bit more light in certain places. The opening explanation and tone of voice is great - a bit of added background creepy music at the begining would make it more interesting. Plus, do make the cutscene skipable. |
| Dec 20 15:41:20 | 19m 16s | Backwards | ♥ 0 | Very good platforming game. I didn't mind the jump height - i think the level design is such that you'd require to jump high. I found a bug that if you press left and right arrow at the same time, the sprite will flip incorrectly - so you can make the player do a moonwalk π I had this problem in the past in some of the game and I fixed it using a simple if statement. Out of the few mechanics to sacrifice, I found that shooting and sprinting were the least beneficial. I feel the game can be finished without doing any of that. Conversely, I thought jumping is extremely important in the game, I dunno How'd you finish the game w/out jumping. |