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Feedback comments for LD48
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| Timestamp | Since previous | Game | asdehielo's comment | |
|---|---|---|---|---|
| Apr 26 12:03:20 | 10,001 - A space exploration game | ♥ 1 | This game really captures the vastness of space. Very good visuals and audio aswell. My biggest complaint is that the gun overheats too quickly and cools down too slowly. | |
| Apr 26 12:09:14 | 5m 54s | Paragon | ♥ 0 | The concept is cool, I ended up wanting more levels. The controls are a bit too floaty for me though. Very enjoyable nevertheless. |
| Apr 26 12:15:33 | 6m 19s | Monster journal: a short story | ♥ 1 | Great graphics. Loved the gameplay, challenging but fair. I think it's just missing some visual feedback whenever you hit a monster. And more levels :) |
| Apr 26 14:51:40 | 2h 36m | Potato Pandemonium | ♥ 2 | For some reason I got hooked up instantly to this game, and I couldn't stop until I killed the eggplant. The controls were a bit rough, which made the platforming a bit frustrating. It got better when I unlocked flying. The bosses were the best part in my opinion. |
| Apr 26 15:14:26 | 22m 46s | Spelunking Simulator Pro 2022 | ♥ 0 | I managed to complete it! I really enjoyed the early levels, they felt more *puzzly*, but towards the end there was a huge spike in difficulty that made it a little bit frustrating. I enjoy a good challenge though! |
| Apr 26 15:20:40 | 6m 14s | Tropical Singer | ♥ 3 | The story was funny, and the graphics were good. The levels felt really long though, I think the first ones specially should be shorter since they are very easy. Good job! |
| Apr 26 15:43:17 | 22m 37s | The Deepest Threat | ♥ 1 | I really enjoyed this game! I completed it in my first try. The gameplay was simple (which I liked), and the art was nice to look at. Maybe it's missing a few more enemies, but I understand the time limit exists. My only complaint is that the enemies would sometimes appear behind the foreground, and the music got repetitive pretty fast. Apart from that it's a 10/10 in my book. Congratulations! |
| Apr 26 21:56:08 | 6h 12m | Shaaark! | ♥ 1 | That shark made me jump off my chair the first time lol Needed a few tries to complete it, pretty challenging! |
| Apr 27 00:13:33 | 2h 17m | Bob's Depth | ♥ 0 | The graphics were fun to look at and the 2 color mechanic was easy to understand. However, I think the balancing needs some more work. The enemies take too long to kill from as soon as level 4, and sometimes the spiky enemy would appear right on top of me and send me back. All in all, cool game! |
| Apr 27 00:30:27 | 16m 54s | Peace & Liberty | ♥ 2 | Very satisfying gameplay, I loved the recoil mechanic with the starting gun and the shooting sounds. Also, the amount of content you managed to include in such little time is amazing. I have a few suggestions: - I think the camera should move a little bit towards your aim - Some visual feedback whenever you hit an enemy - The spaceship in the middle of the level that takes you back to the hub should not be clickable (I clicked it on accident more times than I would like to admit) Anyway, very fun game, congratulations! |
| Apr 27 00:41:04 | 10m 37s | The Final Journey | ♥ 1 | The music and the darkness really build a cool and sad atmosphere. I think you managed to capture the "last journey" vibe you were going for. Just to give some feedback, the submarine sprite seemed a bit crusty, many white pixels around the edges. Congratulations on your first finished game! |
| Apr 27 00:51:00 | 9m 56s | Deep into the mine | ♥ 1 | The graphics were really funny. I also liked the illumination, it does capture the atmosphere of a mine. The biggest problem for me was the jump, it was way too fast and didn't feel satisfying to use. Still, I liked it enough to play a few times and I managed to reach 300m. Those damn spiders! |
| Apr 27 00:59:07 | 8m 07s | Well, that sounds fun! | ♥ 0 | The artstyle is amazing, you got a few chuckles out of me whenever a new enemy appeared. The gameplay and sounds are very satisfying aswell. My only complaint is the music, I think it doesn't really fit the game, but honestly that's just me being picky. 10/10 |
| Apr 27 01:10:19 | 11m 12s | Deeper Into The Forest | ♥ 1 | I wasn't expecting to see an on rails shooter at all! It was a nice surprise. The scenery was beautiful, and it got me hooked from the beginning till the end. Also, killing the enemies was very satisfying. However, I found there was too much walking and too little shooting. It would benefit from a lot more enemis. Also, I think these games work better if you have to aim with the mouse, but the simple controls were fine. Cool game! |
| Apr 27 01:18:48 | 8m 29s | A Sinking Feeling | ♥ 1 | This game becomes instantly chaotic, I love it! Beautiful pixelart aswell. And great work on the sounds. I didn't manage to complete it though. I think the difficulty is too high from the start. Maybe it should ramp up more slowly over time. Good job! |
| Apr 27 01:27:48 | 9m 00s | Junk.E | ♥ 4 | This game looks gorgeous, and the gameplay is so fluid. My biggest complaint is that sometimes the camera would move on its own, which made my character move unpredictably Really enjoyable experience. |
| Apr 27 10:44:01 | 9h 16m | slide! | ♥ 2 | Cool concept and music, this game really messed with my brain lol. I like that each level introduces a small variation in the mechanics. I think the levels should be a little bit longer, or maybe there should be more levels, but I understand this was probably because of the time limit. Fun game! |
| Apr 27 11:03:26 | 19m 25s | Billy's Massacre | ♥ 1 | Huge props for doing a 3d game for a jam, I know how difficult that can be. I enjoyed this game, it scared my pants off lol. I got a few suggestions though: - The exams take way too long to complete. You basically need to go back to the library every time, which makes it a bit tedious. Maybe if they were shorter but more scattered around the building it would work better. - The walls and some of the other materials were too bright, specially for a horror game. - It seemed to me that once the monster finds you, you can't escape (or at least it didn't seem like it) Overall, very cool game |
| Apr 27 11:14:13 | 10m 47s | Super Deep Olympic Diver | ♥ 2 | Beautiful pixelart, very funny game, I can't believe I went deeper than the Mariana trench. It plays really well too. My only suggestion is that the dolphins should move a bit faster laterally, otherwise it's too hard to avoid obstacles with them, specially the deeper you go. Great job! |
| Apr 27 11:28:02 | 13m 49s | deepfeater | ♥ 1 | This game looks amazing but I believe it's broken. I pressed every button during the "fight" and nothing ever happened. Let me know if this is fixed (or if I did something wrong) so I can check it out! |
| Apr 27 11:30:44 | 2m 42s | Deepest Sword | ♥ 0 | Extremely good game, great pixel art and very original gameplay. Frustrating at times, I feel like the sword should slide a little on the ground. Nevertheless, this is a winner in my book. Congratulations! |
| Apr 27 12:51:41 | 1h 20m | The Red Crystal | ♥ 1 | Nice looking game, can't help but give props for doing a 3d game in such little time. The story got me interested enough to play till the end. Solid entry, great job! |
| Apr 27 13:18:42 | 27m 01s | Infratoad | ♥ 3 | The art is nice, visually it's a really fun game. The gameplay is simple but works well. However, the keyboard controls didn't make any sense to me. Seems like both players need to have their hands crossed. I'll have to try again if I come across a controller. Good job! |
| Apr 27 13:30:03 | 11m 21s | BAD GAME 2 | ♥ 1 | This kind of low-effort games appeal to me for some reason. Definitely got a few chuckles out of me :) |
| Apr 27 13:54:08 | 24m 05s | Mycelisation | ♥ 2 | Visually amazing, great sound design aswell. I managed to complete it after a few tries. The only flaw I see is that the "+1 AP" upgrade seems useless. Since the goal is to survive until the bar is filled, it seems counterproductive to move 2 times, as it can lead to your sprouts dying faster and therefore generating less water per turn. Amazing game anyway, congrats! |
| Apr 27 14:13:27 | 19m 19s | Just Call Your Mom | ♥ 2 | I liked the metaphorical approach to the theme, specially the fact that the final enemy is your own self. The art and sounds fit really well too. From the gameplay perspective, I think it would benefit from enemies coming from both sides of the screen. I found that I could just carry a trash can in front of me all the time and the enemies couldn't attack me at all. Cool game! |
| Apr 27 14:47:15 | 33m 48s | Muggy Lake | ♥ 5 | Cool game, you managed to build a very creepy atmosphere with the darkness and the fog. The gameplay was alright, I would suggest reversing the backwards control so it works more like a car. Also, I think some animations whenever you use an item would go a long way towards making it more engaging. I loved the ending sequence with the monster chasing you at high speed. It scared me off lol. By the way, I tried playing again with the konami code but I just couldn't move. Was that a bug? |
| Apr 27 15:07:54 | 20m 39s | Space Mouse | ♥ 3 | I got the cheese! The music was amazing, and the pixelart was great. I think it suffers a bit in the gameplay. At first the meteorites seemed impossible to dodge, as they were too fast compared to the digging speed. Then I figured out I could simply hide below the rocks, which made it extremely easy. My suggestions are: - Add an indicator to where the asteroid will fall so you have more time to react - Maybe make the rocks just slow down the asteroids instead of destroying them so it's more challenging - Make the powerups much more powerful so they are worth collecting (honestly they didn't seem to do anything at all) Keep up the good work! |
| Apr 27 17:33:55 | 2h 26m | The Icarus | ♥ 2 | When I read your post I was a little bit turned off because you said it would be too cryptic, but I tried it anyway out of curiosity. And I was pleasantly surprised! I've got to say this game is insanely well designed. I understood de UI pretty quickly, and it blew my mind that I could "see" the level layout just by looking at a radar. This is one of the winners for me, congratulations! |
| Apr 27 18:27:41 | 53m 46s | MinorMiner | ♥ 1 | Hey, congratulations on publishing your first game! I did a few runs, and there are many things to like here: - The randomly generated map makes every run feel a bit different - The fact that you can mine and attack from a distance makes it more bearable - The sounds fit very well However, there are places were I believe it can be improved: - The music was very annoying for me, and I ended up muting it. I think this kind of games work better with more relaxed themes. - The snake enemy was too difficult to attack (I was never able to beat one). I'd suggest making it slower or increasing the hitbox. - The world feels empty. More enemies or even just simple decoration would improve the game greatly, although I suppose this was not feasible with such a short time limit. Keep up the good work! |
| Apr 27 18:35:07 | 7m 26s | Into the Deep Web | ♥ 1 | It was absolutely worthy! This game was fun from start to finish, easy to pick up, beautiful art and funny dialogues. It's just a shame that it has no audio. Still, one of the best I've played so far this jam. Congratulations! |
| Apr 27 19:02:50 | 27m 43s | Spellunker | ♥ 3 | I enjoyed this game, visually it's amazing and the gameplay is very fun. The story was alright, it got some chuckles out of me. However, I didn't complete it. It drags on for way too long considering the levels are very similar to each other and you don't get any new skills later on. As a suggestion, it would be nice if you could store the ingredients you get by going back to your base, so you don't lose them on your next run. Good game! |
| Apr 27 22:43:42 | 3h 40m | Deeper Than You Think | ♥ 1 | Funny, cute looking game. It plays well and I liked the upgrade system. My suggestions are basically what other people said already: O2 should refill much quicker, and it's too easy to get locked out of the flashlight. I read you said you didn't want to make them visible, but perhaps making that zone just a bit darker could work. Good job! |
| Apr 28 11:14:07 | 12h 30m | Marble Maze: Descent | ♥ 0 | I love games like this so I enjoyed it from beginning to end. I found a few bugs tho: - The next level button always returns you to level 1 for some reason - The music doesn't loop - In level 3, the zoom on the hole rotates the camera, but the tilting directions don't change, which makes it a bit confusing And I also have some suggestions: - Rotate the camera so it becomes completely top-down view. That way, tilting forward won't block the view. - The quit button after completing a level shouldn't shut down the game but return you to the menu. Nice game! |
| Apr 28 11:25:55 | 11m 48s | Ludu Hare and the Magical Carrot | ♥ 2 | Fun, simple, good-looking platformer. Completed it on my first try! I have one suggestion: I read the controls after completing the game (don't ask why), and I noticed there were 2 skills, kick and roll, that I never used. It would have been nice if the level design required you to use them. Keep up the good work! |
| Apr 28 11:40:39 | 14m 44s | Don't Pull It Out | ♥ 1 | Very original idea, great interpretation of the theme. I played a few runs and found a bug: if an enemy attacks you while you are stabbing yourself, you are instakilled (might be intended tho). I've got to say that I found the controls a bit weird, the 3 "powers" (Dash, stab and powerup) are too far apart from each other on the keyboard. My suggestion would be to use Q, W, and E or Z, X and C, and keep movement on the arrow keys. Good game! |
| Apr 28 11:50:48 | 10m 09s | Sblaaf!! | ♥ 2 | Cool game, looks good, plays well, the music and sounds fit pretty well. What else do you need? I found a bug tho, after some runs I died but the menu didn't appear, so I had to force quit the game. Not sure how to replicate it, sorry. Great job! |
| Apr 28 12:30:12 | 39m 24s | Deeper Understanding | ♥ 2 | I always give props for doing 3D games in a jam, and this one looks specially amazing. Congrats! For me, more than scary, it was anxiety inducing (which isn't bad, but I think it wasn't your intention). I believe the pacing was a bit off for a horror game, as in the events happened with no time between each other or even at the same time in the third iteration. And then the characters breaking into my house, that would make me go crazy in real life! Music would have also helped to build that horror atmosphere. Nice game overall, and very different to some of the other entries, which was appreciated :) |
| Apr 28 13:39:39 | 1h 09m | Dungeon Slide | ♥ 2 | Really original concept, amazing level design to teach you all the little mechanics. Good pixelart, fitting sounds and music. I honestly fell in love with this game, I just wish it was longer! Just a small bug I found: Sometimes when going to the next level, my character would make the first move on its own (nothing game breaking, as simply restarting the level fixed it). Amazing job, congratulations! |
| Apr 28 13:59:35 | 19m 56s | The Deep Underneath | ♥ 1 | Cool looking game, I liked the dark atmosphere and it kept me intrigued till the end. I also liked the detail of always shooting left no matter where you are facing, since the enemies only come that way. My suggestion would be to add some skill expression through crouching or jumping for example (and making enemies that require you to do so), otherwise it becomes a game of just spamming the spacebar. But I understand that this requires a lot of time and 72 hours might not be enough. Good job! |
| Apr 28 14:42:40 | 43m 05s | Into the Mind | ♥ 4 | Great game, I see a lot of potential here, so I'm going to try and give some extensive feedback. Things I liked: - The character and enemy sprites - The level getting more messed up as you go "deeper" - The tight controls, great for fast paced platforming - The mystery, which got me intrigued enough to finish the game Things I think can be improved: - The tileset needs a bit more detail for it to fit with the rest of the artstyle - Enemy placements seemed a bit unfair on the later levels, making the game a bit frustrating - Sometimes it's hard to determine what is an enemy and what isn't (the grass, some guys are enemies some aren't) - The grass was a bit hard to tell apart from the background at times. Very enjoyable entry, congratulations! |
| Apr 28 15:09:26 | 26m 46s | WhiteSnow | ♥ 3 | Cool game, nice sprites (I'm a fan of the shop guy). I think with more mineral types and upgrades it could become a very addicting game. One thing though, on my first run I didn't pick up the gnomes when leaving the level, so on the second level I could do nothing. I think you should either force the player to pick them up before leaving, or simply refill them on every new level. Keep it up! |
| Apr 28 20:02:45 | 4h 53m | ROOTS | ♥ 3 | Beautiful, relaxing game. Everything fits perfectly, the art, sounds, music and gameplay. Also, it feels very rewarding seeing your plant grow bigger as you progress. As a suggestion, I think the grain effect isn't really adding anything to the experience (but I haven't seen the game without it, so what do I know lol) Great job! |
| Apr 28 20:09:03 | 6m 18s | Through The Crust | ♥ 1 | Challenging game, I like that there are 2 different highscores you can go for. I think a nice addition would be to zoom out the camera when you accelerate, otherwise it's too hard to react on time. Keep it up! |
| Apr 28 20:19:04 | 10m 01s | Fish for Meaning | ♥ 1 | Simple and relaxing, I liked how not only the submarine was going deeper, but also the questions. I turned on the music and I didn't think it was terrible, but it didn't fit the game at all. A small suggestion, I think it would improve with a faster rotation speed. Good job! |
| Apr 28 23:08:45 | 2h 49m | Drain the Sea | ♥ 1 | Cool, simple strategy game with great voxel art. I liked how you integrated the UI with the world. Some usability improvements: I think the buy options should rotate towards the camera, and adding right click to unselect in addition to escape so it can be played with one hand. By the way, the description says you have to reach 5km, but it's actually 50km. Great game! |
| Apr 28 23:19:52 | 11m 07s | Square Diver | ♥ 3 | Very simple but fun game. The hit sounds were so satisfying to the point I didn't mind losing lol. I liked the detail of leaving your corpse for you to see on subsequente runs. A nice time killer! |
| Apr 28 23:38:31 | 18m 39s | Submersive | ♥ 1 | Relaxing game, I like the idea of just enjoying the scenery and taking pictures. I really don't have anything to add over what other people already suggested, so I'll just say that if you ever update it, let me know! |
| Apr 28 23:56:32 | 18m 01s | Made in the Deep | ♥ 2 | It looks good and the mechanic is very interesting. However, I wasn't able to beat level 3. I think it needs to be a bit more forgiving so you are not required to find the exact right path. Good job! |
| Apr 29 00:03:38 | 7m 06s | Scatter Gold | ♥ 1 | Nice, simple platformer. Small bug I found: clicking around the middle of the screen restarts the level. Small suggestion: I don't think it's necessary to show the "You are x meters below sea level" every time you restart the level. It just slows down the game. Keep up the good work! |
| Apr 29 00:18:16 | 14m 38s | U Cave | ♥ 1 | Good game, the pixelart, layered background and illumination are on point. The music and overall isolation create a creepy atmosphere. I liked the three different mechanics, I think the shovel could have very interesting uses, but I guess you ran out of time. My biggest problem with the game was the UI, the icons were too big and they were almost in the middle of the screen. Good job! |
| Apr 29 00:31:23 | 13m 07s | [HTML5] Bodenhorizont | ♥ 3 | The game looks really good and it's weirdly addicting. It's very confusing tho, I have no idea what I'm supposed to do. The root growth seemed completely random. I still enjoyed just exploring randomly and creating flowers. Good game! |
| Apr 29 00:55:48 | 24m 25s | Bunny Bunny Dig Dig | ♥ 0 | This is such a good game, you can tell at first glance it's going to be one of the winners. Everything works so well, the art is cute, the animations are funny, the gameplay is polished, the sounds and music fit perfectly. Even the itch page is nice to look at. I have just one small suggestion: It would be nice if you could hold the button to dig instead of spamming it, my hands start to get a bit sore after a while. Congratulations! |
| Apr 29 01:02:42 | 6m 54s | Cookies Underground | ♥ 2 | It's a nice attempt at turning prop hunt into a real game, props for the originality! (no pun intended) As a suggestion, I think increasing move speed a little bit would make it more fun. Cool game! |
| Apr 29 09:11:54 | 8h 09m | the truth in the darkness | ♥ 1 | Cool, atmospheric little platformer. I liked how sometimes you would know what to do by reading the narration. I noticed that when you get the x4 powerup, you keep it until you pick up a different one, which made me try to avoid the x3 and x2. Perhaps you should limit the use to 1 time (and make them reappear), or simply remove the lower ones. Keep it up! |
| Apr 29 09:25:10 | 13m 16s | Dungeon Depths | ♥ 1 | The rope physics are amazing obviously, but the pixelart stood out to me aswell. This was a good experience considering it was made in 48hr, so I have just 1 small suggestion: I feel like a little bit of faster speed when climbing would be good. Great job! |
| Apr 29 09:38:09 | 12m 59s | Platforms Overlord | ♥ 1 | The idea is good, and it looks cool considering everything is a square. Good post-processing work! I have some suggestions: - I think the challenge is good enough without the death or bouncy platforms. Those are nearly impossible to avoid and hitting one means you are dead, which makes it very frustrating. - Maybe a fixed camera (at least horizontally) would help, since sometimes with camera movement it's difficult to click some of the smaller platforms. Overall it's a great game for your first jam. Keep it up! |
| Apr 29 09:47:00 | 8m 51s | Welldiver | ♥ 1 | Very polished game, fluid gameplay, beautiful graphics and satisfying audio. The biggest problem for me was that some hazards appeared of screen, which made them really hard to react to. Great job! |
| Apr 29 10:12:59 | 25m 59s | Just Fishin' | ♥ 1 | Relaxing and very funny looking game. I liked all the little animations that make the world feel alive. It felt a bit slow early on, but it picked up once I unlocked the dog. Overall a pretty enjoyable experience, congrats! |
| Apr 29 10:26:24 | 13m 25s | Holey Hell | ♥ 2 | This is just so cool and original. The graphics are simple but they work so well, the sounds are satisfying, the gameplay is fluid and there's a lot of skill involved. Even the lack of music feels like it fits the style. Honestly one of my favorites, congrats! |
| Apr 29 11:09:42 | 43m 18s | I'm So Deep | ♥ 1 | This is incredibly funny, I'm very bad at rhyming but I enjoyed it solely for the NPCs. Thanks for the laughs! |
| Apr 29 11:17:01 | 7m 19s | Safe Cave | ♥ 2 | Really cool concept, amazing animations, good level design to exploit the mechanic as much as possible. The music and sounds fit the vibe pretty well. Overall a very solid entry, nice job! |
| Apr 29 11:33:21 | 16m 20s | Age of Dwarves | ♥ 1 | Great art, deep gameplay (pun intended), fitting music and sounds. I think it's a good game but maybe too ambitious for a game jam. The UI felt unresponsive at times and it needs a way to control multiple units at the same time like some other people said. Nevertheless, great job for such little time! |
| Apr 29 13:51:53 | 2h 18m | Fetal Fury | ♥ 1 | Cool game, the music is badass, and I like the concept of spending mere seconds on a single room, forces you to think quickly. The dialogue about shouting to a body made me laugh. As feedback, I found the time upgrade to be overpowered. I think it would be better if it was changed for a different one (like a health upgrade of some sort), and then increase the initial time. Great job! |
| Apr 29 18:41:38 | 4h 49m | A Cat in the Aliens' Lair | ♥ 1 | Such a cute game! Nice art and illumination work, and the gameplay was simple and effective. I liked the story too. One minor complaint is that I couldn't see the enemies on the bigger levels because the camera view was too small. Perhaps allowing to move the camera with the mouse would solve this. Very enjoyable entry! |
| Apr 29 18:58:10 | 16m 32s | Celestial Corruption | ♥ 1 | This was a nice bullet hell game with good storytelling and great pixelart. I completed it on my first try! I have 2 suggestions: - Make the enemy bullets brighter, they were a bit difficult to see against the dark background - Do not show story during the battles. It's hard to read and pay attention to the game at the same time, and the UI was on the way sometimes. Also, I read your "No sound as (nearly) always". I just want to say that sound is extremely important in making a game fun to play, so it's worth prioritizing even in a game jam. You can find high quality, free to use sounds on freesound.org (Sorry this seemed like a lecture lol). Anyway, good entry, hoping to see you again in a future jam! |
| Apr 29 19:13:45 | 15m 35s | Deep Mole | ♥ 1 | The mole with the sunglasses and with that voice are hilarious to me lol. Even though it's very simple, I want to give a couple suggestions: - Having the cockroach be both food and damage based on the color is a bit confusing (I only found the gray ones are food by accident, as I was trying to avoid all of them). I think you should stick to worms for food and cockroach for obstacle. - The survival mode increasing and decreasing speed made it very easy. I think the speed should only increase, so it becomes more challenging as you progress. Keep it up! |
| Apr 29 19:23:55 | 10m 10s | Deep Space Janitor | ♥ 1 | The simplicity of this game was endearing to me. You managed to make me care for the crew even though I never even got to see them. Sound design was on point aswell. A little bit of atmospheric music would have been nice, but it was a good experience anyway. Good job! |
| Apr 29 21:57:01 | 2h 33m | Memory Dive | ♥ 1 | The pixelart is insanely amazing, the storytelling is good. The vibe in general is pretty cool, the music is simple but fits perfectly. The gameplay is very confusing tho, I only understood what I had to do by reading the comments here. Even after reading, I didn't know how to figure out which memory should I sync with (For example, in the second level you have to "sync with a memory of her friends", so I synced when I read "It was good to see them again", but that wasn't it) Some suggestions to make it more engaging: - Simple animations on the sprites, even if it's just 2-3 frames like the fire, will make the world feel much more alive. - Some visual and auditive feedback whenever you dash or get hit. - Put a little bit of work on the itch page (background, etc.). You can do this even after the deadline. With your art skills you can definitely craft something eye-catching, and I guarantee it makes a difference You have something with a lot of potential here, keep up the good work :) |
| Apr 29 22:11:52 | 14m 51s | Space Oddities | ♥ 1 | Fun, simple game, I enjoyed it from beginning to end. I can't believe my minions are cannibals. Good job! |
| Apr 30 01:20:00 | 3h 08m | You Know The Drill | ♥ 2 | I got the heart! Very addicting game, I just wanted the next upgrade, then the next, and so on until I finished the game. Digging is so satisfying once you get a few drill upgrades. It's just missing a sound effect. I liked how you used the story to introduce all the main mechanics (collecting the minerals, the randomized layouts). Maybe the pacing could be a bit faster, but that's just my personal preference. Just a solid, enjoyable entry. Good job! |
| Apr 30 01:31:05 | 11m 05s | Coffin Drop | ♥ 1 | That was a very interesting idea for a survival game. However, I think that burying the coffins should make the zombies not resurrect at all. Otherwise I feel like it's not worth it, as it takes too much time and it's too risky to let go of the weapon. The game is very fun and satisfying to play though, good job! |
| Apr 30 09:27:47 | 7h 56m | Baby Drill | ♥ 3 | The graphics and sound design were amazing, I felt like I was in the mind of a baby playing with his toy. I wanted to complete it to see the ending, but I couldn't. It becomes extremely hard when you are about halfway through. The ship overheats faster and faster everytime for some reason, so I had to cool it down nonstop. At some point I had to shoot and refill energy aswell, which made me lose. Maybe I've missed a mechanic? Cool game overall, good job! |
| Apr 30 09:53:00 | 25m 13s | Into The Nightmare | ♥ 1 | Props for doing a 3D game and making it look so good in such little time. The atmosphere is well achieved and the monster is scary. Great horror game. My only complaint is that the camera stun is too short. I like the mechanic because it lets you interact with the monster, but I found it to be completely useless. Great job nevertheless. |
| Apr 30 10:01:23 | 8m 23s | How to Swim! | ♥ 1 | Hey I'm sorry but the tutorial didn't really help, it taught me to swim but I still don't know how to dive! Jokes aside, very funny game, good job! |
| Apr 30 10:09:55 | 8m 32s | Quick Scrap | ♥ 0 | High quality pixelart, fun game mechanic, satisfying sounds. I personally would have liked a little bit more horizontal speed, but that wasn't really a problem. Great entry, congrats! |
| Apr 30 10:14:06 | 4m 11s | The Adventures of John Drillman | ♥ 3 | Simple, fun game. I liked the pixelart, and some of the obstacles made me laugh. I think this game would work better with a vertical camera, so you have a little bit more of reaction time. Still, funny game, good job! |
| Apr 30 10:33:08 | 19m 02s | Fallumns | ♥ 2 | What an insane game. I love games that aren't what they seem. It's just a shame that it looks like a matching game on the outside, because it's probably turning people away from it. 10/10, my favorite so far. |
| Apr 30 10:51:11 | 18m 03s | The Super Futuristic Shrinking Veterinarians | ♥ 0 | Fun platformer, nice interpretation of the theme. The shooting was a bit off, but I enjoyed the game as a whole. Good job! |
| Apr 30 11:19:51 | 28m 40s | Find The Page! | ♥ 1 | Such a funny interpretation of the theme. I could see this going viral, the "six degrees of wikipedia" is a somewhat known "concept". One of the most original entries, congrats! |
| Apr 30 21:52:53 | 10h 33m | Burst Vein | ♥ 1 | This is such a good looking game. I enjoyed just walking around, exploring the mine even if I wasn't able to solve the second puzzle lol (the one where you have to rotate the card suits). I honestly think this would work as a walking simulator, with such good music and graphics. My only suggestion would be to get rid of the stairs. When you are in a cave, you don't see stairs. You see natural ramps, and that little bit of realism would take your game to another level. Great job nevertheless, congrats! |
| Apr 30 22:16:49 | 23m 56s | Journey for the Records of Remembrance | ♥ 2 | The music and sounds were so endearing I couldn't stop playing. I didn't figure out how to get inside the heat field without dying, but I enjoyed the game so much even despite that. Good job! |
| Apr 30 22:27:07 | 10m 18s | Deeper inside a computer | ♥ 1 | The concept was nice! I liked how you used programming language as a mechanic. It was too short tho, I was barely getting into it when it ended. Keep up the good work! |
| Apr 30 22:36:37 | 9m 30s | Depths of the Library | ♥ 2 | The graphics are pretty good, and the sounds fit perfectly with the mood. However, the game was way too difficult. I think it needs a fair bit of balancing work, which I understand is hard to achieve in a game jam, so it's not something really important. Good job! |
| Apr 30 22:51:01 | 14m 24s | Project Orpheo | ♥ 1 | Nice game with great pixelart and sound design. I have 2 suggestions: - There should be a way to walk on the ground, but I understande this is difficult in a game jam, as it requires resources on animations and programming. - The lives system seemed unnecessary, as it just added frustration to me. Good game overall, good job! |
| May 1 11:30:13 | 12h 39m | 1000 Fathoms | ♥ 1 | I liked the small pixelart and the sound design. I think this game would work better as an endless survival, instead of needing to reach 1000 points. Small bug, when Player 1 attacks, it changes to a different color. Good game! |
| May 1 12:03:56 | 33m 43s | Gobs of the Deep | ♥ 1 | Simple but effecive graphics, and very difficult! I think it needs to be a bit slower paced. The sound when killing an enemy was too high pitched, it was somewhat irritating. Other than that, I enjoyed exploring the huge cave. Cool game! |
| May 1 12:21:04 | 17m 08s | The Space Between Us | ♥ 3 | What a cool game. Awesome graphics, simple minigames (which is good), great music and sound design. Everything is just amazing. I have one problem with it tho: I thought the dialogs were funny, but maybe there were too many of them. At some point I just wanted to complete the tasks while listening to the music and enjoying the mood, but it was impossible. Still, that didn't really bother me too much. Great game, congrats! |
| May 1 12:42:47 | 21m 43s | My own Asteroid | ♥ 1 | Simple and fun, I liked the fact that you can anticipate the enemies and the funny voice clips. Also, very original way of telling a story. Cool game! |
| May 1 13:01:06 | 18m 19s | Nuclear blaze | ♥ 1 | Awesome visuals, cool mechanic, nice level design. Just a shame it doesn't have any audio. It desperately needs a checkpoint system though, I died in one of the longer levels after about 3 minutes and had to do it all over, which was a very frustrating. Still an amazing game, congrats! |
| May 1 13:10:50 | 9m 44s | Autumn Hike | ♥ 3 | What a cute little game. Very original interpretation of the theme. Nice pixelart, music was beautiful and fit the mood perfectly. This is a 10/10 by me, congrats! |
| May 1 18:03:39 | 4h 52m | Dungeon Painter | ♥ 1 | Cool concept, great execution. It was so satisfying to paint the whole level. The art was simple but effective. The music was a bit repetitive but the game isn't that long anyway. Great entry, congrats! |
| May 1 18:12:36 | 8m 57s | Deep in the Well | ♥ 1 | Very simple game. I liked the random events, they aren't seen very often in this kind of game and they forced me to change my playstyle quite a bit, which was cool. I played a few rounds and always got to about 200 points, seems like there's a point at which you always lose no matter what. My suggestion would be to make the camera vertical, so you have more time to react to obstacles, and then you can work on things like increasing the speed. Keep it up! |
| May 1 21:46:13 | 3h 33m | Turn of the Tide | ♥ 2 | I won! Good pixelart, great music, and thank you for that speed up button lol. Even though I completed it, I feel like I missed a big part of the game. I see people talking about AI allied units, but I don't really know how to access those or if I have any input on them. Maybe a dedicated help menu would have been helpful (it was probably my bad anyway). It's a good game nevertheless, I can appreciate the hard work that went into this. Congrats! |
| May 1 22:07:46 | 21m 33s | Deep Breath | ♥ 1 | Cool game. Nice graphics, interesting mechanic, good music, and you really made me feel scared for the character. I had a problem with it tho: I never knew how "deep" should I be to overcome each obstacle. I feel like there wasn't really any indication, specially later on. I managed to complete it anyway. Very enjoyable game! |
| May 1 23:53:45 | 1h 45m | Pescuit Pe Plajă | ♥ 1 | I think I saw everything there is to see. It was cool getting to new environments and seeing all the random things you can fish. Fun game! |
| May 2 09:25:10 | 9h 31m | The Deeper The Deadlier | ♥ 1 | Simple game with nice visual effects. I liked how you get more and more powerful as you progress through the levels. I managed to reach the final boss, but I couldn't beat it. A few suggestions: - It desperately needs a checkpoint system, or at least a level select. - I think it starts a bit too hard. Maybe a first level with just 1 box would have served as a nice tutorial. - You should not be able to push the weapons, otherwise it's possible to push them outside of the level, which means you can't do anything (happened to me more times than I'd like to admit lol) Cool entry, haven't seen anything similar yet, so props for that! |
| May 2 14:17:27 | 4h 52m | Deep Mind | ♥ 1 | Cool concept, I see a lot of potential. I liked how the "deeper" you go, the harder it is to get out. The music really added to that sense of dread. It gets stale pretty quickly tho. I think with a bit more time this could have been something very interesting. Also, I went to work after getting fired and got fired again (probably a bug). Very original entry, good job! |
| May 2 21:48:21 | 7h 30m | Gardner Lake | ♥ 1 | That was such a cool experience. This is exactly the kind of game I love to find in a jam. You managed to build an atmosphere that is both relaxing and unsettling. The art was simple but effective, the sound design was perfect. 2 minor things that I think could be improved: - Sometimes the bubbles overlap, and they are a bit hard to click. I think the layer order of the bubbles should be the same as the order in which you have to click them (as in the first bubble should be on top of the second, the second on top of the third, etc.). That way they won't block each other. - When I completed the game, it closed right when I reached the last dialogue, and I didn't have time to read it (I was pressing space to skip). I can imagine why you did that, but maybe leaving it for 2-3 seconds works too. Good game, thank you for making this. Keep it up! |
| May 3 11:36:16 | 13h 47m | Shovel is just Love Spelled Backwards | ♥ 2 | Visually amazing, I loved the sand physics. The music is cool, and I think it goes well with the theme of hell, but the gameplay is too slow to really fit. Solid entry overall, good job! |
| May 3 11:49:19 | 13m 03s | Momo Hides His Box | ♥ 1 | Hey, I really liked the concept. Usually in this kind of game it's easy to get the box stuck in a corner, but you solved that in a very creative way. Level design was good, I specially liked the level where you have to let the enemy push you into the hole. Art is pretty nice too, music and sounds fit well. I had a problem with it though. I'm not a fan of having to redo everything if you fail. It is very frustrating and adds nothing to the game in my opinion. A level select would have been nice, but restarting the room you failed could work too. Great job, keep it up! |
| May 3 12:12:16 | 22m 57s | Defiled Reflection | ♥ 1 | Cool concept, beautiful art. I liked the early levels much more than the later ones. It became more like a skill game rather than a puzzle game, and it was a bit frustrating. Many times I found myself just waiting for the enemies to sync themselves so I could pass. Since you asked for thoughts about the audio: I didn't really like it. I think you were going for a "scary" vibe, but the game looks so cartoonish and cute that it doesn't fit in my opinion. Still, I can appreciate the hard work that you put into it. Good entry, keep it up! |
| May 3 12:24:08 | 11m 52s | INTO THE FRAME | ♥ 1 | Very cool mechanic, good visual effects, amazing music and sounds. I feel like the levels needed a bit more testing tho, I completed many of them simply by going fast to the exit, not even going deeper. In fact, I completed the last level without going to the 3rd depth level. Still an awesome game, congrats! |
| May 3 14:37:02 | 2h 12m | Untitled Simulator | ♥ 1 | The name is brilliant, props for that. The concept is interesting, very creative interpretation of the theme. The atmosphere is alright, it fits with the historical nature of the game. My only problem is that it got a bit slow, maybe having a button to skip to the next text would fix this. But I understand why it's the way it is now, it feels more like a conversation. Very nice job, congrats! |
| May 3 15:41:29 | 1h 04m | Pirifurm DCleaner | ♥ 1 | Fun game, creative interpretation of the theme. The graphics are simple but very crisp and nice to look at, the sounds and music are okay. I think it could improve by making the player a bit faster (move speed and gravity). Enjoyable entry, good job! |
| May 3 16:55:16 | 1h 13m | Unto the Eight | ♥ 1 | This was a really cool game, the mood was perfect and the world building was great. The biggest problem for me was the light. Without light it becomes very frustrating, and I found almost no coldfire plants in my multiple tries. Very original tho, it was a nice experience. Congrats! |
| May 3 21:43:17 | 4h 48m | 6 Feet Under | ♥ 3 | Amazing game, extremely polished. You created a mechanic that's very satisfying to use and has a high skill ceiling. The art is nice too and the music is fun. Simply excellent, one of the winners for me. Congrats! |
| May 4 11:13:39 | 13h 30m | Dieper & Deaper | ♥ 3 | Very fun game, good pixelart, good music. Got a few laughs out of me :) My favorite part was beating up everyone in that room full of people. I think it just needs a way to speed up the dialogues. Great entry, good job! |
| May 4 12:03:38 | 49m 59s | BUGGED | ♥ 1 | Cool concept, nice presentation. Fun, fast-paced gameplay. I see a lot of potential here, I can imagine infecting different people granting you different skills or weapons (but there's only so much time in a jam). My only suggestion would be to have infected people die in 1 hit instead of 3. It feels like now it just slows down the game and doesn't really add anything. Good game, congrats! |
| May 4 14:06:52 | 2h 03m | Third Party | ♥ 0 | Amazing graphics, cool mechanic, excellent mood. Needs a bit of polish tho, like sometimes bullets would go through the meat shield, or being able to walk while dead, but such small things are expected in a jam. I didn't like the elevator ride in between levels, it took too long. Good game overall, keep it up! |
| May 4 14:33:47 | 26m 55s | Down Under | ♥ 0 | Nice little short game. The main mechanic was nice. I think you could have given some more pickaxes without breaking the puzzles, just to have a little margin of error. Enjoyable game, good job! |
| May 4 19:27:12 | 4h 53m | "Deep" Thoughts | ♥ 0 | Cool concept, innovative interpretation of the theme. It's nice that people randomly buy your work, it adds a little bit of progression. However, I think it needs way more card variety. It got stale pretty quickly. Enjoyable little game, keep it up! |
| May 6 17:40:02 | 46h 12m | Blackout | ♥ 4 | Very nice game, art and music are amazing. The story was funny, wasn't expecting the twist at the end! The puzzles were good, made me think a little bit. I just got stuck looking for the lighter, but luckily you thought about that and put a clue inside the game :) I think the only thing it's missing is a way to speed up dialogues. Awesome experience! |
| May 6 17:58:02 | 18m 00s | [WebGL/HTML5] Who am I? | ♥ 1 | Great concept and great game, it's a complex mechanic but you executed it so well. The ending is amazing, adds another layer of "depth". This is a 10/10 by me, congrats! |
| May 6 18:14:57 | 16m 55s | LostBrother | ♥ 2 | Hey, since you asked for feedback, here goes mine :) - Level design: I think you could go for levels where you have to explore a little bit more. As it is now, you just have to go to the right which is not very interesting. - Audio: Try to have one sound for every action in the game (shooting, jumping, dying, etc.) - Art: Start by having the character face the direction you are moving, and then add some kind of walking animation. - Gameplay: The pickaxe skill was cool, you could maybe expand it so you can mine in every direction. Hope this helped, keep up the good work! |
| May 6 18:34:43 | 19m 46s | The Whole Game | ♥ 1 | Hey, I played your game for a while and got some feedback to give :) - The letters in the menu were barely visible (this might be my bad, I'm colorblind) - Like many people pointed out, the drill speed is too slow. Speeding it up a bit would make it more fun. - You need to place a pivot on the center of the drill so the rotation works correctly. - I think this game would work better with hand crafted levels, as the randomly generated enemies can just spawn in non-dangerous positions - or on top of the player, happened to me in my last life :( - I didn't see any incentive in collecting the coins. Maybe having a highscore would be good enough, although it would be cool to have an upgrade system (but I understand there's only so much time in a jam) Keep it up! |
| May 6 20:12:46 | 1h 38m | Archeo | ♥ 1 | Cool concept, it gets very satisfying as you unlock more workers. It got stale after a while though, as it became impossible for me to lose and I didn't see any win condition. I could see this working as an incremental game, where at some point you can get your workers to do their job automatically (maybe even the artifact cleaning) and you just watch as they dig deeper, maybe upgrading their speed. Good job, keep it up! |
| May 7 20:44:37 | 24h 31m | Asterisk | ♥ 3 | This game is so charming, amazing pixelart, good music solid gameplay. Great voice acting aswell, it built up the world for me. 10/10 from me, congrats! |
| May 8 23:36:31 | 26h 51m | Penguin Run | ♥ 0 | Nice little platformer. I just have 1 thing to add over the other comments: The robots didn't seem like enemies to me, I only found it out by running into them lol. Keep up the good work! |
| May 8 23:58:03 | 21m 32s | Chthonic Brilliance | ♥ 1 | Fantastic puzzle game, cute character, great sound design, good music. I liked the way you introduced every new mechanic through a simple puzzle. The levels were well designed, some of them maybe a little bit confusing at first (specially the sand levels), but there was always a logical solution. This is a 10/10 from me, very good job! |
| May 9 08:39:35 | 8h 41m | Katavasi | ♥ 0 | I got a little bit addicted to this, managed to get to -10. Very challenging game! Visuals are cool, gameplay is satisfying. I didn't like the fact that shooting decreases your "health". Seems like you are punished for shooting, which is the most satisfying aspect of the game in my opinion. Congrats on your first ludum dare :) Keep it up! |
| May 9 10:42:16 | 2h 02m | Deep Dive | ♥ 1 | The concept is cool, but I got stuck in level 4 because I couldn't pick up the treasure (I think it had something to do with me dying twice at the same time by hitting the spikes with the character and the treasure). What bothered me most was the choice of key to throw the treasure. In my keyboard, I have to press 2 keys (shift + colon) in order to get the semicolon. Usually you want to use a letter because it's more universal. I agree with some of the other comments, I enjoyed more the puzzle parts than the precision parts. Still, it was fun while it lasted. Keep up the good work! |
| May 9 10:55:45 | 13m 29s | Cutting Edge | ♥ 1 | Neat puzzle game, good concept and great execution. Every little mechanic is well introduced. I could see the puzzles becoming very convoluted if you decide to keep working on it. Also, props for having level selection, it's something I've missed in many games. Solid game, great job! |
| May 10 18:13:42 | 31h 17m | Underneath | ♥ 1 | Very cool game, great art and sound design. The mechanic feels good and is really well executed, having both the walls and the flip to slow you down. Fantastic job! |
| May 11 10:41:18 | 16h 27m | Conspiracy Dive | ♥ 1 | Cool game, nice interpretation of the concept. The puzzles were fun to figure out. I have one small suggestion, have buttons that can be clicked to interact or close the textboxes in addition to Spacebar and i. That way, the game can be played with 1 hand. I also found a bug: The bookshelf's textbox was empty, so I had to randomly guess I had to press i. Keep up the good work! |
| May 11 10:52:59 | 11m 41s | Mr. & Ms. Deeper: Descent to Inner Depth | ♥ 1 | Good little game, nice art, and that little bit of story made me invested in the characters. I have a few suggestions: - Have the buttons and doors be color coded so it's easier to identify which button opens which door. - Have the character move with the moving platforms. - Add a 2 player mode. Feels like it would be very fun with a partner :) Solid entry, good job! |
| May 11 11:34:30 | 41m 31s | GOBLIN HAMBURGER LASER ARENA | ♥ 1 | Genius concept, great execution. I died in the last level, which was a bit frustrating, but I was hooked up enough to try again. And it was worth it, very funny ending! One small suggestion: Maybe increase the rotation speed a little bit when you are shooting. Very cool game, congrats! |
| May 11 14:04:57 | 2h 30m | Deeper Into The Mind | ♥ 2 | Nice game, good art, music and sound. The gameplay was simple but fluid. My suggestions are related to having a bit more clarity, as in: - Some visual and auditive feedback when you hit an enemy - A healthbar of some sort for the player - It was a bit too hard to see the tentacles in the first level - Better hitboxes for the obstacles, at least the first level was a bit hard to maneuver All in all, good job. Keep it up! |
| May 11 14:14:44 | 9m 47s | Falling down from above | ♥ 2 | Simple concept but well executed. I got a little bit addicted to this and I managed to reach 62 points! Gets very challenging after a while :) The music was awesome, it got me hooked up into the game just to hear more of it. The art and visual effects are nice as well. Great job overall! |
| May 11 14:42:40 | 27m 56s | Craft, Code, Burnout | ♥ 1 | Really cool game, it was so fun having a little army of robot slaves. I see a lot of potential here for a large scale game. If you are planning on developing this further, I would start by adding some quality of life improvements, like: - Working on the pathfinding, which seemed a bit broken - Having a command for robots to interact (like wait in this position for this robot and then mix) - Adding the possibility to save and copy commands to a different robot Anyway, props for the amount of work you managed to do in such little time. Congrats! |
| May 11 14:59:11 | 16m 31s | Astral Descension | ♥ 1 | Great concept. I got the best ending! The music and story really built that mysterious and dire atmosphere for me. I just have 1 minor nitpick: I'd love to move with WASD instead of the arrow keys. Keep up the good work! |
| May 11 15:34:27 | 35m 16s | Taaanks! | ♥ 1 | Cool game, plays well, art is nice. I like that the minimap shows the projectiles aswell. My only complaint is that the sounds were a little bit noisy in my ear. Just a solid little game, good job! |
| May 11 15:55:59 | 21m 32s | The Chasm | ♥ 1 | Amazing game, great concept and execution. Never thought I would play as a handle! Also, props for making a 3d game that looks so good in just 72 hours! My only complaint is that it ended a little bit abruptly. But that is expected in a game jam. Fantastic job! |
| May 11 23:42:29 | 7h 46m | Deeply Organic | ♥ 2 | Cool game, funny story, nice art. It's amazing that you managed to fit 4 different genres in a jam. However, I believe it's better to focus on 1 mechanic and try to explore and polish it as much as possible. Some suggestions: - In the first level, it would be nice if instead of teleporting the movement was continuous (also the guy seemed to be falling backwards). - In the second level, the guy seemed to be looking away from the camera, which was a bit weird. The collisions seemed a bit off too. - In the third level, having the enemies disappear when you hit them doesn't feel that good. Some particle effects could be good enough. All in all, it's a great game for a first game jam. Keep working, I see a bright future ahead! |
| May 11 23:56:45 | 14m 16s | Descending | ♥ 2 | This game has the most insane visuals I've seen so far. The gameplay is very satisfying. The music is cool and helps build the mood. The sound effects were high quality, but they were very repetitive, specially the hit and jump voice lines. Some suggestions: - The potions shouldn't block the character, otherwise you risk getting stuck on the more narrow passages. - The enemy health seemed a bit off: the "fat" enemies were dying in 3 hits while the "skinny" enemies were dying in 4. Usually you want the weaker-seeming enemies to die faster. - I defeated the boss but nothing happened, it just brought me back to the beginning. I'm assuming there's no ending because of the lack of time, but maybe an end screen would have been enough. Very cool game, I can appreciate the amount of work that went into this. Keep it up! |
| May 12 00:04:49 | 8m 04s | DEEPER | ♥ 0 | Cool game, gameplay is tight, sounds and art fit very well. I got a little bit addicted! I see the potential to expand this further, like having moving platforms or enemies of some kind, powerups, etc. Keep up the good work! |
| May 13 10:57:28 | 34h 52m | There, Again | ♥ 1 | Great game, got pretty challenging near the end. Art is nice, music and sounds too. You really blew my mind with the bouncing on rocks mechanic. Wasn't a big fan of the "throw against the wall a bounce" though, it felt too precise, which made it very frustrating for me. One small suggestion: the character movement felt a bit too floaty for a precision platformer, maybe make it a little tighter. Awesome entry, keep up the good work! |
| May 13 23:53:41 | 12h 56m | Catlantis | ♥ 2 | Lovely game! Cute art, satisfying sounds, relaxing music. Really enjoyed just exploring around eating some fishes. I wasn't sure what to do after finding my friend. Did I need to go back up or something else? Great job, keep it up! |
| May 18 17:24:18 | 113h 30m | Stolen Time | ♥ 2 | Really cool game, very interesting interpretation of the theme! I specially liked the second puzzle, where de actions in the present influenced the future. It's a little bit easy to bug tho, I managed to get to the limits of the map once and fell through the ground another time, wich meant I had to restart :( Overall a great game, and props for doing a 3d game that looks this good in such little time! |
| May 18 17:34:51 | 10m 33s | Paperload - Deep Bass Edition | ♥ 1 | Good game! Nice hand-drawn art. The gameplay picks up really fast, and it is very fun when you become overpowered. The ending was awesome and unexpected. It's only missing some more sounds, like for digging, flying or getting a mineral. Solid entry, great job! (Also, good job with the itch page!) |
| May 18 17:47:16 | 12m 25s | HELL deep is your love? | ♥ 6 | Great game, very cool art and music. The movement is tight and responsive, which feels good for such a challenging game. I like how the levels are designed in account of the camera movement. Personally, I would have liked it more if the camera view was a bit larger vertically so you can react a bit better to what's below, in addition to a higher camera speed. Good job! |
| May 18 17:58:03 | 10m 47s | Vast Trivia Of The Void | ♥ 1 | This looks and plays like a professional game, I can't believe it was made in 3 days! Insane polish, amazing art, great music and sound design. I think it's only missing the possiblity to play with friends. I could see this becoming very popular as an online mobile game. This is a 10/10 from me, congrats! |
| May 18 18:12:00 | 13m 57s | Pheromones | ♥ 0 | Interesting concept! Was fun having an army of dumb followers. I could see this being expanded into some kind of puzzle game. Good job! |
| May 18 18:24:55 | 12m 55s | Plunder of Goblin's Grove | ♥ 1 | Amazing looking game. This is just insane for a game jam, there is so much content and in 3D, props for that! A few suggestions: - The aiming seems a bit off, specially with the spears. - I think the movement is too floaty for the platforming sections, maybe reduce the inertia - There seems to be no reason to have limited bombs, it can lead to people getting stuck unable to break the brick walls. Amazing job, congrats! |
| May 18 18:37:05 | 12m 10s | Jaws of Earth | ♥ 0 | Cool game, the creepy story got me intrigued till the end. I personally liked more the "outside" part of the game rather than the circular stairs, but those definitely fit with the theme. As a suggestion, some music would make the game much more immersive. By the way, you seem to have forgotten to implement the walking animations when going northwest or southeast x) Good job, keep it up! |
| May 18 18:48:32 | 11m 27s | Power Station Beta | ♥ 0 | Cool game, the mechanic is fun to use and I see a lot of potential in it. I think the enemies move too fast though, sometimes it felt more like "Press the button at the right time" rather than "Solve the puzzle", which was a bit frustrating. Still a great entry, good job! |
| May 18 18:54:55 | 6m 23s | Under Pressure | ♥ 1 | Funny game, it was cool trying different combinations and failing every time x) Feels like it would improve a lot just by having music. Small suggestion, add a button to clear your ship in the hangar (I may have missed it if it exists) Good job! |