Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Mika la Grand
Feedback comments for LD46
Mika la Grand's games and stats for all events →
| Timestamp | Since previous | Game | Mika la Grand's comment | |
|---|---|---|---|---|
| Apr 20 21:55:16 | Human Spiderweb | ♥ 1 | The concept is pretty damn interesting and the mood is good. However, the camera is a bit shit. In the levels with two controllable guys, often one of the guys will be off screen (even if you're controlling him). Though, I think this only happens with the guy you control with E. I made it to the level where you have to use multiple eye scanners; the margin for error with the blood was simply to small. | |
| Apr 20 22:05:59 | 10m 43s | Lost Island | ♥ 2 | The art and music are nice, but I don't know how to cut down trees. Where do I get an axe? Also, the controls are not mentioned anywhere. WASD to move is easy to pick up, but I can't figure out the rest of the controls. |
| Apr 21 08:01:36 | 9h 55m | Egdar's Blobs | ♥ 0 | The physics with the wheel in level 3 are bad; it can easily get stuck in a spot below the wheel where it can't be moved anymore. After a lot of attempts I got to level 4, which is just too frustrating. The post processing is also a bit much for my liking. Though, the squishy sounds are nice. |
| Apr 21 08:13:59 | 12m 23s | Corposprint | ♥ 0 | The art and animations are nice, but the game is interrupted for way too when you walk into shit or get hit by a plant. Also, when you're walking in the crowds, the guy constantly stops walking. Maybe he can just slow down inside (if this was your intention). The falling plants also allow you to hack jump you're way through. Though, I did manage to complete the game. |
| Apr 21 08:25:23 | 11m 24s | ADRENA-LINE | ♥ 1 | Well done Daniel, the game is a lot of fun to play. My best score is 22. The game is really easy to understand, there is nothing complicated that gets in the way. The only thing I didn't understand, was what "diff" means. |
| Apr 21 08:35:08 | 9m 45s | Tiny Fragments | ♥ 2 | The puzzles and mechanics are great. Though, there is a bit of a difficulty spike at level 7. I also wasn't a fan of the music (luckily there was a toggle button), but without the music there is no sound. |
| Apr 21 08:43:29 | 8m 21s | Super Stick Party | ♥ 1 | Pretty fun, the mood is good. Though, the volume of the drinking sfx's could be turned down a bit and I didn't understand why people where puking (I gave almost everybody the right drink). I also like how the difficulty increases with the coats. There is probably more stuff, but I only made it to day two. |
| Apr 21 08:49:28 | 5m 59s | FIREGUARD | ♥ 4 | I really like how you can light sticks in the fire and then shoot them at enemies. However, there are a lot of enemies and not that many sticks. I figured that burning down trees would result in more sticks, but this didn't seem to be the case. |
| Apr 21 09:03:40 | 14m 12s | Keep It Alive | ♥ 1 | Wow, that was a lot a fun. The heart did die on my trip, so I couldn't save her. I guess there is another ending for when it is alive. It would be nice if you could revert to before it died. |
| Apr 21 10:18:11 | 1h 14m | How to Air | ♥ 1 | I managed to complete the game, but it wasn't easy. The main issue I see is that you need to be within a certain range of things; so at first glance it seems like something is not possible (even though it actually is). This is especially a problem in the beginning, when you're trying to figure out how to pick stuff up. Though, I do like the jokes of poo resulting in methane and such. You probably also want to clearify that the player needs to put stuff into the extractor and only the canisters from that machine fit into the air machine. Having to use an installer isn't great either, but I guess it was worth it. |
| Apr 21 10:25:09 | 6m 58s | Keep it afloat! | ♥ 4 | Nice art, but there wasn't any sound when I played the game. There were also no enemy ship, so it seems like something is bugged. |
| Apr 21 10:37:26 | 12m 17s | Embers | ♥ 0 | Great art and music, but I couldn't figure out how to make an axe. There are small rocks and big rocks. I guess that only the small ones can be used for an axe, so why not only have small rocks? (to make it more clear) I now see that there is a gif on the ld page about the axe (I found the game through itch); maybe you can add that to the itch page as well. |
| Apr 21 16:04:40 | 5h 27m | DUNDER | ♥ 3 | The great game, though the puzzle can be quite difficult. Also, I encountered a bug in the level pictured below. I placed the block (look for blue lines) and can't move it any more or deleted. I tried it with the other blocks and they didn't have the same issue, so I guess it has to do with that exact spot. Schermopname (539).png |
| Apr 21 16:12:37 | 7m 57s | Hard Beat | ♥ 1 | The art is great, but the kickback when you get hit is a bit annoying. I was doing so well that there were -7 patients in the hospital. |
| Apr 21 16:18:44 | 6m 07s | Crumbling Home | ♥ 1 | The art is nice, but there is no end goal. Maybe there can be a highscore system? Some sound would also be great. |
| Apr 21 16:40:42 | 21m 58s | Sunlit | ♥ 2 | Nice relaxing game, I played until a height of 101. The squirrel was a nice touch as well. Though, I did notice that branches occasionally went through solid obstacles. |
| Apr 22 10:24:42 | 17h 44m | The Dark Cave | ♥ 1 | The mood is great. My main complaints are that the light thingy only moves in straight lines and doesn't respawn next to you when you die. On my first attempt it got stuck at the cliff part before the floating platformers. On my second try I did manage to get it down the cliff, but the floating platformers were still too difficult. |
| Apr 22 10:38:06 | 13m 24s | Lone Soldier | ♥ 0 | I would recommend making all the assets yourself or only using assets. The artstyle is inconsistent, if you use both. You also have to link to the individual sound assets, you can't just link to freesound.org. |
| Apr 22 10:49:53 | 11m 47s | Feed Me | ♥ 3 | Funny and easy to understand. Though, adding some colliders to the edge of the world be a good idea. |
| Apr 22 11:03:19 | 13m 26s | The Land of The Consumed | ♥ 0 | The music is nice. Maybe you can decrease the amount of enemies a bit, because now it is quite overwhelming (even though they don't do much damage). Perhaps you can also mention somewhere that the player has to get the watering can and bring it to the patch of dirt. |
| Apr 22 11:21:01 | 17m 42s | No Fish To Die | ♥ 1 | Everything is great except for the difficulty. The difficulty is way too high (for me at least), which kills all the fun that could be had. I tried the second level for a while, quit the game and then saw that you could **throw the fish**. Yeah, you might want to make that more clear. I did eventually make it to level 3, but I just couldn't make the jump to the platform where the fish is temporarily stored. I also saw that you made a voice pack with 500+ files, what a coincidence as I actually needed some voice lines. Anyway, I would appreciate it if the difficulty can be a bit less, say 5 seconds instead of 3 seconds. |
| Apr 22 11:29:44 | 8m 43s | Save the Fish | ♥ 2 | That was funny. I like how you randomise the actions. I got to round 4, but it closed the instructions before I had time to read all of it. Some instruction were also a bit unclear, like "fish says hold" hold what? Also, sometimes "fish says click", but then it only works if I click on the fish. Overall, pretty good game. |
| Apr 22 15:52:19 | 4h 22m | jumpgolf | ♥ 0 | Getting Over It is a bit like Jumpgolf. It does get easier the more you play it, but I couldn't get past the area pictured below. I like how there is no tutorial, but that the level design teaches the player. Though, I don't see the theme in your game. Schermopname (540).png |
| Apr 22 16:11:39 | 19m 20s | Dog's Best Friend | ♥ 0 | The combination of 2D and 3D is pretty interesting. I also appreciate that you can unlimitely revive the main character, otherwise the game would be quite hard. Maybe the barking can also interact with the enemies, now I really just feel like a medic. |
| Apr 22 16:17:24 | 5m 45s | Place me back | ♥ 0 | Nice game, I like how much you were able to do with one button. Though, some sound would be a welcome addition. |
| Apr 22 16:26:57 | 9m 33s | platformEGG | ♥ 2 | Nice game, but the difficulty increases quickly. I would have liked a checkpoint at the start of each level, rather than this permadeath system. I made it to the level with the swinging spike balls. Though, the level before it with the saw blades was quite difficult as well. |
| Apr 22 16:56:23 | 29m 26s | Where the Fire Goes | ♥ 1 | Nice idea and overall pretty thought out mechanics. Though, some keyboard controls would be great. Some of the levels also seemed a bit out of place, there wasn't a clear flow between the levels. I would start off be introducing the concept of keeping ourself alive and then the mechanics revolving around the environment. I also found level 8 to be too difficult. |
| Apr 22 17:06:36 | 10m 13s | HareFare | ♥ 1 | Nice graphics, but bad controls (on a keyboard at least). I would like to control the rotation around the vertical axis with AD (rudder) instead of the rotation of the plane around its axis. ATM it's just way too difficult. Regarding the game mechanics, I didn't get feedback if I was dropping the water correctly and I didn't know how to refill the water tank. Also, the sound didn't work (I'm on Windows 64 bits). |
| Apr 22 17:18:04 | 11m 28s | Gophers | ♥ 1 | I was really liking the game, but then I got stuck. I was setting up the antenna just to the right of the bunker entrance, but I just couldn't get 5 bars of signal. There was also no way to stop the searching mini game. Perhaps you can also turn up the volume a bit, I had to crank my pc up to 100% just to hear some stuff. Schermopname (541).png |
| Apr 22 17:55:21 | 37m 17s | Keeping SNES Alive! | ♥ 2 | Interesting, I didn't know you could still make games for the SNES. The sound isn't great, but the movement is pretty fun. |
| Apr 22 18:14:17 | 18m 56s | MACHINA | ♥ 2 | The intro was a bit long, so I skipped through the later half. The game wasn't too difficult to pick up. Maybe you can just focus on the gameplay and start the story from the second level. Speaking of the second level. In the second round (on the second level) there was this enemy which I just couldn't attack, so I died (see the picture below). Overall the game was pretty nice, but selecting the fields for an attack doesn't always work the way you want it too. Sometimes it also registers a field selection when I'm clicking the card (quite annoying). There is also no option to cancel out of a card. Schermopname (542)_LI.jpg |
| Apr 22 18:23:37 | 9m 20s | Flat Frat | ♥ 1 | Pretty funny game. Maybe you mention somewhere that the player has to clicking on the vibrating items. I also didn't fully understand why vibrating items sometimes stopped vibrating even though I hadn't clicked on them yet. I lasted 10 hours, towards the end it did get pretty wild. |
| Apr 22 18:34:50 | 11m 13s | Kaze No Kami | ♥ 0 | Could be interesting, but I would prefer more control. I would also recommend adding some objective. Perhaps make to oppositve of this game https://ldjam.com/events/ludum-dare/46/where-the-fire-goes. In that game you need to stop the fire, in your game you need to spread it. No doubt you can learn some things from that game. |
| Apr 22 18:49:55 | 15m 05s | Ninjalloony Balloon | ♥ 1 | The art is nice, but if you used an asset (for the trees etc) than it is standard to mention it somewhere. That way people know what you made and what is assets. Some searching revealed that you're using this asset: https://opengameart.org/content/pixel-art-simple-trees, which actually requires you to give them credit for the art. |
| Apr 22 19:01:23 | 11m 28s | Seven Nights in Siberia | ♥ 2 | I tried the web build, but I can't operate the main menu. So, I tried the Windows build, but the window doesn't show everything. I noticed that the fire goes out quite quickly, maybe that can be a bit more forgiving. Other that, the music was nice and I've always wanted to a polar bear ;-). |
| Apr 22 19:08:58 | 7m 35s | Efi | ♥ 1 | Fun game, I especially like the effect you're using along the outline of the world. Showing the bird when it failed, until the player presses space is also great. At the end, you mention that the music was made by Faizyr, do you have a link to the music? |
| Apr 22 19:46:51 | 37m 53s | St. Hestia | ♥ 3 | Lot's of campfire games this time around. I like the effect you're using on the outlines of objects. The mood is also great. However, it is a bit hard to navigate the world, because of the camera not moving and trees getting in the way. I also wasn't sure what to do against the enemies, run maybe? |
| Apr 22 20:02:00 | 15m 09s | Plants'N'Ants | ♥ 2 | Okay, I was expecting there to be aliens coming to the planet to attack it. So, I was like "Where are the enemies is this game also bugged?" XD. Yes yes, I know it says "Ants" in the title, but who says it can't be space ants? On to the game. I would like to drag by holding down the RMB, since I'm already placing plants with the LMB. Also, I didn't really understand how you can change the type of plant you're seeding. It seems that you have to click on a plant on the world to select that species. This means you first have to find it somewhere and I think most people expect this to be done through the UI. I did like the music and the star background though. |
| Apr 22 20:23:26 | 21m 26s | A Support's Burden | ♥ 1 | That was a lot fun! Though, I found the level with the two arrow shooters to be too difficult. There was also a level where you needed to cross three spikes in a row and the plank was only two tiles wide, but it was fine (?). Overall, a pretty nice game. |
| Apr 22 20:36:35 | 13m 09s | Mis Vacas | ♥ 1 | Nice game, but it can get quite difficult around stage 4, 5 and 6 (probably above 6 as well, but I didn't get that far). The art and colours are great, and so is the music. All around pretty good, just a bit difficult. |
| Apr 22 20:56:04 | 19m 29s | LD46 | ♥ 1 | Pretty nice game, my record is 15 people saved (12 died but ssh). I like the art and the music, but it does get a bit difficult. I would really limited it to two pills, otherwise it will just take too much time. Also, that's not how you pronounce "meteorite" XD. I do also agree with @yscik, that it isn't obvious that you have to click on the person. I thought that the list on the left was the list of orders; especially since it start with one recipe and then more are added. |
| Apr 22 21:07:53 | 11m 49s | Keep IT Alive | ♥ 1 | Okay, so the demon has to eat the people but there is a limited amount of people. Doesn't that mean you'll always loose eventually? I did like the art, but the controls could be improved. I would like to move with WASD and have to the camera just follow me. You could also add zooming to the camera, so that the player can still get an overview of the world. |
| Apr 22 21:14:33 | 6m 40s | KEEP THE KING(DOM) ALIVE | ♥ 0 | The art is nice, but yeah the game needs some more love. Hopefully you guys will work on it a bit more. If I understand correctly, I select an action on the left and this influences my stats on the right? Can you than show me how a certain action will change the stats, before I select it so that I can make a good decision. Also, I'm pretty sure the king doesn't pay taxes, he's the one that collects them XD. |
| Apr 22 21:34:40 | 20m 07s | Keep them alive | ♥ 0 | The controls outside of the building don't seem to work very well. They go full lock to the left (in my case). I also found it quite difficult to aim. |
| Apr 23 07:23:23 | 9h 48m | Keep Dano Alive | ♥ 1 | Pretty funny how you tied the game in with your previous game. Though, I would have liked some way to store food. If I need to make two items, one of the fields is useless because I first have to make the other item. The game is a bit confusing at the start. Since the potato field is already operational, but others aren't. I would start by having the player activate the potato field. Maybe also display "currently inactive" on fields that haven't yet been activated. |
| Apr 23 07:35:33 | 12m 10s | Katastrophe | ♥ 2 | Nice game, I'm just not a fan of permadeath. I like how you can kill turrets with their own bullets, though it is pretty hard to aim. It is doable in level 2, but in level 3 I just made a run for it. I made it to level 4. |
| Apr 23 07:52:34 | 17m 01s | Noble | ♥ 1 | So, grannies can marry with teens, but incest is not possible? I think that is what would make it interesting. You have to do some incest, but not too much or the family dies. Anyway, the portraits are nice, but some music would help the mood quite a bit. It is also very hard to keep a wide tree going, because so much is off screen or very small if you zoom out. Another issue is that when you drag a portrait it doesn't stick quite fully below the mouse. You want to drag the portrait on to another portrait, but instead you have to pay attention to where the mouse cursor is. |
| Apr 23 08:08:05 | 15m 31s | FACE LOVE! | ♥ 0 | The humor is strong in this one hahaha. Though, there is a lot of talking making the game drag on. I do like how you show some of the faces at the end. Though, I'm pretty sure that weren't all of them. Schermopname (543).png |
| Apr 23 09:48:54 | 1h 40m | Arctik Panik | ♥ 1 | The art looks good and the music is nice. I can confirm that it does work with a PS4 controller (using DS4), but the camera just spins around indefinitely with no user input. Everything else seems to work just fine. Though, I don't understand why you only implemented controller support. Most start with keyboard controls and then add controller support later on. It's a bit like asking a console player to plug in a keyboard. |
| Apr 23 16:19:57 | 6h 31m | Box Of Limes | ♥ 1 | The concept is great and the execution is also great. Skylands was a bit of difficulty spike, but no further complaints. Though, the whole time I played the sound didn't work (30 min). Then I moved the file from the downloads folder to a folder named "awesome games" and it worked fine. So, I guess there is some kind of bug, but I'm not sure. I played version "fixed2". |
| Apr 23 16:56:07 | 36m 10s | Tower Defence of the Heart | ♥ 0 | Yeah, it's a tower defence game. The music is nice, but I don't think you're allowed to use copyrighted music. You're also not even mentioning the name of the song and a link to the midi cover. I believe you're using this version (https://bitmidi.com/bonnie-tyler-total-eclipse-of-the-heart-mid), but slowed down a bit. |
| Apr 23 19:41:03 | 2h 44m | Keeper of the Flame | ♥ 1 | Good game, I like it. I made it to "updraft", but having to redo that level a bunch gets frustrating. Maybe you can remove some of the sprayers at the end, to make it a bit easier. |
| Apr 23 19:52:11 | 11m 08s | Just a Stroll | ♥ 1 | That was pretty fun, my score was 1211. Maybe you can an additional mechanic by holding down LMB for a longer period of time => less throws => each stone more impact. Okay, bye. |
| Apr 23 20:16:21 | 24m 10s | Seven Nights | ♥ 0 | The art and music are great, but the game is hard to understand. I've figured out that you select an item in the inventory and then press 1,2,3 to equip it, and equip the stick as a weapon to kill enemies. I couldn't figure out how to access the crafting bench, but this is *obviously* done with space (not enter). So, for the recipes I just have to try every possible combination to discover them? That seems like a lot of grinding. I tried a bunch, but couldn't discover any. Now I also don't know what I need to collect to make anything or what things I can make in the first place. I think I had around six different items: stick, note, leaf, some flora and the green enemy. |
| Apr 24 13:26:44 | 17h 10m | Hope | ♥ 1 | Pretty good game, the puzzles are challenging but I could manage. I accidently played the version before the fix, since only the old version can be downloaded on itch. Maybe you can upload the fixed one on itch as well. The movement speed is pretty slow, I would make the run speed the standard speed. The ladders are pretty clunky, since it's easy the fall off and hard to go over at the top. I would like to move up and down the later, instead of fall down along the ladder and climb up. In the end, I made it to the fuel depot. I felt like I really needed to struggle with the game (because of the enemies), so there wasn't much fun anymore. |
| Apr 24 15:15:23 | 1h 48m | Keep the memory Alive | ♥ 0 | Great art and interesting concept, but it seems to be bugged; I get a game over while there are still two bars with memory stuff. The map colours on the map are also incorrect, the blue dot actually bring you to the room with the green bar, etc. |
| Apr 24 15:24:56 | 9m 33s | Brain Training 101 | ♥ 1 | Interesting concept, but there is too much going on. The controls are also all over the place, which doesn't make it any easier. I would do something like A, S, D and J, K, L. |
| Apr 24 15:54:55 | 29m 59s | Keep It Alive top-down shooter | ♥ 0 | I agree with @stefanie-leitch on the shape of the map, making it a square would be better. I also found it hard to see how much health I had left. |
| Apr 24 16:02:16 | 7m 21s | Wanted: Alive! | ♥ 2 | Interesting idea and good execution. At first I thought that you forgot to mention that the player can aim and shoot with the mouse, but you can't haha. Maybe you can add some ui about the dash cooldown. |
| Apr 24 16:34:56 | 32m 40s | A Cold Walk Home | ♥ 1 | Nice story, but quite grindy gameplay. The end boss also has too much health and was difficult to hit. The music didn't have a very long loop, but it added to the mood. Overall pretty good game, especially for 2 days. |
| Apr 24 16:41:06 | 6m 10s | Desktop Garden | ♥ 0 | Pretty interesting, I wonder how you guys pulled this off with the windows. It's kind of an evolution of windowframe (ld 35). |
| Apr 25 13:39:15 | 20h 58m | Don't Leaf Me | ♥ 0 | The jokes are funny and the art and music are good; some sfx's would be nice as well. I also noticed that the controls need some work, for example there is no grace jumping. Also, the UI is rendered behind obstacles. |
| Apr 25 13:42:17 | 3m 02s | Chicky's Delivery Service | ♥ 0 | Seems nice, but the web build doesn't load in chrome on Windows 10. Maybe you can add a standalone build? |
| Apr 25 13:55:52 | 13m 35s | Open Fire! | ♥ 1 | For a game that seems so simple, it took quite some time to understand it. Maybe the bars can drop down slower and the game can just reset when they all drop to zero. I did eventually manage to beat it, but I would have liked the visuals to be reflective of what the player is doing. If the bar drops to zero, why not let the guy die (that happens after the round anyway)? |
| Apr 25 21:58:46 | 8h 02m | SAVE THE DINOS! | ♥ 1 | It starts off pretty easy, but then becomes very hard. The best I managed was 1:14. I like how there are multiple sizes of meteorite. Though, I noticed that you also get a game over when there is no chance to reproduce; which isn't fair. I think you should only get a game over if there are no dino's left. Overall quite fun, but maybe you can make the difficulty curve a bit smoother. |
| Apr 26 12:48:07 | 14h 49m | Mr. Cheesy | ♥ 1 | Great take on the endless runner genre. The difficulty increases at a constant rate, but the rate is a bit too slowly for my liking. My highscore was 3405 (first attempt). |
| Apr 26 13:12:24 | 24m 17s | Friendly Fire | ♥ 3 | That was fun, great story. Now I'm left wondering what happens when you say "yes", at the end when he asks you to help him again. |
| Apr 26 13:35:58 | 23m 34s | 🐱 Cat Fun Factory | ♥ 2 | I fully agree with the remarks made by @tobiasw; cats are cute, but they don't make a game. * The tutorial isn't clear on how to build roads * Building roads is clunky because they don't auto update (player has to manually fix connections to machines) * The sprites of the machines make it hard to understand how to align them * The special splitters should be locked until you have unlocked a survey machine * Theme connection isn't there |
| Apr 26 13:57:41 | 21m 43s | Oak Defenders | ♥ 1 | Pretty fun, but it was confusing that the tree didn't grow automatically. I first had to hold down S, and then it worked fine every time after that (without me holding down S). So, the unlocking of new slots and new tower types is confusing until you try to grow the main tree. Also the 'towers' are purchased with dollars, but the dollar amount the player has isn't displayed, and I wonder why this isn't done with the resources you collect already for the main tree. I did manage to complete the game, but it was quite difficult since I only started growing the main tree from round 3. |
| Apr 26 14:33:18 | 35m 37s | The Ludum Dare Flame 🔥 | ♥ 1 | Pretty fun, I wanted to grow the forest a bit. So, I decided to stoke the fire to 50. That meant nobody had time to chop down trees, and the forest grew from 10 to 33. The moment we reached 50 and I stopped stoking the fire, it fell back down to 10 XD. |
| Apr 26 14:37:28 | 4m 10s | Flood | ♥ 1 | Good concept and nice graphics. Though, the game is quite difficult and I couldn't get used to the controls. |
| Apr 26 14:46:52 | 9m 24s | Solais | ♥ 0 | Really interesting mechanics, but quite difficult indeed. I like how you can re-light the torch and burn certain blocks. I made it to the room pictured below. The top part is too difficult. Schermopname (544).png |
| Apr 26 17:03:49 | 2h 16m | Careful Defense | ♥ 0 | Very interesting idea, but I wish the player had more control over the towers. Like how long to attack a certain enemy. At the moment, the towers just attack the enemy furthest along the path; meaning that the first is killed and the others have a lot of heath. This seems unfair to me as the player. Though, I managed to survive for 107,54 seconds. |
| Apr 26 17:16:45 | 12m 56s | The Messenger Assist | ♥ 0 | Great art, but I would like a toggle for the motion blurr. The voice acting was also pretty decent. Though, it was pretty hard to understand what needed to be done. I couldn't figure out how to fix the auxiliary power issue (second issue). The mouse sensitivity was also very high; I had to turn it down to 25%. |
| Apr 26 17:24:09 | 7m 24s | Mycelium | ♥ 1 | Great idea, but the game was too difficult for me; my highscore was 21. It was also quite easy to waste water, because you need to be very accurate with the watering can. |
| Apr 26 17:35:36 | 11m 27s | Mouse Trap | ♥ 0 | Pretty fun, I believe I made on my third attempt (by sheer luck). I think randomising the layout each time the player wins could create some replayability. |
| Apr 26 18:12:48 | 37m 12s | Bonfire | ♥ 0 | The link still doesn't work guys. |
| Apr 26 18:14:15 | 1m 27s | No Cat | ♥ 1 | Nice images, but the link doesn't work. |
| Apr 26 18:23:55 | 9m 40s | Happy Life | ♥ 2 | I couldn't figure out how to properly operate the phone, but the art and music were nice. |
| Apr 26 18:35:21 | 11m 26s | Keep Pit Alive! | ♥ 2 | Yeah, pretty much what @zebraatomica said. Though, I'd like to add that the world isn't very believable. Why would there be a horse in a cave filled with apples? A horse in a hill landscape would make more sense. Perhaps you can add some backstory, like the horse fell into the cave. |
| Apr 26 18:45:28 | 10m 07s | Turtle Daddy | ♥ 2 | Impressive work, but quite difficult. The best I managed was 16 turtles in wave 6. My other point of criticism is that the health indication wasn't obvious from the start. |
| Apr 26 18:49:36 | 4m 08s | Dance Dance Unicorn of Magic! | ♥ 2 | The game doesn't load properly on chrome Windows 10. After the loading, there is a black screen with a barely visible crosshair. Nvm, as I was typing this it loaded. |
| Apr 26 19:27:36 | 38m 00s | The Empty Cone | ♥ 0 | Pretty hilarious! The twist is great. My main complaint is the topping station, it's not easy to select the right topping. My other complaint is that there is no bin to dump incorrect ice creams into. I know that you can just make another and it overwrites the current one, but that doesn't make sense to new players. I made it to the end of day 4. Also @epicular, why is Godot is better than GameMaker? |
| Apr 27 08:54:00 | 13h 26m | Please Feed My Troll | ♥ 1 | Seems nice, but neither the zip or the installer worked properly. I'm on windows 10 64-bits. |
| Apr 27 09:04:23 | 10m 23s | Rogue Janitor | ♥ 0 | Nice that the levels are randomly generated, that keeps it interesting. I found it quite difficult to understand what to do. Mopping up the blood was easy, but filling chests and removing bodies not so much. Eventually I figured out that the bodies need to go into the box with the face, but I couldn't get the diamands into the chests (if that was the goal for the chests). Some sound would also be a good addition. |
| Apr 27 11:51:04 | 2h 46m | Waifus please | ♥ 0 | The game is too similiar to Papers Please. You didn't really differentiate the game. It also doesn't make sense that a border guard is judging features and developers. |
| Apr 27 12:01:22 | 10m 18s | A Night In The Dark | ♥ 1 | Nice game, but I couldn't figure out how to kill the enemy. Some sound would also help the mood, will this be added post-jam? Perhaps the axe and torch can glow in the dark as well. Currently you're pretty much screwed if you loose them. |
| Apr 27 12:28:22 | 27m 00s | On Air | ♥ 2 | Pretty fun and nice art. My main complaint is that you have to refill the fire extinguisher, which isn't that obvious. You're also displaying the controls incorrectly, it's actually S to pick up and A to use. |
| Apr 27 12:38:13 | 9m 51s | Spoon | ♥ 1 | Like @duke said, the obstacles don't look like they are in the path of the player, while they actually are. The animations and transitions are also quite rough. There also isn't much variety in the gameplay. If you look at the chrome dinosaur game, you have to jump and duck; while you only have to jump in your game. Though, the art and music are quite nice. My highscore was 298. |
| Apr 27 14:04:55 | 1h 26m | King's Table | ♥ 1 | The concept and art are great, but the sfx's and pathfinding is a bit buggy. If you polish it up a bit, you have a good game on your hands. I also noticed that you misspelled "continue" as "conitune". |
| Apr 28 17:47:54 | 27h 42m | Interstellar Connection | ♥ 1 | Well done girls, great work. The music creates a lovely mood and the combination of the puzzles with the story works well. It also seems like the puzzles are randomly generated, which is a nice touch as well. |
| Apr 29 14:50:23 | 21h 02m | The Shopkeeper | ♥ 1 | Yeah, I agree with @ribout-horace. The mood is good, but it's hard to understand how to play the game. I read the tutorial before hand, but it was quite long and didn't make it very clear. I made it pretty far ($3500+) by matching items with the capital words in their requests, but didn't know what the impact of assigning one item over the other was. The camera effect also makes it hard to read certain text. Though, I do like the highlight effect on the UI buttons. |
| May 1 20:04:02 | 53h 13m | Snowy Night | ♥ 1 | Nice game, good atmosphere. I like that it was easy to understand what the goal was. Though, you should probably **opt out of audio**, since you didn't make any of it yourself. It would also be nice if you linked to the individual sfx's, in case someone else wants to find them. |
| May 1 20:29:30 | 25m 28s | The Keep! It's Alive! | ♥ 2 | Fun game with a good dose of humor! I liked the music, but it restarts every time you go the next level; I would like it to just continue playing between the levels. The levels with a lot of enemies were also a bit difficult, because you can only pick up one guy at a time. I managed to beat all of the levels, but the last couple were quite hard. |
| May 1 20:35:25 | 5m 55s | The Game of our Lives | ♥ 0 | The music and mood are great, but I would have liked some more gameplay. Like, you narrating on the creations of the player. |
| May 1 20:49:18 | 13m 53s | Drop the egg Jeff | ♥ 2 | I didn't know that mad scientists could retire ;-). The web build takes quite a long time to start (after the loading screen), so you probably want to mention that on the itch page. I agree with the other comments that the controls need ~~some~~ a lot of work. One of the things not mentioned by others is that the egg should rotate with you as you change the direction of the character. Otherwise it just becomes way too hard. I made it to the blue area, I couldn't get past the first obstacle there. The music is nice, but the audio goes nuts each time the scene is reloaded. I would also like some some patchnotes, so that I know what has been improved. |
| May 1 20:57:28 | 8m 10s | Chabones Argentinos bizarre adventure | ♥ 0 | I don't understand how to play the game. Maybe you could a tutorial. The exe is also hidden within the project files; please just upload the build separately. |
| May 1 21:03:24 | 5m 56s | Entitled Kaiju Game | ♥ 0 | It's quite hard to aim the buildings at the heli's, because there is no UI indicator. I would also like to pick up buildings by pressing a keyboard button (based on vicinity to buildings). The camera panning also takes away control from the player, which isn't great. |
| May 1 21:15:13 | 11m 49s | Medic! Keep'em Alive | ♥ 1 | The art and music are great, but I would like some more gameplay. Maybe the difficulty can increase over time and there can be a highscore system. Another aspect could be dragging them to safety and then healing them. There was also nothing shooting the bullets; they appear out of thin air. At the end, the game mentioned that I had saved 10 people and sacrificed 3. I saved everyone except for the peopel that died in explosions, so I didn't really sacrifice them on purpose. |
| May 1 21:30:51 | 15m 38s | Keep Her Light | ♥ 2 | I couldn't get the web build to load in chrome (Windows 10), so I played the post jam version. Perhaps you could add some patchnotes, to let us know what has been improved. The art, music and mood are great, but there isn't enough player feedback for my liking. I clicked on everything in the apartment, but could get the story to progress much. I got her off the couch and in front of the cupboard to the right. Clicking all the items did reveal what happened. Is that the end or is there some kind of resolution? |
| May 1 21:40:36 | 9m 45s | Stayin Alive | ♥ 0 | Pretty fun game, but I would have liked some added twist. The concept is currently quite similar to other rhythm games. The music was nice; great how it changes as your score increases. Though, the score counter is very hard to spot (small and low contrast with the background). I would also like more feedback on whether or not I pressed at the right time. Maybe the arrows can be at the same height as the static arrows as well; now it just seems to be all over the place. Lastly, the game just ends when you reach 4000. Making it infinite and ramping up the difficulty would create some replay value (with a highscore system). Overall quite good, well done. |
| May 1 21:56:23 | 15m 47s | Stoker | ♥ 1 | The art is good, but I would have left out the ground part in the foreground and just had rails; now it looks a bit weird. The music is great, but the train noise is a bit too loud. The pickup sounds are also very high pitch. Now on to the gameplay. I like how there are multiple loops with the boiler and the explosives, but the train is too long. It takes to much time to find the explosive and keep ~~running~~ walking back to the boiler. I also noticed that there isn't any grace jumping. Could you also link to the individual sfx's? I quite like the train sounds and I'm working on a train game as well. |
| May 1 22:06:17 | 9m 54s | Logan | ♥ 1 | I think I got pretty far, but there was no checkpoint and I got reset all the way to the beginning when I fell down. Maybe you could add a checkpoint at the start of the combat part or even a couple of checkpoints. I like the atmosphere, but the movement is a bit stiff. Some checkpoints would go a long way, and really isn't an issue to implement eventhough the rating period isn't over yet. |
| May 1 22:21:04 | 14m 47s | Perish alive | ♥ 3 | The concept, art and music are nice, but I would definitely recommend adding a tutorial. For new players: start by building the coral room, then the pearl room, then the energy room and then you can build the weapon room and pilot room. Adding a restart button would also be great, now I have to reload the page and wait through the really long loading screen. Also, shooting and healing should really be automated. |
| May 1 22:29:31 | 8m 27s | Xeno Tender | ♥ 1 | I took too many naps and the creature turned into a rock XD. Perhaps you could add some more feedback; I really didn't know when to perform which action. The game also froze when the time had run out (first creature). I guess this was because I failed, but there was no game over screen. |
| May 2 15:19:37 | 16h 50m | Package Panic: Always On Time | ♥ 0 | Nice graphics, but the game runs really poorly on my pc. Yeah I have Integrated Graphics, but it does run most 3D games just fine. I didn't see anything that required a lot of processing; perhaps there are just a lot of objects in the scene? |
| May 2 15:32:54 | 13m 17s | Keep It Alive! | ♥ 1 | The art is really nice, but the houses don't blend together with the road and the grass; there are some sharp edges. The game is also quite unforgiving at the start. The player really only has the option to quickly run towards the charging station on the right. The slight issue with that is, that the controls never mention that **you can run with shift**. The addition of a map is a good addition, because it would be quite hard to find the shop otherwise. Though, perhaps you could also add some signs pointing towards the coffee shop. I also like that the time aspect with the charging of the phone. |
| May 2 15:49:52 | 16m 58s | HYPERHOP: GALACTIC LANCER | ♥ 1 | The graphics and mood are good, but I couldn't figure out how to destroy the planets. There are these arrows on the planets pointing towards the bottom of the planet, but nothing happens when you hit the bottom. After a while, I tried hitting these arrows (which later turned out to be hearts). However, it was too difficult to hit them as the planet moves around a lot and the control over the movement of the player isn't great. The player also needs to be very close to the planet, which doesn't help either. |
| May 2 16:09:39 | 19m 47s | Kardiossomatic | ♥ 1 | Pretty interesting idea to say the least, but the end goal wasn't clear to me. Perhaps you can do more with the music players. The player picks up the red chess pieces to increase the heart rate, but needs to make sure that it doesn't get a heart attack. It took quite a few attempt, before I got the hang of the game. Eventually, I reached the part where you get a heart attack and took the route to the left; only to die right in front of the next chess piece. So, perhaps the margin for error can be improved a bit as well. |
| May 2 16:30:23 | 20m 44s | Dr. Noir | ♥ 1 | Having to click through the donate menu is pretty annoying as it is, but asking for $8 is just ridiculous. The concept of the game is quite interesting, but some of the side effects just break the game completely (from a gameplay perspective). Messing up the controls just frustrates the player, and there is no point after the colours are disabled. |
| May 2 21:11:52 | 4h 41m | HEAL ME PLZ | ♥ 1 | Fun game and quite polished. Though, I couldn't quite get the progress bar (in the top right) all the way to the end (~80%). Towards the end, there is just too much going on. I noticed that the heroes just shoot the player when you stand between them and the enemy, which feels a bit broken. I also not a fan of the click and hold to move; I would just like to move with wasd. Lastly, there is no feedback when you're healing an enemy; it looks exactly the same as when you're healing a hero. This is especially an issue when there is a lot going on and everyone is standing close together. |
| May 3 17:50:24 | 20h 38m | Constance | ♥ 1 | Interesting idea, but a bit confusing. I started in the web build, but couldn't figure it out since the UI at the top is cut off. So, then I downloaded the game. I thought that you had to knock out the guys walking around, but instead you can only drag the blue guys. Avoiding the patrolling enemies is quite hard, since their behaviour is unpredictable. This makes it very frustrating if you loose, after finally making some progress. Perhaps the penalty for detection can be something else. Now, I did somewhat understand how to do the surgery; cut off pieces from both guys and then swap them. However, I didn't know which parts needed to be swapped. All of the parts on Henry looked just fine, so maybe the parts that need to be replaced can look rotten. Also, the decay bar wasn't clear to me. Does this relate to Henry or the body I'm dragging? Should it fill up or go down? |
| May 3 18:10:50 | 20m 26s | Last keeper | ♥ 1 | The mini games are a lot of fun, but the one for the cockpit can be quite time consuming. My best score was 393. |
| May 3 18:25:51 | 15m 01s | Tyson Lee: KEEP IT ALIVE EDITION | ♥ 1 | Why is it in a secret url? You can be proud of your work. Anyway, I have some experience with logic gates, but I can imagine it being quite difficult for others. My main complaint is that there is no feedback when you complete the puzzle. The player has to simulate the system themselves and then check in the main menu if it worked. I was able to complete the first two with relative ease, and I guess that the other two can be solved with flip flops. However, flip flops are not that easy to understand (especially if you don't even know logic gates). So, I would have left those puzzles out. Some sound would also be a good addition. |
| May 3 18:36:01 | 10m 10s | Keep Boner Alive | ♥ 1 | Kinda funny how the legs strecth and detach, but not my cup of tea. |
| May 3 18:48:10 | 12m 09s | The Seeker | ♥ 0 | Great game, but it can be a bit difficult. I made it through the mountain, but then died in the flat part. Also, I would like it if the crt effect could be toned down a little. Did you make all of the effects yourself? Since you're not linking to anything, but audio isn't mentioned in the credits part (code, art and design) on the page. |
| May 3 19:03:58 | 15m 48s | Village Vanquish | ♥ 1 | Pretty fun game. The difficulty curve is good. Though, I didn't really understand how the re-charging of the spells worked. |
| May 3 19:51:32 | 47m 34s | Mammoth Expedition | ♥ 2 | Alright here's my feedback: * The mood is really good with the wind and the fire. Can you link to the sfx's you used? * The decision making is good, but the buttons are quite small and I don't like the font. There are also a lot of capitalization errors, and some typos. * Main complaint is that it takes too long to complete. 15 min would have been better than around half an hour. I beat the game first try, but wouldn't have retried if I failed. * There isn't anything going on other than the text. I would some visuals, like a mineshaft showing the progress towards the mammoth. Perhaps have something resembling the camp as well. |
| May 3 20:08:15 | 16m 43s | Zoo keeper | ♥ 4 | The different minigames are quite enjoyable. Though, the timer bar could be a bit thicker. I didn't unlock everything first try. So, I hit play again and eventually managed to beat all of the games in a row. However, the map didn't update; I think only the ones that I originally unlocked were unlocked. The panda minigame was also confusing; I have no clue how I actually managed to beat it. Lastly, the music loop is pretty short which does get annoying if you're paying attention to it. |
| May 3 20:42:55 | 34m 40s | Final Flower: Petals of a Lost Age | ♥ 1 | Overall pretty good game, I especially like the concept. My feedback: * Good that you can quickly restart with space (jump). * Shooting enemies that disable the grabber is interesting. * My main complaints are that there is no grace jumping and that the walls are very sticky. * I would like to jump with W. Others will probably also appreciate support for the arrow keys. * Level 8, 9 and 10 were too difficult/frustrating (mainly frustrating). The jumping enemies are also a bit over powered. |
| May 7 16:38:20 | 91h 55m | The Last Guardian | ♥ 2 | The art is nice and great music choice! I really like how summoning clouds effects the tree, the growing of cactuses and the enemies. Though, the acorn amount doesn't decrease when you place a cactus. It's also a bit weird that cactuses grow from acorns. After a while I started to wonder when the game was gonna end, since progress towards the end goal isn't shown. I guess you just have to survive for a certain amount of time, because the game ended quite suddenly. |
| May 8 19:28:28 | 26h 50m | Slimekeep | ♥ 0 | Good that there is feedback when you kill an enemy or get hit yourself. Though, I still wish there was more colour variety. Also, the best strategy is just to run around in circles; which gets repetitive quite quickly. I didn't understand what the void thingy does. Lastly, the enemies keep attack after the game is already over. |
| May 11 16:04:54 | 68h 36m | Robot Battery Dig | ♥ 0 | Good that there is a highscore system, but the game relies too heavily on RNG. Some animations (even fading) would help make the digging less jarring. Also, @minibobbo says that the same blocks next to eachother will all be destroyed at once; I didn't realise that while playing the game. |
| May 11 16:45:23 | 40m 29s | Fuel Onward! | ♥ 2 | Alright I did three runs: * Medium to fast: got to the storm, but ran out of coal. * Slow: no storm and ran out of coal. * Fast: finished the game. It's not very obvious to the player that they **need to go fast**; only that the pressure shouldn't go into the red. Though, I do like how you have to burn the deck after the coal has run out. The art is really nice as well. Though, the movement speed is a bit fast, and the game doesn't restart when you jump overboard. |
| May 11 17:09:14 | 23m 51s | Tetralon | ♥ 1 | Let me start off by saying that **diagonals are not included**. I'm not sure why you say they are, because diagonal walls don't count as connections. The majority of the time I played, I didn't understand the game just because you said that diagonals were included even though they aren't. Once I had figured that out, the game was actually quite fun. Though, I wish that blocks would have four rotations (full rotation) instead of the two rotations (one horizontal and one vertical). |
| May 12 17:43:55 | 24h 34m | Remember, Apollo | ♥ 0 | The mechanic is pretty interesting and the art is nice. To be honest, I skipped over most of the story, because it was just too much to read. Voice over would have been great (though hard to do in the limited time), or just less text overall. My take away was that I was hunting this deer through the forest, but when I killed it this also killed my girlfriend named Apollo (or she died while I was away). I think there was some ambience sound, but I missed most of it since the volume is quite low. |
| May 12 17:52:37 | 8m 42s | Social Distancing For LadyBugs | ♥ 1 | Yeah, pretty nice game. The visual effect on the screen when you approach the limit is a good addition. Though, it does block out the corners of the screen (making it more difficult). It would be nice if the game kept track of the players highscore. An online leaderboard would be great as well. I managed a whoping 8670! Though, most of the time I got around 2000. |
| May 12 18:07:22 | 14m 45s | Slime Mama | ♥ 0 | Pretty fun, but very hard. The best I could manage was 40% of the bar filled. I do like how you respawn from the mama slime. The throwing mechanic with the slime on the ground was interesting, but it didn't always work properly. So, I often still had to walk closer to mama anyway. It also took quite some time before I discovered the mechanic in the first place. Also, jumping with W would have been nice. I didn't check for grace jumping, but definitely add that as well (if it isn't in the game already). |
| May 12 18:26:21 | 18m 59s | Lamps | ♥ 1 | The mechanic with the barking and the lamps is quite interesing. Though, it's pretty much game over when your light bulb runs out. I read the hints after playing the game, and I don't think that *talking to the ghosts* is an intuitive way to refill the bulb (after you run out of the pick ups). It's also impossible if you're in a room that doesn't have a ghost. Perhaps the bulb can just have a minimum amount of light in it. The falling over of the lamps is funny, but they do get in the way. It can sometimes be quite hard to spot the doors as well. I got pretty far I think (the camera effect got quite intense), but eventually ran out of light bulb juice. |
| May 13 14:51:24 | 20h 25m | Keep It Alive by Ismael Rodriguez - Ludum Dare 46 | ♥ 1 | Quite a lot of fun! I managed to reconnect the mind and the body. Though, it was a bit difficult to figure out the mechanic where you shoot from a bubble and open a gate at the same time. |
| May 13 15:28:25 | 37m 01s | The Gentleman | ♥ 0 | Pretty fun, I managed a score of 3375. The upgrades are a nice touch. |
| May 13 16:00:08 | 31m 43s | Lay Down Your Roots | ♥ 1 | That was quite fun, though it did take pretty long to complete. Another tree growing game was https://ldjam.com/events/ludum-dare/46/sunlit, but both games are very different. My tree is pictured below. Schermopname (545).png |
| May 13 16:28:24 | 28m 16s | Cat Dad Redemption | ♥ 1 | Quite challenging control scheme and great voice overs. Though, the first level with four enemies was quite difficult and also bugged most of the time; the last guy goes down in one shot and then the level freezes. I did eventually manage to continue. I got all the way to the second level with four enemies (that require two bullets each). I like how you can one shot the guy by shooting the bottle, but this level was too difficult for me. |