FoonLudum Dare ExplorerLD46 → Chabones Argentinos bizarre adventure

Chabones Argentinos bizarre adventure

By NicolasJL9, Meliklurrr, Nissurt11, juan-ignacio-ranedo, franrf, NicoleCasaux, EnanitoArgento, kogner, ozunabeannladen and Tinchoxs

View on ldjam.com

CategoryRankScoreCount
Overall22362.9526
Fun16223.1325
Innovation20432.8326
Theme18803.3124
Humor3183.7125
Mood20052.8726

Comments

marcusnystrand 2020-04-23 16:33

What a wierd game!! But fun :) Great job!

pythooonuser 2020-04-23 16:37

A very weird game indeed! Can't say that I understood the references as I'm not an Argentine. Straightforward tower-defense game, though.

vrtx 2020-04-23 16:38

took a sec to understand but i really enjoyed this game!

thibaud-ligneul 2020-04-23 16:39

Well... I guess I'm not Argentinian enough to understand what's going on in this :joy:

odd1in 2020-04-23 18:19

ha ha! The game felt random but it was still really fun and it fits the theme quite well.

gustavo-christino 2020-04-23 19:41

What1.png

gustavo-christino 2020-04-23 19:43

Um "tower defense" ofensivo? Hahahahahah.

An offensive tower defense? Hahahahahahah.

What2.png

gustavo-christino 2020-04-23 19:53

Avaliação...

1 - Mecânicas, Aprendizado e Fluxo: Ao que entendi trata-se de um "tower defense". Até consegui estabelecer algumas "torres", mas não consegui distinguir bem os custos, o que eu estava selecionando, o dano e o tipo de dano de cada torre. Seria interessante fortalecer esse ponto para melhorar a transmissão da mecânica e favorecer o aprendizado. Ao que entendi, aos poucos vinham ondas de inimigos que me causavam dano caso chegasse até o povo (ou um bairro), não entendi totalmente. Achei divertido; infelizmente acabou sem acabar, eu venci os inimigos, não vieram mais, e eu ainda tinha vida e algum dinheiro.

2 - Gráficos, Áudio, Narrativa e Polimento: Há colagens de imagens de pessoas públicas, creio que o foco era humor e crítica social (como conheço pouco a realidade, apesar da proximidade dos países, então não tenho muito o que questionar sobre as escolhas para ícones de poder etc). Senti falta de áudio para dar algum feedback e para ambientar o jogo (quem sabe poderia mostrar sobre pontos de vida a partir de um bom trabalho de áudio (isso quando falamos das entidades inimigas e de "quando virá a próxima onda de inimigos")). A narrativa parece tentar tirar proveito da situação política argentina. Muito poderia ser feito em termos de polimento, caso a equipe pretenda estender o projeto. :)

3 - Cultura: Creio que o jogo tenha forte apelo humorístico à crítica política (ao menos é o que parece "de longe da situação"). Toma proveito da situação e, ao mesmo tempo, serve como peça crítica.

4 - Monetização: Não vejo como esse jogo monetizaria, a menos que tivesse um fluxo de estágios bem desenvolvido e vendesse através de propagandas (mas daí as colagens com imagens de políticos poderiam gerar processos, daí talvez coubesse usar caricaturas etc).

gustavo-christino 2020-04-23 19:53

Evaluation...

1 - Mechanics, Learning and Flow: As I understand it is a "tower defense". I even managed to establish some "towers", but I couldn't quite distinguish the costs, what I was selecting, the damage and the type of damage for each tower. It would be interesting to strengthen this point to improve the transmission of mechanics and favor learning. As I understood it, little by little waves of enemies came that would do me harm if I reached the people (or a neighborhood), I didn't fully understand. I found it amusing; unfortunately it ended without ending, I defeated the enemies, they didn't come anymore, and I still had life and some money.

2 - Graphics, Audio, Narrative and Polishment: There are collages of images of public people, I believe that the focus was humor and social criticism (as I know little about reality, despite the proximity of countries, so I don't have much to question about the choices for icons of power, etc.). I missed audio to give some feedback and to set the game in motion (who knows, I could show you life points based on good audio work (when we talk about enemy entities and "when the next wave of enemies will come")) . The narrative seems to try to take advantage of the Argentine political situation. Much could be done in terms of polishing, if the team intends to extend the project. :)

3 - Culture: I think the game has a strong humorous appeal to political criticism (at least that's what it looks like "from a distance"). It takes advantage of the situation and, at the same time, serves as a critical piece.

4 - Monetization: I don't see how this game would monetize, unless it had a well-developed internship flow and sold through advertisements (but then the collages with images of politicians could generate processes, so maybe it would be up to using caricatures, etc.).

lambdanaut 2020-04-24 17:40

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I think I just saved Argentina from a giant fish lady.

Love the wackyness.

snip-man 2020-04-25 04:20

No idea what was happening but I do enjoy tower defense. Had an issue where I couldn't build on some spots.

fedeolive 2020-04-27 14:15

Nice game, i like it!

owinmowe 2020-04-27 14:27

Buen TD! Bien ahi!

exainz 2020-04-28 15:34

nice game and concept overall it was good

mika-la-grand 2020-05-01 20:57

I don't understand how to play the game. Maybe you could a tutorial. The exe is also hidden within the project files; please just upload the build separately.

magus24 2020-05-07 21:34

muy interesante hacer un Tower Defense con la política argentina, con algunos audios y mas detalles podría quedar muy bien (me quede esperando un "alto guiso" o "hoy no podemos hacer choripanes por que hay lluvia"). Me divirtió, viva Peron!

abdulla-shuhair 2020-05-12 13:01

I dont know what to say.. its fun..

nicolasjl9 2020-09-29 21:34

Thanks for everything, we were one month into art college, we had no programmers because we did not knew any. This one we are gonna make a very legendary one!