FoonLudum Dare ExplorerLD46 → A Support's Burden

A Support's Burden

By tombuston, Faendys, Saaranir, Semoon, rorubu, BenLeMS and Lockness

View on ldjam.com

CategoryRankScoreCount
Overall5013.8123
Fun8483.5023
Innovation2243.8823
Theme934.2823
Graphics8313.8925
Audio6393.5522
Humor1314.0222
Mood2144.0522

Comments

polegar 2020-04-21 10:56

Great game and great usage of the theme ! You managed to create a really funny game with good mechanics thanks to the comical duo of the silly and the smart guy, the graphics and the audio. The only drawback for me was the setup phase. The idea of peeking through the keyhole is great but it's a bit to short to fully prepare for this silly guy :smile:

drschizzo 2020-04-21 11:26

Very good game! It s realy well polished, it has a lot of content, difficulty is progressiv, it perfectly fit with the theme and it even has some humor! I agree with @polegar that the setup phase is may be a little bit to short. Thanks for making this game!

jbdev 2020-04-21 18:16

I loved the art style and the game was really fun to play! I felt I was playing a fool game, to be honest.

meowdy 2020-04-21 18:30

haha we originally had that idea for this game jam (and our programmer name is also TOM LOL), I love the art and the progression is very fun. Good woek :D

ryan-harriman 2020-04-21 18:32

Cool game liked the art. Had a hard time keeping him alive.

I like the keyhole mechanic, does that affect what happens in the room?

toby-klauder 2020-04-21 18:34

This was a good game from a really interesting perspective, i enjoyed the graphics, got stuck on the second room however, and I got a little frustrated with the knight looking around when it seemed he already knew what to do.

dvd 2020-04-21 18:37

Very cool

pandapear 2020-04-21 18:39

This game was super cute! I thought the idea was very creative, and as a DND player, I could definitely identify with the plight of the healer :laughing: . I did feel a bit frustrated when I was dragging objects to the fighter; I was so slow in comparison to him that it was very hard to move him anywhere. But I loved the concept and had a lot of fun playing!

incredibill 2020-04-21 19:02

Excellent game. Here are the few issues I noticed though. I ran into the same glitch twice on the second level where looking around through the keyhole caused the game to go completely black other than the speech text from the characters (I had to close and restart). It made me wary of using the keyholes in later levels, which is unfortunate because it seems like a cool feature. I also ended up getting stuck outside the dungeon walls at the start of a later level (the first one with a pressure plate). Lastly, waiting for the fighter to find the door after the level was finished felt a little slow (but funny at the same time). Other than that, it was really fun. Cool puzzles, love the theme/concept, love the graphics, and the audio is really excellent. Well done!

aphid98 2020-04-21 19:35

Haha! Great game!

Graphics were great, matched the humor perfectly. sometimes dragging the planks was a little wonky, but it didn't effect gameplay all that much.

Well done! I liked it.

chris-rock 2020-04-21 20:09

This was a lot of fun and very funny! I didn't quite make it all the way through but really enjoyed the stages I played. I managed to get myself stuck out of bounds one time trying to rush in but no big deal since it just restarts the room. Good work!

mika-la-grand 2020-04-22 20:23

That was a lot fun! Though, I found the level with the two arrow shooters to be too difficult. There was also a level where you needed to cross three spikes in a row and the plank was only two tiles wide, but it was fine (?). Overall, a pretty nice game.

aaranos 2020-04-23 00:16

Very fun game. The puzzle elements were very well done. The fact that you don't get punished for the warrior dying is nice and let me enjoy the game a lot more.

The sneak peak into the next room didn't seem to be all that useful, but it's an interesting mechanic, for the first few rooms I thought it was a cutscene and didn't realize I could move it.