Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Proxy-Games

Proxy-Games

Feedback comments for LD50

← LD49

Proxy-Games's games and stats for all events →

TimestampSince previousGameProxy-Games's comment
Apr 5 02:08:42 Sands of Time ♥ 1 I had a lot of fun with this one. The idea behind it of having your time left scarified when using your abilities is a really good one, since it requires the player to do a balancing art. The art looks quite nice, and the music is pleasant. The controls did feel a little finicky, and I found that attacking the flying clocks for extra time simply wasn't worth it since it'd result in more time lost than gained. Beyond that, I enjoyed this. It would be nice to see the concept expanded.
Apr 5 02:14:44 6m 02s Escape Grades ♥ 3 This is an amusing little game. I found the destruction physics on the objects nice. The controls were fine, though I really wish there was a mouse sensitivity option (it was *really* low for me). The music and sound design worked for what they were, though it wasn't really my style and started to get a little grating. I also managed to softlock the game when Mom arrived back home by bringing up the pause menu. Whoops. Capture.PNG Despite that, I had fun with it.
Apr 5 02:27:11 12m 27s well ♥ 1 This is interesting, and while I didn't get far (The most I could manage was sitting up), I enjoyed it. I love seeing more experimental stuff like this in game jams-it's what they're all about, right? The only thing I could think of to improve this game is more direct hints towards what one should be doing (though by your description, it suggest that there might not be an ending to this game), or what one could do. I feel like there's a lot more here than I was able to find. Nice game, overall.
Apr 5 02:34:05 6m 54s Distance of Heaven ♥ 2 This is a fun concept, and one that I could see expanded in a larger, more polished concept. As of right now, this game does suffer from a lack of polish, as it was hard to tell how long I was delaying, which would've help in planning attacks better. The graphics for are cute and simplistic, and the controls are very responsive (ironically, considering the whole delay thing). It was especially satisfying when I managed to target a lightning strike in a way that burnt down a majority of a settlement. Nice work.
Apr 5 02:40:55 6m 50s Holding On ♥ 2 This is a simple game, but it's very effective. The monotony of the gameplay serves to further enforce the message of the piece, and the pastel-desaturated colors of the environment work to serve it further. The story here is a very nice one.
Apr 5 02:48:52 7m 57s Malpractice ♥ 8 This is game is funny. The circumstances and situations designed to murder your client are consistently unpredictable, and once the TV turned on, I knew this game was going to be a good one. The graphics are quite polished and nice, and the controls work well. The sound design works for enhancing gameplay and increasing tension (the heartbeat on the monitor increasing works very well). Overall, very nice job!
Apr 5 02:54:56 6m 04s mote ♥ 2 This game is simple, but I think that's what I like about it. It gives time for the art and audio-the most impressive aspects of this piece-to really shine. I especially love the abstract and atmospheric soundtrack in the background. Overall, this game is really effective at what it aimed to do. Really beautiful work.
Apr 5 03:05:19 10m 23s Tax Evaders ♥ 3 This game is simple, works well, and managed to get me more scared of squares then I'll care to admit. The backgrounds are very nicely done, and the controls are quite effectively. The actual AI for the enemies is not that great, but that hardly matters when you're like me and try to embezzle close to the max amount, resulting in like four guys swarming the spot at night. The lack of sound does hurt this game quite a bit, as every other part of this game works very well. I think this is one of those games in a gamejam where I would like to see a polished postjam version of it come out. Very nice game, overall!
Apr 5 03:10:48 5m 29s Over the Rainbow Bridge ♥ 4 Very simple, very quick-it lasts less than a minute-and that's why it works well. The game gets in with a sweet, little story, and leaves before it becomes too intrusive or overstays it's welcome (not that it was much of a risk.). The graphics are nice. The music is a little too simple for me, but it works for the game, and the sound effects are effective. Nice game-didn't expect a nice story in such a short timeframe.
Apr 5 03:23:17 12m 29s The Final Day ♥ 1 This game very much harkens back to 90s text-RPG games, and I very much like that. The sprite work, color choices, and font selections all fit that style very cohesively. SFX are very simplistic and 8-bit (again, matching the style this piece is going for). It's impressive just how much is here in terms of exploration and enemies. Random encounters are very pleasant. I especially loved when I went into the 'florest' (sorry, guys, couldn't resist). This game was a lot of fun! Nice work!
Apr 5 03:31:22 8m 05s Click to Continue ♥ 1 I'm amazed at how this game manages to feel like an absolute waste of time, but I keep pushing the button anyways. I don't know if it's out of spite, or if it's because I just want to see if anything actually *does* happen. Okay, this is me two minutes later. I wasn't expecting it to go in this direction, but I'm loving it. Nice job on creativity, both in terms of the concept, and in terms of where you go with it.
Apr 5 03:37:51 6m 29s Cold and Alone ♥ 3 Wow. For a game jam, this is *really* good. The pixel art is very nice and well-done, the gameplay and story do a great job of making the player feel the tension of the situation. The lack of music is probably the only thing I can hold against it, since adding some would really help fill out the atmosphere. The controls were slightly wonky, in that moving up and down would help the rover straight, but moving left or right would move the rover on an isometric plane, I think? I can't tell how well I'm explaining it, but it did make navigating sometimes frustrating, especially when time is such an essential resource in the game. Despite that, everything else about this game is excellent. Wonderful work.
Apr 5 03:46:32 8m 41s LifeWasterâ„¢ ♥ 2 This is a nice cookie clicker-like game about the inevitability of death, no matter how pretty who try to match yourself look. The gameplay here works really nicely with the tounge-in-cheek humor style you're going for. The graphics and audio are simple, but effective. I especially like how the music changes based on what particular thing you're looking at. Not sure of what else I could say about it-it's just a fun, little game. Nice work.
Apr 5 04:07:50 21m 18s Cat in the Bag ♥ 4 The artstyle is very cute, and the story is very humorous. The items are sometimes hard to guess, but luckily dialogue is skippable so it's easy to get back to where you were. The music also fits with the asethetic very well. Overall, this is a very charming game! Nice job!
Apr 5 04:15:28 7m 38s Brakeless ♥ 3 This is a fun game in terms of mechanics. There isn't too much to the gameplay, but what's here is nice. The strong steering does a great job at making any movement panicky. The lack of any audio hurts the atmosphere quite a bit, but it's luckily held up by the nice graphics and the fun steering. I was going to put humor low, until I accidentally committed a crime. Screenshot (114)_LI.jpg I can explain, officer. Nice game, overall.
Apr 5 04:27:02 11m 34s The Sea Won't Stop ♥ 1 Capture.PNG The first mate is a hater. In all seriousness, this is a short, but fun experience. The dialogue options are all charming and tend to have something funny in them. Above all, it leaves before it starts to get grating or monotonous. Nice job.
Apr 5 04:39:06 12m 04s The Inevitable Sinking ♥ 6 The graphics and music here were very nicely done! The gameplay is simple, but entertaining, especially with all the enemy types (I'm sorry, Ariel. I never wanted to hurt you.). The sound effects were generally good, but the bell dong from firing started to get grating. Since this is in Unity, and I'm imagining the bell dong is from one audio source, a simple randomized float applied to the audio source's pitch before playing the sound would work to break up the monotony. The game was easy, until, like everyone else, Level 3 decided to come around and show me why I shouldn't relax. (Ariel got her revenge.) Nice game! Had a lot of fun with it.
Apr 5 04:55:48 16m 42s Procrabstination ♥ 3 I...I really, *really*, want to just post a comment saying "crab" and nothing else. This game is very cute and humorous. It does really more on random humor through the absurdity of crabs for it, which is not everyone's cup of tea. Luckily, it is *mine.* The amount of depth here is also hilarious, with the Star Wars and Final Fantasy parodies. The graphics are music are also just an aesthetic. Just a really nice chill game. Nice job.
Apr 5 05:24:18 28m 30s Baking Simulator 2022 ♥ 2 This is a interesting game. The graphics are simple, but effective. I love the use of the zoom function, which makes me feel like I'm playing the game through a little magnifying glass somewhat. The poster telling me I was slacking was *extra* motivational. I agree with the above comment. This very much feels like old games I played when I was a kid, and it's very nostalgic. I enjoyed my time with this.
Apr 5 05:46:55 22m 37s Herbert vs Homework ♥ 1 Such a weird and memorable top down shooter. I love the inclusion of a roll to help give the gameplay some more depth. The graphics and audio are well done, fitting the 8-bit style very well. The unique enemy animations and sound effects are a nice touch. The only grudge in terms of graphics I have is that I found the intro text difficult to read. Luckily, the story isn't super important here. It's the gameplay that's the focus. High quality work, over all.
Apr 5 07:19:56 1h 33m Colony Defender ♥ 3 The game is a simple RTS, but it's a well made one, overall. The 3D graphics look nice, and the music during gameplay is appealing. The main menu music being a short loop was slightly annoyed, though. I loved the camera sway when moving the camera around, since it gave the game a much smoother feeling. Overall, nice job.
Apr 5 07:28:56 9m 00s QUADRATORUM ♥ 1 Hello! I am loving the general vibe of this game-the graphics are simplistic, but they have a nice, deliberate polish to them, and the soundtrack is very nice. The gameplay was a little rough for me, though. I did see your comment saying that there are inconsistent effects at low volume (I am at 20 out of 100-turning it up any louder would cause my headphones to blast it at uncomfortable levels). I'm not sure if bullets are dictated by music volume, or beats in the music, but I did have issues with very few bullets spawning. It got to where most enemies were hitting me since I was firing so few bullets. Other than the issues with not being able to defend myself, the gameplay and controls worked fine and were functional, so I don't think I can bash it too hard. Overall, it's a very nice and stylish game!
Apr 5 07:42:37 13m 41s Time, Commander? ♥ 1 I like the interesting control scheme forcing the player to think and plan ahead of every confrontation, and the inclusion of the rewind mechanic allows for experimentation, as well as fitting the theme pretty well. Overall, the gameplay has a surprising amount of depth to it, and I enjoyed it a lot. Graphics and audio aren't anything special, but they are functional and help serve the gameplay. Overall, I enjoyed my time with it. Nice job!
Apr 5 08:16:27 33m 50s GRIDLAST ♥ 1 I really like the gameplay here. The mix of tile-based gameplay with card deck building is interesting, and it works well here. In addition, the graphics and audio are very nice, and the music ramping up when enemies are around is a nice touch.
Apr 5 23:50:47 15h 34m overRUN ♥ 2 This is a really nice and simple RTS like game. The moving around of soldiers and citizens works well and makes set up positions for them easy. The graphics are pretty simple, but they work well at presenting the gameplay and aren't obtrusive. The sound effects and music help make up for it and result in a decent, well-established mood. I enjoyed this, though I struggle to see it having a strong connection to the theme. Good work, overall.
Apr 6 00:10:18 19m 31s The Inevitable Blast! ♥ 2 A nice little game that fits the theme well. The controls did a great job at being confusing, causing panic when moving around desperately attempting to put out the fireballs that try to set the dynamite on fire (I'm assuming the confusing, panic-inducing controls were intentional). Had a lot of fun with this one.
Apr 6 00:29:50 19m 32s Too Cute for Space Fights ♥ 2 Love the art style and sound design here-the pixel art is very polished and charming, and is some of the best graphics in the game jam I've seen so far. The gameplay is simple and very easy to understand, and it makes the game approachable. Nice work, guys!
Apr 6 01:20:08 50m 18s Battery Low ♥ 5 Really nice entry! The pixel art is nicely done, and the dithering effect on the backgrounds give the game a real 90s feel (as you probably intended). The gameplay is simple, but well done and polished (I did fail to notice the minimap the first time around though-appearently I'm not that observant). I did imagine to get myself stuck on a rock at one point resulting in a loss, but luckily the game's pick up and play design makes situations like that not so frustrating. Very solid entry!
Apr 6 01:33:43 13m 35s Can't Tax Me ♥ 1 Fun game, overall! The graphics and sound design are solid, and it's hard to find anything to complain about in terms of them. The gameplay is a lot of fun, and it is very satisfying to take down enemies. The camera shake during slashes, and the graphics and sound effects during special moves makes it VERY satisfying. The only thing that really agitated me when playing was enemies attacking from below. This works fine when the player has powerups such as the bombs to counteract it, but during the first round it just comes across as frustrating and cheap on the AI's part. Overall, I enjoyed my time with this one a lot! I managed to get to reputation level 114.
Apr 6 01:38:56 5m 13s Walterfall ♥ 3 I enjoyed my time with this one-I always have a soft spot for games that require you to use two buttons to control a character that slides around the place to avoid obstacles. The graphics all look nice, but the audio quickly got grating personally. The music is fine, though it did start to bother me after about 3-4 minutes. The sound effects for objects falling, though, was pretty persistently annoying. I wonder if adding some randomization in the pitch for the sound effects when the objects fall off would help (though I can't tell if pitch is randomized already). Overall, simple and fun game.
Apr 6 02:16:58 38m 02s Dilate the time! ♥ 2 This was a simple but effective game. The controls themselves are simple, but the gameplay is expanded by having to collect keys and being able to grab boots that dilate time. The graphics are simple but cohesive, and the sound effects work nicely. The music is simple, and I was originally unimpressed, until I realized that the pitch of the music was going down over time due to the time dilation, which was a very nice touch. I didn't manage to get to my loved one in time, but I got to hang out with her corpse for 10 seconds before I died, too, so that's pretty cool I guess. Good game, overall.
Apr 6 02:29:32 12m 34s Pass The Torch ♥ 1 Wow. I love the mood on this one-the graphics and audio come together to give a very tense atmosphere that grips onto players. The concept of the game itself is simple, but the presentation of the game help gives it life. However, the game *does* suffer on the gameplay side slightly. While the idea of having to choose who to leave behind and who to keep around works well with this concept and story, and the slow pace (literally) of the gameplay forces you to have to maintain your difficult choices for a period of time before they actually happen (such as gradually moving away from an elderly man who's moving too slow for the crowd, until he gets far enough away from the light and will die)) makes the game very downcast mood wise. On another note, I found it slightly funny when there was only one child in the group and absolutely no one was grabbing his hand or anything to make him fend for himself. Something about that was kind of just amusing, and admittedly offputting considering the tone of the game. Overall, though, exceptional work!
Apr 6 02:49:26 19m 54s Too Close ♥ 1 This is an interesting concept! The gameplay was a little hard to get used to at first, but once it clicked it was a fun game to think through. The graphics and audio are very nice and fit together well. The controls were sometimes a little weird for me, though how much of that was due to me not understanding the rules of the game is questionable (The first time I tried to use the lightning, I didn't expect to have to place it down like a tile. I ended up having to wait for the blind lady to come back.). The use of randomization in terms of the puzzles is a neat concept, and it is executed well here. Overall, I enjoyed this one. Nice work!
Apr 6 03:02:17 12m 51s Unladen Penguin ♥ 2 This game is pretty rough...but I *love* it. It has a sort of chaotic factor to it that works really, really well. The graphics are nicely done, and while the sound is lacking, what's there is pretty good. The very loose controls, however, do result in a game that feels more like an experience where I suggest what to do next rather than something I'm actively controlling. Luckily, that experience is a very entertaining one, and the first time I got a game over got a laugh out of me from the sudden brutality of it. Overall, really nice game!
Apr 6 03:10:14 7m 57s Later... ♥ 2 Such a cute little game. The graphics and audio are very pleasing and relaxing, and create such a nice mood for it. There isn't much gameplay here beyond time management, but I'd say this game is a lot more about the vibes. Had a lot of fun it. Nice job.
Apr 6 03:17:37 7m 23s Definitely not Titanic ♥ 5 This is a nice concept for tying a real life event to the theme. The amount of love and attention given to this-with the high quality cutscenes, and the well-done voxel style. The music during gameplay works well at giving a tense, upbeat feeling. The gameplay is simple but well done, and the end cutscene with the main character just leaping off a piece of wood is comical. Nice entry!
Apr 6 03:41:20 23m 43s Earworm Jam ♥ 4 Wow, what a bizzare experience. *I love it.* The graphics and audio are well-produced, and both fit together well in how absurd they are. The gameplay is fun in terms of seeing just how far I could get (the answer is not very-about 600 points was my highest). I did notice what you spoke about in your 'making mechanics obvious' with perfects causing more harm than good (so much so that the previously mentioned high score came from purposefully button-mashing and getting a ton of offbeats). Other than that quirk in the game design, I had a lot of fun being confused at the absurdity of this one. Good entry!
Apr 6 04:01:49 20m 29s Life On Mars ♥ 1 I loving this game. It has such a strong and charming atmosphere to it due to the graphical style and the use of older songs. The gameplay is simple, with just having to control the vehicle to collect upgrades, but it is so much fun, and the battery power management adds a layer of depth to it. The graphical effect when in shade does a great job at properly illustrating just how bad that is for the battery power and helps the player remember to avoid shade after the first interaction. I did sometimes have issues with almost getting stuck due to getting caught on a corner while the rover is facing it, which caused frustration, but that's the only thing I could hold against. You guys did a great job. Congrats!
Apr 7 04:28:03 24h 26m Planet Saver ♥ 1 I had fun with this one. The pixel art is nicely done and unobtrusive, and I like the fact that the planet rotates under us rather than it being the other way around. The concept of the game is good, and the gameplay, while simple, is made a little more difficult by the fast speed of the player. However, the gameplay does feel like it could use a bit more depth, or one more mechanic or obstacle for the player. I was able to just run around the planet in a straight line and keep fixing holes without any issue, so some difficulty balancing would improve the experience. However, I feel the lack of sound is what hurts this one the most-I could see this game being elevated to the next level with some sound effects for fixing the holes, for the alert indicator, and I think a fast-beat song in the background would help establish a stronger mood. Overall, nice work, and good improvement over last year. I remember playing *Unstable Minds*, your LD49 game, and struggling to understand the gameplay and becoming frustrated. This one is a lot more clear and forgiving, and I had a lot more fun with it as a result. Capture.PNG
Apr 7 04:39:17 11m 14s Darko ♥ 2 The gameplay here is a lot of fun. The platforming, fighting gameplay and use of 2D sprites in 3D environments reminds me a lot of a entry from last year, [Tables & Tremors](https://ldjam.com/events/ludum-dare/49/tables-tremors). I enjoyed that one a lot, and the same is the case here. The artstyle and audio are both very well done and give a strong atmosphere to the entry, and it overall fits the theme well. I did struggle with the first person perspective and platforming with this game, admittedly. I also had an issue with the camera continuously rotating to the left unless I went fullscreen, but absolutely no one else is reporting that problem, so I think it's a hardware thing on my end. Overall, very nice work!
Apr 7 04:46:21 7m 04s Corgi, Protecc! ♥ 4 So I have to admit I didn't read the description. My god, am I glad I didn't. It made the peaceful menu transitoning into the heavy metal with the gun a lot more comedic. The gameplay is simple, but very well exectued, and ramps up in difficulty surprisingly quick. The aforementioned heavy metal, along with the rest of the sound effects, do a great job of setting the tone, and I loved the old man's little quips inside the building (The music *is* boppin). Overall, great job!
Apr 7 04:55:57 9m 36s The Assessment ♥ 2 Firstly, *very* nice touch with the page background perfectly blending in-I really liked that. Secondly, very nice entry! This is a good collection of WarioWare like minigames with a comedic story attached to it. I never played WarioWare games before, so this was a new experience for me-I quickly learned I sucked at them. The artstyle and music is also very charming and add to the games upbeat, comedic mood. Overall, good entry!
Apr 7 05:08:12 12m 15s Block or Bust ♥ 2 Wow. Well, this game includes my favorite music track from the game jam so far. I really like this one! The concept is unique and creative, and was very humorous on top of that (Whatever this lady is getting paid is *not enough*). The gameplay is well done and the difficulty curve is well-balanced. The artstyle is also well-done, with good animations and effects on the main character. The only thing that I had issue with was the lack of a way to actually quit the game once playing with ctrl+alt+tabbing (unless I missed something), and I also wished there was some sort of controls screen within the game so I could double check them. These are minor gripes, though, and I enjoyed my time with this done. Good job!
Apr 7 05:23:23 15m 11s IBYH!? ♥ 3 This game has a very unique tone for this game jam, and the concept of a getaway chase for Wario Ware-like minigames works surprisingly well. The art and music are very nicely done and fit the overall aesthetic of the well extremely well. I did struggle with the gameplay in some cases, but Wario Ware-like games are usually meant to be retried repeatedly in order to fully grasp all the minigames and how they work, so I don't see too much of a problem with that. I really liked the concept of characters being representative of the amount of lives a player has-that's a unique addition to this genre of game, and it gives the game all the more character. Very nicely done!
Apr 7 05:50:22 26m 59s Deck And Decay ♥ 3 Good concept! The gameplay was solid and entertaining. The game is quite humorous and got a few chuckles out of me (I immediately scarified the guy who plays in Among Us public lobbies). The card game mechanic was not something I expected, but it was a pleasant surprise since it gives the game a unique gameplay loop. The only problem I had with it was that it was hard to initially tell how many cards to put out on the playing board-once there were two zombies, and they killed the only person I had on the board, it was game over. The graphics and sound design are functional, though they could be refined (I particularly feel like the generic font could use replacing). Overall, really nice job! I'd like to see this game refined further in a postjam version, as I feel like this game (which is already very enjoyable, mind you) could benefit greatly from further love and attention.
Apr 7 06:05:06 14m 44s Life Finds a Way ♥ 1 The gameplay is simple, but very well done, and works to the browser format very well. Not having tools default back to where they originally spawned was a very smart idea, as it turned tool management and placement into a very important mechanic for the game. I'm clearly not that good at it, though-I only managed to get to year 77 as I struggled to grab the right tool. 😅 The story is effective, and Balthazar is charming in his dialogue boxes. However, his dialogue boxes *did* occasionally get stuck, which was initially confusing and made me worry that the game was soft-locked until I saw the skip button. The graphics and audio are also simple but effective, working well to establish a mood while not getting in the way of the gameplay. In the end, there isn't any real major gripes I have towards the game beyond the glitch with the dialogue boxes. Nice work.
Apr 7 06:14:09 9m 03s Pixel-Panic ♥ 1 I really loved playing this one! In terms of this jam, I think it's the one that does "easy to learn, hard to master" the best. The simplistic mechanics, combined with the physics on enemy cubes result in a surprisingly amount of gameplay depth. One can't just simply sit in the middle of the screen and move around slightly-you have to be moving around in order to get the velocity of enemies high enough to cause them to skyrocket off the screen, or to get them to run into each other and cause them to ping off. As a result of that, along with the introduction of new enemy types, gameplay gets very hectic quickly and it is glorious to behold. The graphics and audio are very simple here, but I don't think I'd want it any other way. With a game this fast-paced and hectic, the simple presentation allows players to focus on the game and responding to enemy manuevers. Overall, good concept, excellent execution, and great submission. Good job!
Apr 7 06:29:39 15m 30s The Beast Within ♥ 1 I enjoyed my time with this one! The concept fits the mood very nicely, and is a unique take on it that I haven't seen yet. The gameplay works well and contains a good amount of depth from having to place objects smartly in order to make them last. I did get confused and wasted time initially because I didn't know you could switch items via the number keys, but once I understood that it was smooth sailing. The artstyle is unique and well executed, and the audio fits together with the art to produce a strong mood. I also did find it quite funny when the LEGOs were the most effective object in the entire game. Overall, I managed to last a week (though I got *really* close to making it to Day 8). Great entry! Capture.PNG
Apr 7 06:53:12 23m 33s 1 Man 6 Bullets ♥ 4 I *really* liked this entry. The graphics and audio work together wonderfully to set a strong mood, and the gameplay is really strong, balancing skill and strategy in order to produce a very satisfying, difficult gameplay loop. Just one thing: This part of the level is comically broken and OP: Screenshot (122).png Due to the shape of the room, bullets ricochet around for easy collection, and the hallway forces the enemies into a small space to fire bullets and take them out easily, and as long as you're aiming straight, 90% of them will come back down the hallway to be collected easily. Plus, the enemy spawn at the bottom of this triangle room allows for easy farming of bullets during combos. The end result is the player can generally just wiggle around while firing at visible enemies and just never be taken down. While I absolutely loved it, because it made me feel like a god with my 10,000 points, I imagine it was *not* intended. Considering this is literally the one problem I can find with the game-not even like a bug, or a game design issue, but a level design quirk that is still fun in its own way-I can safely say this is a really strong entry. Wonderful job!
Apr 7 07:29:10 35m 58s Kinderkaos ♥ 2 Really funny game. I was expecting some of the deaths, since they don't get mentioned in the instructions, but that's part of what makes the game so entertaining. The concept is unique, and I haven't seen another game approach the theme in quite this way. The artstyle in cute and charming, but the music does start to get grating after a bit of time. It fits the asethetic of preschool well and gives a cohesive mood to it, but it does get repetitive. In the end, though, I managed to get through the day with only 2 dead toddlers-above average in terms of daycares. Overall, 10/10 would get hit by a car trying to keep a toddler from getting run over again.
Apr 7 08:10:25 41m 15s ENDURACE - Drift Or Die ♥ 3 Fun game! The driving mechanics function well and it was satisfying to get ahead of other racers. The beginning was initially chaotic as I was less driving and more getting pushed around, but as vehicles distanced a little bit was when it really shined. One of my favorite bits of this jam will likely always be the moment I watched a car take a ramp and blow up on the other side, take the ramp myself and start going into a nosedive, only to bounce off the top of the car and flip all the way around to land back on my wheels. God, I wish I was recording so I could put a GIF. The graphics are really appealing, and the 3D particle effects add a lot to the exploding of cars. The music was a little repetitive, but it did fit the mood, and the rest of the audio was great. Overall, great job!
Apr 7 08:20:16 9m 51s Mad Monkey Manor ♥ 2 I had so much fun with this. I love the intro cutscene-the style reminds me of *Undertale* quite a bit, and the initial tutorial does a great job of getting the player used to the mechanics. The environment art is okay, but where the graphics shine are with the character art and animations. The use of dubstep for once the monkeys are introduced is perfect for setting a feeling of complete panic, and shoutout to the programmer who coded the monkeys to spaz out when chasing you sometimes or when going for a banana. The gameplay mechanics are very polished and well-done, and every action feels purposeful. Overall, everything comes together and gives a feeling of adrenaline pumping through your veins as you avoid an onslaught of monkeys. It, in fact, did so well that when about 12 monkeys dove for me all at once, I accidentally breathed while swallowing the monkey I was drinking. I proceeded to choke on water while repeatedly panic rolling (and then died 10 seconds later). Thanks for that. Overall, amazing job!
Apr 7 08:58:56 38m 40s The Last Stand ♥ 2 Had fun with it. It was initially a lot easier than I expected, and was feeling unimpressed, and then *the swarm* came in. The graphics and audio are generally pleasing while not drawing too much attention away from the gameplay itself. The gameplay mechanics work well and were generally easy to understand when I looked over the initial tutorial and went through a first run that went horribly, horribly wrong (I failed to the second enemy). I did struggle to tell if power was properly going through my lines or not due to the text overlapping the power lines and generally being the same color, and when it wasn't, it was sometimes difficult to figure out what exactly was the problem. My second playthrough ended when I had a mine and power plant right next to each and powerlines and about 3 turrets connected to it (and these were part of their separate branch so power wasn't getting diverted anywhere else, unless power acts more as a universal resource in the game?), and none of the powerlines were sending power, resulting in that stuff getting destroyed by enemies that proceeded to invade my base. Despite the confusion, I had a lot of fun with this game. Nice job, overall.
Apr 7 17:26:02 8h 27m Catocalypse ♥ 4 The gameplay was a little bit of a struggle to understand (I didn't know you actively how to lock onto the cats with the left click), but once I got it, I had fun. The concept is interesting, and the artstyle is cute. I especially like the intro cutscene. The graphics and audio come together nicely and give them a good, upbeat (and slightly intense) mood. The main thing I can thing about improving is better communication of how exactly the mechanics work. Other than that, nice entry.
Apr 7 17:33:19 7m 17s The Average Quest ♥ 1 It's a simple, but charming platformer. The gameplay works well and each new gameplay mechanic implemented does a good job at building upon the current moveset. The level design also does a great job taking advantage of all the abilities. The pixel art is simple, but cute, and the music and sound design are very pleasing and fitting. I did get confused initially by the use of 'Space' when talking to the monster, but I managed to figure it out. I also learned that my browser's hotkey for creating a new bookmark is 'Ctrl + D', which made jetpacking to the left go comically wrong half the time (though, that's no fault of the game. I just thought it was funny). Overall, very nice work.
Apr 7 17:42:17 8m 58s Defence Under Construction ♥ 2 Nice game! The gameplay is not anything super innovative, but it's polished and well-executed. The pixel art is very nicely done, and I'm impressed with the flag animations. The music works well for the general aesthetic of the game. I do wish that there were more enemies spawned per wave, or that their spawn points were moved in closer, but it does feel like I'm either waiting for them to arrive in a minute at the start of a new wave, or running far into the caves to hunt them down. Despite that minor gripe, this was good. Good entry!
Apr 9 04:25:50 34h 43m I Sink Not ♥ 3 Very relaxing artstyle and music for the game. The gameplay is simple and kind of zen-inducing in its simplicity, and it gives the game a very strong mood overall. I did initially think that the sound effect indicating stuff was breaking was just duck quack SFX as ambience, and got confused when my big ship started sinking. After two fails, though, I understood what was going on and managed to make it to 10k. Overall, very nice entry.
Apr 9 04:41:28 15m 38s Aster Defense ♥ 4 Pretty good, overall! The gameplay mechanics work well and are very polished, and a turret defense game where you place stuff on tiles in an orbit rather than a regular square grid makes things a bit more interesting for this type of game. I did get caught off guard by the lack of a tutorial initially, but once I read the description I got the hang of what was happening. The pixel art here is nicely done, and the sound effects work well in setting a strong mood. The game does feel a bit too easy overall, though, as from what I saw, simply putting one layer of turrets with radars every third one or so, and then a layer of shields under it works at preventing anything from ever happening. Capture.PNG I don't consider it a major issue, since the game is still fun, overall, and it is polished-it could just used some difficulty balancing. Overall, great entry!
Apr 9 04:58:15 16m 47s Somnipathy ♥ 4 Really nice game, overall! The point and click gameplay makes it very quick to pick up and understand, and the art style is very well done. I was initially thinking this was just going to be going around the house collecting things with a monster chasing me-what I wasn't expecting was the overall story for the game, and the changes in the environment as Abby slowly gets more and more tired. I was genuinely hooked, and then the bug happened. Capture.PNG I saw @cyzaine addressed this issue with another comment, actually-the comment had a screenshot almost exactly like this one (Though they were in OperaGX. I'm in Firefox,). From what I'm seeing, you guys are also being very proactive in attacking bugs and further refining and polishing your game, which is great to see! It's a shame that my run was stopped by a softlock, but it's Ludum Dare-they happen 😄. Overall, despite the bug, this was great work! I only critique I had was that the music started feeling repetitive after a bit of time.
Apr 9 06:29:46 1h 31m Department Of Demise ♥ 5 From the voice acting and the high-quality art, to the amount of love given to the game page, it is clear a lot of effort went into this game, and it was worth it. The writing for the game is great, and the gameplay is unique for this game jam and insanely more satisfying than I thought it would be. Things got complicated, but they never felt like they got extremely unmanageable-there was a really difficulty curve here. Graphics and audio contribute to a strong mood, overall, and of course the concept of the game matches the theme very well. The *only* thing I was this game had was a form of tutorial, as even after reading the description and the controls, I failed almost instantly three times while I experimented to figure out exactly what I was supposed to be doing. Other than that, this was amazing. Wonderful job!
Apr 9 07:16:02 46m 16s RESET ♥ 2 Good game, overall. The animation on the sprites was quite impressive and the sound design was solid, overall, especially with the changing in pitch of the music. The story was pretty engaging, and I enjoyed the interactions with the character. I did find the ending not exactly satisfying, however. I thought it'd be something where we'd have the choice at the end to go into another world or not, and either end would be unhappy, though it'd leave the story feeling complete. As of right now...I don't know, it feels like it just suddenly cuts off before it properly built up an end. I think it was because I was expecting at least one more interaction with the professor to sort of wrap up the character development between him and the main character before the ending happened (since this game was doing about one major character death per reset). Regardless of that minor gripe, I enjoyed this piece a lot, and it is always nice to see jam entries with a focus on story.
Apr 9 08:28:28 1h 12m Shoal ♥ 3 I enjoyed my time with this one-the simple, but colorful pixel art combined with the banjo strumming in the background give the game a very peaceful and relaxing mood. The sound design in general was very nice, aside from the noise for collecting more fish, which I felt got a little grating after a while (though this is a minor complaint). The gameplay is simple and not anything groundbreaking, but it works very well and is very polished. The only real complaint is that I wish there was more variety in the procedural generation of the river paths. From what I could tell, there was about 10 different environment chunks that would get selected at random for this game, and with the fast screen pan speed, it resulted in a game that the feeling of going into unknown environments quickly. Regardless, what is here is really solid. Nice work, guys! I managed to get a max of 34 fish. Capture.PNG
Apr 10 04:03:19 19h 34m Dino Defense ♥ 1 Hello, I enjoyed my time with this one. The gameplay, while nothing exciting or innovative, works well and is decently balanced in terms of difficulty. The artstyle is cute, and the walk cycle on the dinosaur is nicely done. The music, while nothing standout, does well at setting the mood and tone of the gameplay. I did initially get confused because I thought 'wood' was 'bronze', since I thought everything was going to be a metal or rock of some sort, but I quickly figured out what it actually was. I do wish for better controls, though I didn't have too many issues with it. Overall, good job.
Apr 10 04:13:34 10m 15s How it Ended ♥ 1 I really enjoyed my time with this one! The first thing that stood out to me was the polish on it-the main menu, the smooth animations within the UI-it was clear attention to detail was given here. The graphics are very nicely done, and the audio fits the mood of the concept very well. The gameplay is generally enjoyable, though highly confusing. I see that above you mentioned paying for a project unlocks it rather than constructs it since another person had issues with it. I ran into that problem as well. Other than that, this was fun in terms of putting together plans to try to beat the clock. Great work!
Apr 10 04:17:13 3m 39s StopShot ♥ 1 The concept here is pretty good! While the game *is* rough, you did well considering it's your first jam and you only had 24 hours! The controls work well, and the main issue the game faces is adjustments to collision and hitboxes. There's nothing special about the art, but it is at least clear and doesn't disorient players. Nice work overall!
Apr 10 04:22:32 5m 19s Kalopsia ♥ 1 Very nice work, overall! The general aesthetic of the graphics and the music choice works wonderfully at setting a tense mood. The gameplay is interesting due to the unique weapon, which comically turns any gameplay footage into absolute chaos due to all the mouse movement. The game does need some more polish, though, as some enemies would float horizontally for some reason? Regardless, great job!
Apr 10 04:28:08 5m 36s Necro-king ♥ 1 Nice entry. The gameplay is simple. but effective and easy to understand. The variety in different units available for spawning gives the game some flavor and encouraged me to keep playing to see just what the others could do. The graphics are simple, but well done-I especially love the little waddle walk animations on the characters. The lack of audio really is the only thing that this entry suffers from, as it would help make the game feel *sooooo* much more lively. Overall, nice work!
Apr 10 04:36:13 8m 05s Out Of Gas! ♥ 3 Nice job, overall. The graphics and audio are, to me, the highlight of the game, as both are very pleasing and set a very lovely and relaxed mood (ignoring all the parts where I committed vehicular manslaughter, anyways). The gameplay is simple and nothing super innovative, but is well done, overall. Some of the ways vehicles spawned would cause me to get stuck and basically made it impossible to get through without hitting anyone, though. In addition, the omission of a quit button on the main menu surprised me, considering all the effort went into the main menu. Despite these minor gripes, you guys did a great job. Congrats!
Apr 10 04:47:55 11m 42s Mr.Filton Deluxe ♥ 1 I had a lot of fun with this one-especially since I could poorly draw emoticons. The artstyle and music is on point for the aesthetic you're going for, and the gameplay is a defending a point game, but given so much more heart via being able to draw your own soldiers. This entry does suffer quite a bit from the drawing soldiers being all there is in terms of gameplay-with the rest of the game just being watching how things turn out. Despite that, I enjoyed my time. Good entry. Gaze upon my army in fear. Capture.PNG
Apr 10 05:03:14 15m 19s TimeCave ♥ 3 Wow. I am bad at this game. This was about 50% of my playthrough. I_am_so_bad_why.gif Beautiful. On to the actual review, this is great! The pixel art is very nicely done, overall, and the audio adds to it to build a strong atmosphere for the game. The pixel art for the UI here especially is a great attention to detail. The gameplay is simple (which makes the above more embarrassing), but very polished and well made (having a little power bar goes a long way). Very nicely done!
Apr 10 05:14:35 11m 21s Hypercube Warrior ♥ 2 Very nicely done! The main menu reminds me a whole lot of the GameCube menu in add the best ways (with rotating to different sides of the cube for different menus). The graphics are very elegant and polished, with the camera tilting based on player position being a very nice touch. The audio while not being as refined and strong, is still good and aids in setting up the mood the game is going for. The gameplay is a typical top-down shooter, with one little "twist"-whenever the player reaches the edge of a cube side, the cube twists to show the next area. While this was neat originally, the first time the concept showed true potential to me was during the first boss fight where I could use the sides of the cube to teleport to different edges of the boss screen. The gameplay was very polished, overall! I was very impressed with this game. I could see a more refined and extended version coming out as a full game. Congrats!
Apr 10 05:19:30 4m 55s Heat Death ♥ 1 Very simple and well done game. The gameplay loop is satisfying once I figured out what to do-especially when you're able to string up multiple hits via the use of the boosts. The graphics are simple but polished, with small flourishes such as the shaking of the star's surface as it gets closer to death, and the eventual explosion animation of the sun. The absence of audio is really what hits it most at the current point. Good job, overall!
Apr 10 05:55:49 36m 19s Pachinko is Life ♥ 3 Well, that certainly wasn't a game concept I thought I'd ever play-however, I'm currently glad I did. The game initially had me not that much on board, as it felt like the humor elements were trying too hard, at least for me. However, once things got serious, and the tone shifted, my attention was completely drawn in. The graphics on the pachinko machine were very nicely done, as well as the UI work. I especially loved how the pachinko changed depending on story elements. It does feel like the backgrounds could've used a little bit more love, however. The audio works well enough for the mood, but doesn't stand out as anything extremely strong. The gameplay loop was pretty good, overall, with the narrative decisions causing the stakes in the pachinko part of the game. Overall, nice work on a very unique entry!
Apr 10 06:00:35 4m 46s Stop the clock ♥ 2 Fits the theme well, overall. The graphics aren't anything simple, but they serve the gameplay good enough. The music is what makes this entry due to the way it builds the tension for the gameplay. The gameplay itself is very simple, but the entry manages to make the most out of a one-button game. Nice work, overall.
Apr 10 06:15:37 15m 02s Battery Buisness ♥ 1 Very simple game that works well, overall. Considering this is your first game jam, and the fact you made this in 6 hours, it is solid. The graphics are visually pleasing, and they are simple enough to where they don't effect gameplay in any negative way. The gameplay loop is simple enough and nothing crazy, but it works well enough. It's especially impressive given this is Scratch, which is quite limiting. I do share the sentiment of others about the usage of audio, since in this business it can get you in a *lot* of trouble due to stuff having copyright protection (though I imagine if Toby Fox came across this, he wouldn't mind too much considering this is your first time and you do source his work). However, for future jams, you can find a lot of [free](https://www.free-stock-music.com/) [audio](https://freesound.org/home/tosacceptance/) [online](https://incompetech.com/). Be sure for look for the licenses on them, or if you can't find any, check to see if the website has an FAQ section that talks about what you can do with stuff from the site and what they ask for in return (some creators/sites ask for credit in the game, for example). The safest license for anything (audio/music included) is CC0, or Creative Commons 0, which is a license that makes them effectively public domain. They are safe to use for whatever without any strings attached, but its still nice to give credit to the person who originally made it. Overall, good job. Considering it sounds like you'll be moving on to another (more liberating) game engine at some point, it'll be interesting to see what you make next.
Apr 10 06:38:47 23m 10s Eggspiration Date ♥ 1 Nice game. The rigging and animation on the bird were very nicely one, and I couldn't see any stretching from it or anything like that. The character slipped around a bit too much for my taste, as it got very troublesome attempting to control the bird's glide. The thiefs were a nice little gameplay touch, and the general soundscape is nice and fitting. I do wish there was music though. I did manage to collect all the eggs-even the one on the tall stony tower. I did feel like the game didn't match the theme well, overall. Despite that, I enjoyed my time walking and flying around the little island. Good job.
Apr 11 17:09:22 34h 30m Last Night at Tax fraud ♥ 2 Nice game-this reminds me a lot of *Welcome To The Game*, with a dash of *FNAF 4* for the door mechanic. The artstyle and audio design is effective at setting a generally tense mood without it being overbearing, and the use of sound for certain mechanics is a very nice touch. The take on the theme is an interesting one, and it's always nice to see horror-based entries. I feel like the game is a bit too harsh, since I did end up having where I got attacked and lost a few times within 15 seconds of starting typing. The first time around, I had only begun to notice the window sounds and pull back from the computer when I got attacked and hit with a game over. It might be good to have a minute or so of leeway before the Tax Man comes around to allow players to experiment with the controls and get prepared, and then have his aggressiveness increase as the player gets farther into the game. I do follow the sentiments of the above comment as well with a WebGL build. While I and others are fine with downloading files, others do not feel so comfortable, or do not have available storage, or have slow download speeds. Having a WebGL build can *really* help in being able to push your game during a jam and get more people to play it. Overall, very nice work!
Apr 11 17:17:11 7m 49s Way before death ♥ 1 Nice work for a compo piece. The controls make this game interesting and difficult (in a good way), and it fits the theme well. The graphics and audio are generally good, though I feel like there should've been a bit more audio balancing (some of the sound effects were *really* loud in my ear compared to everything else). I did get frustrated a few times due to not being able to pick up a cube despite facing it, but it wasn't a regular occurence. Part of me also wishes there wasn't so much velocity on the boxes when putting them down since it causes game over's in a few cases, but I get that this is supposed to be one of those 'tugging your hair out from anger' kind of games. Overall, solid work. Congrats!
Apr 11 17:23:29 6m 18s Energy tower defence ♥ 1 Good work. The gameplay is simple and nothing innovative, but it functions well. The graphics are clear and to the point-they don't stand out, but they also don't get in the way of gameplay at all. I did like the modelling for the grass and wall vines, though-those were a nice touch. The sound effect for the lazer gun started to get grating very quickly-having the pitch of that clip randomized each time it played would've helped with the repetitiveness of that sound clip playing. The music wasn't what I was expecting considering the evacuation story, but I kind of liked it, actually. Does give the mood a bit of a conflicted feeling, however. Despite that, this is a well done entry. Nice job.
Apr 11 17:40:34 17m 05s Ground From Under Feet ♥ 1 I enjoyed this one! The hammer and the gun both are very satisfying weapons to use against enemies for very different reasons-(being able to use the gun as just a knockback thing to fling enemies off platforms was very amusing). The superjump is fun to use, and the gameplay loop overall is satisfying to go through. The gameplay does suffer in the sense that there simply isn't much incentive to keep anything more than 1 or 2 platforms up, as having more than that just causes the player to get stretched thin between all the forces without any benefits. Also, when it comes down to just 1 platform, the game just isn't a challenge anymore due to how easy it is to overwhelm enemies. Moving on from gameplay, the audio is functional and helps fill the world with some more life, though it doesn't particularly standout. The graphics are also functional-they look decent, and they don't get in the way of the gameplay. Overall, I played this longer than expected and managed to save 63 platforms.
Apr 12 01:41:17 8h 00m Healer's Handbook ♥ 3 Wow. I was *not* expecting such an intense experience from that-that was great! The pixelart style is very well done, and the music does a great job of setting up a tense mood. The gameplay itself is also an interesting concept generally well-executed. When I was on a roll, etching out all the different combinations for healing spells at fast speed was very satisfying. Of course, that was always until I ended up in a panic and inevitably ruined a spell or forgot to watch my mana. There were a few times where it felt like my mouse should've registered dragging over one and didn't, though that might've just been me going fast. Overall, very nice work! I managed to get 4 out of 5 books. Capture.PNG
Apr 12 06:23:55 4h 42m Cut for Power ♥ 1 This game is interesting conceptually, though it does feel a little incomplete. The graphics and UI work are very nicely done, and the audio works in setting a mood for the entry. The gameplay loop is quite satisfying, as the use of mana cards allow for players to smartly stack up effects as long as they add the right card at the right time. The difficulty is a little easy at the moment-I had no issue defeating line after line of enemies, so that could use some balancing. I also feel like there should be more variety in the enemy types, as having the same enemy sprite with the same general stats makes the game feel really repetitive. Overall, there is a good foundation for a game, and I'd like to see more add on top of it in terms of enemy types and card types.
Apr 12 07:24:06 1h 00m Choboro ♥ 2 Very interesting idea! I struggled a lot with the controls initially-it seems like the dragging for the creatures and the strength seems to work more like a golf game where you drag back the point rather than drag towards the direction you want it to go, which wasn't what I was expecting. Once I got the handle of that concept, though, I started to enjoy my time with this one a lot more. There were points were the creatures were heading down at the two doors at a velocity to where they actually pushed the doors out of the way despite me pushing the doors button, which caused some frustration. However, that was the only issue I had with the game's physics. The graphics and audio are simple, but effective at establishing a calm and relaxing atmosphere for the game. Overall, very nice work. Capture.PNG
Apr 13 02:40:20 19h 16m Lumber Tracks ♥ 1 The game is pretty good, overall. The graphics and audio fit the entry well considering the goofy concept for purposefully knocking trees in front of a moving tree. The gameplay loop is mostly satisfying, as it was fun getting up momentum for powerful axe throws. I think the main issue right now, though, is that once the train gets up to speed and passes the player (by, for example, the player throwing their axe at a tree too late so the train goes by before the tree falls), the game is essentially over as the train gets up to speeds faster than the player can move. The experience would be improved if there was a way to catch up with the train beyond hoping it hits a box and you catch it up with it then. Overall, solid entry. Nice work.
Apr 13 02:57:36 17m 16s Super Mowser Bros ♥ 1 This is a very nicely done entry! The gameplay is probably one of the most well-done in the game jam, in terms of tower defense-like games. I initially got confused because I didn't know you had to assign soldiers to construct stuff, or that you could drag the soldiers to the little circles to assign them to buildings. I'm pretty sure you went over that in the tutorial, and that the information just dropped out of my head when I started playing. The graphics are very cute and the audio is charming. I did notice some areas where it looked like parts of the environment were being rendered over UI elements that made it difficult to place enemies where I intended-it wasn't a massive issue, but it's something that could be polish up. Overall, excellent entry. Here's where I made it before I decided to stop playing: Capture.PNG
Apr 13 03:15:49 18m 13s Gerascophobia ♥ 2 I initially got really confused on what I was doing-it turned out I had skipped the first step of unlocking the door which was why I couldn't find out where to put the flasks. I wonder if some sort of objective displayer on the UI that was constant would be a good idea (to show people that the very first step is to unlock the door, as I was busy trying to remember the different flask combinations). Some objects I was carrying phased through the wall accidentally because of how close I was to it (Goodbye, white flask. I'll miss you.). It was satisfying when I first got a combination, right, but I feel like the years removed should be a little more generous, as a little more incentive to collect and combine the flasks. When I saw that combining flasks of the same color would be bad, I thought it'd do something funny like blow me up and give me an instant game over, but having a hilarious amount of years taken from me worked too. Overall, the gameplay is functional, but could use a lot of polish. The graphics are also fine-they set the mood well-but I did notice UV stretching on a few objects. The ambience was really nice and carried a lot of the atmosphere here-I especially appreciated how they were 3D sounds and changed based on which way the camera was facing. Overall, nice job on the entry!
Apr 13 03:20:36 4m 47s The Snooze ♥ 2 Nice game, overall. It was surprisingly challenging all things considered, though I feel like part of that was simply because I was struggling with the controls. I feel like this game with the hand attached to the mouse cursor and with left click to smash instead of the arrow keys and space would've been a lot easier to handle. I feel like part of the point is the difficulty of the controls, though. The graphics are nicely done, and the audio is all good-the music especially is well done. This was a very nice, quick to pick up and play entry. Good job!
Apr 13 03:44:22 23m 46s The VortExperience ♥ 1 Nice game! The voice acting is very amusing, and gives me heavy Cave Johnson vibes (I will also definitely not mention how Carol is very similar to Caroline). The gameplay is simple, but works well enough. However, it seems to be more used as a vehicle to continue driving the story and the humor rather than anything else, so it's not exactly what I was focusing on here. The graphics are functional-nothing super amazing, but work well with establishing the mood and keep gameplay easily readable. The audio is also well done. Overall, great entry!
Apr 13 03:52:19 7m 57s Mortal Compass ♥ 1 Great entry! The pixel art here is very charming, and the audio work in tandem to set a downcast mood for the game. The gameplay loop is simple, but satisfying, and quite well balanced. It was very satisfying to figure out where people were within the world from the realm of the dead, in order to pop in right on top of them and slash them. In addition to the crowd of ghosts that follow you once you get a lot of souls, it makes the game shine as a fast-paced game requiring quick thinking. I kind of wish there was a faster and more tense version of the gameplay music that came in based on how many souls you reaped that would play if you where in the dead realm-I feel like that would set a really strong mood. Overall, this is a very well done entry with very little flaws (beyond maybe the difficulty with more ghosts, but I kind of liked it?). Good job! Capture.PNG
Apr 13 04:13:53 21m 34s Wait For It ! ♥ 1 Nice entry! The WarioWare like mini games are surprisingly addictive in this one, and they are well-designed enough to where I was able to get the jist of them the first time around. I like this is the first entry of the jam where I legitimately got agitated about losing some mini-games (the falling candles having collision that blocks other ones screwed me over *so many times*). Despite this, however, they felt (95% percent of the time) fair. The artstyle and audio is charming and well done, and the overall concept fits the theme well. The addition of online leaderboards is very impressive, especially for a compo. Overall, you did great work for this entry. It took a few tries, but I was able to get my name on the board tying for 3rd place. Yay, me. Capture.PNG
Apr 13 04:31:17 17m 24s Riposte ♥ 2 This is really fun! I have always been a fan of the vaporwave aesthetic, so seeing an entry like this is really nice. The only thing I could've wished for was a mask around the edges making it looked like one of the tube TV screens, and a few subtly used post processing effects such as chromatic abberation, fish lens, and static in order to fully complete the aesthetic. But those are more finer details-you nailed the important aspects! The audio also fits in really well, creating a strong mood for this piece. The gameplay is simple but well executed-I had no problem understanding it, but the gameplay quickly grew in difficulty as the back and forth between me and the opponent sped up. Overall, there's not too much here, but what *is* here is very solid and polished. Excellent work!
Apr 14 03:35:53 23h 04m Dancing With Death ♥ 0 Nice work. The gameplay is simple, but the graphics and music work in tandem with it to create a tense mood. I did notice that once I was caught that there was no way to retry or exit the game, forcing me to ctrl+alt+del my way out. While the graphics are nice, I was also having really bad performance issues for some reason. I was able to check my profiler and see it was running off my rather high-end dedicated GPU, yet for some reason I could only manage to get 15 fps. Luckily, the gameplay wasn't anything that required high reaction so the performance didn't effect my time with the game. Overall, good entry.
Apr 14 05:09:36 1h 33m Fight The Darkness ♥ 1 Well done game, overall. The pixel art is simple and charming, and the music fits the mood of the situation well. The sound effects are satisfying, in addition. The gameplay is simple and there isn't anything real innovative here, but what *is* here is very well done, and the variety of weapons (my favorite is the shark) keeps the gameplay fresh. Overall, good work!
Apr 14 05:21:39 12m 03s KRANT ♥ 2 This was a fun game! The gameplay reminds me of *Keep Talking and Nobody Explodes* with the roles of both players combined into a singleplayer experience. The graphics are well done, and the music works at setting the mood of the entry effectively. Some sound effects, however, would've gone a long way in making this game have a stronger atmosphere. I do wish that the font for the book was different, however, as the current font with flipped letters feels like an attempt to artificially raise difficulty by making it harder to read instructions. At best, it adds to the panic when trying to figure out what to do as the reactor starts to fail, but at worst, it makes it feel like the developer is punishing me for trying to learn how to play the game. I feel like making the reactor fail quicker, or making player mistakes actively hurt them, would be smarter ways to make the game more difficulty. Other than that, though, this is a solid entry. Nice work.
Apr 14 05:52:16 30m 37s Stay Afloat ♥ 1 Decent game, overall. The platforming works well, and the battery acts a good timer to force the player to move forward. I'm sort of confused on the power mechanic as I never ended up using it during my playthrough, so I have no idea what functionality that may or may not have had. The graphics aren't anything spectacular, but they do a good job at keeping gameplay generally clear and readable-though it was hard to see underwater at times. The music is also decent and unobtrusive. Nice job.
Apr 14 06:04:39 12m 23s Ludum Dare 50 - Don't Give Up ♥ 1 Simple, short and cute. For a compo game, with this well done. The graphics aren't anything standout, but they do a good job matching the theme and tone of the entry, and the audio does helps enhance it as well. The gameplay is very simple platforming, but it is well executed. I enjoyed the changes in gameplay and how they matched the theme of each level. The only thing I wish for was that the final level had the obstacles match the beat of the music, if only because my brain thought of *Geometry Dash* while playing it, though that's quite unreasonable for a compo game. Well done!
Apr 14 08:48:18 2h 43m Turbo Toilet Tomfoolery! ♥ 1 I had a lot more fun playing this than I was expecting. I have to be honest-the sound effect for the guy running into stuff basically made the game for me. That one sound effect is absolutely perfect. The concept is unique for this jam, and it connects to the theme well. The graphics aren't anything special, but they are clear and concise-it's easy to see the gameplay. It's sad that you didn't have fun making this, and are considering quitting Ludum Dare, but it's understandable. Ludum Dare is meant to be fun, and it isn't fair for you to force yourself to do this out of some sort of obligation. Whatever choice you make in terms of continuing Ludum Dare will be the right one. For what it's worth, you've ended with a pretty fun game.
Apr 14 08:57:31 9m 13s Streets of the Dead ♥ 1 Interesting concept. Applying a sort of card game like this to a zombie apocalypse is not an idea I've really seen before, and it does a good job at making something as repetitive and overused as zombies more refreshing. Unfortunately, I had a hard time really understanding all the mechanics at play here-this game would've benefited more than others in the jam from a tutorial due to the rules in actions, turns, and combat. The graphics and audio are both functional, enhancing the mood and making sure gameplay is understandable. The UI layout in this game is generally good, which is especially important considering how much UI is used in this game. Overall, while this game needs more polish, it's a decent entry, and it is always refreshing to see weird and experimental ideas within a game jam. Nice work!
Apr 15 04:43:14 19h 45m HungryBot ♥ 1 Such a cute little bullet hell like game. I was initially confused about what I was meant to do, but it was very quick and easy to get the hang of what was going on. The game play is well-executed for what it is, and the graphics are simple, but get the job done. I enjoyed the music way more than I thought I would. Part of me wishes that the game was *a little* more difficult and chaotic, only because I think it would instill more panic in me, and therefore more enjoyment. Overall, nice job!
Apr 15 04:56:18 13m 04s I Love My Sheep ♥ 1 Such a charming little game! The graphics and audio are very well done-I loved the music in particular. The gameplay loop is fun in how it encourages experimentation and exploration of the uses of the resources the player currently has. It does run into the issue of a lack of incentive or motivation to get back to where you were after reaching a game over. This is mainly due to the fact that it resets the player back to square one. A gameplay loop that encourages exploration of the current uses of resources like this one does can run into problems if the player can't easily hop back into exploring those new resources (if there aren't other mechanics to keep the player entertained), since it basically forces the player to tread old ground. Some people may enjoy that experience, though, so it's a preference sort of thing. Overall, this was a very well done game. Congrats!
Apr 15 05:33:14 36m 56s Gods of Divine Stuff: RAgnarök ♥ 1 This is a well executed tower defense game! The character art is very nice and stands out. Overall, the art and dialogue is charming and well done, and the music fits the Egyptian theme well. The sound effects are also nice and give the game a lot more life. The gameplay is good, overall, and the inclusion of fast forward button is very nice for once I was finished putting down new characters. Having a sort of tutorial level with dialogue was a very nice touch, as well. The game did feel a little too easy for my own liking, but that didn't effect my enjoyment of the game. Overall, you did great work!
Apr 15 06:07:27 34m 13s Plague Fail ♥ 1 This is a interesting game that would shine with a bit more love. The graphics are very impressive, but they feel like they run worse than they should (I was barely reaching 60 with an RTX 2060). This feels like a game that has almost suffered as a result of the graphics due to the performance, and due to the download size. The most successful game jam games tend to be the ones that are the most easily accessible to all, and this sadly isn't. The combination of the graphics and the audio create a strong mood, and having the village in the background in the fog is a great form of environmental storytelling. I wanted to see what this world exactly was. The gameplay is arguably the weakest part here-while the collecting of materials for the cure works well enough, the combat system is very basic and simply not fun since it is just swinging at the villagers repeatedly waiting to see if either you or them die first. A sort of dodge/leap back would probably help the combat feel a bit more fleshed out. Overall, this is a good entry, especially since from what I saw in the dev accounts, most of you are still pretty new to game jams. It'll be nice to see what comes from this team next.
Apr 15 06:15:54 8m 27s Sweet Bedtime O' Mine ♥ 1 Very simple, cute game. The spritework for the cat is really cute, and the graphics and audio are generally very nice. The gameplay does feel like it could use some work since I mainly just stood in one place and held 'J' to continuously shoot at the enemies until they were dead-maybe more aggressive AI were be beneficial to this game? The inclusion of a boss was a very nice touch, but I was able to beat the boss by standing in the center, only moving out of his way while he was going around the arena, while holding the 'J' button. This also runs into the issue of the melee attack basically being useless, as you're more likely to hurt yourself from touching the enemy when you're trying to get close enough to be able to hit them. Despite the gameplay issues, I had a lot of fun causing the cat to be late for work. Nice entry.
Apr 19 03:14:39 92h 58m Saviour ♥ 0 A simple and well-executed game, overall. The act of throwing people around gaps is fun, though I wish there was a way to more effectively aim as I often overshot my throws, causing people to be yeeted into the darkness. The graphics are well-done overall, but nothing crazy. I do wish there was audio to this piece, as I feel like it is the thing hurting this entry the most at the moment.
Apr 19 03:27:29 12m 50s Dungeon Crawl ♥ 1 Interesting idea for a game-actively trying to thwart progress in escaping is a nice way of making the gameplay refreshing, as it becomes a balancing act of surviving while still not doing great, rather than doing as best as you can. The graphics and audio work well enough in setting a mood, and the overall RPG-like gameplay is well-balanced. Overall, this was a really nice entry, and a unique concept in the game jam.
Apr 19 03:41:57 14m 28s Majellan ♥ 1 This was an interesting concept-having the player character shift over time, with unique controls for each phase makes for gameplay was a surprising amount of depth. The music aids in giving the game a very abstract feel, and I think the game lands a pretty good mood overall. I do think the game is a little too brutal in terms of difficulty, as it was hard to get the hang of things initially. This game would likely benefit from a kind of tutorial or introductory level that is smaller and simpler in scale. Despite that, this is a nicely executed game for this jam. Nicely done.
Apr 19 04:09:57 28m 00s Princess: Unwed ♥ 1 Interesting concept-I liked the idea of gathering information on a suitor while never being quite sure of where they were, and never actually interacting with them. However, I did struggle a lot with getting information, or properly guessing where the suitor is going. I feel like having the actual map pop up when pressing 'Select Destination' and being able to choose from there would help streamline things, especially if it was possible to look at the letters at the same time (if they were off on the right side of the screen and the map for select a destination was on the left). As is, it feels like the information needed to pull everything off is a bit too segmented and separated from each other-a revised and streamlined UI system that makes it easier for the player to survey all the information they have at once would help the player focus on the strategic gameplay. Beyond that, the only other thing is that the music does start to get repetitive after a while. Despite those issues, this is a very nicely done entry, and I love the unique gameplay loop in this game.
Apr 20 18:52:33 38h 42m First Contact ♥ 1 This is an interesting game-the game looping through the same time frame again and again is an interesting idea, and I can see the *Outer Wilds* inspiration from that. The graphics aren't anything impressive, but the music is very nice and serene. In terms of the gameplay, I did struggle with figuring out that there was a lever on the boathouse initially, especially when it is up and above where the player normally looks. Beyond that, I enjoyed the explorative gameplay. Nice entry.
Apr 20 19:11:22 18m 49s Drawn Out ♥ 0 This is a very nicely polished game, overall. The graphics and audio are top-notch and some of the best for this game jam. The gameplay is a little lackluster, due to the way the card game sort of plays itself-though it is fun to make the deck, and it is initially entertaining to see how the rounds play out. I do also feel like this game needs some sort of balancing, as once one side has two more cards on the board than the other, it is basically 'round over' at that point. At best, its fun to watch my deck play out well, but at worst, its frustrating to watch my deck fall out in front of me without being able to do anything at all. It really becomes a game of luck, which is likely intentional, but doesn't make it any the less annoying. Despite that, the game was a lot of fun, and is impressive in its presentation. Great job!
Apr 21 05:09:31 9h 58m Monster Dungeon Defenders ♥ 1 This is a very simple but well executed game. The idea of going through the same gameplay loop, not with the objective of winning, but of gaining as much currency in order to buy stuff to help you through the gameplay loop is a good idea. The graphics are cute, and the audio serves its purpose. I do feel like the gameplay could benefit from some depth, as currently their isn't much to do beyond buying and placing cards. The lack of a lose condition doesn't help much, either, as it causes a lack of urgency in the gameplay. However, it takes a good amount of time to implement and balance a game with mechanics such as this, and as this, this is a well-balanced and fun game. Nice work.
Apr 21 05:26:48 17m 17s Oops, I'm Sinking! ♥ 2 This is a good base for what could be a really fun game. It does suffer from being too easy, as the fun with games like these typically come in the moment of panic of having to deal with multiple things at once. I very much agree with the comment above this one-I think more tasks would make this game more enjoyable, and adding local multiplayer into the mix would make this a really fun and chaotic game to play. Beyond that, the camera angle when steering ship did confuse me a little-it kind of made it feel like the ship was always veering a little off to the right? The graphics and audio aren't anything standout, but they work well for what the game is, and they make the experience any harder to play. Overall, this a nice entry.
Apr 21 05:42:22 15m 34s Lava Land ♥ 0 This is a decent entry, overall. I feel like the game suffers from a lack of direction, though-I'm guessing the structures block/slow down the lava? Regardless, the controls worked well. I did feel like the sound effect for stuff burning was a little uncomfortable with how low and distorted it is, but the other sound effect for gaining more settlements was quite satisfying. Overall, this is a nice compo entry.
Apr 21 06:06:52 24m 30s The End Is Coming ♥ 1 I think I've had some years taken off my life with how fast my heart was beating, but I managed to dethrone the champion. Capture.PNG This game is really, *really* fun. It is such a simple game mechanic wise, but it is so well polished and well done that it hardly matters. The pacing of the game in terms of the meteor speeding up is really well done, and the powerups come at a rate that feels fair and balanced, and the variety in the powerups is enough to keep the game fresh. I feel like after 230 or so, the meteor does become basically impossible to handle with the current size of the game screen. However, the theme is 'delay the inevitable' for a reason, so I guess it fits. The graphics and audio are also nicely done and enjoyable. Overall, excellent work!
Apr 21 06:30:29 23m 37s Death is inevitable ♥ 1 This is a decent entry, overall. The graphics are decent, and the music contributes to a panicked mood. The controls feel a little weird, mainly due to how the character instantly snaps to the different tracks. I also feel like there should be a bit more variety in the kinds of objects to avoid and their layout on the tracks, as it felt quite repetitive. Despite those issues, I had fun. Nice work.
Apr 21 07:12:39 42m 10s Freemine Castle ♥ 0 The presentation of this game was nice-the graphics were high-quality, and the audio set the mood well. However, I did not like the gameplay. The reliance on trial and error became frustrating when it involved up to 30 seconds worth of walking just to get back to the challenge I had failed. The rock level especially started to drive me crazy, both with it having the longest way to walk to get back to the challenge, and with the fact that the death sound effect started to drive me insane ("Nani!"). The honeycomb level also needs a lot of polish. The doors were more of an obstacle than the hand due to how hard they were to open, and the fact that it was nearly impossible to tell where the hand was, or if the hand caught me aided in that frustration. Overall, the graphics are really nice done but the gameplay could use some love and polish.