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| Timestamp | Since previous | Game | Proxy-Games's comment | |
|---|---|---|---|---|
| Oct 5 19:48:15 | Unstable Fury | ♥ 1 | Pretty fun and simple game. The stability mechanic makes it interesting and encourages memorization of the map in order to get back to areas where stability can be increased. I was worried about the game being a bit to simplistic when I was first playing, but the unexpected inclusion of guards that will get in your way helps add an extra layer in the later sections of the game. | |
| Oct 5 19:54:24 | 6m 09s | F%$#IN BIRDS! | ♥ 2 | This game is hilarious, both from the concept and from the fact that I know I look like an idiot blowing air into my microphone from an inch away. I kept giving up and laughing at around 10 feet into it, and just watched the poor gymnast fall to his death. |
| Oct 5 20:00:09 | 5m 45s | Unstable States | ♥ 1 | It was a lot of fun trying to move forward in the level while responding to the player's unexpected changes in form and abilities. I did feel like it lacked a sense of direction, though. I didn't really know what I was meant to do. |
| Oct 5 20:08:18 | 8m 09s | Contrary | ♥ 5 | The graphics in this game are absolutely gorgeous. I wasn't able to attack any of the monsters, though, or at least there was no indication that they were being attacked. My health also stayed the same near them, so I think they can't attack either. As a result, it doesn't feel like there's a lot of "game" here, sadly. Hopefully, it's just a weird bug or glitch on my end. |
| Oct 5 20:12:50 | 4m 32s | Drillte | ♥ 1 | The sprite art here is really nice and fluid, and the movement system for the rocket feels real floaty and nice. The drilling system for the asteroids are also real well done, and the gameplay mechanic of dragging asteroids into the star to prevent destruction is real enjoyable. |
| Oct 5 20:18:56 | 6m 06s | Solar Escape | ♥ 0 | The graphics, character design, and animations are really cute, and I love the overall aesthetic of the game. It is pretty clear things are broken and missing here, and it's tragic as there is potential. I do love the effort, though, and the acknowledgement that things went wrong (I'm sorry your dog ate your video card. Have fun trying to get one in this new economy.). Every game is a learning experience, and it'll be fun to see your team's work in future game jams, if you decide to participate. |
| Oct 5 20:25:16 | 6m 20s | JAAPC | ♥ 0 | The art style here is simple colored faces, but it works really well and looks nice, though some parts of the level (particularly for the second level) are too dark, and I can't really see where I'm going. I really like the falling rocks and debris on the first level. The camera trailing farther behind the rover the faster it's going is smooth and a nice touch, and the basic bouncy moments for the rover are good. I feel that the thrust is way too likely to send the rover into doing a bunch of flips, though, considering how essential it is to escaping the fog-like thing that is chasing the player. |
| Oct 5 20:31:43 | 6m 27s | Unbalanced | ♥ 0 | This was a pretty decent game. I love having to get the seesaw to go sideways just enough to dump a bunch of balls off without taking me out with them. However, I got the seesaw to go vertical and my character was still able to stay on it because I still had movement keys down, which ruins some of the tension. The 5 to 10 second music loop also hurts the experience for me since it got really repetitive. Overall, I enjoyed the game, though. |
| Oct 5 20:39:58 | 8m 15s | Unstable escape | ♥ 2 | I love the music and graphics on this one, and the physics from the center console falling through the ceiling were a lot of fun. Gameplay is simplistic, but it encourages exploration of the environments which I feel were the highlight here. |
| Oct 5 21:02:27 | 22m 29s | Day Broken | ♥ 1 | This game and engine are VERY impressive, man. It gives me heavy "Outlast" vibes, and it was a strong atmosphere. I also love how the mesh, textures, and audio are all accessible from the folder. For someone like me, who loves to look into game files to see how things work together, this was basically heaven. The graphics and post process are high-quality and almost professional looking. It does bother me that the first person camera doesn't clamp it's vertical rotation, so you can rotate the camera all the way around, but that's easy to ignore. I really wish that there was a retry option without having to listen to the computer again, as it really hurts the atmosphere the game's trying to build up and can make things tedious. |
| Oct 5 21:20:03 | 17m 36s | Woops I Forgot My Ladder | ♥ 1 | This game is a lot of fun to run around in. The amount of times I got to just two floors under a person before I ended up screwing up was uncountable, and the amount of rage and anger I felt was a lot. However, it never felt like it was the game's fault. In a way, this gives me almost a "Getting Over It" vibe. I also just find Kevin MacLeod's bubbly royalty-free music playing over scenes of people standing at their window ledge because their apartment's on fire hilarious for some reason. |
| Oct 5 21:34:24 | 14m 21s | Unstable Mind | ♥ 1 | It's an interesting game, but I feel like the lack of contrast and lack of time to find the object you need really hurts the gameplay and atmosphere. I'd often find myself stuck in a room and unable to find the doorway to exit and check another one before the time ran out. Also, when I first played, I ran into the bug where I was able to just go to the lamp and press 'E' and basically skipped all the gameplay, like many others did sadly. I love the monster hands, though-they are really creepy. |
| Oct 5 21:43:51 | 9m 27s | The Volunteer | ♥ 3 | I loved the mood and atmosphere of this game. The sound ambience really helped in selling the world and its story, and the aesthetics, while simple, aided the atmosphere while still making the environment readable for players so they could figure out where to go. I really enjoyed this one. Good job. |
| Oct 5 22:18:47 | 34m 56s | No hands Dorifto | ♥ 1 | This is the kind of game where my fingers are in agony but I must keep playing. It is a bit difficult to get into, as it is kind of hard to figure out how things work at first due to just how quickly it'll give the game over menu, but once I figured it out, it was really addictive. Barely managed to get 72. Shoutout to my lowest score of -9. |
| Oct 5 22:24:17 | 5m 30s | Neon Tower | ♥ 2 | This game is simple, but it works really well that away. The glowing aesthetics of the game are very pleasing to the eye while still being simple enough for players to be able to see the scene clearly, and the music is a nice addition. I love the addition of more points for more difficult to use shapes as it helps incorporate a high-risk, high-reward system. |
| Oct 5 22:31:11 | 6m 54s | Equilibrium | ♥ 1 | The concept of this game is simple, but it is executed decently. The physics work well, and it is always satisfying watching all the physics object roll and fly off the balance board even though that means I'm about to inevitably lose. I did find I could just spam blocks from the center of the board and they would distribute out pretty evenly in terms of weight (I was able to get a score of 109 this way). The block placing system always isn't working correctly, I think? It displays a silhouette for the next block to be placed, but it often seems to decide to place something else entirely (I was going to place a tiny triangle somewhere, but then the game spawned a big box, and it shifted the weight of the seesaw entirely). Other than that, I had a lot of fun with this. |
| Oct 5 22:38:21 | 7m 10s | Critical Night | ♥ 2 | I love the chaotic energy this game has. The extreme weapon and camera sway while running around, the zombies just ragdolling and throwing themselves at you, and the explosions resulting in the bodies flying several feet in the air makes this game hilarious and very enjoyable to me. |
| Oct 6 00:21:21 | 1h 43m | Can you help me ? | ♥ 1 | I enjoyed the game, despite how depressingly realistic of a portrayal of real life it is. I love the overall mood of the game, with the simple cutouts for people and the simple but pleasing music. |
| Oct 6 00:31:46 | 10m 25s | UNTetris | ♥ 1 | I love the idea behind this one, and the graphics and sound are really well-done. However, I do feel like it is a bit too easy to win. The marble feels like it grips onto things too much. As a result unless you send a piece flying, it tends to be able to fall around the edges of the playspace. This game was still a lot of fun and very beautiful-it just wasn't super difficult. |
| Oct 6 00:42:03 | 10m 17s | Un-Stabled | ♥ 2 | This game is great and is such an interesting take on the theme. The voxel graphics look great, and the music speeding up with each new level is a nice touch. Also, the ragdoll physics with the horse are amusing. The main strategy for beating the game became just spamming the explosions, though, with the second to last level being the main exception. |
| Oct 6 00:51:27 | 9m 24s | Cytoplasm Madness | ♥ 3 | This game is really well done. The graphics match the PICO-8 style really well, and the music is really catchy. The gameplay is simple, but well done, and I didn't run into any bugs with it. This game is REALLY well polished for a game jam, and it honestly impresses me. Great job. |
| Oct 6 01:16:22 | 24m 55s | Cloudy Adventure | ♥ 1 | The game looks really nice, and the gameplay is simple to use but hard to master due to the physics. It is a little frustrating when I land on a block since that basically means game over, but it is fun, regardless. |
| Oct 6 01:39:19 | 22m 57s | The Show Must Go Down | ♥ 2 | The idea of ruining and destabilizing a play is a very unique to interpret the theme, but it looks wonderfully here. The dialogue and the different branching paths are fun to find, and the characters trying desperately to keep the play on track regardless of whatever you do is hilarious to watch. I also love how non-linear this game is-there are a lot of ways to mess up the play at different points, and certain actions will mess up the play more than others (The piano is the best one to play with). Overall, this is probably the funniest game I've played during this game jam. |
| Oct 6 01:55:26 | 16m 07s | Finding Balance | ♥ 1 | I love the depth of the gameplay here, mainly due to the inclusion of having to balance the level so you can continue puzzle-solving. The graphics are simple, but somewhat charming. The combination of simple platforming and graphics almost gives me a "Thomas Was Alone" vibe. The adaptive music based on what buttons are pushed is also an incredibly nice touch. |
| Oct 6 02:08:01 | 12m 35s | BLOP | ♥ 2 | This is a fun remix of Tetris, and it feels well within the theme. I feel like the pieces move back and forth a bit too slowly considering how short the time limit is-if you end up messing up your timing on a placement you have to wait a long time for it to be position over where you want it again, and sometimes that means that the game is over by then. Besides that, the difficulty is reasonable and the physics are consistent enough to where I was able to get to level 3 before my tower fell apart (by my own accidental doing). Overall, it was a fun game. |
| Oct 6 02:14:23 | 6m 22s | Citride | ♥ 4 | The concept is a fun twist on unstable, and the overall gameplay is enjoyable. The three different forms are simple to understand and fun to experiment with, and the level design allows for advantages and disadvantages to each one. However, the controls are a lit strange. It felt like the game sometimes just didn't acknowledge what I pressed, or took a long time to respond to it. Beside that, the art style choice is an interesting and well-executed one, and the music matches with it well. |
| Oct 6 02:19:44 | 5m 21s | Roscharch | ♥ 1 | This is a really interesting concept for a game. Props to using the visual novel format-it's the first one I've seen in this jam using it, and the music and artwork succeeds in giving the game a very surreal feeling, aiding more by how ambiguous it is and how quickly it ends. Part of me kinda wishes there was more to this, if only to see where a fully realized version of it would go. |
| Oct 6 02:32:27 | 12m 43s | Lumen Sphera | ♥ 1 | It doesn't fit the theme very well, but it was still fun regardless. The game has clear Portal-vibes going for it. The puzzles have some issues in terms of their design, though. In the last level, I was able to just jump to the different platforms until I got close to the end, and then just use the last two orb activators to boost me up to the door and open it. Overall, I still had a good time with this. |
| Oct 6 02:40:54 | 8m 27s | Pistolman | ♥ 2 | This game is decent and I had a bit of fun with it. The controls were a bit disorienting as the controls to move the pistolman don't match up well with the camera. It also seems like some of the containers don't have collision so I was able to walk into them and hide from the police bulb guys. Other than that, it was a interesting game. Seeing pistolman dance on the victory screen was not the kind of reward I was expecting, but I'll take it. |
| Oct 6 02:48:05 | 7m 11s | Wilson's Lab | ♥ 3 | This is such a charming game. The well-designed gorilla character in the background and the jungle music give this a very nice cohesive feeling, and gives it a lot of character to boot. It fits the theme well, with well-designed levels that must be shifted and moved around to get slime into a test tube. This is a well-polished game, and I could honestly see this as a mobile game due to the portrait orientation. |
| Oct 6 03:00:41 | 12m 36s | Going Home | ♥ 2 | This is such a charming game. I love the idea of using just footsteps for the main character and the enemies, and the low poly art style and adaptive piano music work together harmoniously. I also love the detail that the character specifically starts close to death and has to walk to water, cleverly and subtly introducing two mechanics to the player. I also love how the camera proceeds to orient upwards and show the player on the cliff, with the playarea being shown in the distance. It feels a lot like BotW with the plateau view. The only issue I had was the lack of control over the camera, as it made it hard to view my surroundings, and that could easily get changed. Overall, beautiful work on the game jam. |
| Oct 6 03:09:26 | 8m 45s | Blast Blocks | ♥ 1 | This is really good. The puzzles are well-designed and required a decent amount of thought, and are open-ended enough to have multiple correct ways of doing it. The main gameplay mechanic of affect blocks within a certain radius is simple enough for most to be able to play the game, but also allows for a lot of fun ideas and further development upon it for different ways to affect the blocks. |
| Oct 6 03:30:01 | 20m 35s | Nuclear Danger | ♥ 3 | This was a really fun game. The graphics are appealing, and the Russian music playing over me accidentally nuking myself for the seventh time in the row was very amusing. Props to the inclusion of controller support. In addition, the main game play mechanic is both fun to use to solve the puzzles, and fun to mess around with (slamming the hammer into the guys face while he chats with me was a lot of fun, though I wish he would respond). The physics are a little finicky, and sometimes things don't respond like they're meant to (I had the radio go under the map while trying to smash it with a hammer). Other than that, this game was a lot of fun. |
| Oct 6 03:40:12 | 10m 11s | Kevin Is Unstable | ♥ 1 | This was a lot of fun, and honestly left me kinda panicked as I thought this game would be the kind to have a horrifying out-of-nowhere jumpscare with Kevin once all the lamps broke. Luckily, that didn't happen. The playspace is pretty limited, and there are only two types of items in terms of gameplay (raise blood sugar and pause lowering of blood sugar) so the game fills a little limited, but it still worked well. I also really wish there was some kind of ambience as the game feels really lifeless right now. Overall, 10/10 would get $10 again. |
| Oct 6 04:08:05 | 27m 53s | Psycho-unstable Journey | ♥ 2 | This is a very and unique game for this jam. I love the PS1-era graphics, and the ambience and sound effects worth with the graphics to give the game a very creepy vibe. While the gameplay is simplistic, it is definitely made up for by everything else. For some reason, though, the controls for the car stopped working for me three different times, requiring me to restart. This really hurt the overall experience and atmosphere for me. Other than that, amazing job. |
| Oct 6 04:16:41 | 8m 36s | Unstable Delivery | ♥ 2 | I really enjoyed the submission. The simple art style was appealing, and the arrow indicating where to go being based on the actual roads rather than the general direction was a really good touch. I felt a little weird about the crates falling into the truck at the start, if only because it would be 1)I couldn't hold down the forward key until they all feel in, and 2)It meant some crates would likely fall out based off no fault of my own. I do wish also wish this game had sound effects, as it hurts the game and makes it feel kinda empty and lifeless. I still had a lot of fun with this, though. I also would like to give props to you for responding to feedback in such a detailed manner. It shows you are really paying attention to the comments. Good job. |
| Oct 6 04:25:08 | 8m 27s | Cthulhu goes to Work | ♥ 3 | The art in this absolute beautiful, and the music is simple but very catchy. I also love how the intro artwork builds up this game as very serious, but then it suddenly cuts to Cthulhu working as a server. That was really well done build up towards a joke. The gameplay is simple, but addicting, balancing food on two different trays to keep both around the same weight. I do wish the game was paced a bit faster, as it took a while before the game started introducing new food types with different weights that make balancing the trays a lot more difficult. Overall, this was a lot of fun. Good job. |
| Oct 6 04:30:32 | 5m 24s | Wobble | ♥ 2 | This is a really good submission. The main thing that stands out to me really is the polish here, as it is VERY rare to see a game from a jam being this cohesive and finished. This genuinely feels like a complete package. The gameplay is simple but well done, and the art style is very pleasing to the eye. The music also aids in tying together the mood of the game. I also love the main menu being an playable level that you can make fall over. It's little touches like that that help elevate this game above most in the jam/ |
| Oct 6 04:40:23 | 9m 51s | Deep Space Defenders | ♥ 2 | This is a really fun game. It is a relatively simple tower defense-like game, but it's a comes together really nicely due to the simple, but really pleasing pixel art and due to the excellent sound design. The song during gameplay in this one is easily my favorite out of the jam, and I'd be lying if I were to try to claim that my head didn't start bobbing with the rhythm. I might be bias though since I love electronic music. Overall, this is really nice work. |
| Oct 6 04:55:29 | 15m 06s | Wobbly Penguins | ♥ 6 | Wow. That was NOT what I was expecting. This game is really ambitious, and it absolutely nails it. The gameplay is simple and charming, the music is catchy and the graphics are really well done, and I had already considered it one of the better games I had played on here. And that was before IT happened. I did not expect the twist to happen, but when it did it made me wonder why very few other games on the jam had decided to interpret the theme that way, as it was a very obvious idea in hindsight. Overall, this is a absolutely wonderful game. Amazing job on it. (You guys made the black penguins eyes red so it looked like it was on [*redacted*] on purpose, didn't you.) |
| Oct 6 05:08:40 | 13m 11s | Unstabrick Maze | ♥ 1 | This is a really nice game. The voxel graphics are nicely done and the music is catchy. The gameplay is pretty simple to understand, but the game itself is actually pretty difficult due to it's unforgiving nature. Despite that, it never really feels like the game stole anything from you when you die, which is pretty impressive. I did notice that I could start moving in a new level before I had fallen to the ground, I can get on top of nearby wall blocks. While this isn't gamebreaking, it does let me get ahead in levels with little difficulty and in some situations allowed me to skip levels entirely by going to straight to the end. Ignoring that one problematic bug, this is a simple, but well made game. Great job. |
| Oct 6 05:20:14 | 11m 34s | Stack Droid Saves The Party | ♥ 1 | This game is absolutely adorable. The graphics are really strong with this one, having well done models and textures, adorable stop motion-ish animations, and good post processing work. The dialogue is very charming, and the incorporation of the theme by stacking physics with your mouth is a unique take on the concept. I did have the stack I was making glitch out I few times because it fell over after it fell off my head, which was frustrating. It might be better to have the stack get placed in front of the player. I imagine this would be a lot more complicated, and with the time constraints, this is a very well done submission. Great work. |
| Oct 6 05:53:22 | 33m 08s | RoughTrain | ♥ 3 | The thing that easily stands out here most are the graphics. They are incredibly detailed and well done for a 3 day game, and the idea of keeping the machine fueled so it doesn't explode is different from other ideas on the jam. The particle effects are nicely-done, and the character movement and animations are pretty slick. Again, the visual aspects of this game are AMAZING for a game jam. I did have issues with the radio consistently overlapped with itself when I tried to interact with it multiple times, and the overlapping text for the objective makes it difficult to read what I'm meant to do next. As a result, it was hard for me to understand what to do next in the game, and I can imagine it might frustrate some players. Despite that, I had a lot of fun. Great work, guys. |
| Oct 6 06:11:19 | 17m 57s | Tetrilibrium | ♥ 2 | The pixel art here is very nicely done, and the music is very cute and charming. The gameplay is a nice mix of a platforming and tetrimino-block stacking, forcing players to use a limited amount of blocks to make a structure that allows them to get to the next exit. I appreciate the open-endedness of the puzzles, as many puzzles don't have just one right answer. As a result, this allows players to experiment. The game is pretty easy due to the character's jump height, often letting me finish puzzles with one or two blocks still available for usage. However, a game being easy doesn't make it bad. I enjoyed myself with this submission-it was very peaceful, cohesive, and polished. |
| Oct 6 06:26:09 | 14m 50s | Everything is Fine | ♥ 5 | This is a really nice and lovely experience. The story is told wonderfully through no dialogue, and it hits really well. It is one of the more unique interpretations of the theme. The art and music were lovely, and the gameplay mechanics were designed in a way that helped convey the story. The controls did feel somewhat finicky at times, like they weren't properly responding to what I was clicking on, but that doesn't hurt the overall experience. This is definitely one of the highlights of the jam. |
| Oct 7 03:53:26 | 21h 27m | Erosion | ♥ 2 | I enjoyed this one. I like the gameplay being designed in a way that requires you to get close to the lose state in order to be able to use the mechanics needed to get through some sections. While the art style is very simple, the use of colors is good and lighting is done well enough to where everything a player would need to see is easily visible. I did feel like some of the gameplay mechanics were inconsistent in how they function. There were a few times I had managed to launch myself with the double jump several times higher than I did other times I used it, and the climbing mecahnic didn't always end up functioning when I was below a ledge. Though, this maybe just due to me being unaware of what is considered an acceptable height below a ledge to be able to climb up. Regardless of that, I had a lot of fun with this one. Great job. |
| Oct 7 04:01:15 | 7m 49s | BALANCING ACT | ♥ 5 | I really like the art and audio on this one. It has a pretty unique Hotline Miami-esque style, which has not been that common in this game jam from what I noticed. I love the little details such as the 3D elevator transition between levels and the way the game seems to freeze up when you get a game over, as if the game itself has lost all stability. I really love how the bullet particles look, but I feel like they are almost a little too big. Unless I got the center of the bullets to hit the person, the sprite would often times cross over them and not do anything. Beside that, this was a really solid game. |
| Oct 9 01:36:01 | 45h 34m | Laura Magan | ♥ 1 | The atmosphere and mood in this one is really well done, with the use of simple ambience and some reversed noises making it very eerie. The forest assets were also really nicely done. I did notice that in some of your screenshots the fog goes in the distance and into a grey skybox. On my computer, the background and sky was completely black. I also did see that the GIF you have on itch.io does the same thing, so I was curious if this was a asethetic choice where it got missed in the screenshots. Interesting game, overall. |
| Oct 9 02:04:44 | 28m 43s | Time Rift | ♥ 2 | I really love the ambition on this one, and some aspects of the project really shine in this game jam. The graphics are astonishing and music is pretty good. Unfortunately, I feel like this game suffered quite a bit from the time constraints. Some aspects of the movement work wonderfully (I am impressed with how smoothly vaulting is), and I love the first person camera and arm animations. However, the movement feels "off", and I find myself struggling to do precise platforming since it feels like the character sometimes just launches itself. This game does seem to suffer from the same problem that games like *Mirror's Edge* and *Dying Light* do, in which some players really struggle with first person platforming due to the lack of depth perception from being on one screen. In addition to that, the game really hurts from a lack of polish. I appreciate the settings menu, but I noticed that the music and sound sliders don't seem to work. I noticed that a lot of the level didn't seem to be fitted together properly, and that there was a lot of places the player could peek into places they weren't supposed to. Screenshot (20).png Screenshot (21).png There was also another critical issue in the game where the future and past levels don't seem to match up perfectly, and the player can accidently teleport themselves out of bounds as a result, forcing them to restart. The main one I noticed was right after the initial tutorial for how to time warp, and I included two images of the hallway in question. Since the future hallway is wider, if the player stands on the far side of the hallway in the future and time warps to the past, they'll be knocked out of bounds and fall into the void. Screenshot (19).png Screenshot (22).png It's a shame because I love the idea of this game (It feels very similar to the level in Titanfall 2 where the player can switch between the future and the past to traverse) and can see the potential of the game and the work that went into it. It really feels like it just needed a few more days of work on it to really shine. As someone who's a fan of first person parkour-like games, I would really love to see an updated version of this game, cause this game is a *lot* of fun. I appreciate the hard work and the ambition of your team here. |
| Oct 9 02:19:01 | 14m 17s | Rocky Rhodes and the Cracked Case | ♥ 5 | I love the creativity on this one-it basically felt like I was watching a character go through an acid trip, which was only exasperated by the sudden ending. The dialogue is really well done and can be hilarious when it needs to be, and the voice acting is really done for a game jam. The sudden shifts in gameplay never caused any issues due to the controls specifically being done in a simple easy to understand way. This is definitely one of the more memorable games of the game jam. |
| Oct 9 02:29:41 | 10m 40s | Tables & Tremors | ♥ 1 | This is a really fun concept-it reminds a lot of *SEUM* in how it plays out, with platforming mechanics in short speedrun-designed levels. The art style with a mix of 2D and 3D is a unique one that stands out in the game jam, and while the soundscape is simplistic, it is effective. I could see this working as a full title (especially due to the experience and success of *SEUM*). Great work! |
| Oct 9 02:37:26 | 7m 45s | Lovecrafting | ♥ 3 | This is a very simple concept, but very well executed and a lot of fun to play. The art style is simple but gets the point across effectively, and the animations on the abominations are very impressive. The music and sound effects are really nice. The gameplay is simple to understand, but quickly becomes intense and enjoyable as more and more things to manage get dumped upon the player. This game gets brutal in how quickly it forces you to make a decision by the end, but anything I lost, it never felt like I was cheated out of anything, which is a really impressive feat. Great job by the team. |
| Oct 9 02:48:03 | 10m 37s | Unstable Genius | ♥ 1 | Well, this game gets 5 stars in humor purely based off the opening video sequence with Simlish dialogue. I love the tounge-in-cheek feeling of this whole game, and the idea for the gameplay here is really creative while still fitting the theme well. This game is especially impressive, considering it was made for the compo. Nice work, overall. |
| Oct 9 02:53:13 | 5m 10s | You won't believe your result from this personality test! | ♥ 1 | This is a very weird, but fun entry. The bad way I can describe this game is like the game jam was a question on a test, and this game is the answer by the smartass in the classroom. I love the satirical nature of it, taking a rip on the generic online personality quizzes. There's not much to say here, honestly. It is what it is. Very creative and unique interpretation of the theme. UNFRGH is the best personality type. Don't @ me. |
| Oct 9 03:02:34 | 9m 21s | Topple Tower | ♥ 1 | I'm surprised that a lot of people didn't think about Jenga as an idea for this game-it seems like most people jumped on a game with roots in Tetris (I'm guilty of this). This is a very well-done recreation of the old table block game. The graphics and music are simple, but sound nice and don't get in the way of the main gameplay. I'm surprised this was done with Unity and PhysX, as from my experience, physics in Unity tend to be a bit wonky. However, the physics work really nicely here. There isn't too much for me to say here, honestly. This is just a really good recreation of Jenga. Nice work. |
| Oct 9 03:09:37 | 7m 03s | Hardwork Simulator | ♥ 0 | This is a very unique interpretation of the theme executed very well. I love the casual narration via the button-mashing, and speaking of which, this is probably one of the few games I played where button-mashing feels relevant and not a method to add artificial challenge. The physics for the letters and the stickfigures were really nice, and I was impressed with how the WebGL ran well on my integrated GPU up until near the end of my run when I had about four layers of letter on the bottom of the screen. I really enjoyed this one-great job. |
| Oct 9 03:20:29 | 10m 52s | Office Novice | ♥ 2 | This game is so charming and full of personality. The art style is very cute and appealling, and the amount of different assets for the environment are impressive. The sound design is also generally good, and the gameplay is fun and more relatable than most would like to admit. I think the thing that stand out to me the most, though, is the amount of charm and storytelling potential this game has based off of its mechanics. I won't forget the three dirtwads that were blokcking the way to the coffee machine, forcing me to go around the table and pushing several chairs out of the way, and I definitely won't be forgetting the heavy metal segment that resulted in the employees breaking, like, 3 different windows while I was just trying to answer the phone. Wonderful work. |
| Oct 9 03:25:44 | 5m 15s | Mysterious Mine | ♥ 1 | I like the eerie mood of the game, and the PS1-esque artstyle is always weird charming. The limited view distance helps give a feeling of being trapped. Ambient sound effects are good at making players very anxious, but the jumpscare was kind of weak, honestly. Anyone who has played Slender knows the kind of gameplay to expect, and it works entirely fine here. I love the subtle headbob-a lot of games tend to overdo it, but it's not too crazy here. Overall, nice work. |
| Oct 9 03:38:04 | 12m 20s | Milburt | ♥ 2 | I really enjoyed going along with this adventure. The dialogue is very charming and humorous. The game has a very interesting art style, and it is charming, but the font choice to go along with that art style is definitely to read at points. I love the little details such as the way you made it where you can change how violently some text shakes. This really aids in adding character to the(uh) characters. The sound effects match up really well with the art style. The only disapointing thing about the game is how suddenly it ends-I would love to see this turned into a full story. Nice work! |
| Oct 9 03:58:45 | 20m 41s | Cairn | ♥ 3 | I really love the overall vibe of this game. The environment and graphics are some of the most detailed in this jam. The music tracks are *really* nice and relaxing-probably some of my favorite from the game jam. The gameplay is a simple stacking game, but having players do it with rocks is a refreshing take on the mechanic, requiring them to do it with more natural and organic shapes. More interesting is how well the physics engine behaves with these more natural and weird shapes-the reason why a lot of games with physics focus on simple shapes for the physic objects is to prevent issues and ensure stability, but you managed it with more complicated shapes. I also love the inclusion of a high score system-that is a really nice touch. Nice work-this was a really peaceful, zen-like game. |
| Oct 9 04:06:14 | 7m 29s | Space Alconaut | ♥ 2 | This is an interesting take on the theme for the game, but I'm all for it. I love the voxels, but I'm kind of sad that it only looks like about half of the game assets dedicated themselves to that style. I would of loved to see the whole game like it. The astronaut being drunk is funny, but the slow movement speed does slowly become frustrating when trying to solve puzzles. Also, for some reason, the text-to-speech was just really funny to me. I really enjoyed what was on display here. Nice submission. |
| Oct 9 04:14:24 | 8m 10s | Where's My Tripod? | ♥ 1 | This is such a great interpretation of the theme. I love the relaxing gameplay loop and lovely piano music, but the main standout thing here is the high-quality pixel art. This is just a really cute, peaceful game. Great work. |
| Oct 9 04:20:56 | 6m 32s | ALL PLANED | ♥ 2 | This is such a hilarious and charming game. I love the overall art style, with the appealing low poly 3D environment and the adorable 2D sprites for the characters. The transition from the main menu to the game itself is really impressive, and the gameplay is unique in how it forces players to play see saw with the plane to get it where it needs to go. The music itself is also great, and aids to the hilarious reveal of the gameplay itself, and the sound effects are well done (I felt so bad while also laughing when I heard the cute passenger screams from flying off the top of the plane). This was a lot of fun. Great work! |
| Oct 9 04:32:29 | 11m 33s | Trenchrunner | ♥ 3 | Really great submission. The graphics are nice and charming and the sound effects are effective are drawing the player in while being distinct enough to let them know about different gameplay events. The gameplay is also really great, since the mechanics are simple enough to understand very easily within a minute, but designed in a way where it forces a balancing act. Players can't always vent the bomb pressure, shoot, and move quickly. They have to make distinct choices between the three, and it results in interesting situations where the player is forced to respond to multiple threats at the same time. The game is challenging, and I failed a few times, but I never felt cheated. It always felt like I had set myself up for that failure. Overall, really great entry. Would love to see this game expanded further. |
| Oct 9 04:54:52 | 22m 23s | Globs With Guns | ♥ 1 | Really nice game. The simple art style is charming, and almost hearkens back to Atari-era games. The sound effects are also very simple to match, but it helps keep the presentation cohesive. I do wish there was some kind of music in the game, though. It feels quite empty without it. The gameplay is nice, being a twin-stick shooter with the moving and shooting gameplay being divided into separate time segments. It works well, though it can become obnoxious when all enemies are gone. I was more surprised by the inclusion of a story of sorts, with the two characters talking back and forth to each other. It was very charming. Overall, it was a short, simple game that told a nice story and had a neat gameplay mechanic. Nice submission. |
| Oct 9 05:04:39 | 9m 47s | WOLFGUN | ♥ 1 | Had fun with this one. The graphics are very well done, with nice-looking low-poly art and nicely-made sprites. The music and sound effects are really good as well. The gameplay is a pretty simple twin-stick shooter, but works well. Though, it does seem like the enemy movements freak out a bit from time to time-the enemies will be moving slowly and then the next thing I know they are launching themselves at me, and there seems to be very little indication of when it's going to happen (if it was intentional). Despite that, the gameplay is very satisfying. Great work, overall. |
| Oct 9 05:12:56 | 8m 17s | rUnstable | ♥ 4 | Nice game. Despite some of the graphics not being yours, the animation system put in place here seems to work really well, as the character is able to move from different animations real smoothly. The rock music wasn't expected, but I definitely won't complain about it-it adds a lot of energy to the game. The inputs changing feature *really* caught me off guard and had me panicking-that was hilarious and a lot of fun. The only issue I can think of with this game is that the climbing animation feels like it should be sped up a little, as it far too easily results in the player getting hit by the train when a lot of obstacles requiring that animation come one after another. Overall, this is a really nice submission. Hats off to the dev team. |
| Oct 9 05:24:01 | 11m 05s | --- | ♥ 1 | The graphics and audio are really impressive, *especially* for a compo game. The game gave me very similar feelings to Playdead's games, which is not a game thing at all. The puzzles don't work super well, though. Two pyramids got stuck in the pipe in the very first puzzle, for example. It's overall still a very impressive entry, though, and I would like to see this game and the strange world it contains expanded into a fun game. Overall, very nice work. |
| Oct 9 05:33:43 | 9m 42s | Atomic Rock Paper Scissors | ♥ 2 | I have to be honest-I played this game longer than I intended to. This is a really satisfying, polished experience. The sprite work is appealing and the objects are very distinct. The camera shake and sound effects make explosions *very* satisfying. The gameplay itself is similar to games like Bejeweled, but manages to have it's very own, unique flair to the genre via a game that literally everyone knows how to play. As a result, this game is really beginner-friendly, as well. I could see this expanding into a full game at one point or another, but even in it's current form it is a very addicting and enjoyable experience. Really nice work! |
| Oct 9 05:46:50 | 13m 07s | loop | ♥ 1 | The dithering art style caught my eye immediately, and I love the overall calm and relaxing vibe with the game. The music is very charming and adds a lot of life to the game that would otherwise not be there. This game is very effective in terms of mood. The gameplay is simple, but it works well and I had very little issue with it. The game does feel like it is a little directionless in terms of objectives, beyond collecting the crystals. Maybe it would be interesting if players in the server gained new abilities or tile types the more crystals they gathered? This would add incentive to finding the crystals and would give players more tools to further explore the little charming world you created, as well as add more incentive for cooperation between players as gathering crystals would benefit them both. Regardless of that, in it's current state, this is a very cute and charming experience that is a lot of fun to run around in for a few minutes. I liked it a lot. |
| Oct 9 05:58:20 | 11m 30s | Tetromino Stack | ♥ 1 | I really enjoyed this game. It very much feels like it knows what it wants to do, and sets out to do just that. It is Tetris with physics and it works well. The weight of the piece pivoting around where you grabbed it is a very interesting touch that makes the game a bit more difficult. The graphics are simplistic, but it's Tetris so it's not like too much can be changed there. I do wish that there was more in terms of sound, though. Other than the block placing sound, there isn't much of anything here, and it makes the game feel a little less lively. Other than that, it's a well-executed idea. Great job. Also, @lawrence I have to say you are an absolute madman for getting that score. Could barely even manage 12.1 myself. |
| Oct 9 06:09:16 | 10m 56s | Among Monolyths | ♥ 1 | This is a really nicely done puzzle game. I can definitely see the influence from *The Witness*, which is definitely not a bad thing. I loved the graphics here-the sprites aren't super impressive, but the effects with environmental objects distorting and suddenly being upside down is really nice looking and helps give a sense of uneasiness to the whole game. The music and sound design are also really well done and feel consistent throughout the game. I love the open-ended design of the game world-an oddity for puzzle games, but was a defining feature for *The Witness*. On top of all that, the story is really nicely told. Overall, congrats on making a really great submission. |
| Oct 9 06:12:27 | 3m 11s | Unsteinable | ♥ 2 | This is a pretty unique concept within the game jam, and it was executed pretty well. I love the cartoonish style of the game, and the audio is pretty well done. Gameplay is well-done and I didn't run into any bugs in my own playthrough. I feel like the levels themselves contain a good difficulty curve and slowly introduces new obstacles to the player at a decent pace. The game itself feels nicely polished, actually, considering it's a game jam. Nice work, overall. |
| Oct 9 06:28:06 | 15m 39s | Tetrawave | ♥ 2 | I really love the twist on Tetris here, where the entire playboard shifts back and forth depending on the weight distrbution-it's such a unique take on the game that focuses people to play very differently. The artstyle is simple but appealing, matching the synthwave style (I actually did something similar for my own game). The music works well and keeping things lively. Overall, great job-I lost track of time playing this and managed to get onto the scoreboard with 55000. It's more addicting than it has any right to be, and I love it. |
| Oct 9 08:02:50 | 1h 34m | The Salatroitsk Incident | ♥ 1 | Well, this is the scariest game of the jam so far for me. The PS1 style lends itself to the horror genre really well, and the sound effects and ambience here are high-quality. The gameplay *is* pretty similar to Slender, but considering this is a short 5 to 10 minute experience, I don't consider that a bad thing-the gameplay loop of Slender works well in short bursts. This is a nicely rounded out submission for the compo. I can't really think of anything negative about this game, other than maybe the iterative gameplay, but that'd only be for people who are sick of Slender-style games. |
| Oct 9 08:16:20 | 13m 30s | Temple Sprint | ♥ 1 | I also struggled with the bridge part as well-the farthest I could get was about halfway through before I'd end up falling. Up to that point, the game is a lot of fun to run through. I wasn't expecting the environments to be so dynamic-having crumbling floors, rocks rolling down declines, and bridges collasping onto one another. It makes the world feel so alive to have so much movement in it. Overall, fun game could be a lot better with some polish and fine turning. Nice work! |
| Oct 9 08:26:20 | 10m 00s | AFTER SUN | ♥ 1 | I love the presentation in this game-this is some high-quality pixel art and well-designed audio. The idea for it is also one I haven't seen yet for this jam, and the same goes for the gameplay. Taking people to the moon while desperately trying NOT to get them killed is very fun (I'm sorry to the 74 I killed because I slam head first into the moon accidently on my first try). It does feel like satellites appear a little too quickly? I don't feel like I'm able to respond to them as much as just let them happen. In a way, it does work with the chaotic nature of the game, so it doesn't bother me too much. Overall, this was a really cool and fun experience to mess with. I hope to continue to not kill people with my 'Kerbal Space Program'-level rocket ship piloting skill. |
| Oct 19 07:14:24 | 238h 48m | Boat History | ♥ 1 | I really liked the inclusion of the theme here, and the gameplay within this one is very unique for the jam. It almost feels like a mobile game in how it was designed to have very simple and easy to understand mechanics. I enjoyed the music and cute art here. The water physics made the game challenging, but they worked well. Whenever I lost it was due to my own faults rather than the water physics not working how I expected them to. Nice entry, overall. |
| Oct 19 07:18:52 | 4m 28s | Toy Tactics | ♥ 1 | I enjoyed the use of XCOM-like mechanics for this one. It's a very unique entry gameplay wise for the jam, and it works pretty well overall. The art style is appealing, and the music sets the scene well. The levels in the jam version are still enjoyable, even if the gameplay mechanics basically demand more fleshed out levels. I did have issues with controls during the jetpack, and I had one instance where I actually couldn't control the first person camera for some reason. Other than those minor issues, I really enjoyed this one. Great work! |
| Oct 19 07:29:18 | 10m 26s | ENTROPY | ♥ 3 | This is a really simple concept, but it's executed very wonderfully. The aesthetics are gorgeous, and very well done for the game jam. The music as well is the some of the best of the game jam. The gameplay mechanic is simple, but it's very well done. Grappling onto cubes is very satisfying, and there's enough control to it to prevent yourself from just slamming into the cube you're grappled onto. The introduction of each stage with the cubes slowly rising to the beat of the music is very well done, and sets the mood very strongly during the first time playing. There isn't much else I can say here, honestly. This is just a really well done experience. Wonderful work! |
| Oct 19 07:35:40 | 6m 22s | P.T. Bone-um's Fabulous Tightrope of Terror | ♥ 2 | It's a very charming game. I did play the original jam version of the game, so some of these complaints may be fixed. The sprite work, art style, and the music are all nicely done and cohesive. The gameplay is a simple but effective infinitive runner, and the introduction of failing lights as a mechanic to keep players on their toes is very well done. The main gameplay problem I noticed was that the player would be thrown up off the ground a little if they land on the corner of a ledge. This would often leave me flying into an obstacle I had no way of responding to since you can't jump in midair. Other than that little annoyance, I enjoyed my time with this. Nice work. |
| Oct 19 07:46:42 | 11m 02s | PTSD Fishing | ♥ 2 | This is a very nice experience. The pixelart here is very nice, and the sound designs work well to set the mood. The implementation of the theme via PTSD is well done, and it feels like the disorder was incorporated in a respectful way. The gameplay is very slow and simple, but it works well enough. I do wish there was more here, as it was a game I stuck with for about 5 minutes before getting the impression that I could in it. Despite that, this is a nice entry. Good job. |
| Oct 19 07:58:44 | 12m 02s | Fractured Edge | ♥ 3 | Well, this is certainly one of the most unique games of the jam. While I was forced to use the emulator, the effect of using an oscilloscope and the unique style that would come with that was not lost. I've forgotten about the charm of vector-like graphics, and the music feeling like it had come out of the 80s or 90s certainly fits in with the style. The gameplay works well enough, and I love how the lines making the environment warp and distort as your health gets lower and lower. Overall, *very* impressive entry. Amazing work! |
| Oct 19 08:13:18 | 14m 34s | Handle With Care | ♥ 4 | This is a very novel concept for a game in this jam, and the control scheme is very unique. I actually found it really challenging to control the ship, but I slowly managed over time. The graphics and audio are both very well done, and the game feels pretty cohesive in theme. I did note that there didn't seem to be any end condition when the player fell off the playable area into the void-or none appeared in my experience. It was a little awkward when I sat there for 30 seconds or so, waiting for the level to reload when it never would. Other than that, I enjoyed my time with this entry. Good submission, overall. |