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Feedback comments for LD14
Sparky's games and stats for all events →
| Timestamp | Since previous | Game | Sparky's comment |
|---|---|---|---|
| Mind Wall | Grand, what a nice game! <br/>Too short :) | ||
| tombed | Lovely. A perfect little gem of a game. | ||
| Evacuation | Very well done, but that's one huge level. A few smaller levels would've increased the success feeling ;) | ||
| Sky Upon Us | Ah, the tuning is much better in this version! It's a lot more fun now. I don't know that I'm quite sold on the game concept, but there are some very interesting things at its heart. <br/> <br/>I'm glad to have seen this turn into an actual playable game, and it's been a lot of fun brainstorming with you. | ||
| Bunny Press | Very nice :) <br/>It's quite difficult to push hopping bunnies where you want them. | ||
| Sir Henry Placeholder and the Badly Timed Parade | Very nice :) <br/>Had the background bug once as well. | ||
| DoomCake | Nice, a hungry cake :) <br/>The controls are weird, either the scrolling or the controls need to be adjusted to the other. | ||
| Deathbeam | Didn't work on Intel, but on my FX 5500. <br/> <br/>Nice game. <br/>There are some problems with collision detection in the right part. Also, for whatever reason it sometimes really stutters hard. <br/>I love the little comments "My spleen!" ;) | ||
| Harbinger | I really dig the idea of the Wall of Doom on a leash (TM). It could move a tad faster though. | ||
| The Triumph of Time | Quite tough, i'm struggling at the second stage already. | ||
| Die, you Stupid Hurdlers! | For some reason this really runs very sluggish. <br/>Also dragging the hurdles seems to drop them rather randomly. I also was not able to kill a single hurdler, even if I spend two of the starting points for one row. Due to the control problem I wasn't able to drag three hurdles in one row. <br/> <br/>Alas, the idea looks very nice and it's got dark humour ;) | ||
| Happy Blob is Unhappy! | Aww, very good use of particles :) <br/> <br/>The laser cannons are really hard. | ||
| The Great Wave off Kanagawa | Can be pretty hard if you get to the wrong half of a wave. | ||
| Standard Waiver | Lovely! Really good atmosphere. The dark stage is annoying though. I somehow found the way onwards and activated the wall. <br/>But then it looks like i got caught. <br/>Really well done, esp. for 48h only! | ||
| Extinguish | Thanks for the Windows executable. <br/> <br/>Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds! | ||
| StarFerret | Neat. Plays nice. I had some weird jittering effects, didn't really interfere with playing though. | ||
| Escape from LHC | Like the warp hole effect and the Half Life quotes :) | ||
| AWD Cake Factory | Short, but fun :) <br/>Is there a real end after eating the cake? Or do you have to get caught? | ||
| Snap To Grid | I really like this entry- it seems like making it turn based really helped you make a very complete feeling game in 48 hours. <br/> <br/>I have yet to solve it, though! | ||
| Jach’s Lava Flee | The Windows version gives me: <br/> <br/>pygame.Rect.pyd could not be extracted! <br/>MSVCR71.dll could not be extracted! <br/>Traceback (most recent call last): <br/> File "<string>", line 3, in <module> <br/> File "C:pyinstaller-1.3iu.py", line 334, in importHook <br/>ImportError: No module named encodings | ||
| Finalized the wall | Crashes on startup for me. I could play other XNA entries fine though, there must be something else. | ||
| The House That Eats People! | Moar! :) <br/>Nice idea. | ||
| Title Unknown | Both versions don't work on my Intel and FX 5500 version: <br/> <br/>Testing GL_ARB_vertex_program support. <br/>GL_ARB_vertex_program not supported! <br/> | ||
| The Glacier of DOOM | Some neat mini games and a happy ending ;) | ||
| Cat Protector! | Won't work on my FX 5500. Bails out after clicking "New Game": <br/> <br/>Loading chipmunk for Windows (32bit) [C:Documents and SettingsGeorg!DesktopL <br/>D14viblo_LD14_CatProtector_win32cat_protectorchipmunk.dll] <br/>Traceback (most recent call last): <br/> File "cocosframegrabber.pyc", line 63, in TextureGrabber <br/> File "cocosframegrabber.pyc", line 127, in __init__ <br/> File "cocosgl_framebuffer_object.pyc", line 52, in __init__ <br/> File "pygletgllib_wgl.pyc", line 94, in __call__ <br/> File "pygletgllib.pyc", line 63, in MissingFunction <br/>MissingFunctionException: glGenFramebuffersEXT is not exported by the available <br/>OpenGL driver. EXT_framebuffer_object is required for this functionality. <br/>Exception AttributeError: "'FramebufferObject' object has no attribute '_id'" in <br/> <bound method FramebufferObject.__del__ of <cocos.gl_framebuffer_object.Framebu <br/>fferObject object at 0x02A23FB0>> ignored <br/>Traceback (most recent call last): <br/> File "run_game.py", line 5, in <module> <br/> File "gamelibmain.pyc", line 342, in main <br/> File "cocosdirector.pyc", line 287, in run <br/> File "pygletappwin32.pyc", line 63, in run <br/> File "pygletappwin32.pyc", line 84, in _timer_func <br/> File "pygletapp__init__.pyc", line 187, in idle <br/> File "pygletclock.pyc", line 696, in tick <br/> File "pygletclock.pyc", line 295, in tick <br/> File "cocoscocosnode.pyc", line 688, in _step <br/> File "cocosactionsbase_actions.pyc", line 101, in step <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsinterval_actions.pyc", line 326, in update <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsbase_actions.pyc", line 346, in update <br/> File "cocosactionsbasegrid_actions.pyc", line 123, in start <br/> File "cocosgrid.pyc", line 80, in init <br/> File "cocosframegrabber.pyc", line 68, in TextureGrabber <br/>Exception: ERROR: GPU doesn't support Frame Buffers Objects. Can't continue | ||
| DoomDrive | Hard. Is the wall changing directions or is it just my orientation senses messed up? :) <br/> <br/>It should really have a scoring system and/or a goal (like survive for 20 seconds or find the lost astro cow). | ||
| The Haunting | Nasty blocks :) | ||
| Wall Defence | Good game. Get's pretty brutal in brutal :) | ||
| Stormwall | Looks very nice, but the hover car is hard to control. A clearer effect on the mouse aim would be nice, to see if it's fully charged. <br/>Well done :) <br/>Oh, love the storm effect btw! | ||
| Too Heavy For Re-Entry | Interesting idea, however the execution is kinda flawed. The controls are not very responsive; esp. in stage 3 i was not able to get rid of all parts. I somehow couldn't get closer to the rotating quad parts. | ||
| superflat’s Balls Of Legend [Mac / PC] | It works on my other machine. <br/>You really shouldn't be switching modes during the game. <br/>Quite nice game, the falling platforms are nasty, since the slow you down as well. <br/>Also, when you've got 100 orbs it wraps back to 0 :( <br/> <br/>Good that you were able to get music done. Too bad though; it's the style of music that makes me switch stations really fast ;) <br/> <br/>My balls are legend! Yessir! <br/> | ||
| Fleedom Flies | Nice idea :) <br/> <br/>You also seem to have taken care that there's always a space to get past. Still lost 4 of 5 ships in a nasty laser blast. And scored #2! | ||
| advancing wall of math | I can't see the ship/player, it's only a black square in front of the stars. I still managed to beat a few equations. <br/>Interesting idea. | ||
| Manually Operated | If sped up a bit it could be more fun. Right now esp. the middle part of the game is too long. | ||
| A thing! | Nasty, in a good sense :) <br/>I could definetively use a stronger weapon, if only for a short time. | ||
| The Attack of the Evil Unicycles of Doom LD14 | The setting with jumping is a tad odd, on the other hand it forces you to think for the player too. And it's easy to trap yourself ;) <br/> <br/>Well done, even more so for your first LD! | ||
| If You Don’t Run Away From the Fire Then You Will Die So Thats Why You Should Run From the Fire | Nice little game, got 2313 on my second try. | ||
| Glacier | I have some weird Z buffer effect, all the tiles and the water show some interference which makes it hard to see. I've got that effect both on Intel Integrated Crap and FX 5500. <br/> <br/>I was able to play a bit however. <br/> <br/>The path finding sometimes fails me, the mammoths had a possible way to walk but didn't and got caught. <br/>Also, the game didn't seem to end once the last mammoth got scrapped. | ||
| YOU GOT A DEMONWALL! | 42584 points, beaten :) <br/>May I say, WTF! In a good sense ;) | ||
| The Dark at the End of the Tunnel | Despite a few bugs in the compo version a very nice game. <br/>The labyrinth seems to be quite big. I hope there are no dead ends later on (i had one near the start with a hole in a corner) | ||
| Grey Goo | Everytime i start it up it changes my display mode but still centers the window as if the desktop resolution was active. Does it correct after Alt-Tabbing though. | ||
| The Final Solution | Esthetically I quite like this game. Personally, I feel it would have been much better if in addition to good atmosphere and a good story it had a more tactile feel to it. | ||
| arcticum | Very nice, i reckon the polygon carving is not too easy. | ||
| The Hotel Advance | Simple game, but rounded quite well. <br/> | ||
| Mood Fo Llaw | It's quite difficult to actually shoot something. The health indicator is hidden on the caption :) <br/> | ||
| Hill Climber: Extreme Edition | Please make a Windows version, i wanna play ;) | ||
| WALLS OF DOOM! | Could you provide an Windows executable? | ||
| Put the Ball in the Basket | Good polish, the physics seem to differ from try to try. | ||
| Solar Lift | Managed to rescue all 55,000,000. Yay me, the hero :) <br/>The enemy AI is not the brightest. Best to refuel from the side of the human being thingies. | ||
| Mines of DOOM | Neat trick, with the lava taking the same course as you do ;) <br/> <br/>The latter levels are nasty. Once taken the wrong turn you're DOOMed. | ||
| Uber Unmanned Wheelchair Deluxe | The jump at the end of level 3 is a bitch, i tells ya! :) | ||
| Laser of Doom | Thanks for the executable. <br/>Is it just me or is there only the same screen over and over? | ||
| Wall of Locust | The controls are weird for me. A visible mouse pointer might actually help. <br/> <br/>Rotating the view would be nice. | ||
| Heart | Great, not much of replay value though ;) | ||
| The Growth | Great! This could live up with one or two more elements. The last stage is a bit tedious in the tight passages. | ||
| ethergrind | The scrolling is weird. Also, the explosion particles are way too bright obscuring too much. <br/>Other than that a solid game, just not very wallish (despite having moving walls). | ||
| Defend your castle | The barriers never didn't seem to do anything. I still had them put up but they also didn't seem to affect the rainbulbs at all. | ||
| Rock Bank; Rock your way through the working day! | Using a selection of the same keys for the actions and the assigment to the queue makes this really confusing. <br/>Otherwise nice music :) | ||
| Crushing Pressure! | Could use a bit more variety. <br/>Does anything actually change between stages? | ||
| Closing My Eyes | Interesting take on the theme. | ||
| AWOD | Nice. Get's difficult fast. It'd be nice if you could carry over extras between stages. | ||
| empire the wall | I dig the pixelized style but this one could do with a bit higher resolution. | ||
| doomdoom | The controls make the game pretty difficult. After reading about the jump charge i managed to win the first stage, but lost immediately on the second. <br/>Depending on how the tail lands you're lost from the start. | ||
| Peak | Neat :) <br/>Managed 2175 years before i got extinct. I had almost the entire map green, set to wander and they ate themselves to death. You really need to keep the dots in delicate balance. | ||
| Wally the Wall | Cute take on Snake. Needs sounds desperately. | ||
| Typo of Doom | Waiting for the Windows exe (Placeholder comment) | ||
| Crush | Very polished, the game play could be enhanced maybe. | ||
| Title Unknown | Looks nice and plays well. Although that fairy thingy looks like a friend first :) | ||
| Hackworth’s Last Kick | Sometimes the ball goes off with an incredible speed. This usually breaks any series you have. | ||
| [Wall Girl] | Hard. I'm not a big fan of bullet hell shooters, but there's a nice slice of strategy involved with the wall. <br/>Still, it's too hectic for me (i'm getting old), so i can't evade bullets and switch wall colors at the same time ;) | ||
| Robo-Jimmy and the Bouncy Adventure of Doom | Dang, only one stage. Would've loved to play more! | ||
| The Wall of (mildly irritating) Sunburn | An interesting control idea. It's nice how there's always more than one use of something. <br/> <br/>It's too easy to get into a non-solvable state. | ||
| Wallcraft | More descriptive icons would be important; it's pretty hard to guess, even with your description. <br/>Still, nice game. | ||
| Short Fuse 2: The Escape | Hard goodness. I actually had to complete it (there is only one stage?). While looking simplistic it's a nice strategic touch: If you wait you can let the rocks take care of the bats, otherwise you have to lure the bats into spikes yourself. | ||
| Non-Advancing Wall of Failure! | The idea sounds nifty, and the start looks promising! | ||
| By Touching It With Your Spikes | Hmm, so far I'm using more time to fight the controls than the game. It's kinda annoying that you also cannot move outside the screen. <br/>I never managed to get onto the first grey dot. <br/> <br/>With an easier start level this could be a lot more attractive. | ||
| The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game | Nice, but pretty hard. You get enclodes pretty fast. A bit less stronger gravity for a start ;) | ||
| Speed Blazer | The controls are über-responsive. I reckon this is important for higher speeds though. The rebound if you collide with other ships is pretty strong. <br/>Anyway, well done. | ||
| sekhar | Crashed for me after the intro screen: <br/> <br/>Same error on Intel as well as GeForce FX 5500: <br/> <br/>* CONFIG: Fullscreen off <br/>* CONFIG: Setting windowed X-resolution to 800 <br/>* CONFIG: Setting windowed Y-resolution to 600 <br/>* CONFIG: Setting fullscreen X-resolution to 1024 <br/>* CONFIG: Setting fullscreen Y-resolution to 768 <br/>* INIT: *** begin irrKlang init <br/>irrKlang 3D Sound Engine version 1.1.3 <br/>Using DirectSound8 driver <br/>* INIT: *** end irrKlang init <br/>* INIT: Trying to init FreeType... past main inits... done. <br/>* INIT: Trying to init FreeType... past main inits... done. <br/>* INIT: Loading textures... done. <br/>* INIT: GLee initalized successfully <br/>* INIT: VBO not supported <br/>* INIT: Not totally ready for GLSL :( <br/>* INIT: Filling vertex array... done. [0.000004s] <br/>* init: Starting physics initalization... done. [0.001654s] <br/>* HACK: vec_vertex: 57816, vec_normal: 57816, vec_color: 77088 <br/>* RESIZE: set window size (800,600) ... end <br/>* INIT: Loading textures... done. <br/>FPS: 58 <br/>FPS: 60 <br/>FPS: 62 <br/>FPS: 61 <br/>FPS: 61 <br/>FPS: 61 <br/> | ||
| Spacewalls | Gets pretty difficult later where you can't simply shoot everything and the wall is closing in. | ||
| Advance 2 – Aftermath | Works in FF, not IE. Double curse Adobe. <br/>Weird game :) <br/>Gfx and Sounds are great, the controls are quite annoying. Is there an end to this? <br/> <br/>I filled the bar two times which lets me go faster a short time and then it continues on seemingly from the beginning. | ||
| Tsunami Warrior | Playable but a bit slow. I made both stages on the first try. I had some weird color error on the ocean floor (blueish quads). <br/>Love the score multiplier! | ||
| Hello | Nasty puzzle. Had to actually look in the code ;) | ||
| Hungry Derivatives Advancing Collapse | Interesting take, it needs definetively more variety. <br/>The jump control feels strange, it didn't feel as if I jump when i'm actually touching the floor. | ||
| extreMine | Dang. Part what makes Minesweeper somewhat interesting for me is that you can concentrate and think. When the walls move in they basically reshuffle the field which messes my plans up :) <br/> <br/>Well polished! | ||
| Soverign Wars | The color effect is nice. The game itself could be better with a few touchups. <br/>If a fighter is above a certain y pos i can't select him anymore. | ||
| SuperShred | Quite polished. I was not able to get by the ' in the AFI quotes. Different keyboard layout i reckon? | ||
| Humpty Doompty! | Weird, but also fun in a way :) <br/> <br/>A progress indicator would be nice, to see how long you've left to go. | ||
| Wall of Cats | Interesting concept, but can get pretty tedious. Once you're running out of space there's not much you can do but wait. | ||
| Stickman’s Escape | Looks nice, and has potential for more elements. <br/>The control mix is annoying. Using keyboard and mouse for no apparent reason. | ||
| In Another Realm | I keep fighting and fighting, but once i'm caught i have to restart at the first level :( <br/>Also, the blue exit is hard to see. | ||
| Save the Sheep | Pretty difficult. You spend a lot of time trapping lava and then fight with the blocked sheep on the right :) | ||
| Murus | Works here, on my other machine it opens a window and closes again. <br/> <br/>Nice idea. However the controls feel uncomfortable and the constant flickering is really annoying. | ||
| Squeeze Maze | Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly. | ||
| Shifter | Thanks for the Windows executable. <br/> <br/>For one, never force a user to set a certain bit depth (ValueError: unsupported bit depth for aaline draw (supports 32 & 24 bit)) <br/> <br/>For the second, this could be actually quite fun if modified a bit: <br/> <br/>The lines are way too fast for someone to react. Also, there is no reason why I shouldn't just sit in a corner and watch the points raking in. Have the player collect something so he has to keep moving. | ||
| PET THAT KITTEN! | The interaction objects are .. weird :) <br/>It'd be nice if you could move diagonally. | ||
| Haircutter | Quite hairy :) | ||
| Wall Wrecker | Please provide a Windows executable | ||
| Walla Zombies! | Pretty easy, I'm mostly running in circles until they all explode. <br/>Looks very polished. | ||
| Wall Of Corpses | Yay, repelled the horde! <br/> <br/>Solid, a tad short though. | ||
| Slugs v Salt | Way too hard. Esp. the slow turning aim is a problem. I kept running in a big circle with all the salt cubes behind me but was not able to land a single shot. | ||
| Flood of Air | It's solid, but the gameplay is lacking some challenge. If you impose some other limit it might be more fun. | ||
| Run Moron | Nice for a short play, pretty simplistic. For a first in flash in 48h an impressive feat though! | ||
| Unnamed Entry | Please provide a Windows executable. | ||
| Ludum Dare #14 | Please provide a Windows executable ;) | ||
| Save Those People! | Ermm...Ok i guess :) <br/> <br/>What is the win condition? If i click all people fast enough and then the white box to the next screen? | ||
| Drag the Wall | Managed to beat it. <br/>It's too easy to get stuck, esp. when you try to retreat. Also, the wall as the light source is not too good an idea; the dark parts are uneasy on the eyes. <br/> | ||
| Walls of Tron | Like the sounds effects ;) | ||
| Wall | Please provide an executable for Windows. | ||
| Escape From Hell | Please provide a Windows executable | ||
| Falling Wall of Doom | Grey window and sometimes sounds. I even copied the jar to c: (so there are no spaces in the path). Do you expect a certain desktop color depth? | ||
| Diodontidae necandi | Looks nice, there's a visible gap between some landscape parts (problem of Löve?) <br/> <br/>The gameplay is somewhat bland, also, I, the fish, can fly in the air? <br/> <br/>Could be more fun with better controls. Where's the wall though? | ||
| rollbak_LD14_BlackHoleComing.zip | Works on my other machine. <br/> <br/>Nice idea. The later stages are getting repetetive, the difficulty curve is not going up much. <br/> <br/>Also, isn't that a galaxy image for the black hole? :) | ||
| My game | Very simplistic. Try adding more diversity, different enemy types. | ||
| AWoRaFED rc1 | Thanks for providing a Windows executable. <br/> <br/>Is there a winning condition? Right now I'm able to survive about 60 turns and then I'm done for. With a bit more balancing this could get interesting. | ||
| Stomp | Reminds me of Nanaca Crash. Still, i clicked three times, the rest was self-playing :) <br/>And i won! Yay me! | ||
| abandon compo release | What weird functions does pyglet use for a rather simple game? <br/> <br/>Dang: <br/> File "pygletgllib.pyc", line 63, in MissingFunction <br/>pyglet.gl.lib.MissingFunctionException: glGenBuffers is not exported by the available OpenGL driver. VERSION_1_5 is required for this functionality. <br/> | ||
| Walled Off | It does not crash like others do :) <br/>And you got cookies! | ||
| Run Away Little Bouncies | Please provide a Windows executable | ||
| “You First” | A Windows build would be nice. |