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Sparky

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TimestampSince previousGameSparky's comment
Mind Wall Grand, what a nice game! <br/>Too short :)
tombed Lovely. A perfect little gem of a game.
Evacuation Very well done, but that's one huge level. A few smaller levels would've increased the success feeling ;)
Sky Upon Us Ah, the tuning is much better in this version! It's a lot more fun now. I don't know that I'm quite sold on the game concept, but there are some very interesting things at its heart. <br/> <br/>I'm glad to have seen this turn into an actual playable game, and it's been a lot of fun brainstorming with you.
Bunny Press Very nice :) <br/>It's quite difficult to push hopping bunnies where you want them.
Sir Henry Placeholder and the Badly Timed Parade Very nice :) <br/>Had the background bug once as well.
DoomCake Nice, a hungry cake :) <br/>The controls are weird, either the scrolling or the controls need to be adjusted to the other.
Deathbeam Didn't work on Intel, but on my FX 5500. <br/> <br/>Nice game. <br/>There are some problems with collision detection in the right part. Also, for whatever reason it sometimes really stutters hard. <br/>I love the little comments "My spleen!" ;)
Harbinger I really dig the idea of the Wall of Doom on a leash (TM). It could move a tad faster though.
The Triumph of Time Quite tough, i'm struggling at the second stage already.
Die, you Stupid Hurdlers! For some reason this really runs very sluggish. <br/>Also dragging the hurdles seems to drop them rather randomly. I also was not able to kill a single hurdler, even if I spend two of the starting points for one row. Due to the control problem I wasn't able to drag three hurdles in one row. <br/> <br/>Alas, the idea looks very nice and it's got dark humour ;)
Happy Blob is Unhappy! Aww, very good use of particles :) <br/> <br/>The laser cannons are really hard.
The Great Wave off Kanagawa Can be pretty hard if you get to the wrong half of a wave.
Standard Waiver Lovely! Really good atmosphere. The dark stage is annoying though. I somehow found the way onwards and activated the wall. <br/>But then it looks like i got caught. <br/>Really well done, esp. for 48h only!
Extinguish Thanks for the Windows executable. <br/> <br/>Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!
StarFerret Neat. Plays nice. I had some weird jittering effects, didn't really interfere with playing though.
Escape from LHC Like the warp hole effect and the Half Life quotes :)
AWD Cake Factory Short, but fun :) <br/>Is there a real end after eating the cake? Or do you have to get caught?
Snap To Grid I really like this entry- it seems like making it turn based really helped you make a very complete feeling game in 48 hours. <br/> <br/>I have yet to solve it, though!
Jach’s Lava Flee The Windows version gives me: <br/> <br/>pygame.Rect.pyd could not be extracted! <br/>MSVCR71.dll could not be extracted! <br/>Traceback (most recent call last): <br/> File "&lt;string&gt;", line 3, in &lt;module&gt; <br/> File "C:pyinstaller-1.3iu.py", line 334, in importHook <br/>ImportError: No module named encodings
Finalized the wall Crashes on startup for me. I could play other XNA entries fine though, there must be something else.
The House That Eats People! Moar! :) <br/>Nice idea.
Title Unknown Both versions don't work on my Intel and FX 5500 version: <br/> <br/>Testing GL_ARB_vertex_program support. <br/>GL_ARB_vertex_program not supported! <br/>
The Glacier of DOOM Some neat mini games and a happy ending ;)
Cat Protector! Won't work on my FX 5500. Bails out after clicking "New Game": <br/> <br/>Loading chipmunk for Windows (32bit) [C:Documents and SettingsGeorg!DesktopL <br/>D14viblo_LD14_CatProtector_win32cat_protectorchipmunk.dll] <br/>Traceback (most recent call last): <br/> File "cocosframegrabber.pyc", line 63, in TextureGrabber <br/> File "cocosframegrabber.pyc", line 127, in __init__ <br/> File "cocosgl_framebuffer_object.pyc", line 52, in __init__ <br/> File "pygletgllib_wgl.pyc", line 94, in __call__ <br/> File "pygletgllib.pyc", line 63, in MissingFunction <br/>MissingFunctionException: glGenFramebuffersEXT is not exported by the available <br/>OpenGL driver. EXT_framebuffer_object is required for this functionality. <br/>Exception AttributeError: "'FramebufferObject' object has no attribute '_id'" in <br/> &lt;bound method FramebufferObject.__del__ of &lt;cocos.gl_framebuffer_object.Framebu <br/>fferObject object at 0x02A23FB0&gt;&gt; ignored <br/>Traceback (most recent call last): <br/> File "run_game.py", line 5, in &lt;module&gt; <br/> File "gamelibmain.pyc", line 342, in main <br/> File "cocosdirector.pyc", line 287, in run <br/> File "pygletappwin32.pyc", line 63, in run <br/> File "pygletappwin32.pyc", line 84, in _timer_func <br/> File "pygletapp__init__.pyc", line 187, in idle <br/> File "pygletclock.pyc", line 696, in tick <br/> File "pygletclock.pyc", line 295, in tick <br/> File "cocoscocosnode.pyc", line 688, in _step <br/> File "cocosactionsbase_actions.pyc", line 101, in step <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsinterval_actions.pyc", line 326, in update <br/> File "cocosactionsbase_actions.pyc", line 348, in update <br/> File "cocosactionsbase_actions.pyc", line 346, in update <br/> File "cocosactionsbasegrid_actions.pyc", line 123, in start <br/> File "cocosgrid.pyc", line 80, in init <br/> File "cocosframegrabber.pyc", line 68, in TextureGrabber <br/>Exception: ERROR: GPU doesn't support Frame Buffers Objects. Can't continue
DoomDrive Hard. Is the wall changing directions or is it just my orientation senses messed up? :) <br/> <br/>It should really have a scoring system and/or a goal (like survive for 20 seconds or find the lost astro cow).
The Haunting Nasty blocks :)
Wall Defence Good game. Get's pretty brutal in brutal :)
Stormwall Looks very nice, but the hover car is hard to control. A clearer effect on the mouse aim would be nice, to see if it's fully charged. <br/>Well done :) <br/>Oh, love the storm effect btw!
Too Heavy For Re-Entry Interesting idea, however the execution is kinda flawed. The controls are not very responsive; esp. in stage 3 i was not able to get rid of all parts. I somehow couldn't get closer to the rotating quad parts.
superflat’s Balls Of Legend [Mac / PC] It works on my other machine. <br/>You really shouldn't be switching modes during the game. <br/>Quite nice game, the falling platforms are nasty, since the slow you down as well. <br/>Also, when you've got 100 orbs it wraps back to 0 :( <br/> <br/>Good that you were able to get music done. Too bad though; it's the style of music that makes me switch stations really fast ;) <br/> <br/>My balls are legend! Yessir! <br/>
Fleedom Flies Nice idea :) <br/> <br/>You also seem to have taken care that there's always a space to get past. Still lost 4 of 5 ships in a nasty laser blast. And scored #2!
advancing wall of math I can't see the ship/player, it's only a black square in front of the stars. I still managed to beat a few equations. <br/>Interesting idea.
Manually Operated If sped up a bit it could be more fun. Right now esp. the middle part of the game is too long.
A thing! Nasty, in a good sense :) <br/>I could definetively use a stronger weapon, if only for a short time.
The Attack of the Evil Unicycles of Doom LD14 The setting with jumping is a tad odd, on the other hand it forces you to think for the player too. And it's easy to trap yourself ;) <br/> <br/>Well done, even more so for your first LD!
If You Don’t Run Away From the Fire Then You Will Die So Thats Why You Should Run From the Fire Nice little game, got 2313 on my second try.
Glacier I have some weird Z buffer effect, all the tiles and the water show some interference which makes it hard to see. I've got that effect both on Intel Integrated Crap and FX 5500. <br/> <br/>I was able to play a bit however. <br/> <br/>The path finding sometimes fails me, the mammoths had a possible way to walk but didn't and got caught. <br/>Also, the game didn't seem to end once the last mammoth got scrapped.
YOU GOT A DEMONWALL! 42584 points, beaten :) <br/>May I say, WTF! In a good sense ;)
The Dark at the End of the Tunnel Despite a few bugs in the compo version a very nice game. <br/>The labyrinth seems to be quite big. I hope there are no dead ends later on (i had one near the start with a hole in a corner)
Grey Goo Everytime i start it up it changes my display mode but still centers the window as if the desktop resolution was active. Does it correct after Alt-Tabbing though.
The Final Solution Esthetically I quite like this game. Personally, I feel it would have been much better if in addition to good atmosphere and a good story it had a more tactile feel to it.
arcticum Very nice, i reckon the polygon carving is not too easy.
The Hotel Advance Simple game, but rounded quite well. <br/>
Mood Fo Llaw It's quite difficult to actually shoot something. The health indicator is hidden on the caption :) <br/>
Hill Climber: Extreme Edition Please make a Windows version, i wanna play ;)
WALLS OF DOOM! Could you provide an Windows executable?
Put the Ball in the Basket Good polish, the physics seem to differ from try to try.
Solar Lift Managed to rescue all 55,000,000. Yay me, the hero :) <br/>The enemy AI is not the brightest. Best to refuel from the side of the human being thingies.
Mines of DOOM Neat trick, with the lava taking the same course as you do ;) <br/> <br/>The latter levels are nasty. Once taken the wrong turn you're DOOMed.
Uber Unmanned Wheelchair Deluxe The jump at the end of level 3 is a bitch, i tells ya! :)
Laser of Doom Thanks for the executable. <br/>Is it just me or is there only the same screen over and over?
Wall of Locust The controls are weird for me. A visible mouse pointer might actually help. <br/> <br/>Rotating the view would be nice.
Heart Great, not much of replay value though ;)
The Growth Great! This could live up with one or two more elements. The last stage is a bit tedious in the tight passages.
ethergrind The scrolling is weird. Also, the explosion particles are way too bright obscuring too much. <br/>Other than that a solid game, just not very wallish (despite having moving walls).
Defend your castle The barriers never didn't seem to do anything. I still had them put up but they also didn't seem to affect the rainbulbs at all.
Rock Bank; Rock your way through the working day! Using a selection of the same keys for the actions and the assigment to the queue makes this really confusing. <br/>Otherwise nice music :)
Crushing Pressure! Could use a bit more variety. <br/>Does anything actually change between stages?
Closing My Eyes Interesting take on the theme.
AWOD Nice. Get's difficult fast. It'd be nice if you could carry over extras between stages.
empire the wall I dig the pixelized style but this one could do with a bit higher resolution.
doomdoom The controls make the game pretty difficult. After reading about the jump charge i managed to win the first stage, but lost immediately on the second. <br/>Depending on how the tail lands you're lost from the start.
Peak Neat :) <br/>Managed 2175 years before i got extinct. I had almost the entire map green, set to wander and they ate themselves to death. You really need to keep the dots in delicate balance.
Wally the Wall Cute take on Snake. Needs sounds desperately.
Typo of Doom Waiting for the Windows exe (Placeholder comment)
Crush Very polished, the game play could be enhanced maybe.
Title Unknown Looks nice and plays well. Although that fairy thingy looks like a friend first :)
Hackworth’s Last Kick Sometimes the ball goes off with an incredible speed. This usually breaks any series you have.
[Wall Girl] Hard. I'm not a big fan of bullet hell shooters, but there's a nice slice of strategy involved with the wall. <br/>Still, it's too hectic for me (i'm getting old), so i can't evade bullets and switch wall colors at the same time ;)
Robo-Jimmy and the Bouncy Adventure of Doom Dang, only one stage. Would've loved to play more!
The Wall of (mildly irritating) Sunburn An interesting control idea. It's nice how there's always more than one use of something. <br/> <br/>It's too easy to get into a non-solvable state.
Wallcraft More descriptive icons would be important; it's pretty hard to guess, even with your description. <br/>Still, nice game.
Short Fuse 2: The Escape Hard goodness. I actually had to complete it (there is only one stage?). While looking simplistic it's a nice strategic touch: If you wait you can let the rocks take care of the bats, otherwise you have to lure the bats into spikes yourself.
Non-Advancing Wall of Failure! The idea sounds nifty, and the start looks promising!
By Touching It With Your Spikes Hmm, so far I'm using more time to fight the controls than the game. It's kinda annoying that you also cannot move outside the screen. <br/>I never managed to get onto the first grey dot. <br/> <br/>With an easier start level this could be a lot more attractive.
The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game Nice, but pretty hard. You get enclodes pretty fast. A bit less stronger gravity for a start ;)
Speed Blazer The controls are über-responsive. I reckon this is important for higher speeds though. The rebound if you collide with other ships is pretty strong. <br/>Anyway, well done.
sekhar Crashed for me after the intro screen: <br/> <br/>Same error on Intel as well as GeForce FX 5500: <br/> <br/>* CONFIG: Fullscreen off <br/>* CONFIG: Setting windowed X-resolution to 800 <br/>* CONFIG: Setting windowed Y-resolution to 600 <br/>* CONFIG: Setting fullscreen X-resolution to 1024 <br/>* CONFIG: Setting fullscreen Y-resolution to 768 <br/>* INIT: *** begin irrKlang init <br/>irrKlang 3D Sound Engine version 1.1.3 <br/>Using DirectSound8 driver <br/>* INIT: *** end irrKlang init <br/>* INIT: Trying to init FreeType... past main inits... done. <br/>* INIT: Trying to init FreeType... past main inits... done. <br/>* INIT: Loading textures... done. <br/>* INIT: GLee initalized successfully <br/>* INIT: VBO not supported <br/>* INIT: Not totally ready for GLSL :( <br/>* INIT: Filling vertex array... done. [0.000004s] <br/>* init: Starting physics initalization... done. [0.001654s] <br/>* HACK: vec_vertex: 57816, vec_normal: 57816, vec_color: 77088 <br/>* RESIZE: set window size (800,600) ... end <br/>* INIT: Loading textures... done. <br/>FPS: 58 <br/>FPS: 60 <br/>FPS: 62 <br/>FPS: 61 <br/>FPS: 61 <br/>FPS: 61 <br/>
Spacewalls Gets pretty difficult later where you can't simply shoot everything and the wall is closing in.
Advance 2 – Aftermath Works in FF, not IE. Double curse Adobe. <br/>Weird game :) <br/>Gfx and Sounds are great, the controls are quite annoying. Is there an end to this? <br/> <br/>I filled the bar two times which lets me go faster a short time and then it continues on seemingly from the beginning.
Tsunami Warrior Playable but a bit slow. I made both stages on the first try. I had some weird color error on the ocean floor (blueish quads). <br/>Love the score multiplier!
Hello Nasty puzzle. Had to actually look in the code ;)
Hungry Derivatives Advancing Collapse Interesting take, it needs definetively more variety. <br/>The jump control feels strange, it didn't feel as if I jump when i'm actually touching the floor.
extreMine Dang. Part what makes Minesweeper somewhat interesting for me is that you can concentrate and think. When the walls move in they basically reshuffle the field which messes my plans up :) <br/> <br/>Well polished!
Soverign Wars The color effect is nice. The game itself could be better with a few touchups. <br/>If a fighter is above a certain y pos i can't select him anymore.
SuperShred Quite polished. I was not able to get by the ' in the AFI quotes. Different keyboard layout i reckon?
Humpty Doompty! Weird, but also fun in a way :) <br/> <br/>A progress indicator would be nice, to see how long you've left to go.
Wall of Cats Interesting concept, but can get pretty tedious. Once you're running out of space there's not much you can do but wait.
Stickman’s Escape Looks nice, and has potential for more elements. <br/>The control mix is annoying. Using keyboard and mouse for no apparent reason.
In Another Realm I keep fighting and fighting, but once i'm caught i have to restart at the first level :( <br/>Also, the blue exit is hard to see.
Save the Sheep Pretty difficult. You spend a lot of time trapping lava and then fight with the blocked sheep on the right :)
Murus Works here, on my other machine it opens a window and closes again. <br/> <br/>Nice idea. However the controls feel uncomfortable and the constant flickering is really annoying.
Squeeze Maze Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly.
Shifter Thanks for the Windows executable. <br/> <br/>For one, never force a user to set a certain bit depth (ValueError: unsupported bit depth for aaline draw (supports 32 &amp; 24 bit)) <br/> <br/>For the second, this could be actually quite fun if modified a bit: <br/> <br/>The lines are way too fast for someone to react. Also, there is no reason why I shouldn't just sit in a corner and watch the points raking in. Have the player collect something so he has to keep moving.
PET THAT KITTEN! The interaction objects are .. weird :) <br/>It'd be nice if you could move diagonally.
Haircutter Quite hairy :)
Wall Wrecker Please provide a Windows executable
Walla Zombies! Pretty easy, I'm mostly running in circles until they all explode. <br/>Looks very polished.
Wall Of Corpses Yay, repelled the horde! <br/> <br/>Solid, a tad short though.
Slugs v Salt Way too hard. Esp. the slow turning aim is a problem. I kept running in a big circle with all the salt cubes behind me but was not able to land a single shot.
Flood of Air It's solid, but the gameplay is lacking some challenge. If you impose some other limit it might be more fun.
Run Moron Nice for a short play, pretty simplistic. For a first in flash in 48h an impressive feat though!
Unnamed Entry Please provide a Windows executable.
Ludum Dare #14 Please provide a Windows executable ;)
Save Those People! Ermm...Ok i guess :) <br/> <br/>What is the win condition? If i click all people fast enough and then the white box to the next screen?
Drag the Wall Managed to beat it. <br/>It's too easy to get stuck, esp. when you try to retreat. Also, the wall as the light source is not too good an idea; the dark parts are uneasy on the eyes. <br/>
Walls of Tron Like the sounds effects ;)
Wall Please provide an executable for Windows.
Escape From Hell Please provide a Windows executable
Falling Wall of Doom Grey window and sometimes sounds. I even copied the jar to c: (so there are no spaces in the path). Do you expect a certain desktop color depth?
Diodontidae necandi Looks nice, there's a visible gap between some landscape parts (problem of Löve?) <br/> <br/>The gameplay is somewhat bland, also, I, the fish, can fly in the air? <br/> <br/>Could be more fun with better controls. Where's the wall though?
rollbak_LD14_BlackHoleComing.zip Works on my other machine. <br/> <br/>Nice idea. The later stages are getting repetetive, the difficulty curve is not going up much. <br/> <br/>Also, isn't that a galaxy image for the black hole? :)
My game Very simplistic. Try adding more diversity, different enemy types.
AWoRaFED rc1 Thanks for providing a Windows executable. <br/> <br/>Is there a winning condition? Right now I'm able to survive about 60 turns and then I'm done for. With a bit more balancing this could get interesting.
Stomp Reminds me of Nanaca Crash. Still, i clicked three times, the rest was self-playing :) <br/>And i won! Yay me!
abandon compo release What weird functions does pyglet use for a rather simple game? <br/> <br/>Dang: <br/> File "pygletgllib.pyc", line 63, in MissingFunction <br/>pyglet.gl.lib.MissingFunctionException: glGenBuffers is not exported by the available OpenGL driver. VERSION_1_5 is required for this functionality. <br/>
Walled Off It does not crash like others do :) <br/>And you got cookies!
Run Away Little Bouncies Please provide a Windows executable
“You First” A Windows build would be nice.