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Feedback comments for LD15
Sparky's games and stats for all events →
| Timestamp | Since previous | Game | Sparky's comment |
|---|---|---|---|
| Lex Bendover: The Dig | Nice platformer! <br/> <br/>Lex slides way too much after landing, I often slid into a spike pit in a specific screen. Besides that quite nice. | ||
| Fake Gold | Very interesting to see how the level looks later on. <br/> <br/>It doesn't strike me as particularely fun though. | ||
| Beacon | Awesome, tough as fuck, but awesome. <br/> <br/>When the auto-logoff kicks in and you return back all transparencies are gone (black shadows etc.) and I had to restart. <br/>Hats off to you sir! | ||
| Caverns | Interesting. Once I got the plant you get a load of new critters to play with. <br/>Quite nice for the short time, it however doesn't lend itself to repeated play once you figured everything out. | ||
| Heart of Gold | Holy shit! <br/> <br/>Sir, I salute you. This game is chock full of ideas and awesome stuff to explore. I couldn't stop until it was won. <br/> <br/>Only small niggle: It's frigging hard. | ||
| Candle | The melt-effect is great, but the game itself is rather bland. <br/> <br/>You keep getting sunstone after sunstone but that's it. A bit of story elements or different caves would make this a lot more interesting. | ||
| The Killbots of Cavern Station | Now that's a really good idea. <br/> <br/>And fuck it, they are nasty in level 2. This can be made in a real awesome game! | ||
| Collapse | The wall changing effect is awesome! <br/> <br/>Quite challenging if you try to fight back. | ||
| Roundabout RandaBat | The idea is very nice! <br/> <br/>It's not my type of game as there's no real challenge. Some random enemies perhaps? | ||
| Cave Bounce | The shifting part and collecting is well done. <br/> <br/>The missiles are way to hard though. They come in so fast that you can't do any sane planning. The stair stage made me stop trying to collect all coins. <br/>It's a shame you didn't make any more interesting puzzles with the shifting part. | ||
| Lazor Dentist | There isn't much change in the later waves, just more enemies. Basically I'd shoot some bacteria, run left to right healing, rinse and repeat. <br/>The game needs some additional element to make it more challenging. | ||
| DiggR | Very nice flooding :) <br/> <br/>Lovely, and sometimes hard to predict. | ||
| Cave Ninja | Really really good :) <br/> <br/>I love the lava flows. Quite puzzley in its way. A way to look at the whole level would be a helpful addon. | ||
| Tentacle | Hmm, while it's a nice idea, something's missing. <br/> <br/>I had sound (screeching) and no music. I suppose the number on top is the level? I stopped after playing level 4, as I didn't notice much difference in the difficulty. <br/> <br/>There's nothing wrong per sé, it's hard to pinpoint why it just doesn't feel right. | ||
| Broken Cave Robot | Awesome game. <br/> <br/>Just some small things that I don't like personally: Auto-map with writeability (Ultima Underworld style) ;) <br/>And there's that one spot where I died twice, hit a bird, fall onto spikes and fall onto spikes again. Instant end. | ||
| FallingTown | The idea is interesting, but the result leaves a bit to desire. <br/> <br/>I placed houses everywhere (as one of the AI players did), but mine kept collapsing. The different views are irritating, it would probably help, if you could see all at once (at least partially). | ||
| Rock Warrior | Very polished and completey solid game. Won with 2012$. <br/> <br/>Could be a tad more challenging. | ||
| Shelter From the Rain | Dark scenario, but interesting. <br/> <br/>There's a weird falling bug in the cave, where you would fall down a square when you wanted to walk left/right. | ||
| Caverns of Light | Quite nice game. <br/> <br/>Would be good if it wouldn't let you place more than one reflector at the same spot. <br/> <br/>It hits one major "feature bug" (one of my personal favourites): If your desktop depth is set to 16 bit it crawls like a slug. Had this both on my laptop and my desktop. Can't be such a problem to get both 16 and 32 bit fluid? | ||
| Bunker | I like how the hidden caves pop up once you hit them. <br/> <br/>Quite a nice game if it weren't for that nasty time limit recharging. It's really annoying long while you want to click. | ||
| below the house | Is that really the ending? Once I fell into "My room" I saw eyes and then the program closed. <br/> <br/>I love the hidden texts in the wall ;) | ||
| Angry Caverns | Quite nice :) <br/> <br/>Only niggle, the tiny vents are really tiny. Would be better if you can also trigger them by clicking near them. | ||
| Cavern Pellet Eater Creatures | Very well done! <br/> <br/>As others said, a feedback on why levels change would be nice (win, lose, time out). Also extra bonus for getting to grips with Blenders awkward interface. | ||
| Cavern Escape | Thanks for the Windows build. <br/> <br/>A nice little stealth game, who would've thunk? Gets really hard, nice level design :) <br/>Add more polish, a few more intermediate stages and you have quite a nifty game there. <br/> <br/>Crashes on exit. | ||
| The Eternally Grey | Now that's something I haven't seen before. <br/> <br/>It really needs a few tweaks though, as nilsf said: Sometimes you're simply helpless since the stalactites are at the wrong places. | ||
| Dwarven Rock Smash | Nice idea, but could really be a bit bigger. <br/>I've got a large monitor and I can hardly make out the dwarf ;) | ||
| Eternal Seeker: Fugue in the Caverns of Doom | Very nice! Makes me want to play more. <br/> <br/>A few little things though: <br/>One push on escape completely exits the game, I thought it'd go to the main menu or something. <br/>Also, full screen, please :) It's really tiny and I couldn't make out the magic pillar on the first play at all. | ||
| Secret Cavern | Bastard! <br/> <br/>What a great game, that's exactly the kind I love. And I have no idea where the sanctuary is nor where the flowers are supposed to go (probably the latter to the first). <br/> <br/>Very well done! <br/> <br/>Only smallish niggle: I've been running back and forth now but have no idea where to look for the sanctuary. | ||
| CavernMinerThingyThing | Really good :) <br/> <br/>That's kinda the style I wanted to go for first. Really well made. Just really nasty that you're out of luck once you can't climb back up. Having something like 3 distress calls available to get you back up (and paying $1000 for it) would be a tradeoff. | ||
| Alien Artifact | Nifty, quite fun. <br/> <br/>It'd be awesome if all those artifacts grant you some weird powers. And then I exploded ;) | ||
| Refuge | Neat. I love the chain reaction going when a hit invader takes others with it. <br/> <br/>Would be cute if your cannon lost on power the less houses are left. Just for the you-don't-stand-a-change feeling ;) | ||
| Lava Caverns of Doom | Hmmm... <br/>Looks awesome (bloom doesn't work at both my laptop and desktop). <br/> <br/>Kinda a pet peeve of mine :) <br/>There's a physics engine and gameplay slapped on. In Level 6 the crumbling boards were gone when retrying. Also, a shadow would also be needed when you need to jump over a waterball. <br/>Every second restart on level 4 a gem would be lost before I could do anything. <br/> <br/>Sorry, overly harsh, no bad blood :) <br/>Quite a nice game though. | ||
| Ascent | Hard, really hard. Escaped with 20 deaths (they seemed to reset after the first change). <br/> <br/>Bad points: The controls feel something slagging. Also, it's possible to re-enable lower checkpoints. Boo! :) | ||
| Cevern0048 | Impressive! Damn impressive! <br/> <br/>An awesome engine, but.. but.. then you made a mediocre combo lookup game into it :( <br/>Kudos for all the work and polish, it rocks. But not my type of game. | ||
| Caverns of Venus | This is really fun- it's got a few things (like the grenades :P ) That could use a spot of polish, but gameplay-wise this is the best action game I've seen come out of LD15 so far. | ||
| Mr Monocle And His Marvelous Madcap Underground Race | Haha, very well done! <br/> <br/>I love the death messages. Also very polished with full highscore list. <br/>Only niggle: The collision with the walls is very picky. | ||
| NICE CAVE! | Grand show! This game is looking great, sounds nice, funny and best of all, fun to play. <br/> <br/>Very well done! | ||
| Crystal Cave | Very well done. <br/> <br/>As others said, the view-from-behind poses a problem sometimes. Other than that quite good. | ||
| Shafted! | Not bad. <br/> <br/>Would be nice to be able to do some special moves during flying. That affect your fly path for example. | ||
| Cave Explorer | Scary :) <br/> <br/>Once the light got out and I've heard the growl I went to the next screen on the right side and the window simply closed. A bug? | ||
| Lurking. | Scary :) <br/> <br/>Somehow I always find the monster first. Also no vote on Audio since you grabbed it from Freesound (which you're not supposed to). | ||
| Steampunk Cavern Crawl Into the Darkness | Not much of a game sadly. <br/> <br/>The generated caves do really look good though. I once killed a monster (the message said so), but I didn't really see anything? | ||
| mine | I don't get music? <br/> <br/>Anyway, a cute little game, if somewhat boring later on. Would be nice to have three keys for the different heights, I miss a lot of coins, because I can't press up fast enough. <br/>On the first play the mine floor and ceiling didn't match up and it was instant death. <br/>What is the physics engine used for? | ||
| In the Shadows | Seriously, this is way too dark. I must sit in front of the monitor and squint to see the walls. | ||
| My Little Cavern | The exploring feeling is great. <br/> <br/>It direly needs a few more elements and/or dangers to cope with (water rushing in? lava?) | ||
| Cave of Peril | The graphics and sound effects are top notch. <br/>The jump speed seems a tad slow. It would also be nice to know why you suddenly died. | ||
| Miner Distraction | An unexpected error occurs during startup, can't play. I'm using a GeForce FX5500 with 16 bit desktop depth on Windows XP Pro. <br/> <br/>The web version works though. It looks and controls great, but there is not much of a game there. I love the hidden characters :) | ||
| Into the Pit: The Endless Caverns | This is pretty dang polished for a Ludum Dare entry! The beginning seems a tad uninteresting, but that's just a question of tuning. Nice job. | ||
| Akin Revenge | That could be such a great game but it's nearly ruined by the weird control system. <br/>It's mostly a remap of the keys away from a great game! | ||
| Polluted Caverns | Has encountered a problem and must be closed. Probably no SM 3. <br/>It's a match-3 game from what I see, why does it need shaders 3.0 for that? <br/>Shaders do not a game make. | ||
| Spaceship in a Cave | Looks very nice, it's a shame you couldn't complete the gameplay. <br/>Interesting parallax effect on the background. | ||
| Cave Miner | Awww, it's looking nice. <br/> <br/>A shame really that you couldn't get the win/lose part in. Also, grabbing ladders in midair is hard. | ||
| Thingy Munching | I loved the style. Also the music is quite good. Beats radio crap mile high. <br/> <br/>Well done! | ||
| Cavern Diver | Looks very nice. I like the background effect, as in you need to fly lower to see the incoming obstacles better. | ||
| Cave Dangerous | Awww, looks nice and promising. <br/> <br/>And then, bam! end! There seem to be some collision bugs. With more level and items this could be quite good. | ||
| Contact Lost | Is there no end? Once I reach a certain stage the screen stays black. <br/> <br/>Also, very good idea and well implemented. It'd be nice to move faster, especially when you need to backtrack a bit. | ||
| Kavern Keeper | Neat. After running on enemy territory and getting killed at once I won without doing much on the second try. <br/> <br/>I goblin rushed them ;) <br/> <br/>With a bit of balancing and more levels this can make heaps of fun! | ||
| Cavernous Shooter! | Quite nice. <br/> <br/>Somehow the rotation of the player behaves different then expected. Just a visual detail though. | ||
| mjau's entry (unfinished) | Looks and sounds like a nice start, really a shame you didn't get a game going. <br/>On the right side sometimes the whole area jitters back and forth by one pixel. | ||
| Sally Spelunker in CAVE EXPLORER | Hilarious :) <br/> <br/>And actually a nice game as well. A bit more variety for successful massaging of tiles would be a nice 'touch'. | ||
| Super Bean Kid | Reminds of the first few (bad) GameBoy games. Annoying music, bastardly hard stages and addictive gameplay :) <br/> <br/>Well done! | ||
| I'm In A Cave | What weird music :) <br/> <br/>The POV is off a bit, making me dizzy. The evil bot spheres look spooky. | ||
| cavern.laser.bat | It ran fine on my computer, there must be some kind of compatibility issue. The game got a fair amount of polish, which really helps it. The learning curve for the controls is pretty steep- it's not a bad movement system, but it feels a bit awkward. It doesn't have quite the satisfaction once you get used to the movement of some other games with unconventional controls, like tank games or Flywrench for instance. I like the idea, though, and it seems like it's worth exploring. | ||
| Cave Fishter | Not bad for 5 hours. Reminds me of the Zelda sub games. <br/> <br/>Good music and sound effect ;) | ||
| Cavern Tycoon LD48 | Great idea. The control system could use a workover though. | ||
| Token Cavern | WTF! (in a good way) <br/> <br/>Seriously weird. But good music. <br/> <br/>And not your fault: When will Adobe finally get their f***ing act together and fix their damn transparencies on 16 bit color depth? | ||
| A CAVE FOR MY BIKINI BABES | Most important, go down the cave and put the traps there. Don't even try to kill them on top. <br/>They keep pouring down and you get oodles of money. <br/> <br/>Nice! With a bit of tweaking and more trap variety this could be quite fun. | ||
| Grue | Can you post a walkthrough? <br/> <br/>I'm stuck at the second grue ;) | ||
| "Life is Guano and Then You Die" | A potty pigeon clone :) <br/> <br/>It could be pretty fun if the nasty controls wouldn't ruin the playability. Right at the start you have to madly Ctrl to not die at once. And once you're airborne in the cave you smash into the wall since it takes too much time to slow down again. <br/> <br/>If you get the controls friendlier this could be really nice. | ||
| The Narwhal Bacons At Midnight | Good: <br/>What a weird (in a good way) world ;) <br/> <br/>Not good: <br/>The window size is bigger than my desktop. <br/>Also, in the later screen this gets really sluggish. <br/> <br/>The best: <br/>I loved the dolphins with the laser guns strapped on top. | ||
| Simply Cavern | Dangit, no key! <br/> <br/>Love the sound bits. The randomizing has a bad side to, you can basically stand at the border, flipping back and forth until you get the key and the chest. Although the key does appear a little later ;) | ||
| 2XUE | Quite interesting approach, in the compo form it's rather a toy than a game though. <br/> <br/>A single player version (as you already created) would've been a bit better. I've chosen not to vote Fun since that's pretty dependent on the level creator. | ||
| Let's go cave-burrowing | Works on my machine, probably because of all the VS versions installed ;) <br/> <br/>Anyway, nice idea but not much of a challenge. A few obstacles and health for the player would spice this up. | ||
| c4v3rnz | Why oh why do people insist on using shaders for something like this? It only increases the share of non-playable system for no gain (bloom is no gain in my book). <br/> <br/>Anyhow, I loved the smileys to display the buddy mood ;) | ||
| Celtic Cavern | Nice little game, I like the world-changing part. On the left side I got hurt two times without any clear sign of why? <br/> <br/>Anyhow, death to the cereal industry! | ||
| Moleshroomciraptor | Nice music. <br/> <br/>Originality down the drain though ;) <br/>There seems to be a bug in level 8, I had all shrooms, but the exit wouldn't let me in. | ||
| LoneStranger's Caverns | Quite good, but you should mention the diagonal movement possibility upfront. I thought the level was impossible first ;) | ||
| Mineral Miner | Arghh, the bump in wall sounds is most annoying. <br/> <br/>A decent little puzzle game. If it weren't for the green nasties who can walk through walls... ;) | ||
| Excavatorrr | This is really interesting, I've got to play more... | ||
| Glaucon and the Cave | A nice idea with most of the game play working nicely. <br/> <br/>What however put me off was the fire throwing. It almost never threw the fire when I pressed the key, but sometimes a few seconds later. That led to some rather frustrating moments in level 2, when the zombie, who should've died, killed me repeatedly. <br/> <br/>And off topic (does not affect the vote): F*ck Sun and their abomination of a language until they finally get spaces in paths working. A lot of java games fail to work on the desktop because the root folder is called "Documents and Settings". Grand. | ||
| Cave Diver | A nice game, sad that it's rather short. <br/> <br/>Could be made into a real neat puzzle game. | ||
| Cave of Dinosaurs | Nice little idea but unluckily no variation. I tried jumping up the ceiling after 900-something points but only managed to bar my way to the right ;) | ||
| Mole Cave Tactics! | Same as Noyb | ||
| Cavern Ghost | Quite interesting read on the cave generation. <br/> <br/>Graphic card related? I've got some sluggish movement and also scratching sound in the music. | ||
| Cavern Chase | Cute little game, but get's boring after a while as nothing new happens. <br/>Also, 100000!! WTF ;) | ||
| Ninja Spelunker | Lubberly. <br/>With ninjas you can never go wrong! <br/> <br/>Beside the controls this is pretty perfect. Oh, and the enemies look like crystals, I was trying to dodge them as well. | ||
| Sufi | This has some serious issue, somehow the imagery doesn't match with how the player behaves. <br/> <br/>It starts with the title screen which seems compressed to the upper left part. The same during the game, the surface seems to be only in the upper part of the screen. <br/> <br/>It's not really fair to vote as I can't play as it's intended. | ||
| Moons Of Subterrane | Not bad, and quite tough time limit on stage 3. <br/> <br/>A little message that you entered a new stage would be nice, the start screen looks the same ;) | ||
| Cavern Retreat | Nice, the title screen might mention the pick and jump key. On my first try I stood at the left side of the screen and didn't know what to do. <br/> <br/>It might be nice if you could check the screen where you enter on blocking tiles, I once ended up on top of 4 boulders. | ||
| Rex's Cavernous Survival Horror Game Thing | Off to a good start there. <br/> <br/>But there's a few flaws that kill the fun that could be had. If you hit an obstacle during jumping you still kinda keep jumping. Also, once you die you have to close it and restart. <br/> <br/>You have mud to shoot away, but what use is it? You could've sealed a part of the screen for example. | ||
| Adrift | Not bad for 4 hours of work, but it does show. <br/> <br/>Overall there is not much of a challenge and also searching high and low for the cubelet is tedious. A direction indicator and a few more obstacles would work wonders. <br/> <br/>Still, very nice and smooth done. | ||
| Cavern Copter | The controls are very sensitive. Somehow the game kept jerking in between with me usually ending up in the canyon walls. | ||
| Cavern Relics | Weird and short. Starting nice, but the secret thing is odd. Also, once you venture in the secret exit without all three relics you are pretty much stuck. | ||
| Knight of the Cave Dragon | Nice, also good idea to incorporate light puzzles. <br/> <br/>IMHO the controls have too much drift, you slide too much after landing. | ||
| greencow-LD15 | Neat idea to incorporate shrinking and growing. <br/> <br/>The controls feel a bit loose. Still, was fun to play. | ||
| Caves And Bombs | Lovely idea. <br/> <br/>It's a shame that the latter levels are pretty much the same, just more tedious than before. Pushing the canister should be way faster. A few more elements for puzzley goodness should work wonders! | ||
| Dwarf Caverns | What a very interesting way to combine Bard's Tale with an adventure. This could make for some quite interesting gameplay if done right. <br/> <br/>After a hint I got that you could "mine" new tunnels. And after mining quite a bit I finally read the help and saw "right control". Argh! <br/> <br/>With a delicate designed world this could be real good. You should however bar the player from digging everywhere. Once I ran off and dug my straight as far as I could I was not able to return to the starting place. | ||
| Tim Viana's LD15 - Final | Aww, could be quite nice. <br/> <br/>The controls are the main problem. Sometimes you just don't move right (or just really slow) when you want to run right. As if the controls sometimes are not responding. <br/>Add the following camera that takes a leap if you just want to take a small step and you've got a game that's missing out. <br/>A lot of the problems seem to stem from a regularely spike in CPU load, and that's death for the player. | ||
| They Come From The Cave | During the first play I ran outside and noticed the appearing powerups later. Then it was easy to rush to the left side and kill the beast. But my poor base suffered and was stormed on the next level. <br/> <br/>Without the sounds it has quite a creepy atmosphere. | ||
| Coffee Caverns | Gets hard later on when there's rows of boulders with one or two holes in it. <br/>A nifty little game if somewhat repetetive. One or a few more elements could keep the interest going. | ||
| Lost Whelps | Nice installer :) <br/> <br/>All the models show up black and it's really sluggish. The latter is probably cause of my FX5500. <br/> <br/>Looks like the idea of a nice platformer, but it's not really playable as such. | ||
| Cave Flyer (blue) | Quite hard! <br/> <br/>A bit finer controls would work wonders for playability. I love the exploration part and then getting home for an upgrade. | ||
| Down Down Down way Down | A nice start, but as you said, it's uncomplete. | ||
| Grav Cavern | Ok, I downloaded and installed(!) the great engine. Rant on the end of the comments. <br/> <br/>Looks like a nice puzzler but I'm really confused on the first stage already. A bit more of explanation as to why the player suddenly also falls in directions when there is no arrow would be nifty (top right edge of first stage). Maybe some tutorial stages for starters ;) <br/> <br/>Also, if you require a huge SDK to download and install at least put a link there somewhere. <br/>From the forums there I gathered that you could copy the runtime folder over and have a kind of standalone version. <br/>This is quite a bit to tackle during 48 hours, but in the longer run (ie. more Panda games) you should try that. <br/> <br/>Begin of rant (mostly aimed at Panda, not your fault): <br/>A) The bumbling idiots behind Panda3d skillfully evade having a smaller runtime. You need to download the full frikkin SDK? End of test for any serious development as that's not feasible for end users. <br/> <br/>B) <br/>The install defaults to a root directory on C:? The days of DOS are long gone. That's not where you install to. Also completely unacceptable for any end user (who should run as admin). <br/> <br/>C) If python is included as a runtime scripting language make it as such. Python IMHO is not a system dll and there should be no need to installing. Maybe they should try Lua. <br/> <br/>D) Your game is not runnable from the source, you fail to mention that you need to call the python executable with a switch and path to your main.py: <br/>C:Panda3D-1.6.2pythonpython.exe -E main.py <br/> <br/>End of rant :) <br/> <br/>Thanks to your entry I now know to avoid Panda :P | ||
| YACF (Yet Another Cave Flyer) | Yay, HotSeat is good. Instant start is not :) <br/> <br/>First time I fell straight down. On second try managed 55.565 seconds. Also, there's no way to restart a game but to close and rerun? | ||
| Cavern of Damned | I went left until the floor ends, found a key, walk to the complete right of the floor, found another key and then walked off on the water. <br/>Is there some story or end you need to achieve? <br/> <br/>Looks nice, but suffers from a few mismatches and challenge. | ||
| GoblinHome | Starts promising. <br/> <br/>In the end it's quite tedious to click all the single goblins and have them move on. Letting keys 1 to 4 choose the goblins would help quite a bit. <br/>It looks like there's a bit of gameplay missing, a shame really. | ||
| Sim Cavern | This looks like an interesting start but there also seems quite a bit missing. <br/>So far nothing much happens. The players need faster rewards ;) | ||
| Deep Escape | Thanks for the Windows binary. <br/> <br/>A nice start, with a bit of story line (text on monitors or similar) and a few items this could make for a nice exploring game. <br/> <br/>The tunnels are really really confusing. That makes it really annoying running back and forth and hoping to enter a door you didn't enter before. <br/>A sort of smallish map of the current room with all possible exits would be half the way. | ||
| Kung-Fu Kaverns | Well done for 6 hours only. <br/> <br/>Pretty tough limit, is there a win condition as well? Also, the random maze algo had a part of the cavern secluded. | ||
| Clocksey and the Cavern | Starts out fun, but as the original gets real nasty. <br/> <br/>The big collision box of the snail is not helping either ;) <br/>Also, blue text on a blue background is really bad! | ||
| Cavern-Ball | Ok, some airhead at Love thought it cool to drag folders instead of a main file onto love.exe to start the game. Very funny. <br/> <br/>The game itself is a very simple pinball table. There's not much to it, more elements are a must. Also a bit more element puzzling, right now it's plain boring. <br/>I've tried with the zipped love binaries, with previous love entries it'd be enough to drag the main lua file onto the love.exe. Doesn't work here, says "Game (C:Documents and SettingsxxxDesktopLD15love-0.5-0-win32love-0.5-0main.lua) does not exist. Which is utter rubbish of course. I've just dragged that exact file onto you. | ||
| spooky cavern | It's a complete entry, that's more than quite a few managed to do ;) <br/> <br/>On the flipside, it is not particular fun to play. Pop a few random events in there and it'd be more interesting. | ||
| XOUT | This could be really fun if the controls wouldn't ruin the playability. <br/>Sometimes I see black lines between the tiles. | ||
| Key-Verne (A journey to the center of the Earth) | A two player puzzler. <br/> <br/>WASD worked fine for me, sounds like a Direct Input mapping index to key problem (fell for that too). <br/>The random spider movements are nasty, the pizza monster is far more predictable ;) | ||
| Burrow | Quite fun. It's nice to find the hidden gems. Now it just needs some dangerous parts for a challenge ;) | ||
| Cave Invader | Not bad. <br/> <br/>It needs a bit of polish in between. Right now you're pretty clueless about what happens. | ||
| Cavern Greed | Thanks for the Windows binary. <br/> <br/>This entry would've been fitting for "Advancing Wall of Doom" as well ;) <br/> <br/>I like the tile shake effect, but the rightmost screen is nasty *squish* | ||
| 7 hours mini game | Quite good for only 7 hours. Too bad, the cave looked good. <br/> <br/>Nice little game, but weird controls. Timed double jump is nasty ;) | ||
| Treacherous Caverns | Weird :) <br/> <br/>I can see how it could be fun, but you need to have all the players first. | ||
| The Caverns of WIll-o' | Thanks for the Windows build. <br/> <br/>Ok, I get the perspective now, Ultima like. <br/>Looks like a promising start, also very nice digging algorithm. | ||
| Cavern Pong | Seriously, a full grown physics engine at a whopping 40 MB for a pong clone? <br/> <br/>I mean, seriously? ;) <br/> <br/>Secondary WTF: How the f*ck did they manage to make a effing physics library 120 MB on the hard disk?? | ||
| Brinie | Weird. And not really the good way :) <br/> <br/>Basically you bait things somewhere else. | ||
| Cavern Defense | The hit-target-bug makes this pretty much unplayable. You can have the two sword-guys beat each other, one kills the other. | ||
| Xue | Nice start. <br/>For some reason it runs ruther sluggish on my system. Too bad you couldn't put more gameplay in there on time. | ||
| Wagon Race | The idea is nice, not quite fitting the theme. <br/> <br/>This has possibilities. You really should've included a more complex level (or several shorter ones). I see that you put quite a bit of work on the editor. With a few addons this could be quite a fun game. | ||
| Cave In | Really good for two hours. And actually way more fun than quite a few "full" entries. <br/> <br/>Well done! | ||
| Bat Cave Adventures! | There's no binary in the Windows version? | ||
| Cave Jimmy | A quite nice start, but as you said, the game is missing. <br/>Could be neat once the level starts using the umbrella. | ||
| Jello Cavern | Thanks for the Windows build. <br/> <br/>It's basically a physics engine sandbox with a weirdly controllable box animal. With endless air jumps. And no game. | ||
| "Conway's Game of Caverns" | Something's not working right. <br/> <br/>You seem to have used some non-square textures. I get a black screen on startup (title screen?) When I press space the game begins, with texture on floor and ceiling, but non-textured walls. <br/> <br/>Other than that, it's a random generated maze. Nothing too innovative, but with added content and working enemies this might get quite creepy. | ||
| caveskid | Awww, that bit at 88% is really short! <br/> <br/>A little like tempest light ;) | ||
| A Matter Of Life Or Death At The Caverns Of Deep And Dark | Thanks for the Windows binary! <br/> <br/>Alas, the game is ín a bad shape. The movement timing seems to change from room to room, sometimes you can walk into walls. Also, is there a win condition? | ||
| The Evil Dark Cavern Which Leads Straight To Death | Sorry, no Mac to test. | ||
| Caverns of Adventure | Yay, the magical button! <br/> <br/>Quite nice skeleton, and as you already started, a good starting point for a really nice game. | ||
| Cave Trip | Too bad you didn't get it finished. <br/> <br/>This could be quite fun in its way. | ||
| F = ma | The constant rotating plus the added weird music made me want to quit quite fast. It's really irritating. <br/> <br/>I was constantly bombarded with enemies, so there was no time at all to go exploring. Could've been interesting to find more. | ||
| Cave Mushrooms | Weird :) <br/> <br/>Wonder what you see when you wake up. | ||
| Cavern Crawler (Final) | Nice little game, managed to fly to the end. <br/> <br/>The rotation of the ship is awkward. Some additional objects to collect or avoid would be a nice touch. | ||
| Black Cave | Looks stylish :) <br/> <br/>Also I hoped that the NPC gave me something for that one weird wall piece. But suddenly my hero lost his motivation ;) | ||
| Cave without Story | Quite solid fun. <br/> <br/>If the bullets would actually be useful it'd be a real shooter :) <br/>Shooting stalagmites is pretty useless since you can't see anything when the screen shakes. And the ants take way too much shots. Managed 1302 points. <br/>Good music! | ||
| Byte Vs. GNOME | Thanks for the Windows executable! <br/> <br/>Nice start, but missing a few bits for a fun game. For one, the speed seems too fast (Windows build problem?), right now there's no elegant dodging since the rockets zoom past. <br/>I liked the art style, but the surroundings are somewhat bland. A little indication on the empty floor if you're actually moving would be nice. |