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Apr 7 14:38:05 The depths of a well ♥ 0 I liked the player animation, it was neat! The graphics in general was cute. I didn't find the exit though I would try and make the gameplay a little more robust, rather than have multiple levels, items and difficulties (although that's cool too)
Apr 7 14:57:01 18m 56s The Investigator ♥ 1 I liked that you created a room that feel like a real place, with table, wall, and various people sitting in front of you. I'm not sure if I understand why I always see 2 dialogs by the other side, but can only click on the right option which is practically just next. I tried to follow through for 10 days, but I wasn't sure how long it would take BTW I think the fact there was music is actually nice, even if the game disagrees :) And I would put the link to the game before the source code on the page
Apr 7 15:14:29 17m 28s Rooted Deep ♥ 2 I really liked the game! The idea of underwater farming in the depth of the ocean without diving suit is really genius. I think the upgrade system is a little unutilized at the moment - I'm not sure if there's a reason to buy the oxygen and speed power ups, as it's very easy to just plant near your home. I bought the 2k profit upgrade and it's seem not to be worth it as you just need to get to 2.5k Also I prefer in game tutorials so I skipped the one here, and actually it covered everything other than where the oxygen refill. I tried to swim up But again, the graphics, sounds, interface - very well done!
Apr 7 15:18:29 4m 00s Test1 ♥ 1 The graphics looks cute and funny, but because it's like flappy bird and I lose really quickly, I can't really appriciate it. Is there a retry button? I had to reload each time
Apr 7 15:28:51 10m 22s Knocking On Hell's Door ♥ 1 Really liked the game! The weapons and movement felt very good, and the music rocked I almost wished if there were more weapons instead of enemy variations, as I couldn't pick them apart. The game felt a bit too easy But again, like the graphics, the particles, the sound - very well done
Apr 7 15:35:27 6m 36s Voyage au centre de la Terre ♥ 1 I liked that this is a complete game, with level, cute animations, dialog etc I finished it but I'm not sure what I did, I didn't understand the fight But could be nice idea to make a game out of public domain book
Apr 7 15:42:32 7m 05s Dark Pit ♥ 1 Very innovative idea, using the light as sort of time stop It took me some time to get used to it, and the fact that some platform were sloped so I think they only work once was a little confusing. I wonder if starting with horizontal platform was a better way to teach the idea BTW I think the graphics was kinda cute, especially the background and platforms
Apr 7 15:49:06 6m 34s Interstellar Dragon - Into the depths... of space! ♥ 2 The dragon was so adorable, really liked the ship movement, and the fact the he used the handles while moving. Also the music was cute The​ game itself is very standard, so it's hard to find a reason to play this one too much But again, really like the details - in fact it would be nice if the dragon would move one stick forwards or backwards for up/down movement, and the other for left/right - currently he some to move the sticks only for one axis
Apr 7 15:54:17 5m 11s Abysmal fate ♥ 1 I think there can be a nice idea here - sort of a solitare game where you have to eat opponent cards Right now it's a bit too simplistic in the presentation, and seem a little too simple (the text was a little small for me BTW, so I had a hard time reading) Overall the game flows well, just need to elaboare on this idea
Apr 7 16:13:06 18m 49s Flower Abyss ♥ 1 Very intriguing game, made me want to keep seeing the story as it unfold. The idea of seeing the story while playing a platform game is original - you can miss story tidbits if you miss platforms I finished the right path, but couldn't bring myself to finish the left due to me falling out of the platforms.. In general the game needed a little more polish - animations, text not blending to objects, etc But again, really liked the idea, the use of colors, the writing - well done
Apr 7 16:24:08 11m 02s Deepest Canyon ♥ 1 Great potential for this one, the graphics are nice, and swinging on logs feel very good when it worked I did expect to be able to grab logs when I didn't - it looks like the game think they are too far I did get better which is nice - with more polish this can be addictive
Apr 7 16:30:00 5m 52s Sub-mersed ♥ 1 Good for first effort I would actually not include the music. Also I didn't understand the small fishes are background - maybe make it more clear they are in the background Keep learning and I'm sure you'll improve BTW, I needed to run it with a command line - not sure if there's a different way
Apr 7 16:34:05 4m 05s EYESPY [Online PvP] ♥ 1 I don't see the itch.io link
Apr 7 16:48:31 14m 26s The Final Descent ♥ 1 The game started really well - I liked the instructions on the wall, the atmosphere and the idea to keep finding fuel and descend further I think it would be better to remove the many features in the game, for maybe better polish - I didn't understand the enemies at all, and the game eventually glitched and just stopped But again, the first couple of levels were moody and the game as very ambitious for a game jam
Apr 7 17:44:31 56m 00s Depths Driller ♥ 0 The graphics was simple but very nice, and the game had a relaxing vibe. The idea that the drilling make the enemies appear is cute I think the gameplay was a little familar, and also a tad slow - enemies are similar and pose no threat, I got all the upgrades really fast, and I didn't feel like it would be worth it to stay to the end as it felt the same (BTW, personally I prefer in game tutorials, needed the site to figure out shift for scanning) I think this can be a nice idea to expand upon - bring unexpected enemies and challenges while digging deeper
Apr 7 17:53:16 8m 45s BeltCo Mining Inc. ♥ 1 I liked the space background, the ship, and the idea for the game is tried and true I think it's currently too stingy with resources - the fuel runs out way to fast, and you don't always have gems in your vicinty, and also it's takes a long time to get 1 gem (which most astroids have), and the first upgrade cost 10. (BTW, the arrow confused me, I would show it only if the station is not visible) I did like the fact that shooting astroid cluster damage all of them, cool touch
Apr 7 18:00:51 7m 35s Rattling ♥ 1 The mood is really good at this one - the controls are immersive, and I liked the graphics and the effect of running out of oxygen I didn't really understand what do do, and I was eventually stuck in the other room with boxes blocking the way and no way to progress - the risk of using physics in tight spaces Maybe a little more hints on what to do, and less relience on boxes blocking the way can help
Apr 8 15:18:02 21h 17m Star in The Core ♥ 1 Great mood, fitting music, creepy graphics and sounds, and nice effects and animations I would try and improve the playabilty a bit, the controls and performance are not the best, and it's seem like the game is just going down, which is a bit basic But really again, the athmosphere here is very well done!
Apr 8 15:29:13 11m 11s Zooid Nexus ♥ 1 Very interesting to learn about the creatures! And I think you did a good job making the circles that follow you feel somewhat dynamic. It was also nice that is was a complete game with levels, although the level select didn't work for me The abstract shapes hurt the immeresion a bit, and I didn't understand at first those were obstacles. I wonder if the idea of long chain of organism could make a less furstrating game (navigating a long chain in narrow corners is though) I think there's a good idea here, very interested to see this one explored
Apr 8 15:36:51 7m 38s Earth Below ♥ 2 I liked the art, and the fact the you see all the places you eventually climb to - very cool. It was also cool that each level had it's own challenge I'm not sure the idea of placing blocks was really needed, as it make things more frustrating - for the life of me I couldn't figure out how to place block in the next level, other than placing my mouse at the bottom of the screen. Couldn't figure out how to use shift I did finish the game and it was nice - with audio and gameplay tweaks this can be even better
Apr 8 15:46:46 9m 55s DepthsHouse ♥ 1 I liked LSD fish! The models, texture and animations are really well done (have you done them yourself in this jam?). The movement felt good I think sound was really missing, and also some feedback for the shooting. The game is not difficult, other than the fact the fish can just catch you from behind Overral, very impressive first entry
Apr 8 15:51:51 5m 05s Deep Drop ♥ 2 The game is probably not for me, but I was impressed I got better and could jump on several platforms before falling and giving up :)
Apr 8 16:58:14 1h 06m A Very Deep Tunnel ♥ 1 The soundscape in this was amazing! Really liked how it built up as you built more stuff and drive the mine cart. The graphics was nice and moody, and the idea of getting deeper into a mine is cool I encountered a very nasty bug twice were I was stuck on the right side.. I think I spammed the E button to collect gems (BTW I think it was better to collect with the right hand). Eventually I figured out I can just put 3 drills on one gem spot, put some bees next to it, and let the game run for a while and collect the gems.. really wanted to see how it ended. I also experienced invisible bee hive. It was a bit annoying I couldn't activate what I wanted specifically - the default was to collect gems, and I had plenty But all in all, one of the better games I played so far - without the bugs and maybe some more progression, could be the best!
Apr 8 17:07:05 8m 51s Sighetto: Dual Descent ♥ 1 Graphics and effects are very good! And the idea of dual worlds is nice, and is really carried by the excellent presntation The lack of audio, not great controls, and little repetitive gameplay make it maybe not a great as it could have been This could really be something good if those issues are ironed out - for example, this beg to have some purpose for the chips, as you have 2 goals - going down and collecting them, and it's not clear what to prioritize
Apr 8 17:15:23 8m 18s blablabla deep finite ocean II ♥ 1 Cute game - at first I thought I should just eat the enemies, and it was their blood not mine (I'm a shark :) Really like the logo as well even if it hurt my eye Need some sound effect I think, and also maybe gameplay that is more developed - it's generic top down shooter at the end of the day But I did enjoy the shooting and the blood
Apr 8 17:57:27 42m 04s The Treasure of the Gigantanic ♥ 2 The graphics were clean and nice, and I like the static camera positioning and interactive elements I'm not sure the game is for me, as I lost twice - probably due to water filling the submarine, not sure. It was too much for me to handle everything But the game is well done and seem to succeed in what you aimed for
Apr 8 19:36:24 1h 38m Cave of Gorbs ♥ 1 Very complete game - great graphics, animations and varied environments, very good music and audio, fluid controls, and overral solid tried and true gameplay I wanted to finish the game, but it wasn't clear to me how far I was from home (I saw 00 on the top right after a while), and the game became a little repetitive. Also I wasn't sure what the mushrooms and bottle do. However, it's really an impressive for a game jam - great in all departments really
Apr 9 14:55:53 19h 19m Talkie Escape ♥ 1 Wow very impressive and very unique idea for mechanic! I really liked the visuals, the mood was great, and it felt very complete. I also think it was a very wise decision to not let the player die. The controls didn't felt very responsive to me. It actually bother me less on the section were you control the other guy, because the whole idea is that there's a delay because you interact with walkie talkie, and the platforming was quite forgiving. I also felt the dialog system was a little awkward, because I'm so used the the top text being before. I also would have tried to avoid the "jump cuts" as they threw me out of the experience But again, the idea here is brillient - it felt like some coop levels on it takes two or portal 2, were one player help the other, but in a single player. Would love to see this being developed #complexout
Apr 9 15:40:01 44m 08s Song of the Depths feat. Shian ♥ 1 The best game I played so far, and I'm not even into puzzle games! The graphics was gorgeous, the music that built up was very good, and the mood was very good too. Personally I think the static sound was not really needed, it was very jarring compared to the beautiful singing voice, and to the overral relaxed nature of the game (at the start I thought it had horror undertones) I also think the controls were a little too slow for a puzzle game that relies on speed for some of the puzzles It's very though to design puzzles, as it's very easy to make them too easy or too hard. I think in this case I did felt sometimes that the game was playing itself, especially in the begining, but I did felt more challenged at the end. I don't usually finish puzzle games but this one was very cool. Really fantastic achievement
Apr 9 16:06:46 26m 45s DeepSeak ♥ 1 Very fun and cute game! I liked the pixel art and enemy variety, and hated the red piranas! (in a good way :). Also the sound was funy and added to the atmosphere The movement felt fluid, but the shooting a little less so. I wasn't sure what is the rate of fire, and it was hard to aim, so hitting something felt lucky sometimes Still, very cool complete little game!
Apr 9 16:29:40 22m 54s SATURATION ♥ 1 Really impressive technical achivement with this! The graphics and sound are really on another level, and they really homed in the atmosphere and feeling of dread. Personally I prefer in game tutorials, and I couldn't figure out the controls. Honestly I didn't figure out the game - I understood the compass above tell me if I'm close or not, but the sumarine moved so slowly and the boost was so rate I got discouraged to explore Maybe the gameplay is just not for me, the technical parts here are really something else!
Apr 9 16:41:07 11m 27s Binary Bomber ♥ 0 The graphics here are really something else :) and together with the audio created really nice atmosphere. The game was classic and fun. I really liked the detail of climbing over the ledges I think the parallex background move way to fast, and the enemies were not really that interesting. I also didn't realized that some coins are below me, because it looks like a pit But again, very solid game, that is elevated with the quirky presentation
Apr 9 18:39:29 1h 58m Work-Life Balance ♥ 1 Really liked the writing! The art style was cute, and the simulation too close to home as it should be I think this game needed more events and texts in general, like description of the game you're publishing. It became too repetitive at some point. Also and it's a tip I got for my game - the volume is way too loud - the best thing is to send the game to other people and they notice it right away Still, probably the best writing I seen so far in the ludum jam, just wish there was more
Apr 9 19:49:55 1h 10m The Amberstone ♥ 1 The atmosphere in this one is great, and the graphics are really nice. Also the dialog system worked great, and dual wielding is cool I think the game is not for me, as it give me dark souls vibe, which I guess can be a compliment. I think the black textures that can't be lit, the short life of the torch, and the unforgiving platforming really prevented me to proceed as much as I would like But again, it might be the intended experience - just wish it was a little more forgiving because it looks really interesting
Apr 9 19:53:53 3m 58s River Woods ♥ 1 Like the boat sprite and the pixel art and music in general, very cute I suck badly at this game, so couldn't progress much.. even on the easy path :0
Apr 10 03:01:00 7h 07m Oakhaven ♥ 2 The lightining system is great, the little audio really give it a nice mood, the procedural generation is solid, and the sprite work is cute, and impressive for the intro Puzzle games, espcially sliding puzzles, are not for me, so I didn't progress far. I wonderif the procedural generation hurt here a bit, as the fact the orb may affect different room felt really obtuse to me, and the slow movement without diagonal didn't help Still, very impressive, especcially with C++
Apr 10 03:39:12 38m 12s Defense in Depth ♥ 1 I thought I understood it at first - as it seem like you can't just place a firewall just before a hacker, but sometimes the hacker still got through even if I didn't. I couldn't really figure this one out :(
Apr 10 16:31:29 12h 52m Heaven Denied ♥ 1 This game left me torn.. initially I really loved it. The graphics is very moody, the voices are really incridable, and the writing was sometimes top notch - I was really touched by the blue guy who want to go to hell just to see his son, and I was really torn about what the right thing to do about some people - where the choice between heaven and hell both seem wrong But I think that's exactly were the lost opportunity was here - the fact the the game consider some choices wrong, mean I can't really express the what I think is right. And it's not like papers please where it's obvious what the rules are, and you can choose to oppose them for your own values.. I also think the text was a little hard to read, and was sometimes obstructed by the cabine or people. Frankly there was too much of it with nothing to do in between, and when I got fired I choose not to continue BTW the only reason that I sound a little harsh maybe it that this game idea and characters really worked for me on an emotional level, which is something that almost didn't happen on other games I tried on the jam. It doesn't take away the fantastic writing, sound and mood - very well done!
Apr 10 16:39:24 7m 55s Light In The Dark ♥ 1 I really like the tutorial, and the dialog system was really good - the different fonts, animation, sound. I also like the card and battle UI, well done. It's probably not for me as I really tried to like undertale but couldn't, which is an obvious inspiration. I would maybe make the battles less quick, and try less dialog at first Overall, nice complete game, well done!
Apr 11 15:27:01 22h 47m Satisfy the Beast ♥ 1 Nice animations with such simple graphics!
Apr 11 15:29:31 2m 30s Jerry the Spear ♥ 0 Nice water tiles and animation!
Apr 12 06:36:56 15h 07m See the Light ♥ 1 Minimalist game elevated by the gorgeous pixel art, animation and music Just wish there were more fish, and that I understand how to position my fish height wise, but very relaxing game
Apr 12 06:44:17 7m 21s Pits and Bricks ♥ 1 Very original idea! The graphics and music was cute The game is currently a bit too easy, even on hard, and the ball takes too much time to go across the screen I think this can be a good base for something really good!
Apr 12 06:48:44 4m 27s Spring Drill ♥ 1 Very unique take on the depth theme, and very unique game overral - really mind bending puzzle I'm not that into puzzle game, but I can say I wish the controls were a little more responsive I think this one can be developed to something really cool
Apr 12 07:15:45 27m 01s Get to the bottom ♥ 1 Cute game, remind me of peggle. Music is nice I'm not sure how precise aiming is needed, since the ball can't go out of bounds - I was able to spam S and get to the win block Well done game overral
Apr 12 07:29:52 14m 07s Deep Delve ♥ 0 Very cool classic game. I really liked the pixel art, mood, the weapons and the enemies, and that they develop as you progress (e.g start shooting and have more hp) I wanted to continue playing, but I encountered some nasty bug where one of the robots got stuck on the spikes, so I couldn't kill him wihout taking damage - and I died (the jumping is a little clunky and didn't help). Honestly the game felt a little repetitive before, so maybe few more levels / enemies, or little faster progression (the game is stingy with coins) All in all, very nice game, with a little more polish it can be very addictive!
Apr 12 07:39:20 9m 28s In Solar system depths ♥ 1 Really impressive that you did it in delphi. I liked the graphics, though mixing the 2 texture styles was a little jarring, but they were both good The game felt a little slow and clunky (e.g, aiming was not smooth, but moved on a grid), and I didn't understand why Q is left and not A (and also why you need left/right when you can just steer with them mouse) All in all, cool space shooter
Apr 12 07:45:21 6m 01s DEPTH CHARGE ♥ 2 Cute game, sort of reverse missle command where you can move. The voice clip added to the charm The controls are not the best, and initially I didn't see much reason to aim. The submarines can be really relentless, and trap you on the side where you can't really move Keep it up!
Apr 12 19:02:40 11h 17m Forged Below ♥ 1 Like someone said - it feels like a mix between minecraft and overcooked. The graphics are really good, especially the models of the dwarves client, nicely animated too. I'm less connected to the idea of trying out recepies - and was a little frustrated when I made an expensive gem based sword, only to discover it's something else because the models are so similar. I think there's not enough feedback when you're doing somethinig wrong, like giving a customer the wrong item. The controls were also a little weird - I'm wondering if left click can replace E to make it more intuitive I think you did succeed in what you wanted to make, which is the important thing - I think just a little more direction can make it more accessible for someone like me :)
Apr 13 14:23:20 19h 20m Echoes of the deep ♥ 0 Not sure I can add more to what others said - great mood and seem to have tons of content, a little eneven gameplay - I would make it more forgiving or at least explainable at first. e.g make the sonar last a little longer on the walls, explain you can't just shoot anyone at sight, etc
Apr 13 14:34:36 11m 16s Cadet Mizuno ♥ 1 I really liked the virtua fighter style character design and animations, and it's really impressive that you made it all happen in 2 days. The metal gear solid style gameplay was a little janky but worked for me, and the black hole part was surprising and cool I'm not sure if the game glitched, but after I got out from the black hole, I pushed one of the boxes and then the character lied down and I was moved to the start of the game. Also the sounds were a little too loud, and enemy inconsistent on when they can see you or not I think a little more polish could really help this one - some of the jank is actually charming, like in one level I was able to walk around the guard without really pushing anything, but I would avoid the furstrating stuff like I described above. Great job
Apr 13 14:46:33 11m 57s Depths of Space ♥ 1 I both liked and hated the gravity of the planet :) maybe less density cam make this one feel more controlable
Apr 13 15:03:58 17m 25s Focus! ♥ 1 One of my favorite games so far! I loved everything - the pixel art, the animations, the music, the really original interpartation fo the theme, and the sequence of events was funny Initially I was confused on we can't just take out the other sniper - in hindsight I guess it's so to not scare the other guy. On my first playthrough I had to randomally click on stuff sometimes to make the game progress. It's always tough to setup the context of point and click games, and not make them too easy or too difficult. On my second playthrough everything was much more logical - at this point I mainly want more of this stuff - very original idea and very well done
Apr 13 15:11:16 7m 18s The Well of Secrets ♥ 1 Superbe atmosphere, Very well done introduction, and I loved the graphics even though it was minimal, or maybe even because of it! I went into the 3rd floor, and it became a little repetitive, and than the game hanged up so I couldn't progressed :( Still, fantastic achievement, very well done
Apr 13 15:28:12 16m 56s Artery ♥ 1 Really unique and very moody, superb use of audio I was able to make 3 green lights appear, and didn't quite figure out what the right slide lever does, so the game is still a mystery to me. Very cool
Apr 13 15:52:19 24m 07s The Depths of Planet Z73 ♥ 0 I'm amazed you were able to create this game in 2 days. Did you make all the assets yourself? Really fantastic work, and frankly the most complete resources style of the many I seen on the gem I did feel that some of the resources were hidden in places that felt out of bounds - it's only thanks to the fact they you can practically go anywhere while jumping that I was able to find them I actually appricate the fact you can't die in the game. Fantastic atmosphere and amazing work
Apr 13 15:59:38 7m 19s HMS Lumos ♥ 0 Cute game, I really liked the texture on the sprites, the the game overral was solid There were some small issues, like the fish going on the UI Maybe need some more things, but Overral nice entry
Apr 13 16:07:01 7m 23s Help! I'm Trapped on The Torment Trapeze. ♥ 1 Incredible idea, really funny animation and graphics, and overral great execution I suck at the game badly so couldn't progress much, but the the nice thing is that it's still entertaining. Begging to see a master of this game play it
Apr 13 16:10:33 3m 32s Drop Into Hell ♥ 1 Like the graphics, was very charming. Also the death animation for the demons was sick Wish the other hits carried more impact, and that the controls were a little more responsive Can be a base for a reall fun game, well done!
Apr 13 16:28:06 17m 33s A Memory of Her ♥ 0 What a hidden gem, one of my favorite games so far - dare I say my favorite On the technical front it's really an impressive achivement - the sprites and backgrounds are gorgeous. The shaders are really well done and used appropriatly - I liked how everything feels dreamlike, and the memories are really fuzzy. The audio was just incredible - every sound well in place, and the music touching (shame it doesn't repeat). The text system with all the effect is not original but really well done and added to the chart. I don't play tons of rougelikes so I'm not sure if it's your original idea, but I really liked tieing the upgrades to the story. I didn't really mind it was a memory game, and I really appricated the difficulty curve here - many games I tried are either too easy or too hard, but this one felt good. I guess I can say that some animations and variety in the lelvels can make this even better, but it's really incredible whay you were able to make in 2 days. I really feel like with some development this can be a full game - I felt I barely knew the character the game is about, and she does sound important to the player character
Apr 13 16:34:51 6m 45s Holy Moly! ♥ 1 What a fun little game, really felt incridble to play. Gave me untitled goose game vibes, great graphics I guess trying to melee guys with shootgun is not the smartest idea, but I did finish this :) Well done!
Apr 13 16:52:49 17m 58s Deep Dive ♥ 0 Incredible animations work! Really familar and fun gameplay
Apr 13 16:59:32 6m 43s Deeper ♥ 0 Not into erotic interactive fiction, but the mini games were hilarious. great job!
Apr 13 17:04:23 4m 51s ABSEIL ♥ 1 Cute game and graphics. I couldn't really figure out how to handle steps :( But well made game
Apr 13 18:49:57 1h 45m When it Sinks ♥ 1 Nice work conveying complex emotions with minimal graphics - the skewd texts and doctor were especially effective
Apr 13 18:53:22 3m 25s Layered ♥ 1 Short and sweet experience - the audio was particularly well done
Apr 13 19:00:42 7m 20s Sunken Secrets ♥ 1 Fun little game, I liked the assets, and the game felt complete which is nice I think if the ocean flooor felt a little sloped, it will make the PSI make more sense, and also if it would continue in all directions somehow Good job!
Apr 15 13:05:10 42h 04m Below the Machine ♥ 1 Very fun game, I really liked the animation for such simple sprites, both for attacking and dashing The hardest enemy in the game is the cannon that shoots everywhere, it felt a bit random sometimes. The health pool was generous, but it was a little disheartning to lose dash if you're dead Great entry overall
Apr 15 13:20:25 15m 15s Antmine ♥ 1 Like other said, the fact that it runs on C++ is bonkers. I really liked to see strategy game in a jam - remind me very much of dungeon keeper. I also liked the sound design I felt the control and design was not necessarily balanced as I would like - miners dig through non gold dirt when they shouldn't, and it's also very easy to have total party kill without realizing - maybe missing some indication you're attacked Overral, very ambious project, well done
Apr 15 14:59:48 1h 39m The Fall ♥ 1 Loved the music and the graphics! The gameplay was familiar but solid, and fit the theme well I encountered weird differences between web and windows version - in web I couldn't move on full screen and had no sound effect, on windows I had no music. I'm not sure, but the game also felt more difficult on windows Very nice game
Apr 15 15:26:24 26m 36s Squirrel swirl ♥ 3 The animation of the gem mine was very cute, the music was fantastic, and I really liked the forest was endless I'm less into idle games, but didn't found much at fault with this game - I guess more animation and variety wouldn't hurt, but the content for 3 days is very good
Apr 15 15:31:18 4m 54s DownThread ♥ 1 The spiders animation and AI was out of this world, really really well done! The rope implementation and controls are very good I didn't find much reason to move left and right honestly, and I think more variety would help - but I assume the spiders require so much work that it was not in the cards Fun game with really unique and amazing animation system
Apr 16 04:39:00 13h 07m Deep Descent ♥ 0 I liked some details - like how the ship stop to shoot, and the particle work is really well done using simple sprites I think this game is currently too easy, as I needed to read in the comments how to lose :) Also I'm not sure there is a benefit to shoot towers, maybe if they will be more punishing. And also I think it's hard to see what's in front of you Still, this is a working and fun game. Well done
Apr 16 05:10:01 31m 01s St.Amsel ♥ 1 Wow, the art design is really top notch, probably the best I've seen from the all games I played. The animations, the sprites, the color pallete - it really brings this alpine village to life. I also really liked the music, and the dialog system was really fantastic. I was intrugied about the story, and it's a real nice interpatation of the depth theme - without really showing you what's down there, which can be effective (although it would be really cool to see your underwater pixel art) The game just ends I think? after your ring the bell. I guess I can nitpick about this and a few other things - like the night being too dark, and maybe the dialogue gets a little repetitive. But mainly, I just wanted more of the story to unfold - I didn't mind there was no gameplay beyond dialog actually Really impressive work, graphics and otherwise
Apr 16 11:37:13 6h 27m Dream Depths ♥ 2 The interparation of theme have a lot of potential (inception is one of my favorite movies). The sprite were created by you? They look really good. I also liked the sound effects I think engaging with the enemy is too risky to be worth it, and I didn't figure out why do you need the coins. It was also a little daunting the find the way down, as many "dreams" look the same. I think I would like the game more if it a little less brutal, and a little more exploration focused Very nice work
Apr 16 11:47:56 10m 43s Diggin' Deeper ♥ 2 I'm not sure I can add much to the many comments above. The highlight for me was the sprites (espcially the dwarf) and the control method. The gameplay is probably not for me. I wonder if it would have worked better for me if there was time pressure, and you wouldn't move - meaning you just need to hit the correct key for the next block. This would remove the timing element and make it almost a typing game But I totally understand this isn't what you aimed for, and for a simple game it really worked well
Apr 16 11:53:01 5m 05s Ad Light ♥ 1 So many comments, so not sure if I'm repeating myself The artstyle was incredible and unique - really beautiful sprites and animations. I loved it how chill the fish was :) I kept trying to go towards the shinly light of the angler fish The music and sound effects were also really well done The gameplay was familiar. I really hoped for me fish sprites, although I can understand it's very difficult to do art this fine Very nice job
Apr 16 11:59:34 6m 33s A Well to Wonderland ♥ 3 Lots of comments so I'm not sure I'm repeating myself Very nice art and especially music. It took me sometime to realize it's a mix of dance dance revolution and start stop gameplay. I liked the interprtation of the theme, and it felt chaotic as it should be for Alice in wonderland inspired game, but sadly I'm not fast enough to progress much, so I enjoyed much of the graphics thanks to your screenshots Maybe difficulty modes or more progressive difficulty can be cool for someone like me, but not game should be for everyone :)
Apr 16 15:26:56 3h 27m Esca - Ludum Dare 57 ♥ 1 Really cute graphics, you were able to create a great mood with the lighting over the dark ocean. I also liked that the character is bright and the music and the vibe are happy to contrast that As a software developer with 20+ years of experience, I think it's totally fair to use AI to assist in coding. One of the nicer aspect of it is the ability to phrase a question with a piece of code, and get to answer faster then looking up online or reading books, which are still useful tools regardless. I also think your game, while simple, feel really nice to play, and with my experience it's something that can't be achieved by AI alone Very nice work
Apr 16 15:30:57 4m 01s Pogo Dwarf ♥ 1 *Failing to get over the stairs part at the start" Ctrl+F "getting over it" - 6 results Ctrl+F4 Best game in the jam :)
Apr 16 15:42:31 11m 34s Devour ♥ 1 What a fun little game, with nice graphics made of mainly black sprites. It took me sometime to figure out you can eat several fish, and then I felt really powerful Maybe it's just me, but while I did like the tentacle a lot, I do have 2 criticisms * The tail end looks a little weird. I think a simple rounded tail would look better (although I understand you wanted to get something dynamic, it's hard look to get right) * The speed of the tentacle bothered me a bit - when there are no fish down, it move painfully slowly, and when I lifted my finger from W for a second without a fish it was already down. I would consider speeding up the tentacle a bit (maybe based on the amount of fish at the bottom, or give player some control), and maybe not get all the way down if you don't have fish, or make it based on the number of fish you catch Still, I really enjoyed the game for it's simplicity and presentation - good job!
Apr 16 15:46:47 4m 16s Helldriver 2 ♥ 1 Funniest game on the jam so far. Some invicibility frames would be nice though :)
Apr 16 15:51:04 4m 17s Kika's Eggsplosive Descent ♥ 3 Loved the dreamlike sprites, very special - I'm very bad at this game though :)
Apr 16 15:59:17 8m 13s DESCEND with CAUTION ♥ 1 I'm too old for this, reached 1000m and realized I don't have it in me. Appricate the checkpoint though!
Apr 16 17:46:22 1h 47m Scavenger Deep ♥ 1 10/10 art like everybody else said. I looked on github and every animation seem to be hand drawn. This is really tremendous achievment and boggles my mind
Apr 16 18:05:26 19m 04s The Void ♥ 2 What a perfect little point and click game. I liked everything, the art off course, but also the little puzzles, the music. Really amazing
Apr 16 18:10:39 5m 13s BURIED ♥ 1 Couldn't figure out the controls, but the art and mood are really good!
Apr 16 18:17:59 7m 20s Granny's Gotcha ♥ 0 Great game, and I'm very appriciative of the difficulty progression - really draws you in
Apr 16 18:28:54 10m 55s Sea Devil ♥ 1 The anglerfish art and general art was fantastic. I like the reverse depth connection to the theme The fish felt unresponsive for a few seconds after scene transition for me.
Apr 16 18:32:18 3m 24s Mysterious Cave ♥ 1 Some of the sprites are really fantastic. I wish hitting enemies will carry more impact though
Apr 16 18:39:13 6m 55s A Strike In The Dark ♥ 1 Fantastic art, especially the blob family and the amazing ligting system The game is not for me probably - I would prefer it would just be a platformer so I can explore the cave and have fun Still, very very pretty game
Apr 16 19:20:39 41m 26s TRENCH ♥ 5 What a fantastic game! I played lots of games on ludum dare, but none hooked (no pun intended) me like this one. At first I thought the web was too powerful, and it probably is, but the game is challenging enough that you really need the tools you're given, and it's really fun to abuse the enemies which can so easily kill you Some nitpicks - when you walk against the door the sprite jitters. Also falling into enemies feel a little unfair sometimes All criticisms are off course null and void compared to the amazing sign animation, and you choosing the same game name as me :) Really well done!
Apr 17 03:41:19 8h 20m Abimes ♥ 3 Superb visuals and effect. I would consider mouse support for less jarring animation, and more smooth transition between the nice music scores
Apr 17 04:26:14 44m 55s Marianas Miner ♥ 1 Harpoon felt very powerful, loved it that you can hit multiple enemies at once
Apr 17 04:49:34 23m 20s Shleep ♥ 4 Not sure what else I can add, really a perfect experience :)
Apr 17 04:52:43 3m 09s The Scourge from the Deep ♥ 1 The dark souls like gameplay is not for me, I barely hit the first enemy. The graphics is really special though :)
Apr 17 10:23:36 5h 30m Meanepth ♥ 2 I got to the giant jellyfish and couldn't figure out how to progress. I was using the web build which seem to be problematic, so maybe I'll try the windows build later Really impressive you create this mini world in 3 days. The environments, mood and audio are really good, and the sea creature are impressive. I also liked the text effect where it delete itself, and that there wasn't too much of it. I also liked the brisk walking pace, and honestly I wanted to jump few times, probably FPS habit die hard I would really want to see where this goes - I think for this type of experience it's ok for it to be linear and obvious how to progess - the 2nd stairs for example were a little hidden All in all, really impressive work
Apr 17 10:27:58 4m 22s DUCKDEPF ♥ 1 The duck is adorable! And generally the assets were great, I liked the music, sound effects and animations Frankly there were too many controls and objects for me to progress much, something with my depth precaption didn't work with this game for some reason At least you here the cool *boink* with rag doll animation when you lose :)
Apr 18 16:15:20 29h 47m Belials Bellybutton ♥ 1 Superb presentation and mood - really loverd the head moving animation for the diver (remind me of doom), and the bubbles particles were amazing. The audio design is top notch too. I also appriacate the tutorial, the arrow pointing towards the treasure. I didn't figure out how to fight the swordfish. The diver moved really slowly, and I wasn't sure if I hit it with the harpoon as it was very dark Very cool game!
Apr 18 17:44:04 1h 28m Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 3 What a classic idle game, with a great touch of humor. Starting with a small thumb thing, needing to buy the hands, the uncle throwing things into the water.. I liked the tutorial, and that you can explore this wonderful lake why you're waiting for the pumps to do their thing. Really appriciated the wheels, as without them you move too slowly Like all idle games, this one one can be beat by just putting the game running, which is what I did some of the time, but very fun nontheless
Apr 19 15:17:39 21h 33m Submarine Waffles ♥ 0 Very cute game - liked the food assets a lot! I got a hard crash pretty soon after playing. I'm not sure how to get/create a crash dump, but if you want to explain how I can try and post it
Apr 20 13:34:10 22h 16m Depths of Hell ♥ 1 Fun game, very cute demon, although he sound like a dog :) I really liked the gameplay develops over time, keeps things fresh. I died due to a fireball I didn't see, and I wish I can just continue from the same step and lose some score or something - because I did weant to see the end, but it's too nerve wrecking to try again until I succeed Very solid icy tower like game
Apr 21 12:32:07 22h 57m Scares on Schedule ♥ 2 Really loved the charming art and audio, remind me of old games which is fun I played before seeing the comments and felt bad because I barely managed to progress, but I see many found the mini games a little too hard. I would consider starting way easier, and make them progressivly harder for the korean starcraft players later :)
Apr 22 12:40:46 24h 08m The Deepest Descent ♥ 2 I really like the depth illusion of the background, for such simple graphics. The intro, music, difficulty curve, all were spot on The only thing I can say is that I saw many games like this on the jam, which make sense because the theme lends itself to such games. It would be nice if there is some kind of twist Having said that, this is really a solid implementation of infinite fall game, well done!
Apr 23 18:36:07 29h 55m Light - Ludum Dare 57 ♥ 0 I really liked the sea weed graphics and the snake, really well done art here. I think if it was matched with more fleshed out audio the mood here could be really incredible. It's a shame the text was a little small. The controls for the dude were good, but I think moving the anchor was a little counter intuitive, and felt slow, but didn't really feel like it was water as it should be. I did like there is variety when you go down, with enemies and such. I think there's a seed of really interesting experience here, and it's interesting to investigate the dark deeps
Apr 24 13:32:17 18h 56m Endless Depth ♥ 1 Not much too add, really impressive procedural generation!
Apr 25 03:20:30 13h 48m Ruby Hole ♥ 1 Cute game, with lovley graphics. At first I didn't understand you can scroll down - maybe some indication for this would be nice :) (I'm the sort of person who skip the text, so maybe it's my fault lol)