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Shigor's games and stats for all events →
| Timestamp | Since previous | Game | Shigor's comment |
|---|---|---|---|
| Aug 22 16:51:00 | Astar | I almost ended in level 8 after few attempts and it's good I played more, level with disappearing tiles made me to play few more, but lev 12 with two bats was the end for me... just couldn't find a way to dodge both flying mice at the same time. <br/>Simple but effective and working design, same as Josh, pathfinding annoyed me a bit in some places, especially near holes. | |
| Aug 22 17:08:00 | 17m 00s | FuhFuhFire! | Nice screaming and the idea that you first start fire and then play hero is interesting. |
| Aug 23 09:22:00 | 16h 14m | Protoscape | Not bad, asteroids in the maze style game, but it quickly became too annoying - unless you really try to blaze through the maze you'll get killed by the closing doors. After few dozens of attempts I gave up. |
| Aug 23 09:39:00 | 17m 00s | Number 23 Escapes! | Good one (I considered doing similar game for my entry :), but there are two big problems with the gameplay: <br/>a) hiding behind bigger obstacles means I have no idea where my character is, which way he's facing etc - which together with controls mean unnecessary problems <br/>b) although "sneaking" game has by definition slow pace, sometimes it gets incredibly annoying and boring - sometimes waiting for guard to move so I can run past him takes very long time - first room with guard I've spent about two minutes just trying to wait him out after attempts to draw him out or run past him failed. Then on another attempt he moved so nicely I just walked around and it was it... <br/>Thumbs up for the iso graphics :) |
| Aug 23 09:47:00 | 8m 00s | Reality | Since it seems that I can only go endlessly to the left or to the right and whatever I do "game" ends after I walk to the next blue couch (or if I run away from my imaginary friend too fast), I'm either completely missing something, or... |
| Aug 23 10:00:00 | 13m 00s | Lost in the Depths | Good attempt to put online rgl together in 48 hours (and it might be bit more enjoyable if there was somebody but me online), but slow movement, pretty much purely random fighting and boredom of walking in mostly completely empty halls... but it really plays like a basic prototype without much fun. |
| Aug 23 10:07:00 | 7m 00s | D.T.R.J | Very good logical game :) |
| Aug 23 10:22:00 | 15m 00s | Qua-tzar | Kinda hard to test the gameplay without someone close to test the hot seat multiplayer :( <br/>And undo for your move would be very welcome. |
| Aug 23 10:27:00 | 5m 00s | Escape!! | If there was a Ludum Dare 1 hour contest, you'd probably win :) |
| Aug 23 10:30:00 | 3m 00s | Escape Velocity | Nice idea, too bad you hadn't spent more time on it and less on getting drunk :) |
| Aug 23 10:35:00 | 5m 00s | Cityscape | Classing gameplay and it's fun :) Well done, one of the best I've rated :) |
| Aug 23 10:36:00 | 1m 00s | Escape from the elemental maze | Can't download too... |
| Aug 23 10:40:00 | 4m 00s | Ninja Princess | I quickly found out that all you have to do is quickly press up and right arrow key simultaneously (got to hiscore of about 1500 this way, then game was too fast and princess ended as barbeque. <br/> <br/>Is there a way to escape? :) |
| Aug 23 10:54:00 | 14m 00s | Keep Running | Thumbs up for nice retro style art, one of the better entries I've tried. |
| Aug 23 10:57:00 | 3m 00s | Dare To Escape | You should probably say that you're using XNA 4, because it would crash for people without it (and people without visual studio debugger won't know why) |
| Aug 23 11:05:00 | 8m 00s | Volcanowned! | A bit too tough, but the idea escaping on the rocket is nice (also nice title screen:D) |
| Aug 23 11:13:00 | 8m 00s | ESCAPE FROM troll CASTLE | Oh the wait and wait and wait before I move somewhere or until the platform rides to me... :( it really kills the mood |
| Aug 23 11:58:00 | 45m 00s | The Man Who Sold The World | Not going to rate it because of the 12 hours supposed to be safeguard against problems with upload, not for finishing the game (especially as music is one of the biggest +) - you should change this to jam entry. <br/> <br/>But although the gameplay is very simple platformer you managed to make something interesting and captivating - story and music made it one of the best entries I've yet seen. But I kinda don't see the theme in here much. |
| Aug 23 12:06:00 | 8m 00s | Escape Lines | Nice idea, but it really is too slow |
| Aug 23 12:13:00 | 7m 00s | Space Captain Iodine Escapes The Electric Death Maze (In Space) | Took me some time to understand the mechanic (switch activating after you leave it is really confusing) - at first I thought it's really just a blind maze based on trial and error |
| Aug 23 12:24:00 | 11m 00s | Maze Escape | Well, more luck next time, this is really too simple :) |
| Aug 23 12:27:00 | 3m 00s | Death Game | Not bad at all (especially for your first game :D) |
| Aug 23 12:30:00 | 3m 00s | The Power of Escape | Allright... took me some time before I realized what kind of escape you have on your mind.... |
| Aug 23 12:35:00 | 5m 00s | Unlock | Nice, could use few more levels. BTW R for restart didn't work for me :( |
| Aug 23 12:40:00 | 5m 00s | Boat Escapade | Quite good platformer - it really could use at least some simple sounds |
| Aug 23 12:48:00 | 8m 00s | Escape from the Wolf Castle | The twelve hours extension was just for uploading, so not going to rate unless you put it as jam. Otherwise, not bad, nice idea for fighting, but it's really too short. |
| Aug 23 12:50:00 | 2m 00s | Eggscape | Reversed tetris :) nice :) |
| Aug 23 13:23:00 | 33m 00s | DRUGSDRUGSDRUGS | Very psychedelic :D |
| Aug 23 17:22:00 | 3h 59m | Block escape | Too hard for me, if there was anything else for me to do but to battle inertia, I'd try it more, but... |
| Aug 23 17:25:00 | 3m 00s | Poor Ball | Reverse arkanoid! Good idea :) |
| Aug 23 17:32:00 | 7m 00s | Don't Let 'Em... | Good idea, it's quite playable, but it's terribly inbalanced... i couldn't do anything from the start, but then suddenly i got to the level i could just spam hundreds of towers and that's it. <br/> <br/>Nice as a concept, shows potential (but reminds me one indie game, can't rememeber name, which combined tower defense gameplay with space invaders...) |
| Aug 23 17:43:00 | 11m 00s | Escape... | You forgot to include AVBIN library (it can be easily googled and downloaded, but...) <br/> <br/>Very nice audio which sets quite a good mood together with the art... but as you said yourself, is there a game? - Character walking slowly half a pixel at a time (if not less, i was sure i'm blocked somehow in collision, then i noticed he IS moving.... superslowly. |
| Aug 23 17:51:00 | 8m 00s | Escape Deletion | "Tron" feel is nice, but it was kinda boring (and later maybe too tough). BTW for some reason audio doesn't work for me (WinXP), so i listened to the menu tune manually (nice one :). And your level format is genius :D |
| Aug 23 17:57:00 | 6m 00s | Escape Cat | Nice one :) Simple, but playful :) |
| Aug 23 18:01:00 | 4m 00s | .: The Escapist :. | Too bad there's not more. It's too short even for LD entry. |
| Aug 23 18:06:00 | 5m 00s | Escape innerspace! | Interesting, yet bit confusing - it really is TOO small. |
| Aug 23 18:22:00 | 16m 00s | Demonout - the roguesque adventure | Way too easy so I got bored pretty quickly by just walking and killing everything with few hits and constant Level Up messages. Otherwise nice, with some polish it could be quite nice game. |
| Aug 23 19:00:00 | 38m 00s | Escape Velocity | Took me longer to download then to finish :( |
| Aug 23 19:06:00 | 6m 00s | Elastic Prison | Very nice idea, but a) even after several attempts and quite a long way to go I don't understand the mechanics (and in the end got best results from semirandom mashing of the keys :D) b) reseting back after while gets really frustrating :( <br/> <br/>Bit work with controls and it would be really nice little game. |
| Aug 23 19:12:00 | 6m 00s | Cave Escape! | Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music. |
| Aug 23 19:18:00 | 6m 00s | Harvest | Controls are really killing it in a big way... |
| Aug 23 19:21:00 | 3m 00s | Escape or Die | Not that bad for your first game... and compared with some other entries I've tried it's at least playable :) |
| Aug 23 19:34:00 | 13m 00s | Wallazoo: Path to Freedom | Not bad idea, but it doesn't work very well. Especially annoying were characters getting misaligned with the cells after direction switch. |
| Aug 23 19:46:00 | 12m 00s | The Labyrinth | Thumbs up for music and for the riddles, thumbs down for forgeting to mention how to play it (thx spoonweaver) |
| Aug 23 19:59:00 | 13m 00s | Ryan's Labrynth | Collision detection :( <br/>And it got really boring very fast. |
| Aug 23 20:26:00 | 27m 00s | Go, Fish! | Quite good job... For it's class of simple avoiding games it lacks only some sounds and music (and the color phasing adds that little extra needed spice to make the game stand out a little.) |
| Aug 23 20:34:00 | 8m 00s | Fragmentation | Very nice idea, congratz. Music's too repetetive and i could use some more challenges, but as a simple AND quite original concept game you've suceeded very well. |
| Aug 23 20:42:00 | 8m 00s | Reach For It | Very good, not very innovative, but polished, working and fun to play. Next time just add few sound effects :) |
| Aug 23 20:51:00 | 9m 00s | Scriptblock's Escape LD48 | Is it possible to get to the exit? I tried several times and I always ended on one of two blocks, your wife said "surveilance detected" and gameover (followed by crash of java). <br/> <br/>Either I'm missing something, or it's completely blind trial game, try all ways in the maze until you find some which won't kill you. |
| Aug 23 20:58:00 | 7m 00s | CRASH! | Strangely blinking menus, quite confusing controls, lack of any gameplay but diggining holes randomly (or I'm really missing something? |
| Aug 24 06:34:00 | 9h 36m | The Cell | One of the best I've tried so far... |
| Aug 24 06:38:00 | 4m 00s | City Runner | There's several game of this type in the LD21 that I've seen, but I'd guess yours is probably slightly better then the others in the terms of gameplay. |
| Aug 24 06:42:00 | 4m 00s | BitScape Goat | The time limit reduces this to trial and error for the first (and maybe second and third) try and having to restart all the way is frustrating. <br/>Art and audio style is crazy => well done! :D |
| Aug 24 06:53:00 | 11m 00s | AWOL | Excellent video and audio, quite funny game |
| Aug 24 07:00:00 | 7m 00s | Stratus | Excellent 8-bitish art, nice setting, there's only one thing I find annoying... it's too short. I'd love to see the whole game :) |
| Aug 24 07:13:00 | 13m 00s | Poltergeist | Oh the horror! :D Excellent entry, took me few times to learn to escape from ghosts (nad yeah, it might be a bit too hard) |
| Aug 24 07:22:00 | 9m 00s | Mazix | That's one of the most original entries I've yet found :) And of the more original purely maze moving games I've ever played. |
| Aug 24 07:26:00 | 4m 00s | Hollow | Excellent atmosphere for the platformer. |
| Aug 24 07:40:00 | 14m 00s | Death Boulder Jones | Good idea and presentation, but either tone down the difficulty or use checkpoints, otherwise it gets too frustrating very quickly. |
| Aug 24 07:42:00 | 2m 00s | Bloppo: the great escape | What really annoyed me was trying to move the character to pixel perfect collision so it would move through the next corridor, sometimes I had to spent several attempts to position him correctly. Otherwise, good atmosphere, but just ordinary maze game. Music was very good. |
| Aug 24 08:17:00 | 35m 00s | Unrest | Interesting entry, but if not for comments, I'd probably never thought you could get rid of addiction by sleeping it over :) Way too easy as a game, but as a sim and attempt to do anything else but another platformer it gets my thumbs up. |
| Aug 24 08:37:00 | 20m 00s | Slimes! | hard, but in a challenging way, platformer with a lot of slimes is excellent :) |
| Aug 24 08:49:00 | 12m 00s | Meta Abstract Room Escape | I felt like I was testing Petri's network :) |
| Aug 24 14:03:00 | 5h 14m | Cosmic Heist | Excellent audio. Game's too simple for my taste, but it works pretty well. |
| Aug 24 14:30:00 | 27m 00s | The Wave | Gameplay quite similar to atomic zombie smasher (or how was it called), took me some time to realize what to do (since instructions ingame told me to look online or somewhere else and tehre's nothing in the windows build). And windows build crashed on me several times |
| Aug 24 14:38:00 | 8m 00s | Scratchy Get Out! | Game based on continous dying and trying to touch this or that and hoping it would do something isn't very intriguing. I gave up after few minutes (would gave up sooner, but I've read in comments what I'm supposed to do. In the end I managed to get up with the rock... and nothing happened |
| Aug 24 15:12:00 | 34m 00s | To Hell And Back | Allright, out of few dozens LD entries I've rated you've got the biggest overall score :) Mixing "final fantasy" characters style with SCUMM adventure, adding enough fun and coding it all in 48 hours, respect. There's only one thing I disliked and that's the speed of the dialogue, it's very annoying for me (as a speed reader) to be unable to skip to the next line. <br/>But really excellent, one of the very few entries I've passed link to my friends. I even decided to forgive you for abusing the time extension which was supposed to be only as a safeguard for upload problems - you're not the only one, but you're first I rated even if you did it. |
| Aug 24 15:14:00 | 2m 00s | YRGBO | Download doesn't work for me either. |
| Aug 24 15:21:00 | 7m 00s | Mindbane | Damn, I just don't have reflexes for this, or i'm doing something wrong, because I just can't get over the part where I'm supposed to use hovering to fall down and don't hit the spikes directly under the platform. It really annoys me, because I'd love to play more (music got me hooked :) |
| Aug 24 15:27:00 | 6m 00s | The Accidental Adventure of Jim | I'd add "it's too slow" to your self criticism. But you've scored with "It's too dangerous... errr" line :) |
| Aug 24 15:38:00 | 11m 00s | The Bachelor's Escape | Funny idea, really annoying audio :) (and slow game over screen) |
| Aug 24 15:46:00 | 8m 00s | Charge | More or less agree with ratking. It's not the first compo game I've seen (although none so far in this LD) using idea of + an -, but it's just too damn uncontrolable... game for very patient or very lucky |
| Aug 24 15:48:00 | 2m 00s | Escape of the Psychic Trash Robot | Crash on windows XP (32 bit) - access violation reading... |
| Aug 24 16:21:00 | 33m 00s | King Midas: Escape from the Deadly Block Dungeons | Nice idea (reverse boulder dash), but it's too boring - it needs better levels, some sort of challenge |
| Aug 24 18:14:00 | 1h 53m | Martin vs Monty | mac only? :( not going to rate |
| Aug 24 20:40:00 | 2h 26m | Escape! | a) don't use installer next time <br/>b) intro screen with the text hanging too long, i was already getting ready to kill the process (this is really ridiculous) <br/>c) gameplay is primitive variation on memory <br/>d) you're generating positions randomly and you're not ensuring that they don't overlap, which might complicate the game / render it unplayable |
| Aug 24 20:42:00 | 2m 00s | Duke Ludum Forever | Sigh... If you're trying to annoy people with long wait on megaupload only to find one screenshot... you've succeeding. |
| Aug 25 12:37:00 | 15h 55m | Bomber Planet | Smaller map and/or more content on it would made an excellent game. This way it's just rather good. |
| Aug 25 21:55:00 | 9h 18m | Flee Buster | Excellent - among the dozens of generic platformers (although in your case platformer is just one third of the game :D) I've tried by now yours shine spectacularly... It's quite fun to play (not easy, but also not superhard as some others) and I didn't mind that much that I died here and there and had to restart (which is to say something...:) Art reminded me zx spectrum (color changing was excelent idea) and your sounds are good and fitting, especially considering you made them on your mouth :) <br/>One of the best entries I've rated. |
| Aug 25 22:04:00 | 9m 00s | Escape Velocity | It is too hard (postcompo version being slightly better) unless you really spend a lot of time learning it all over again with trial and error. Good idea, but to be it really funny you'd have to slow it down a bit and give player some warning (at least direction to the target would be nice). This way you have to try and try and try (took me about ten tries just to locate the exit in the second level) |
| Aug 25 22:07:00 | 3m 00s | DrPetterLD21 | Interesting idea, took me some time to pusth the damn button :) |
| Aug 25 22:12:00 | 5m 00s | Spacescape | Very good and I'm not saying it just because I've used similar style of art and planned to use sounds like you :D <br/>Heartbeating is brilliant :D |
| Aug 25 22:28:00 | 16m 00s | Asylum Escape | The art really burned my eyes out :) Attempt to create interesting and bit innovative fight mechanic is a definite plus and as a certified (almost, but I escaped) madman I have to approve, because I could almost feel I'm roleplaying myself. <br/>It has potential, but problem is it's not very engaging and next to impossible to win unless you know which enemy to fight. Running randomly and trying to fight enemies... Since there's no way to replenish magic that I've found you'll die after few fights whatever you do. |
| Aug 25 22:43:00 | 15m 00s | Get Away | I've tried three times, always just drove straight for the end (only once i got hit by police car which promptly disappeared). After I hit the target game tells me I've escaped and then crashes. Boring, there's no challenge. |
| Aug 25 22:47:00 | 4m 00s | Many_Many_Spiders | Sigh... next time use dropbox or anything else please, just not something which forces me to wait, click, wait and wait... and then fill damned captcha. And then wait more and more and more for just 1 and half meg file... containing very simple and almost unplayable game using asssets from GameMaker... |
| Aug 25 22:55:00 | 8m 00s | Escape from Strong Castle | The idea of coward running from fight could be interesting, but I just couldn't stand more then few minutes of eyesearing black and white grid with totaly monotonous music with gameplay consisting mostly of hoping that I'll escape from the fight quickly enough without getting hit... |
| Aug 25 23:08:00 | 13m 00s | Safari Park Escape | Nice art and idea (I was considering escape from zoo too for a few moments too before discarding it for not knowing how to do it interesting), but it really is too unfinished (and buggy - in one attempt generated level meant that my hippo could just stand on the place and be attacked almost every turn, as he couldn't walk through the trees and he could only return to the park. Also losing turn for trying to walk wrong way doesn't seem much fair. |
| Aug 25 23:17:00 | 9m 00s | Gunz And Sedanzz | Took me some time to understand what I'm supposed to do and then it was a bit too easy. Very nice implementation, both audio and audio |
| Aug 25 23:48:00 | 31m 00s | Not Without You | Very good, polished, working, fun to play, you even managed to get the levels right (difficulty curve was about ideal I think). Only thing missing was some music in the background. |
| Aug 25 23:53:00 | 5m 00s | Zero Gravity Escape | Extremely hard (and the dragbox if you don't click exactly on the joint is annoying), but it's one of the most innovative entries - too bad you hadn't time to polish it up :) |
| Aug 25 23:55:00 | 2m 00s | Oh No, Lava! | Bit too simple for my taste |
| Aug 26 00:01:00 | 6m 00s | Prison Lander | It seemed as a yet another simple platformer, but the light mechanics gave it that little needed extra twist. Not bad at all. |
| Aug 26 00:34:00 | 33m 00s | Lightbulb Robot Escape | Next time please don't use installer (it's even written in the rules...), especially not working installer - 32 bit version doesn't contain sdl.dll. Not a big problem to download of course. But game doesn't work either (editor does) and reports wrong dll signature (tried with few versions of sdl I found on the net). And then uninstaller leaves it's beatifully named C / Documents and Settings / Administrator / Start menu folder in my start menu so I have to manually locate it and delete it... |
| Aug 26 00:55:00 | 21m 00s | TREASURES | As guys before me said - the checkpoints would help. Spikes I have no chance to see on the first play are bit annoying. Otherwise quite good one - it's polished, nice art, acceptable music. |
| Aug 26 01:12:00 | 17m 00s | "EscapeBot" | Karel (programming language) strikes back with vengeance and really, really annoying music. Good job for 48 hours, my only disappointment (apart the music which forced me to mute the sound) were the levels. Too easy and quickly boring. If you make a postcompo version with some interesting and devious levels I'd love to play it |
| Aug 26 01:13:00 | 1m 00s | Escape! | Well... I'll give you a star for humor :) |
| Aug 26 01:19:00 | 6m 00s | and just like that | Very good entry due to the excellent presentation (and funny "hints") - music is really great. After going through almost hundrer of entries I'm starting to be sick of platformers, but your's gave me hope :) |
| Aug 26 01:27:00 | 8m 00s | Super Kommandant Exteme | Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not... |
| Aug 26 01:38:00 | 11m 00s | Escape from Ludum Dare | Brilliant :) |
| Aug 26 01:43:00 | 5m 00s | The Villainous Villa | Cool, excellent sound... But what the hell should I do at the window? It seems there's bug because even if I take the pillow, I can't use it in anyway, place where it was is still active and if I jump, I splash... |
| Aug 26 01:55:00 | 12m 00s | BRITAIN:2027 | Few good ideas (really liked the idea of rusting the doors), it's really pity it can be finished under minute :( |
| Aug 26 02:01:00 | 6m 00s | Escape from the Labyrinth | Nice atmosphere for a while(thanks to the creepy breathing sound mostly), but in the end it's just a simple maze |
| Aug 26 02:03:00 | 2m 00s | Arenatron | Very nice music, but the game was too simple/boring for me. |
| Aug 26 02:08:00 | 5m 00s | Escaparazzi | At first I was like WTF? Then I realized I'm not controlling the car but that one guy who doesn't have a camera pixel and realized I play snake... Not bad idea, but I was really annoyed I can't let the paparazzis die in pain under the cars :) |
| Aug 26 02:17:00 | 9m 00s | EscApe | Normally I'd say "nah, just a clone of Ugh", but after playing several dozens of often very generic platformers I applaud :) Apart from more levels (but the number you have is IMO more then acceptable for the 48 hours) and some more audio I think it just needs a TINY tweaking in controls - flying monkey is probably drunk monkey dipped in some grease (although how the grease would work in the air is beyond me). <br/>Very good entry. |
| Aug 26 02:24:00 | 7m 00s | A tale about life, death and a looser. | Good job, especially for 9 hours wonder :) Not sure if i'd call it a game but anyway, one of the more interesting entries I've encountered (I'm a sucker for emotions it seems :) |
| Aug 26 02:37:00 | 13m 00s | EscapeOut | Ok, I almost why the hell you just made another generic breakout / arkanoid clone?... then I missed the ball... Good idea, points for innovation :) |
| Aug 26 02:40:00 | 3m 00s | Hamster Escape! | Hosting account suspended (both win and web links) so can't try it - anyway by using music not of your own you've broke the rules. |
| Aug 26 06:57:00 | 4h 17m | AWAYGET | I started to write a comment about bug with buddy stuck in the light and then I noticed first comment... It's morning, I'm just drinking my first coffee so my brain doesn't work much yet, but anyway this really needs to be told to player. |
| Aug 26 07:41:00 | 44m 00s | Upset | I approve of the chat idea and the way it works (although need to wait on the #public channel until new channels open wasn't very clear). What I disapprove is: <br/>a) speed of the chat... I've spent a long time staring blankly at the screen (yeah, I know, it was mostly about the speed people would write, but...) <br/>b) possibility to be unable to finish the game without even noticing (while most dialogues are quite straightforward, in some of them I wasn't sure what to choose, probably because usually I wasn't sure what I could get out of the character) - after I ended up without destination I gave up because I didn't want to spend another several minutes watching the chat on public, instead I've checked the sources to see what I've missed. Considering you can fail in the game very soon (for example not getting ID which can happen VERY easily) you really should have invested few minutes to add simple check if the goal can't be done. It wouldn't be hard at all, especially the way you've coded your data. For example, increasing some kind of counter for goal fail in every "failed" conversation and then checking it against global number of possibilites should work. <br/> <br/>Bottom line: nice and quite innovative compared to most entries. |
| Aug 26 07:47:00 | 6m 00s | Danvil's Escape | I'd check sources if there's any hidden depth in this, but since you hadn't provided them (as you should per competition rules)... thanks to wally2069 for saving my time |
| Aug 26 07:57:00 | 10m 00s | Ascape | Bonus for humor (some lines almost made me chuckle), but otherwise... the length, quite total randomness of the responses... I noticed you wrote that you've learned the C on the day of the competition, but even then you could give it a bit more - judging by the source size I'd guess you spent about hour (two at max) making it including the "learn C" part |
| Aug 26 08:02:00 | 5m 00s | / ESCAPE \ | It's about the first purely "mash escape key" game which I enjoyed :) Excellent music (I'm just sucker for the old SID style music...) |
| Aug 26 08:36:00 | 34m 00s | STOPCOCK | Ah, the speccy style art! (Bonus for your logo). This really is probably the most strangest variation on jRPG I've ever seen, too bad I couln't try the "Rip entire gut" skill I got in the last fight. The only connection with the theme "Escape" I noticed was Escape item in the combat menu... <br/>There's only one thing I really disapprove (except the installer) |
| Aug 26 08:40:00 | 4m 00s | Chasteroids | Too simple (both in terms of difficulty and gameplay), but it works. |
| Aug 26 09:14:00 | 34m 00s | Amke's Revenge II | Very good platformer (nice level design especially and bosses) and music is very good and fitting to the game. Congratz, one of the best. |
| Aug 26 09:18:00 | 4m 00s | The Remnants | Is there anything else but randomly moving blue dots of enemy fleets and sometimes jumping of my green dot if i click close enough before click end turn? <br/>Not sure why you uploaded / what you expect from comments otherwise. This doesn't count not even as a prototype. |
| Aug 26 09:22:00 | 4m 00s | Roman Rush | Interesting concept, but it lacks few things... motivation, challenge, some polish... |
| Aug 26 09:36:00 | 14m 00s | INFALL | It seems panda's definitely not right choice for an engine to use on ludum dare :) hundred megabytes of dlls almost scared me out of my sanity. <br/> <br/>As for the game... there's not much of it, after I understood what I'm supposed to do it was just a matter of aiming a bit on the right and hit the thrusters. About the only thing I liked was music, simple, but it's enough. Better luck next time. |
| Aug 26 11:10:00 | 1h 34m | Run Run Robot | Excellent, one of the few games i've tried and tried and tried till I killed the octopuss instead of giving up after a while :) Nice megamanish music. |
| Aug 26 11:22:00 | 12m 00s | Flee your Fate | Nice presentation, but i was usually quite confused what I am supposed to do :) First minigame ended for me in few seconds before I could do anything, cop just got me before I could ran away. |
| Aug 26 11:27:00 | 5m 00s | "Escape from Bubble land" | You're supposed to use only assets you've created yourself... so the music kills you :) |
| Aug 26 11:32:00 | 5m 00s | graphite | Movement usually doesn't work (once I push left arrow I'm usually stuck with moving to left), random falling... I got somehow after several tries down to the girl (I think) and that's about it, because then the movement bug kicked in and I couldn't do anything. Music is not bad, art would be more then enough if it was playable, but considering you've had gamemaker and three days as this is jam entry.... |
| Aug 26 11:37:00 | 5m 00s | Bountyhunted! | Not that bad... got confused by the first screen, but otherwise it's quite good... (if you think you suck, go rate few entries and you'll feel much better :) |
| Aug 26 11:46:00 | 9m 00s | Mountain above the clouds | It seems and looks nice, but what confused me was that I failed almost randomly, some kind of feedback if you're doing the right thing would be nice. I got to escape in the end after getting stuck in one one place for several tries (one of that "random" death in the room with two air currents) - it's too short, but if you made longer levels, add some sound, it would charming little game. |
| Aug 26 11:47:00 | 1m 00s | NO ONE CAN STOP THE HARDWARE HERO | Not bad for two hours. |
| Aug 26 12:03:00 | 16m 00s | Spiritual | Excellent atmosphere and presentation, but gameplay is rather dull... mostly wait and wait :) I've spent few minutes and few levels playing this, but it gets boring very quickly and atmo won't save it. |
| Aug 26 12:06:00 | 3m 00s | Endless Castle | It's too boring, there's really is no gameplay to speak of. |
| Aug 26 12:09:00 | 3m 00s | No Escape | Stomped humans make satisfying splash... But that's about the only thing I liked - I got really bored quite quick with it. |
| Aug 26 12:16:00 | 7m 00s | Hell Fortress Escape | Art's perfect and level design seems to be done well, although I got frustrated too quickly on some places and hadn't finished... difficulty is a bit too high (but I might get back to it and try it again, it really seems as one of the few entries worth playing. 8 bit style audio is sorely missing :( |
| Aug 26 12:24:00 | 8m 00s | Action Monkey | A bit too difficult for my taste, but it feels finished, polished and playable. Good music. |
| Aug 26 12:27:00 | 3m 00s | Something embarrassingly bad | Does it work at all? I think I understood your idea, but it didn't help me... random attempts to say something had no result either. |
| Aug 26 14:52:00 | 2h 25m | Cyperspace... | Stupid microsoft decision to localize stuff like floating point sign, separator in csv files and other idiotic stuff etc hit me few times too... |
| Aug 26 15:01:00 | 9m 00s | Illusion | Due to the character gliding after jump it quickly changed to excersise in frustration. Either my reflexes just aren't what it used to be, or it is too hard. Hadn't finished since I really hadn't nerves to force myself to try for the hundreth time |
| Aug 26 15:06:00 | 5m 00s | Rescue Support | Good idea, pretty good execution. One of the more original yet completely playable entries. With some more polish and levels it could be quite good game (in normal terms, not just ludum dare) |
| Aug 26 15:10:00 | 4m 00s | The Copenhagen E. Coli Epidemia | Idea is hilarious :) too bad that gameplay is a bit lacking, at least few more levels or something which will stretch the game over dozen or two seconds usually required to get to the RocketToilet |
| Aug 26 15:19:00 | 9m 00s | iQ | Sigh... why did you made the player to move so slowly when answering the riddles? <br/>Overall... few simple riddles you have to answer by moving slowly to the right door, with some story and a bit better ending (where you could move a bit faster). <br/>Gotta agree with Wally, this is one of the entries which makes me fear the next game I'll try. |
| Aug 26 16:56:00 | 1h 37m | Left Again | Any game which says something about radish and mothers must be good :) (at least I've got that idea from Dungeons of Dredmor). It's quite funny and enjoyable game, upgrading gives and possibility to choose party gives it that something little needed extra.... and the oneliners uttered by zombies.... This... is.... BADGER BADGER BADGER! <br/>Very good, one of the few games so far which made me laugh and deserves stars in Humor category. |
| Aug 26 17:09:00 | 13m 00s | The Island | Good game, although as was already said, too hard. Quick switching between sailors via numeric keys would help a lot. One of the better I've seen so far, congratulation. |
| Aug 26 17:12:00 | 3m 00s | Quean Bee | Not bad, although I don't have anyone to properly test the gameplay. And the theme connection is quite weak I think. |
| Aug 26 17:27:00 | 15m 00s | Sunrise | Sigh, another platformer which is too hard for me to properly enjoy (even on easy... I must really suck, playing games for almost 30 years must have fried my brain :)... Tiny tiny tiny view without possibility to use fullscreen with dark blue over almost black just adds to confusion. |
| Aug 26 17:38:00 | 11m 00s | Esca | Very interesting idea, one of the few games in LD which tried something genuinely new (never expected to play platformer with "command line" controls), but the difficulty is over the top :) (btw I'd never ever thought of "flap" myself, but I've seen it in the level :) So question of curious non-native english speaker... is really flap correct verb for the very small hop? :) I don't remember that I'd ever seen it used like this. |
| Aug 26 17:49:00 | 11m 00s | Rescape | Sadly there's not much to like here... first level is simple "adventure" (knife in the sink in the prison cell, sigh...), combat scene in second level isn't combat at all... There are worse games entered in the Ludum Dare, but not much of them. Better luck next time. |
| Aug 26 17:52:00 | 3m 00s | Ambrose leaves | Not very intuitive, more like very confusing. Wanted to commend you on music, but then I noticed it's generated from wolfram tones :) |
| Aug 26 18:31:00 | 39m 00s | Aphelion Incident | At first I thought it's just another generic platformer, but the mind reading (although not used enough imo), background informations, monologue etc together with nice clear art made this one of the winners :) <br/>While game could of course use some more work (especially audio), it's excellent entry and one of few I really played till the end because I wanted to see what's awaiting me and enjoyed it a lot. |
| Aug 26 19:06:00 | 35m 00s | CRS Escape! | Idea of character switching was nice, but I agree with both problematic orientation (although on third try I understood how it works) and with "walking on corpses of my previous characters" (c) hamster_mk_4. Too bad there's not more (I checked sources:), at least some background info of what happened would be nice. Presentation, both audio and gfx was nice. (Could use some nice ending images, at least for good one) |
| Aug 26 19:13:00 | 7m 00s | Asplosions! | Some more challenging ideas for levels would be welcome (by challenging I mean something other than trying to outbuild / outdig those sumo wrestlers, otherwise nice "minecraft2d". Platformer + block building and destroying was used by few other games in compo, i'd guess your version is probably best, even unpolished like this. |
| Aug 26 19:18:00 | 5m 00s | Beak Free | "Due to there only being 5 levels(+1 super secret bonus), I made the difficulty quite high" - you know, most of us would probably prefer bit lower difficulty and more enjoyment... for me it was more exercise in frustration then game:( |
| Aug 26 19:25:00 | 7m 00s | Make a run for It | Mousewheel control is... is not very intuitive, don't you think? Concept is nice and quite innovative, but... even if i tried really hard to keep most of the systems running, I just never had any chance. |
| Aug 26 21:46:00 | 2h 21m | Glissaria | Excellent. This is probably best I've yet tried (from almost 150 entries), first I spent a whole lot time clicking and staring blankly at the screen, second I've passed links to my friends :) <br/>Well... after I understood the game mechanics, because the step "move out of the board" kinda escaped my notice :) <br/>About the only weak part is audio (thank you for the mute key) and connection with the compo theme is kinda... forced. Monsters escaping from the prison directly to the hero's castle... |
| Aug 27 13:10:00 | 15h 24m | Under a Watchful Eye | I gave it about 20 tries, including one complete walk around. Idea of running from your defender is not bad, actually could be used as a base concept for something more, but gameplay is mostly on vacations somewhere. you try to move away from the circle, you're dead before you can seriously move away. You try it in place you hope you might hide or something, won't help you, you die. (I've tried the "relatively easy way" two times before reading the spoiler, because it seemed as one place you could run away, didn't help me much). |
| Aug 27 13:18:00 | 8m 00s | Gather 10 keys to escape | Total randomness is completely killing it. Sometimes there's dozen of mushrooms in the line, sometimes dozen (well maybe less but anyway) monsters... With some polish, more reasonable choices (and MORE of them) it could be quite good. This way there's almost no reason to play (unless you're the type who just loves pure random chance) |
| Aug 27 13:44:00 | 26m 00s | Lost In the Shadows | Randomness is killing it - unless you're lucky you just won't find the water (sound cue is a good idea). You'd have to change the generation of the level for it to be fun (now it really depends more on how lucky you are). I'd suggest generating water on the fly - if player is already thirsty, generate water nearby on not yet visited (inlcuding the detection radius) tile. <br/>Otherwise quite good job. |
| Aug 27 13:49:00 | 5m 00s | Tea Powered Escape! | Water is rising too high and the most effective strategy is just to ride the water and dig over your head, sometimes digging to other cave and collecting tea. Idea is not bad, but it would require some polishing and probably some other small features to be enjoyable. |
| Aug 27 13:56:00 | 7m 00s | Epic Escape | Not bad for a first attempt... Otherwise not very good but I think you realize it by yourself. It would need at least few more levels. Enemies chasing you more quickly then on normal walk suprised me a bit (I underestimated you :) |
| Aug 27 14:01:00 | 5m 00s | Spotlight Search Deluxe | Controls (bad keyboard handling, waiting for key pressed message instead of checking if key is or is not pressed, I'd thought that Scratch should support this basic mechanic) are completely killing it. The loud game over sound almost made me to break my speakers with shock (was it intended? :) <br/>Better luck next time, trolls (but you're doing good, sooner your little troll starts the better :) |
| Aug 27 14:04:00 | 3m 00s | Huescape | Nice idea, although I've seen almost exactly same mechanic in 4 entries already. It's a bit more interesting in 3d, could be used for some "portal" style puzzle fps. |
| Aug 27 14:19:00 | 15m 00s | Reveal | Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it. |
| Aug 27 15:09:00 | 50m 00s | Ruin Runner | Runs of winxp. Never got through the third level with water (the one on the last screenshot) whatever I did even if I think I've done everything all right. Black screen on the start waiting for enter, troubles with quiting the application are just few of problems. Tutorial texts without possibility to skip them are annoying. Different shield mechanics might be nice addition, but that's about everything. Weak one, especially for a team entry, you'll have to do more next time :) |
| Aug 27 15:17:00 | 8m 00s | Walls of Darkness | Ominously creeping wall of darkness and short but fitting music loop gave it quite good atmosphere, art is nice and also fitting. There are just two things I've disliked. First - obvious shortness of the game. Second, the holes in the ground don't look much like holes, I kinda thought these are other walls and fell in... twice. <br/>And THANK you for providing difficulty setting. I wouldn't need it probably, but one of the annoying things on testing and rating entries is often very hard to insane difficulty of the game (mine included, although I didn't do it on purpose :D) |
| Aug 27 15:23:00 | 6m 00s | Captive | Functional boulder dash clone. If I wasn't so accustomed to Supaplex and it's controls, still by far the best game of this genre, I'd enjoy it much more, this way I was getting constantly killed by boulders. |
| Aug 27 15:33:00 | 10m 00s | Heartbreaker! | It's showing quite a promise, but since I wasn't able to force more people to play, I had to test it almost against myself so I can't exactly rate it properly - it seems that the game mechanics need some serious tuning (especially for the number of the players). Movement of the mage is extremely erratic (might be big ping on your server, didn't test it) and I think it's not going to be big fun for mages. Audio and gfx is good, almost excellent (didn't like the monsters very much) and it shows a big promise, so I'm rating you quite high despite my problems with gameplay. |
| Aug 27 15:54:00 | 21m 00s | Coin Runner | Wow... At first I was like... WTF ANOTHER STUPID PLATFORMER... <br/>Then I died... <br/>Then I played and played and played :) <br/>Congratulation, excellent idea, excellent work. I'm starting to hate platformers, but I really loved yours. <br/>Now for some criticism: edge climbing is more trouble then it's worth (but maybe I just need to play with it more). <br/>I'm pretty sure that more then once I've run into a fully vertical wall and there was (seemingly) no way through it. <br/>And it could really use some art for the blocks (but this is mostly nitpicking, you've concentrated on the game, even added quite good audio). |
| Aug 27 21:43:00 | 5h 49m | BATHOS | You're not the only joker who tried this (but your entry is much more elaborate than others... I would never suspected... :( |
| Aug 28 10:38:00 | 12h 55m | Escape Velocity | Why did you uploaded it at all? You say in your journal that your game is missing a game... you put up just your sources with comment that it can't compile... |
| Aug 28 10:44:00 | 6m 00s | I Predict a Riot | Interesting concept which fits the theme as well... But to work it as a game you'd have to make it bit more complicated or provide very good levels and probably use some more goals then escaping (like distracting guards continuously while one escaped convict goes to open doors for others etc..) |
| Aug 28 10:57:00 | 13m 00s | Moustache Chick | Another platformer which is just killed by the difficulty combined with clunky controls. Sometimes crazy jumping combined with strange collision with lava, which hits you even if you're sure it won't... In second level only way I found to get up was to have a collision with falling lava and jump from it ... Thank you for the cheat, but even with it just wasn't able to get over the vertical climbing in level three I think (I really wanted to see the whip). <br/>Excellent music, nice graphics (and quite funny backstory / character) |
| Aug 28 11:16:00 | 19m 00s | "It's A Bunny Story, Actually..." | Crazy soundtrack is pushing this game up from other simple platformers. I would really like to play other levels (to hear the soundtrack, I hope there's more), but I just wasn't able to kill the bear, after his speed increases to max (I hope it's max!) I was never able to jump over him without getting killed. You did it too hard, at least for me. |
| Aug 28 14:40:00 | 3h 24m | The Great Escape! | I love the hundred megabyte text log game managed to create before it crashed. I was wondering why game hangs here and there and why my harddrive suddenly goes on overdrive. If there was something interesting in the log I wouldn't complain so much, but... <br/>Millions of <br/>"Getting bullet co-ords.. <br/>Getting enemy co-ords.. <br/>end" <br/>doesn't make very interesting reading. <br/> <br/>I've attempted yet another try but then it crashes before the game shows, after intro screen, so I gave up, especially since what I've seen from the game in about minute before the crash doesn't seem like there's anything more then I've already seen. <br/> <br/>I wanted to say something nice about the music, but since it's taken from the IndieGames, it means you've broke the rules for compo (ALL content created by yourself). |
| Aug 28 14:55:00 | 15m 00s | Geomancer Shepherd | Good and innovative idea, nice as a proof of concept. Two bad there's only two levels and the gameplay is very slow. <br/>Connection with the theme is pretty weak. |
| Aug 28 15:00:00 | 5m 00s | Aftermath! | In second part there was only one policeman who run from me, I just walked to the end, is it a bug or you made it like this? <br/> <br/>Overall... I spent a lot more time waiting for megaupload to give me the file, installing it and then getting rid of it then "playing". |
| Aug 28 15:32:00 | 32m 00s | And resistance was futile | Geforce 8600GT on winxp, current drivers (open GL version 3.3 reported), crashes after startup. <br/> <br/>Traced the exception: <br/>error C3013: input/output layout qualifiers supported above GL version 140 <br/> <br/>I'm too lazy to mess with your sources to try to find a way to go over it, so I'll either wait or won't rate. |
| Aug 28 15:37:00 | 5m 00s | Forever Running | Repetetive, boring, often requires many attempts to find out where the boulder will fall. Hit collision around the boulder seems very big, it kills me even if I'm quite distant. |
| Aug 28 15:43:00 | 6m 00s | Fireflies | Got stuck on the bush, same as stRana. Very nice art style, too bad that what there is can be done in about ten seconds (you could at least add "fireflies collected" message or something) and consists just from simple walking. <br/>Works as a nice visual concept, not as a game. |
| Aug 28 15:48:00 | 5m 00s | You Don't Fit | Interesting take on slider puzzle. Too short and not very challenging, but definitely interesting and innovative. If I call on the phone number, will I really get the full version? :) (I'd like it I think) |
| Aug 28 15:56:00 | 8m 00s | Escape from Dr. Evilface's Maze | Clunky controls (HOLD mouse for shooting?! WHY?!) and long intro sequence (which is funny once, for the second time is annoying and I had no nerves to try for the third time) is killing it. A little bigger view would also help. I found no way to restart other than reload page. <br/> <br/>Nice art and music (so I won't be completely negative), but next time keep the intro for the last (and make it skippable, or at least give us possibility to restart without forcing us to watch it) and concentrate more on the game. |
| Aug 28 16:06:00 | 10m 00s | A Warrior's Forest | One choice? That doesn't do anything, just changes one sentence (I've checked the source)? That is all? <br/>You were supposed to make a game you know, not write a shortstory with some quick illustrations. |
| Aug 28 16:13:00 | 7m 00s | .SHADOWS. | Idea of remembering walls is very nice, although mostly useless, but it could be used as one of the keystones for a specific gameplay. With some polish and some other features (currently it really is boring, I quit after third level) this could work quite well. |
| Aug 28 16:23:00 | 10m 00s | Escape from Leong Mansion | Very good gfx (just the intro text really blended into background and was hard to read) and excellent audio. This is definitely one of the better platformers entered into compo this, although I gave up after a while. |
| Aug 28 16:28:00 | 5m 00s | Relic Run | There was a bit too much on the screen and the best tactics was just to run straight ahead and shoot. Fun for a while, but too frantic for my taste. |
| Aug 28 16:38:00 | 10m 00s | Escape Artist | Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it. |
| Aug 28 16:43:00 | 5m 00s | Untitled | Put some icons on the screen showing the keys and colors, it would help. It would also help to have something else to do just slowly faze down and pick some score points - there are several games with the exact same idea of color phasing (but you're still going to have points for innovation) and they're usually better executed. |
| Aug 28 16:48:00 | 5m 00s | Esc. the Robot | Thanks to the 3d perspective it can be extremely hard to guess where are you going to end. I've played few levels (good progression of the difficulty), but having to do a lot of attempts to find possible way and jumping in confusing 3d became too frustrating. <br/>Good for your first attempt, maybe next time you'll do better. <br/> <br/>BTW for some reason web version hangs my browser (Chrome), all other Unity based games I've tried worked without problems. |
| Aug 28 16:55:00 | 7m 00s | Heist | Very nice idea, with some polish it might be quite good, problem is that it gets boring quite quickly. (But I just see it as ocassional level in some more complicated game). Some mission impossible music in the background would be great :) |
| Aug 28 16:57:00 | 2m 00s | Underland | Extremely short and quite simple. Good art and fitting music, if you've added few more levels, it would be very good entry. |
| Aug 28 17:02:00 | 5m 00s | Abandoodle | I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels. |
| Aug 28 17:10:00 | 8m 00s | Castle Escape | Eating guards was fun :) Overall, nice little point and click adventure, even if very short. Dragon should move a bit faster, but otherwise good. |
| Aug 28 18:23:00 | 1h 13m | Hotel Escape | Very good idea, but then I got stuck again and only escape was possible via process explorer. Probably best take on "ragequit" i've seen several times already, although the actual game wasn't that good. |
| Aug 28 18:30:00 | 7m 00s | Carol and The Haunted Castle | 2.5D view is excellent, overall art and music feel is very very good. Problem is that I'm completely lost, I somehow managed to open door in the first level, but in the second... I just don't know what to do :) Some hint would be nice, I'd like to see what more is there. (Won't rate for now, will get back later) |
| Aug 28 19:09:00 | 39m 00s | Prison Break | Unbalanced clone of tower defense, anything stopped to happen in wave 2. |
| Aug 28 19:18:00 | 9m 00s | Monster Hunt | Excellent visuals and good audio background, but as a game... it's just extremely simple jumping for a while and then watching outro (which I thought is another part of the game and tried to do something for a while) |
| Aug 28 19:31:00 | 13m 00s | Terminal escape | Bugs are really killing it :( (guard running through the locked door in the second level, seemingly nonexisting AI). Good as a concept, would be nice (for use command line lovers anyway) to have it fleshed out with some more stuff and interesting levels. <br/>It kinda reminded me old days playing shadowrun as a decker and keeping those stupid samurais alive :) |
| Aug 28 19:52:00 | 21m 00s | Escaping the Rat Race | First impression was terrible, oh no, another blind maze... then I pressed escape... Very good and suprising idea, full points for innovation :) <br/>Problem is that it's not much fun... rat race which is intentionaly annoying is still annoying, jumping is not very rewarding too. <br/>But rating high for the idea alone :) |
| Aug 28 19:59:00 | 7m 00s | Tongue, tip of the | Interesting concept, yet quite confusing from the start. Only after I started to type Father I noticed I can move (I tried cursor keys to no avail, so I was looking for some other way...) |
| Aug 28 20:46:00 | 47m 00s | Bounce-onium! | Reverse pinball, now I've seen everything :) Too bad there are just few levels, definitely good idea for a game. |
| Aug 28 20:50:00 | 4m 00s | You've got the money: Escape | Simple maze (with super black car I hadn't seen at first) requiring trial and error approach. Boring, no sense of challenge, no reason to play. |
| Aug 28 20:54:00 | 4m 00s | Ernest the Plump Adventurer (in trouble) | Solid platformer with very nice pixelart and good music. Overabusing double jump kinda annoyed me and I wish there was a bit more then just jumping and jumping. <br/>But definitely one of the better ones. |
| Aug 28 21:10:00 | 16m 00s | Escape the Normal Life | Very nice visual style, sadly gameplay is lacking (but I liked that you hadn't forced player to restart from the beginning). |
| Aug 28 21:17:00 | 7m 00s | Escape Adventure | Ok, there was one place where there I had to do something resembling game... otherwise it might have just been animation... <br/>And after checking what is PSTW Action RPG... |
| Aug 28 21:21:00 | 4m 00s | Incomplete Escape Racer! | Doesn't work in Firefox either (it actually works in chrome for few seconds, Firefox doesn't do transformations at all). |
| Aug 28 21:27:00 | 6m 00s | NO ESCAPE | Excellent atmosphere, both audio and gfx. There's no escape... <br/> <br/>But... this is a game making contest, not movie making contest. |
| Aug 29 16:13:00 | 18h 46m | Towering Inferno | Very good idea, very original setting for RGL. It would need some finetuning (generator especially) and bug hunting (at least I consider burning walls completely surrounded by the water from hydrant a bug) for me to be completely satisfied, but i'm rating high anyway. |
| Aug 29 16:18:00 | 5m 00s | Tetts escape! | Better luck next time. Not bad for your first game, pretty bad otherwise. Collision bugs and flying character... What I kinda liked was design of the levels seemingly forcing you to think before you drop down more, if it was intended, good idea, but would need more refinement. |
| Aug 29 16:21:00 | 3m 00s | Mind Enprisonment | Nice idea (really nice twist, compared to all those platformers in the competition), and very fitting audio. As a game it would need something more challenging and some more levels. |
| Aug 29 16:28:00 | 7m 00s | Vector Dash | I gave up in sixth level after about dozen or so attempts... it was just too hard for me. Otherwise it's quite functional, art code and sounds, but simple (and also probably second most used concept after typical platformer in competition :( |
| Aug 29 16:34:00 | 6m 00s | OMFG Aliens! | Not bad idea, but after several attempts I feel like it's not much I can do due to the total randomness... I couldn't understand why turrets sometimes shoot, sometimes don't, sometimes disappear (did I get it right? do they really disappear after some time?) |
| Aug 29 16:42:00 | 8m 00s | Crime Zone | Uh, I think I would need to take some drugs to grok this game :) Calling it a game is a bit too much since the interaction element is quite limited, but it's interesting to play through, although totally confusing. Interesting experiment. <br/>And I think I need to piss, it's good I'm near the roof. |
| Aug 29 17:04:00 | 22m 00s | Escape from Limbo | At first I thought this is another stupid joke, especially considering your donate link, you're lucky I gave it another try and walked off the platform. Then it crashed in one of the shops. <br/>Before rating I have one serious question and I think I know the answer beforehand - are the sprites and character images your own work or are they standard RPG maker stuff? Because if yes (and I think it is that way considering quality of obviously new stuff), you've broke the competition rules "all content must be created in 48 hours" |
| Aug 29 17:08:00 | 4m 00s | Stormcrow | Before I found the zoom function, it was incredible hard, afterwards it was just too simple... Also even for LD48 this is way too short. |
| Aug 29 17:13:00 | 5m 00s | BombusaXX | Confusing, even after I've read the description, getting back from fail in second level back to first together with annoying and strangely working game over screen (sometimes it looped and showed I died game over all over) made me to abandon it. It could be interesting puzzle game but the execution is bad. |
| Aug 29 17:16:00 | 3m 00s | Escape(ism) | It's not a game but rather exercise in patience and frustration due to the long wait after the spike hits you. Let's say the artistic idea is there, but as a game it fails. |
| Aug 29 17:48:00 | 32m 00s | Laboured | Took me some time before I found I can move the spotlight, you've confused me by ESC only! ;) <br/>Not bad, quite funny, bit simplistic and boring later on. |
| Aug 29 17:54:00 | 6m 00s | Escape to the Stars | Too bad it's that short and almost no interaction (hard to call it a game), but it definitely got me smile :) |
| Aug 29 18:04:00 | 10m 00s | Fuck El Dorado! Let's get the hell outta here!!1 | Not bad for few hours, but in the end it's just a simple dodging (in 3d, but with unity it's not that hard, with flying boulders and cacti and funny donkey/horse/something.) About the only thing I liked were the funny messages when you got hit, so you're going to be one of the few games I rated with some humor :) |
| Aug 29 18:08:00 | 4m 00s | Virus Upload | While the idea (although it's just variation on snake) might be made to some interesting game with some levels, right now it fails to deliver. And the Virus loading... screen is... almost made me think that this is another of the "games" press escape to win. <br/>Better luck next time. |
| Aug 29 18:12:00 | 4m 00s | Escape! | From the screenshot I assume it's bug that I see only the text description and nothing else and that I'm not supposed to walk blindly, so I'm not going to rate for now. <br/> <br/>It also crashes on quit. |
| Aug 29 22:36:00 | 4h 24m | Space Pirates Suck! | Excellent entry, functional, interesting gameplay (so much like old metal gear :) polished, no bugs I've seen. Difficulty seems about right for me, not to hard, not to easy. Audio is about the only thing which could really use some improvement. <br/>As for the length of the game, I think it's pretty sufficient for 48 hours compo. |
| Aug 29 22:50:00 | 14m 00s | Tiny Mansion Escape | Very nice adventure game (but you really should have made the screen at least a bit bigger), congratulation :) Bit too short, but for the compo it's quite acceptable. |
| Aug 29 23:03:00 | 13m 00s | The ESCape | It's a nice idea (and I really liked the theme for the maze), but the biggest problem is gameplay. I don't mind rough visuals, but as it is the game is completely unchallenging and boring, it just requires a bit of patience and pressing escape. Totally random levels often creates situation when the exit is just to player and I think in one level I either spawned directly on the exit or on the doubt. That's a pity, because with some more work it could be good game, not just nice idea. |
| Aug 29 23:08:00 | 5m 00s | The Grind | Nice idea, but quite boring implementation, suits often seen me around corner, gameplay quickly devolved to hiding in one cubicle and then hoping I'd move away if suit was coming, but since they move randomly and there's too much of them... <br/>Points for theme and some for innovation, but overall just boring. |
| Aug 29 23:21:00 | 13m 00s | Help! I'm trapped in a compact 2D Riemannian manifold! | I ragequit in the second level. Visually it's nice, I like and use fractals, name for the game is excellent, but the controls killed it for me, and I mean like totally. Although I understood how it's supposed to work (I think), I had incredibly hard times with controlling it whatever I've tried from small clicks to dragging the mouse - it wouldn't have been that hard if the camera wasn't switching so wildly, but I struggled just to get where I wanted, without being hunted. |
| Aug 29 23:31:00 | 10m 00s | Abstraball | This is probably the most confusing game visually I've yet seen :) The way that level morphed with my view just confused the hell out of me. Works as a stealth game, idea of blocking visibility even for top view is something you don't see every day, but I just couldn't take it more then few minutes. |
| Aug 29 23:35:00 | 4m 00s | Planet RED | I, uh... kinda don't understand what's going on... I can wildly run around, usually end up somewhere of the platform and nothing happens. I can shoot some things, which I noticed die after while, sometimes it seems I'm getting shot at... I really tried, it was better after I turned of the audio before my ears started to bleed, but I just couldn't understand what am I supposed to do? |
| Aug 29 23:47:00 | 12m 00s | Chemical A-21 | Windowed mode (even post compo version) doesn't work at all, screen doesn't get cleaned with frame so everything is being overdrawing. <br/> <br/>Luckily I tried fullscreen... <br/>Theme is very good and innovative (I've considered something similar, but I discarded it and I've not seen this idea of stoping the spread of poisonous gas being used by anybody else yet) and gameplay would probably work, but there are two problems - one is controls, I got stuck on third level in ducts for a long time, because sometimes I just couldn't draw the blocks. <br/>The other is difficulty, I gave up on a level after ducts after few attempts and I think it's insane :) Maybe after a lot of attempts I'd be able to orient myself and maybe have a chance, but... |
| Aug 29 23:57:00 | 10m 00s | Road to Escape | Although it's just a simple dodge and jump, thanks to the gfx and audio and especially great atmosphere this is one of the better entries out of 300 hundreds I've tried. Since it's jam entry, I don't think you've bent the rules that much. <br/>Nice evil laugh, eimink :) |
| Aug 30 00:01:00 | 4m 00s | escape | Nice music and use of the theme, otherwise I wouldn't call this a game. |
| Aug 30 00:10:00 | 9m 00s | ESC this game | Delete the supplied directx dll (I don't understand why you've put them to the game anyway?) - they're specifically for amd64 processors, so if you have intel, game won't run for you. <br/> <br/>Not that you've missed much, although it seems it could work as a puzzle game, it's extremely short and easy. |
| Aug 30 00:13:00 | 3m 00s | Escape The Overgrowth | This shows some promise, too bad you hadn't time to finish it at least a bit more. |
| Aug 30 00:16:00 | 3m 00s | Mini PacMan | You know, at least SOME attempt to do your own game, not just do almost complete clone of one of the most iconic (and simplest) game ever would be really welcome.... |
| Aug 30 00:46:00 | 30m 00s | Tools | Congratulation for trying (and quite suceeding) something different. After I've hacked your sources and removed the incredibly annoying pause between lines I played for a while, then I took a bit better look on sources what is and is not possible. <br/>What is hurting your game is the total randomness which can make or break experience. For example trading would be much more useful if convicts offered you something for something you already have. It would be nice to have some more interaction possibilites like choosing whether you want to go to gym, or look for convict to recruit / trade, or hunt for items. <br/>Otherwise, good job. |
| Aug 30 20:25:00 | 19h 39m | Evasion | I like it, nice working mechanic (although I'd prefer guards without eyes in their back), nice difficulty progression. Very good entry with very nice music. |
| Aug 30 20:30:00 | 5m 00s | Crystal Conduit | With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why. <br/>Graphics looked nice, but I really disliked the audio. |
| Aug 30 20:39:00 | 9m 00s | Ninja Escape | Some parts are frustratingly difficult (jumping on the walls with plasma on every step, or guard who'll see you if you're not extremely careful) and thanks to sliding the controls weren't exactly good. But you've put a lot of checkpoint, which reduced the difficulty to manageable level and tried to spice the platformer a bit - so even for my ramblings I rate is as good. <br/> <br/>And as gokuhd already said... please, next time no megaupload, especially for a tiny half meg file. (it would be probably best if you changed the download link somewhere else even now, a lot of people will be put off by forcing them to wait a minute, then wait a minute... |
| Aug 30 21:01:00 | 22m 00s | The Great Unescape | Well... it could have been good, but you've totally messed up your level design right from the start - just few seconds after the real game starts (btw it would be nice to allow skip the dialogue by clicking) you've forced me to jump blindly in the hole on the ground with two randomly moving enemies which will kill me on one hit. Without any chance to do something about it, either I'd die at once falling on one of those enemies, or I won't have time to jump away because they're too close. I managed after several attempts and with a lot of luck to get past it. Maybe ten seconds after, same blind leap of faith down on hope that this time the enemy won't be there... He was. Either there's some mechanic I was too stupid to see (at first I thought that the dotted lines seen on screenshot are chains to climb on, but I was unable to do so). On another try I've breezed back where I died, moved a bit more, then fell down thanks to character sliding maybe a bit too much and died on some spikes (or something) and had to start all over. After several similar attempts and few minutes of playing I just gave up - if there were some checkpoints the difficulty (apart the leaps of faith) wouldn't be so extremely hard, but this way it was just an exercise in frustration. Too bad really, because story line seemed interesting and possibly good :( <br/> <br/>Audio was excellent, but I too encountered strange problems like Tellus, it seems some of your audio files used in intro are corrupted. |
| Aug 30 21:20:00 | 19m 00s | Escape Cod | Excellent audio and good use for theme, quite innovative ideas, but gameplay-wise it was kinda boring - I often escaped right from the start, on the other hand sometimes I've spent a lot inside the fish before I managed to get out, usually with more luck then skill. With some changes in controls and gameplay so it would be more enganging it could be very nice game. |