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Shigor

Feedback comments for LD22

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TimestampSince previousGameShigor's comment
Dec 20 02:53:00 Forgotten Memories Great idea (it's not a game in traditional sense, but it's interesting and after hours of crunching on my jam entry i really enjoy something which just lets me lazily fly around...)
Dec 20 03:04:00 11m 00s Accident Excellent (although a bit repetetive) music :)
Dec 20 14:58:00 11h 54m Alone in the Dark Epaik said most of what I wanted to say... I had to stuck my face directly to the monitor to "see" if there's really a way, or door or whatever. I quit after few minutes of mostly blindly walking around and listening to annoying "noway" sound
Dec 20 15:06:00 8m 00s Apollo Kepler-22b Yeah, bit too hard... gameplay consisted of me runing wildly from ship to one direction to see if I noticed something which might or might not be a part and then running back if i hit 50... I was never able to grab all of them and I quit after few attempts. Nice atmosphere, but I'd rather see more of a game - some oxy pickups would definitely help to make it more playable.
Dec 20 15:11:00 5m 00s To Be Or Not To Be...Alone As John Conrad says... entries like these just make me rethink my decision to once again try and rate as much games in the compo as possible :/
Dec 20 16:01:00 50m 00s A Stitch in Time It looks nicely polished and music is very good, but... man, the difficulty is really on the level almost unplayable... I somehow finished the level on my first attempt with 1 life remaining and F result. Since no new levels opened, I thought I need to have better result and give it several other tries... never made it to the last boss :) <br/> <br/>With the exception of insane dificulty nice entry, but connection to the theme is non existent :) "Alone" is here even less then in other games i've tried (including mine, which too has kittens.... zombie brain eating ones, but cute ;)
Dec 20 16:41:00 40m 00s Al Own is Alone with A Loan Good (ab)use of theme, otherwise too simple and short without any real challenge. <br/>And it doesn't terminate itself correctly, but stays as process.
Dec 20 16:53:00 12m 00s Circle Good mood and visual / audio atmosphere, too bad you hadn't time to implement some other gameplay than slowly walking and jumping... <br/> <br/>BTW isn't using premade assets (song from freesound) against the compo rules?
Dec 20 18:49:00 1h 56m The Word Alone Good use of theme :) And quite nice puzzle
Dec 20 19:02:00 13m 00s walkabout It looks more like completely unfinished... (at least providing one downloadable package would be nice, without forcing me to either look for what i need, or download whole git archive). <br/> <br/>I wasn't able to understand how is the hammer working... sometimes it makes tile, sometimes not...
Dec 20 19:16:00 14m 00s Phares Plus points for art style and mood. But as a game it leaves a lot to improvement.
Dec 20 19:26:00 10m 00s Grief Guys, if you just tuned up the difficulty down a bit... or add ed more checkpoints, at least after the first jump which I made in one of ten attempts...
Dec 20 19:36:00 10m 00s A Whisperer in Darkness: The Game Am I missing something, or is it really just blindly clicking and hoping you'll win?
Dec 20 21:01:00 1h 25m Final Trip Soccer This is probably the first soccer game I liked :) Congratulation :)
Dec 20 21:27:00 26m 00s Monaxia Yeah, it looks like five hours on a bad idea :)
Dec 20 21:32:00 5m 00s Always Alone good one :)
Dec 20 21:42:00 10m 00s I Need Someone Not sure what I'm supposed to do after I have heart and friend is finished... otherwise good entry, good use of unity - I liked the way it looked.
Dec 20 21:55:00 13m 00s A Room of One's Own Good music. Otherwise... since creditors etc has no AI and you can just hide in one room and write write write unless new guy pops in your room... After checking in sources that there's nothing else to do i quitted.
Dec 20 21:59:00 4m 00s Rox Gunner and the Cavern of Loneliness I rage-quitted after getting game over for running out of ammo (I used my last shot to destroy the brown thingy (crate maybe?) for ammo...
Dec 20 22:03:00 4m 00s Space Ghost Great idea :) Good game for mathematicians and programmers, but right now I'm too tired to play it to the end :) (but going to bookmark) <br/> <br/>(For the idea alone best overall / innovation rating I gave today :)
Dec 20 23:51:00 1h 48m The Chosen While artistic feel is excellent, both video and audio, worth of five stars, I'm probably missing something, or there's not much of a gameplay - after wandering around for about ten minutes (even with the help of the map) all I managed was to pick three boulders... So... any hint what to do?
Dec 21 01:17:00 1h 26m And then, alone at Epsilon-1 Very good, it just needs some background audio (not even music, but just some random hums, breathing in the suit etc). <br/> <br/>This, better camera that wouldn't go occasionally outside the station and better readable hacking panels and it would be perfect...
Dec 21 01:26:00 9m 00s Farrokh Although it's simple reflex based game, I really liked it - resulting visuals are excellent, I'd really love to see your sources how you made it in Unity :)
Dec 21 14:23:00 12h 57m Space Game!!! Crashes at the same place, about fifteen seconds from the start
Dec 21 14:28:00 5m 00s A Rift in Space I had to turn of postprocessing (at least I guess post=1 means that) - otherwise screen would show anything for just about half sec and then get all white. <br/> <br/>Quits when I get swallowed by the black hole (i got tired of running away from it, so I tried what's going to happen) - is that intended, or bug?
Dec 21 14:33:00 5m 00s A sub-par adventure It wouldn't kill you to give a link to compiled file - not everyone has visual studio installed and bother downloading it just to try your game.
Dec 21 14:58:00 25m 00s ASSAULT THE DARK FORTRESS Excellent entry, even my attention deficit disorder let me play it way longer then any other submissions... (well except mine, but that I had to do.... :)
Dec 21 15:12:00 14m 00s The Last Metalface MK2 Same here, white screen with "ammo left"
Dec 21 15:13:00 1m 00s Void Defender Controls are killing it, otherwise it could be quite good.
Dec 21 15:38:00 25m 00s Are you still there? Idea of changing gravity is good, but since I've raqe-quitted after a while, I can't say if it's used in some interesting way. I really hate platformers (or any games) which are forcing me to be super-precise. <br/> <br/>BTW next time please make dialogues skipable.
Dec 21 19:26:00 3h 48m You Are Alone Considering it's in unity it's very weak... better luck next time
Dec 22 14:03:00 18h 37m Alone in the Rain Good idea, but it really relies too much on chance.
Dec 22 14:12:00 9m 00s Alone With Myself in a Box Good little game - if you just made char's sprite little different :/ I gave up in fourth or so level, because I was usually dead before I found out which sprite is me...
Dec 22 14:17:00 5m 00s Lonely Island I win... <br/> <br/>Next time please DON'T use megaupload, especially for something which has 60 kbytes. Also information that you're using XNA would help some people to at least know why it's not working.
Dec 22 14:24:00 7m 00s ALONE .. Developer Good idea (I was thinking about something like this, so it MUS T be good idea :D), but whatever I've done, I wasn't able to finish... when sometimes bugs occur every two seconds and I just don't have anything else to remove them...
Dec 22 14:32:00 8m 00s Ego Sum I gave up after a while - randomly searching map for more enemies to lure together was too boring. If you've added something like compass hint on the edge of the screen, it would be much better.
Dec 22 14:39:00 7m 00s Abandoned One of the best entries so far, congratulation.
Dec 22 15:12:00 33m 00s The Vestibule I got stuck after a while (after Edgard boards) - whatever I do (I'm pretty sure I've tried every possible option) , game still hangs in the same state. <br/>I took a quick look at the source to see what's there - nice little game, although not exactly my cup of tea. <br/>Overall: quite good entry with nice art.
Dec 22 15:15:00 3m 00s Solus It looks very good (nice mood :), but the oh so slowness combined with restarting from the start with every small mistake makes it quite annoying... I rage quit after a while :/
Dec 22 15:22:00 7m 00s The Invention of Colour Excellent mood and very good art and audio, but no game. Base idea is great, but I would't dare to call this interactive... because "interactivity" consists of either holding left or right cursors key for long enough (well, maybe you can change your mind after going left for too long)
Dec 22 15:32:00 10m 00s Arzea Not much of "alone" I could see with the exception of "alone against monsters", but otherwise very good and polished game... and it's quite fun to play - coming from someone who dislikes platformers that's very good praise :) <br/>Art and audio are too very good. Congratulation, currently probably contender for the best I've played yet.
Dec 22 15:37:00 5m 00s Limbus Kitten libgcc_s_dw-1.dll not found. Also antivirus screams and warns and wants to run it in sandbox mode
Dec 22 20:11:00 4h 34m Omega Men One of the bugs I encountered is that sometimes when you move without having possibility to shoot, game will hang. <br/>Quite good and funny, as you were already told, zombie voices would be nice (and probably better than using your "lock and load". <br/> <br/>It would be nice if there was more variability and content, but as LD game it's quite sufficent, it's one of those I'd rate as "I like it"
Dec 22 20:22:00 11m 00s Shadows in the Night Extremely clunky controls are killing it... having to release all keys and then hold the one I want now use is very unfriendly. I also found it too easy to get stuck in items in the level with no way out but restart. <br/>Fix the controls and it might be fun.
Dec 22 20:36:00 14m 00s Alone Runs without any problems - nice supaplex clone, gave up after few levels so I can go and rate something else too - overally... (almost) no negative feedback (i found third level kinda boring... waiting until all stones fall down to well), with some small art/sound upgrade and enough levels it could be easily taken as another supaplex / boulder dash game. Something little more innovative would be nice (if there is something beyond fourth level, I apologize :)
Dec 22 20:42:00 6m 00s Schizophrenia Nice art, especially backgrounds, but it gets very boring... i have up in second level when I was constatly falling on one place and hadn't encountered anything but running from other personalities, jumping and occassionaly shooting the wall.
Dec 22 20:44:00 2m 00s Rubber Ball in a Dark Room Unless I'm missing something, it's not a game (grabbing ball with mouse doesn't work much, after a while it just bounces here and there without me influencing anything.
Dec 22 20:52:00 8m 00s Chromboid Very good art (although the earth tiles don't match much) and sound, setting nice mood. But the gameplay is almost missing... slow walking and tripple or more jumping around without much happening.
Dec 22 20:56:00 4m 00s They Hunger Simple, yet fun to play (but gets too hard too quickly), too bad you hadn't used more then five hours :)
Dec 22 21:04:00 8m 00s Soliloquy Nice idea, but my head exploded after a while when trying to use soul switching (after I nearly ragequit on jumping platforms) - i got completely disoriented very soon and had no idea what to (well.. i had the idea, but i just wasn't able to navigate)
Dec 22 21:05:00 1m 00s Lonely Weredot put up webbuild somewhere, or at least "real" windows version (preferably somewhere else then on mediafire).
Dec 22 23:37:00 2h 32m Alone in Love It has potential... If you're going to improve on this, PLEASE, add possibility to skip dialogues (to next sentence), it's agonizingly slow.
Dec 22 23:50:00 13m 00s Alone In Space... It definitely has potential, but... first time around, I probably hit the drone thingy without even knowing it and then when enemies started to spawn and attack, I had no chance... next time, after reading what i'm supposed to do, I've upgraded quite a lot, took out drone and... nothing... <br/>(I'm thinking it would be too hard even with the upgrades). <br/>But some improvement and it could be really fun game. <br/>PS: found the kitty :)
Dec 22 23:54:00 4m 00s Munching Mammoth Mutant Frog?!! Doesn't work (new java installed yesterday, win xp 32 bit, downloaded win 32 version) - after start there's just blue screen and score label
Dec 23 00:05:00 11m 00s Neural Entanglements It kept crashing on me too on win - more or less randomly after playing for a while, once when one sheep got too low, but several times just crashed during the game. (i even fired up debugger, but since it's release file, it's somewhere in the assembler in the exe file). <br/> <br/>It's not a bad idea (good take on alone I think), but it would need something more to be interesting. About only part thing I can't find any fault is music (not exactly style I like, but fitting and well done)
Dec 23 15:42:00 15h 37m A form of monotheism quite confusing (well... actually a lot :), took me quite a long time to get into it. <br/>Very good entry, congratz
Dec 23 15:47:00 5m 00s Things you do alone... Too bad there's just one level, kinda expected more...
Dec 23 16:39:00 52m 00s Nightmares of a Wizard Well... I kinda expected more from the 200 mega download :) But it's good entry, one of the best entries I've yet played - because gameplay is quite good (old proven top down view + mouse shoot) improved a bit by a need to switch between powers (although I've used fireball, only switched to lightning against red squares, occasionally frost nova to keep teleporting skeletons (?) on place). Audio is perfect and helps to create a very good mood. Art was a bit of disappointment (after long download and nice title screen) as was level design. Not much use of theme either except alone in the monster (but since I consider this theme bad and number of entries trying to use it somewhat is very limited, I want hold it against you). <br/> <br/>BTW... why 200 megs? did you use gigantic bitmaps as your levels? :)
Dec 23 16:51:00 12m 00s /follow Excellent in almost all cathegories (short and simple gameplay, but otherwise... excellent I say :)
Dec 23 16:54:00 3m 00s Puppy Shelter I'm a sad puppy :/
Dec 23 19:56:00 3h 02m Alone in Translation So.... cocos2d means no win version, right? (not sure where I put my mac mini after packing)
Dec 23 20:07:00 11m 00s Alone and Stranded One of the worst entries so far. Don't give up so easily next time. (Also, DON'T use installer next time)
Dec 23 20:11:00 4m 00s Crazy Old Cat Lady Next time please include used dlls so I don't have to run, search for another missing library, put it there, run etc... for some reason game always ends as soon as it starts unless it's started from command line. <br/> <br/>I've herded cats for a while, got enough of them on required places, returned to my place, nothing happened :(
Dec 23 20:25:00 14m 00s Alone In Space I gave up after a while, blindly walking in a maze being chased by wall-walking monsters isn't exactly my cup of tea. <br/> <br/>Excellent music.
Dec 23 20:43:00 18m 00s On Top Of The World Excellent art and music, but I'm seriously confused about gameplay, especially as mouse click doesn't do anything and all I can do is climb over boxes...
Dec 23 20:49:00 6m 00s Alone amongst Kittens Yeah... collisions are crap. Since every time I start to dig for more metal some kitten goes through the wall and starts to breed on my legs, I'm kinda unable to do anything. Good idea, but it alternated between boring and uplayable (I really have no idea how to escape wall moving kittens :/) <br/>Very good music.
Dec 23 23:57:00 3h 08m Snowfall Won't run either (I'd love to know how Cell managed to play it...)
Dec 23 23:59:00 2m 00s ZED Survivor Same as helloserve - blank screen after start ame
Dec 24 00:20:00 21m 00s Party Quest: Never Go It Alone It made me laugh (which is rare in this LD so far), but it was pretty annoying that I had to restart whole game when I tried to play with too many kittens :/
Dec 24 00:29:00 9m 00s OUTPOST_NULL Mood is good, art is nice (and fact that you've coded everything from scratch is a big bonus), but I kinda miss some more fun / gameplay here. What's really bad is you don't tell player how to control the game (if not for your explanation in comments, I would probably tried E, but since there's no feedback that pressing E done anything...). <br/>I gave up after picking energy core, since I found no new opened door and it didn't seem that pressing E on other stations is doing anything...
Dec 24 13:20:00 12h 51m Eyes of the Exorcist Right click instead of shift click would be much better choice for controls (and yes, you can do this in unity).
Dec 24 13:28:00 8m 00s Ravenwood Art and sounds are very good and create great mood, but otherwise it's quite bland platformer, too bad :/ Are you going to upgrade it a bit? It's one of few games in compo with big potential just a day or two work away...
Dec 24 13:48:00 20m 00s 5 DAYS Nice mood and art, i guess "story" too, it definitely fits the theme. Due to the slowness and overall "boring" feel of gameplay I hadn't tried to find another way to end (I'm pretty sure I've tried and looked everywhere, but found nothing except few rations, oxy maker and food maker).
Dec 24 16:45:00 2h 57m Insanely Awesome Physics Saga Excellent - first entry I'm giving 5 stars for innovation.
Dec 24 22:27:00 5h 42m alone I art Great idea, surprisingly bit too easy for a stealth game. Problem is that it gets too repetetive and boring quite quickly :( (Hope you'll do some postcompo version) <br/>Full points for art :)
Dec 25 00:08:00 1h 41m Thrown Away While it might have been nice idea, constantly writing go left / go right made me feel like i was playing some "type them up" game :( it becomes extremely annoying / frustrating after a few moments. (if you at least gave us possibility to reuse last command...)
Dec 25 00:21:00 13m 00s Phil: A Search for a Friend There's a potential here, but end result is too unfinished.
Dec 25 00:31:00 10m 00s The Darkness You Wander Alone Ultra low res and waving walls were great, but I couldnt get out of the first map - it seems that screen is cut on all sides?
Dec 25 00:43:00 12m 00s For the Love of Life Movement is agonizingly slow :( (almost as waiting for download... btw how does only 48 hours translate to 200 meg monster? :)) <br/>I had a feeling I should get a book a read it, while moving to next interesting place, but for exploration it was kinda straightforward. I gave up after few minutes of walking, sorry. <br/> <br/>Art gives it nice and unique atmosphere, but that's about everything... (I would really like to know WHAT takes 200 megabytes in your game... actually I'm so curious I've started to download your sources...)
Dec 25 00:47:00 4m 00s Enola Can't run it... UDK installation asks me for licence, then crashes and apologizes for any inconvenience. <br/> <br/>Win XP with geforce 8800, normally UDK stuff runs...
Dec 25 01:18:00 31m 00s Comatose Enemies are invincible (gets to minus lifes and continues to attack - not sure if it's bug or intended), hints what to do are sometimes quite too straightforward. Writing investigate instead of interactive fiction Examine means I'll have to change my keyboard sooner then later :) <br/>And all ' are missing
Dec 25 01:45:00 27m 00s A Lonely Moon Zooming out and in was nice idea.
Dec 25 12:25:00 10h 40m Mine Shaft of Doom Installers are bad for your health! <br/> <br/>As for the game itself, it has potential, but also few serious problems - chief among them is that you save state of the enemies in the level... If a monster train is hunting me, I move to previous level to rearm and regenerate health etc... I can't go back anyway, because they'll eat me alive as soon as I go through the door. <br/>I've played it several times, quickly found that I have to shoot and shoot in the first room with monsters to get enough for best weapons, then with enough ore run through the shaft... <br/>So: Good idea, not very good execution.
Dec 25 12:40:00 15m 00s The Almighty Annihilation Simple, but fun :)
Dec 25 12:51:00 11m 00s Castaway Raqequit :/ I gave up after several attempts to jump on a platform without being killed by stalagmite (or stalactite? I always mix them up). <br/> <br/>Yeah, moving in full armor's pretty tricky, I know it from the real world, but inertia, one mistake = dead, slow movement from checkpoint... it all adds up in a title which just isn't fun for me to play. <br/> <br/>Nice pixel art (although knights movement is strangely choppy).
Dec 25 13:41:00 50m 00s Umbrella Trip Very good and innovative mechanic. I love platformers without jumping :D
Dec 25 13:46:00 5m 00s Super Smash Lander Suicide Party, Bro? No theme at all, but great fun :)
Dec 25 13:56:00 10m 00s Cirque du Seul I don't get it... like... not at all :)
Dec 25 15:56:00 2h 00m The Best Of Us Well... four games and not that bad story. Good work, but I think you'd do better if you focused more on less, I almost gave up in the first chapter. Your decision to just track score and don't hurt / tell player anything is interesting idea, but... I don't know, I think it made game less engaging.
Dec 25 20:38:00 4h 42m Last Stand Error occured while "downloading packages". WINXP, latest java (required by some other entry), several java games using LWGL worked normaly
Dec 25 20:41:00 3m 00s Buttercup's Castle Very original idea, although it's too short and in the end boring. But innovation is what's important (at least for me)
Dec 25 22:06:00 1h 25m BraveWorker Works for me, although can't say I like it. (And i see almost no connection with the theme)
Dec 25 22:12:00 6m 00s Lonely Trader Repeat until bored very quickly :( it has potential (i like space trading games :), but it would need a lot more work.
Dec 25 22:16:00 4m 00s Alone, in a Maze I was able to... "play" it for a while with the hint that I shouldn't press anything. <br/> <br/>And same question as Summaky has - character looks suspiciously well drawn compared to the rest of the game. Did you made it? :)
Dec 25 22:26:00 10m 00s Leave Me Alone Yes, your level generator tends to create unplayable levels (or it's too difficult for me)
Dec 26 12:35:00 14h 09m But You Wake Alone Music and simple, but strangely aesthetically appealing art set nice mood. Gameplay-wise it's pretty standard maze walk / enemy avoid, but with good execution.
Dec 26 12:54:00 19m 00s Alone in the city Get admins to move it to jam, I'll rate it then... <br/> <br/>As for my thoughts about game - very good pixel art which alone sets nice mood (which would be really improved with just a simple audio background). Compo version is too unfinished gameplay-wise, but shows promise. (Tried post compo version too, it works a bit better, still a lot of place for improvement, wouldn't mind playing post-post compo version :)
Dec 26 13:11:00 17m 00s A Blind Man in the Darkness Mood, audio, art, poem... it's all good. But this is game competition :(
Jan 1 11:47:00 142h 36m The Lonely Island Bit too short and simple, but it must be good game anyway since I've made something very similar for LD21 :)
Jan 1 22:55:00 11h 08m 10,000 Space Leagues from Delta Station I am disappoint (together with mr. President). Even after getting your hint (start rotating ship at start and then just use good timing for dodging) I wasn't able to get to the end. Well... maybe if I'd fly really slowly, but then my tea wouldn't be no good probably.
Jan 1 23:13:00 18m 00s Senile Quest I Very impressive for LD, quite funny too, about the only thing which was really annoying was hitting the exit from the current room.
Jan 4 07:31:00 56h 18m Solitaire of Solitude Excellent
Jan 4 16:12:00 8h 41m Excite Marathon Nice pixel art, but very simple and very short minigame without any connection to theme (I could strain my insane brain a produce some very abused logical explanation if I wanted, but...). <br/>Not much even for LD
Jan 4 16:29:00 17m 00s A Tale of Seven Kittens Ahh, it reminded me good old days with Catacomb The Abyss (I liked it much more then later Wolfenstein by the same guy, I think he's called Carmack :D). <br/> <br/>For Notch cultists: it might come as a shock to you, but Notch didn't invent 3d games.
Jan 5 02:17:00 9h 48m First Cell It's interesting entry with nice mood even if the graphics is very minimalistic. Took me sometime to understand what I'm supposed to do. <br/>Very interesting approach to the theme, but imo it fails as a game, it would need some more gameplay to be more captivating - I quickly become bored (also few times it was next to impossible to get to the shape since some 8-polys spammed it's location and I couldn't get there. <br/>Final verdict - one of the better games showing promise, with great mood.
Jan 5 02:22:00 5m 00s Ydunn Kinda confusing, I had no idea what's going on in the second room... and it's too short even for LD entry. <br/>I liked visuals, it created nice mood together with simple music in the background. <br/>BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again... <br/>It shows promise, too bad you ended with "140% unfinished"
Jan 5 02:27:00 5m 00s Busy King Nice idea... or I should probably say nice implementation of the idea a lot of entries used usually with quite bad results. (probably most innovative and quite playable).
Jan 5 02:32:00 5m 00s ALONE! Nice idea using poem as "level", but... that's about it. Too short, and I wouldn't call it a game. <br/>As others said... nice intro, where's the game? :)
Jan 5 02:35:00 3m 00s Dysentery Quite funny :) Not bad at all, even if it's simple.
Jan 5 18:54:00 16h 19m The Lonely Cupcake interesting idea, nice art, bad execution. I don't think it's possible to get away from the second rolling can - i gave up after several attempts.
Jan 5 22:31:00 3h 37m Forever alone Simulator 2012 Not compo entry (wouldn't rate high even if it was marked as a jam)
Jan 5 23:34:00 1h 03m Not A Soul in the World It was interesting attempt, but I ended typing a lot of keywords hoping I'd hit the spot and then had to check your sources. <br/>(Ok... I admit, dandelions isn't THAT hard... I might have thought about that myself... but war? How was I supposed to know that I should ask bout it?) <br/>You'd have to implement either more intelligent chat bot, or guide player at least a bit (I guess version with hints could be it...) - getting "i dont understand" for anything with exception of few implemented keywords got old very quickly. <br/> <br/>BTW - Great nick :)
Jan 6 03:56:00 4h 22m The Last Adventurer Doesn't work (for some strange reason) at all in Chrome (canvas will never fire up) - runs in firefox, but sometime during the second level all texts stopped showing - including buttons in leveling up after second level. <br/> <br/>Controls could use some work (I often deselected my char when I tried to move him a bit away), hunting blobs of xp/hp/mp was more annoying then fun in the end. <br/> <br/>Very good job, I think it would fit in my "top of ludum dare 22"
Jan 6 04:06:00 10m 00s Embers Very good mood with totally minimalist approach, but can't say I liked the game play.
Jan 6 17:11:00 13h 05m AloneWithZzZobmies While there's a lot of good here (especially after I gave up fight with collisions and took a look at the gameplay video), there's also a lot of bad, often simple tiny stuff which brings the game on its knees (and that's shame :( <br/> <br/>First part: enough said about it - I almost quit since I couldn't hit the flashlight - just couldn't get close enough to E start working... then after watching gameplay video and trying again (this time knowing that I was right) it worked... Forcing me to JUMP for batteries was also bad. <br/> <br/>Collisions: baaaad... very baaad. Not sure how you managed that in unity, I guess you're using some invisible blockers for some stuff, but - stairs blocked, doors blocked, sometimes I moved through the wall without knowing how... Same goes for the interaction collision, hitting the stuff I want was sometimes problematic. Closing front doors required several attempts. <br/> <br/>Texts in 3d - didn't like this a bit. <br/> <br/>No sounds - just a little work with mike, some ambient breathing and extremely simple sounds like door opening etc, 20 minutes of work max, would help the mood in a big way. <br/> <br/> <br/>Good: <br/>Use of toon shader and art overall. I really liked it. <br/> <br/>Basic idea and design - nice action adventure. Too bad you're totally and sometimes illogically forcing player to follow one given route. <br/> <br/>I suggest you make post-compo version with some improvements, this game would deserve it.
Jan 6 19:54:00 2h 43m Together Alone Contender for the first place in jam. Art and audio are good, idea for the game and level design is excellent, nice use of theme. Could use more levels, but for LD it was more than satisfactory. Congratulation.
Jan 8 03:08:00 31h 14m VOXTERIUM I declare you the winner (at least in overall, innovation and fun). Congratulation. There are things which might be improved (visuals could get mighty kick with few simple effects, mouse sensitivity setting would be nice etc), but nevertheless, this is the kind of the game I think LD is about - simple, but innovative and fun. <br/>Theme connection is weak, but since that is more or less standard in this compo....