Hopper by Porcus_Pie 2017-05-06T05:08:26Z
Very cute game, and a good length for the amount of new challenges and mechanics introduced. Nice work!
Foon → Ludum Dare Explorer → Users → Thrillho
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Numberjack | jam | 3.00 | 3.50 | 3.50 | 2.00 | 3.50 | 3.00 | 3.25 | 2.75 | |
| 2019 | 44 | Your life is currency | 👥 | Bring Home the Bacon | jam | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Catsume: The Cat's Paw | jam | 1091 | 2.68 | 2.37 | 2.43 | 2.69 | 3.28 | 3.07 | 3.02 | |
| 2017 | 38 | A Small World | 👥 | Horizon Leonard: Galactic Scavenger | jam | 397 | 3.35 | 3.05 | 2.94 | 3.42 | 3.63 | 3.00 | 2.00 | 3.47 |
Very cute game, and a good length for the amount of new challenges and mechanics introduced. Nice work!
A tic-tac with tactics! Pretty funny, but feels very basic. Overall, not too bad.
It certainly looks and sounds interesting, but I have no idea what I'm doing. I'm sure that's mostly a failure on my part, but a tutorial would have been nice. Other than that, nice job!
Swiping takes a lot of getting used to, especially while being chased in such a small area. Very claustrophobic. Anyhow, the graphics were simple, but cute, as were the sound effects. Very interesting concept!
Interesting concept! Everything felt very random, in a good way, which should increase replay-ability a lot Nice work!
Simple, but effective! Glad this was turn-based rather than real-time, because I can tell I would have gotten frustrated quickly otherwise. Even turn-based, it's easy for panic to set in! Nice job!
Well, I wouldn't really call this a game, but what you did do looks really nice. Also, the music doesn't suck as much as you claim it does. I think you've got potential!
Great game! I hate it!
Ack! It's so hard to turn! I found it difficult to collect the RNA before it disappeared. Cool idea, though.
A bit of music would have helped in the sound department, but it was hilarious when I was suddenly crushed by slightly tapping a motionless boulder. The theme definitely fit, as getting more than 2 treasures to stick was nearly impossible. Frustrating, but kind of funny! Over all, a very solid submission!
Pretty simple but effective game! Glad you took the time to do a tutorial.
My only wish is that it could have been a bit longer! I don't think it really followed the theme of the jam, but I was well entertained anyway. Nice work!
Nick, leave Judy and her family alone! Nice work on this one. It was a little hard to tell when you were on the same plane as the rabbits. I feel like making the hitbox a little wider would have made the game a bit more fun without making it too easy. Anyhow, overall, very nice!
Very fun, chaotic game! My only suggestion is to make the enemy spawn points more randomized so they don't always keep appearing in the same place.
I think a helpful addition to this game would be a restart button for when you screw up. Otherwise, it's a very cute game that I wouldn't mind spending some more time with. Nice work!
I would never survive in this world. I would refuse to eat the chocolate.
Anyhow, your title screen was amazing, even if the game itself felt a little bare-bones.
I may not have been able to figure out the winning strategy for this, but I think it turned out great! Excellent work!
Beautiful but very difficult! I feel like the learning curve was a bit too sharp. The art was absolutely great, though, and the game well-presented throughout.
Very nice looking game, and the music is super catchy! One issue... how do I exit the program?
This game managed to give me multiple panic attacks. Bomb disposal is not for the faint of heart! Love the robot and his nervous little animations. A little bit of music would have been nice, but overall, a really great game!
Quick, simple, and to-the-point. The graphics are great, the music and sound effects are well done, and generally the game presents itself very well. My only issue was that it was very easy to accidentally click off-screen (and lose because of it), so a full-screen option would have been nice.
Interesting idea, but unless I missed something by not playing all the way through, I didn't see anything related to the jam theme. In any case, I still enjoyed it! The physics took a bit to get used to, but that only made it more challenging, which I consider to be a good thing.
Somehow, I managed to get caught in between worlds, got stuck, and died. Still, and interesting game, though the music was a bit too loud.
The only thing that would make this more realistic would be to add a lot of grumbled swear words when you get the wrong item. Excellent work!
I think there's a lot of potential here. You've set up a really decent point and click system, but like you said, you didn't have much time for a complicated puzzle. With a full length story, you could have a marketable game. Keep up the good work!
The voice-overs are easily the best part of this game. I'm not sure if the game got 'worse' the more I had, as the trippy effects didn't feel like they hindered the player very much.
I didn't get too far, as it's actually pretty tough. The game is a lot better than it looks, as behind the simplistic art is a pretty challenging game. I liked the mechanic of making the poison drain your life faster. Nice work!
The art is great, and the gameplay is tight! This is almost like a reverse-Metroidvania, where you lose powers as you proceed instead of gaining them. Nice concept!
I could only last until 200. Nice art style! It was almost more like a visual novel that you advanced by moving left and right.
Nice work! Would have liked a little more monster variation, but I understand that you can only do so much within the time limit.
Really cute! I noticed the same issues as RefinedSalt, and I also noticed that it was really hard to make some of the tighter turns because the controls aren't always responsive. Still, the idea and art are great, even if I could never see more corgis as a bad thing.
Using 'j' to fire was a little bit awkward, but otherwise, a really neat idea for a game!
A little confusing, (possibly due to a language barrier?) which is unfortunate in such a complicated numbers game, but over all, a very cool idea, and a puzzle I wish I had more time to solve.
Love the Stranger Things references! The game was very tense, and it was tough to keep my light focused in the direction I wanted while moving around. All in all, though, enjoyed it a lot.
Nice work! I feel like the character sprite could have been improved in a few easy ways, such as simply flipping horizontally when turning in the other direction. All in all, it's a very basic game, and that's not a bad thing. Also, telling the player the controls at the beginning would have been nice, even though they're not hard to figure out.
Hmm. I must be missing something. It feels completely random, and I don't understand how you're supposed to tell one portal from another. However, this makes the game feel like a really unfair game of Russian Roulette, and the tense music only enhances that. The theme definitely fits, since the more portals, the more hopeless your chances seem. Anyhow, the idea is solid, but I'm sure there's something I'm not understanding.
The cat sounds are hilarious! Very nice puzzle game. I managed to complete all 5 levels, and the payoff was very satisfying.