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Veralos

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Apr 26 10:28:04 A World In Her Eye ♥ 2 Cute little game. I really like the atmosphere and story. I also appreciate that it has multiple endings. The graphics are quite nice (outside of the graphical bug with the water), though I'm not a fan of Qora's walking animation. The music is also nice. The one thing I don't really like is how the planet actually moves in real time. It does enhance the atmosphere, but I feel the time pressure it adds doesn't really benefit the game (I like exploring and examining everything). A couple issues: * If you interact with Exupery after using the biofuel the same dialogue/animation will replay * If you talk to Exupery a third time after putting in the battery, the game will crash with this message: ``` Error dialogue.lua:192: attempt to get length of a nil value Traceback dialogue.lua:192: in function 'show_dialogue' entities/exupery.lua:107: in function 'interact' entities/qora.lua:259: in function 'kp' entities.lua:116: in function 'kp' main.lua:240: in function <main.lua:233> [C]: in function 'xpcall' ```
Apr 26 10:44:02 15m 58s The Escapist ♥ 1 I tried it but I'm not sure what I'm supposed to be doing or what the controls are. Could you provide a more detailed description on these details, especially for those of us that are not familiar with Roblox?
Apr 26 10:58:16 14m 14s Big Ship on a Small World ♥ 0 I quite like the graphical style of the planets and the spaceship. However, many of the planets aren't visible or are partially cut off. The text doesn't look as good and the colours can sometimes make it hard to see. As for the game itself, it's an interesting idea but I don't think it was fully realised. Perhaps you could flesh out the planets' personalities a bit more and provide some more meaningful dialogue options.
Apr 26 11:20:40 22m 24s Greedy Pigeon ♥ 0 I absolutely love the a capella soundtrack. The game over sound is really nice too. The graphics are also good, but they could use some more animation. The gameplay isn't amazingly fun, but it's functional and is enjoyable enough. I think you could probably explain it a bit more for people who haven't played Q'Bert, though.
Apr 26 11:37:45 17m 05s Giant!! A LD38 Game ♥ 1 It looks kind of interesting, but unfortunately I can't seem to place anything. The building indicator only seems to follow the mouse half of the time too. The music is really good, though.
Apr 26 11:45:25 7m 40s Dog Park Lovers ♥ 1 The graphics are super cute and it's amusing following the dogs' conversations. It's a shame there isn't more to it, though. Some sounds and music would be nice at the very least.
Apr 27 07:51:25 20h 06m The Epic Quest For The Mighty Croissant ♥ 2 The graphics look really nice and the music is quite good too. The effect of the view rotating as you switch between different areas is cool. Using the mouse to guide the player works quite well, but the combat is a bit awkward. I also had the problem of enemies spawning infinitely after I died, both lagging the game and making it almost impossible to progress (I restarted and finished it the second time).
Apr 27 08:22:17 30m 52s Polar Protector ♥ 1 Really nice game. The graphics and sound are both great. The mechanic of absorbing different elements to combat enemies is also very cool and it makes for a fun and hectic game as you have to constantly be going back and forth to get the right element. Another thing I really like is the encouraging messages that show up: "Your grandparents would be proud"! "Your hometown is a tourist attraction!" One thing you could add is having the enemies show up on the mini-map in the top right. That might make it a bit easy though.
Apr 27 08:54:58 32m 41s Tumblin' down ♥ 1 The audio is super good. I really enjoy the music and the sound of the stream. The graphics are also really good for the most part - the environment look nice, but the units and barracks are pretty boring. I'm not sure if I fully understood how the game works, but I managed to win it. It seems to be too easy in terms of combat. Just a couple of your guys can mow down a whole army of enemies. In the end I'm not really a RTS player so it's hard for me to judge, but overall it seems like there are some cool ideas here.
Apr 27 09:31:12 36m 14s Slightly Angry Max ♥ 2 Cool game. The intro was kind of funny, and shooting enemies is pretty fun - especially once you get the rapid fire power-up. It's really cool that it can stack, though the shooting sound seems to stop working when your fire rate gets too high. The main issue I had is that you move very slowly. This makes it very hard to avoid bullets. I'm not sure how much I should comment on the music and graphics as you didn't make (most of) them, but at the very least you made good choices there.
Apr 29 01:58:31 40h 27m Starstruck Ducky ♥ 1 Cute game. The graphics look nice and those are some top notch duck sound effects. Some of the dialogue lines are funny, too. The gameplay is pretty interesting and unique. It's also fairly simple to understand, though I feel it could get a bit too easy to win once you understand it.
Apr 29 03:36:19 1h 37m Toy Racer ♥ 1 I quite like the concept. It's pretty fun speeding around the track once you get a hang of the controls, but the turning feels a little slow. It would be nice to have checkpoints along the track so you don't need to restart the whole race if you mess up. The visuals are really good and help to reinforce the idea of driving a toy car. The sound effects are decent, and although you didn't make it the music was a good choice (though I don't like how it restarts between the title screen and the main game). By the way, I'm referring to the original version for these comments. Sorry if these issues have been fixed in the updated version; I want to rate the version submitted for the jam.
Apr 30 03:33:25 23h 57m Angry Worlds ♥ 1 Pretty decent platformer. The visuals and audio are alright, and the controls feel good. The star enemies that charge at you are pretty neat and the double jump is a nice addition. I'm not a fan of how enemies can knock you back, though. The final boss was too had for me to beat, but I did like the mechanic of slingshotting the moons back at the boss - I would've liked to see a similar mechanic in more places in the game.
Apr 30 11:12:53 7h 39m Invasion - The Chronicle ♥ 1 This seems like a cool concept, but it's also rather confusing. I'm not sure if certain issues are because I don't know how to do something or because it wasn't fully implemented. For instance, I couldn't figure out how to get science points. Anyway, the graphics look nice - I really like the style. Overall it looks good and seems neat but I'm not very good at it.
May 1 10:16:54 23h 04m My Very Own World ♥ 1 Nice little game. The graphics are pretty cute (though I think the people could use more work), the sounds work well enough, and it's quite enjoyable following along with the short story. I really liked creating a silly dance. I had some graphical issues with things being visible off the side of the screen, but that might just be a Flash thing.
May 1 11:23:59 1h 07m Bullet Wrap ♥ 1 Pretty cool game. The central premise is very interesting both on its own and as a use of the theme. I wish it was emphasised a bit more, though - you have to take quite a few hits before you can even notice the change. The basic gameplay is fairly good, but it's a bit awkward how you have free movement but can only shoot forwards. I think it would make more sense to have a game where you have free movement and free aim, or a game where you're constantly moving forwards and constantly shooting forwards. Aside from that, the variety of enemies is very impressive. Though I wish there was more in terms of audio, the graphics are pretty nice. I really like the parallax effect with the stars.
May 1 11:54:59 31m 00s Daily Routine: the smallest worlds are the ones we get stuck in ♥ 2 Is there something I'm missing? I've entered the obvious password in various different ways and it never seems to work. I'm playing the Windows version in case that matters.
May 1 12:15:19 20m 20s Theatre Throw-Down ♥ 2 Nice game. It's fun fighting enemies, and can get pretty addictive trying to get further than you did last time. You should be given a second to see the arena before the battle starts, though - it's very easy to die to enemies spawning next to you. The graphics and sounds effect are pretty good. The music is decent too, but it can get a little repetitive. My best was 780 points and 8 battles.
May 1 12:50:48 35m 29s AstroGunner ♥ 2 The graphics and audio are pretty good (I like the creepy eye enemies), the theme is used well, and the gameplay has potential to be fun. However, the camera movement is way too disorienting for me to fully enjoy it. I would've liked the game a lot more had the camera been fixed to the ship.
May 2 03:44:26 14h 53m Little Lands ♥ 2 Really nice game! It takes a bit too understand how everything works, but once you it's quite fun. I'm pretty terrible at games like this, though. My only means of wood production got taken out by one of the enemies without me realising so I didn't have enough wood to build new defenses when more enemies came. I didn't have enough workers to make more wood and I didn't have enough wood to get more workers. I tried harvesting trees to get more but it all fell apart pretty quickly. Anyway... The graphics look great and music sounds quite nice. Overall, it's a really well made game.
May 2 08:58:38 5h 14m Agaric Abyss ♥ 1 This seems really cool. The mechanics are very interesting and definitely allow for some complex puzzles. I'm really impressed by the how the water behaves and looks, as well as how the mushrooms move and bounce when you land on them. The graphics look great overall. The background ambience is also nice. Unfortunately, it's too difficult for me. I managed to progress up a few ledges before getting stumped by an area that seems way too high to reach. Even after building an elaborate staircase of mushrooms I still couldn't figure out a way to get up. I think the game may have been a bit better if the difficulty increase was more gradual. It would also be nice if you could jump through the mushroom tops from below.
May 2 12:28:36 3h 29m Alienus-Alienas ♥ 1 There's an interesting idea here, but in its current state I don't think the game quite captures it. The turrets seem to get damaged way too quickly, to that point that a turret's health is almost fully depleted the second after you stop fixing it. It would probably work better if they took damage slowly at the start, then the damage increased over time. I also found it unnecessarily difficult to jump up to the higher platforms (especially under pressure). The graphics look really good, though.
May 2 12:41:41 13m 05s Rock my Ship ♥ 1 Could you put the controls and objective on the game page somewhere? The game window is too tall for my screen and I think that parts of the controls/objective sections are being cut off.
May 2 13:28:44 47m 03s Colorfly ♥ 2 The music is beautiful, and the visuals are very nice to look at as well. They both work together to create an excellent atmosphere for the game. The gameplay isn't that exciting but it can be surprisingly fun just flying around and collecting stuff. I'm pretty impressed by how many levels you managed to make, including a pseudo-boss battle. The intro and outro also helped to make the game fell really polished overall. Unfortunately, I only managed to get 28/30 trees.
May 2 13:52:52 24m 08s It's a Small World, So Let's Crash It into Things ♥ 1 Neat idea. The gradual scaling up of your world provides an interesting progression as eventually worlds that were once bigger than you turn into small fodder. I like how the dark star provides an end goal. Speaking of that: the audio is quite good, especially how it changes when the dark star approaches. The graphics aren't extraordinary but they work well enough. The only real issue I have is the way the camera moves in weird chunks.
May 3 14:53:36 25h 00m Incidental Dimension ♥ 1 The box pushing puzzles feel relatively standard, but they're still well executed and there are a decent amount of mechanics to them. It can get a bit awkward when the boxes get stuck in the corner, though. However, where the game really shines is the visual style. The globe effect looks super cool and helps to display the theme. It's interesting how the game isn't actually on a sphere (as far as I can tell), it just looks that way.
May 3 15:19:05 25m 29s SlapR ♥ 2 I tried both Keyboard/Mouse and Xbox 360 Controller and couldn't seem to get my penguin to slap consistently with either. Is there some sort of trick to it?
May 4 02:26:55 11h 07m For The Love Of Money ♥ 0 The game is a fairly standard platformer, but it all works and there's a decent amount of levels and different obstacles (though I don't think the lives system was necessary). The graphics and sound are similar: they're not spectacular but they do the job well enough. I appreciate the inclusion of some background music. The only major gripe I have is that there doesn't seem to be any connection to the theme. Overall it's a solid game that could use something extra to make it feel more special.
May 4 03:28:19 1h 01m Mouse and Blade ♥ 1 This is a really cool game. I like how all the obstacles and enemies are made out of common objects. The graphics overall are quite nice, especially some of the mouse's animations. The sound effects and music are also very solid. The gameplay is fun too, with a nice variety of enemies. It can be a little tricky though. Perhaps the sword range could be slightly larger.
May 4 03:46:45 18m 26s A Small World ♥ 2 Fairly simple game, but it can also be quite fun. I really like getting the rapid fire powerup and blasting all the enemies with it. I kind of like the visual style, and the sound effects work well enough. Some music would be nice though. A couple of issues with the scoreboard: * When you return the title after losing the highscores seems to display twice. * This could be intentional, but it seems like some of the names/scores you used for testing are still in the game. Also, you should put a screenshot on the game page itself instead of linking to it.
May 4 04:00:33 13m 48s Momma ZILLA ♥ 1 Nice game. It's pretty fun once you get a hang of the blink mechanic. I like the idea of collecting babies to cause more destruction. The pixel style looks very nice and the music is good too - though it can a bit repetitive. The one big issue I encountered is that I got stuck off the left side of the screen multiple times. It would be nice if this could be fixed somehow. My score was 4534.
May 4 04:42:31 41m 58s Monochrome Perspectives ♥ 2 This game seems like it has a lot of potential if it had just a bit more polish. As it is, the art is very nice but there could be some more visual effects (for hitting or destroying enemies, for example) and it seems like a lot of the tiles aren't properly aligned. Likewise, the music is very good but some sound effects are sorely missing. The gameplay is okay but lacks some flair and there are some strange bugs: * If you go back to a previous room too soon after entering a new one the view won't go back to the last room. * Some of the walls just stop bullets instead of destroying them, so you end up with piles of bullets lined up against them. * Sometimes you or the enemies can go through walls. I quite liked interacting with people and helping them to get the gems. It seems to hint at a larger story which didn't get shown in the game. It was interesting how the world changed after being asked to get the wrench, which made you take a different route to get back where you came from. Keeping the gems when you died was also nice - I don't think I would be able to finish it otherwise. However, there really needs to be a better indicator that you can talk to someone and the talk range needs to be larger. It took me a while to realise I could actually interact with people.
May 4 05:29:10 46m 39s Walkabout ♥ 1 Nice little experience. The graphical style is pretty interesting with all the outlines. I really like the effects for the day/night cycle. The sound effects all work pretty well. The dialogue options are a neat concept but I feel they could've been expanded a bit. Perhaps if you had more diverse options, or the questions you had to answer were more meaningful? Regardless, I enjoyed it for what it was.
May 4 06:22:21 53m 11s D.A.D.S. (Destitute Agoraphobic Dad Simulator) ♥ 2 Interesting use of the theme, and interesting game overall. The graphics work pretty well, though the phone clashes a bit with everything else. The sounds are appropriate and the music is nice. Some of the interactions are pretty funny too. However, I feel there could be more things to interact, and maybe more differences between the days. I guess the repetition is arguably the point, but I still think it would me more interesting if there was more stuff to do.
May 5 05:07:34 22h 45m Welcome to the Show ♥ 0 It's hard to comment on much since the game's so obviously unfinished, but I do like the look of the visuals and the music is good. The main menu with a help section is also a nice touch. It's a shame you didn't have time to do more. There were a few bugs, but this is the most significant one: When you die the value of the enemy counter becomes too large, making it impossible to finish. I think it might be adding the amount of enemies that were left when you died to the counter.
May 5 13:50:36 8h 43m Planetary Garden ♥ 3 The game crashes whenever I try to run it. Here's the logs folder: https://drive.google.com/open?id=0B7xSEB22hPp3VUNwOGRmME9FRXM
May 5 14:09:11 18m 35s Primordial Ooze ♥ 2 The visuals look really cool - the sort of graininess really helps to make the game feel like it's at a microscopic scale. The audio is also appropriate and creates a great atmosphere. Unfortunately it's quite hard to tell what's going on in the game even after reading the description. I think you're supposed to be injecting into deeper layers, but it can be hard to tell where you are when everything looks fairly samey. The concept definitely seems cool and interesting, I just wish I could figure out exactly what to do.
May 6 03:14:15 13h 05m Strangeness ♥ 1 Nice game. The graphics look decent for the most part, the music is pretty good and the sound effects are appropriate. The text between each level helps to add a bit of atmosphere. I like all the different puzzle elements and how they end up being combined in different ways. I would have liked it to be longer, but the short length is understandable given the time-frame.
May 6 04:14:39 1h 00m Clean the Dorm ♥ 1 This is a really cool concept for a game, and I love the combination of real life photos and in-game graphics. It's actually pretty impressive how the images act as a real 3D environment: You can jump on top of things, you get properly occluded by things in front of you, etc. The music can get a bit grating, but overall the audio's pretty decent. The gameplay itself feels somewhat slow - I think it may have been better if the waves came faster/were shorter and the enemies were more aggressive.
May 6 05:07:01 52m 22s Chroma ♥ 3 This game is super cool, though I'm not too sure how it fits the theme. The graphics look pretty nice with all the glow effects and different colors. The music is fantastic and all the sound effects sound right - though the audio balance could be adjusted a bit. The gameplay is really fun. The dash move is neat and the brief pause after each kill helps to add impact to the combat. I like how there are various different weapons to find and use, but they could be more distinct. There's overall an impressive amount of content with multiple levels, enemies and bosses. That said, there are some improvements that could be made: * The things you collect from enemies don't seem to do anything. I think they're supposed to restore your heath/dash meter. * I don't like how you dash in the direction of the mouse. It would be good if you dashed in the direction you were moving instead so you could aim at an enemy and dash in another direction to avoid their bullets. * Dashing into enemies is cool, but it often seems too risky to be worth it. Perhaps the dash could do more damage or give you more invincibility when hitting enemies with it. * The health bar and dash meter recharge too slowly. The optimal strategy would be to wait to recharge between each enemy which would be very boring. I would suggest either making them recharge faster (possibly after some delay) or not recharge at all and supply some other way to refill them. Sorry if that sounds too critical - I actually love the gameplay, I just feel like it could be made even better.
May 6 12:08:11 7h 01m SUPER METROARIO ♥ 2 This is a pretty well designed metroidvania with a good amount of content, especially given the time-frame. There's a well thought out progression of items as you move through the game, and I think I even saw some potential sequence breaks. The overall goal of adding colours to a grey world is quite interesting and it's neat how adding colours changes the world slightly. That said, there are a few flaws. The fact that the camera only moves when at the edges is annoying and leads to blind jumps. The jumping is awkward - there should be some gravity/acceleration to it rather than just going straight up and down. The game's reliance on hidden blocks feels really cheap, especially since your fire rate is so low. Even when you're shooting in the right area it can be hard to hit the destroyable blocks. The graphics are alright and the zoom in/out at the start/end is really cool. The music's not amazing or anything, but it was fairly good and it never got annoying even after a pretty lengthy amount of time. Overall, it's a really nice game with a few clear issues.
May 6 13:34:39 1h 26m King of the world ♥ 1 I really like the concept, but I didn't enjoy the actual game that much. I don't think the turn timer adds anything but frustration, at least with how short it currently is. The game seemed to have trouble registering my clicks, which only compounded the issue. The one time I made some decent progress I got screwed over by missing multiple turns due to the clicks not working. The visuals are fairly simple, but they work well. The different colours are helpful for telling which countries you control. The audio is pretty decent - I quite like the voice lines you get when performing actions.
May 7 05:10:11 15h 35m A Tiny Place ♥ 0 I'm having similar issues to everyone else. I can't see the enemies shooting at me and pressing the shoot button just creates a yellow glow the first time I press it, which then becomes a yellow glow with a white square behind it when I try to shoot again. It also seems like the health isn't reset properly when you restart since you die almost immediately after restarting. Despite those issues, the menu looks really nice, and the in-game graphics are pretty decent too. The music and sound effects are also good, though I'm not sure why they seem to be off by default. It's a shame about the bugs that make the game unplayable.
May 7 10:53:50 5h 43m Sandelipe Boxenan ♥ 1 Really neat concept for a game. It's pretty cool watching all the creatures roam around and eat each other. The visuals are pretty nice and the menus look really slick. The music and sound effects are great too. If there was any improvements that could be made it would be to give the player some more meaningful ways to interact with things. My best score was 29.
May 7 11:13:57 20m 07s A World of Death! ♥ 1 Even though you didn't manage to fully make it resemble the ride, it's a clever take on the theme. The atmosphere is cool with all the lighting effects and the creepy music. The sound effects are pretty goofy, but I really enjoyed them. The umbrella mechanics are also pretty neat. It's fun bouncing enemies away with it. The enemies can be a bit hard to see/hit once they get in the boat, though. Also, your heath should reset when you die. Currently you basically have to restart the whole game if you reach a checkpoint with too little health.
May 7 11:30:32 16m 35s Timeless ♥ 2 Very nice game! The art and music are both well done. The central mechanic is interesting and the levels make good use of it. I really appreciate how you get a preview of the alternate version when you try to swap in a blocked place. Having the apples to collect as bonus challenge is cool, though I accidentally missed one of them by ending the level too early. I hope I didn't miss anything too big for not getting all of them...
May 8 13:12:06 25h 41m Mr. Smith ♥ 1 Neat little game. The main mechanic is pretty cool and leads to interesting puzzle solving. I like how you can take shortcuts by falling down a line of platforms instead of jumping across them. Having a fixed perspective may make the controls confusing sometimes. The view could rotate with the character to some degree, though that might get disorienting. Having to restart from the beginning also got frustrating. I think the game might work better with multiple smaller levels instead one large-ish one. Anyway, I really enjoyed the graphical style. The music is a bit repetitive, but the sound effects are nice.
May 8 14:21:34 1h 09m Gate Breaker ♥ 1 Interesting idea, though it would probably make more sense with a randomised password. The visual style is quite cool, and both the player and the enemies look good. It can be fun shooting enemies, but it feels like you move a bit slow and a visible heath bar is needed. Some sound effects would also be nice.
May 9 09:35:40 19h 14m Hopper ♥ 1 Very nice! The visual style is really nice, especially the glow effect. The sounds are all pretty nice, and there's enough that the game never feels empty despite the lack of music. The zoom in/out sound can be annoying if you zoom too fast though. The gameplay is relatively simple but is still pretty interesting and I like how it introduces new mechanics regularly to mix things up. I really appreciate how it manages to teach everything without blatantly spelling it all out. There's a good amount of content too. If there's any complaint it's that you fall a bit slowly. Overall though, it's really well done.
May 9 10:01:12 25m 32s Kanjo ♥ 1 The concept seems interesting, but it feels like it was way too ambitious for the limited time available. I liked the introductory narration, but the rest of the story didn't really click with me. A bit of rewriting and proofreading would help, as well having time to see everything happen so it doesn't seem so rushed. The graphics are nice for the most part - I really like the pixel art for the characters. However, where the game truly excels is with the beautiful music. It really helps to sell the mood.
May 9 10:23:41 22m 29s PiP: A multi-layered puzzle game ♥ 1 This is a really neat mechanic so it's a shame the game's so short. The game has a ton of potential and I really hope it gets extended. Imagine levels where you have to go down 2 or more layers to progress! As for the game right now, it's pretty cool but can be a bit sluggish. You move fairly slow and transitions between layers could be smoother. The laser block also seems pretty glitchy - it took me numerous tries and retries to get it to turn on/off correctly. The graphics are very nice and the music is good too, but some more sound effects would we welcome.
May 9 12:28:16 2h 04m Tiny Terraformer ♥ 1 It's a really cool idea, and its executed quite well too. There are a nice amount of interlinked resources so you have to put thought into making the best planet. I like how it describes the quality of your planet at the end - mine sounded awful (very dry, minimal oxygen, high chance of carbon dioxide poisoning) but it was supposedly technically survivable. planetoid.png In my defense, I had a lot of moisture until a meteor took out most of my H2O producers near the end. Anyway... The combination of a player character and clicking on stuff was a bit weird. I would suggest focusing solely on the character (automatically interacting with objects you're next to without needing to point the mouse at them) or solely on the mouse controls. The graphics are alright, and I like the little details like the water showing up as you get more moisture. The game could definitely use more audio, though.
May 9 13:06:33 38m 17s Daylight ♥ 1 I did eventually manage to make it to the end, but this game is way too difficult. Many of the jumps require ridiculous precision, and there are often multiple of these precise jumps in a row. I also don't like the energy mechanic. All it really does is make failing jumps more frustrating since not only have you lost progress, you've also wasted energy too. However, I do really like the idea of gravity getting weaker as you move higher. It creates a nice sense of progression and allows the gameplay to naturally change to keep things varied. I think the game could have focused on that mechanic more. Perhaps the gravity could start stronger to emphasise the change, and the camera could zoom out to let you see further when your jumps get higher. Regardless, the graphics are simple but they all look pretty good. There's a nice use of solid colours, plus it's really cool how the sky gradually gets darker as you move upwards.
May 11 05:37:11 40h 30m Bubble Boy ♥ 1 This is a neat game with a clever interpretation of the theme. I especially like how all the obstacles are themed around stuff that could make you sick. It's cool how the controls make it feel like you're rolling around in a ball, and its fun bouncing on top of stuff. I don't think it was necessary to have a limited amount of lives, though. The graphics aren't the best, but the music is pretty nice.
May 11 06:15:37 38m 26s Destroy Blocks ♥ 3 It's basic but functional, and there's some enjoyment in trying to beat your high score. The simple graphics are okay and the music is decent. The ability to turn gravity off is interesting but seemed kind of tricky to use. There are a few things that drag it down, though: * The game is really laggy. I don't know how you would fix this, but it makes the game a lot less enjoyable. * The controls are somewhat unintuitive, and it feels odd not being able to turn. I think it would work better with WASD to move, mouse to aim, and Left Click to break blocks. * The concept seems fairly dull and is barely related to the theme. I would have liked some more flavour even if the gameplay was just as simple. Perhaps the blocks could be bad guys you need to stop, or maybe you're a cleaner who needs to get rid of some debris. I don't know, just something to make the game feel like more than just cubes.
May 11 07:12:06 56m 29s Small World Mining Company ♥ 1 Neat game! The graphics are really nice. The sound is okay but some of the effects were irritating and it could use some music. I liked the idea of the game being turned based, but it was brought down somewhat by the seemingly unpredictable enemies. If they have a pattern I certainly couldn't see it. It's fun as it is, but I think the game would be better if you addressed that one issue. I could only make it to Level 5.
May 11 07:30:21 18m 15s House 0.1.0(top down shooter) ♥ 1 The graphics look kind of cool - I especially like the sprites for the player and enemies. I also like the enemy AI. It's nice how they react to you shooting, and their path finding seems pretty good. The rest seems a bit unfinished and buggy. It's a good start, but it doesn't really feel like a finished jam game. It doesn't have any obvious connection to the theme, either.
May 11 07:58:38 28m 17s Tiny Hero ♥ 1 Very nice game! There's a nice bit of strategy in choosing which enemy to fight first and when to use stuns, which is really enhanced by the RPG elements. I like all the different enemies that get introduced as the game progresses. I made it past wave 15 then got destroyed by the dark mages (I think that's what they were) that are seemingly immune to being stunned. I'm not sure how much of the graphics/audio you made, but at the very least the visuals and music were used to good effect.
May 12 03:50:01 19h 51m The Core ♥ 2 Nice puzzle game. I like the idea of moving towards the core of the planet and how the layers disappear as you complete puzzles. The graphics are good (I really like the space background) but can be a bit plain. The music is great. The level select is somewhat unintuitive. Pressing left/right seems to take you to completely random places, so I mostly just played whatever level was automatically selected. The puzzles are neat but can be somewhat simple - the portals are easily abused and the ice never seems to add anything. I also had an issue where the game didn't return to the level select properly after I finished a level. I played the game twice and this happened both times. You can see what happened in this screenshot: thecore.JPG
May 12 04:20:21 30m 20s Escape The World ♥ 0 This is a pretty interesting puzzle game. I like the idea, and it takes some careful planning in the later levels to figure out how to complete them. The visuals and audio are both pretty simple, but they work well enough (I like the sound for moving blocks). It could be improved by having a way to tell which colour is currently selected (without needing to move the blocks). I also noticed that blue is always the last colour you need to get out. This isn't really an issue, but it could be good to mix this up so the puzzles require more thinking. Oh, and it took me 438 moves over 7:36 minutes.
May 12 04:56:00 35m 39s Qwer CiTy ♥ 3 Clever idea for a game. The control style is very interesting, but I'm pretty terrible with it. Perhaps if it was more lenient with what qualifies as a close enough building or if there was some guide as to what keys are where it might be easier. As it is, I really like the concept but it's a bit too tricky for me to make much progress. The visuals are really nice, though. I like the details with the buildings lighting up as you press the corresponding key and the building for the H key having a helipad on top. The music and sound effects are also great. Unfortunately, the game ended up crashing with this error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_enemy: Variable obj_enemy.<unknown variable>(100009, -2147483648) not set before reading it. at gml_Object_obj_enemy_Step_0 ############################################################################################
May 12 07:14:11 2h 18m Rock-E ♥ 0 Gneiss game. The graphics are great - lots of subtle animations and details. The audio is also good. The voice acting is a nice touch and some of the dialogue is kind of funny too. It's fun walking around and interacting with stuff. I don't understand why the controls are reversed when walking between buildings, though.
May 12 10:00:07 2h 45m Ionnect ♥ 1 This is a great idea for a game and it's executed really well too. The controls (mostly) work how you expect them to, and it's easy enough to figure out what's going on without prior chemistry knowledge. However, I feel there could be a bit more variety in the compounds and maybe some more mechanics added as things progress (if there actually are new mechanics they should be introduced sooner). Sorry, I don't know enough about Chemistry to offer any ideas. It would also be nice to have some way to zoom out (things start to get pretty cluttered in the later levels) and the ability to right click to cancel creating a bond. The visuals look really clean, with some fluid animations. This isn't a game that really needs a lot of audio, but some simple sound effects could help to make it feel more alive. Is there any end to the game, or does it just infinitely generate new levels? I only got to level 13.
May 12 10:26:15 26m 08s World Tetris ♥ 1 The idea is pretty clever and this game seems like it could be pretty cool. However, The blocks move way too slowly (left to right) to give you any chance of placing them where you want, especially considering how far away from the planet they can start and how quickly they speed up. I think if you fixed that once thing the game would be a lot better. The graphics are fairly simple but look quite nice. Some sound would be good, though.
May 12 11:31:37 1h 05m Feed The Anthill ♥ 3 The graphics are nice and I really like the music and sound effects. It's cool how the ants cluster around the thing you're carrying. The gradual increase of ants provides an interesting progression as you need to get more food to feed more ants, but you also need more ants to get more food. I think it may have worked slightly better if the anthill was in the center of the screen with food/materials spawning around it. Currently there's little reason to go to the right of the screen since it takes so long. I also would have liked some way to drop things after picking them up. Overall though, it's quite a nice game.
May 12 12:21:45 50m 08s Small World Sim ♥ 1 Neat game. The instructions and interface are a bit daunting at first but after I figured out how everything worked it was pretty fun. It's neat being able to rotate to see the other side of planet, but it almost seems pointless as I managed to complete all the goals without ever using it. The graphics for the world and buildings are nice, but the UI seems a bit disorganised. Some sound effects would be welcome. The music is nice though. @smiling-cat-entertainment It also took me a few tries to get the below $20 goal. I could be wrong about this but I think the game checks for goals at the end of each day. If I'm correct, then the goal should only be completed if you have less than $20 after getting your funds for the day.
May 12 14:13:18 1h 51m ATLANTIS ♥ 2 Very nice game. The graphics look really cool with the combination of 2D sprites and 3D terrain. The music is nice and the sound effects are good too. The gameplay seems quite interesting but I'm not sure I fully understood it. I managed to activate the four towers and call the boat, but I couldn't seem to interact with the palace. The interface overall feels like it could be a bit more intuitive - it took a while for me to figure out I was supposed to be using a specific character each turn. That said, I really appreciate the effort put into having some flavour and story to the game.
May 12 14:41:00 27m 42s Ninja-Vu ♥ 2 The music is pretty nice and the sounds work well. The graphics aren't so great, but at the very least it's easy to tell what everything does by looking at it. I like the idea of the stealth gameplay and it sort of works here, but there are some questionable things. I find it strange how the enemies can see through walls - it leads to some unintuitive gameplay. There is also a lot of waiting for enemies to move involved in the game. Perhaps there could be some way to temporarily speed up the game so you don't have to wait so much?
May 12 15:01:11 20m 11s Let's Be Happy in Our Small World ♥ 3 Really nice game! It seems simple at first but quickly gets quite challenging. It's pretty fun trying to keep your eye on all the different objects at once. The graphics are cute and the music/sounds were well chosen. All these things add up to give the game a really charming and fun feel. My score was 4388.
May 13 03:11:19 12h 10m Agoraphobia ♥ 1 Interesting take on the theme. The stress of getting far away enough from your house to collect items really conveys the concept well. I feel like the items could be a bit closer, though. After collecting the first few close ones it becomes almost impossible to get back to the house in time. It's probably intentional that the items get harder to reach as the game goes on but this increase should be more gradual. The graphics and audio are fairly simple but they work well enough. I especially like the effect of the red pulsing as you get too far away from the house. There should probably be more penalty for "dying", though.
May 13 03:57:43 46m 24s Dr. Plumb ♥ 0 I'm not sure if it's a problem on my end, but the game doesn't load for me (using the web link).
May 13 04:20:34 22m 51s Legends Of Block ♥ 1 Pretty cool game. It's fun jumping and dashing around the place. For such a small level there a lot of interesting things going on with the bounce pad and moving platform and such. I feel there are a few dodgy elements though. Your ammo count seems way too low - you can kill maybe one or two enemies before it runs out. You shouldn't take damage when jumping on or dashing into enemies, especially since that's the only wait to fight outside of using your limited bullets. The graphics are very basic, but they work. The sounds and music are nice, though the game music doesn't stop when you quit to the menu.
May 13 09:03:02 4h 42m Pie Planet : Octopus flavour ♥ 1 This is a really cool game. The visuals are really nice and the music and sound effects are overall well done. The gameplay's pretty interesting as well with a neat balance of managing different resources as well as trying to protect your building from various threats. I unfortunately never managed to complete the game because the build menu stopped working properly after I tabbed out for a bit. A couple issues: * The tutorial didn't quite work for me. When it told me to make something to get rid of the alien I made the building that repels aliens instead of the item that removes an alien. This meant the tutorial didn't progress and I was forced to figure everything out by myself. Maybe the tutorial should only give one option at a time. * It seems to require an excessive amount of energy to power everything. It felt like almost half the things I built were power generators. Overall though, great work.
May 14 10:49:09 25h 46m El Escubo's Key Quest ♥ 1 Neat game. The graphics look really nice, with a great level of detail and variety. The background also looks very good. The music is also nice, but it could use some sound effects. The psuedo-3D effect works quite well and it's cool getting upgrades at the game progresses. It's pretty unintuitive how you need an additional item to get across gaps the are small enough for you to jump over, though.
May 15 08:37:10 21h 48m More than a Pixel ♥ 1 This is pretty neat. The visuals look nice and the music/sound is good. The gameplay is fairly standard but works well. I wasn't expecting a second level with a gameplay change, so that was a nice surprise. Using A and Space for the controls feels a bit awkward. You probably could have chosen keys that were a bit closer together. It would be interesting to see an extended version with some different types of levels.
May 16 08:08:32 23h 31m ARR World ♥ 2 Really nice game. The graphics look great, the audio sounds good - overall, the presentation's fantastic. The upgrading is pretty intuitive and seems to work well. It's also fun fighting other ships. I feel like there should be some way to take over the enemies' bases, though. If there was a way I couldn't figure it out.
May 16 09:53:25 1h 44m A tiny explorer in a tiny world ♥ 1 The graphics look great, with some nice detail. The sound/music is pretty good, too. Some of the text was amusing and the disco mode is cool. As you said though, there isn't much to it.
May 16 12:25:28 2h 32m Transistor Soup ♥ 1 The graphics are simple at best, and the sound is completely nonexistent, but I think this is among the games I enjoyed the most. There's just something satisfying about constructing a system for a purpose using a set of clear rules. I avoided cheating by looking up how the various gates and such are supposed to be set up, which provided a big challenge considering my knowledge of these logic systems is vague at best. I really like how the solutions you create get added as components you can use - it gives a nice sense of progression. A couple of issues: * It feels like there are a few glitches with the simulation. One noticeable one was wires that would rapidly flash on and off. * The first illustration for Binary Addition is incorrect. It shows a result of 12 (1100) when it should show a result of 10 (1010). Oh, and I'm pretty sure this isn't the way you're supposed to solve the last puzzle (it's a complete mess, but it technically works): count.JPG
May 16 13:52:49 1h 27m Draw a Small World ♥ 2 I really like the idea. It's simple but it works and it's pretty fun seeing what you end up with in the end. drawing.JPG
May 17 08:42:08 18h 49m Sand Runner ♥ 1 Cool little runner game. The graphics are quite nice - I like the trail behind the main character and the effect when enemies die. The sounds are pretty simple, but they work well. Some music would be nice, though. The gameplay can be fun when you get a good rhythm going. However, the gravity feels too low so it's hard to have much control over where you land (even with the fall faster button) and the level generation can create some very difficult jumps. At the very least I think there should be a larger flat bit of ground where you start so you have more of a chance to react when the game begins.
May 17 09:31:27 49m 19s Space^3 ♥ 0 This is a really cool idea for a game. It's neat fighting enemies while switching been different surfaces of the planet. However, you die way too easily (especially considering how much progress you lose when dying). I also feel like you should speed up and slow down faster. Right now the movement's a bit awkward. The select-able upgrades are a nice addition, though. The music is really good and the effect for switching between surfaces of a planet looks really cool. Unfortunately, the game seemed to stop working after I got the third upgrade.
May 17 10:15:11 43m 44s Around The World in 80 Seconds ♥ 1 I made it! Health: 34% Time: 34.84 Total Score: 1530 Nice take on the theme. Do you actually have to complete the game in 80 seconds or was that just for the sake of the title? Anyway, it's pretty cool how the different countries have different backgrounds and different types of enemies. The difficulty is a bit high, though - it feels like it's almost impossible to avoid all the enemies. Perhaps it would work better if you took more damage but the attacks were easier to avoid. There should also be a health indicator. The graphics are quite nice but the sound is a bit lacking. It would be really cool if there was a dynamic soundtrack that gradually shifted to suit each location. That's obviously infeasible for the time given but I'm just throwing an idea out there.
May 17 12:11:12 1h 56m It Seemed so big... ♥ 0 There seem to be an interesting sort of interplanetary ecosystem here, but I would have preferred it if there were some tangible goals. The graphics look good (but I think there could be some more variety in the planets). The music is a bit annoying, though.
May 18 13:27:41 25h 16m CryoDream .2 ♥ 1 It's not much of a game (nor does it have anything to do with the theme), but it's still very cool. I think it would be even better if it took up the whole screen and you could remove the music display thing.
May 18 13:44:51 17m 10s Blobbery ♥ 1 Neat little game with a few flaws. The graphics are really cute and well done. The music is nice at first but it get a bit grating after a while. Making the enemies knock you around instead of killing you is an interesting choice and it works pretty well. I wasn't a fan of the jump charge thing, though - it can be difficult to tell how high you will jump when you release the button.
May 18 14:10:09 25m 18s Mzae ♥ 0 The animations for the main character are really good, and the enemy animations are good too. Unfortunately, the background is blurry and the enemies/obstacles can blend into it. The music is great, but the game could really use some sound effects. The movement is a little slippery and there doesn't seem to be any reason to go up to the higher platforms. I do think the ideas behind the mechanics are pretty cool, though. The shield in particular is a neat addition.
May 19 01:04:14 10h 54m Flight Club ♥ 0 Neat game. It's a pretty unique concept and its executed quite well. I would have liked it if the airports were spaced out a bit so you had more routing options. It also feels like is starts off a bit too difficult. Other than that, the visual style is nice and the music is quite good.
May 19 01:30:05 25m 51s Pixel Town ♥ 1 Neat game. It's pretty enjoyable slowly building up a town to accomplish the goal. It's a shame there aren't more levels. The graphics are simple but they work well. The music is nice too. I feel like there should be some way to generate money without a mine as you can get stuck if you don't immediately build a one. It can also be tricky to tell where a building will be placed sometimes.
May 19 01:45:18 15m 13s Abaddon ♥ 0 Really cool game, though I'm not sure what it has to do with the theme. The models are good and the shader looks very cool. The music and sound effects are great too. The gameplay is decent, though it can be a bit hard to tell where the attacks are coming from and the shotgun attack is a bit weak.
May 19 04:55:47 3h 10m Planetoid Piracy ♥ 0 This is a really cool game. It's fun being able to build new stuff onto your planet, and it seems like there are a lot of features for such a short time. Is there an actual end goal or do you just fly around to collect stuff to improve your planet? The controls feels a little awkward - using different keys for getting on/off the chair is confusing, for instance. The graphical is pretty nice. I don't think the music really meshes well with the retro visual and sound effects, though. Capture.JPG
May 19 05:10:48 15m 01s FLAT SAMURAI ♥ 0 I can't test it properly as I don't have anyone to play with and I don't have a second controller. It's pretty fun dashing around, though. It's unfortunate I couldn't play it properly. The visuals are clean, but a bit too basic for my taste. Some audio would be nice too. In the future I think you should try focusing on having keyboard controls (you can still add gamepad controls too) and having a single player mode so more people can try the game.
May 19 11:30:48 6h 20m Get Off My Lawn ♥ 1 Really cool game. It's a shame it's so short. The graphics are fantastic and the music is cool. The short animation when you start is a nice touch. The gameplay is pretty fun too, though I would have liked a bit more variety in enemies and a more challenging final boss.
May 19 11:47:55 17m 07s Lymphocyte Counterattack ♥ 0 This seem like a potentially decent game but it's not quite there. The bullets move a bit slow and you move a bit fast. There should be more indication as to what the power-ups do (and what parts for the ultimate are and how many you have). I also couldn't find any way to restart after dying or winning. The visuals are pretty neat, though. There are some interesting models and a nice background texture. However, some sound effects would have made the game feel better. The beating sound in the background sets the mood quite well, but it seems to stop after some time.
May 19 12:04:35 16m 40s New God in the Town ♥ 0 I helped 26 people! I really like the take on the theme. It's pretty clever. The gameplay idea is neat too. Unfortunately, it's a bit difficult to play. I wish it was easier to predict where people will go and what your directions will do. Currently it feels a bit random. The graphics look nice, but some sound effects and music would be welcome.
May 19 12:27:51 23m 16s Enceladus ♥ 1 I managed to wrap my head around the idea of moving each astronaut in turn and having the moves played back. However, I can't understand the rules for what happens when astronauts collide. I got to level 7 through a bit of trial an error but no further. It seems like it could be a cool puzzle game if it was a bit more intuitive or there was more clear explanation.
May 19 13:00:53 33m 02s Conquestia ♥ 0 This isn't really my type of game, but it's definitely very well made. The visuals look nice and help to create a board game feel. The UI seems relatively intuitive too. It can be pretty infuriating when you perfectly plan an attack with a high number of troops of the right type, then end up getting stomped because of unlucky dice rolls. I guess that's just the nature of these sorts of games, though.
May 19 13:24:02 23m 09s Horizons ♥ 0 I don't know how much I should be complimenting you on the presentation, but the graphics are cute and the music is quite nice (it creates a good "space" atmosphere). The gameplay is enjoyable when it works (I really like using bombs to propel the character towards planets). Unfortunately, there's a lot of waiting for planets to move which slows the game down too much for my taste.
May 20 03:48:35 14h 24m Kaleidoscope ♥ 0 Interesting idea for a game, and well done execution. The different images you can create look really cool. Unfortunately, the music stopped after a while.
May 12 10:24:15 52398h 35m Unlock ♥ 1 Nice first entry! I like the idea of being a defenseless little mouse. Having the cats be so large in comparison makes them feel quite intimidating, plus it's fun darting into small areas where they can't get you. The individual sprites look good, but I'm not a fan of having rotated and differently sized pixels. Music is cool though, and a nice thing to see in a compo entry. I want to rate the game, but I can't seem to do it. The ratings are showing as "final" results, despite there still being a week left for rating. Any idea what that's about? Capture.PNG