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| Timestamp | Since previous | Game | BoxedMeatRevolution's comment | |
|---|---|---|---|---|
| Apr 27 03:54:29 | RogueRally | ♥ 3 | Really liked the SFX and BGM, it set a very nice atmosphere to accompany the dark, lonesome scenery. It wasn't very challenging, but I don't think it needs to be! Add some kind of progression system and I can see this being a nice relaxing game to just chill to <3 PS, finished level 10 :) and props to the music creator! | |
| Apr 27 04:27:58 | 33m 29s | Where's grandpa? | ♥ 2 | Reminds me of the point and click escape flash games I played back in the day. Very nostalgic :) Nice illustrations at the start and end! |
| Apr 27 04:52:11 | 24m 13s | Bun-ker Buster | ♥ 3 | Wonderfully cute art; I thoroughly enjoyed the cartoony sprite animations! Two points of feedback that I think would've heightened the experience: 1) reduce the screen shake a touch (I started to get a little dizzy 😵); and 2) make controls more responsive (I got a bit frustrated when pressing keys didn't seem to do anything as the gas was closing in) |
| Apr 27 05:22:23 | 30m 12s | Down the Dwarvern Hole | ♥ 2 | I physically laughed out loud at the things the main character said! xD Very nice humour overlaid on top of some simple but pleasant puzzles. 👍 PS, I got soft-locked in the second last level so I had to skip it :( |
| Apr 27 13:23:57 | 8h 01m | Virtually Deeper | ♥ 1 | I think the web build is a little broken right now, so I just played the downloadable version. It was pretty fun once I figured out what to do. Managed to get to stage 9. I wasn't sure what the best strategy was, especially with the healers, since it was very difficult to understand what each piece was actually doing. Perhaps some more detailed instructions would have been good. |
| Apr 27 13:25:23 | 1m 26s | Dieper & Deaper | ♥ 0 | The web build seems to be broken, on Firefox at least. |
| Apr 27 13:43:47 | 18m 24s | Untitled Submarine Game | ♥ 0 | I think it entered an infinite loop at one point, because the whole game just froze, when I was nearing the end of the rectangular maze. It was fun getting really fast. At the end when I was going supersonic everywhere, it was pretty fun driving around as fast as I could trying not to hit walls. |
| Apr 27 13:56:00 | 12m 13s | Where's the water? | ♥ 2 | The game was super glitchy but somehow that just made it more charming for me. Really good story/theme idea too. One issue though: When I got to the very end, I fed the octopus god my fishes, but then nothing happened. I waited around for a while, and explored other tunnels, but it seems like they just took my fishes without giving me the tools back. |
| Apr 27 13:58:42 | 2m 42s | You Are Now Breathing Manually | ♥ 2 | I made it to the ship! I really liked the game's atmosphere, and the voice acting was a nice touch. I also appreciated the tutorial at the beginning. It would have been nice if there were a few "easy" levels to practice moving around. Still, it was fun to master the controls and finally get the astronaut to safety! |
| Apr 27 16:09:44 | 2h 11m | MineSystem | ♥ 1 | Yes! I reached the surface! I enjoyed the story, and it was fun to get different upgrades. I ended up with 9 booster engines and 1432rps 😄 |
| Apr 27 18:51:00 | 2h 41m | Fallen Angel | ♥ 1 | I made it to the Congratulations screen! I really like how shooting down causes the character to hover, and the music is great. |
| Apr 27 20:02:12 | 1h 11m | Get to the choppa! | ♥ 1 | I will be forever remembered as a hero! Talking to the deep mibs on the way down was fun, and I enjoyed learning how to control the chopper. I thought that the "oxygen" mechanic was under-used (I was never at risk of running out of air), and I noticed certain level elements didn't respawn after death (for example, if a spike fell then it would not respawn on death). Overall I enjoyed delving deep into this little world 😄 |
| Apr 27 20:09:41 | 7m 29s | Dimensions | ♥ 2 | This game looks nice and I like the mechanic! I was hoping there would be more levels, but it brought me back to the title screen after level 2. An expanded version of this game with more levels, and more dimensions within the levels, would be cool! |
| Apr 27 20:56:38 | 46m 57s | Drill goes brrrr! | ♥ 2 | under_under_under_world.PNG Fun game! Reminded me of MotherLoad. I enjoyed making my drill more and more powerful, and eventually I got to the point where I could just dig straight down: refilling fuel at the start of each new level with whatever I collected while digging through the previous one. I think that it would have been nice if there was an "ending" of some sort, but overall I enjoyed my time with this game! |
| Apr 27 22:17:56 | 1h 21m | Gridroots | ♥ 1 | I beat the final extra puzzle! I really enjoyed this game. I actually spent some time thinking about a "growing roots puzzle", but then went with a different idea. I think you really pulled it off! The puzzles get pretty tricky, but you can generally reason about where the bends need to go. Great work! |
| Apr 27 22:23:46 | 5m 50s | Tripus's Very Deep Adventure | ♥ 3 | Great music and combo system! I like swinging around and being told I'm awesome 😍 |
| Apr 27 22:47:18 | 23m 32s | Abisal | ♥ 1 | Wow! This game really make you _feel_ like you're going deeper and deeper. I especially like the intro to level 3 and the change in music: it sets a great mood for that final level. Personally, I found the controls and collision detection to be a bit frustrating. I often got hit when I thought I was in the clear. Also, when you die the depth counter loses position (the helmet always goes straight to the bottom), so you can't see how far you got. Despite those nitpicks I think this is a really solid game, with excellent art, music, mood, and theme. |
| Apr 27 22:57:33 | 10m 15s | Magic Takes Root | ♥ 5 | Great work! Meeting the mole colonies and getting hats were great additions. If only our root could help poor Reginald... |
| Apr 27 23:49:04 | 51m 31s | We Have to Go Deeper! | ♥ 1 | Really good! I have no idea how people got those 90s times though--is there a movement trick that you can use? Best I could get was 140s. |
| Apr 28 00:06:49 | 17m 45s | Immersion of the obelisk god | ♥ 2 | The art looks really good, and I liked the music too. I kept running into an issue where some of the fireball enemies would stay off screen and I could never kill them, so I couldn't complete the level. I wasn't really sure how to lose either. |
| Apr 28 00:27:42 | 20m 53s | ROBOTIC A.M. | ♥ 1 | Pretty cool aesthetic. The portal looked really cool, and all the rare collectibles were a nice touch. I wish that there had been a little more depth to the gameplay, as I felt that I was just sitting by my turrets repairing them constantly. It would also be nice if the gameplay progressed a little faster. I got to 5.34 and died, and didn't really want to play through the whole thing again to get a win. |
| Apr 28 00:37:50 | 10m 08s | Thrice Upon A Time | ♥ 1 | It's really great that you made a story-based game for the game jam. I always love playing these. The story-within-a-story-within-a-story interpretation of the theme was great too. |
| Apr 28 00:49:05 | 11m 15s | Divine Comedy | ♥ 3 | I also got booted after the wind maze, so I guess I also finished. I can tell there were a lot of plans for this entry, which probably didn't all get fully realized in the game jam time. Hope you will come back to this in the future! |
| Apr 28 01:27:22 | 38m 17s | The Colony | ♥ 1 | Even though there's no real objective, I did manage to lose. Didn't realize my ants needed upkeep and accidentally starved to death. I don't know how the simulation works under the hood, but it would be cool if things like pheremone trails to food were implemented (and visible to player). As it is, the workers are frustratingly incompetent at finding food. |
| Apr 28 01:50:21 | 22m 59s | Wrath of the Stone | ♥ 0 | Really clever idea. I found it hard to be too strategic, because the pace of the game was just so fast. I would have appreciated an easy mode at 0.25x speed so I could really take time to check what the dwarves are doing and plan around it. |
| Apr 28 02:10:32 | 20m 11s | Snake Match | ♥ 2 | Very unique concept! I enjoyed the Python humour! It would have been nice if more of the upcoming tiles were visible. Often I hit a full line of blocks and wished I had been able to see it in advance to strategize. |
| Apr 28 02:27:57 | 17m 25s | Aby's Life 🐠 | ♥ 2 | Very nice experience! Simple gameplay, but engaging because of the beautiful art and story. Also, there was an impressive amount of variety in the art! I think you did a really good job at making each biome memorable and distinct. |
| Apr 28 05:53:24 | 3h 25m | Greedy Miner | ♥ 1 | I only made as far as 35km before dying :( Very nice prototype! I love the idea, a kind of rogue-like RPG adventure where you must protect the train on its never-ending journey to some mysterious destination. I would definitely like to see a fully-fleshed out version! |
| Apr 28 13:40:24 | 7h 47m | Lost Core of the Underworld | ♥ 1 | Its super impressive how you wrote so much over one weekend. My only real complaint is that the resolution was too large to fit on my screen, which made it pretty awkward to play. I wish you had enabled rating in mood. |
| Apr 28 14:16:50 | 36m 26s | Dreadnought Parlance & the Magic Pearl | ♥ 1 | I fought off the navy and claimed the pearl! Very fun upgrade system. It really makes you feel a lot stronger each time you get one. |
| Apr 28 15:09:24 | 52m 34s | Deeper Learning | ♥ 2 | Woah! Cool idea. Great atmosphere, and good puzzles. Are there multiple endings? I made it to an ending that made it sound like I lost (we will remain together). Either way, I enjoyed getting deeper and deeper into the mystery! |
| Apr 28 15:19:59 | 10m 35s | Memare | ♥ 1 | Woah, you fly to space when you pop out of the water at the end 😆. Like others have said, this was a nice atmospheric experience. A bit short, but I enjoyed my descent and ascent. |
| Apr 28 15:25:36 | 5m 37s | A Well to Hell | ♥ 1 | This game is simple but I think it works well! The falling objects make it especially tough, but it's fun to master controlling the paper. I'm curious if there's a "bottom" to the well. If there is then I wasn't good enough to make it! |
| Apr 28 15:44:09 | 18m 33s | Glyphs of Madness | ♥ 3 | I really enjoyed the character creation aspect! Choosing which spells to learn, which skills to upgrade, and which bonuses to get was a lot of fun. The fights themselves were a bit confusing, and I thought that the spells recharged a bit slowly (maybe that was just my build though). Still, it was fun exploring the different combos and I enjoyed playing! |
| Apr 28 16:05:05 | 20m 56s | Dwoblins | ♥ 0 | I made it to the infinite blackness at the bottom. Congratulations on your first game! |
| Apr 28 16:13:18 | 8m 13s | Infinity Dive | ♥ 0 | Really creative idea! It feels like diving into a fractal. Well executed and polished. |
| Apr 28 16:25:32 | 12m 14s | Blue Beetle | ♥ 1 | I saved them! I had a lot of fun with this game! Destructible terrain was a great idea, and I had fun to strategizing about how to approach the enemies. I also thought that the "particle splash" of acid was a great idea. It makes for interesting combat, because you need to worry about where the particles will splash. |
| Apr 28 17:31:56 | 1h 06m | The Depths of Science | ♥ 1 | I was really enjoying this game, but I get stuck in the elevator on floor B3. The door opens, but I can't walk through it 😢. I tried a couple times, and in both cases I got stuck in the elevator there. I was playing the windows build. I like what I experienced though! A fun horror-exploration game, with really unique monsters. I really jumped at the start when I grabbed the first keycard and then turned to see an abomination on my left. Great entry! |
| Apr 28 17:51:13 | 19m 17s | Deeper and Deeper in the Woods | ♥ 1 | Why am I laughing so hard?! The SFX are too good. |
| Apr 28 18:26:10 | 34m 57s | Dig Deeper | ♥ 0 | highscore.PNG Got a score over 100! I think you did a really good job balancing this game. It's tough, but most of the time you feel like you can juuuust make it to the next batch of cubes. It's quite an addicting game loop! |
| Apr 28 19:33:39 | 1h 07m | Crown of the Mountain King | ♥ 1 | Great game! I played all the way through (sat on the throne, then made it back up). I enjoyed exploring the levels, and learning how to control the ship. I also liked how the ship got heavier on the way out, making the controls much more difficult. |
| Apr 28 20:18:52 | 45m 13s | Just-one-more-tile miner | ♥ 2 | Cool proof of concept! I made it to the end of my deck of cards and enjoyed puzzling about how to build my mine. |
| Apr 28 20:50:20 | 31m 28s | Monty the Mole | ♥ 1 | Very fun to control and upgrade the mole! It was very satisfying to find big patches of gems, especially when they had those elusive purple ones. After I got the emerald helmet I had enough upgrades that I could just hold down and zoom through the ground, racking up lots of gems. Eventually bats stopped spawning, and then a little later the game froze, and Monty was left hanging in space forever. I think he died doing what he loved. |
| Apr 28 21:02:39 | 12m 19s | Swan Forest | ♥ 1 | This game looks great, and feels very complete. The game-loop of walking up to things and searching them was simple, and I think the game could have benefited from more variety in its puzzles. However, I enjoyed the story and talking with the king at the end. |
| Apr 28 21:14:37 | 11m 58s | KATABASIS | ♥ 1 | ... am I the android that will be disposed of 😨 I thought the music and the backgrounds were really well done. Having a story unfold through the collected items was nice, and got me invested in the game. Overall it felt a bit on the easy side. Normally I'm pretty bad at this type of game, but I don't think I ever dropped below 3/4 health. Still, I had fun playing and piecing together the story! |
| Apr 28 23:09:22 | 1h 54m | Get Down Mr. Lucifer! | ♥ 1 | Such a cool game. I must admit it took me a while to get used to the mechanics, but the difficulty level was reasonable for me to get used to it. Love most of the graphics, particularly Dunkann. The cherubs look too contrasty with the rest of the design, but I guess heaven is a whole other world ;). |
| Apr 28 23:22:43 | 13m 21s | Mind Dive | ♥ 1 | When I was beeing electrocuted while attempting to dive more and more into that brain... I could only think: maybe I deserve it :') |
| Apr 28 23:34:06 | 11m 23s | Into the Sea | ♥ 0 | Cute game. Challenging and fun. I am a big fan of the art. |
| Apr 28 23:54:17 | 20m 11s | Root Deeper | ♥ 1 | This is a great game. Really enjoyed it. I do think the instructions should be clearer! If it wasn't because I was intrigued by the music and looks I would have left. Now that I know how to play it I have done it multiple times. Really enjoy it. |
| Apr 29 01:03:20 | 1h 09m | Bad Day to be a Bunny | ♥ 4 | The song is fantastic, the game really entertaining. |
| Apr 29 01:33:59 | 30m 39s | Deep Dive | ♥ 0 | I got 7 samples ^^! (I may have encountered a bug, since I didn't encounter any enemies on the way up xD) Nice atmosphere, and I like the detail of decreasing light as you descended! My main feedback would be to somehow make dodging enemies more strategic, to make the journey down and back up more fun and rewarding. |
| Apr 29 02:26:05 | 52m 06s | Heartmare | ♥ 1 | Highscore of 116 :) Cool title art! I think next steps for this would be to thinking of some way to reward the player for progressing farther into the game, besides just the score. |
| Apr 29 04:10:40 | 1h 44m | Roses are Deep | ♥ 3 | I think the mechanic you chose has a lot of potential in a narrative game. I'd be interested in seeing what could be done with it. I love seeing what people can do with narrative in a game jam, so it was great to see this. |
| Apr 29 04:26:20 | 15m 40s | Ancient Maze (starring Mathilda Ayume) | ♥ 1 | Was pretty fun getting to learn the layout of the map. Even after I beat the game, I know there were a few optional areas that I didn't get a chance to see. Music was also nice. Even if you didn't have time to make new features for each of the different floors, I think it would have helped a lot with differentiating them to have each floor have a different focus in level design. Ex: maybe one floor with narrow passages and spikes, and another with wide open areas and flame pits, or something like that. |
| Apr 29 22:03:54 | 17h 37m | Mycelisation | ♥ 2 | Very enjoyable and relaxing puzzle game! The level generation could use some tweaking (one time I played and there was a big wall of rock preventing access to most of the field), and the UI sometimes got in the way (I sometimes reeeeally wanted to put a seed under the "place a seed" dialogue). But overall the game felt very polished, and it was fun to puzzle about whether I should save or spend my water. Well done! |
| Apr 30 01:31:40 | 3h 27m | The Fall of Squidy | ♥ 0 | Huzzah, I made it the end! Nice mechanic, I can feel the attention to detail there! As someone mentioned, a checkpoint system would be a welcome addition. I think separating the time-slow and the slingshot into two buttons might also be good, to reduce mouse click spamming. |
| Apr 30 01:31:59 | 19s | Someone's Missing... | ♥ 1 | Very stressful game (in a good way). I thought the gameplay idea was pretty good, but it would have been helpful to explain it more clearly in the tutorial. Even though I beat all the stages, I also never figured out why I was randomly taking damage, and sometimes the levels were impossible due to random damage/bad clues. |
| Apr 30 01:34:37 | 2m 38s | Where's my dynoMITE? [LD48] | ♥ 2 | Voice acting for the sound effects was a great choice! Also it was fun to master the chaotic helicopter+dynomiteguy combo. I ran into the same problem as @pixel-lifetime with the helicopter getting stuck, but I played again knowing to avoid that part of the map, and found the car keys! |
| Apr 30 01:45:47 | 11m 10s | Helevator | ♥ 1 | The controls were really bad but other than that it was a fun experience. Yeerhchch Yeerhchch Yeerhchch Yeerhchch 👍 |
| Apr 30 01:56:00 | 10m 13s | Digging? | ♥ 1 | i really like this game. So adictive. I played it in browser and it is a bit laggy, but still totally worthed. Great job. |
| Apr 30 01:56:46 | 46s | Into The Forest | ♥ 3 | Very nice looking and the controls felt good! It was satisfying to spook the monsters with the flashlight, and the boss at the end was a nice touch. Good work! |
| Apr 30 02:18:18 | 21m 32s | Don't Drown | ♥ 1 | This game was great, very polished and fun! The highscore board was a very nice touch (it was fun trying to compete with my friends for a highscore position). Perhaps as a further improvement, you could try to add some way to reward collecting more gems. Either way, definitely one of the top games I've played this LD! |
| Apr 30 02:57:54 | 39m 36s | Hammer It In! | ♥ 1 | Took a while, but I figured out how to hit the nail without breaking it eventaully. It would have been a nice touch if something happened once you got to the center of the earth, but overall it was pretty fun seeing all of the art you put in. |
| Apr 30 03:35:08 | 37m 14s | Deep Breath | ♥ 1 | I tried to play the downloadable version, but it seems that the walk left and go deeper controls were swapped, and also jumping didn't work. I didn't rate yet, but I'll try again if this gets fixed. |
| Apr 30 14:40:10 | 11h 05m | aMAZEing Mine | ♥ 2 | This is a very satisfying puzzle/exploration game! Reminds me of Labyrinth (the boardgame). I did run into a bug where my character clipped out of the play area when going from the left-side to the right-side. There was a wall on the right side that should have prevented crossing over, but maybe because the screen was scrolling the game got confused (I had just fallen down a pretty long shaft). Despite that bug, I still enjoyed spelunking and rearranging the caves! I think this is a cool idea for a puzzle rogue-like, and would love to see it developed further. |
| Apr 30 15:45:55 | 1h 05m | Deep Fall | ♥ 1 | I won! Congratulations on a complete game. The controls and visuals were both good and clear. I thought the game was a bit on the easy and short side, but that's understandable for a game jam (better to make it too easy than too hard). Good entry! |
| Apr 30 16:33:45 | 47m 50s | Phantas-matcha | ♥ 1 | Wow! This was a great start to a game. I was hooked, and it ended far too soon. Of course, for a jam game it's completely understandable that you didn't have time to make the story longer, but that doesn't stop me from wanting more! Great entry! |
| Apr 30 17:30:55 | 57m 10s | Ocean Snap | ♥ 1 | Chill and enjoyable experience. Fun to play multiple times looking for more fish. Also, high marks for innovation! I don't think I've played a Ludum Dare game like this before. |
| Apr 30 18:10:14 | 39m 19s | Squiddies decent | ♥ 0 | I found the game loop to be pretty addictive, and I liked the clean visuals. The controls felt pretty good too. I thought that overall the game was a bit easy. I never ran out of light, and just decided to stop when I hit a score of 150k |
| Apr 30 19:07:30 | 57m 16s | DEPTHS | ♥ 0 | I think this is a great start to a horror game. It ends a bit too suddenly to feel complete, but the music, atmosphere, and visuals are all great. I agree with some of the other comments that the walking speed is too slow. However, I wouldn't speed it up much because the slow pace helps add to the sense of growing dread. I would absolutely come back to this if there was more content! |
| May 1 17:36:56 | 22h 29m | We need gold! | ♥ 2 | FYI it looks like your latest build works now! :D The pixel art looks very nice and overall the gameplay is solid! If Spelunky and Motherload had a child, I'd imagine this is close to the result :) My main feedback would be to re-evaluate the auto-scrolling, which introduced a lot of frustration and didn't really mesh well with the gameplay. |
| May 1 18:05:30 | 28m 34s | Aye! Aye! Captain! | ♥ 0 | The attention to detail in this game is lovely, from the marine life animations to the wavy water at the end. I definitely appreciate the environmental message in this game, given the current state of the Earth :( Also, I LOL'd the first time I got baited by the anglerfish with the coin xD |
| May 1 20:13:07 | 2h 07m | What do cats dream of ? | ♥ 1 | WOW! The ambience, graphics, and audio are all stunning (extra kudos to who did the music and SFX)! Highest score I got was 70k, not sure how that one guy managed 89k 🕵 Only feedback would be to somehow refine controls, although I'm not sure how. Basically it got extremely hectic at level 20+ and moving the food bowl around took a toll on my wrist 😅 |
| May 1 20:51:32 | 38m 25s | Halt | ♥ 1 | Congrats on a complete game (very bittersweet ending 😉)! As for feedback, I understand you two were under a big time crunch (as are we all 😰). I think more focus/refinement on the grappling mechanic would have increased the fun factor a lot, as I mostly just used regular attacks during my first playthrough. Second playthrough I only used grappling and it was quite enjoyable! Just to throw out some ideas: maybe add a level which forces the player to grapple enemies, or maybe add a visual effect on successful grapple hits to make them more satisfying. |
| May 1 20:54:33 | 3m 01s | The Rim | ♥ 3 | Really creepy atmosphere with awesome music. Not a lot of LD games have good enough music and art to pull off such a strong atmosphere. I wish the story felt a little more complete, but that's pretty understandable in a game jam. The gameplay was ok, but would have been improved a lot by having slightly more interesting mechanics. Maybe a physics-based rappelling system? |
| May 1 21:10:01 | 15m 28s | Town of Monsters | ♥ 1 | This is one of the more unique entries. Music was great, and I loved the sounds of hitting/being hit by the enemies. Combat was confusing but I think basically figured it out. Lost on the final boss though because, so I didn't get to see what happens at the very end. |
| May 1 21:41:19 | 31m 18s | Book of the Dread | ♥ 2 | It took me a really long time to realize that it didn't matter which way I went, that the caves were generating around me. Very well polished, and good voice acting for an LD game, music was also very good. I didn't really understand what was going with the ending (didn't get all the pages), and also never ended up using the number clues on the one page... wasn't sure if I just missed things or if they were meant to be red herrings. |
| May 1 22:04:17 | 22m 58s | The Void | ♥ 1 | Holy cow that last level was difficult! For LD games, I would recommend toning down the difficulty a little more than you would think. One of our teammates is notorious for making "easy" games (hint: they are far from easy 😆). Other main feedback would be ease the player into the mechanics (e.g. switching world mid-air). Unless discovery of the subtle mechanics was intended, in which case a checkpoint system would be a welcome addition. Either way, this is a solid entry, especially for your first jam! |
| May 1 22:28:00 | 23m 43s | Recursive Repairman | ♥ 1 | This game reminded me of some old recursive robot game I played once where you could bring robots inside other robots and program them. Pretty fun, and the puzzles were at a pretty good difficulty the whole way. The real-time movement of the inside robots was a nice touch, and it was fun to wait with anticipation in the top level to see if everything went according to plan. |
| May 1 23:02:10 | 34m 10s | Tecta | ♥ 0 | I think was one of my favourite concepts for a game I've seen yet. I think there were a few things that made it hard to figure out though. It wasn't obvious to me until my 3rd playthrough how happiness was working. I would just observe my happiness jumping up and down seemingly at random. Tied to this, I didn't realize that the colour shading on the buildings meant anything. I think having more noticeable animations related to this would help a lot. Also, eventually I was able to just take all the food on the map, and then I slowly starved to death. It would be nice if you could just expand endlessly deeper. The little lore details you put onto everything were really cool. I liked being able to click on the buildings and see a little history. |
| May 1 23:44:30 | 42m 20s | Cursed castle | ♥ 1 | Very polished game overall, art and music were really good. I think the combat in this game didn't quite work, but could be improved a lot with a few small changes. The biggest issue is that the hit sound didn't play consistently when you actually hit the enemies, so you never got feedback on whether your strikes were doing anything. Also, all of the animations were played way too slowly: I think the roll especially should have been about 3x faster (and shorter to compensate). I also think it should have been possible to cancel animations with another action. It just felt bad when you press roll halfway through a roll, and your character does another roll immediately after even though thats not what you wanted. Finally, enemies were just really unpredictable. They ran around without attacking for long periods of time, then attacked super fast for 5 attacks in a row. I think this game was 90% of the way there, just needs some tweaks to make it fun to hit things. If you're able to find someone you trust to playtest for you during the Jam and give game design advice, I highly recommend. I sometimes find I get so used to the mechanics I implement during early testing that I don't realize how awkward they can be for others. |
| May 2 00:16:45 | 32m 15s | Heavy Fall | ♥ 0 | Managed to get 7365. The combat was really fun, but the fireball did so much more damage than the regular attack that I never used the regular attack. It might be nice if the regular attack had some other benefit, like possibly hitstunning any enemies you get so you can stop those big stompy guys if you're fast enough. I really liked the different "special events" that happened. Also, the stomping wave is defeinitely the worst. |
| May 2 00:30:43 | 13m 58s | Be Queen | ♥ 1 | The way that you sting the bees was weird at first, but I really like it. It was pretty difficult to keep the bees alive though because they kept stinging each other. Couldn't do better than 33. |
| May 2 05:28:00 | 4h 57m | Mineshaft Muddle | ♥ 1 | I had a lot of fun with this one, made it to round 28 in my last run! Kind of like a TD and rogue-like hybrid. Mechanics of the game took some time to understand, but once I did it was fun trying to go deeper each time. I also enjoyed the music, it matched the setting of adventuring into the depths of the unknown. The floating mole animation was also really nice! Some small things that I think would greatly improve the experience if quickly explained at some point: - cost/benefit of holding onto diamonds - cost/benefit of selling turrets - how the merging mechanic works Anyway, this game is definitely among the top games I've played this LD! |
| May 2 07:02:40 | 1h 34m | Astral Abyss | ♥ 1 | What a slick experience! The smooth controls, intuitive UI, and visual details (e.g. parallax background, animated planet FOV, etc.) made this game captivating and enjoyable to play. I stuck around long enough to reach 665 million miles into deep space 😄 My main feedback is that, after exploring and expanding for a while, it becomes quite repetitive. Perhaps consider adding some strategic/puzzle elements to keep the player engaged, or maybe add a progression system to reward the playing for going deeper into space. |
| May 2 07:32:40 | 30m 00s | Billy Nauseous | ♥ 2 | Very unique art style; I loved the animations of the characters and obstacles! Backstory was cute, and I appreciated the fresh take on the theme. I managed to beat the game, but man were those brown pushy guys frustrating 😆 PS, not sure if you intended it, but the last two bosses have a blind spot 😉 |
| May 2 08:22:25 | 49m 45s | Disaster Dig | ♥ 1 | Oh the nostalgia :-) Kind of like a hybrid of Motherload and Minecraft, a very ambitious idea for a game jam. I think you implemented it well; the controls were good and I saw no issues with the procedurally generated map. All it needs is a bit more content, but that's definitely beyond expectations given the time constraint of the jam. |
| May 2 15:53:15 | 7h 30m | AQUATIC CAVE ASSAULT | ♥ 2 | Really nice retro 3D aesthetic! That last door took a couple tries to get the boost management right. I wish there was an option for inverted Y-axis. |
| May 2 16:15:02 | 21m 47s | Abracatabra DBDBDeep | ♥ 1 | The art and UI look really good, and you have a cool concept. I played it a few times and it seems quite easy to beat the opponent slime. With some balance improvements and a progression system, I definitely would try playing this again! |
| May 2 16:31:59 | 16m 57s | Dive & Dig | ♥ 1 | You combined the two most common takes on the theme and combined it into one, I love it! Very polished prototype, albeit a little bare-bones. The dialogue was a very nice touch to give a sense of progression. Looking forward to see how you can take this game further. |
| May 2 17:48:49 | 1h 16m | Planet LD48B | ♥ 1 | Cool soundtrack and eye-catching pixel art! Lots of walking (almost too much 😆) in this game. I would love to see a teleportation system or minimap, just to make the walking a bit more bearable. |
| May 3 01:12:12 | 7h 23m | Gobs of the Deep | ♥ 1 | last_moment.PNG Won at the last moment! About to be smooshed by the mega-gob. I enjoyed playing this with a friend. We had a race to see who could beat it first. The wall jump was a bit janky, but I really liked the powerful upgrades. |
| May 3 01:47:07 | 34m 55s | Dream Descend | ♥ 1 | I made it to Hope and defeated the boss! At the end my personality got consumed, which makes it seem like maybe I lost... Either way, I enjoyed playing this with a friend! We raced to see who could beat it first, and it was fun trying to learn to quirks of the game to speedrun it. The movement felt a bit slow and floaty, but I enjoyed the creativity of the level design and the characters met along the way. |
| May 3 02:02:38 | 15m 31s | Deeper Daddy | ♥ 1 | I saved them! The graphics and soundtrack are really nice. I found the controls to be a bit frustrating. It felt like you moved left and right much more quickly than forward and back, and jumping often got me stuck on a wall. Also, I think more levels would have been nice. Maybe starting with an easier one, and then ramping up the difficulty. |
| May 3 02:43:23 | 40m 45s | Deep Cover | ♥ 1 | Fun game. The instructions at the beginning were very confusing, so I had to lose once to get the hang of it, but on my second run I was able to win. I thought there were some fun elements of strategy in how you needed to manage resources over many fights. The strategy I settled on in the end was a little simple, but I still felt like I was barely hanging on in the last boss fights. |
| May 3 03:01:54 | 18m 31s | Truck or Pupper | ♥ 1 | Very unique idea! I thought the captcha with trucks or puppers was a pretty funny idea. The tetris game felt a bit janky, but it was fun to multitask. I got up to 98.611 accuracy, 90 data, and ??? layers (the you win screen hides the number of layers). Very innovative game! |
| May 3 03:31:07 | 29m 13s | Stone Monster Mountain | ♥ 0 | I enjoyed the exploration! The boss was really tough though, I got him down to half health a few times, but then he'd heal right back up. I didn't feel as though I was at risk of losing, but it seemed like winning would require a healthy amount of luck and time. I think it's really cool that you made the game with your kids. The graphics were cute, and the soundtrack was a jam! Great work! |
| May 3 16:20:38 | 12h 49m | Sharpy wheel | ♥ 0 | I love the visual style! I think it would have been nice to have more control of the wheel. For example, maybe pressing space when in the air could make the wheel snap back to the ground. That way you could avoid landing on rocks after a jump. I almost beat your high score but couldn't quite get there! Good work! HighScore.PNG |
| May 3 16:36:05 | 15m 27s | Whispers of Life | ♥ 1 | Fun and challenging! I think I made it through about 1.5 cycles of the soundtrack... though I'm not exactly sure. A depth counter would have been nice to better keep track of my best run. Also, I ended up always holding down the "whisper" button, because there didn't seem to be a penalty for doing so. Very nice art and sound effects! Congrats! |
| May 13 01:59:09 | 225h 23m | Oumuamua - From Outer Space to Deeper and Deepr Down the Well | ♥ 0 | I really enjoyed this solar-system faring experience! I gave myself the goal of visiting every planet in a solar system and finally succeeded on my 3rd or 4th try. It was fun mastering the controls, and making decisions about how to route the ship. The music really added to the atmosphere, and made it easy to get into the zone with the gameplay. |
| May 13 02:37:27 | 38m 18s | The Chimney | ♥ 1 | The ending is a bit of a downer, huh 😝 ? I like many aspects of this game. The story-telling is good, and the visual style is particularly unique and clean. The character movement also feels pretty good, though I would have liked it if the walking speed was closer to the running speed, and if the running speed was a bit faster. I also think the inventory system is pretty cool: it doesn't add much to the actual gameplay, but it made me care more about the items that I found, and increased my immersion in the game. One thing I would change is the control scheme for the gun. Using the mouse to shoot but not to aim feels clunky. Also, RMB for aiming triggered my context menu, and sometimes I would accidentally click something in that menu (like "inspect element" or "show page source") and then get kicked out of the game... definitely a risk when relying on RMB in a browser game. Also also, I kept forgetting that you can only reload when aiming, and I think that being able to reload at any time would be more natural. Even though I'm complaining, I really appreciate that this game is innovative and explores a new control scheme! Overall I enjoyed my playthrough, and would have kept playing if there was more content! |