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dhim

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TimestampSince previousGamedhim's comment
Apr 26 07:17:22 Who Designed This Ship?! ♥ 2 Hi, nice concept around the avoid obstacle genre. You are sometimes stuck in situation where you can't avoid a wall of fish ? Or am I just not nimble enough ? I also did a game where you descend and you have to avoid elements but with a complete different twist
Apr 26 07:32:53 15m 31s Mystical Island ♥ 1 WOo nice mood, I like it a lot. I had to unzoom the window to see the whole screen Are the events random ?
Apr 26 07:44:54 12m 01s Acceptance ♥ 1 Nice take on a classic puzzle game. I am not sure I did the tutorial level right ! The mood (colors and music) are very nice, I was unsettled as If I was really going to the shrink :)
Apr 26 07:49:41 4m 47s Sheep Deeper ♥ 1 Ooo that seems nice. I'll play again when I have more time Some more explanation, or a tutorial at the beggining would be nice. It was a lot of try and error to figure out the game Edit: Ok I get it now. It's hard
Apr 26 08:08:56 19m 15s Deep Cross ♥ 2 Nice! It doesn't seem puzzely at first. But it gets to it Very nice
Apr 26 08:16:57 8m 01s The Botanist ♥ 1 Ho, i thought I had it ! And then the boss got me!
Apr 26 08:20:42 3m 45s Climbing deeper ♥ 1 Oo that's nice a concept! I can't find the correct order though... It took me some clicks to understand! Some visualisation of the radius might help and would be visually great. My screen size is not high enough to see all the anchor points. You should really have a cover picture
Apr 26 08:40:20 19m 38s Feelings Not Yet ♥ 1 Nice idea but so short, my feeling are that I am sad, I wanted more! Mood is great, art is cool, the buzzing is a bit to harsh!
Apr 26 08:52:46 12m 26s Deep into the mine ♥ 0 Sad, I am on mac. Notify me if you can have it running again
Apr 26 09:00:30 7m 44s Dig deeper and deeper ♥ 0 Sad, can you build a windows/mac version ?
Apr 26 09:19:03 18m 33s Deeper than Beyond ♥ 1 Oh I am sad you haven't got a Mac version it looks stunning! Notify me if you can build other version
Apr 26 09:22:19 3m 16s The Limbo Runner ♥ 1 Can you build a Mac version ?
Apr 26 09:46:35 24m 16s Orbdig ♥ 1 Fun, I find the control somewhat inversed! I keep pointing in the wrong direction to fly...
Apr 26 09:48:22 1m 47s Body Venture ♥ 1 Is there a web or Mac Os build ?
Apr 26 09:55:52 7m 30s Suluben ♥ 3 It's difficult to understand where you can fall or where you cannot!
Apr 26 10:01:52 6m 00s Radication ♥ 0 The music is super broken on my side (chrome on mac...) sometimes I can't click anywhere
Apr 26 10:16:56 15m 04s Compulsive Diggers ♥ 2 I can try the Mac version but I get a **Not Found The requested URL was not found on this server.** Notify me if you can fix the link
Apr 26 10:24:14 7m 18s Dig Deeper and Deeper ♥ 0 The physic is cool. I wish it would be more spawny spawny. It's a bit slow to wait in between the click
Apr 26 10:27:00 2m 46s Dig Deeper ♥ 2 5 hours! you are putting some heavy constraints on yourself! I like the ninininini of the music I also did a going deeper and avoid obstacle but with a completly different twist
Apr 26 10:35:46 8m 46s Go Deeper ♥ 1 Nice job. The progression is good to understand the mechanics door opening, wall hugging (or if felt that way) Definitively too slow paced for me, I was pressing the arrow keys very strongly to try to move faster! Sometimes the wall hugging is clumsy
Apr 26 10:38:30 2m 44s The Ancient Key ♥ 1 Yes a mac version!
Apr 26 10:39:47 1m 17s Boundless Depths ♥ 0 Can you write some how to play on this page ? right click did something but the menu was still there
Apr 26 10:41:33 1m 46s Dungeon Depths ♥ 1 RAGE ! I must go deeper! So many ways to die! The physic is not always the same for the inital ball, which means sometimes things work, sometime they don't
Apr 26 12:23:28 1h 41m Blue Eye - Salvage & Rescue ♥ 3 The mood is good, the underwater atmosphere is well done! Graphics and Audio are superb However I did not know at first if I had to pick the fish or not. Maybe have elements appears one at a time. Hard to read that text it sometimes disapear. I could not avoid the submarine, to large too fast for my ship.
Apr 26 12:29:06 5m 38s Minions ♥ 0 I like the flicking interaction, it worked well on desktop. Audio is good. I don'T have a wallet so I didn't partake in the NFT thing. Maybe explain a bit more what was the idea or what it does ?
Apr 26 12:44:27 15m 21s Deep Castle ♥ 0 Nice animation for the knight. A bit short and I fell off the world once I think Maybe some text to explain the keyboard keys. You can have them written on the wall to avoid adding to much code.
Apr 26 13:05:03 20m 36s Deeper Into the Multiverse ♥ 0 Nice smooth character animation! Motion is a bit choppy or you sometime get stuck on the wall or in the floor! I made all the wrong choice before finishing the game. I wished very hard for a run mode!
Apr 26 13:09:29 4m 26s Beaver Submarine ♥ 1 Whaou, So funny to feel the the ship move around and being dragged, or to fight to go back to the front! Frustration but in a good way! I love the physics inside! Maybe some visual indication of what the button do. Their position was not that evident!
Apr 26 13:16:03 6m 34s Top Down ♥ 3 What are the controls ? I can'T do anything ( chrome on macos ) Don't change the game after the compo, keep the compo link. Make a specific release for the post mortem, but it is important to keep the compo a compo. Better create a new game! I'll come back to play the game if you notify me with the controls !
Apr 26 13:21:13 5m 10s STOCKS ♥ 1 I have a trouble knowing when to buy or sell if I am the only one playing.... maybe use B and S instead of left and right. it's not evident which one is buy or sell. Or maybe up and down since the price increase of decrease..
Apr 26 13:30:35 9m 22s That's Deep! ♥ 0 ``` Unidentified Trigonometry realm all Unidentified ``` **This is fun** ``` Evanescent song Wanted Imbued silver song Tomorrow swampy ``` It's hard to jump over super long words. I am french so I don't know if this is good poetry but I played a lot of game!
Apr 26 14:15:11 44m 36s The Meaning of Life Is ♥ 1 Whaou awesome. I got the first 3... but they get on my nerve to find the last one! Edit : I got the END! Screen Shot 2021-04-26 at 16.17.44.png Simple, Very funny, effective. Good Game!
Apr 26 14:30:45 15m 34s Diving Festival ♥ 1 49.6m I could not see the red dots... But I had the warning, which is nice. My strategy was to finish with one life.
Apr 26 14:33:49 3m 04s Doug: A Miner Drilling Incident ♥ 1 Nice, I love the graphics. Nice to have a video
Apr 26 14:36:38 2m 49s Deep Mole ♥ 3 Ah ah! Nice audio! Love the 80s/90s theme. And your audio SFX and comments are a nice touch!
Apr 26 14:44:39 8m 01s The Cavern Of Madness ♥ 1 Madness, uiwwwwiii **funny droid noise*** cool entry Nice to have a skippable tutorial
Apr 26 14:49:38 4m 59s Deeper Devils ♥ 1 Nice, very challenging! I took me some time to understand the spike from above! I made a falling game too, but with a twist so that you can perceive depth! If we could combine our games it would be so crazy!
Apr 26 14:55:31 5m 53s Doug Deeper ♥ 1 Nice and fun! I don't know the original game, but I had fun exploding and splatting the two enemies! the destroyable terrain feels very smoothy, and cool :)
Apr 26 15:01:31 6m 00s Diving Bubble ♥ 1 OOoh that'S a mental challenge to keep color order in your mind, change quick enough...! Some suggestions on the gameplay: * Having a visual indicator at the bottom of incoming bubble would be nice ( like a horizontal bar of the color, that would shrink and become a bubble), would help anticipate the future. * For the color of your bubble instead of hidding the next and having to have the cognitive workload, have the border of the bubble with all the color and x rotate tue bubble a quarter turn.
Apr 26 15:04:12 2m 41s Codename::GreyHat ♥ 0 Is there an hosted version ? I don't think my screen is 1080p...
Apr 26 15:16:56 12m 44s Eye will see you down there ♥ 1 Nice game! I find myself waiting safely a lot, I would rather have a turn based game, where ennemies move one/two cell each time you move, than having to wait.
Apr 26 15:19:35 2m 39s Corresponding ♥ 1 is there a hosted version ? I only find the link to download the windows version on itch
Apr 26 16:11:28 51m 53s Holy Moly ♥ 0 Nice, I frantically tried to get some more cross before going to the next screen!
Apr 26 16:42:26 30m 58s Voyage of Science and Legacy ♥ 1 Nice to relieve a bit of history. Would have been nice to fail the mission! You know everything can go so wrong , feel the pressure you have with space mission (like taking the picture, or not pressing space too long and realize later on you need fuel.
Apr 26 17:15:17 32m 51s The Ocean's Treasure ♥ 0 Sorry none of the links work on my mac... ``` Exception in thread "main" java.lang.UnsupportedClassVersionError: com/anirudh_munipalli/ldjam48/Game has been compiled by a more recent version of the Java Runtime (class file version 59.0), this version of the Java Runtime only recognizes class file versions up to 52.0 ```
Apr 26 17:19:20 4m 03s Onion ♥ 2 Nice visual! * The transition between layer could be smoother to keep the player in a flow state * Is there a reason no take your time ? Maybe have a combo effect when you traverse layer in quick succession. Or a timer to go through rings
Apr 26 17:29:02 9m 42s I'm So Deep ♥ 1 Nice, I am not a native speaker but managed a 83 points verse! I'll look into the code to cheat on the next one!
Apr 26 17:39:02 10m 00s I'm gonna be the deepest! ♥ 0 I am gambling addict.... I know it's pure random, and that trying to beat the system is bad. But I keep going down!! I ran the same strategy for 7 days, 4 level deep, always the same cells. I failed on the **LAST ONE** nice entry
Apr 26 17:49:37 10m 35s Sisyphus ♥ 0 Thankfully you can spam enter while the up arrow is pressed!
Apr 26 17:56:43 7m 06s Deep Sea Diver ♥ 1 When does it start ? Edit: Ok I pushed the dive button offscreen and was patiently waiting for something!!!
Apr 26 17:59:21 2m 38s Puzzles All the Way Down ♥ 1 I'll come back to rate the game if you @ me.
Apr 26 18:01:39 2m 18s RK XK ♥ 0 Seems nice, is it possible to run it on a mac ?
Apr 26 18:16:42 15m 03s Drill18^2 - This is Just a Drill ♥ 1 It took me two times to understand the mechanic of cards being resources and actions at the same time. But it is an awesome game mechanic! Sometimes elements are refered as Engineering/Science/... instead of their icon was confusing. I came by the stream twice but you were on break! I am so glad I discovered Ludum dare through your channel some years ago, because I had a blast this year with making an autostereoscopic game!
Apr 26 18:17:33 51s Inks ♥ 1 Oh yea you have a Mac entry. I'll try it after diner! Oh no : ``` You have macOS 10.13.6. The application requires macOS 10.14.6 or later ```
Apr 26 20:34:58 2h 17m A Disguised Far Muse ♥ 1 Ok it took some time to figure out : 1. Mine 2. Build specialized building on the mine ( Factory or Reactor ) What are the bots I have 2 engines is there an end game ? The game logic is nice, balancing power, ore, factory to support things
Apr 26 20:41:39 6m 41s Bad Day to be a Bunny ♥ 3 Nice game, i also made a fall through game! * The audio is so warm and funny! I was laughing out loud all the way down. I'll play again just to listen to it * The color palette is so nice! and the artworks are beautiful. It sometimes seems impossible to go through though...
Apr 26 21:01:57 20m 18s Puzzle blast ♥ 1 Left click to select / **Right Click to deselect** The second one was really important, I only figured it out in the 4x4 puzzle. You can cheese it out, since you have only 1/16th chance of making a mistake by right clicking at random. Then if you do make a mistake you found the correct one and you solve the puzzle! Nice puzzle game overall! Did you made the board by hand or do you have a clever algorithm to make sure there is enough clues ?
Apr 26 21:42:18 40m 21s Into The Depths ♥ 1 Nice game! It only really work on full screen for me. In my first run I was lucky to have two chests early in the descent. Later game I was deprived of them... THat made the game a bit less fun to play to never find chests
Apr 26 21:56:03 13m 45s Tato - Potato ♥ 1 It's indeed hard to play with a mouse, i keep eating myself! Nice idea though of eating the potato
Apr 26 22:25:03 29m 00s 20,000 Leagues ♥ 3 I'll print it out, I have a physical game night tomorrow!
Apr 27 06:37:27 8h 12m Fish'o'gram ♥ 1 Whaou! Awesome Game, the graphics are incredible! your pixel art fish are on point! The menu system through the phone is clever! I love the notepad for credits! Alternate inputs for camera or opening the phone would be nice ( click to take a picture, somekey to open the phone) I ended up with 43000 in the bank quite rapidly
Apr 27 06:45:05 7m 38s So Deep in Space ♥ 1 Fun game! Controls are too fast and too snappy for my personal taste. I love the idea of having asteroid come from the depth, it might have worked great with my autostereogram effect to see that depth and understand when asteroid are at your level and when the planet is close enough ( on a much much slower speed ).
Apr 27 07:11:46 26m 41s Cecil & Dawson Asylum ♥ 1 Nice game, the story is well written. It's engaging and just challenging enough for a gameJam. The mood is excellent, well supported by the audio and art! Congrats!
Apr 27 07:19:15 7m 29s Fish Quest ♥ 3 I can't move fast enough to avoid any fish! Neither with AD nor with the arrow keys! It does move a bit out of the way but very slowly and not very far ( I can't reach the wall for ex. ) is that a bug or intentionnal ? Art is nice though. I'll come back if you @ me.
Apr 27 07:22:23 3m 08s 20.000 LIGHT YEARS deep in THE SKY ♥ 3 It seems amazing, is there anyway to have a mac version ?
Apr 27 07:29:37 7m 14s Fetch Ball! ♥ 1 The guy threw the 3rd ball so high I pass most of the time chasing it! I got it on the timer! I felt like a good boy. some more physical effect like dampening the ball, friction with the ground would make the experience feels a bit more real!
Apr 27 07:35:18 5m 41s Corona 69 ♥ 1 Music, ambient and SFX where nice. It terms of gameplay, I liked the idea of avoiding missile to infect the policemen. It worked well. Maybe an upgrade system of area of effect, time other people get infected and so on would add layer of complexity to the game.
Apr 27 07:51:19 16m 01s Dragon Space ♥ 1 Nice idea to have a clicker game to understand the depth of space. It would have been nice to have some visualisation of this depth rather than just the list, or proportional space between elements ( a zooming effect as you accelerate). The audio is cool, is that procedural music generating during the game or did you generated one fixed version ?
Apr 27 08:22:16 30m 57s SPERMA ♥ 1 Amazing entry I spend so long to update the fleet, I reach the ovum so many time with just an insufficient amount of sperms. I find it very impressive to have found physic/fleet parameter that upgrade well ( cohesion in particular ). It's *easy* to have parameter for rogue like that are turn based ( like strength of the attack ). FInding the right balance is amazing in a gameJam. Music is tricky when the game run long... I'd go for slower mooody music to extend the loop time.
Apr 27 12:22:36 4h 00m Deep Humor Dungeon ♥ 1 I don't think I understood the game quite well. The blinking tiles are too much for me to keep focused( who could guess, when you see my entry...) I keep loosing the members of line, not understanding quite how to manage them...
Apr 27 12:27:40 5m 04s Free Fall ♥ 1 Nice collision animations! The game is visually and audibly stunning! keeping the mouse down results in a weird jittering effect.
Apr 27 12:44:19 16m 39s Miningsweeper ♥ 1 Ooo nice idea, my first LD (the 32 I think) was a minesweeper as well. It's very nice to mix multiple level of minesweeper. Maybe having a UI that allows to see all the layer at the same time would be nice.
Apr 27 13:14:37 30m 18s Vibin' Secrets ♥ 1 Nice puzzle game ! Not always sure if I had to be on the sport or in front of it to interact with it. I was frustrated with the moving elements never being in front of me because I could not synchronize my moves... I was being dumb as pressing space repetedly worked to pass time.
Apr 27 13:36:52 22m 15s Miner Rescue ♥ 1 Nice Idea, but the controls are a bit too clumsy. I kept getting stuck in wall or on corner losing precious energy! *Hovering* is near impossible, the control are not sensible enough, sometimes it triggers sometimes it seems to miss the input... Graphics are simple but cool and effective!
Apr 27 14:34:57 58m 05s Deeper Faster ♥ 1 Oh my, it'S trippy. I love the jump animation that phase shift you outside of this world! I don't like the collision system, it's hard to control the jump and not to hit the top of the screen, your previous dead bodies, stuck monsters!
Apr 27 15:08:28 33m 31s Dreep - Drilling Deep ♥ 0 Nice One! I had a lot of fun playing it. It's a cool game! Speed is definitively the best attribute to upgrade. In term of game balance : At first I was not sure about the balance of the differente tiles ( dirt is cheap to dig, it seems better than the dirt ore ? ) but deeper in the game it felt right. Going deep and finding the green gem is a direct "win". The game could be a bit longer with something at the very bottom (like something at the edge of the accessible with the fully upgraded driller ) it seems that there is the up key in the "intro" text but it does not do anything. At first I thought the tank upgrade was the driller in itself (rather than the gas tank) the sfx becomes annoying at larger speed. Maybe more variation in the drill noise. the graphics are super polished!
Apr 28 09:21:37 18h 13m Neon Maze ♥ 0 The look is polished, the music is nice which create, it took me a while to understand I could move the cursor to look around. It was strange to move laterally for a long time... I could see the skybox while hugging the wall. Maybe just change the environement to be a uniform color. I got bored before finding anything...
Apr 28 09:28:53 7m 16s Space Mouse ♥ 1 The pixel art is very nice, the surface seems very crumbly and I like it. It felt a bit too clunky to dig, the cool down between the digs is a bit too long for my taste. It felt that getting hit is a bit too random/unavoidable. It was nice to have a nice Mac Os build! THank you!
Apr 28 09:34:47 5m 54s Arctic Drilling Team Simulator ♥ 0 Is there a possibility to have a web or mac version to test it ?
Apr 28 09:49:41 14m 54s Scatter Gold ♥ 1 Nice entry! I kept dying at first, the left arrows are working, but not the up arrow to jump! When I move back to the correct input it was better. (Now I read other comments I am not the only one!) The graphics are very nice, the chromatic aberration effect is a bit strong. I am not very good with this kind of platformer, the hitbox of spike is a bit sensible. I understand the idea of the grind. Not my taste but I think that is the attraction of this kind of game. Very great entry all across the board!
Apr 28 12:49:10 2h 59m w o r m ♥ 1 This is a very solid game! The you start slowly avoiding rock, your own tail as in a snake game to realize you are going to get stuck against a wall of rock. And then the real game starts. At first I went through wall a bit to early each time, meaning it was then difficult to find something to eat. Finally I ate a whole wall and won. Maybe have large rocks or ore that are uneatable to prevent the player to sniff a line and going berkzerk ? Or maybe that's the game play ? At some points when I ate a very small rock the screen became redish until I ate a larger block. Close to the end it was a bit strange the background did not scale correctly : Screen Shot 2021-04-28 at 14.42.40.png
Apr 28 13:08:05 18m 55s 10,001 - A space exploration game ♥ 1 Space is too damn deep! Cool entry, the danger bipping became tedious so I stopped my exploration before really finding landmarks. I understand from you answer to comments that you wanted any direction to have landmark. Maybe have the landmark generate offscreen based on the radius of the exploration. So any direction is equally interesting ( you could add an amount of variation, based on the angle or pure random, to add to the repliability... ) that said, I am keeping that idea for my next compo. the *Atmosphere* is very neat.
Apr 28 13:24:32 16m 27s Mineshaft ♥ 1 Nice game, I dream of making a card game. But coming out with a cool game mechanic is super hard in 48H! I think I broke the UI at some point, the sieve seems to workd strangely, then a rock stay on the screen, then the lantern panel would stay... You should drop a line in the description about what'S the end game / or is it a spoiler ? Edit: I found the end game. I lost cause I spend to much on equipement... Screen Shot 2021-04-28 at 15.21.36.png Some ideas to go further : * Having 3 possible decks to explore! 2 of them has Diamonds at the end,1 have magma! Anyway it would be the end game if the 2 diamonds are reveal or the magma ( that would cause death ). Greedy greedy
Apr 28 16:21:20 2h 56m Archeo ♥ 1 Nice game mechanics! As many have said and you already answered the balance in between the tasks need to be redone. It would be very nice if it took longer for things to dig. Some mini game could be added for the left part as well for extra points/fame : like an hard dig, a particular sensible brushing to be done. Like a star with a timer would appear and as the chief archeologist you go get your hand dirty instead of you minions (probably some phd Students)
Apr 28 16:33:41 12m 21s Mandahlia ♥ 1 That's a nice concept, how does the gravity/move work ? it feels very good to play. The audio is very nice, I like the bells on collision!
Apr 28 17:03:17 29m 36s Submerged ♥ 1 Nice entry! Lovely atmosphere, the music is really cool. I loved that I found my old drone sitting there, and used beacons. In the second dive I did not use the beacons. The light slowly dying when you are so deep is very nice, I once saw a battery but at to consider going out of my way to get it, or try to make it with the remaining of light!
Apr 28 17:08:23 5m 06s Ocean Is Your Friend ♥ 0 I love the graphics and the gameplay, reminded me of the games by the famous Lucas Pope ! congrats on the style
Apr 28 17:25:59 17m 36s SPEKS - A Murder Mystery ♥ 1 oh oh I dig this game! Very nice. I am very interested into the design of this kind of game ? Do you map out the possibility, what's a lie etc ?
Apr 28 17:46:29 20m 30s Dino Digging ♥ 2 Très belle entrée pour ce ludum Dare! Nice game. I enjoyed it a lot. the combo effect is a clever addition.
Apr 28 18:02:23 15m 54s depthscraper ♥ 2 Very nice game mechanic
Apr 28 20:57:56 2h 55m Bus Crawl ♥ 1 It's a neat concept that is super promising but as many have said there are some tweakings to do. * the roadway network seems off and the buses takes sometimes strange roads. There should be some road hiearchy ( arterial, collector, local roads ) You have a lot of cul-de-sac right now, and express buses that link area are using local road instead of going on the highway. Balancing maps that are challenging and realistic will be a road for development of the game in the future. Some ideas I'd extend this game * multistop bus lane * Some kind of mechanism of limiting the number of bus lane on a specific edge could creates game mechanic when competing against an AI ( like taking the bridges as crucial choke points ) * different kind of lane, local bus loop with multiple stop. Or express buses from neighbourhood to neighbourhood.
Apr 28 21:28:25 30m 29s PIBE ♥ 3 Nice idea of coupling a puzzle game of avoid ennemies with a game where you are limited by air and you have to get back to the surface. I keep dying because the one heart to start is kinda unforgiving. And I am not very good at it. It would be nice also to have a way to get back your hearts at the shack because I sometime got back with half a heart and not enough money to buy something. So I start my next dive ready to die... I did not play very long, but it might start to get tedious to always go through you the same route again and again. A checkpoint system might be cool.
Apr 29 08:13:50 10h 45m Bunny Bunny Dig Dig ♥ 0 Nice, I am a bit sad that you github only has two commits. I would have love to see the dev process across the commits to get a better feels on how professional game maker go about making a game like that. Do you just use github to store the code at the end. How do you manage your code base during the development ?
Apr 29 09:40:47 1h 26m Deeper and Lighter ♥ 0 Man that first text entry was hard... I am so used to type a space after a dot... Some space cleaning or a bit more forgiving algorithm would be nice... I am so bad at the game of tacquin... it's a deal breaker if you don't know how to solve it. I liked the ribbon effect to follow the story. The blue panels are not polished as well, particularly seeing the corners of the panel.. It would be nicer if the panel would be large enough so that they seem infinite Side note: I came from your post in the feed, but you should really rate and comment other games If you want to be rated. The system is there to help everyone to be rated. Valuable comments about what you like tend to attract people to also check your game.
Apr 29 14:51:47 5h 11m Deep trouble in the art gallery ♥ 1 It was fun, I was trying on purpose to drop the lamp... but decided to leave when it was not possible. I had a good laugh. Maybe It would be nice to have an accident possible for all elements, and a normal situation. The accident always being the last one you try. And have a groundhog day effect where you would play different order of breaking everything! Trying to find the correct way of looking at the exhibit without ruining it!
Apr 29 15:03:09 11m 22s Coal Mine: Terrorist Takedown ♥ 1 I tried on chrome on mac os, and it quickly became sluggish... I liked the art, it's quite clear from above what is what. SFX are fun! Level design are nice. It felt a bit too boring at first, I killed some baddies that where just shooting at the wall not trying to get a clear view. It felt like shooting ducks.
Apr 29 20:32:38 5h 29m LAYERS ♥ 1 Nice, but a longer tutorial, or a cheat sheet somewhere... edit: well I guess there is a comment on itch.io that kinda help. But a visual one as gorgeous as the rest of the art would go a long way to make the game truly awesome. The fact that once you know the mechanic the game is a good puzzle is enough. The learning curve doesn't do much I think. Congrats on the audio/graphical part its truly gorgeous. I'll bookmark it for future ref.
Apr 29 21:30:42 58m 04s Ancient Civilizations ♥ 1 Congrats on finishing a compo game! From my few experience I learned that for a game jam to do well you should really hammer the basic and have a prototype running quickly. Having a goal, a way of measure progress and clear user interactions are for me the essence of something working. For exemple even if the graphics are not there, a expanding circle (or just a circle) appearing when you attack) would suffice to indicate. I love the mummies!
Apr 30 06:50:14 9h 19m Apapon ♥ 1 NIce and simple entry. At first I thought I was dying constantly and not getting around anything. Then I understood that I was winning the level! * Definitively starts with longer level, it really seems like just dying after a couple of seconds * Maybe just have the text **Level X** flash in between levels I most often fall through platform and enemies. And winning a level was a matter of not touching the controls. I like the kill enemies through jet pack fire! But as you said the hit box where probably to small.
Apr 30 07:06:34 16m 20s Running Late ♥ 1 Excellent fast paced game! Everything is there, the music set a fast mood of stress to find the items, the theme is there as you go deeper and deeper in the couch! The grabby grabby is just like a claw machine, impossible to get right and completly frustrating (I don't know how much is on purpose, but I love it) Kudos for the super nice menu, difficulty selection and player customization. I thought At first it would be the couch color... ( you could also add a customize couch (buy a couch) and customize the shirt color). My only complaints is that going out of the screen to get out of the couch usually lose the focus on the web version. Maybe recommend full screen, or somehow capture the mouse.
Apr 30 07:39:31 32m 57s Crown of the Mountain King ♥ 1 I remember this kind of game from when I was a kid controlling you descent with a limited amount of fuel (Should I go for sucide burn vs controled descent ?). So much nostalgia. I was bad at them! I thought that it was because I was a kid. But apparently not, I am still very bad at it! Thank you for your entry
Apr 30 08:15:36 36m 05s MineSystem ♥ 1 I love a clicker game, yours is nice : To make it better I would advise starting you compo/jam by looking at some color palettes. There are lots of online tools to create a palette, or some existing ones. It would help tighten the look of your game. Maybe you can challenge yourself to a 4, 3 or even 2 tone palette for the next jam. But otherwise a 16/32 palettes gives you plenty of space to design a great entry. A bit sad that is doesn't work when unfocus, I have to monitors and I would have played it while reading my mail :) ( I would have miss the story though )
Apr 30 08:36:49 21m 13s Watch Your Step ♥ 1 THank you for your entry! The music is excellent! I don't know much about muse net, but computational Creativity has gone a long way , it sounds very human! What's the design process with such tools ?
Apr 30 10:27:26 1h 50m DeeperCORP ♥ 1 Nice game, the pixel art and the color palette is very nice! I took some times to get the game mechanics, some mini explanation of the combat would be nice. What is the last upgrade in the list ? a bit too slow to click, I think it would be nice to reoder the mole or to have them go quite automatically
Apr 30 11:54:06 1h 26m Lost Poem ♥ 2 Hi, even in full screen the game is stuck after the play button...
Apr 30 13:25:09 1h 31m Drilling With Dice ♥ 0 I think a die game is nice, but it should have more combinations. Like pair or sequence could unlock different level ( sort of a yatzee ). So you could try to get something with your throw. * Pair : 10 * die value * Sequence > 3 die : 50 * lenght of sequence * Triplet : 20 * die value * product that make 48 ( 2 4 6, 2 2 6, 4 2 3 and so on ) one free reroll or 500m You could have a set of challenges for each processing day ( like 3 random sequence to match ) with different values * you could also buy saving throw, or modifiers ( + 1 to a die, 1 die reroll and so on )
Apr 30 14:32:27 1h 07m Dig it up, dog! ♥ 1 Excellent, good timing! Perfect length for a mini fun game. If I had one thing to add : I would add a badge system to know which of the option I have explored! That would incentivize some replay.
May 1 18:33:12 28h 00m Deep in mars ♥ 1 Beautiful game and UI. I was overthinking it : thinking I had to link building or have a correct ratio of worker / storage room / barracks. But in the end having a lot of factories is the only growth factor right ? Maybe implementing some sort of rules : Factory must touch at least one storage and one barracks, but no factory. Barack must touch at most X and Y. etc. etc. Would make the base a bit more interesting/challenging to build / rebuild when some units are destroyed.
May 2 10:54:49 16h 21m Something Fishy ♥ 2 I have a very mixed feeling about this game : - By far the worst control for me! I could not wrap my head around the turning and going straight. It was a pain to maneuver the ship. Once you got something in the claw it made the whole thing worse. It got so dark that I could not see anything shortly after the ship head light went on. - The story and the very nice graphics / mood kept me going for more. When I got to the end, I was scrambling to get out, wrestling the control in pitch black. It somehow gave sense to the uncontrolable ship and poor vision, it increase my stress and I was fully engaged as if I was panicking during a dive. So good job there, it's a great game in the end! Congrats Could you lose the game if you stay too long underwater when the thing is after you ? I left my fish tank at the bottom :( I tried to invert my keyboard control but that did not made it better... I know that this controls are fine for a car game seen from above. But strangely for me they don't work when you see the sub from the side. I am research in human computer interaction, and now I wonder if there are research on that.
May 2 16:46:04 5h 51m Roots Puzzle ♥ 1 Super nice puzzle game! So many time I thought "ok I got that now!, I can go straight to the end"... and fail! Back to the drawing board ;) You could try an hexagonal board version to have a more organic look to your trees and root!
May 2 21:06:38 4h 20m ROOTS ♥ 2 I loved how the game changed from find the water with the main root, to go down down down, avoid the obstacles while the smaller root will provide for you! Very nice to have two strategies in one game. The worst thing is how much it's a hog on my system (web/chrome/macos) the best thing is the autosaved progress that kicked in when I had to kill the tab and reload! I am very interested on how you did that! Note: the deepest is not saved so at first I thought it did not work !