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dhim

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TimestampSince previousGamedhim's comment
Oct 2 21:38:28 Weirdo Words ♥ 1 So many anagrams! Did you select words that have anagrams on purpose to make the game challenging? I'll come back after midnight to play again and rate! Nice entry!
Oct 3 09:08:26 11h 29m Trainz ♥ 2 The mac version doesn't open on OS 12.5.1 it says damaged...
Oct 3 09:09:17 51s Deep in colorful Space ♥ 0 What OS do you support ?
Oct 3 09:23:21 14m 04s Snowy-Drive ♥ 1 Nice first Entry! You've got a game with a score and a high score (which I tend to forget). I went until 147 but got bored because it does not seem to increase in difficulty across time. I find the concept of seeing less and less nice, it would be even better if the trail were above the new elements ( e.g. draw a black trail on a white image and use it as a mask to know if you should write the pixel ). You could then clean this mask with the wipe or even have it drips.
Oct 3 09:36:35 13m 14s Samurai Halloween ♥ 2 I understand the concept, but it feels way too slow, to be entertaining. Dodging while waiting is fine, but the big attack should wipe a lot of the enemies (so that the wait is worth it). A mix of dodging positioning yourself in the middle of the throng and then unleash your attack. The player controls are a bit too slippery (I have no idea how to make a player controller feels grounded (maybe ramping up the acceleration?) ), Maybe having a dash ? I felt that the double Z to actually get something was cumbersome, but didnt play long enough to become good with it. I often got it trying to get the lock on... or forgeting once the lock was on to attack for real. The graphics / mood is very nice. Some audio would help.
Oct 3 09:40:05 3m 30s Maudits Fantômes / Cursed Ghosts ♥ 3 Hello, I can't open the mac version... But I feel like it's more a case of my mac not wanting to open unregistred app... However I have no message other than Screen Shot 2022-10-03 at 11.39.38.png
Oct 3 09:51:19 11m 14s 🌙 Night Shift ♥ 1 It took me several penalties to understand there was a picture of the client on the paper! beautiful graphics, and enjoyable music. I like the bumpy feeling of the fish people! But otherwise the controls feel a bit too slippery. Not much to keep you interested for too long, is the difficulty ramping up ? Or was there challenges that I missed ( I can come back and play again if I went to short, I delivered about 5 pizzas )
Oct 3 10:01:41 10m 22s Unlucky Town ♥ 1 Nice game! I like the creepy guy as a second game mechanic to play around when you have played all you can in the round. I like this kind of game mechanics, but I think it's too much RNG... there is not really any room to strategize what building to build? I could maybe anticipate, a tornado I'll play a bit more of one or another. Maybe having card to "look into the future". Solid game (and the mac version works)
Oct 3 10:09:19 7m 38s Time To Live: 10 ♥ 1 The mac builds "work". Regarding the controls the horizontal surfaces are too slippery and the vertical too sticky for my liking/patience. Q/E doesn't always change, sometimes both of will move at the same time. Not always with the same speed.... Solid entry with the tutorial levels, that you can still skip to see the level design even if you don't complete it (useful for a jam/competition)
Oct 3 10:15:11 5m 52s Satellite commander ♥ 1 Very nice idea, I remember playing a lot of KSP so I played a round trying to circularize my orbit ! Love the mechanic, the mood and everything. The embedded version is cropped but still playable!
Oct 3 10:33:18 18m 07s ULTRA INSTINCT NINJA MASTER of the Dark Forest ♥ 1 Oouhou that's a solid entry ! Nice game mechanic, I thought at first it was easy to hit the corners and then you introduce the real challenge! The art style is lovely I love the grungy music you got for that game. Maybe my only complaint is that sometimes the timer end and there are still shields to hit. The time distribution of shield should be made backward from the deadline ( i.e you place the last shield to disapear to synchronise with the end of the ten seconds)
Oct 3 17:57:43 7h 24m Duo Dungeon ♥ 1 Short but beautiful, maybe a bit more fade before going from one character to another.
Oct 3 18:11:16 13m 33s Curse Of Infinity ♥ 1 I usually don't like shooting game as I am terrible at orientating the player to shoot in most game. But I felt really entertained by your game. The Auto-aim really helped me focus on all the plague piling up on me! The balance of getting harder is well made for me, perfectly timed for a competition game!
Oct 3 18:26:35 15m 19s Durability Show ♥ 0 Stomp stomp, I am bad at the game... The graphics are really nice some *bugs* / caveats - you can sometimes stomp on the way up - A live score would be nice - I think the game elements are a bit too big for this kind of game. e.g. the jumpy guy is a fifth of the screen. I think it should be at most a 6th so you have more room to play, add elements. Very solid entry! Congrats
Oct 3 18:35:51 9m 16s Every 10 seconds, mother comes in ♥ 3 I like the strict color palette of the game! very well made game It is challenging to go back and forth and I felt the adrenaline of an older time when I too balance working and playing although as it was on the same computer a simpler alt+tab was enough!
Oct 3 20:10:48 1h 34m What are you doing with your life? ♥ 0 Congrats on finishing a game! The web version is not showing up, maybe upload it again ? For the compo you should release the source code as well! @ me if you can fix the web version, I'll try to play it.
Oct 3 20:20:18 9m 30s Jam Session ♥ 1 2'04 way to taxing on the touchpad! I marked it in the bookmark to play again with a mouse tomorrow! Solid game, very fun. I love the name of the upgrade. The divide by two damage multiplier is a steep ramp up, but I liked it.
Oct 3 20:29:29 9m 11s Zelenium© ♥ 0 It does not load for me, the unity progress bar is stuck to 0...
Oct 3 20:31:03 1m 34s Faster Food ♥ 1 soooo hard with a trackpad! THe graphics, physics and sound are very nice though!
Oct 3 20:33:01 1m 58s 10tris ♥ 1 It doesn't load on MacOs 12.5/chrome... I got this message in the console : Failed to load 'https://v6p9d9t4.ssl.hwcdn.net/html/6590683/Build/LD51Build.data' from indexedDB cache due to the error: Error: Could not connect to cache: Database timeout.
Oct 3 20:40:07 7m 06s Oasis Escape ♥ 1 I had a nice day! but I am dead now... Congrats on your first game! I have a trackpad and the mouse sensibility is making me nauseous! The nice music made me play several times
Oct 3 20:46:45 6m 38s Tremors! ♥ 2 Nice although the waiting 10 seconds makes it a bit too slow... since you can easily reach the other end of the board in less than 4 seconds ( correction, I played again after reading Sharkgirl comments with the red challenge, having randomly missed it in my first 12 rounds, and running around makes it now time pressured ) Having the legend for the 4 colors in-game would greatly improve the experience! I like the character design, it is very well made
Oct 3 20:56:46 10m 01s Cursed to Hop ♥ 1 Wwwwhha it's too much for my brain to understand that awesome game mechanic first time around! Playing three lanes, holding to go further on some, having delay for one of them. Maybe having the character come out one at time, to have some tutorial moment would be better than the text at the beginning (I was not understanding it, having not tried anything). Tutorial mode is a pain to make, but it will really make your game stands out if you can pull it up. At some points I thought it would be better than the arrow key to use a key on each row of the keyaboard to match their lane. but Switching lane broke my mind a bit more. You clearly have a good set of mechanics, but they are not for me!
Oct 3 21:10:14 13m 28s Soul of Seasons ♥ 1 The ice skidding is very nice, I was able to sometime jump along the wall to gain access without needing to wait for right season to turn up (left after the water i jumped up before spring). Some idle game to wait between seasons (like when you miss and have to wait for next fall to gain access to the upper level...) would be nice. I got stuck on the far left wall. Very nice entry ! the atmosphere of the game is very comforting and goes well with your game idea, great job!
Oct 3 21:17:03 6m 49s Rail Rush ♥ 0 This game is fun, it has a lot of gotcha! I first thought that I would combine the element and then place the rail... So I had to wait a loooong time for my now inevitable first crash... then I didn't realize that it would be a puzzle game where I could get stuck... so I waited again for the inevitable crash! The game is hard, I can't find the right order for level 2! It's a very solid first game ! well done
Oct 3 21:27:05 10m 02s Rocket Madness ♥ 2 Beautiful game, Peaceful gameplay. Here are some suggestions : - I had several collisions that happened almost off the screen. Disabling collisions on a small border around the screen, or having a radar view or edge mark (like when an object is outside of a minimap) indicating an incoming missile would solve that. - The game was very low maintenance, the ten seconds rules did not really put pressure as there was not much to do. - missiles coming from their own border are *too?* easy. great job!
Oct 3 21:37:00 9m 55s Chrono Harvest ♥ 1 Ok, it tooook me so long to understand that you meant dragging stuff by pushing them while pressing with your character and not by *dragging* them with the mouse (like click and drag... I really need to go to sleep.). Maybe the splash screen is missing the fact that your character is moving with wasd and can also push objects along Past that it is a superb entry! The game design is very nice, graphics are beautiful. I love the slowmo when a bullet goes past you!! Congrats!
Oct 4 09:33:40 11h 56m Second Chance ♥ 1 Nice one, I love the story part. The combat part is a bit noisy and I mostly skip over it not really knowing how the combat mechanic would work. I think having only the description of the moves, and some hint that with more skills you could disable the guy or avoid the knife would make me more engage on improving rather than having the score. ( Basil was not fast enough to avoid the knife, the knife grazed but the bleeding got him ... ) Very interesting entry!
Oct 4 09:51:38 17m 58s Miller's Palm ♥ 1 I have found why, is there an exact sequence of steps to do to "escape" ? Nice atmosphere, nice hidden stuff the backstory is very well convene through the little bits and pieces. Congrats!
Oct 4 10:21:13 29m 35s Morning Coffee Hit ♥ 0 At first, the game is too easy and then it's not!! I clicked too fast / involuntarily on the explanation for stage 2, and I think from that point all customer were angry! I don't get the water part... where is the glass ? and when they have multiple numbers am I suppose the give them two cups of coffee or fill it twice ?
Oct 4 10:35:30 14m 17s Headcount ♥ 0 Loved it! It also proved that I am terrible at keeping time!
Oct 4 18:57:39 8h 22m Dr. Word's Machine ♥ 5 Very nice game, catching elements is a bit hard sometimes. It would be nice to have a larger hitbox than the text and have a feedback on hover to know when click will grab the elements. Right now I have three keys, I can't find the last one... One of the room is not showing anymore, I am guessing because I finished with all the puzzle in it ?
Oct 4 19:30:17 32m 38s Laika's Revenge ♥ 1 Nice entry! I played until I got all the upgrades. It did not feel really challenging though as I went straight for damage. I never needed the backpack, nor the oxygen one. I felt the dog movement could use some speed improvement upgrade! It felt a bit sluggish. The increase in enemy across time is nice, they could also become faster. THe graphics are very nice!
Oct 4 19:48:21 18m 04s Freight Frenzy ♥ 1 I am bad at that wonderful remix! I think I'd love a boat packing game, but the time constraint is too much for me!
Oct 4 20:01:40 13m 19s A Handy Job ♥ 1 whaou, I am bookmarking this one, I need to practice it again and again! It's too late in the evening for me too be coordinate enough!
Oct 4 20:17:20 15m 40s Prize Pumpkin TD ♥ 0 On the plus side, I found it super original to have towers with different states and thus different attacks cycling, making the planting strategy very unique! On the down side the color palette is a bit hard on the eye/all over the place for my taste. The first wave, is hard to catch when you don't know the game mechanic very well. It would be nice if you could find a way to balance it so that we don't lose on the first try. Maybe a tutorial mode, or an ideal placement for the first flower would help discover the game.
Oct 4 20:47:57 30m 37s For Whom The Bell Tolls ♥ 3 Very nice series of twists of the classical puzzle elements. I love how you departed from the "you die every ten seconds mechanism that forces the player to cram the correct sequences of moves" but kept the dying mechanism around! I did not need the notebook as the story was really pleasant to read through, but it is a very nice addition to a competition puzzle game to ensure players will manage through your game! The moving arrows could be a bit bigger, or a larger zone of the border could serve as the hitbox, It was a bit painful with the trackpad to hit that small target. (small target like screws are fine, but basic navigation should be easy in my opinion) Is there a native shape recognizer in Godot or did you implement a $ recognizer yourself ?
Oct 4 20:51:41 3m 44s Timeslime ♥ 2 I really dig your UI, the top time/action track is very well made! I would prefer a predictable puzzly game rather than a RNG based on, where I would program my next moves. (Reading other comments, I am not original on that one!)
Oct 5 07:31:09 10h 39m What's the rules? ♥ 1 I thought that the rules of every single game would change every ten seconds (like sometimes the plane has to hit the clouds, sometimes it doesn't have to, sometimes you can move the plane and not the clouds). Meaning that it would be sometime interesting to pace yourself so you start the next game on the "right" ten seconds. Now I have to go back to those vegetables Edit: I got the vegetables! I understand that for an actual game to gatekeep the levels that way. However, for competition games, I would advocate for cheat code / hidden menu that allows skipping levels to showcase all your nice work in a timely manner (i.e. you might have people just stop and miss the very cool level X, or your funny ending) I'll continue playing for a bit
Oct 5 08:19:07 47m 58s Peter OS ♥ 2 I can confirm that with your tips the app now works on mac Os ! That probably means that I can run the same tip on previous entry not working on my system! But at some point the apps don't recognize clicks :(
Oct 5 18:57:54 10h 38m What Do You Know? ♥ 1 For the equation, it would have been nice to specify: Solve for x. I thought the x in (-5x) was a multiply... same on the x= without the space I was reading it all wrong... Otherwise nice trivia game.
Oct 5 18:59:52 1m 58s Racoon-aissance ♥ 1 Cute, beautiful, funny. It's a super entry. I like that you get a clue every ten seconds, and not a penalty. It's refreshing to have a positive every ten seconds and not a bad omen !
Oct 8 12:31:24 65h 31m The book of time magic ♥ 1 Screen Shot 2022-10-08 at 14.11.34.png I played for far too long as well, The game of shooting enemies is slow but in the meantime, it's only really an excuse to continue playing a 4-colour 2048, which is a very nice game! The mechanics work quite well as you are not really stuck, but you can't get all to a high level. I had fun, trying to max several of them. Unleashing a big 256 Red is a bit underwhelming! It would be awesome to have more of a kick! I am of two minds about the progression of the tiles you get with you the level-up. The odd 3 and 5 make it impossible to continue your progression, so at some point, I had to try to sacrifice the odd 1, and 3 left that were hindering me. But on the other hand, that was challenging to clean ( you have to stop playing a bit, to avoid getting more of the colour so you can fully clear it) Having somewhere what the monster are weak to (maybe by hovering them) would be nice, as I could never remember (however it was never challenging enough, so any decent sortilege would go through monsters) Having an indication of the next tile to disappear, and which just appear would also help (maybe a small border, or a fade of the colour) Very strong entry! If you wish you can check mine, it's also a tile-matching-based game!
Oct 8 15:32:49 3h 01m Last Pawn Standing - Chess Battle Royale ♥ 1 Sooo hard, the resolution is a bit to pixely to cleary see the timer
Oct 8 20:20:11 4h 47m Room Again ♥ 2 So tense! For once the ten seconds is perfectly balanced! I love the fact that there is a phase of discovery, one loop per item, then a aha I have to do two things ! oh no wait it's three ! and then a Frantically running around to achieve the perfect order of steps. It's amazing to have such a nice and complex three loop run.
Oct 8 20:27:35 7m 24s You've Got Mail! ♥ 1 On my mac os/chrome the UI is broken... Screen Shot 2022-10-08 at 22.26.50.png edit: firefox as well.
Oct 10 09:22:48 36h 55m 📺 You Call The Shots! ♥ 1 Excellent, I was not always sure of what would be the cues to press (sentence being spoken, word, action, sometimes you had visual cues, so I was waiting for them on the next clip). I feel that on one of them reaction time was super short to discover that I might have to press keys on the other side of the keyboard. With practice the game is super enjoyable, it reminds me of the Raving Rabbids games, for the silliness.
Oct 10 09:32:11 9m 23s Carton Carrier ♥ 1 Fun, but the RNG + the extreme time pressure makes it a bit too tense to build anything that works reasonably. So in the end it's frustrating. I could have played for hours, if for every ten seconds I spent building the ship, a new penalty would be added or something like that. Making it my responsibility to increase time pressure. Very very solid entry, I'd play an extend version :)
Oct 11 12:50:58 27h 18m Enrum ♥ 1 Very solid puzzle game, I felt frustrated at time, when I had to remove little pieces of previous infrastructure that was proken up by a new path. But I think that's cool, it just meant I had to find the correct order of removing and placing element. With a track pad, drawing path was a bit clumsy (Ok, I was clumsy...) There is something to be done to help drawing the path, but I don't know what. The graphics are is cool but there should be something in the tile (lake, mountain...) and connector (road, pipe, ...) design that indicates on which level they operate (ex: brown tile = underground, green tile = ground level, blue tile above ground). That would maybe lend to nice puzzles with tiles that could be connectors (brown/blue for electricity going from below ground to above ground, brown/green for roads that lead underground. So you would have to connect house -- road -- tunnel entry -- tunnel -- tunnel entry -- road -- house)
Oct 12 12:39:00 23h 48m Smash Hit! ♥ 1 I have played a couple of rounds and The above UI shows three symbols and an arrow on the bottom. Every ten seconds the arrows move to the right. But the symbols reshuffle as well... Am I missing something. output.gif Otherwise very nice game
Oct 12 13:04:14 25m 14s The Blood Tree ♥ 1 I tried a couple of times, and I was not sure what to do at first. Visually the game is beautiful, but some of the elements are hard to parse (captured humans) as they blend a bit too much in the busy environment. the game elements are quite small and fast, but the UI is not super responsive. I felt that hovering and then clicking on capture was too slow to really get the humans in a timely fashion (add the fact that we have no clue about the vision range of humans) and it makes it a bit frustrating. The tree elements could serve as a line-of-sight blocker, and the game could play a bit more like a stealth game if it was a bit slower. It might be interesting in terms of UI to distinguish actions that are timed (or context-based) like capturing humans that are over a spot, and upgrades that are "permanent". Maybe having a build-up, tutorial mode where you get more and more upgrades and spots to gradually discover elements (maybe unzooming gradually on the map) - first, zoom in on the tree, just the trap mechanism, and find the timing of capturing the human without being discover - Unzoom add an area to "grow" a new root - Add a new path, grow blockade or attack - Unzoom completely Having diegetic elements ( the fruits are both the actual fruits and a UI marker for health and energy) is really cool! However they could be improved a bit. they are hard to track on the actual tree, and it's not very clear when they appear/disappear. I understand why (appear every 10s, and disappear when someone goes by) but you are still treating them as UI elements and not physical elements (they should grow, humans should grab them and take time to remove them) The initial menu is Excellent ! The followup text could have been on a paper as well ! This a very solid entry, that deserves a follow up!