Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → dhim

dhim

Feedback comments for LD56

← LD51   LD57 →

dhim's games and stats for all events →

TimestampSince previousGamedhim's comment
Oct 6 23:19:16 TINY PACK ♥ 13 Nice Entry! I am already hooked You have managed to pack so many nice mechanics with the idea of letting tiny creature behind What's the point of the Ram ? I don't get it. I have some glitches while selecting who to let go when starving making it difficult to see the energy value. I feel that you can't really do anything against getting damage every enemy, as you need several dice roll to defeat it and there is nothing (bare one creature) to play defense. Overall an extraordinary entry, I felt engaged directly, lost the first game and played a second round. Sadly to short. Having other mechanisms like reroll and hand size could be nice if you wanted to add stuff in the future (I think I am thinking balatro Mixed with yatzee)
Oct 6 23:57:37 38m 21s Goldfish Husbandry ♥ 1 The fish designs in the game are absolutely beautiful (their flat colors contrast with the bold choice of gradient for the ui design)! I loved watching them swim around the tank. However, I did find the interface a bit unresponsive at times, especially when using the drag-and-drop mechanics on a trackpad, which made managing the fish a little frustrating. Having only one inspector for observing and managing fish added to the challenge, but it made the process feel a bit tedious rather than enjoyable. That said, I think the game could benefit from an approach where discovering different breeding combinations rather than just aiming for a perfect outcome would add a layer of excitement and reward for experimentation, making the gameplay even more engaging! Thank you for your game!
Oct 7 00:11:40 14m 03s Bean There, Done That ♥ 2 whao, it's a very nice entry, the text is light enough that it's agreable to read. The mood is really nice as well. I'll come back later, when I have finished playing it
Oct 7 13:16:39 13h 04m Genus Arcanus ♥ 1 I played multiple run, it was enjoyable to spam the kill key, and have the blood spatter live to tell the story. After some reruns I managed to ascend in 4 kills. Is that good or bad ? I just let them live multiple iterations until I had a bunch of chosen elect! Maybe some additional stats, or metrics to follow between run would help ? Even some random "event" (probably don't even need to be related to what the player is doing, like: People Fear You, People have forgotten about you, A rumor that ...) would be nice to increase the interactivity, making people question what they are doing! Changing the background color with the weather condition would be cool to have more visual. Some bugs/comments: - The vocabulary is not obvious at first of the gradation of gene level ( mundane < prococious [sic] < sensitive < awakened ? ) - The blue on black for the cold preference is too illegible. - I tried several rounds, sometime the game freeze at some point and I can't get nowhere. - The difficulty is lacking, I managed in one run to finish by killing enough on the first screen, or everyone later on. I haven't find a way to lose.
Oct 7 13:54:09 37m 30s PocketMen ♥ 2 I have spent way to much time with this entry! Very nice game mechanic! I am only getting three pocket men for now, I can't find a space for a smelly one, even though there is a checkmark when I put it in some elements (I try to avoid spoiler), I am trying to get the last two things to buy to see if that's it. But that's making the game a bit tedious! I can't get them out once I have found a spot, so maybe I'll be done when the third one is sitted or maybe some other will appears. The host page was somehow broken when I loaded it (the game was on the bottom left corner, but unzooming and fullscreen the game made it possible to play)
Oct 7 14:18:16 24m 07s Fish Rescue ♥ 1 Great entry! the controls felt a bit sluggish, maybe that's on purpose because I am a fish ? Love the music, the sfx were a bit loud compare to it.
Oct 7 14:28:13 9m 57s Blobbies ♥ 1 Whaoo, nice entry, it feel super polished. At first the game play on its own and then the speed picks up nicely! Art and sound goes very well together. I love the spin on a classic, I cool see how to make a gooey version where you deform the blob to make them touch rather than moving "solid" bubble. Very very cool I feel too slow today to really try for a highscore, but I'll bookmark it to come back to it later on.
Oct 7 14:38:22 10m 09s the Last Leukocyte ♥ 2 Fun to play! I found that getting around my own heart was the most annoying aspect of the game, but I want to replay to get better, which is a good sign of a solid entry! I like that there is a leaderboard. I am interested in how you set it up, I'll go look at the github page.
Oct 7 14:47:05 8m 43s Carrot Patch ♥ 1 Nice, the embedded version did not have any sound, but the external one did. I like the source code as an image! your entry is way less verbose than mine (about 1k lines) it would not fit and would be ugly! The black carrot mechanic makes the game! Great job!
Oct 7 17:47:28 3h 00m tiny villages ♥ 0 Excellent, It took me several time to find the right strat (gold is key!) but it worked in the end. Nice set of mechanics and improvements. For compo you seem to be missing the source code !
Oct 7 18:14:35 27m 07s Ephyra ♥ 2 Whao, nice game, It is very cute, and fun/challenging to play! I like how each move costs you energy, so getting up to gather more food is a very nice risk/reward thing. The movement economy is a very nice dynamic for this game. I would have liked a "take a rest" mechanic, where you slowly recover health when waiting, because I am bad at this kind of game, but this is a very nice entry, well done. (I see that you have used the ludumdare badge on your gitlab :)
Oct 7 18:49:22 34m 47s Tiny Ducks ♥ 1 Nice game, I was really into it! Some card stay unplayable even if your duck revive or in between runs.. I got to level 8, but lost by one because I could not play the shiv... I am too lazy to replay it now, but I might give it another go later on!
Oct 7 18:51:34 2m 12s The Red Beetle Squad ♥ 2 Oh I want to play that Game! @ me when it's live
Oct 7 18:55:44 4m 10s Tiny Galaxies ♥ 5 You have achievements! and a leader board! That's so cool, but I am terrible at those games... I definitively want to add that to a future game Edit: Oooo I had not seen the creature get all snuck in the spaceship with you! That's adorable!
Oct 7 19:19:17 23m 33s Swarmcore ♥ 1 I love swarm of particles, I like the glowing effect you managed to get. It made me think of a demo of radiance cascades I saw the other day (https://simondev.io/projects) Same comment as the other about sound/music. Was there a strategy to the evolution/growing of the swarm ? It felt nice having them much on some of the colors, but I was not sure if some were harder or had different benefits
Oct 7 20:34:31 1h 15m Dust in a ray of sunshine ♥ 1 I don't really get it, on what the ball are bouncing ? they sometimes seem to just randomly bounce
Oct 7 20:38:24 3m 53s Are you listening? ♥ 2 I think it's too heavy for me, I want to cry just from the beginning. My sister share the main character name as well. I love the art style. Congrats on making game about important subject.
Oct 7 20:42:07 3m 43s Remy The Roach ♥ 2 aha ah super nice! It felt so tense, I was really into my characters, running around. The music is really setting the pace, good job!
Oct 7 20:49:21 7m 14s Dawn of the vertebrates ♥ 1 The movement mechanic feels weird, like I don't really get how the creature react to my inputs. I think that's because the center of rotation is misplaced on the smaller creature
Oct 7 21:50:42 1h 01m Scary Ocean ♥ 1 I like the aggregation mechanism of tiny creatures, it's a nice idea for the theme! Some user feedback: - The pivot point should probably be the fish at the front rather than the fish at the end - Or Maybe have a tracking invisible element in front of the fish that they follow.. - implement the fish as boid rather than a rigid block - Zooming out makes things appears slower, while this is normal, a small increase in speed would make the game feel more responsive - The trackball is interesting but the position at the bottom makes it hard to manipulate (bottom side feel more constrained). It's hard to manipulate with a track pad.
Oct 7 21:57:02 6m 20s Leafling builders ♥ 7 I love the different game mechanisms you have implemented they are really unique! The art and the music really set the mood. I love the springiness of the branch, how did you implement that ? - I missed that I had to go back to the beggining once all the leaves were serviced, took me two fall to read that press E at the beginning
Oct 7 22:26:47 29m 45s Widdle Werewolves ♥ 2 I got stuck after fighting the big red 256 Doug
Oct 7 22:33:29 6m 42s Twisted Pairs ♥ 3 ahah I thought they were just distracting visual above the game. Then I splat one!
Oct 7 22:35:22 1m 53s Untitled (yes it's the real title) ♥ 2 Can you put a link to an itch.io or something, the embedded version doesn't launch on my chrome/mac book
Oct 7 22:38:20 2m 58s Licky Luke ♥ 3 Can you try to fix the webversion, I'd like to try your game
Oct 7 22:41:03 2m 43s Fly does not sit ♥ 3 I like the webbing idea! Simple game but nicely done! Screen Shot 2024-10-08 at 00.45.10.png The spider never reach the corners, so like a true fly I just got stuck there, > 201s
Oct 7 23:27:48 46m 45s Karma Keepers ♥ 2 Nice I won! It was messy in the end Screen Shot 2024-10-08 at 01.25.24.png I love the progression of being almost overwhelmed and then reverse the steam !
Oct 8 12:33:45 13h 05m Vox Regis ♥ 1 Great Game, it was very laggy / Jittery on my chrome/mac. But otherwise Very cool concept and execution!
Oct 8 14:59:41 2h 25m Birbs Chat ♥ 1 Nice design, controls are smooth. Sadly I was alone, I shouted a bit, Don't know what to do when no one is around. Multiplayer on game jam are tricky if no one shows up when you are there to rate them. Maybe have some sort of replay of previous players, repeating what they said before (that would probably lead to hilarious conversation) Trying to guess if you are alone in the room, if other are real birds (or drone by the gov :D )
Oct 8 15:19:00 19m 19s Evergrove ♥ 2 Nice entry, I love dwarf fortress and you made a great hommage to the game. - Are the ladders randomly generated? Or just my dwarves pick the strangest path when I order them to dig on the layer below? - It would be nice to be able to cancel a dig, because when I select a tile below it sometimes very far away from the spawn point and not useful to dig there. - Is there audio ? I can't hear anything in the embedded version
Oct 8 15:32:29 13m 29s PATCHONOMICON ♥ 3 Very Nice idea, and I love the stitching it really ties everything together! The game feels a bit slow, and the piece to extreme in shape to match the target. Having a biiiig pile of pieces to sort through rather than the conveyor belt would be nicer. It would please ocd people in first sorting by colors! and the realizing your design. This kind of game really work well in my opinion in the "sandbox" genra, give enough freedom to people to express their creativity. If you want to have a competitive mode, I would go along the "restaurant/serving" genra with multiple order and an abundant supply of random shape / colors.
Oct 8 15:49:25 16m 56s Tiny Trails ♥ 1 Nice, I am bad at agility base games, but I managed to get far enough to discover the different mechanisms which is nice in a Game Jam entry. I once added a "cheat" mode to allow players to discover more levels
Oct 8 18:37:38 2h 48m Squizzard ♥ 2 Nice entry! Finding the right combo of spells to win is the key. I ended up maxing the fire first to stop the mob + then spamming the ice The first wave is super fast, making it a challenge to react from the menu, a countdown on the "fight" scene would feel better. Not too long, not to short perfect for a Gam Jam. Congrats on working on a great entry with such a big team!
Oct 8 18:45:19 7m 41s Shrimp Tank Simulator ♥ 1 Nice simulator. I would have liked to know in advance the preferred ranges for each species and fiddle with the components to reach the goal rather than randomly adding stuff until the colors change in the right direction. It didn't seem that the environment changed on its own. Water evaporation or the water needs to be cleaned would have been nice features. Thank you for the experience.
Oct 8 18:56:22 11m 03s Laverino ♥ 2 I love the art of the plush (the cover art is a very beautiful render). - The sensibility was too high on my Macbook/trackpad, and the keyboard made the game hard to navigate. - I got stuck on exiting the music box and could not move anymore or do anything but open the sound menu. - I don't know what triggered the speed challenges (pressing keys), but it was always too fast for me to complete. So, it didn't bring value to the game Great entry otherwise
Oct 8 19:04:55 8m 33s Little Chef ♥ 2 Requires way too many motor skills for my tiny brain! The concept is cool; - I would have preferred a more symmetric layout for both hands ( awsd + e(pick),q(use) and jikl + u,o ) and c and n to move, for example. - an action key (cut) - Art and music are a perfect match for me being clumsy in the kitchen! As mentioned in the comment, it seems buggy I could not managed to cut the courgette. THank you for making and sharing this game!
Oct 8 19:14:46 9m 51s Kokins ♥ 1 Nice entry, same comment about having only one minigame. - The key layout is strange but maybe it's a pico thing ? - You could auto move the action selector to sleep at night, I kept being confused by it being the only one not greyed out, but not being selected
Oct 8 22:01:24 2h 46m Snail away ♥ 1 Excellent! The movement is so smooth and snail-like! Amazing work on the animation. The level design is perfectly done to highlight the different game mechanisms (the mushrooms surprised me so much :)). There is no difficulty, making it a very nice and relaxing experiment. My only two caveats are the picking sfx being too loud/high pitch compared to the music, the control being reverse when you are upside down (if you stop moving and start again, you have to press what seems to me the wrong button... I have no correct interaction that would feel good to offer)
Oct 8 22:12:03 10m 39s BOILERMEN ♥ 1 What an amazing mechanism! Having synchronous input that has different effects! You want the perfect choreography that never happens; it ends up being hell! Excellent, had a ton of fun. I'm not sure what the bar was about. Was I trying to fill it up or prevent it from filling up, I could not tell in the excitement! Cool music, and ambiance!
Oct 8 22:14:00 1m 57s Small things ♥ 1 Making physical assets is such a cool move! I want to do the same now! Great prop building skill!
Oct 9 11:28:43 13h 14m City Saver ♥ 1 Nice entry, The art style is great! Some notes on my experience: I was confused by the buttons, I realized the "?" was a tutorial only after reading the comments on the page. IMHO game Jam should always start with the tutorial if you had one made, because tutorial are such a great aspect of a good game, it would be to bad if a rater would miss it or have a lesser experience if they miss one of the nicely crafted elements you put in the game. I am bad with "agility" based game, my coordination of moving with the mouse then orienting toward the enemy was not my thing. (to many interactions on one "device") But then, that's probably the goal of an agility based game to learn how to use it! A more evident feedforward/feedback on where the attack impacts, the amount of damage etc.. would be a great addition if you plan to do something more with the game
Oct 9 11:40:29 11m 46s Tiny, Young, Dumb ♥ 1 I loved sending blue and red people to detention! I enjoyed the game for a while, not sure if I was supposed to be one of the blob ?
Oct 9 11:48:36 8m 07s Scrubby Shrimp ♥ 1 Played for a bit, I enjoyed the art and the music. The control felt a bit clunky, sometimes the shrimp would stop getting up and would drown... Having the controls on the same block ( all arrows keys) would have felt more natural I think. It feels like the end stage arrive too soon (There was a least one algae left) I thought a fish had made me lost, but when I played the level again my score (coins) was still there. I liked the bonus levels, just for the sheer enjoyment of collecting coins!
Oct 9 12:10:46 22m 10s Tiny Escape ♥ 1 Allez, On y va! So cute. Nice puzzle game, I like the balance of two energy levels (food/people) being able to sacrifice one of them but being able to continue on levels is a very nice take on the puzzle game. Winning the war over each battle. I really love How you introduced each game mechanism in a show dont tell manners, very well done!
Oct 9 14:05:12 1h 54m Beetle Era ♥ 1 Cool Cool Cool, I'd love to do a RTS some day in a jam, but that's seem so difficult to balance. I loved the mechanisms you had put in the game, the pheromone to guide your soldiers, the body part selection is very innovative as well. Not super sure of what agility/power do though. Is one related to movement speed ? Are the ability useful for harvester (like max collectable energy, collect speed, movement speed ?)
Oct 9 15:32:03 1h 26m Spoiled Harvest: Defend your plants from tiny critters ♥ 0 Great first entry ! It was nice to play. With some strong elements to make it a game + Having levels + Having a menu selector + Having a score system and an end-game Some possible improvements : - The difficulty doesn't ramp up as fast as your cash: maybe to add difficulty you could have two circle :one for kill zone and one for an exclusion area where you can place another turret. - More instructions/tutorial, since you have multiple levels, one where you explained the concepts/weapons would be nice (even if the game isn't difficult per se) I was not sure how the weapons worked (the fire in any direction in the circle, do they block line of sight...) - Basic sound sfx on element placement adds a lot of depth. I hope you participate in more ludum dare in the future!
Oct 9 15:40:24 8m 21s Tiny Poopers and You ♥ 1 Ah ah, excellent short entry. Quick and Fun! I loved it. At first the dropping speed being slow made me think ooooh no it will take ages to deliver those 50 poop, but then the speed pick up felt super satisfying. Thank you for your entry!
Oct 9 15:57:19 16m 55s jellikeeper ♥ 0 Could not really play it : - Line break in the email, made the characters to appears delayed (instead of becoming green when I press it, it would become green when the next character is pressed, and it get wors with each line break (I am guessing on macbook doesn't use the exact same linebreak CR instead of CRLF ?_ - I can right click while holding an object on a trackpad... Game is cute though
Oct 9 17:45:54 1h 48m Let's Go to the Magical Frog Party in the Dark Forest! ♥ 1 I came to see your frogs game. Unfortunately, I am on a Mac and can't play Windows games. Thank you for reviewing mine, Though. If I can find a Windows computer, I'll try to run yours as well.
Oct 9 20:48:44 3h 02m Flea Patrol ♥ 1 You've got a really cool concept here! I love how the flea flock reacts to itself, allowing it to jump on itself. I got through a lot of levels just by hugging the left wall and then the ceiling thus. The music is nice but get repetitive, the art style remind me of children book that would be about flea and wolves, and it fits very well. Congrats on an amazing entry!
Oct 10 07:25:45 10h 37m Tiny Creature Word ♥ 0 English is my second language, so this was harder to play. That said, I love word puzzles, so I was hooked from the beginning. The 6 letters word felt easy to guess just by looking at the grid, or maybe it's because pets are easier than what the theme was for 4 I was wondering if there were algorithmic challenges while playing (like a word you would not have to see coming that could be formed but not a "valid" one). I am guessing that's most probable around 4/5 letters. edit: I saw the Extra word thing The flat graphic (reading the comment above) is nice for this kind of entry. It inspired me so much that it prompted me to do a 30-minute session of fiddling in Krita on how I would have done it. But that may be insensitive to share! Great job!
Oct 12 10:55:32 51h 29m Tiny Heads ♥ 1 Excellent puzzle game! It was really fun to discover the rules of each element! I don't know how many levels there was, maybe have or current/total level indicator or breadcrumbs (a dot for each level that would fill, the dot could also be stylize for what the level introduce (new tile, new grid size)... that would allow the player to assess its progress a bit better
Oct 20 21:59:06 203h 03m Cyber Critter ♥ 2 I came from your comment on my game, and I see the similarity! I like the customization mechanisms. I have seen it in another game, and find it super cool to switch between parts of the model! I find the phase / turn switch to be a bit cumbersome (when all have moved, there is nothing to do but click on next), or maybe it's just because the Ui is missing some hints when the actions should be clicked (which pawn as still some AP when no move is available ... ), but that just quality of life improvement. Great game!
Oct 21 19:01:24 21h 02m Critical Mass ♥ 3 Sorry, I saw your post, but I am on a Mac, and I can only play html5 or Mac build. Rate and provide feedback on more games that the best way to get reviews! Good luck
Oct 21 19:20:06 18m 42s Summony Flute ♥ 1 I love the drawing to summon creatures! I liked the diverging path; it gave me a sense of choice in the path I could take. I am guessing the mask on the ground are a hint of which creature I should summon. Are you using a 1$ recognizer for the shapes ? I am drawing with a track pad, and it was not always easy. In terms of progression, It's hard to guess what each creature will do based on just their pictures; maybe you could have added a Statue of the creature instead of the mask with hints of their property (the pick axe, the (as I am writing I don't really know what the power are yet, I am still waiting to see anything else than mining stones) Edit: I have encountered the oni! I feel like my unit are invincible ? When drawing the owl and the cat the wrong indicator appears (the cat for the owl and vice versa) Overall the game is beautiful, the units are really cool and the summoning mechanism neat. Unit movement is well done. The progression, difficulty, sense of direction could be improved (maybe adding some increasing tension, doom sensation of the shadow getting overwhelming by increasing the darkness or something) Very solid entry well done!
Oct 22 07:07:17 11h 47m Herding these things ♥ 0 I could not crouch (mac os/chrome...) and ran around for a little while; it was nice to collect cats, the difficulty increases nicely with them fighting and preventing you from moving. It does feel like having cats, although it lacks some in-game feel for the progress.
Oct 22 08:09:44 1h 02m Insecticide Express ♥ 0 Beautiful graphics, quite challenging if you miss an upgrade. tons of fun! I am not very good with this kind of game (I keep pressing the wrong button to turn around!), but I played several rounds to improve my score!
Oct 22 20:42:43 12h 32m Small Sands ♥ 1 Amazing, it was really engaging, I spent way too long on the game. I don't think I ended up using the ropes to pull the stone, and I made way too many rollers, thinking that they might be used to carry the stones up the levels! I was always pleasantly surprised to see a new mechanic appear just at the moment I was going to all in on the hauling! (ok, it's too late, I'll see myself out) Maybe a zoom-out would have made the experience more agreeable.
Oct 22 20:47:23 4m 40s TUSK ♥ 1 674 Commits! Wow I thought I made some commits but you went all out on this one!
Oct 25 15:55:53 67h 08m La Révolution Francheese: Bonamouse ♥ 3 It was so slippery with a crazy turn radius for a mouse that it made me orbit around a piece of cheese for a frustrating amount of time! My mice don't interact with the rats, so I was always under the impression that the defenses were not properly working. Maybe make the rats "attractors" during the "battle". Otherwise very beautiful game