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dhim

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TimestampSince previousGamedhim's comment
Apr 7 11:57:38 Wormin' Down ♥ 2 I lost while reaching the bottom, It was a nice entry. The look is polished and the audio very nice! Is the goal to get the deepest or to reach the most points ? It's maybe missing an END screen with score / high score.
Apr 7 12:02:47 5m 09s Handbag Havoc ♥ 3 Seems fun, Graphics are beautiful, music is really funny! I can't grab items using my Mac, neither the right click nor the two-finger gesture work: - I have tried on the trackpad - the magic mouse - I have tried holding ctrl, which sometimes trigger the right click event. @ me if you fix the issue, I'll come back to rate the game on the game aspects then.
Apr 7 12:06:07 3m 20s The Waters of Lake Peipsi ♥ 0 The embedded version doesn't work... Usually you need to get in your root folder (where the index.html is) and select all -> archive / compress instead of archiving the root directory. I'll play on itch.io in the mean time
Apr 7 12:18:03 11m 56s Au fond du trou (Down in the rabbit hole) ♥ 1 Congrats on making a game for LD! The introduction of the special weapon was interesting, but the controls felt very sluggish, and I kept dying... I sometimes got stuck while walking on a flat surface (e.g. after the second wine rest on the left before the drop, especially frustrating because it would be nice to run and jump there.) The walking sound is a bit overwhelming and repetitive. Drinking wine as a campfire mechanism is funny.
Apr 7 12:36:52 18m 49s Cthonic Depths ♥ 1 I need more brain cell to play this game!
Apr 7 15:55:18 3h 18m angler ♥ 1 Simple and effective, I like the cuteness//funnyness it has. Really cool and refreshing entry!
Apr 7 18:57:18 3h 02m Treasures ♥ 1 aaaaaaaa ! q qqqq qq eeeeqeqeeqeqeqerqeqe This game remind me of my time on a canoe! I was dying of laughter paddling in a circle never getting anywhere. I managed to get to the coffer. I thought, that's it I know how to swim ! I don't know if the coffer add some weight or is it just that I can't swim but I never managed to get out! 10/7 would swim again
Apr 7 19:52:31 55m 13s Net. Sweeper ♥ 2 Your text keep saying that if we see danger level 3 it could be 2 ver1.0 and a ver2.0 but that would make difficulty 4 ? It was hard at first, but then I understand the bullet increasing with my level and the reason for killing ennemies. Solid entry!
Apr 7 19:59:19 6m 48s TrashDash ♥ 1 Link is not working ? @me when it's fix I'll come back
Apr 8 11:37:36 15h 38m River Woods ♥ 1 I had to zoom out to see the full game. Having the control, fullscreen toggle or explanation on the top left rather than bottom right would help. Nice control, would be fun to play as a two-player game, that would reflect my actual experience of canoeing (going in circle forever!) It was a fun experience ```
Apr 8 18:19:44 6h 42m DeepFrame 9 ♥ 0 Nice Entry, As some of the comment said I felt the control where reverse. I was also having my mouse lower and lower every pull, having to reset to a higher position after a few hits. Nice to have made a repo, you should add topics (ludum-dare, ld, ludum-dare-57...) and a ludum dare badge if you'd like ```md Ludum Dare Ludum Dare ```
Apr 8 18:39:30 19m 46s Drop Into Hell ♥ 1 Nice first entry I like the parallax of the wall, and the three tone color palette there. The game play is not really my style as I am very poorly coordinated, but I can feel the idea. Some notes - the red of the health bar is invisible against the red background. - Having any kind of music/sound would make the game 200% more enjoyable. WHile It can be hard to do everything in one Jam, you can even opt out of the sound design and use some nice Creative Commons assets. Practice in between jam with quickly creating music. In my process I tend to do the music around noon both day, just before starting coding again, when I start to become tired. THis year I have discovered in the feed beepbox.co which was amazing for prototyping some music! As for sfx, I usually make them with my mouth (the shutter sound in my game is me mouth-clicking)
Apr 8 19:02:04 22m 34s Voyage au centre de la Terre ♥ 1 I am dumb, I could not find the cypher... maybe lacking some feedback.
Apr 8 19:05:04 3m 00s Frames ♥ 0 I can't play it cause I am on a mac, but it's nice to see that you have used git/github during the jam process! I haven't rated your entry but I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 8 19:07:35 2m 31s The Well of Secrets ♥ 1 I couldn't play as I am on a mac, but it's Nice to see you have used github during the development process of the game. I haven't rated the game here, but I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 8 19:13:38 6m 03s Star in The Core ♥ 1 Whaou, so spooky, immediately. From the beginning, I wanted to have nothing to do with those moths/creatures, and I was going down with all my soul! I still have the chills! Nice to see you have used GitHub for hosting the source code. I am making a list of compo games that use Github, I have starred and added your repository to it: https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo. I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 8 19:24:03 10m 25s Return to Darkness ♥ 1 I am not really good at games where I have to shoot at stuff :( so I die easily, but I managed to dig through "the end ?" I Loved the ambiance, the digging, and the lights! Having the bullets and the F light be the same resource could have been a nice twist, with some sort of mechanism around the light being necessary to get down.
Apr 8 19:39:18 15m 15s Talkie Escape ♥ 1 What! I love the esthetic, the smoothness of the movements, the controls explained in the game (also it says A for answer but I had to press Q on my QWERTY keyboard). I really like that the weapons/trap don't kill you. That makes it enjoyable to poor player like myself. Playing the other character was a bit fiddly as the player was not always in the right spot to jump for example #complexout
Apr 8 20:00:04 20m 46s Yellow-But-Legally-Distinct Submarine ♥ 1 25k$ and 104m depth! Nice first entry! Regarding the controls : - the stopping is a bit too jarring compared to the smooth acceleration. - The submarine is not really responsive as every increase in speed is slow compare to the actual current direction. Maybe having a weight average between (Current Direction Speed, New Direction Speed Increased) would help rather than just increasing in the direction of the sub.
Apr 8 20:52:53 52m 49s Delver Delve ♥ 1 - Solid mechanic of having 2 kind of terrain to dig with two kind of tools - Ambiance is solid, dark but not grim - The rogue-like aspects of missing stuff and not being able to get back without replaying adds a certain level of "frustration" / "one more game!" Very nice entry !
Apr 8 21:08:00 15m 07s Delta Breach ♥ 1 So mysterious! I love it, what should I do... I'll come back to play more. I need to figure it out !
Apr 9 08:36:00 11h 28m Holy Moly! ♥ 2 @thomas-bringer Nice to play another game of yours! smooth controls for a fast game, zooming to farmer, death from below, maybe a bit too slippery. I feels more like I am sliding like a penguin than digging through earth It would be nice to have a charging animation for the farmer, to get a sense of when to duck, especially a to close range. Very nice entry, good luck!
Apr 9 13:41:34 5h 05m Hell R Us ♥ 1 Very funny entry! the hit boxes are a bit too small, hard to predict. I am usually terrible at this kind of game, but managed to win by just running into the ennemy and spamming A.. The double A/enter control for skipping text / menu is strange.
Apr 9 13:50:02 8m 28s Knocking On Hell's Door ♥ 1 WHaou, I usually hate these kind of game, but I really enjoyed yours. My set up (a mac with a trackpad) makes it difficult to control both weapons but never the less I managed to traverse several levels of hell! I don't understand why sometimes the rocket launcher would not fire anymore (just after entering a new level I have "one" ammo, then later in the level "infinite" again ?)
Apr 9 13:59:30 9m 28s DEPTH CHARGE ♥ 2 It took me a lot of try to understand that I should spam the space key to have any hope.. The dual controls are two hard for me! I would have reversed them, I am use in the other entry to move myself with asdw or arrows. It seems that I lost by touching an already explosed ammo? not sure. Cool entry, thanks for the mac build. It's nice to see you have used github extensively (107 commits! I managed 20 or so) during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have also created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 9 14:09:18 9m 48s Drilly's Journey ♥ 1 I wall climbed from the second metal floor up to the top of the yellow ? is that normal ? Screen Shot 2025-04-09 at 16.10.45.png
Apr 9 14:23:52 14m 34s A Well to Wonderland ♥ 3 I could not pass the gates... my brain has a hard time figuring out this slow / speed thing with on button and synchronizing my descent with the ascent and so on... Also what the F is QTE ??? Music and Art are nice though
Apr 9 14:32:00 8m 08s Fia Fuel ♥ 1 Screen Shot 2025-04-09 at 16.27.14.png Is that a visual glitch to not be on top of the floor ? There are a ton of nice mechanics, and we can sense that there are tons of mechanics to play around to discover. However, the controls are a bit too slow and slippery to be fully enjoyable. For ex., the umbrella is nice, but then every drop takes too long, and traversing the level again because you die from lava or such is quite painful
Apr 9 14:58:29 26m 29s The Mine Beckons ♥ 1 Nice mechanics, maybe a bit more feedback on damage level, ore level and so on would make it a more fun for min maxer like me! I like the simple art, but any sound would make it 200% better (sfxr, audacity) and beepbox are great tools to quickly have something. Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo I am playing : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges that you can use to decorate your readme : ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 9 15:06:33 8m 04s The Apple of my Aperture ♥ 0 Cool concept! I have made a game with the depth of field as well but in a completely different direction. I found it hard to know if I was in the near or far field of blurryness... maybe the text could say no it's too blurry, we are too damn close/far Really nice idea anyway!
Apr 9 15:53:07 46m 34s Explorem Ipsum: Catacombs of Time ♥ 1 Feel like cave of qud
Apr 10 07:27:13 15h 34m Ad Light ♥ 2 Beautiful, but I dont understand the controls though why is my fish randomly jumping down... I am bad at it and I die very quickly, reading other people comments I have missed 2/3 of the game... I must play again ! Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo I am playing : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges for the readme that you can use if you want: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 10 07:53:41 26m 28s What Happened to Pinewell? ♥ 1 I love the procedurally generated clues! That's an amazing details. I have to get back to work I'll continue the case later on! Really Exciting game. The music as a very nice melody but is a bit repetitive though, it could use longer breaks between loops or lines as something more ambient.
Apr 10 14:32:19 6h 38m Cubethulhu ♥ 1 No Lag, but i could not pass the first fire as well (3 tries)...
Apr 10 14:37:42 5m 23s Down Wheel ♥ 2 Nice! Too hard for me! restarting at the beggining of the color instead of the frame makes it a bit frustrating (maybe a "hard" / "easy" mode for jam reviewer where you restart at different depth) also : When you dash from right to left, the sprites still are facing right
Apr 10 19:09:12 4h 31m Earth Below ♥ 1 Interesting mechanic! Extremely frustrating mechanic! Both at the same time! Well done! Really innovative. Took me a while to understand that I was in the Intro, then not understand the falling trough at the beginning ! Maybe a visual effect like a fading to/from black with falling streaks would help. I have added you to my github list! Go check it out and star the entries you like ! https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
Apr 11 12:20:23 17h 11m A Present for Ama ♥ 2 I liked the music and the art! I was confused by the controls at first because "ASD" doesn't work until you press click at first, maybe it's just an itch.io thing. So maybe a splash screen would help engage in clicking. Procedurally generated floors are great, but sometimes I would just fall from the beginning to almost the end in one go. Maybe having some sort of rewriting grammar like : |---- --| => |---- | |-- - --| And then either having a template for a level or rules to create a simple level that ensures no direct path, then those are transformed into more interesting levels. Not being able to move during the fall is a valid design choice, but that means the player should know the consequences of falling and have some sense of choice on where to fall. Otherwise, the game would be a bit meaningless.
Apr 11 22:08:35 9h 48m Crabs in a Bucket ♥ 1 Great concept, I loved it. I was half expecting it to be less rogue-like and more of a die-and start-over more powerful every run! I would play more if the music was a little bit less oppressive. As a chill game, a more sunny / beach/surf rock vibe, maybe! I have added you to my [ My GitHub List of LD57 Compo Repos](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). Check it out and share the love with the other GitHub projects! Congrats on making more than 100 commits!
Apr 11 22:25:54 17m 19s Souls Rider 1D ♥ 1 Reminds me of that 4d golf game! So hard to get my head around. So some sort of visual cue would help departing from the randomly moving around! The concept is clearly a win on innovation, music is nice, maybe the loop is a bit short. Sfx are great (nice voice acting at the beggining!) I have starred and added your repository to a list of ld57 compo :https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo. You can go check them out and share the love ⭐ I have also created badges for the readme that you can add to the one you already have ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` You may add a cover image in the settings and update the name of your repo to match the title of your game for better visibility, previous links to your github repo will still work (but not the deployement on github.io, that needs to be updated) best luck!
Apr 11 23:02:13 36m 19s What Lurks Below ♥ 2 I stop at 1000 water and situla XC because there was not much to do at the point... So I have missed the ending it seems! Great game though, the best jam so far for me. I wanted to add your repository to my list of [Ld 57 Github Repository](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo), but your seems to be inaccessible, have you made a private repository ? You can add the following badges to your readme ```md Ludum Dare Ludum Dare ``` and use these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 12 06:20:25 7h 18m Jellylight ♥ 0 Beautiful game, with a nice mood and music ambiance! I lost my first game because I didn't see the light meter, and I was trying to collect everything on the screen instead of going down. I won the second by doing only left-right and capturing only a few of the "light" food, bumping on top of the "enemy." Were some of the fish nice and some bad? I don't know. A nice entry but some elements could be improved to make it greater - Lack of feedback on nice/bad entities or on damage, I didn't really understand who I should avoid and when I was not avoiding thing was that bad. - the food/light elements feel disconnected. It still fills like collected dots before the meter gets to 0. And if enemies take away your light, it becomes a "life" meter. So is it more like "air" or more like "life"? (edit: I went again, and it seems to drain faster when you touch an enemy) To make it more like a light meter, maybe it should integrate more into the overall render of the scene (making it darker). The Food should be more connected to light (have a glow effect maybe). - the controls are a bit slow/unresponsive (normal to an extent as we are underwater), but I didn't feel I could really do something but gently float away; I don't think I understood the effect of pressing space. That's fine for a chill, nice experience, but less so if the goal is to make it challenging. --- It's nice to have used git for collaborating on your entry; I like to dive into the commit history of LD entries. I have starred your repository and added your game to my [github list of ld57 entries](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). Go check the list and share some ⭐love⭐ for the repositories. Don't forget to *add the link to your entry* to your readme so people visiting the repo can come back to jam. You can also use some of the badges I have created some shields for Ludumdare. ```md Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips. Good luck!
Apr 13 06:24:39 24h 04m Detstvo ♥ 0 Strange entry! I like the mood of the game, why did you opt out of that category ? I like the retro look, like an old console game, an the attention to details the player has a human shadow (but the stick is not in his/her hand) You should go rate some games to get more ratings! --- Its nice to see you have used github during the development process of the game. I have starred your repository and added your game to my [github list of ld57 entries](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). **Go check the list and share some ⭐love⭐** for the repositories. You can also use some of the badges I have created some shields for Ludumdare. ```md Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips. Good luck!
Apr 13 06:39:10 14m 31s Neuronic Netronics ♥ 1 Very cool concept! Lacking a bit of explanation about dragging the weight along the edges. For me, the -1,1 range is really hard to understand with your visualization. Maybe a bottom/top splitting of the node and edge would make it more visual. I'd love to know more about asm and the dev setup you have use. Have you per chance use git / github during the dev process ? Would you share the source code that way ? I am making a list of github projects I have rated [github list of ld57 entries](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo), and I'd love to have your entry in it. (see my post on tips for a repo if you wish [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57)
Apr 13 10:03:25 3h 24m . ♥ 18 @protzz You have to share the source code to be in compo! Move to Jam if you don't want to disclose your source code. That's the spirit of LD, playing other people, providing feedback, learning game dev, it's not a promotion platform for you upcoming game....
Apr 15 18:23:51 56h 20m definitely not a meth game ♥ 1 Lol wtf ? Get the humor rating back on the menu! this was hilarious. Just some random dialog about it definitely not spending the money on drugs would make it perfect. Add a timer with a dimming / eyes closing effect for each round and you have an end game!
Apr 15 18:47:17 23m 26s It's a bait ! ♥ 1 **Really cool entry!** I had a lot of fun experimenting with the four different weapons. **1st run – Fork:** I didn’t realize (and didn’t read the instructions, oops) that I could swing it, so I got wrecked pretty fast. **2nd run – Bubbles:** Much easier! I was a bit confused when the weapon upgraded itself — not sure what triggered that? But it was super cool to see multiple versions of the weapon appear. The boss didn’t trigger, though, so I ended up chilling at the bottom for a while. Discovered the swing mechanic during that downtime! Hard refresh **3rd run – Stick:** As with the fork, This one felt a bit too hard for me. Didn’t get very far. **4th run – Slingshot:** Nice and easy! Made it to the final boss and finally scored a victory, Fintastic! --- **Overall, a very polished and enjoyable game.** You’ve packed in so many great mechanics: - Multiple starting weapons - Unique, named upgrades for each weapon - Visual progression - A final boss encounter You really check all the boxes! **Balance-wise,** I think the close-range weapons could use a bit more love. Maybe some knockback on hit to help manage enemies? And possibly fewer enemy bullets to give short-range weapons more room to shine, or make the ranged weapons feel a bit less dominant. Also I see the difference in weapon attack pattern between the fork and the stick, but the two ranged weapons feel less distinct
Apr 15 19:00:04 12m 47s Focus! ♥ 1 Seems lovely, but the sensibility of the mac trackpad mouse scroll is to high. a sensitivity setting or alternate control would be nice. I'll try again tomorrow with the help of a external mouse! Edit: I just saw that you did all of that without your hands, and I am complaining about sensitivity of the controls... --- Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo Consider adding a readme to your repositories with a link to your entries, I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.
Apr 15 20:09:37 1h 09m Lone Digger ♥ 4 Impossibru with a trackpad! Game look so nice though! Edit: I found a mouse, but it is still really hard, reaching the top of the screen, the Mac menu bar reappears and keeps getting me out of the game... Some sort of mouse capture (and maybe some track assist for newbs like me ...). In general, the game is beautiful, and the concept is nice, but in the end, it did not click for me (tracking + clicking is just frustrating)
Apr 15 20:31:10 21m 33s Deep Space Photography ♥ 1 I win! Nice I really love that you don't kill the monsters but just push them away! Some fun strategies to keep them at bay. I did so well (for once) that I did not even take a picture with a monster, I have to replay to see if there are funny complaints! Great entry Edit: I played again the web version, in a corner not shooting to get a monster, and they aggregate around you and avoid the picture by themselves... So I won again not playing.
Apr 17 08:33:34 36h 02m In Focus ♥ 2 Is there only two levels of focus on level 3 ? I can't see a way to solve level 3, the right most is blurred at the same time as the opening, so no way to having him reach the right star... Maybe on my mac the scroll is too fast and I get only the extrema ?
Apr 19 08:01:07 47h 27m Voidwood ♥ 3 Great graphics and music! Although I am experiencing some issues : - a bit lagging on my mac/chrome which makes it stutter which is at the point of not really playable. - My brain wants the control reversed! I keep pressing left to move everything right maybe because I am not controlling one element I think I am controlling the background ? A reverse control option would be a nice feature ! - I am restarting over and over because I want to experience the second phase, but even missing only one water makes me lose before that edit: I have downloaded the Mac version and I have the same stuttering effect... but I powered through and got to see the second phase, which stopped the game to a crawl before painstakingly getting back to speed... Strange as I don't see anyone else having performance issues and my setup is not that bad (albeit a mac...)
Apr 19 08:15:38 14m 31s 2D INFINITE MINE ♥ 1 145m! Nice game! Some cool features to consider for a follow-up game: * Pressing down: increase game speed, similar to Tetris. This would be helpful when waiting between actions and could make the experience more enjoyable. You could experiment with this feature: + Plain: Just a nice-to-have addition + Enhance it with effects (overclocked engines SFX, visual speed effects) + Make it resource-intensive (but then we might be back to square one, watching the game scroll by while waiting for the next interaction) + Introduce a delay in response when leaving the speed effect, making it a timing challenge like an out-of-control machine * Reduced visibility or increased enemy speed: * Upgrades between runs using earned money (vertical speed, lateral speed, more ore, fewer enemies, better enemy visibility)
Apr 19 08:28:21 12m 43s Antz vs Plantz ♥ 2 Very nice, scale well upgrade well and the boss destroying the pin makes for a good end game rather than an infinite session! I got 930 on my first try!
Apr 20 16:09:57 31h 41m Into the Depths ♥ 1 Strange entry, really moody! It took me several tries but I got it in the end. Overall I found the mechanics quite interesting but a bit muddy in their mix, like I was going down mostly blind because the light would most of the time kill me. sometimes the hand would be in the same time as the angel. I don't really know how to express it, but it did not feel either like a sequence of events or a balance of skills (enough speed, light or dark, and so on). I only really know of the mechanics from the description rather than overcoming the challenges. --- Nice to see you have used github during to document the different version of your game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.
Apr 20 16:22:31 12m 34s Freak Waves ♥ 1 Whao! First, let me preface with the fact that waves are my absolute nightmare! So this is literally hell and so stress-inducing! And with that entry, you perfectly capture that terrible feeling, so I think you nailed it! I really felt the tension to navigate and keep my cargo, holding my breath throughout. Game wise a bit more UI (level, radar, or some other element would be nice). The fact that there was no coast or any clue of where the end goal would really be played well in my anxiety of being lost in the middle of the ocean. But being more in control of what is happening, would happens would be nice. The wave being somehow random in their direction is an interesting challenge but a bit out of context. A more steady set of challenges (front facing, then starboard, then maybe changing the frequency or intensity) would feel more like a progression. In one run an extreme freak wave got me from behind with no way of reacting which was a bit frustrating. Good luck
Apr 20 16:35:52 13m 21s Scavenger Deep ♥ 2 Graphically very interesting and the mood as well is perfectly captured. That feeling after my first day of diving when I got $6 for my scraps and that my expenses amounted to $5.49! My heart sank! --- It's nice to have used git for collaborating on your entry; I like to dive into the commit history of LD entries. But 424 commits that's so incredible! I have starred your repository and added your game to my [github list of ld57 entries](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). Go check the list and share some ⭐love⭐ for the repositories. Don't forget to *add the link to your entry* to your readme so people visiting the repo can come back to jam. You can also use some of the badges I have created some shields for Ludumdare. ```md Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.
Apr 20 16:43:14 7m 22s Deep Dish Pizzagram ♥ 1 Really clever idea! What Kind of service did you use to host the pizzagram ? You should consider using github (or gitlab) for hosting the source, it makes it easier to explore, share and so on. I'd love to add you to my list of github LD entries : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I made a post with some [tips for making a github repository for LD](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57).
Apr 22 01:28:45 32h 45m Grandpet ♥ 1 Thanks for playing my game on stream! I have tried for some time now, but could only find 2 endings... I really love the point-and-click idea and I want to make one for the next LD. The voice acting is very good and adds a lot to the experience. Really a great entry.
Apr 22 07:24:49 5h 56m Deep Protocol ♥ 0 Very interesting, I love the art and the mood. It feels dark and gritty just as hacking should be :) I should have read the comment about the rules, that would have help tremendously, you should use that comment in the description or point to it. Do review some games in the danger zone so that you get the 20 ratings your game is worth it!
Apr 22 19:54:27 12h 29m Orpheus Scroll ♥ 1 I love the concept, having the player play the music you have composed is very nice. The only miss is that reading and playing at the same time is quite hard, it would have been nice to have the text be a voice-over (saying that, I am self-conscious of my own voice and I don't think I would dare have it recorded for all to hear). Also knowing which is the note that I am expected to play next was sometimes hard to guess (If I played to early) The art is gorgeous, is it physically or digitally painted (if the later, what software are you using ??)
Apr 24 18:07:00 46h 12m Raid the Abyss ♥ 1 Nice I managed to kill a lots of "oRcs". Game played fine in my browser.. Began a bit repetitive at some point. Good luck for getting the next rating! Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo I have created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Apr 24 19:06:53 59m 53s Prepare for the worst ♥ 1 Really hard to play with so much of delay betwwen shooting and reaching the target. Although the challenge is interesting, the progression could be better, slower bigger ennemies first, then reduce size and increase speed as the game progress would make it more enjoyable. --- Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo YOu should add a readme with a link to your entry, I have also created badges for the readme that you can use: ``` Ludum Dare Ludum Dare ``` Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57` [see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.