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dhim

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TimestampSince previousGamedhim's comment
Apr 20 02:10:11 Zero ♥ 4 Nice graphics! I was missing a bit of context at first. Align I am bad at aligning myself to shoot the enemies. I'll come back tomorrow after a good night of sleep.
Apr 20 02:13:38 3m 27s campfire ♥ 1 Oou nice, same comment as Cryptomnesic, the top part is cut off. It'S addictive
Apr 20 08:59:04 6h 45m Fleurist ♥ 1 Nice clicky clicky game! I wanted to click so fast. Art and sounds are great and pleasing and puts you in the mood for more clickyclik. I am missing some sort of diminishing return for creating the bouquet, or some client requests. Maybe having sell price as well as buying price would help the UI. Good job!
Apr 20 09:39:11 40m 07s GRDN ♥ 1 Got to 15! Fun fun fun, but i can't manage really a strategy to go around, I am just back and forth. Can we plant more of our flowers ? To balance the game, it should be less intensive ( as it is exponential with the bomber flowers ) and plant our own flower
Apr 20 09:54:37 15m 26s Cactus Care ♥ 2 Oh I wish you had a mac build, I also did a a game with cactuses !
Apr 20 14:14:45 4h 20m Life ♥ 1 Awesome! The game of life has always been a favorite of mine ! I must have programmed it over and over in every language. The spacebattle is what made me love the game, what a fun concept. It could be tweak so that square (2x2) don'T bring you that much score as they are stable. Maybe when you hit a live, check which "species" it belongs to ( if it belongs to one of the ship Extra point, if it belong to a stable no point ) otherwise some points ! Music is too loud, but nice. Love the anedocte and the homage !
Apr 20 14:24:26 9m 41s Hacking is Probably Not Like This ♥ 0 Man, that's a game! I haven't add the time to go through all the level, but I'll definitively play again. At first reading the text for the game made me lost a lot of time. Having a separate splash screen, (or during the connexion screen) would make it better. As the game progress and you connexion speed increase that screen would become less and less visible.
Apr 20 19:41:01 5h 16m Satisfy'n: Keep the Love Alive ♥ 1 Fun fun fun! Hard to understand what everything do, but since dying and restarting is seemless it's no biggy you can run around again and again to discover what everything do. A bit to hectic for my taste, as it is late so I didn't run around to find the two secrets. I have bookmarked it for another day :) Overall a great sweet (jammy even) game!
Apr 20 19:45:01 4m 00s The Game of our Lives ♥ 1 Where is the Poetic Rating !! Love the art, was trying to figure out the game of life aspect of the the circles when your voice came up. It startled me in a good way. I enjoyed the mood, and the sound track. thank you for this refreshing moment
Apr 20 19:54:56 9m 55s Out Of Harms Way ♥ 1 Oh... you listed it as a Html5 in the download section but it's only Window based... To bad I can't play on the mac. wish you the best!
Apr 20 20:03:38 8m 42s Planets wars ♥ 1 whoo oo the control are nice! I usually s**k at this kind of game but I really enjoyed this one! Fighting against the rotational pull was very well done. The progression level is harsh : first one is a breeze, and direct on the start of the second level I was hit hard! I could not figure out the missile, and without some kind of minimap you lose a bit of context ( where is the planet, where are the ennemies, is my planet ok ). Some of it can be ok, so that you go and check back. Music is nice, sound effects are good, art work is compelling ! A great jam game!
Apr 20 20:17:10 13m 32s Come to Mama ♥ 1 Oh my god! Best game so far! I love everything about it! At first my baby always get alive and as I am so panic about it, trying to figure things out as everything is moving. Just like the baby in real life, (not stoping and running toward every dangerous thing in the appartement / not the being eaten alive part! ) Then the first level are easy/fun to solve as long as you keep the baby in the corner of your eyes. I can't play for long tonight but I'll come back for more! Nice work!
Apr 20 20:27:04 9m 54s Steve: Cute & Hungry ♥ 2 Nice puzzle game with a smart/funny setting. the user interface is nice, being able to speed things up. I would have kept the speed setting in between levels rather than resetting it. Like the fact that I could sped up the text once I appreciated the message typing effect. SFX and Artwork are nice, maybe the munching could have been even better if the adventurer sprite would pass behind the monster sprite. Very nice mechanic with the arming and cooldown of the traps. Great game!
Apr 20 20:31:56 4m 52s Keep the marriage 'alive' ♥ 1 Seems fun, are you planning a web version ? I'd love to play and rate it!
Apr 20 20:44:25 12m 29s Not Clowning Around! ♥ 1 Man that stress! I got lucky on the first try as i knew the cocktail. Was harder on the second when you have to read two things at the same time. And not just hmm hmm at the guy! I love the panic of doing 3 thing at the same time, the cognitive work load is intense and the music is keeping you on your toes. > The recipe book is unreadable in the good way ( hard to read at first, meaning you have to focus even more ) > The script is very good, I must try a text based game next time! > I don't like the canon though. It feel off ( i mean it goes well with the clown, but with the bar...) its input button is supposed to represent what ? Having visual cues would maybe help making it less frustrating, I mean I am one hell of a bartender I know how to use it, and it would make one more thing to look at. Amazing entry. Wish you the best
Apr 20 21:09:04 24m 39s Keep It Alive Game ♥ 1 A nice entry! I love the intro, breaking out of the egg and having controls slowly enable. That's a great feature. The sfx is good and create a light mood as well as the physic engine that make you feel very light. Maybe some sprite height adjustment when you jump ( crouching and extending) and land ( dampening ) would make it a bit more grounded.
Apr 20 21:17:40 8m 36s Wonder ♥ 1 Where is the poetic criteria!! The mood is amazing, the sfx of the wind when your speed increase is on point, the crystal ting of the star is exactly how a start should sound if a kid could touch them! it's a childish dream. thank you for this compo! You can cheat by drawing a stack of line under the ball to raise it, no need to ever reset... You have a typo in the description on itch.io : *Cotrols* instead of *Controls*
Apr 21 20:04:38 22h 46m Peacemaker ♥ 2 I love the monocromatic palette used for the game makes for a great mood. The music is very cool too, has a nice vibe. THe SFX are quite rough ( one of the uh/Ah is too out of the mood) and break a bit that nice mood. Make you really want to peace this guys! I am bad at this kind of move and aim game, this was one I was especially bad at aligning myself and not having the enemies stuck in half a wall being able to shoot myself. great jam game
Apr 21 20:28:03 23m 25s FL0W3R ♥ 2 Killed my first plant it by over watering... I'll play another game while the new seed sprout I'll rate it then. Is there an indicator in the soil texture of how much watered it is ? thank you for this slow game it is refreshing
Apr 21 20:57:07 29m 04s Help Vegan Guy ♥ 0 Hey update me too if you fix the mac version, i'll check it out !
Apr 21 21:09:51 12m 44s KEEP IT ALIVE ♥ 1 Great concept, love the "material" of the black cube they fell dense, the blue ball felt really slick and reflected the fact that it moved so fast I am not sure I understand the mine mecanic... do they explode multiple at once in a line ? I mostly run back and forth between the start up place and the further i could go, dropping mine on the way to be sure I could come back, cause I was once caught in a black cube and could not move anymore... got to 87 point and 160s I think in easy mode. THe game would be better with a bit more explanation, even in the description on this page. Also I felt like I was waiting for the next mine to appear, and that I was slow down by that.
Apr 21 21:30:25 20m 34s ADOA - Addition Dino Offspring Alive ♥ 2 Fun familly game there! I did the first level slow to feel controls. Got the addition right first time :) Ok nice mechanic, can see how to show it to the kids. the dino kid is having a hiccup before the second platform. I thought ok lets go fast to see how the game progress. Then I hit the balancing of the rock, which is a cool mechanic but a bit tedious. I love the fact that the platform feel the weight of the dropping stone, and that they roll. But it roll too much. So a kid would not know right away if he got the math wrong or just the landing. Some starting rotation of the stone are easier than other The first level where you have to put weight on the first platform are a nice level progression ( made me think, how do I substract in this game! ). Make for a lot of plannification for the kid, higher number then equilibrate. Not sure i got the ascending one in the correct order, i think the dino kid jump while the platform was not stabilized all the way...
Apr 21 21:37:24 6m 59s Your Plant ♥ 1 Great game ! fun simple concept, beautiful art, clear objective and difficulty increase. I like that the spider where on different part of the flower, and you have to click on it not somewher on the flower! superb compo entry