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Feedback comments for LD42
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| Timestamp | Since previous | Game | Vekstr's comment | |
|---|---|---|---|---|
| Aug 14 10:11:55 | Old Hag VS Cat | ♥ 0 | An old hag navigating through her cats sounds very interesting! However, though I get the reason for the sluggish controls, but I still think that the physics should be accurate enough (I got a little stuck at some point) to clearly navigate the scene. After all, the point is navigating through the cats right? | |
| Aug 14 10:28:39 | 16m 44s | Humans Need Space! | ♥ 1 | Congratulations on your first game 🙂 The sound was so much fun, but the controls feels a little clunky. I mean, holding LCtrl? Oh and the intro screen images got cropped on my computer no matter what resolution I played at. |
| Aug 14 10:43:05 | 14m 26s | Get spacebar back | ♥ 0 | Congratulations on publishing your first game 🙂 It was a quick fun game, that's all I need to say haha |
| Aug 14 10:54:40 | 11m 35s | The Long Road | ♥ 1 | The UI's feedbacks can use some improvements. I died starving not knowing anything 😅 |
| Aug 14 11:04:49 | 10m 09s | Save the sheep | ♥ 3 | Fun little game with great simple graphics and audio 😃 Could use some timers and counters to keep track of player's progress though. |
| Aug 14 11:23:22 | 18m 33s | The Crunch | ♥ 2 | The music is a little jarring when it intensifies. Interesting mechanics. Oh and I believe the minimap can still be improved by showing the universe boundary. |
| Aug 14 11:42:06 | 18m 44s | Tribe Terror | ♥ 2 | The resource collection can really get tedious.. And the enemy is too OP 😢 |
| Aug 14 11:53:11 | 11m 05s | 7:30 am | ♥ 0 | Idk why but I can only easily look up and down. Left-right only works some of the time. |
| Aug 14 12:15:02 | 21m 51s | PlaceIt | ♥ 1 | It's so fun when you get into that trance frantically trying to find the empty seat 😸 But the game gets monotonous after a while. Maybe make the other people walk to their seats while we search for the remaining one? |
| Aug 14 12:25:31 | 10m 29s | Rush Hour | ♥ 1 | Those staring dogs at at the windows though... Anyways, fun little game! Oh and I just kept flying onto the ceiling with one arm 😆 |
| Aug 14 12:34:17 | 8m 46s | Defrag | ♥ 0 | Great art and music 👍 However, it's pretty confusing to control, especially when the character gets to the bottom part of the circle. Why didn't you just make the stage that rotates, keeping the player standing/running/jumping/sliding in the same place? |
| Aug 14 12:41:24 | 7m 07s | Finger Noodles | ♥ 1 | Quite confused as to what I should do at first, but it turns out to be a fun and interesting take on the theme 😆 |
| Aug 14 12:51:50 | 10m 26s | Piracy: Don't Run Out Of Space | ♥ 1 | Love the SSD throwing 😆 But it's too sensitive though? Makes it hard to quickly aim. |
| Aug 14 13:25:43 | 33m 53s | Little Bear Planet | ♥ 2 | Wait so is that last level actually solvable? Nice little game anyways. The turning controls is a bit weird though.. |
| Aug 14 13:44:50 | 19m 07s | Space Raze | ♥ 1 | Looks great, but the controls ruin the experience for me. Is it intentional that the ship moves toward the mouse position? If so I'm curious as to why didn't you just make it moves up-down and left-right on the screen? Oh and is the aim supposed to be inaccurate? |
| Aug 14 13:59:10 | 14m 20s | Aquaduct | ♥ 0 | I feel like players should be able to destroy/skip aqueducts, otherwise it all just depends on luck. Beautiful graphics though 🙂 |
| Aug 14 14:25:26 | 26m 16s | Crumble | ♥ 2 | Full score on all categories from me, such a fun game! And I'm amazed by the replayability of the level, maybe that's physics for ya.. Now tell me, is there another easter egg after that dirty little extra that happens when it reaches 0s? 😆 |
| Aug 14 15:05:17 | 39m 51s | Deep Down | ♥ 0 | What a fun little game, and it actually feels complete and rewarding at the end 😀 And those soundtracks! I guess you didn't make it yourself? I would've given it 5 stars if I can.. |
| Aug 14 15:14:41 | 9m 24s | JUNKYARD | ♥ 1 | Nice game, but it lacks certain "oomph" moments, such as combo, area bomb, etc |
| Aug 14 15:28:50 | 14m 09s | Dogs on the Bed | ♥ 1 | It's rather difficult to know a dog's status using only color, maybe add a kind of healthbar (heatbar?) when a dog is nearing the freezing point. Often times I failed without knowing which dog becomes a pupsicle. |
| Aug 14 17:50:44 | 2h 21m | All I Got Is A Gun | ♥ 0 | So satisfying, yet so infuriating.. It's so difficult to gauge the safe distance to an enemy. Oh and here's the only time I can win: fin.png |
| Aug 14 18:03:19 | 12m 35s | Le Parking | ♥ 0 | The control doesn't feel good.. And is it a bug that sometimes the customers requested a to pick up their cars earlier than the current time? |
| Aug 14 18:21:08 | 17m 49s | Claustrophobia | ♥ 1 | Great mood. But I feel like the hallways do a better job at being claustrophobic than the main chamber. Could really use some hinting system for stuck players though.. I had to look at your comment to finish the game 😅 |
| Aug 14 18:31:15 | 10m 07s | Void Eater | ♥ 1 | Nice art and animation! The intro section is a little confusing though, it took me quite a while to realize that I had to dash upwards, and I even died several times in the process 😆 |
| Aug 14 18:45:44 | 14m 29s | XORN: The Fallen God | ♥ 2 | A few things: Great art and effects, but the enemy looks a bit under polished? Such a cool soundtrack! The SFX could use some improvements though.. |
| Aug 14 18:52:13 | 6m 29s | Secret Knight | ♥ 1 | That's some sweet cutscene at the end 😆 |
| Aug 14 19:10:33 | 18m 20s | Purple Void | ♥ 2 | I mean, why can't I jump? Slipping through a single tile is not the best experience I've ever played.. Digging the art and main menu design though 😁 |
| Aug 14 19:23:41 | 13m 08s | Chill Daddy | ♥ 3 | Touching and beautifully illustrated story! Was hoping the gameplay to be similarly atmospheric, but it was still an interesting experience. |
| Aug 15 04:47:05 | 9h 23m | Croatan | ♥ 1 | Uhm, all I could do was talk to the people in that room, is that correct? |
| Aug 15 04:54:56 | 7m 51s | Finding the Path | ♥ 0 | A second mode using grid-based keyboard-smashing control would be nice. But I guess using the shaky mouse control is kinda the point, isn't it? |
| Aug 15 05:05:33 | 10m 37s | Deluge | ♥ 0 | Ah, it took me a while to realize I had to continue moving horizontally until the plus sign. You might want to use some tutorial or moving backgrounds to make the goal and actions clear to the player. Not a fan of the music either. Oh and why would people die on a boat in an open area (it's raining I believe) because of rising water 😅 |
| Aug 15 05:25:33 | 20m 00s | Bookbinding | ♥ 0 | Feels like scrabble but you play multiple people, simple yet interesting. But I guess I'm not very good at this 😭 Oh and maybe add mouse control like dragging and picking? The current one feels rather awkward to me.. |
| Aug 15 05:38:56 | 13m 23s | Boxed | ♥ 0 | The controls could really use some improvements. Have you thought about giving marker on the ground that makes it clear where the player will be going and end up facing? Also, indicating where to click to give the box to the customer would be nice. |
| Aug 15 05:48:10 | 9m 14s | Claustrophobia | ♥ 1 | Man, using the megalazor sure feels awesome. Nice game! Oh and it took me a few deaths to realize that I could move! But I didn't read the description, so I guess it's partly my fault 😅 |
| Aug 15 06:07:06 | 18m 56s | JumpArround | ♥ 2 | Hoping the collider could be more precise, but overall a quite challenging game. Gave up near the top of the tree though 😅 |
| Aug 16 04:52:35 | 22h 45m | Mind Space | ♥ 1 | Wait what there's an ending..? Anyways, it surprisingly gave me goosebumps at some memories, especially those with sounds. Some even made me **not** wanting to delete them even though doing so would help me reach the objective. However, I felt like the animation sequences were taking me out of the experience, and the first time it went back to the menu screen I thought it was over. Oh how does the scoring work? I mean, what does "error" mean actually? Now, off to play it again! |
| Aug 16 05:49:00 | 56m 25s | SINGULARITY | ♥ 1 | Nice simple game, but I didn't quite get the theme. I also never needed to use the booster until I forgot it even existed, so I died on universe 11 feeling cheated. Oh and I couldn't get the missiles to shoot where I wanted? |
| Aug 16 08:27:17 | 2h 38m | Re: Growth | ♥ 1 | Is the cure system randomized? Sometimes it doesn't help because it doesn't cure any of the adjacent tile, so I remain trapped or can't move in the direction that I wanted. Edit: Ah, so it *is* intentional, just read your earlier comment. Nice game! |
| Aug 16 08:43:14 | 15m 57s | Floor killer | ♥ 0 | Is it supposed to keep the tile states, but increase the red ones after each restart? |
| Aug 16 08:56:32 | 13m 18s | Warehouse | ♥ 1 | I didn't quite get what I had to do other than waiting for the "Y" box to appear then putting it down by the exit. Oh and the wait time is a bit too much for me. |
| Aug 16 09:41:18 | 44m 46s | Space Escape | ♥ 1 | Somehow I won even when my hull reached zero? Could use some sound effects when the shield gets damaged. |
| Aug 16 10:39:11 | 57m 53s | U Kill U Fall | ♥ 1 | Is this supposed to happen? 😆 win.png |
| Aug 16 10:48:15 | 9m 04s | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Nice graphics and interesting take on the theme! The humor on some topic was nice, but others feel lacking. I mean, you had a chance to put some sneaky thoughts in that head! 😆 |
| Aug 16 10:57:42 | 9m 27s | Random Access Memory | ♥ 1 | Nice concept! But too difficult for me.. Oh and I suggest enabling the arrow keys s well as the 1 and 0 on the numpad as well so that we can play with both hands. |
| Aug 16 11:15:47 | 18m 05s | Space Slugs from Planet X | ♥ 1 | Gave up on after dying so many times at that narrow passage in stage two. The way the slugs keep spawning without delay after being killed, with all the spawn points blocking the passage makes it difficult not to get damaged when passing through. Not to mention the awkward aiming controls.. Other than that, cool and funny game! Ooh that crunch sound 😆 Oh and the mop would be even more hilarious if the gun was just for show! Well the gun also has its uses in some situations, I guess. But man, mopping alien slugs with an empty gun in the other hand would be awesome. Last note, why keep resetting the resolution on each restart? |
| Aug 16 11:45:24 | 29m 37s | No More Space in Space | ♥ 1 | The physics could still be refined, on several occasions I got hit by something invisible, kinda annoying when it happens to be honest. Also, is there really something at the end? |
| Aug 16 12:23:16 | 37m 52s | Phase Shift | ♥ 2 | Pizza pepperoni cheese 🎶 Interesting mechanics you got there! Enjoyed playing it til the end, quite challenging, really. However, some notes: - I found and used an exploit where you can cling on then climb up vertical blocks by keep moving towards it then jumping rapidly. It helped me skip some puzzles, so you might want to know that; - Physics and graphical feedbacks could use some improvements. It's kinda annoying when I fall because the green block I thought was intact was in fact affected by the circle; - The character sure is such a pro skater that she's moonskating everytime she moves backwards, isn't she? 😆 |
| Aug 16 12:29:39 | 6m 23s | Kit Out Your House | ♥ 0 | And here I was playing thinking why all I could do was changing the wallpaper's color and picking up coins 😅 Hope you guys finish it soon! |
| Aug 16 17:02:33 | 4h 32m | LOÜJ | ♥ 2 | Love how the world slows down every time Louj dies. And the effects felt really crunchy in a great way. Cool game! |
| Aug 16 17:30:35 | 28m 02s | Volka | ♥ 1 | Would like it if I can aim using the mouse, but it's still nice little game 😁 |
| Aug 16 17:35:37 | 5m 02s | Where's my kingdom?! | ♥ 1 | I agree with the feedbacks above. And is there no way to replenish the troops? |
| Aug 16 18:11:59 | 36m 22s | Thug Slugs | ♥ 0 | Not a fan of how the snails can only go towards or from the mouse, would prefer the movement and the aiming system to be separated, but hey it's your game! Nice voxels and music btw 😄 |
| Aug 17 09:52:15 | 15h 40m | A Few Bits Left | ♥ 2 | I like the artstyle, and overall it is a quite nice game. But it's not really challenging; I could clear the game using only the special powers, always waiting for the cooldown befor moving forward since the enemies weren't that aggressive. Oh and you might want to know that the game crashes if the player click on an enemy that's already being attacked. |
| Aug 17 10:11:06 | 18m 51s | Inventory Wars | ♥ 1 | Is there any difference between the destroying and selling items? I thought my score would be higher after using those golden books. |
| Aug 17 10:52:58 | 41m 52s | ground_0 | ♥ 1 | Love the subtle but hilarious running animation XD |
| Aug 17 11:16:18 | 23m 20s | Dataphobia | ♥ 0 | Interesting mechanics, though I would suggest not to change the screen everytime it restarts as it kinda breaks the flow of the game 😄 |
| Aug 17 11:25:12 | 8m 54s | Platform (LD42) | ♥ 1 | Would prefer it if I could control my character in mid air for some extent though. Too difficult to aim my jump right now 😅 |
| Aug 17 11:38:15 | 13m 03s | Lighthouse | ♥ 1 | Whoa there. Love it. The fact that there's just music without any sound effects for the waves etc. just enhances the mood for me. Is that intentional? Oh and do you mind sharing how you implemented the waves? |
| Aug 18 07:25:29 | 19h 47m | Valdi: Shadows | ♥ 1 | Very well executed! Some levels were too obvious to solve, but overall a nice game 😄 |
| Aug 18 07:54:03 | 28m 34s | Space Golf | ♥ 0 | I would suggest that the planets don't automatically blow up when clicked. I mean, what's the point? Just limit the player's ability to make planets on an empty spot, **then** blow up the planets if they touch would do the job. The way it is now makes it frustrating when accidentally clicking an existing planet. |
| Aug 18 08:02:00 | 7m 57s | Boom Boom Farms! | ♥ 1 | Could use some more polish, but it's a fun little game. Oh and the character can turn until the world is upside down. In fact, when I first played it, the world started upside down 😆 |
| Aug 18 08:14:02 | 12m 02s | Force Majeure | ♥ 0 | Love the animation. And yeah more content would be nice. It's also quite random in the current state? Sometimes it's just impossible for the player to survive because of how the lava spreads. |
| Aug 18 10:26:24 | 2h 12m | Goo'N'Ghosts | ♥ 1 | Still can't jump sometimes, and one time I couldn't double jump while the game lagged. Also found the puzzles either boring (quiz) or frustrating (cards). Nice atmosphere, though. |
| Aug 18 10:40:19 | 13m 55s | Magic Cam | ♥ 1 | I can't seem to put the crystal on the pedestal.. And how do I reopen the tutorial window? Oh and I would prefer it if the monsters were *not* spawning out of nowhere with no warning whatsoever. It's an really interesting mechanic, you might want to work on polishing it some more. |
| Aug 21 08:21:56 | 69h 41m | 6 K | ♥ 2 | As others had said before, the rebuild control could use some tweaks to make it easier to perform. I would suggest holding a button to automatically rebuild any fallen platform in the player's direction. Other than that it's really a great game! Not to mention those effects.. When I used the shockwave for the first time I was like "Woahhahah!" 😆 |
| Aug 21 08:37:19 | 15m 23s | A Hundred Dogs | ♥ 1 | I guess I'm really not a dog person, eh? Got really frustrated by those stupid dogs running all over the place, moving stuff around, and.. breaking *walls*? 😅 |
| Aug 21 08:51:04 | 13m 45s | Proxemik - Personal space invasion | ♥ 2 | That was hilariously creepy 😅 At this point I would suggest to just embrace that non colliding walls, and put a ring of those huggers (a **thick** one!) around the arena, with them only activated when the player is nearby. That way players exploiting the "bug" will be in for a surprise 😆 |
| Aug 21 09:02:54 | 11m 50s | Big Chickies | ♥ 1 | Nice looking game! But some tutorials for how the game works, ie. the challenge, the goal, etc. would be awesome. The first time I played it I didn't quite get either how the game should be played or its connection to the theme. |
| Aug 21 09:39:02 | 36m 08s | Demon Space | ♥ 0 | Finally found something like this! Actually one of my teammates suggested making a similar game, but one that's actually bloating the player's hard drive, so you can imagine why we didn't take that route 😅 **WARNING: SPOILERS** --- *Really, don't proceed if you want to solve the game yourself* --- Okay, the riddles were quite challenging, especially the council room. Proud to solve it on third try! 😆 I was only quite disappointed by reading room. After quite a few minutes calculating the sum of each file name in ascii value, I found out that it was just alphabetical sort, bummer. Edit: And now I just realized you mentioned the alphabetical order in the the description 🤦 Oh and the children's room; first I thought it was the byte size for each file. Didn't quite understand even when solving it. Was it the brightness value? |
| Aug 21 09:58:19 | 19m 17s | Gridlock | ♥ 1 | This really satisfy the borderline OCD part of myself 😆 Well done! |
| Aug 21 10:04:04 | 5m 45s | Hunting Grounds | ♥ 1 | Some sound would be nice, and I agree that the game's quite slow. I don't quite get why I have to wait between each turn. Is the world updating in realtime? I was under the impression that the world updates only when I move (turn based) |
| Aug 21 10:16:38 | 12m 34s | Test Subject 42 | ♥ 1 | I got so annoyed at the PC that I threw it so fast it bypassed the collider and got flown out of the room 😅 |
| Aug 21 10:27:09 | 10m 31s | Running Out in Space! | ♥ 2 | I like how the first few levels were tutorials. And that font really suits the atmosphere of the game. Nicely done! |
| Aug 21 10:45:28 | 18m 19s | Terraform | ♥ 0 | Nice game! However, right now it lacks a sense of closure. Some kind of objective on each island and a boss at a third island would be nice. It also feel borderline punishing since there's no way for the player to clear the blocks. Some sort of block-destroying blast that needs to be recharged by killing enemies would probably keep the game going longer and also reward the player, giving some incentive to keep killing the enemies. |
| Aug 21 11:57:35 | 1h 12m | Sofamino | ♥ 2 | Well done! Although you might want to work on the wording, or at least indicate which furniture you mean on the blue objectives. I mean, I didn't, and still don't know what a comode is 😅 And what table do you mean on stage 8? I couldn't seem to get 3 stars no matter what furniture I put the TV next to.. |
| Aug 21 12:20:56 | 23m 21s | Parking Space | ♥ 1 | This is so relaxing. Love the zero-g movement and how the physics keep the momentum, would be awesome (and more challenging probably) if it also applies to the angular momentum. Otherwise a really nice entry! 😄 Oh and the stout module with two parallel gates wasn't spewing particles when I played. |
| Aug 21 12:43:14 | 22m 18s | Frosty Fort Fight - [FFF] | ♥ 2 | Well done on the gameplay and graphics! But maybe add a bit of tutorial, spent several games just figuring out the winning condition 😅 |
| Aug 21 13:14:04 | 30m 50s | Where Stars Belong | ♥ 1 | Really love the atmosphere in games like this. Any clue on the final secret? 😆 I think the game flow could use some improvement. I get that you want the player to move and discover things on themselves, but I still think it's important to give small clues or nudges here and there to guide the player through the game. It can be visual, audio, etc. For example, you could rearrange the stone at the starting cave so that the player starts with the character facing the music cave. That way: - most players would probably go towards it first, which is actually what they have to do; - on their way back to the starting cave they probably find the staircase to the upper cave; - when putting the first ball and/or on their way to the upper cave, they would almost certainly notice the spire. The thing with the current setup is that most players would probably go towards the spire first since it's likely the first interesting thing they see outside the cave, not to mention that long inviting bridge. At least that's what happened to me 😅 Of course, that could be *the* experience that you intended. But I feel I should still point that out since I really like this kind of games and the subtlety in which designers can guide their players. Oh and I noticed the blocked doorway at the starting cave, and the third ball slots at the stone that was already lit from the start. Was that intended or supposed to be a third thought that was cut due to the time limit? Anyways, well done! |
| Aug 21 13:32:18 | 18m 14s | Inventory Story | ♥ 0 | The twitter link is dead, though? |
| Aug 21 13:53:32 | 21m 14s | Don't Let 'em Fall! | ♥ 1 | It would be awesome if the game is visualized around a disaster, with people trying to evacuate the area. But the simple graphics is understandable as it's a game jam. Ah I didn't hear any sound on the original WebGL version, is that normal? |
| Aug 21 15:02:12 | 1h 08m | Gunning Out Of Space | ♥ 0 | Interesting concept, and a well implemented! Overall a fun game! Careful shotgun use is too OP though, might want to add some pressure to players like me: op.png Now do I get any medal? 😆 |
| Aug 22 16:07:39 | 25h 05m | CubiCo | ♥ 2 | So far it's my favorite falling blocks implementation in the jam 😆 I especially appreciate the interaction between the various extra mechanics you put in the game, so all of them feel like a complete package, not just a collection of mini games. However, I was rather annoyed by the delay between each move. I did note that sometimes it kinda matched with the beat of the music, was that intentional? If so, then I guess it's a cool idea, just not implemented as well. The difficulty also had some minor issues. I mean, some puzzles could be solved just by "following the flow" without any thinking, yet some were really difficult. Or is it just me who spent like half an hour on that last level? 😅 |
| Aug 22 16:20:13 | 12m 34s | Proto Dash | ♥ 3 | I really felt the intensity when the wall is approaching, frantically dashing forward to the exit. Fun game! 😆 |
| Aug 23 04:11:25 | 11h 51m | Wingman | ♥ 1 | Quite a fun game, love the music. 😄 That gunship is too OP, though. I mean, it can shoot blue and red bullets at the same time, so you have to be stunned if you want to block the red bullet. Combined with those pyramids and the annoying knock back you get when stunned while moving, it makes the game too difficult on the last two stages, for me at least. In my opinion it is a problem because players might rely on luck as the enemies sometimes come from a single direction, so staying still at a strategic spot would save the ship. I would suggest to give some kind of ability to counter the blue bullets so players can do more than dodging, and can stand a chance against the gunship. |
| Aug 23 06:25:22 | 2h 13m | DE/VOID | ♥ 2 | Thanks for the 30 minutes of fun (first 34 levels) **and** the 60-90 minutes of *frustration* at the last level, which I ultimately gave up on 💢 I mean, there's ***no way*** that was pure physics, was it? The whole thing felt like a living thing whose only purpose in life was to kill me... |
| Aug 23 06:47:30 | 22m 08s | Outta Space | ♥ 1 | That tractor beam was a nice gameplay and story concept. Shame the other features were unfinished. Just to clarify, currently we can only gather then sell the cargo on the mothership, is that right? |
| Aug 23 07:20:49 | 33m 19s | Flesh Packer | ♥ 1 | Wait so was that a male or female? Or both? 😆 |
| Aug 23 07:39:50 | 19m 01s | The Alphanumorph | ♥ 0 | Would be nice if you also inform the player of the character's current number instead of the numbers that are being pressed. |
| Aug 23 08:47:49 | 1h 07m | The Floor is Lava | ♥ 0 | Models are nice and well textured, but the post processing effect is kinda weird and blurry. The controls, especially the camera mouse look could really use some improvements and really took the fun away, at least for me. |
| Aug 23 09:09:51 | 22m 02s | Pizza Defender | ♥ 1 | Adding multiple kinds of pizza would be a nice touch though. Well, even nicer would be sound effects and a scoring system, but I guess it's a compo, so.. 😆 And well done on the graphics! |
| Aug 23 09:48:57 | 39m 06s | Aeromancer | ♥ 0 | I would really give it 5/5 for the fun if it weren't for the awkward controls. However, it *is* a nice game! It's the kind of game that ***demands*** the player's mastery over the mechanics, and right now I can almost hear it screaming: "MOAR LEVELS!!" 😆 |
| Aug 23 09:59:36 | 10m 39s | CAVEMAN | ♥ 1 | Well, it was an interesting short experience. I think it would even be cooler if you also put some animation of our hero's journey at each stone that the painting passes. |
| Aug 23 10:15:48 | 16m 12s | Demonic Digestion | ♥ 1 | Have you uploaded the version with the bug fix? Last I played the skeleton also only showed on the first playthrough. Nice art btw 😃 |
| Aug 23 10:35:17 | 19m 29s | Easter Shabobble | ♥ 1 | Liked the visuals and funny sound effects 😆 However, as others have said before, the controls felt slow and unresponsive, especially the jump. Ah and you might want to reward the player for collection all of the puzzle eggs, otherwise they're kinda pointless right now. Aside from those things I think you did a good job for a compo entry 😄 |
| Aug 23 10:47:39 | 12m 22s | ECO WARRIORS | ♥ 1 | Man this is really an eye candy. Just look at the model, shading, particles, and those ***explosions!*** Even those speech bubbles were satisfying to read. Also nice touch on the destructible walls and dancing trees. And the humor! Nice job on the humor. Also, was that falling man on the first level a jab at flat earthers? 😆 |
| Aug 23 10:59:18 | 11m 39s | Reaper Boy LD42 (Remix) Edition | ♥ 0 | Fun little game with cute graphics, and also surprisingly "physics-based" with the portal-like fall to death 😅 Would be nice if I could select the levels instead of restarting from the first one though. Somehow when retrying after I died on level 10 the game said I have completed the game. |
| Aug 23 11:25:07 | 25m 49s | Reasonable Claustrophobia | ♥ 1 | I felt like a secret agent shooting some poor guys in the split second after arriving at the scene, and gosh that felt *good*. My only critique is that the boss was too easy (spammed like 5 bullets and I won). Well done! |
| Aug 23 11:33:48 | 8m 41s | The Game Collector | ♥ 1 | So.. has anyone passed 1 meter? 😆 |
| Aug 23 11:43:32 | 9m 44s | Cherrytales - Cherryboy and Briar Princess | ♥ 1 | Yes, tutorial would be nice. I relaunched the game multiple times since every time I read the comments I learned that I have missed something from the game. Nice visuals btw. |
| Aug 23 11:52:08 | 8m 36s | Castle Defenders | ♥ 1 | Isn't the enemy too OP? I mean, how does it spew out so many units one after another.. |
| Aug 23 12:42:01 | 49m 53s | Ice n Fire | ♥ 0 | Nice little game! Since you're probably working on it right now, may I suggest you add more interaction between the fire and ice element? Like maybe water splash, or steam bomb, etc. to vary the gameplay a bit. |
| Aug 23 12:50:30 | 8m 29s | Uninstall | ♥ 1 | Hey, actually I also got that same bug as @nam-nguyen did. It was at the second Tender challenge for me. I got lucky and solved it by randomly swiping left and right LOL. There's also another bug I found at the Settings app, where it wouldn't open About Us, even opening the Storage instead at some point. When that happens the home screen could also be bugged (the Storage sprites weren't cleared when exiting Settings). Interesting concept nonetheless! |
| Aug 23 13:07:43 | 17m 13s | California Jane | ♥ 1 | My favorite falling tiles implementation so far! Please please release more levels 😆 And could you provide some kind of level selection? I would like to restart a level in which I couldn't seem to get all the coins. Oh and it *is* possible to collect all of them, isn't it? |
| Aug 23 13:14:47 | 7m 04s | Invasion Failed | ♥ 1 | Is there an end level? Or is it supposed to be an endless wave? Anyways those effects were dope. Splosions and lazers ftw! 😆 |
| Aug 23 13:29:55 | 15m 08s | NOOR | ♥ 1 | Man, as much as I'm interested in the game, this is too difficult for me. I couldn't really understand how I could damage the eggs without damaging myself, or where I could find the gas I was supposed to collect. A very interesting entry nonetheless. 😄 |
| Aug 23 16:56:10 | 3h 26m | Dementia | ♥ 1 | All those precious memories fading away.. 😢 |
| Aug 23 17:32:22 | 36m 12s | Hiding Spot | ♥ 1 | Thanks, I'm okay now.. 😄 Anyways, the sound eventually got muted abruptly each time I played. Is that normal for this build? |
| Aug 24 05:41:44 | 12h 09m | Encroaching | ♥ 1 | Yeah some indication on your progress would be nice. I barely got out of the woods a few moments before deciding to quit since I wasn't sure if there's even an end to the game. |
| Aug 24 05:52:19 | 10m 35s | Footprints | ♥ 0 | Whoa there's a whale? Never managed long enough to see them, I guess.. Anyways I found that the fog could be reset by pressing Escape. And does it reset correctly after death? I felt like it's much farther if I went to the main menu first. ***Edit :*** After playing again a couple of times I also found that I didn't even need to move as the enemies won't kill me if I just stay still. Combined with the aforementioned Escape exploit, I became kinda invincible. Oh and I realized that I could also move on the lower ground, not just the center pedestal. Bummer. Those majestic whales though... |
| Aug 24 06:14:25 | 22m 06s | Cyber Janitor | ♥ 0 | The controls and feedback (especially sound) could use some improvements. But overall it's quite a nice short experience. That Earth on the window though.. |
| Aug 24 06:53:28 | 39m 03s | The Hero's incredible Chronicles | ♥ 1 | Incredible indeed! 😆 |
| Aug 24 07:11:25 | 17m 57s | SIZE Invaders | ♥ 0 | The ship was a bit hard to control, but perhaps that's because I personally prefer twin stick shooter control scheme. But then after playing a few times I realized that I didn't need to move that much, I just need to rotate in place while shooting the enemies. Anyways, I noticed that no one has ever rated your game as of my writing this comment. You might want to rate and give feedback to several more games to also be rated by more people 😄 |
| Aug 24 07:19:59 | 8m 34s | Space Shipping | ♥ 1 | So has anyone won in the current build? |