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Feedback comments for LD21
Rudy's games and stats for all events →
| Timestamp | Since previous | Game | Rudy's comment |
|---|---|---|---|
| Aug 22 15:42:00 | EscapeOut | Brilliant idea! Gives the "uuuh" moment at the end. :) | |
| Aug 22 15:48:00 | 6m 00s | Southward Lies Escape | Gets a little repetitive; more variety and a minimap would have been awesome. |
| Aug 22 16:08:00 | 20m 00s | Escape from Hell | Pretty hard one as controls are a bit clunky. The art is nice! Physics are cool, if a bit too buggy. |
| Aug 22 16:18:00 | 10m 00s | BitScape Goat | *Ahem*, unique. Now my room is moving in sine waves. |
| Aug 22 16:42:00 | 24m 00s | Saharan Scurry | I wish bullets would kill tanks for extra awesome points :) |
| Aug 23 17:43:00 | 25h 01m | A Helicopter Named Freedom! | Good work! The shadows are a too steap though, often by the time you see it, you've already (crashed horribly) landed. I also wish I could rotate the view with my XBox360 controller :) |
| Aug 23 17:51:00 | 8m 00s | Qua-tzar | Interesting concept, though undo would indeed be welcome. Feature request: implement a friend. *sheds a tear* |
| Aug 23 18:20:00 | 29m 00s | (For Android) GetThatFellowOut | Heh, nice! Works fine, Samsung Galaxy S here. |
| Aug 23 19:20:00 | 1h 00m | Upset | Randomly fails at Mike disconnecting (Win7 FF6 and Chrome13) P.S. Naming myself "Mike" seems to fail it at greeting message by Mike. :) Anyway, can bypass that by doing the exclamation mark thing. |
| Aug 24 06:56:00 | 11h 36m | DRUGSDRUGSDRUGS | Fun concept and nice theme interpretation. Gameplay gets repetitive though. And trippy music would have been great. |
| Aug 24 07:10:00 | 14m 00s | Slimes! | It's a bit hard. I'm also stealing your XNA/.NET links :P |
| Aug 24 07:30:00 | 20m 00s | MageRunner | I must join the "impatient" club on this one. Got two potions and killed a hyperactive slime before giving up. This has potential for a dungeon crawler. I suppose technical achievement is what counts here, albeit there's no category for that :`( |
| Aug 24 07:48:00 | 18m 00s | BEF | The physics of this game is just... wow. Like when my tank flew off the boat and landed on my troops. :) |
| Aug 24 07:59:00 | 11m 00s | Tall Butt | Interesting gameplay. Lol @ "See Rules.rtf for instructions for playing!" RTF! That is so retro. |
| Aug 24 08:15:00 | 16m 00s | Jameson Livingston Penguin | Redistributables in .rar were probably unnecessary, my poor dial-up.. :) But the game is well-done, if simple and a bit hardish. |
| Aug 24 08:26:00 | 11m 00s | Escape the game! | What is this now? Now I have to play 602 games... Sorta fun though :) |
| Aug 24 08:39:00 | 13m 00s | Escape... | I am not sure I "get it". <br/> <br/>P.S. x32 binary works for Win 7 x64, just in the SysWOW64 folder. |
| Aug 24 08:45:00 | 6m 00s | BombusaXX | Game over is a bit unfair to restart at level 1, especially as the player is learning the rules. |
| Aug 24 08:50:00 | 5m 00s | Flee Buster | Interesting idea, the game is a bit too hard though. A little pause/slow-mo when switching games could help. |
| Aug 24 09:11:00 | 21m 00s | McPixel | Awesome. |
| Aug 24 09:14:00 | 3m 00s | The Power of Escape | Lol. |
| Aug 24 09:18:00 | 4m 00s | ESC this game | Fun. The hide box detection is a bit buggy. |
| Aug 24 11:02:00 | 1h 44m | Left Again | Very nice, like the humor. It's a little addictive. Doesn't involve a lot of strategy though. I would prefer less upgrade options, but bigger impact. Also lol at creeper. |
| Aug 24 11:17:00 | 15m 00s | Bunnies, Back Into Your Cage! | Very cute, nice music. Controls are frustrating, but playable. |
| Aug 24 11:38:00 | 21m 00s | epacse | Very fun and nicely done. Although I would have gone towards large element volume physics and less pixel-perfect building. |
| Aug 24 12:17:00 | 39m 00s | Laboured | Crash on startup, Win7 x64, I have all the imaginable redistr etc. as I'm doing XNA myself. As a Jam entry, can't recompile either. |
| Aug 24 12:43:00 | 26m 00s | Beak Free | Interesting concept, but too frustratingly hard, requiring lots of patience. I found the sounds quite comical, but I can see how they would annoy me by level 5. |
| Aug 24 13:33:00 | 50m 00s | Mindbane | Good platformer idea, but too frustratingly hard. |
| Aug 24 14:08:00 | 35m 00s | Stratus | I just wish it was longer. Great work! Love the "story", as short as it is. |
| Aug 24 14:31:00 | 23m 00s | The Great Unescape | Very nice, but a little too hard without checkpoints. |
| Aug 24 15:22:00 | 51m 00s | AWOL | Looks great, but gets repetitive quick. I love the high speed driving/flying, but wonky physics and short sight range somewhat spoil that. |
| Aug 24 15:31:00 | 9m 00s | A Robot Escape | Interesting concept. Captcha was a nice touch. :) |
| Aug 24 17:26:00 | 1h 55m | Esca | Very cool concept! The character could move slower, or it gets too hard. |
| Aug 24 17:31:00 | 5m 00s | Luis the Thingemebober | Voice-over is nice, "owie" is just lol. I usually complain about "too hard", but this time - too easy. |
| Aug 24 18:14:00 | 43m 00s | ESCAPE | Very cool! Missing music though. FYI, moving the invisible mouse off-screen causes it to defocus the game if I click "off screen" on multiple monitors (or while windowed). |
| Aug 24 18:34:00 | 20m 00s | Abigail's Descent | Very nice, well implemented. One thing is ledge jumping could trigger for longer, I kept jumping too late. |
| Aug 24 18:43:00 | 9m 00s | Escape - Forest 2012 | 40 Mb! This is gonna be one long dial-up bill :P The art is... special. Music didn't work, but I listened the MP3s separately. To be honest, one polished piece vs. three average would have been better. |
| Aug 24 18:51:00 | 8m 00s | Vector Dash | The controls are very sensitive and lack strafe-shifting. Inertia is too high too. Otherwise, nice little shmup. |
| Aug 24 19:12:00 | 21m 00s | Escape from the Sea of HeartBreak | An interesting and fun concept, not as easy as it looks. The physics are very buggy though, distracting from gameplay. |
| Aug 24 19:19:00 | 7m 00s | Action Time : Escape from the dangerous explosive complex | Solid concept and fun game. Nice art; snowflakes are a bit distracting though. The wall-jump mechanic may need a little work. |
| Aug 24 19:23:00 | 4m 00s | The Sky Is Falling | Definitely interesting. The controls are very hard and the background is distractingly fast-scrolling. |
| Aug 24 19:36:00 | 13m 00s | Ernest the Plump Adventurer (in trouble) | Nice platformer, the art is good as it gets the contrast right. A little chaotic map design and lacks variety though. The controls/movement is a bit too fast (for me). Every move a double jump could have been short/long press and single jump. |
| Aug 24 19:43:00 | 7m 00s | Urth | lol "Urth". Very nice idea. Graphics could do a little better though. Music loop gets repetitive. |
| Aug 24 20:00:00 | 17m 00s | Red Rover | Yay, I sacrificed myself for science! The screen scrolls a little too late and the bot turns a little too slow for the screen:bot size ratio. And I'm not sure how it fits with the theme? I like how it leaves tracks. A minimap would have been awesome. Gets a little repetitive, some terrain/item variety would have helped. |
| Aug 24 21:18:00 | 1h 18m | Ball Escape | Interesting concept that could be taken much further. Needs more gameplay description in-game. There is very little control of what you can do with few dots so levels are very repetitive and trial-erorrish. But, hey, you finished it! |
| Aug 24 21:25:00 | 7m 00s | Es' Cape | Umm numpad? That's an interesting choice. There is not a lot of gameplay, and jumps are too gravity-deprived. Some enemy actions would go a long way. |
| Aug 24 21:31:00 | 6m 00s | Poor Ball | Interesting concept, but I'm not sure it can survive on mouse-clicking reflexes alone. A target trajectory for a short distance might help. Some feedback of when a placed brick disappears would help. I also like the drawing lines idea. |
| Aug 25 07:42:00 | 10h 11m | Dare To Escape | "Windows - Reach (bugged)" works for me, then again I have all the XNA stuff. Nice concept platformer. Turrets are a bit overpowered, and takes trial-error rather than skill to pass most. Bullets that follow you are too hard to avoid in narrow places. Then again those two might be the point of the game. Nice touch on the tutorial screen. |
| Aug 25 08:35:00 | 53m 00s | Escape Flight Z-1387 | 69Mb, voa! Very nice game, I see quite a lot of work went into this. Love the intro with check-in bags! Collision detection is very buggy. Nice sound effects. Boss fight was sort of creative, but a bit unguided without the hint. |
| Aug 25 08:36:00 | 1m 00s | Escape Velocity | Uncompiled code and not even a link to prerequisite library is a very bad community support. Hoping to see an executable before the end of this. |
| Aug 25 09:24:00 | 48m 00s | Escape of the AMAZING TRIANGLE | I like the simplicity of the concept. The music is great. Later levels get a little repetitive in that precise timing gameplay become more luck based. At least it escaped, yay! Would love to see more gameplay concepts other than spinny death lines. |
| Aug 25 09:33:00 | 9m 00s | INFALL | None survive. Nice game, slingshotted myself around the planet. Audio loop gets repetitive quick. Looking around in the cabin was probably too distracting. |
| Aug 25 09:43:00 | 10m 00s | EscApe | Nice game, cute graphics! The controls are too bouncy and it gets hard quick. Navigating 3 block spaces gets frustrating, didn't have the patience to finish. |
| Aug 25 09:53:00 | 10m 00s | Metal Sphere Solid | Very nicely done. Camera angles are a little too short and narrow at times. The combination of mechanics is innovative, but the basic concept (escape maze, roll ball) isn't. The controls are surprisingly smooth. The atmosphere/visuals is indeed great, even the short story. |
| Aug 25 10:10:00 | 17m 00s | I was a teenage Hipster! | Decently done, but controls take ages to get used to for isometric viewpoint. Levels get repetitive quick, lacks more mechanics/variety. Power pills also always happen to be right on the way to the exit and not a challenge to get. Besides score, not much motivation to get all the pills. I like the "heads" as characters. Music for a "zombie" game could have been a little heavier, but it's still good. |
| Aug 25 10:27:00 | 17m 00s | The Collapse | Great work, love the graphical style. The difficulty is a bit on the hard side with a sprinkle of luck. The green walls are introduced in massive amounts and make the first encounter with them frustrating. Great work on contrast. The timer bar could be more obvious though, I didn't even notice it until level 3. Controls are decent, but the ball follows the difference from centre and its impossible to tell where it is. It also moves even if i try to centre and stop it. An indicator of which way the mouse is exerting force on the ball would help somewhat. |
| Aug 25 10:43:00 | 16m 00s | Aftermath! | Definitely funny, but there isn't much gameplay (and this is game compo after all). I guess the "theme" is relevant... :) Good effort on photos. Nice touch on controller support. |
| Aug 25 11:03:00 | 20m 00s | BATHOS | Nice, very nice. Art is great, music is lovely, the solution is... outside the box. I suppose the more patience you have, the longer it takes :P Not that I didn't expect a lot of escape "key" puns, this one was well done. |
| Aug 25 11:10:00 | 7m 00s | Escaparazzi | A very interesting/creative take on the subject. The music was spot on. Not a lot of game gameplay wise, as it is basically snake with a humorous twist. |
| Aug 25 11:27:00 | 17m 00s | Reveal | Nice work, great atmosphere! There's something very satisfying about ripping and breaking things. The ending is is very appropriate. The de-planking part may have taken a bit too long though. A HL2-style crowbar would have worked better. |
| Aug 25 11:41:00 | 14m 00s | Land of Colors | Very creative, but extra hard to play alone. Takes a while to get used to, and the map is rather unforgiving. "Music" made me lol. |
| Aug 25 12:33:00 | 52m 00s | Smash Shove Solve | Very nice and originalish. The puzzles seem well-designed and actually not that easy. I gave up though, since there is no back/rewind and one wrong move equals restart. This is not really central to theme though. |
| Aug 25 12:51:00 | 18m 00s | Bomber Planet | Nice looking and nice sounding, but the map is a little uneventful and too mazey. |
| Aug 25 16:48:00 | 3h 57m | Abstraball | Interesting concept with stealth game potential. It's not very fun gameplay-wise though to sit in a corner listening for footsteps. Then again it is miles more realistic this way, and creates unique atmosphere. I have mixed feelings :P The guards are not real enough to feel emotional threat as opposed to just colliding and getting fail game state. LoS implementation is cool, but polish and actual texturing beneath it could make this much more. |
| Aug 25 17:07:00 | 19m 00s | Astar | Very nice and cute. Graphics/map could use a little variety and music gets quite repetitive. Few polished levels > many levels. A* is fine, but for the 48h on a 8x8 map, a simple breadth first would have done the same to leave time for art, for example. I rant too much, nice game. |
| Aug 25 17:20:00 | 13m 00s | Captain Starfire's Great Escape! | It's very buggy and laggy though, like a bullet spazzing out in place or not colliding with the ship. Gameplay- and theme-wise, there is not much innovation. But, hey, at least you submitted yours! The background is too empty, some stars or such could have helped. Afraid, I did not see the end of 20 waves, so tell me if I missed a boss or something :P |
| Aug 25 17:36:00 | 16m 00s | On The Run! | Indeed reminded me of Uplink. But that also points out one of the downsides of command-line tedium. Very well implemented for 48h game. "neighbors" is a bit of a pain to type though :P |
| Aug 25 17:50:00 | 14m 00s | Escape (what an original name) | LOL @ ending >_> I guess the music earns this Humor points? It's a bit impossible without the spoiler though. |
| Aug 25 17:54:00 | 4m 00s | Flight of the Teddy Bear | Decently done, this has a potential for a younger audience game. Very cute if not lacking animation. Not a lot of variety and the walls are too high. Camera may get a little frustrating zooming and jumping by itself. |
| Aug 25 18:00:00 | 6m 00s | Escape Cat | Fun. Fish mode is the most fun, nyan mode is lol and impossible to type consecutively, standard mode needs better original text presentation. Not sure how this is central to the theme though. |
| Aug 25 18:09:00 | 9m 00s | Horseback Chase | Nice and simple, if graphically too simple. Gets a little repetitive gameplay-wise and too hard with one hit kills. Some variety would help. Some art could make this a nice casual game if some pick-ups or terrain variety are added. |
| Aug 25 18:23:00 | 14m 00s | Relic Run | It becomes hectic very fast with many moving black objects. Destructables are a plus. Then again I might need to stop shooting everything. Sometimes I'm not sure why I died. It's challenging even on easy. Slower gameplay mechanic and object introduction is needed. Bonus points for character customization, although for 48h game that time may have better been spend elsewhere. Graphics have potential to be cute if they get variety, but I also prefer fewer more polished objects than a whole lot of black ones. Liek the "particle" effects though. It can be fun to be hectic, but it needs to be more forgiving. I suggest polishing the core mechanics and keeping back feature-creep. I did end up firing just in front in the end. |
| Aug 25 18:31:00 | 8m 00s | Castle Skate | Nice, simple, and decently done. Get very repetitive quick and the graphics are not very appealing at pure shades of gray (without any artsy make-up). |
| Aug 25 18:38:00 | 7m 00s | Escape of the Psychic Trash Robot | Good implementation, could be fun with polished graphics. Unsure how this is central to theme though. |
| Aug 25 18:43:00 | 5m 00s | Escape the Space Nazis | Nice rescue game idea, but lacks gameplay and depth. Also, parallax background would have helped immensely to make this feel actually in space. Some physics (inertia, acceleration, deceleration) to make the ship feel like an object would help. |
| Aug 25 18:48:00 | 5m 00s | Prison Break | Nice basic TD game, but lacks depth and more gameplay. The graphics lack contrast and variety. A little guidance at start would also help. Also calling triangles "prisoners" doesn't qualify it as "escape" theme :P TD would have to have a twist to earn innovation/theme at LD. |
| Aug 25 19:00:00 | 12m 00s | ESCAPE | lol at fighting a wall at the start. I realized it tries to explain combat, but I just thought I was doing something wrong. I can see how combat system could be cool if polished. Graphics are very bleak and could use variety. |
| Aug 25 19:18:00 | 18m 00s | Bounce-onium! | Very nice take on pinball and original theme interpretation. Easy but addictive. Sounds get old quick though. I think it may have needed more features or at least levels. Should have had an ending (and closure) than same level loop. |
| Aug 25 19:25:00 | 7m 00s | Not the Sharpest Sword in the Box | Very nice idea. There is no way to tell how far the sword will go though. The body also feels a bit "heavy". I would prefer a health meter and blood stains than immediate death from a prickle to the hand. |
| Aug 25 19:42:00 | 17m 00s | The Escape | Pretty cool. Not a fan of pixel platformers, but controls are pretty well done here. Challenging at times, but not frustrating thanks to "safety ledges". Does get increasingly more annoying to maneuverer pixel-size ledges. Would love a little variety from black though (nicely contrasting lava notwithstanding; couldn't resist taking a swim :)). Would also have loved some light effects. Layout is a little weird, I got a "am I supposed to be skipping these ledges here" feeling at times. |
| Aug 26 07:21:00 | 11h 39m | Freeway escape | Very nicely done. Controls are pretty good, graphics are very nice, smoke effect/sparkles are epic. Collisions could be better, such as, brushing against someone doesn't cause damage as much damage as crushing into them. I would have liked it to be faster with less cars though, sometimes you get all nearby lanes blocked and no way around. |
| Aug 26 07:34:00 | 13m 00s | Enough time for escape | Very well done, lots of depth. Perhaps a little oversaturated with objects when you first get into it. Combat is a bit clunky and collisions are "weird". I escaped the easy way :) |
| Aug 26 07:46:00 | 12m 00s | YRGBO | Strangely compelling. I must admit, without walkthrough, I wouldn't have had the patience to figure all that out. |
| Aug 26 07:51:00 | 5m 00s | Quean Bee | Very simple gameplay. A tutorial/intro would have helped. |
| Aug 26 07:57:00 | 6m 00s | Where am I? | Intro is funny at first, but drags out and is unskippable. Gameplay is a little too hectic and very simple (not a bad thing though). Text messages during playing are a little annoying. Gets repetitive quick. |
| Aug 26 08:06:00 | 9m 00s | Lightbulb Robot Escape | x64 version crashes on x64 Win7; x32 says SDL.dll is missing. Assuming it's Simple DirectMedia Layer, I put that, but it crashes. Putting the SDL.dll from x64 install crashes it too. Gave up :( |
| Aug 26 08:14:00 | 8m 00s | Beetle escape | Liked the graphics, but they soon (well, level 2) got too repetitive. Tutorial is very nice. Enter as Up in menu is confusing. Very short though, and not truly central to theme. But polished, if simple. |
| Aug 26 08:20:00 | 6m 00s | Don't ESCape | Innovative, but a bit too frustrating. |
| Aug 26 08:24:00 | 4m 00s | You can't escape the colors! | Gets repetitive quick. The red one is a bit over-powered. There is also no way to kill the colors off, you just end up with them all dragging after you. I sort of like the clicking mechanic as opposed to just following the mouse. |
| Aug 26 08:30:00 | 6m 00s | Mission: Earth Escape | Oh wow, Pascal! Love the concept. Simple, and even graphics are cute. Not sure how exactly upgrade works and why I even get money for flying close to planets/stars. Also lol @ "There's no sound in space... :)" |
| Aug 26 08:40:00 | 10m 00s | Captive | Pretty creative beginning. Sound gets repetitive and annoying later on. Nice touch with minigame. It's a bit hard though since you often can't get form one side to the other in time. Gameplay is solid, but has too much air-control. |
| Aug 26 09:01:00 | 21m 00s | North Korean Escape | Moving only forward is very clunky at first until you realize that's all you really need :P It's a bit hard though at first, I'm not even sure why I lost at first (out of ammo). Some in-game explanation would help. I thought since they are escaping, they are trying to reach bottom of the screen. Though once you get past start, it turns into a fun mass-murder simulation. This is like a zombie game, except everyone's alive and are not trying to kill you. And minigun is just lol. 1M is a bit too much tough, I didn't see past 350K. |
| Aug 26 09:08:00 | 7m 00s | Escape from Dorf Bay | A great atmosphere setup, but fell flat soon without any actual action/progress. I like the idea though, the photos are a bit too dark though. |
| Aug 26 09:25:00 | 17m 00s | and just like that | A good start, but turns into pixel platformer very soon. It's not too frustrating though once you get the hang of it, but it's pretty hard on long levels. Graphics are cute, but not very complex or varied. Music is nice. levels getting weirder is a nice concept. Some indication which way a bullet is going would be nice. |
| Aug 26 09:54:00 | 29m 00s | Reach For It | Very nice graphics and solid controls. Love all the graphics effects and smooth animation/many frames. Good gameplay and nice mechanics/AI even at simplest. Feels very polished. Not really central to the theme though. |
| Aug 26 10:22:00 | 28m 00s | Untitled Escape | Controls aren't very good. Platforms lack contrast to tell them apart. Has come collision issues too, mostly getting semi-stuck on walls. I can see potential for that disc mechanic, which was only there for one level. And JESUS CHRIST the sudden window break sound scared the shit out of me. |
| Aug 26 10:26:00 | 4m 00s | Grappling-Hook Jones | Not a bad proof of concept. Completely random terrain isn't very exciting though. Need difficulty ramping and variety. |
| Aug 26 10:32:00 | 6m 00s | Slimecave | Controls are decent, I guess triple-jump is sorta fun. A little too bleak, even for the atmosphere you were possible going for. Sounds are a little annoying. It does need more variety and is quite easy, most hardship from not being able to tell things apart. I guess I like the idea of being chased by hordes of slimes. |
| Aug 26 10:36:00 | 4m 00s | Spaceship Crash | Nice little platformer. Controls feel strange... I guess I expected to jump higher. Exactly the same but shaded tiles for background as foreground is not a very good idea. I like that there's no insta-death, but then again getting more health means less and less danger. |
| Aug 26 10:40:00 | 4m 00s | Return to Custody | Cool concept, but AI is very simple and don't really pose a threat or can escape. There are also collision bugs. The rope is very long :) With variety, this could be taken further. |
| Aug 26 10:49:00 | 9m 00s | Escape from the Dungeons of Dread | Certainly innovative, but not sure how fun it is to wait for the right direction. It can get annoying/boring fast, because a game can have so much depth with 1 button unless it is action packed. Levels are basic and lack more variety. I'm afraid I didn't see it to the end (assuming it's not infinite). |
| Aug 26 10:54:00 | 5m 00s | Trapped Wizard | Start simple, but challenging. Then becomes a little overwhelming. |
| Aug 26 11:04:00 | 10m 00s | Impossible Escape | Nice little escape shmup. Can be a little unforgiving when guards start shooting right after you notice them. Collisions are a bit wonky. Crashed when I tried moving inventory. |
| Aug 26 11:11:00 | 7m 00s | A Warrior's Forest | It's less of a game and more of an interactive story with 1 option. I'm afraid I can't fully appreciate the work that went into this, as I don't think I can commit to reading so much, sorry :) I see some nice images and coloring, would love more of that. |
| Aug 26 13:40:00 | 2h 29m | Escape Velocity | Not a bad idea. lol @ mid-space message "stars *arror*" Gravity is too messy and accelerated the ship too much. It is also impossible to tell where the target is, an arrow could have helped. Graphics are too minimalistic and those don't really look like stars. Some parallax would help. (p.s. compo version) |
| Aug 26 13:53:00 | 13m 00s | iQ | Not a bad idea, but presentation could be better. Not sure how this is central to the theme though. Also for a 48h compo, I may not have enough patience to read and solve them all. Also not sure what wally2069 means, because first riddle answer is also the right door... |
| Aug 26 14:02:00 | 9m 00s | Roundman: Escape from Squareworld | Crashes at intro. Win7 x64, I should have usual redistributables. |
| Aug 26 14:21:00 | 19m 00s | Escape from Room 32 | Nice little game, cute music and sounds. Lacks variety though. Controls rely on system keyboard delay (and repeat?) rate, so it's clunky. AI can be manipulated nicely, but it can be too fast at times. A little short, and some new mechanics would be nice. Not really central to theme though. |
| Aug 26 14:30:00 | 9m 00s | Warden's Burden | Not sure why, but it runs much too fast. I lose in some 5 sec, and prisoners/warden move at light speed. Source has some non-included dependencies, so cannot recompile. Compatibility options don't help. Win7 x64. |
| Aug 26 14:33:00 | 3m 00s | Escape! | Expected pun. Stars for humor/bravery. |
| Aug 26 14:39:00 | 6m 00s | / ESCAPE \ | Very nicely done, like the idea. Controls/sliding is well done, but can be randomly punishing on an impossible spike/jump combo. I suppose it sort of fits the theme by combining escape key pun with escaping giant laser thing. Good music/sound. Love the death animation. |
| Aug 26 14:43:00 | 4m 00s | Bob's Escape | Quite well done, wrapping mechanic is nice. Graphics seem a little.. square. Big elements are mixed with little ones (mushroom thing head vs their spikes), which looks odd. Sliding platforms are working solid. Music gets repetitive and needs to not restart at death. Collisions do have minor glitches. |
| Aug 26 14:50:00 | 7m 00s | BRITAIN:2027 | Nicely done, great mechanics. Rusty gates was very innovative. Very short though, I really wanted some new cool tricks with water. I guess it sort of fits the theme, but is not central though. |
| Aug 26 14:55:00 | 5m 00s | Escape The Overgrowth | Simple. It;s not quite finished, so no real feedback. I like the idea where killing main bad guy means killing its legs (threads). |
| Aug 26 15:03:00 | 8m 00s | Fred the Astro-Miner | Like the idea. Obsid... i mean Uberstone is quite indistinguishable against background. Not sure I get the level layout, I started going in circles and soon the urgency of monster behind died. Could use better level design, more interesting levels. I see potential. Would be epic if the monster chewed all the bricks in front of it. |
| Aug 26 15:11:00 | 8m 00s | Rainbow Jail | Like the art style and love the idea, main character is funny. It's a puzzle game though and nor central to the theme. Would really love an undo button. |
| Aug 26 15:25:00 | 14m 00s | The Man Who Sold The World | Art is nice, if too simple. Animations are lively. Controls are tight. Music is great, but will do N/A. Some background is not immediately obvious it is background and not light-shaded foreground (even though all solid is black, brain wants to believe otherwise). Levels are a little too long, and some interactable objects would set the mood better. |
| Aug 26 15:27:00 | 2m 00s | Escape Adventure | Quite funny actually, not just the same escape pun. It's not really a game though, more of an animation. |
| Aug 26 15:37:00 | 10m 00s | The Cell | Nice audio. Quite challenging. The character sprite doesn't really stand in middle of tile, which makes it weird when looking at tile lines. |
| Aug 26 15:45:00 | 8m 00s | Maze Escape | Well executed, but uneventful. As gameplay, it is basically a timed maze-game. Not really innovative within the theme. Not sure if 3 more levels are worth the ending screen, which is supposed to be great, unless it means automatically filling in the maze again. |
| Aug 26 15:49:00 | 4m 00s | Prison Escape | Graphics are very simple and the gun doesn't seem to do any damage. Guards also seem to see and follow me through walls. |
| Aug 26 15:54:00 | 5m 00s | Evasion | Press any key. Escape. Game exits. :) <br/>Good concept, simple implementation. Neat lightning. Lacks detail and graphics. |
| Aug 26 16:08:00 | 14m 00s | Get Away | Very simple. Controls are not well done, acceleration and turning is very slow. View range is also too short. Terrain could use some variety. Engine sound is very annoying. No real challenge but to drive straight off once you know where cops are. |
| Aug 26 16:13:00 | 5m 00s | Lasertrap | Nice concept, but starts to repeat itself. Collisions are a bit buggy. Needs checkpoints, although it is indeed well timed. |
| Aug 26 16:18:00 | 5m 00s | Arena Escape | Decently done, but needs polish. Got stuck in a box. The game is not really central to the theme. |
| Aug 26 16:20:00 | 2m 00s | And resistance was futile | Crash on startup. Win7 x64. |
| Aug 26 16:22:00 | 2m 00s | Failed Turn-based Space Combat | Very nice concept and could serve as basis for a game. Unsure how distracting giving command would be without playing it. There is no theme here though. |
| Aug 26 16:27:00 | 5m 00s | Escape from Browser Stability | Good implementation. Graphics are pretty cool. Needs some innovation though to differentiate from all the other "floaty ship maze" games. |
| Aug 26 16:37:00 | 10m 00s | Earth Escape | Good implementation. Levels are big and you get lost quickly. Like the mazes are way too big. No real gameplay reward, except rocket part. Like the variety though. Stone pathways look like walls though. Timer ticking is a little annoying. It's supposed to create the sense of urgency, but I'm not that attached to the character to mourn him too much. :) Had two parts, but I still escaped? |
| Aug 26 18:08:00 | 1h 31m | Cave Runner | I thought I was looting boxes... until I lost all my gold. Nice simple gameplay, but lacks gameplay, depth and better art. It could have been faster with more action. Boomerang sword is fun and nice mechanic. |
| Aug 26 18:21:00 | 13m 00s | Escape from Castle Puzzlestein | Very interesting concept. I fear it might get tedious though. UI is a bit bad with vertical scrollbar and such, it easy to misdrop the 10+ commands and then you need to scroll to get to bottom. lol @ Hitler drawing. I guess this is more of a technical achievement, even though I'm focusing on gameplay. |
| Aug 26 18:31:00 | 10m 00s | Escape from Flatland: an Adventure of Two Dimensions | Very cool idea and story fits great with the theme. Controls are too responsive. Nice geometry/collision/slicing, but the triangle tends to "stick" and slide on walls. Also tiny hits cause insta-slicing. I can see potential. Not sure I'm into the whole "social" thing. |
| Aug 26 18:35:00 | 4m 00s | Self Destruct: Activated | Nice little escape runner. Not too innovative, but has a few good mechanics. Graphic are very simple, but most effects look nice. |
| Aug 27 08:37:00 | 14h 02m | TREASURES | Solid platformer. The controls are too responsive at times. I like the art, but the background tiles shouldn't be the same as foreground only shaded, although parallax helps greatly. I like the no insta-death aspect, but often I have no idea where I am falling and it become trial-error. Checkpoints needed. Audio is solid. |
| Aug 27 12:57:00 | 4h 20m | Pressure | Very short, but a OK proof of concept. There was not as MUCH pressure as I thought because the levels are very short. I do think this idea can be expanded. |
| Aug 27 13:11:00 | 14m 00s | Hotel Escape | Very well done, innovative. Controls need polishing, sometimes jump doesn't register. Music is great. |
| Aug 27 13:26:00 | 15m 00s | 26 Prisoners | Very original and nice and fits the theme better than most too. |
| Aug 27 13:38:00 | 12m 00s | Still Dreaming | Very nice atmosphere and presentation. Visuals are great, though I did not quite like the character design. Apple puzzle was a bit not too straight-froward because no feedback was given when I tried dropping just one apple near him. Too short though. |
| Aug 27 14:11:00 | 33m 00s | Ninja Princess | The mechanic might have something to it, but without a limit, there's no reason not to use only arrow keys. |
| Aug 27 14:13:00 | 2m 00s | Need For Code : Escape | Good concept and physics seem nice, but obviously unfinished, so not much gameplay. Perhaps you should have prioritized gameplay mechanics over assets. I'd love to have an epic cop chase. |
| Aug 28 08:01:00 | 17h 48m | Bubba's Escape | Love the concept. Although this is more of a "build your own level" theme. Nice graphics, dig the style. |
| Aug 28 08:09:00 | 8m 00s | Not Without You | Well implemented and quite polished, but not really original. Not central to the theme either. |
| Aug 28 08:15:00 | 6m 00s | The Grind | I like the idea, but it could be taken much further, like a full day of avoiding work in various ways instead of idling in corners. Some variety would help. |
| Aug 28 09:11:00 | 56m 00s | Hamster Escape! | Aren't you supposed to make music yourself for 48h compo? |
| Aug 28 09:25:00 | 14m 00s | Victory | Very nice idea. The crate creation is a little weird, when the box always spawns on top, then you run off, then back to it. This could be improved with mouse. Levels get repetitive and need variety. Like the sounds. Feels polished. |
| Aug 28 10:29:00 | 1h 04m | Pastagus Fantasy | Very nice art, but not really a lot of gameplay other than "avoid" bullets. <br/>P.S. 6Mb distributables need to be optional downloads. |
| Aug 28 10:37:00 | 8m 00s | The Trap | The graphics start out cute, but get a little messy/bland in factory (contrast, colors, variety). Some objects looks like they're platforms/foreground. Space for jump could use higher jump and less delay before high jump. Otherwise controls are pretty decent. Needs more checkpoints, I sometimes fell to death because I had no idea what's below. Sound makes a nice atmosphere. |
| Aug 28 10:54:00 | 17m 00s | Escape Kraut | Very nicely done, love the high speed driving. Terrain and road could use a little variety. Jumping to the side while holding arrows would also make gameplay easier. I am unsure what I'm escaping and why, and how the game is central to the theme? |
| Aug 28 11:04:00 | 10m 00s | Escape(ism) | Nice idea, but it takes tooo long for spike hit animation and would be better with a knockback, so the player can keep playing. Escape room is the highlight of this and make a nice twist on theme. It's kind of short without resolution though, unless there is something to do in the black room. Graphics are very simple, perhaps too simple. |
| Aug 28 11:13:00 | 9m 00s | Space Pirates Suck! | Nicely done. Cure art, though in need of variety or polish. Camera shifting is cool, but when moving about many corners, it becomes too shakey. |
| Aug 28 11:17:00 | 4m 00s | CRS Escape! | Awwwwwwwwwwwwwwwwww it's a kitty! Nice atmosphere, nice art, nice music/sound. A little tedious, but it's a "text adventure", so I shouldn't complain. |
| Aug 28 14:23:00 | 3h 06m | TVs Attack | Very nice. Graphics make nice atmosphere. Grenade sound is a bit bad though. Idea is also cool and I guess it fits the theme nicely. May be more story about TVs and their crappy influence would have helped. |
| Aug 28 14:29:00 | 6m 00s | Monster Hunt | Oh my god, that was awesome... At first I was like "nooo, why they chase the little bunny" and then I was like o_O "omnomnomnomnom". Graphics are also lovely. This is now my theme+atmosphere favorite. |
| Aug 28 14:36:00 | 7m 00s | Escaping the Rat Race | I definitely like the idea, and could be taken much further. Not sure I'm a fan of the implementation though, and the maze is very tedious. I know it's intentionally annoying, but "intentionally annoying is still annoying" (Yahtzee). The contrast is great, but I would prefer it to be a contrast in atmosphere, not controls/tedium. |
| Aug 28 15:17:00 | 41m 00s | Followed | Crash on "press enter" Win7 x64. "Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games." on MediaPlayer.Play(maintheme); Stupid DRM. Anyway, recompiled with music commented. Interesting take on the mirror image gameplay. |
| Aug 28 16:57:00 | 1h 40m | Runner! .. and his problems.. 1.1 | I like the graphics, somehow very appealing. Of course they get old real soon without variety. Very simple gameplay, needs more depth. King Blob also apparently never makes an appearance, for all I know it was a rockslide :P |
| Aug 28 17:59:00 | 1h 02m | Escape Artist | Very nice innovation here. |
| Aug 28 18:22:00 | 23m 00s | The Villainous Villa | I burst out laughing at the very start with the bars bit :D Very funny, nicely done. Not very long, and gameplay is crude. Music's great though. |
| Aug 28 18:43:00 | 21m 00s | Escape the Dots | Very dynamic and controls are tight. But gameplay lacks depth, gets repetitive quick. Graphics are simple, and not sure anything more is needed really. |
| Aug 28 18:53:00 | 10m 00s | To the Other Side | Interesting idea, I can see potential. |
| Aug 29 08:59:00 | 14h 06m | MoveOut | Good, if not overused idea, but controls are a little too tedious. This is not central to the theme though. I like the map variety/lighting, though at times there's too much contrast. There shouldn't be same-colored figures, especially if they are touching without a clear indication that they are separate. |
| Aug 29 09:05:00 | 6m 00s | Escape the Wolf: OHR | Very nicely done, the soundtrack is surprisingly good. Graphics are cute, but trees do get in the way, though moving around trees is nicely done. |
| Aug 29 09:26:00 | 21m 00s | Jailed by the Ministry of Project Management | Escaped on insane, it's really just luck based. I see potential for a dungeon-crawler type game. |
| Aug 29 14:12:00 | 4h 46m | Frickin' Laser Beams | Nice art and music. Lasers mechanic is interesting. Isometry could use polish. Controls are very awkward due to them corresponding to isometric dimensions. This isn't central to theme though being a timed puzzle game. |
| Aug 29 14:25:00 | 13m 00s | Escape the Normal Life | Love the graphics and the message is nice/theme. Would have been awesome with matching music. |
| Aug 29 14:30:00 | 5m 00s | Escape from the Labyrinth | Very atmospheric. May want to reduce the bump mapping specularity to make it more realistic. Love the thing behind, but it appears too often and once you pay attention is a very simple sprite. Music have been awesome, sounds are a bit quiet. No sense of direction though and what to do. Overall nicely done. |
| Aug 29 14:34:00 | 4m 00s | Fireflies | Well done, but looks like a tech-demo with some collision bugs and obviously not a finished game. The art is pretty good, only very 3D look of character mismatches with very 2D look of the map. Otherwise, art is pretty good. I guess it fits the theme in a way. Would want to see more in a polished version. P.S. need a loading screen or it starts in a buggy partially sprite-less world. |
| Aug 29 14:37:00 | 3m 00s | AWAYGET | Not bad, but art is a little too minimalistic. Contrast is nice though. Enemies shouldn't spawn right on the character though. Shooting sound and screen blink gets annoying fast. Gameplay is simple and a few more mechanics would be nice. Would love to shoot out more things than just lights. Would also like a better story connection with the character. |
| Aug 29 15:10:00 | 33m 00s | Legendary Lava Escape | A good proof of concept, but does not really bring any new mechanics. It works, which is a lot for an FPS, but it feels very unpolished. Perhaps it would have been better to start out simpler. It's not really central to the theme though. Sorry this felt more like a rant; technical achievement doesn't get a category :( |
| Aug 29 17:49:00 | 2h 39m | Major Tom Rocket Driver | Very nice idea and done in the right way. But the utter randomness at the later levels is very frustrating. I'll need a new keyboard after this LD. With a little polish, this could be a pretty awesome game. |
| Aug 30 12:20:00 | 18h 31m | Escape at Faermort | Grapghics are great, and music is nice, but I don't seem to have encountered anything between start and end. Mouse controls are a nice touch, but the plane rotates instantly. Needs more action. |
| Aug 30 12:27:00 | 7m 00s | Scriptblock's Escape LD48 | Nice tech-demo, but lacks gameplay. I'm not sure "maze" qualifies as central to the "escape" theme. Music was nice, and graphics seem decent if lacking variety. The transition between rooms break the flow though. |
| Aug 30 12:51:00 | 24m 00s | Escape | I love this implementation, one of the best "escape x approaching" games so far. The idea is not new, but the constant upwards struggle matches the theme well, because it actually feels like struggle. The mood is very good, and with a little polish and better graphics this would be a great game. Audio also helps a lot. Camera may shake a little tooo fast, and sides need walls. Collision gets a little buggy, and red blocks come down too fast. |
| Aug 30 20:52:00 | 8h 01m | Profit | The art/graphics are very well done. A lot of work went into some of the detail. Unfortunately, the gameplay is a bit too simple. There is not much challenge except randomly waiting for guys to move away from the coffee mug or catching occasional spawned one. Unsure how this is central to the theme though. <br/> <br/>P.S. Redistributables in archive should be optional. |
| Aug 31 07:47:00 | 10h 55m | Final Escape | Controls feel weird and register strangely on the screen "joystick". There is not much gameplay, so not much to say. Works fine on Galaxy S, characters are very tiny though. It also doesn't explain the relevance to the theme. <br/> <br/>P.S. Why is it marked "Windows" if it's Android? |
| Aug 31 08:27:00 | 40m 00s | The Life of Borgy | Controls don't seem to work. Space only drives me forward/right real fast and bumps into the first step. Both .exe and .love. |
| Aug 31 08:50:00 | 23m 00s | Beam Runner | Nicely done. It could have a be a bit bigger/scaled size. Some clever level design as well. Art is cute, though some background would be nice. |
| Aug 31 08:59:00 | 9m 00s | Cells | Very nice, love the idea, it definitely could be taken further. Art is nice. Too bad it's very short. |
| Aug 31 13:30:00 | 4h 31m | Aphelion Incident | I really like how the idea is implemented. You don't "mindlessly" control enemies, you actually read their thoughts. Love the messages. This is definitely something that places the game above average. Controls are also well done. Art is minimalistic, but animations are nice. |
| Aug 31 13:38:00 | 8m 00s | Planetary Mission | Nice little game, like the blow-up mechanic. Controls are good, only friction is too low, causing occasional slide-off-platform. The game is slightly on the hard side, but not frustrating, and quite finishable. Art is a bit minimalistic, but it works. Decent music, but may be not "panicky" enough for the scenario. |
| Aug 31 13:45:00 | 7m 00s | Close Your Eyes | Very interesting idea, I like it. I cheated by jumping on a monster to get to exit :) Music is too cheerful though. |
| Aug 31 13:48:00 | 3m 00s | Tea Powered Escape! | Not a bad idea, but mechanics need some work. It's easy to make a staircase in blocks, but you just drop down if you jump in water, then relatively easily ascend from the bottom. |
| Aug 31 13:55:00 | 7m 00s | Daring Do! | Good game. Could use a little variety in temples. The arrows are a bit unforgiving. Every game like this brings me a little closer to a new keyboard purchase >_< |
| Aug 31 13:59:00 | 4m 00s | Gather 10 keys to escape | This might have potential for a simple clickidy game, but there isn't much gameplay here. I like the variety, and some of the ideas. It's a little too random though, this may be a good thing though. |
| Aug 31 17:49:00 | 3h 50m | Slip Away | Nice entry, like the mechanic. Great atmosphere, love music and feel, really creepy. I like controls and mechanics, but needs polish. Jumping forward when just jumping is awkward. Also phasing while jumping or pulling a ledge with jump instead of jumping backwards might be more natural. Movement speed fits the mood, even though they're a little slow compared to the other caffeinated games. Post-phase reappearance could be a little more forgiving. It is a bit hard for a 48h game, so a few more checkpoints could help. Overall, pretty awesome. |
| Aug 31 17:57:00 | 8m 00s | Room Escape | A pretty good take on the theme. Nice art-style. Controls don't feel quite right, too slippery. Also floating seem sto register only once per jump and only per jump (not dropping off ledge). |
| Aug 31 18:03:00 | 6m 00s | Escape Cod | Great idea and good take on the theme, but gameplay is too random and unbalanced. I end up smashing keys with no real effect on one fish and then roll out on my own on other. Art is cool music is cool (if a little non-underwatery) |
| Aug 31 20:01:00 | 1h 58m | Cityscape | Fun, but zombies die too slow. If you are cornered, you're toast. Although that may be the point. Could use a little variety. Overall, nice art and music. Could use sound effects. Could you more interesting layout, but of course I realize this is a 48h entry. |
| Aug 31 20:04:00 | 3m 00s | ZOMBEE FLOOD | LOL @ epic intro. Although I'd prefer more gameplay to the "cutscene". Those saws looked so promising. |
| Aug 31 20:13:00 | 9m 00s | Escape from Pleasure Resort | Like the idea and theme interpretation. It begs for more variety and cleverer ways to keep boredom away. Controls could be a little better. I forgot which items do what the instant I started playing, so those could be differentiated better (I'd love like a greyish monotone vs cartoony colorful look). Like the music. |
| Aug 31 20:24:00 | 11m 00s | Web of Flies | Really cool but really laggy. Nice theme interpretation. Not a lot of gameplay and variety though. |
| Aug 31 20:40:00 | 16m 00s | Zero Gravity Escape | Interesting tech-demo, but not really a game, as it lacks significant gameplay. Didn't make much progress I'm afraid with such difficulty for a 48h game. Controls should certainly be made easier. Realistic join system is fun as a concept, but not really fun to control. After all, we walk without thinking about every muscle :) |
| Sep 1 07:08:00 | 10h 28m | HMS Lance | Good take on the theme. The game is quite hard. I learned to "avoid" cannoballs, but rocks seem to have a very big collision box. Took me a while to figure out which route I was supposed to take. At least I made it.. bare-ass naked on tiny boat :) Like the graphics and voiceover is cool. Though perhaps that effort could have been spent on more gameplay/polish. |
| Sep 1 13:03:00 | 5h 55m | Escausage | Flying sausages! Extra funny idea. Controls are very hard though, half the time I'm just randomly mashing up and right. I also didn't get you use both wasd and arrows at first. |
| Sep 1 18:23:00 | 5h 20m | "It's A Bunny Story, Actually..." | Nice game, good luck with your endeavor! Soundtrack is hilarious. Collisions need work and boss battle is a bit hard. Certainly polish needed, and preferably in the art department. |
| Sep 1 19:06:00 | 43m 00s | Asplosions! | Cool mechanic, like it. It needs polish, but overall pretty cool. Graphics are a bit minimalistic. |
| Sep 1 19:16:00 | 10m 00s | FuhFuhFire! | Interesting idea and nice mood. I know from gameplay perspective I choose the best location for fire, but setting fire AND rescuing doesn't really make sense. Audio is great, but gets repetitive very quick. Needs a lot more variety. It would be great with characters models that you can empathize with, but that's just impossible for a 48h game. |
| Sep 4 08:29:00 | 61h 13m | NO ESCAPE | Very nice artsy style and great atmosphere. But this is not a game, because there is no gameplay. Fits the theme and nice interpretation, but holding space for a minute is not really interactive media. |
| Sep 4 08:37:00 | 8m 00s | EscApe | Quite expected pun, not too originally done though. Some pre-"escape" gameplay would be nice. I know explaining controls might spoil it, but the problem with not explaining them is that this game features a different control scheme than anticipated. This does not look like platformer/FPS/RTS or something you would immediately recognize and use controls intuitively. <br/> <br/>P.S. Would work better if you couldn't exit with close button and this was full-screen. |