Foon → Ludum Dare Explorer → Users → somewan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | City of Promotion | jam | 448 | 3.44 | 3.27 | 4.13 | 3.44 | 3.16 | ||
| 2023 | 54 | Limited Space | 👥 | Before The Trip | jam | 341 | 3.80 | 3.46 | 3.27 | 4.16 | 4.28 | 3.26 | 3.90 |
I really love the DIY cabinet theme in this game. It reminds me of designing my own dressing room. It would be great if, when placing the final item, there was an opportunity to make some adjustments and have a button to manually click to complete the level.
Haha, congratulations to you for completing it!
It's an interesting twist on the classic Tetris game, with timed elimination and the coordination of small props. The balancing and tweaking of these elements are very well done.
The flip of the paper dolls looks quite fun. The item designs are quite interesting too. But for me, it's a bit challenging. Maybe in the season, you could consider slightly lowering the difficulty so that everyone has a chance to fully enjoy all the game's designs.
The game concept is quite interesting, but the boat leaves too quickly, leading to quick failure. Maybe you can try drawing some grids and see if that improves the gameplay.
Great idea, the little witch and the kitty are adorable indeed. However, I find the controls a bit challenging, the movement doesn't feel very responsive.
JOJO! That cracked me up! Full marks for humor!
I absolutely love this game! It's a complete package with fantastic artwork, music, and attention to detail. What sets it apart is the gradual unlocking of levels that tells a small story. Moving into a new home, meeting my cat, meeting my girlfriend, marrying her, having our child, and together, we run towards a brighter future.
So adorable! You created something cute with simple shapes. The double meaning of the word "space" is clever.
The colors are really pleasing to the eyes. 截屏2023-10-07 12.50.40.png
The creativity is quite impressive. Personally, I find it a bit challenging to adapt to the relative coordinate system. It might be helpful to also provide an option for an absolute coordinate system mode.
Help! I just can't find the gaming chair anywhere. The idea is great, but there are some minor issues that need to be addressed. Also, currently, all furniture occupies 4 grid spaces. It might be more enjoyable if they could have different shapes according to their actual size.
I love the opening animation, it has a strong storytelling element.
It's an adorable creation, but it's a bit too challenging for me. It might be worth considering removing the requirement for the item number to match the order number. Trying to complete the process before all the cooldown times end can be quite hectic.
I must say, this is a flawless piece of work deserving of full marks. If I were to nitpick something that could be improved, it would be the slight delay in mouse tracking.
The idea of a vampire survivor in a limited space is quite interesting. Currently, the movement feels a bit floaty and could benefit from more polishing. Keep up the good work!
The various branching scenarios are designed in an interesting way. It's a bit disappointing that you can't see the effects of items in the shop before buying them. I look forward to seeing more polished works from you in the future!
The design is incredibly innovative. The rotating presentation in gameplay is quite unique and captivating. In terms of concept, the environmental theme conveyed through the idea that once it becomes a disastrous landscape, it can no longer be used for other purposes, leaves a profound impression on me. The visuals are clean, vibrant, and the colors harmonize well. Overall, it's a fantastic creation.
I really love the art style of the game. The creativity is also impressive and fits the theme very well. However, I wonder why the rooms cannot rotate? It might be even more enjoyable if they could rotate.
The combination of card mechanics and inventory organization is such a brilliant idea! It's truly impressive to create such a strategically complete game in such a short amount of time.
The musical ensemble aspect is truly fantastic! I never expected these combinations to create such interesting music. Although I don't quite understand the scoring mechanism, I think it sounds great!
I didn't quite understand how to play. Having a gameplay guide would be really helpful. I also encountered the issue where clicking "W" ends the game directly. The theme is quite adorable.
It's really fun, I never thought that the ability to freely place items would make stuffing things in even more flexible.
Cuteness is all that matters!
This game is seriously top-notch! It's the best I've seen so far. They've really polished it and the design is absolutely amazing.
The creators must have a keen observation skills. Although the game structure is very simple, it made me smile knowingly!
The core gameplay of the game has been fully represented, with no obvious bugs throughout the entire process. It is highly aligned with the theme.
Such a cute game! I really dig the cleverness of having one note for each step. And the nighttime atmosphere is just perfect!
The idea of the card game is really great, but currently, it seems like the gameplay mainly involves continuously placing cards with lower numbers from the cross-shaped area to the center. It feels like it's lacking a bit of challenge. Adding some new restrictions might make the game more enjoyable.
The island is so adorable. I love the 2D style with a 3D presentation, and the low-saturation colors are also pleasing to the eye. In terms of gameplay, it seems like just picking up tiles and placing them in the highest-scoring position doesn't affect the results much. There might be room for optimization in that aspect.
The unexpected approach to the topic is really impressive. While the gameplay itself may be traditional, the theme is quite innovative.
The cowboy theme is really cool. The background music is catchy. One issue I encountered is that sometimes I can't predict the position of the furniture after rotating it, which makes it difficult to place it correctly. Another confusion was that I could only pick up small boxes from the right side and not from the left side. Overall, there is room for improvement in terms of programming.
I absolutely adore this theme. The puzzle design is really interesting. The plant illustrations are incredibly cute, and the music is delightful. However, there might be a need for optimization in terms of programming, as the gameplay feels a bit laggy. In fact, my Chrome browser even froze during the loading process. Indeed, the inclusion of "54" on the ending page is a thoughtful touch.
The art is too adorable!
The game concept is great. The conveyor belt mode adds more challenge to the packing gameplay. One tricky aspect is that the perceived size of items doesn't always match the actual space in the boxes. It can be frustrating when something looks like it fits, but it doesn't. Adding grid markings would probably be helpful. The hand-drawn style is also adorable.
The penguin bros are so adorable, especially when they get caught.
It's quite fitting with the theme indeed. However, the energy recovery is too slow, and I find myself constantly running in circles to avoid more and more bullets. It would be better if the accessories could rotate as well.
The art style is absolutely fantastic. For the puzzle-solving aspect, it might be even more enjoyable if it had a bit more challenge to it.
A very well-crafted piece of work. I love its art style and music, and even each character has their own background music! It's truly impressive! The puzzles that require certain items sometimes necessitate a failure before receiving hints.
It's a great puzzle game with interesting puzzle designs. However, it would be great if there was an option to restart the current level if I fail. I find myself having to replay the earlier levels multiple times T-T
The graphics are super cute! And that last sentence "Don't try to do everything by yourself" really hit me in the feels.
Thank you all for trying it out and providing suggestions.:smile:
I just can't stop playing this game, I feel like I could play it all day long! If there are any plans for future updates, it would be awesome to have some challenging levels to beat.
I absolutely adore this neatly arranged box of sushi! It's so satisfying to leisurely fill up the entire box with sushi. Also, I appreciate your pixelated font style.
The idea of limited space (with jumps/traps) in a sokoban-style puzzle is really clever. Looking forward to more levels!
The random events are both cruel and realistic, and removing the specific numerical displays actually makes them feel more like real-life situations. The usage of items in the game is quite refreshing as well.
The art style is just too cute, and the music complements it perfectly. The absurd reason for mopping the floor is hilarious, but it actually tells a story about a raccoon family.
The gameplay does feel a bit too long sometimes. It would be great if they could break it down into levels or stages.
It really tests my spatial construction skills! With the ability to rotate in three axes and place items in layers, I could fill up the boxes perfectly if there was an unlimited time mode.