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TimestampSince previousGamerhoff95's comment
Oct 4 23:43:07 Prelude to a Squish ♥ 1 Love the music, would like to see you finish this post LD!
Oct 4 23:46:53 3m 46s Dynamo ♥ 1 Great sound, and fun to figure out what to do. It started spinning a little too fast to control, but I had fun!
Oct 4 23:49:04 2m 11s Loop Jumper ♥ 1 Nice music. I would like to have had the upgrade mechanics, and whatever else there was to see shown off immediately. First level seems pretty long. Great job!
Oct 4 23:52:53 3m 49s Struck in a loop ♥ 0 Excellent game, ship model is super cool. This would be well served with some sounds, but was great as is too!
Oct 4 23:54:35 1m 42s Loopsed In Space ♥ 1 Great job!
Oct 4 23:57:04 2m 29s StopTheCar BreakTheLoop ♥ 0 This was great! I would love to see more time spent on the interactions with the movable objects (launching the car up with obstacles or adding other cars that drive)
Oct 4 23:59:22 2m 18s Lights ♥ 2 Great game! Might have preferred to play with mouse to allow me to make a quick save.
Oct 5 00:01:54 2m 32s Through Cosmos ♥ 1 Great game! It was fun to figure out how to drill for some wood.
Oct 5 00:03:57 2m 03s Plane Loop ♥ 1 I like the idea!
Oct 5 00:06:25 2m 28s Koinax Loop ♥ 1 Fun game!
Oct 5 00:09:44 3m 19s Looped Fellas ♥ 2 itch.io link does not seem to work :(
Oct 5 00:12:34 2m 50s Under The Moon ♥ 4 Cool game! The art is nice and polished looking.
Oct 5 00:13:14 40s Etracyte ♥ 0 link to game?
Oct 5 00:15:39 2m 25s Robetrotter ♥ 3 Great game, and awesome art! Controls felt a little too floaty, might have preferred a quicker snappier return to the ground when you let go of jump so you are not penalized so much from jumping high.
Oct 5 00:19:17 3m 38s Dryad's Quest ♥ 1 Awesome art and sounds. Would love to see this expanded upon!
Oct 5 00:28:17 9m 00s DIMENSION LOOP ♥ 2 Lol that 'good graphics' is turning HDR on. Great game, funny, really liked it. Stopped before I died, but might be better to avoid a running out of lives situation in a game that would have far less appeal if someone had to restart completely.
Oct 5 00:29:37 1m 20s Orphic-CLI [TOOL] ♥ 0 None of the web links worked for me :(
Oct 5 00:32:01 2m 24s Blastaround ♥ 1 Awesome idea! It was nice to be happily surprised that there was more to the game than it looks (didn't read description). Would be cool to see 'clones' that help you in addition to them being enemies.
Oct 5 00:33:58 1m 57s Terror of the Lazy River ♥ 0 Fantastic game! cool use of theme, and nice complete experience. Would be nice if collisions & missiles spawning was a little more forgiving somehow.
Oct 5 00:35:40 1m 42s Race The Loops ♥ 1 Really cool game. There a so many things I can think that you could add after the jam, definitely interested in seeing more!
Oct 5 00:39:37 3m 57s Angriff ♥ 2 Great game! Could be well served with player weapons having some consequence, like recoil etc. so that you have a reason to ever stop shooting.
Oct 5 00:58:53 19m 16s John & Terry ♥ 2 Great game! Would like to see some wall textures, probably would add to feel of speed as you move, especially when there are no objects on screen. Great job!
Oct 5 01:18:52 19m 59s Tank Fall ♥ 1 Great game! would like to the the looping tied into gameplay, and have some gameplay reason to go around the track. really fun.
Oct 5 01:29:32 10m 40s Rim of Zitra ♥ 1 Great game! Would love to see this with animation/art on the cars to show the story unfolding, while keeping a faster pace than listening to the audio.
Oct 5 01:31:33 2m 01s Time Warriors ♥ 1 I like the Idea! Seems like a good concept to build on post LD. Would like to see cards animation in/out and when moving to get a better understanding of what is happening.
Oct 5 01:35:07 3m 34s Thunder Rally ♥ 1 Great game! really liked the art. would like to see some gameplay mechanic to earn money. As is it does not seem like it really matters what I do.
Oct 5 01:37:16 2m 09s Loop Roller ♥ 0 Great game! I would like to see some mechanic to limit how often you can try and pause. as is, spamming space bar seems to be the best strategy. Simple color scheme and art is really nice!
Oct 5 01:41:03 3m 47s Binary Loop ♥ 1 Cool game. Would have liked more time spent on the tuning of the platforming rather than content volume. The jumping/collisions seems to be very finicky and even with the looping mechanic, the primary gameplay is the platforming.
Oct 5 01:44:45 3m 42s Threaded Loop ♥ 2 Great game! art is excellent. Would like to see puzzle design that is harder to solve via trial and error. Overall great game!
Oct 5 01:54:06 9m 21s Mel's Bells ♥ 2 Great game! I like the difficulty of tone matching without visuals, but might be more fun to introduce the buttons one at a time to learn the sounds and then ramp up the difficulty.
Oct 5 03:59:31 2h 05m Strange Planet ♥ 1 Really great game! Art is the best I have seen in this LD. Would be well served with some more player feedback for the primary loop, more bass to sound FX, camera shake, kickback from shooting etc. Very impressive!
Oct 5 04:02:32 3m 01s Collateral Damage ♥ 1 Cool game! I really like the idea of rotating around the earth and always aiming towards it, but don't feel like being locked on a track adds to the gameplay. There may be more interesting gameplay situations if you remove more restrictions that do not serve the main idea. Also, a mute button would be very appreciated.
Oct 5 04:06:29 3m 57s Loop Deleter ♥ 1 Cool game! Would be nice for it to not auto full-screen, the text was so big I had to move away from my monitor to read it. Cool concept, and I'd love to see if expanded upon.
Oct 5 04:10:04 3m 35s Infinite Pinball ♥ 0 Great game! I really like the idea of creating music as a function of gameplay, my submission has a similar mechanic. I wish the layout of the table was more conducive to hitting lots of different things, so that hearing cool sounds was easier and more frequent.
Oct 5 04:12:38 2m 34s SORO BORO ♥ 4 Extremely nice art and music. Well done. Collisions with rockets and enemies seems a little difficult, but overall a great game!
Oct 5 04:16:08 3m 30s Infinite Rainbow Tower Smash! ♥ 1 Great game! I like the colors, they provide a good way to motivate player goals in the context of gameplay. I think it would be better if you could change the text to always be oriented upright, some things I missed because the tutorial was sideways.
Oct 5 04:18:29 2m 21s Stuck in a Loo ♥ 1 Cool game! Graphics are nice, and it is a good complete feeling experience. Nice to see something super wacky and weird!
Oct 5 04:22:15 3m 46s Gravity Loop ♥ 0 I made the exact same mistake when publishing my game! Graphics were very cool, love the style and idea. Maybe a restriction of Pico-8, but I think this game would be a lot better with mouse controls. Manipulating power and angles in a game is necessarily trial and error, and that ends up being a lot of key presses.
Oct 5 05:08:50 46m 35s Loop Swat 'em Gravity ♥ 1 Fantastic game. I typically skip past all the text and just try and figure it out, and the dual colors of the paddles was kind of confusing since it doesn't seem to matter what you hit them with, just where they go. So take that how you want. The sounds, graphics, and idea are all very cool and unique. Great job!
Oct 5 05:14:35 5m 45s DEMON LOOP ♥ 2 Really cool game! 10/10 beard category. It was a little unintuitive to use the mouse to place wands, but have them show up at the wizards feet. I would prefer mouse and range of placement near wizard, or just use keyboard for everything.
Oct 5 13:51:42 8h 37m a Damsel a Day ♥ 0 Great game! Art is super clean and nice. Would like to see some other mechanic tied into saving the girl. As is, seems like reaction time is the only deciding factor, and it would be cool if the train track configuration had more significance.
Oct 5 14:40:34 48m 52s LOOPY ♥ 1 Would love to see a WebGL version!
Oct 5 14:40:44 10s Hudson ♥ 1 Would love to see a WebGL version!
Oct 5 14:44:15 3m 31s Caught in the music loop ♥ 1 Cool game! Could use more instructions on controls and what to do on your submission page.
Oct 5 14:47:43 3m 28s Core Defense ♥ 1 Great game! Would have liked to see the gameplay involve more trade-offs. What does floating around the planet serve vs just staying in one place? Why would you ever stop shooting? Maybe something like rapid clicking for weak bullets or press and hold for one big one could give the player some way to create their own strategy. well done, SFX are great.
Oct 5 14:52:17 4m 34s Don't Shoot Yourself ♥ 2 Great game! Art and music were fantastic. Would like to see more 'juice' added, it is hard to keep track of a health bar while looking at the player ship when there is no feedback given when you are hit. Additionally, the screen-wrap/loop mechanic does not seem necessary, at lest in the first 2 levels. I would have preferred to see a single polished level making use of the loop mechanic than additional content that seems almost identical. Well done!
Oct 5 15:01:35 9m 18s One Can Do! ♥ 1 Cool game! Would like to see more elaboration on why the driver feels the need to dive in circles. It is also strange to stop in the middle of a roundabout when there is no stop sign or anything. Very interested to see you add to this!
Oct 5 15:05:58 4m 23s Escape the Loop ♥ 3 Great game! Interesting concept that I think could easily be expanded upon. Seems like a game where N+ style platforming would work really well, the player needs the ability to be agile and I think the collisions/movement here prohibits that some. I would also like to see another take on the death system, is there some other way to penalize the player for getting hit by the cleaner? Maybe the last key they got starts to float back to its location and they have a short time to catch it again. Good job!
Oct 5 15:11:31 5m 33s Mobius ♥ 0 Cool game! Mouse sensitivity was way too high for me. I would have preferred to see a single puzzle that was more polished and had the best example of the looping mechanic you had than a series of levels. Good job!
Oct 5 15:16:08 4m 37s The final loop ♥ 1 Great game! would have liked to see more consequences related to the looping idea. Seems basically the same as a TD game with 2 paths to the base? maybe some reason to rearrange the turrets. Really interested to see this expanded on. Goof job!
Oct 5 15:25:52 9m 44s GHOST FROM JAIL ♥ 2 Good game! I noticed you said that "it's all based on your luck" as a point to why the game is interesting. I think in this case the randomness takes away from the fun. Especially the teleport. Typically it is frustrating to lose because of random chance, and fun to be challenged by a test of skill. Using the teleport and instantly being killed does not seem like it would ever be a good strategy, since you can die even if there is one ghost far away from you. I would like to see the teleport mechanic give the player a trade-off that they would want to try, and could be worth doing. On idea is restricting the fireball for a bit after teleporting. This would reduce the randomness and offer a choice to shoot your way out or resort to being defenseless and running. Would also recommend removing or moving all the background info you have in the description. I think most people are just interested in playing the game and are not interested in reading a ton before they play a game for 1-2 minutes. Using Markdown formatting to add heading etc. would also be helpful. The how to play should be front and center. Great job!
Oct 5 15:30:41 4m 49s WhileLoops ♥ 2 Fantastic game! Would have liked to see smaller quantities to reach, like (x < 100) for the first one? Seems like the best part of this game is the writing and humor, and waiting for random boxes to appear just delays that. Would really like to see this expanded on so that the player has more agency and there is more 'doing' vs waiting. Well done! reallyFinalyVersion7 is the best joke of the jam. Really hits home.
Oct 5 15:31:09 28s Save Her ♥ 1 Would love to see a WebGL version!
Oct 5 15:34:51 3m 42s Reversed ♥ 0 Would like to see a WebGL version!
Oct 5 15:35:29 38s Stick Loop ♥ 0 Would like to see a WebGL version!
Oct 5 15:37:17 1m 48s Don't Stress that Beat! ♥ 2 Cool game! I would have liked some on screen indication of what key to press, I had to keep tabbing back to the LD page to check.
Oct 5 15:37:39 22s Ascent of the Endless Hallway ♥ 1 Would like to see a WebGL version!
Oct 5 15:37:55 16s Tower Rescue ♥ 0 Would like to see a WebGL version!
Oct 5 15:44:40 6m 45s CryoCrunch! ♥ 3 Great job! Interesting idea on looping, but it seems like the puzzle solving just involves guess and check? Would like to see the player have more to do as the robot is going through the level. Maybe if you can make a limited number of recordings and then must use just those w/ button presses to clear the level? Usually a large delay between the time a player solves the puzzle in their head until the time they can actually solve it in the game adds frustration. Really cool art, and am interested to see what this could become with more time!
Oct 5 15:45:33 53s Phil Alone ♥ 1 Would like to see a WebGL version!
Oct 5 16:22:32 36m 59s Uffern ♥ 1 Would love to see a WebGL version!
Oct 5 16:24:34 2m 02s Ternimal Velocity ♥ 2 Cool game, art is really well done.
Oct 5 16:29:18 4m 44s The Hand That Feeds ♥ 1 Cool game! Would like to see the looping theme add to the gameplay. Something that _feels_ like and endless loop could be fun, if there was a way to actually break out of it. A literal endless loop puts all the pressure on the primary gameplay loop, which in this case does not offer any decisions or trade-offs for the player to make. I would like to see more work on this! and maybe some concept of meeting all the needs in the right order or fast enough to end the loop. well done and art is very nice!
Oct 5 16:32:43 3m 25s LoopOS ♥ 1 Cool game! I would like to see more direction provided to the player on how to go about fixing things. I do a lot of debugging in terminals for work and this felt a little too similar to work for me to be hooked. Also, using standard linux commands where possible (or offering multiple commands per action) might make it easier to get into for people with terminal experience and not any harder for anyone else. Learning syntax is hard! Impressive game for such a short jam.
Oct 5 16:40:37 7m 54s Loopy Boy ♥ 1 Cool game! Seen a few of these 'program movements' ideas and common problem seems to be trial-and-error is the only way to play. Would really like to see some way of allowing the player more agency and control. Also a little unintuitive that "move" just means start moving, might be easier to only move while it is on and combine the move/stop buttons. Great job!
Oct 5 16:44:22 3m 45s It Is A Loop ♥ 1 Cool game! The looping idea is nice, but does not ever seem to build to anything more interesting/challenging. Would like to see some challenge or decision offered to the player to make, like making more loops that mirror the player thing, but all have different target things to get.
Oct 5 16:47:41 3m 19s Orbital Hostage ♥ 2 Really cool game, surprisingly fun for a static shooting game. Also like the art a lot. I think it would be more interesting if the player's actions interacted with the orbiting ship, like maybe it floats toward the gun and you have to try and move it out of the way to shoot again. With the orbit as is, it seems like the reason for losing is highly impacted by change, which is frustrating since there is no way for a player to overcome chance. well done!
Oct 5 16:51:27 3m 46s Portal Pete: The night-time Sheep ♥ 1 Nice game! very cool graphics and I like the concept. I don't like the inconsistent win conditions, and it seems to lead to trial and error problem solving since I didn't know what I was even trying to do. Would like to see more time spent on this! really good job.
Oct 5 16:53:07 1m 40s Domain of the Time Wizard ♥ 0 You should upload a thumbnail for your submission!
Oct 5 16:56:02 2m 55s Debug.Loop! ♥ 1 Cool game! Would have liked some instructions (that were not scrolling too fast to see) and transitions when the loop turns. I have no clue what turning did, and an instant transition is pretty disorienting.
Oct 5 16:56:21 19s TRiXIT ♥ 0 Would love to see a WebGL version!
Oct 6 01:31:09 8h 34m NeonLoop ♥ 1 Cool game! Art style is great. Would like to have had more feedback when hitting the blocks, and some indication of where 'the line' was between hitting the blocks for a drill points vs getting damaged. well done.
Oct 6 02:20:00 48m 51s Color Loop ♥ 1 Great game! I would like to see the ball movement less discrete. I think if was continuously moving in and out, I feel like it would be more interesting and there would be less dead time just waiting for the ball to move. The pace can suffer if the ball is randomly placed at the right color, which happened multiple times in a row. Well done!
Oct 6 21:37:15 19h 17m TALLY MARKS ♥ 0 Would love to wee a WebGL version!
Oct 6 21:40:18 3m 03s Orbit ♥ 2 Great game! Would like to see more going on while circling the planet. There was not a lot of challenge once you were in the right orbit and then all there was to do was wait. I would also prefer to at least have an option for controls that allowed me to go up or down. Great job!
Oct 6 21:40:53 35s LoopHole ♥ 1 Would like to see a WebGL version!
Oct 6 21:45:44 4m 51s Loop Online Mmo ♥ 0 Cool idea, but would have liked to see bots or something sop I could have played against someone/something. Well done.
Oct 6 21:48:18 2m 34s Light footsteps after the rain ♥ 1 Nice aesthetic, but would have liked to see more 'game' in this game. The atmosphere and audio is nice, but there is nothing to make me invested in exploring or caring about the game world.
Oct 6 21:48:39 21s Crystal Curse ♥ 1 Would like to see a WebGL version!
Oct 6 21:58:00 9m 21s Active Cell ♥ 1 Great game! Time between figuring out the solution in my head vs being able to complete it on screen was way too long for me. Would have liked a smoother interface for setting up the sequence, and faster movement! Seeing the plan carried out is the cool part about this game, so I would like to see that done in a cool way that does not feel like waiting for the game to catch up to me.
Oct 6 21:58:38 38s LOOPLLET HELL ♥ 1 Would love to see a WebGL version!
Oct 6 22:02:23 3m 45s Rat Inc ♥ 2 Cool game! Fun take on the theme, but did not offer any gameplay hook that made me want to continue pressing a button. Also would have liked to see the wheel rotation look like it was spinning the right way, a lot of idle games can get by on looks and animation alone if it is something enjoyable to watch happen.
Oct 6 22:04:45 2m 22s Hamster Simulator ♥ 1 Cute hamster! Did not find there was any gameplay hook to make me want to keep playing. Animation on the hamster was weirdly slow? for a game about trying to go "as fast as you can". Would like to see all the metrics displayed as part of the gameplay, something about the hamster and the wheel to show how fast is is spinning or accelerating could have gone a long way. Great job!
Oct 6 22:08:10 3m 25s Untiled Runner Game ♥ 1 Cool game! Art, especially the background, was really nice. The main character sprite stands out visually, from the background, but felt the obstacles did not and it was harder to pay attention to what was coming. The grey saws and grey spikes do not stand out visually, especially when the trees are super high contrast and colorful. Would recommend adjusting saturation and colors so that the focus is on the foreground. Jumping was also a little to floaty for my preferences. Great job!
Oct 6 22:12:22 4m 12s Mr. Cheeks Sweet Dreams ♥ 3 Cool game! art style was really impressive. It is confusing to me that you have both blocks and spikes hurt the player, why not all spikes or all blocks? There are also a lot of cases where a heart of candy was in a location that was impossible to get to. I would have preferred to have the obstacles come more slowly, but more frequently, so there was less reliance on reacting times and more chance to plan out where you would go and how to get the candy/hearts. good job!
Oct 6 22:17:20 4m 58s iLoop - the 2D endless runner game of a robot stuck in a loop :) ♥ 1 Cool game! I would have liked to see the background/foreground saturation be balanced. It is much harder to focus on enemies and food when there are super colorful detailed background elements everywhere. Also would have liked some better feedback on when you get hit. Well done!
Oct 6 22:24:42 7m 22s Disco Loop ♥ 2 cool game! dancing animation is great. Found the timing a little too unforgiving, especially on the first level with no practice/tutorial. Would like to see this mechanic applied somehow so it functions beyond a complicated level timer. Great work!
Oct 6 22:29:37 4m 55s Hyperloop hell ♥ 1 Fantastic art and visuals. Really appreciate a walk faster button. Did not like being prevented from going towards the gunshots, seems like a narrative 'invisible wall'. Would have preferred some other explanation/blocking that made more sense as I am playing with a video game character I am willing to put in danger. Also I really dislike the main font, the hyper-low-resolution font type in general can be super heard to read, and in a game about reading it seems to make for a worse experience, imo. Well done, this is the only text game I actually was interested in reading through.
Oct 6 22:36:14 6m 37s Bjorn to Dance ♥ 1 Cool game, really nice art. Interesting you make a joke about how in dance, being stuck in a loop is a bad thing, but in the game it is a good thing. This does not seem to hold true in the gameplay since it is a standard memorization game, and the 'practice' you do is just a different level than the competition. Would have liked to see the gameplay design reflect your idea on the loop being a good thing. Maybe the competition could have been the same patterns but without prompts, or something else besides a level with different art. I liked this game for what the gameplay offered, but would have liked to see more time spent on gameplay design rather than art and writing, since the gameplay is what everything must support imo.
Oct 6 22:39:52 3m 38s LÖÖPS ♥ 1 Really good game! You achieved you goal of humor. Would have liked to see the 'clicker' aspect of the cookie-clicker genre preserved, so there was something to do while waiting for more money. Well done.
Oct 6 22:40:43 51s Time Saver ♥ 4 Would like to see a WebGL version!
Oct 6 22:46:01 5m 18s SnakeLoops ♥ 1 Great game! seems very similar to Snake Pass? Very impressive game to make in such a short time. Not sure if you had played Snake Pass, but if you did, then I would have liked to see some new twist on the snake-movement system. Either way, really fun game.
Oct 6 22:46:21 20s Anomaly 47 ♥ 1 Would love to see a WebGL version!
Oct 6 22:55:44 9m 23s Ring Rush ♥ 0 Cool game! realizing that I needed to bounce and go the other way on level 2 was a great moment. I think this is a great core game that you could build on. I did not like the insta-kill blocks, and feel like there must be some more "puzzley" way of adding difficulty to this.
Oct 6 22:59:06 3m 22s Space Beans ♥ 1 Really cool game. Much more interesting take on 'circle around the planet and shot things' than anything else I have seen here. Art and sound are well done. Looks like you might have your pointer offset configured incorrectly? I know in unity it defaults to the upper left of the cursor texture, and it seems like that is where the bullets go in your game rather than the center of the reticle.
Oct 6 23:02:22 3m 16s Loop Back to the Future ♥ 1 This is an awesome game. Was not able to figure out just by playing, which I prefer, but once I did I really enjoyed it. Might suggest having the sections of track where you hold down the mouse green, and the others red, rather than indicating only the transition. This might indicate better what you need to do since red/green is a common symbol for gas/break.
Oct 6 23:05:45 3m 23s Loop Bouncer ♥ 0 Cool game! movement felt nice, and enjoyed just moving around. Would like to see this mechanic applied to a loop where the gravity also looped around, so 'down' was always the outside of the track.
Oct 6 23:09:06 3m 21s Infinite Collapse ♥ 3 Cool game! would have preferred to see one really cool level with more polished platforming mechanics. Seems a little broken when you go through the teleporter while holding a direction? it makes you slower instead of even faster. Seems like something that could be caused by setting a movement speed and maybe overriding the speed from gravity/portals.
Oct 6 23:09:25 19s Electronic Toy Racecar Championship ♥ 1 Would love to see a WebGL version!
Oct 6 23:11:25 2m 00s You're A Loop ♥ 1 Great job! Agree this is more a toy than a game, but it really is a fantastic toy. Would much rather play a perfect experience like this than anything else less polished. Hope to see more added.
Oct 6 23:16:07 4m 42s Atomos ♥ 2 Really cool game. Liked the chemistry tie in theme. Would have liked to see more visual feedback on the element you were at, although in a jam I understand that might have not been possible. Looking forward to seeing more.
Oct 6 23:18:53 2m 46s Orbit ♥ 1 Great game! nice addition to the classic gameplay.
Oct 6 23:22:45 3m 52s Loopy Shooty ♥ 1 Cool game. Would have preferred to see the first level more polished rather than additional levels. Wish the bullets came out of the gun, since it is distracting visually and might add more interesting gameplay situations where you can hide most of your body but still shoot. Visual feedback in general was missing. Being killed by a cactus I did not like.
Oct 6 23:35:04 12m 19s Commute ♥ 3 Really cool game, and one of 2 text games I was compelled to keep playing. Some critique. I think the general premise of conveying 'stuck in a loop' is misguided here. This game portrays the in game character as stuck in a loop, and breaking out of it. But me the player, is stuck in a loop still not able to make any choices. I have no reason to want to wear a particular shirt, or chose coffee over tea. On the first few screens I was already thinking "I don't want the coffee, let me get the tea" and felt a conflict between how the game was telling me to feel and how I really felt. I think this theme could be conveyed better if you build a game that offers some trade-off to the player, letting them choose to continue a routine. If the player is the one who choses to do the same thing repeatedly, and then you offer a clever opportunity to change things up, I think the feeling of getting out of the loop would really work. Also, reading "da" and "poty" felt really out of place here and did not fit the rest of the writing. Overall I really liked this, and felt like giving more feedback than normal because you are clearly capable of making really polished and cool experiences. Would love to see more.
Oct 6 23:43:17 8m 13s That Dream Again ♥ 1 Great game! I like the idea of a metroid-vania type gadget unlocking platformer, but it was too hard to build a mental map of the level to have any coherent plan on where to go next. Art is beautiful. Would suggest adding arrow key binds in addition to WASD, why not?
Oct 6 23:46:52 3m 35s Time Prison ♥ 3 Cool game! Would have liked to se you fully commit to a time based penalty, and not have to restart the level too. Platforming mechanics were not tight enough to keep me interested in seeing all the powers. Would like to see a really polished single level than just more content that not everyone might see.
Oct 6 23:53:44 6m 52s LoopChan ♥ 3 Cool idea and fun game! Would have liked to see the beat concept more clearly defined. The jumps being automatic, and the moving being optional, but still tied to the music, did not really make sense to me. It felt kind of arbitrary as I was expecting everything to be tied to the beat in the same way.
Oct 7 13:57:41 14h 03m Press The Button ♥ 1 Fun game! Graphics are nice, and the tv sound effect is really satisfying as part of the main loop. The text from the robot started to display vertically and I was unable to read it, assuming that is not intentional? Would like to see the main loop allow you to go faster in terms of the animation/time until you can click again. I find that idle games are best when you are constantly doing _something_, even if you are not accomplishing anything really. Waiting for the arm to move game me too much time to reconsider how much I wanted to keep going. Well done!
Oct 13 17:44:43 147h 47m City Loop ♥ 1 Really cool game! I like the concept, but it seems like there are too many connections to check and the trains move to fast for me to really feel in control. It seems overwhelming almost immediately, and I would prefer a slower pace that maybe had less room for error, rather than super fast and missing a turn has a small chance of causing a collision. With more time to work ion this, I would love to see a version where the map expands organically similar to [mini-metro](https://dinopoloclub.com/games/mini-metro/). That game does a really good job at ramping difficulty up that I think could work similarly here. Great job, I had fun playing this game.
Oct 26 19:30:26 313h 45m Raceabout ♥ 1 Cool game! I think there are cool possibilities with a looping driving game, but you have not added any mechanic that is unique to a looping game. For example, an infinite runner style game with random obstacles is effectively the same as this. Would like to see some mechanic that is unique to looping, like paths or tracks that you can go on that loop around rather than just a plain circle or switching between loops kind of like how your menu looks, for example. I think this game would also benefit from less randomness in the obstacle placement. Having series of barriers that act to force you away or towards the circle I think would be more interesting than all random single obstacles. Great job, would like to see more added to this!
Oct 26 19:35:50 5m 24s Energy Loop ♥ 1 Great game!
Oct 26 19:45:46 9m 56s Ouroboros ♥ 0 Great game! I really like the idea of a shrinking arena. My main critique would be that the primary loop starts off way to slow. Player movement speed, bullet speed, fire rate, etc. all felt super slow. Additionally, the upgrades were not significant enough for me to really care or notice them. They mostly felt like a small percentage improvement? Id rather choose between 2X fire rate or 2X damage, and then be able to change my strategy. Getting 5% improvement for anything is not enough to offer an interesting decision since it will almost certainly not impact the players strategy. I would suggest polishing the primary loops, just walking and shooting with no upgrades before adding in anything else. Although the snake is cool, I think a game with a better core and no looping-twist would be more fun. Great work!
Oct 26 19:50:47 5m 01s Hamsters in a Mech ♥ 0 Great game! This is a really cool idea, with really nice art and visuals. I think this game suffers from a lack of control, which is really important for a Lovers in a Dangerous Spacetime style game of micromanaging a vehicle. The momentum of the wheels that keep the gun/shield moving past where you want them combined with the relatively tiny ship visuals make it very hard to be precise. Compared the LiaDS, the ship takes up a small fraction of the screen and is no easy to quickly click on. I would prefer to see separate hamsters for each direction maybe, or a brake system to stop moving parts immediately. This would be a super cool 'world' to explore and I would love to see a more polished version with more added on.
Oct 26 20:05:33 14m 46s Evo Battle ♥ 3 Great game, fantastic visuals that are some of the best I have seen. Based on the screen shots, and initial gameplay, I set my expectations really high with this game. I imagined I would be developing the planet and gaining new weapons or defenses, and that the new projectiles coming might offer new gameplay challenges. Unfortunately it does not seem that any of these were met. This game looks polished on any given screenshot, but the primary gameplay loop is lacking in any variation throughout the game. The ship rotation around the planet is delayed (although the pointing direction is not, which makes it seem unintentional sluggishness). There is no visual feedback on successful hits on asteroids, making it much harder to shoot the correct number of shots and then move to another target, since you don't know how close anything is to being destroyed. On the secondary loop of evolving the planet, there does not seem to be any stakes that are conveyed to the player. There is no reward for getting to a new era, it takes a really long time for gameplay that is so repetitive, and it also takes a long time to lose. I stopped playing after the meso era and it took forever for my planet to be destroyed. This game does not offer any opportunity for strategy to the player because of the lack of variety of primary mechanics. The tone, art, and visuals here are so good, I would definitely play another version of this that has more content and technical polish. If you can make this game into what the screenshots make you hope it is, this could be a fantastic experience. Well done!
Oct 26 20:08:18 2m 45s Loopii Poopy ♥ 0 Web version did not load for me! would really like to play
Oct 26 20:12:25 4m 07s Circled ♥ 1 Cool game! main issue is that it was not clear to me when the rings became non-dangerous. Waiting in the center and not moving kills you, but eventually you can pass over them? Would like to see them disappear or change color to know when I can float past them. Well done.
Oct 26 20:56:35 44m 10s - ♥ 1 This was a really cool game. Sounds and visuals were really nice to create a focused experience. Although it was interesting, this concept seems like it might have been better served by thinking of it as a movie. As a game, there is no explanation to why this dude keeps doing the same thing every day. there is also no opportunity for the player to decide differently, they are just along for the ride. A game could expand on examining why someone would make these choices, but it seems like you were not going for that. So as a story of maintaining hope, I think this is missing the context to explain why someone else would act this way. As an observer of a character, rather than experiencing something as the protagonist, there needs to be something to contribute empathy towards the character so we understand the motivations and want them to succeed. My largest concern is that it seems like the moral of the story is wait and do nothing, and things will get better? I think this is a pretty dangerous way to look at things. If someone was unhappy with their life, repeating the same day for 3 months in a row is not a reliable plan to break out of the cycle, although it is possible like in this game. Very impressed by this game, and really great job delivering an emotional experience, even though I do not think it full landed on the message you might have intended.
Oct 26 21:02:01 5m 26s Space Drummer ♥ 2 Cool game! I like the idea here, but think that the order of play is backwards. I think creating a ship/beat and then starting to play the game suffers from a similar problem of playing and RPG and choosing a character/race before ever understanding the mechanics affected by said character/race. I think you should open the game to a short intro level, get the player familiar with at least a subset of the sounds/weapons, and then let them choose how they want their ship to be after understanding the context of those choices.
Oct 26 21:06:40 4m 39s Lamps ♥ 1 Cool game! I like the concept, but this game needs more visual feedback to what is happening. The UI is hidden by gameplay elements that are the same color, some pieces would not rotate? and I did not see any indication of the 'power' going along a line. I like the 'open' level spin on a water-pipe game, but think you need to nail down the basics of what makes other games of this genre good and then focus on differentiating and polishing your own twist. Great job!
Oct 26 21:17:37 10m 57s Outside The Loop ♥ 2 Great game! concept seems cool, but I was unable to understand what do do right from the start. The green loop is a platform, and the red takes you back to the start? The blocks with loops did not offer me any interaction and it did not seem like there was anything left to try. You requested ideas for 'upgrades', but I am not sure what you meant by that. If you mean powers like the green loop, then maybe lops that are portals, bouncy, one that moves? Regardless of that, I think the core gameplay needs to be properly explained and polished before additional features are added. I might have had a different experience if the puzzle solution was more clear, but for a game I can only play for a few minutes there was not enough explanation for me. Hope to see you build on this!
Oct 26 21:37:48 20m 11s TimeBot ♥ 1 Cool game! Idea is interesting, but the core platforming mechanics definitely need more polish. You can get stuck in walls by moving towards them. Platforming seems like a simple genre to use as a base, but there is a ton of work required to get it polished and nice. If there is sluggish controls or movement, that will get in the way of enjoying the other ideas you added on. Additionally, I think you should work to create puzzles that use the mechanics of duplicating yourself in new ways. The first couple all relied on building a bridge or building a ladder. Even a well polished version with a fun puzzle will need variation on the mechanics to maintain interest. This has to come from new applications of the mechanic or more mechanics. Great work!
Oct 26 21:53:54 16m 06s Car Looper ♥ 1 Cool game! I think this game could use with a lot of QoL changes. Being able to 'paint' the road tiles rather than click individually would be really great. It would also be nice to have more objectives. If you look at how popular bridge building games work, both from a UI/UX perspective and a gameplay goal perspective, I think most of those concepts would directly translate. It is important to give the player easy to use tools, to that the time between them having an idea, and them testing the idea is as short as possible. The challenge should be in thinking of a solution, not clicking on tiles correctly. Well done!
Oct 26 22:28:34 34m 40s BOTLOOP ♥ 2 Cool game! This is a nicely made game, but unfortunately is a very popular idea for game jams that I have seen many times. That may not be fair to judge this individually, but does make it more challenging to do this idea really well. A common issue that this game also has, is that puzzle solutions rely a lot on trial and error. Long solutions are too many moves for a player to reasonable predict the exact path, and just trying multiple solutions is easier and faster. Also, it is very easy to accidentally find the right solution. This leads to a lack of satisfaction when solving puzzles because there is no mental moment of discovering the solution. Would love to see this expanded on in a new direction. program components besides basic movement and level tiles other than walls and empty spaces could provide a huge range of interesting puzzles.
Oct 26 22:37:08 8m 34s Loop Stuck ♥ 1 Cool game! Would have preferred to see a single level demonstrating the most interesting puzzle you had, but with more polished platforming. Floaty movement and lack of visual indication of hazard movement prevented me from enjoying the puzzles
Oct 26 22:41:36 4m 28s Circle Golf ♥ 1 Cool game! would have liked to see more level variation or new mechanics added. Seemed like every puzzle was just trying to get to the top and then fall onto the hole. Maybe other shaped 'containers' or different ball properties.
Oct 26 22:47:11 5m 35s Loopertary ♥ 1 Cool game! visuals are nice, but found it unintuitive to have a hex grid of movement, but shooting along the cardinal directions and moving with only 4 inputs. Also found the mix of real time and pseudo-turn based/on a timer enemy movement a strange combination. Would also like to see more visual feedback for shooting, the bullets were so small I could barely see them.
Oct 26 22:55:05 7m 54s LoopBerries ♥ 1 Cool game! Would have preferred to see more time on a single mechanic rather than 2/3 that do not get developed passed their initial function. I think this could have been a more focused and interesting game if it was either a berry-based puzzle game, or a running around in radiation with zombies game. Well done!
Oct 26 22:58:49 3m 44s Stuck Machines ♥ 1 Cool game! would like to see more visual information about what is happening when I change rooms. Was not able to see any pattern, and puzzle solving came entirely from trial and error. Great art, well done.
Oct 26 23:27:02 28m 13s Closed Circuit ♥ 2 fantastic visuals, but gameplay lacked depth and did not see any way to create a strategy or do anything other than stand and take bullets while shooting. Would like to see this game added to. Great job!
Oct 27 01:24:22 1h 57m Plague Friend's Deathly Journey ♥ 1 Great game! Art style was cool, and impressive execution of dialogue and 'quest' objectives. I played only the jam version BTW. You asked about how fun I thought this was, and I would it was fun enough to draw me in, but did not introduce any hook before I lost interest. The exposition for what the player is supposed to do is literally "lets get to it then". The description says you are 'stuck' in a loop, but where is that shown? why is that a problem? Maybe that is explained later, but for a jam game I am personally looking for a hook within seconds of playing. I have no expectations for what this game is, so I need them to be set and for the game to create interest quickly. The initial tasks just require walking back and forth and some reading, and the gameplay did not turn into anything beyond that. I would like to see this game open with an inciting incident, and follow a traditional plot arc more. If you set my expectation, provide some urgency, raise some questions, then I will be motivated to answer those questions and discover what the story is. This would also be aided by tasks that are more complex. It seems like this may be difficult since your game is basically 1D, only moving left and right, so physically going to different places to explore may not work as most games like this do. Well done, hope to see more added to this!